Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 17:30:10

Player: porter

Result: Destroyed self with Missile Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (93)      465
Value Destroyed (3242)     3242
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5767

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (9)
Movement                   Treading (245) Ox1
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
        Armored Treads
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Missile Launcher
                Mace
>               --- INVENTORY (20) ---
          Micro Nuclear Core
       Improved Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Improved Light Armor Plating
                Reactive Plating
                Reflective Plating
                Recalibrator
       Improved Datajack
                Mace
                Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Advanced ECM Suite
  Improved Light Armor Plating
           Recalibrator
>          --- WEAPON -----------
  Improved Datajack
           Great Maul
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Treads
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Reactive Plating
           Recalibrator
           Lightning Gun
           Lightning Gun
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             87   | 6   3   18  3   52  5   
  Power                    18   | 1   .   5   2   9   1   
    Engine                 6    | 1   .   2   .   3   .   
    Core                   12   | .   .   3   2   6   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   6   .   7   1   
    Treads                 11   | 2   .   3   .   5   1   
    Leg                    1    | .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   2   .   2   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  33   | 1   1   5   .   24  2   
    Device                 14   | .   1   2   .   11  .   
    Storage                4    | 1   .   2   .   1   .   
    Processor              4    | .   .   1   .   3   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   .   .   .   9   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   2   1   12  1   
    Energy Gun             8    | .   1   .   1   6   .   
    Energy Cannon          3    | .   .   2   .   1   .   
    Ballistic Gun          4    | 2   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 28   | .   .   1   1   20  6   
  Power                    8    | .   .   1   1   4   2   
  Propulsion               8    | .   .   .   .   7   1   
  Utility                  8    | .   .   .   .   5   3   
  Weapon                   4    | .   .   .   .   4   .   
  Highest Loss Streak      5    | .   .   1   1   5   4   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     94   | .   92  89  100 95  87  
  Engine                   4    | .   14  4   .   4   13  
  Core                     12   | .   .   11  22  11  2   
  Treads                   12   | .   28  9   .   15  17  
  Hover                    6    | .   .   9   22  2   .   
  Device                   12   | .   6   10  11  13  14  
  Storage                  14   | .   14  19  22  11  9   
  Processor                6    | .   .   .   .   9   9   
  Protection               6    | .   .   .   .   9   9   
  Energy Gun               4    | .   7   4   1   4   .   
  Energy Cannon            5    | .   .   13  20  .   .   
  Ballistic Gun            2    | .   20  4   .   1   .   
  Impact Weapon            5    | .   .   .   .   8   11  
  Special Melee Weapon     1    | .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 12  14  42  42  68  68  
  Greatest Support         40   | 40  40  40  16  40  40  
  Greatest Overweight (x)  10   | .   .   2   2   10  1   
  Average Overweight (x)   1    | .   .   .   2   1   1   
Largest Inventory Capacity 20   | 8   8   15  15  20  20  
  Average Capacity         14   | 7   8   11  15  15  20  
  Most Carried             16   | 6   8   15  15  16  16  
  Average Carried          12   | 5   5   9   13  12  14  
  Final Capacity           20   | 8   8   15  15  20  20  
  Final Carried            16   | 6   7   12  14  16  11  

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           1551 | 245  113  223  140  776  54   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4022 | .    258  327  1049 2056 332  
  Parts                    184  | .    18   19   56   76   15   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  84   | .   6   7   22  41  8   
  Melee                    9    | .   .   .   .   6   3   
  Guns                     38   | .   6   2   2   28  .   
  Cannons                  26   | .   .   4   19  3   .   
  AOE                      4    | .   .   .   1   .   3   
Classes Destroyed          9    | .   1   4   3   1   .   
  Worker                   3    | .   .   1   .   2   .   
  Tunneler                 2    | .   .   .   2   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   .   
  Watcher                  6    | .   .   1   .   5   .   
