Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.09 @ 22:26:29 Player: fezeral Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (220) 1100 Value Destroyed (8959) 8959 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 16253 Bonus ------- High Alert Combat Kills 707 Friendly Fire -173 Cogmind --------- Core Integrity 0/1300 Matter 157/300 Energy 100/100 System Corruption 25% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Antimatter Reactor Improved Shock Absorption System Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Target Analyzer Precision Energy Filter Improved Phase Shifter Layered Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- KE Penetrator Railgun Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Improved Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Coil Gun Coil Gun [Rating: 132] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . 1 . . 1 Utility 6 | . . 1 1 . . 1 2 1 . Weapon 3 | . . . 1 1 . . . . 1 Parts Attached 332 | 6 9 20 24 45 47 32 35 89 25 Power 31 | 2 . 3 3 3 2 2 5 9 2 Engine 11 | 2 . 2 2 1 1 1 1 1 . Core 12 | . . 1 1 2 1 1 4 2 . Reactor 8 | . . . . . . . . 6 2 Propulsion 68 | 2 . 6 5 7 10 9 6 22 1 Treads 7 | . . . . . 2 . . 4 1 Leg 53 | 2 . 6 5 7 7 9 3 14 . Wheel 4 | . . . . . 1 . . 3 . Hover 3 | . . . . . . . 2 1 . Flight 1 | . . . . . . . 1 . . Utility 100 | . 5 5 3 10 10 10 14 32 11 Device 58 | . 3 2 2 4 4 4 7 24 8 Storage 9 | . 2 1 . 2 2 . 1 1 . Processor 10 | . . 2 . 2 2 . 1 3 . Hackware 2 | . . . . . . 1 . 1 . Protection 21 | . . . 1 2 2 5 5 3 3 Artifact . | . . . . . . . . . . Weapon 133 | 2 4 6 13 25 25 11 10 26 11 Energy Gun 35 | 2 . . 8 9 5 2 . 6 3 Energy Cannon 16 | . . . . 7 4 1 3 1 . Ballistic Gun 41 | . 4 5 1 2 9 2 . 15 3 Ballistic Cannon 13 | . . . . 1 2 1 2 2 5 Launcher 7 | . . . . . . 2 3 2 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 4 | . . . 1 . 2 1 . . . Slashing Weapon 15 | . . . 2 6 3 2 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 13 | . . 1 . . 7 . 2 . 3 Parts Lost 167 | . 4 6 13 14 18 10 28 44 30 Power 21 | . 1 1 2 2 1 2 3 6 3 Propulsion 45 | . . 3 4 5 6 4 9 11 3 Utility 44 | . . 1 2 2 3 2 8 12 14 Weapon 57 | . 3 1 5 5 8 2 8 15 10 Highest Loss Streak 19 | . 2 2 4 5 10 4 16 13 19 Average Slot Usage (%) 89 | . 83 94 93 93 98 94 81 83 73 Engine 3 | . 13 7 7 2 . 1 . . . Core 3 | . . 3 . 2 6 4 4 4 1 Reactor 1 | . . . . . . . . 4 5 Treads 2 | . . . . . 4 . . 6 11 Leg 22 | . 28 30 26 28 23 28 23 9 . Device 10 | . 15 13 10 5 5 6 10 20 8 Storage 7 | . 2 8 9 9 11 6 8 4 3 Processor 7 | . . 9 9 8 9 6 4 5 12 Protection 5 | . . . 5 3 3 12 7 2 6 Energy Gun 5 | . 10 . 12 11 10 . . 2 1 Energy Cannon 1 | . . . . 3 2 1 2 1 . Ballistic Gun 10 | . 11 18 5 5 13 10 7 10 8 Ballistic Cannon 2 | . . . . 1 . 5 2 3 9 Slashing Weapon 2 | . . . 6 5 . 2 4 . . Naked Turns 27 | . . . . . . . 18 . 9 Heaviest Build 95 | 9 10 45 52 64 63 80 95 92 77 Greatest Support 225 | 20 20 30 39 61 61 98 98 173 225 Greatest Overweight (x) 4 | . . 2 2 2 2 1 1 4 . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 12 8 8 Average Capacity 10 | 4 4 10 12 12 12 12 10 7 7 Most Carried 12 | 4 4 12 12 12 12 12 12 8 8 Average Carried 9 | 2 3 9 11 10 10 11 9 6 6 Final Capacity 12 | 4 4 12 12 12 12 12 4 8 4 Final Carried 12 | 4 4 11 10 12 12 12 3 8 4 Class Distribution -------------------- 29% | Mutant 22% | Scavenger-Mutant 19% | Scavenger-Gunner 16% | Scavenger-Tank 4% | Skirmisher 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Matter Collected 7094 | 260 110 357 345 706 1163 697 325 2276 855 Remotely 254 | . . . . . . . . 254 . Salvage Created 9590 | 67 214 563 991 1239 1503 814 410 2773 1016 Parts 527 | 3 17 46 48 67 83 39 18 166 40 Haulers Intercepted 2 | . . . 1 . . . . . 1 Recyclers Shooed 9 | . 2 . . 2 2 . . 3 . Parts Field Recycled 15 | . . . . . . . . 15 . Retrieved Matter 134 | . . . . . . . . 134 . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 166 | 1 5 18 18 19 25 12 8 44 16 Melee 15 | . . . 10 1 . 3 . . 1 Guns 107 | 1 5 16 8 12 20 6 1 29 9 Cannons 32 | . . 2 . 3 4 2 5 10 6 AOE 9 | . . . . 3 1 . 2 3 . Classes Destroyed 15 | 2 3 2 1 3 . 1 1 1 1 Worker 11 | 1 . . . 3 2 1 . 2 2 Builder 21 | . . . . 2 4 1 1 10 3 Tunneler 1 | . . . . . . . . 1 . Hauler 2 | . . . 1 . . . . . 1 Recycler 8 | . 1 . 2 2 1 1 . 1 . Operator 4 | . 1 . . . 1 1 . 1 . Watcher 6 | . . 1 . 1 . . . 4 . Swarmer 36 | . 3 10 4 . . 3 . 14 2 Grunt 69 | 1 2 5 10 12 14 4 2 7 12 Brawler 2 | . . . . . . . . . 2 Duelist 2 | . . . . 1 1 . . . . Sentry 23 | . . 3 4 1 7 2 1 5 . Demolisher 2 | . . . . . . . 2 . . Hunter 12 | . . . . . . 1 1 10 . Programmer 20 | . . . . 5 3 2 2 8 . Thug 1 | . . . . 1 . . . . . Best Kill Streak 8 | 1 4 4 5 6 8 3 2 8 7 Combat Bots Only 7 | 1 3 4 4 3 7 3 2 6 4 Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 2 3 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . 2 1 . 2 2 . Melee 1 | . . . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Damage Taken 25835 | 12 540 659 1200 2049 2880 1563 4816 6708 5408 Core 4143 | . 93 129 201 324 344 135 939 657 1321 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 53 | 100 62 67 63 . 4 84 6 42 . Volleys Fired 466 | 3 30 49 28 61 70 26 22 121 56 Largest 5 | 2 2 2 3 4 4 4 4 4 5 Hottest 298 | 100 100 43 151 295 255 209 247 298 263 Shots Fired 1286 | 6 42 93 62 163 239 71 62 370 178 Gun 931 | 6 42 83 62 119 199 35 22 260 103 Cannon 321 | . . . . 44 40 32 33 97 75 Launcher 24 | . . . . . . 4 7 13 . Special 10 | . . 10 . . . . . . . Kinetic 895 | . 25 83 29 77 151 50 37 286 157 Thermal 274 | 6 17 10 27 59 39 17 14 64 21 Explosive . | . . . . . . . . . . Electromagnetic 117 | . . . 6 27 49 4 11 20 . Robot Hit Streak 30 | 3 7 9 7 11 30 11 12 16 22 Robot Miss Streak 10 | 1 2 2 3 7 8 3 2 10 4 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 7 | . . 1 3 . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . Shots Hit Robots 911 | 4 26 61 73 119 185 54 41 211 137 Core Hits 457 | 3 16 27 31 53 124 23 17 113 50 Critical Hits 52 | . . 3 2 3 . 3 3 19 19 Critical Kills 27 | . . 3 2 . . 3 1 13 5 Critical Parts Destroyed 20 | . . . . 3 . . 2 6 9 Melee Attacks 153 | . . . 43 24 7 40 39 . . Impact 26 | . . . . . 2 24 . . . Slashing 125 | . . . 41 24 5 16 39 . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 1 2 . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20852 | 37 232 616 1671 2783 3162 1324 1196 5875 3956 Guns 11340 | 37 229 571 581 1318 2551 393 188 3286 2186 Cannons 5218 | . . . . 