  Swarmer                  10   | .   .   1   4   5   .   
  Grunt                    60   | .   6   2   17  27  8   
  Brawler                  2    | .   .   .   1   1   .   
  Sentry                   12   | .   .   4   .   8   .   
Best Kill Streak           8    | .   2   2   6   8   5   
  Combat Bots Only         8    | .   2   2   6   8   5   
Max Kills in Single Turn   2    | .   1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   1   .   2   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        526  | .    24   49   48   312  93   
  Missed                   136  | .    7    16   14   78   21   
Damage Taken               4393 | .    164  396  272  2629 932  
  Core                     715  | .    9    87   65   374  180  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1320 | .    53   115  86   799  267  
  Regen/Repaired (Parts)   211  | .    .    .    .    94   117  
Core Remaining (%)         86   | 100  96   .    62   .    .    
Volleys Fired              200  | .    17   34   37   109  3    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  120  | .    85   120  120  110  36   
Shots Fired                336  | .    34   58   68   173  3    
  Gun                      210  | .    34   20   10   146  .    
  Cannon                   123  | .    .    38   58   27   .    
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  85   | .    26   16   .    43   .    
  Thermal                  152  | .    8    42   58   44   .    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          96   | .    .    .    10   86   .    
  Robot Hit Streak         37   | .    6    27   9    37   7    
  Robot Miss Streak        3    | .    2    3    3    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           320  | .    23   44   46   186  21   
  Core Hits                134  | .    11   11   28   74   10   
  Critical Kills           2    | .    .    .    .    1    1    
  Critical Parts Destroyed 6    | .    .    .    .    5    1    
  Critical Strikes         10   | .    .    .    .    8    2    
    Burn                   1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    1    .    
    Smash                  7    | .    .    .    .    5    2    
Melee Attacks              61   | .    .    .    .    39   22   
  Impact                   55   | .    .    .    .    33   22   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    
Damage Inflicted           6975 | .    323  721  1003 4142 786  
  Guns                     3225 | .    323  228  109  2565 .    
  Cannons                  1703 | .    .    493  785  425  .    
  Explosions               501  | .    .    .    99   173  229  
  Melee                    1536 | .    .    .    .    979  557  
  Ramming                  10   | .    .    .    10   .    .    
  Kinetic                  1221 | .    200  167  .    854  .    
  Thermal                  2404 | .    123  554  884  843  .    
  Explosive                229  | .    .    .    .    .    229  
  Electromagnetic          1575 | .    .    .    109  1466 .    
  Impact                   1536 | .    .    .    .    979  557  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    5    
  Average Corruption       4    | .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  84   | .    .    .    .    78   6    
    Message Errors         21   | .    .    .    .    20   1    
    Matter Fused           25   | .    .    .    .    23   2    
    Heat Flow Errors       6    | .    .    .    .    6    .    
    Energy Discharges      9    | .    .    .    .    6    3    
    Parts Rejected         2    | .    .    .    .    2    .    
    Parts Fused            2    | .    .    .    .    2    .    
    Data Loss (minor)      11   | .    .    .    .    11   .    
    Data Loss (major)      5    | .    .    .    .    5    .    
    Misfires               2    | .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            352  | .    .    5    .    309  38   
  Projectiles              5    | .    .    5    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    347  | .    .    .    .    309  38   
Knockbacks                 4    | .    .    .    .    1    3    
  Impact                   4    | .    .    .    .    1    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    5    .    35   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   3    | .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        352  | .    12   304  352  341  13   
  Average Temperature      102  | .    5    114  108  101  6    
  Received Heat Transfer   3033 | .    123  213  141  1872 684  
  Effects                  5    | .    .    1    2    2    .    
    Energy Bleed           3    | .    .    1    1    1    .    
    Interference           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              20   | .    .    .    .    19   1    
  Impact Corruptions       15   | .    .    .    .    13   2    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             7    | .    .    2    3    2    .    
  Heat Transferred         4862 | .    296  1184 1765 1617 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    2    2    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             323  | .   140 220 254 323 161 
  Initial                  83   | .   .   50  72  83  .   
  Average                  76   | .   55  128 83  73  31  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         92   | 100 100 89  93  90  100 
  Level 1                  7    | .   .   10  6   9   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   .   6   2   
  Investigation            6    | .   .   .   .   5   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           7    | .   .   2   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   7   16  21  58  12  
  Peak Tracking Total      8    | .   2   5   4   8   8   
  Tactical Retreats        5    | .   .   1   .   3   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          5    | .   .   2   1   1   1   
  Max in Single Turn       1    | .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          17   | .   .   4   .   12  1   
  Terminals                11   | .   .   4   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   .   12  .   34  3   
  Successful               37   | .   .   9   .   26  2   
  Failed                   12   | .   .   3   .   8   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                33   | .   .   12  .   21  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   5   3   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              5    | .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             24   | .   .   9   .   15  .   
  Record                   15   | .   .   6   .   9   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   2   .   
  Alert Level              1    | .   .   .   .   1   .   
  Dispatch Records         2    | .   .   1   .   1   .   
  Maintenance Status       1    | .   .   .   .   1   .   
  Zone Layout              2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   4   2   
  Scan Component           4    | .   .   .   .   3   1   
  Repair                   2    | .   .   .   .   1   1   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   .   3   .   9   1   
  Full Trace Events        7    | .   .   1   .   5   1   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   
  Time                     64   | .   .   .   .   26  38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          178  | .   .   .   .   178 .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   4   .   
  Non-combat               2    | .   .   .   .   2   .   
  Combat                   2    | .   .   .   .   2   .   
Robot Hacks Applied        5    | .   .   .   .   5   .   
  parse_system             4    | .   .   .   .   4   .   
  no_distress              1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               6295 | 157  319  691  1011 3895 222  
Spaces Moved               2382 | 99   156  316  504  1252 55   
  Core                     15   | 14   .    .    .    1    .    
  Treads                   1557 | 85   156  169  .    1092 55   
  Legs                     6    | .    .    6    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    804  | .    .    141  504  159  .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  176  160  245  
  Average Speed            203  | 144  160  171  176  230  245  
  Slowest Speed            550  | 160  160  240  176  550  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    25   31   81   91   9    
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    10   11   22   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      43   | .    .    .    10   11   22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Total                      3426 | 110  194  419  559  2042 102  
  Wait                     533  | .    6    6    5    499  17   
  Move                     2377 | 98   155  315  503  1251 55   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  98   | 6    7    24   5    56   .    
  Fast Attach              6    | 6    .    .    .    .    .    
  Attach                   63   | .    2    15   3    38   5    
  Detach                   20   | .    1    7    1    11   .    
  Swap                     18   | .    1    3    .    14   .    
  Drop                     48   | .    5    15   2    26   .    
  Fire                     200  | .    17   34   37   109  3    
  Melee                    60   | .    .    .    .    38   22   
  Ram                      3    | .    .    .    3    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  158 | -11/Scrapyard | Entered Materials
  343 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 16)
  477 | -10/Materials | Entered another Materials area
  477 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  937 | -9/Materials  | Discovered new exit (range 15)
 1168 | -9/Materials  | Entered Mines
 1199 | -9/Mines      | Excavation squad dispatched
 1199 | -9/Mines      | A large section of the Mines collapsed
 1253 | -9/Mines      | Learned location of 1 exit from Materials
 1262 | -9/Mines      | Learned 4 Materials zone layouts
 1436 | -9/Mines      | Learned Materials terminal intel
 1449 | -9/Mines      | Excavation squad dispatched
 1699 | -9/Mines      | Excavation squad dispatched
 1949 | -9/Mines      | Excavation squad dispatched
 2131 | -9/Mines      | Discovered new exit (range 3)
 2179 | -9/Mines      | Entered Materials
 2179 | -8/Materials  | Evolved 2 slots: Utility x2
 2180 | -8/Materials  | Identified exit to Storage
 2181 | -8/Materials  | Identified exit to Factory
 2182 | -8/Materials  | Loaded intel: 12 terminal locations
 2255 | -8/Materials  | Lost 3 parts (2n1u)
 2674 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2699 | -8/Materials  | Destroyed 8 combat bots
 3224 | -8/Materials  | Repaired Sml. Storage Unit?