356 551 355 663 1574 1719 Explosions 2065 | . . . . 689 28 94 262 992 . Melee 2105 | . . . 1090 420 30 482 83 . . Ramming 79 | . 3 . . . 2 . . 23 51 Kinetic 11858 | . 129 571 283 603 2038 461 364 3886 3523 Thermal 4469 | 37 100 45 238 1519 491 287 449 921 382 Explosive 202 | . . . . . 28 . . 174 . Electromagnetic 2139 | . . . 60 241 573 94 300 871 . Impact 367 | . . . . . 30 337 . . . Slashing 1738 | . . . 1090 420 . 145 83 . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 8 17 8 16 8 24 Average Corruption 7 | . . . . 4 11 7 8 5 9 Corruption Purged 9 | . . . . . . 3 3 3 . Effects 272 | . . . . 31 83 36 14 55 53 Message Errors 38 | . . . . 7 8 9 2 6 6 Matter Fused 37 | . . . . 9 9 6 3 6 4 Heat Flow Errors 26 | . . . . . 6 9 3 4 4 Energy Discharges 31 | . . . . 3 5 5 3 8 7 Parts Rejected 2 | . . . . . 1 . . 1 . Data Loss (minor) 25 | . . . . 3 8 1 . 9 4 Data Loss (major) 8 | . . . . . 3 3 . 1 1 Misfires 8 | . . . . 1 5 . . 2 . Misdirections 9 | . . . . . 5 . 2 . 2 Targeting Errors 75 | . . . . 7 30 3 1 14 20 Weapon Failures 13 | . . . . 1 3 . . 4 5 Overload Shots 3 | . . . . . 3 . . . . Effects 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Overflow Damage 551 | . . . 79 237 29 69 46 56 35 Projectiles 154 | . . . . 2 29 . 46 42 35 Explosions 111 | . . . . 98 . . . 13 . Melee 286 | . . . 79 137 . 69 . 1 . Knockbacks 48 | . . . . 3 1 4 1 13 26 Impact 3 | . . . . . 1 1 . . 1 Kinetic 41 | . . . . 3 . 3 1 13 21 Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 120 | . . . . 24 48 . . 33 15 Shots 4 | . . . . 1 1 . . 2 . Rammed 12 | . 1 . . . 1 . . 2 8 Targets Rammed 15 | . 2 . . 1 1 . . 3 8 Kicked 2 | . 1 . . 1 . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 626 | 84 177 9 295 299 517 343 230 475 626 Average Temperature 127 | 37 87 5 76 101 129 121 87 146 199 Received Heat Transfer 4506 | 6 144 162 441 597 927 273 402 546 1008 Effects 34 | . . . . 2 9 7 . 2 14 Shutdowns 7 | . . . . . 2 . . 2 3 Energy Bleed 9 | . . . . 1 2 1 . . 5 Interference 9 | . . . . 1 . 6 . . 2 Matter Decay 1 | . . . . . 1 . . . . Short Circuit 3 | . . . . . 2 . . . 1 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 11 | . . . . . 3 2 1 5 . Impact Corruptions 5 | . . . . . . 4 . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 1 2 1 1 . 2 . Heat Transferred 6704 | 111 296 148 555 2154 756 485 250 1075 874 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Peak Influence 870 | 25 150 198 185 443 503 262 80 870 553 Average Influence 199 | 9 82 74 78 193 270 136 22 420 467 Maximum Alert Level 3 | . . . . 2 2 1 . 3 2 Low Security (%) 60 | 100 100 100 100 54 11 66 100 28 . Level 1 24 | . . . . 43 80 33 . 25 11 Level 2 11 | . . . . 1 7 . . 24 88 Level 3 3 | . . . . . . . . 21 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 40 | . . 1 2 7 6 3 6 11 4 Investigation 3 | . . . 1 . . . 1 . 1 Extermination 16 | . . . . 4 2 2 2 5 1 Reinforcement 20 | . . 1 1 3 4 1 3 6 1 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 9 | . . . . 2 1 . 2 3 1 Haulers Reinforced 2 | . . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Distress Signals 11 | . . 2 1 3 2 . 