 3321 | -8/Materials  | Destroyed 8 combat bots
 3325 | -8/Materials  | Lost 3 parts (1n1u1w)
 3399 | -8/Materials  | Discovered exit to Factory (range 10)
 3537 | -8/Materials  | Build established: Scavenger-Mutant
 3641 | -8/Materials  | Core integrity fell below 50%
 4134 | -8/Materials  | Discovered exit to Factory (range 16)
 4230 | -8/Materials  | Build established: Mutant
 4355 | -8/Materials  | Discovered exit to Storage (range 11)
 4928 | -8/Materials  | Lost 3 parts (1p1n1u)
 6074 | -8/Materials  | Entered Storage
 6168 | -8/Storage    | Repaired Great Maul?
 6231 | -8/Storage    | Core integrity fell below 20%
 6258 | -8/Storage    | Lost 4 parts (1p1n2u)
 6296 | -8/Storage    | Destroyed self with Missile Launcher

 Last Messages 
---------------
06242_ Critical hit (Burn: +37).
06244_ G-50 Soldier suffers critical hit (Smash).
06244_ Destroyed Unknown Leg.
06244_ G-50 Soldier system corrupted by crushing effect.
06245_ G-50 Soldier system terminally corrupted.
06245_ Lgt. Angular Momentum Engine fried.
06252_ G-47 Trooper suffers critical hit (Smash).
06252_ G-47 Trooper destroyed.
06260_ G-47 Trooper knocked back.
06263_ Acquired 40 matter.
06264_ System corrupted: Energy discharge (-49).
06270_ Lgt. Deuterium Engine destroyed.
06279_ System corrupted: Energy discharge (-49).
06280_ Seismic Detector destroyed.
06281_ Critical hit (Burn: +37).
06289_ Component Storage disabled.
06289_ G-47 Trooper destroyed. <x2>
06294_ U-05 Engineer lays Concrete.
06296_ U-05 Engineer builds a Wall.
06296_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
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|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ????????????????? ? ?????????? |
|                     ???????????????      "???????? |
|                     ???????????????      "???????? |
|                     ???????????????      """ ????? |
|                     ???????????????          ????? |
|                     ???????????????          ????? |
|                     ???#### ##?????           ???? |
|                     ?###     #?????          ????? |
|                     ?#       ######         ?????? |
|                     ##          #        "T" ????? |
|                     #""" %*   "=#          ??????? |
|                     #"R/      "*#= m    ?????????? |
|                     #"""       % u*o#????????????? |
|                     ##      =%== %[ #????????????? |
|                     ???# @"  !%! *% #????????????? |
|                     ???#  "    [ =  #????????????? |
|                     ???#  """       #????????????? |
|                     ???#  g     #   #????????????? |
|                     ???##########   #????????????? |
|                     ?????#          #????????????? |
|                     ?????#     %    #????????????? |
|                     ?????#          #????????????? |
|                     ?????############????????????? |
|                     ?????????##?####?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          25
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             450
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed
                Imp. Datajack | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              BoreFusionStreamer
  Manual?         0
Play Time         01:34:22
  Cumulative      5.6 hours
  Start           2024.04.07 @ 05:43:01
  End             2024.04.07 @ 17:30:10
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceeb25a2-b44a-4149-a761-55e8ee4f7639