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 275 | 1 11 36 29 30 39 17 23 56 33 Peak Tracking Total 13 | 1 4 6 4 5 9 3 7 7 13 Tactical Retreats 38 | . . 7 5 5 7 2 9 . 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Traps Triggered 10 | . . 2 2 1 . 3 1 1 . Indirectly 1 | . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Disabled 37 | . . . . 12 5 . 1 18 1 Max in Single Turn 9 | . . . . 9 2 . 1 3 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Machines Accessed 32 | . 4 3 4 5 2 4 5 3 2 Terminals 18 | . 4 1 2 3 1 3 3 . 1 Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 4 | . . . . 1 . . 2 . 1 Recycling Units 6 | . . 2 1 . 1 . . 2 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 70 | . 10 8 7 11 2 9 14 6 3 Successful 40 | . 7 5 6 6 2 4 6 4 . Failed 30 | . 3 3 1 5 . 5 8 2 3 Catastrophic 7 | . 1 . . 1 . 1 2 1 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . 1 1 . . Terminals 45 | . 10 2 4 8 1 7 11 . 2 Fabricators 3 | . . . . 1 . 2 . . . Repair Stations 6 | . . . . 2 . . 3 . 1 Recycling Units 13 | . . 6 1 . 1 . . 5 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 25 | . 7 2 3 3 1 3 6 . . Record 7 | . 1 . 1 1 . 1 3 . . Part Schematic 1 | . . . . . . 1 . . . Robot Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Alert Level 3 | . 1 . . . . 1 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . 1 . 1 . . . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 9 | . . 3 1 . 1 . . 4 . Report Inventory 6 | . . 2 1 . 1 . . 2 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 2 | . . 1 . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 26 | . 3 3 4 3 1 4 4 3 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built 3 | . . . . 3 . . . . . Matter 252 | . . . . 252 . . . . . Time 134 | . . . . 134 . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 38 | . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . 1 . . . . . 3 . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . 1 . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . parse_system 1 | . . . 1 . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . Programmers 4 | . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 60 | . . . . 60 . . . . . Highest-Rated Ally 20 | . . . . 20 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . Total Damage 214 | . . . . 214 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Turns Passed 11263 | 132 458 1322 1113 1665 1117 1705 1143 1810 798 Spaces Moved 5633 | 99 280 659 467 806 493 868 703 817 441 Core 213 | 17 . . . . . . 55 . 141 Treads 778 | . . . . . 96 . . 382 300 Legs 4371 | 82 280 659 467 806 397 868 410 402 . Wheels 11 | . . . . . . . . 11 . Hover 163 | . . . . . . . 141 22 . Flight 97 | . . . . . . . 97 . . Fastest Speed 40 | 50 120 120 150 127 127 120 40 60 50 Average Speed 135 | 107 120 145 150 143 142 146 96 139 124 Slowest Speed 200 | 120 120 180 180 180 200 152 157 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . 1 . 3 . . Exploration Rate (%) 29 | 8 39 40 35 25 65 22 25 18 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 70 | . . . . 11 4 18 37 . . Terrain Destroyed 330 | . . . . 82 38 27 42 124 17 Melee 66 | . . . . 11 3 17 35 . . Projectile 121 | . . . . 3 18 10 7 66 17 AOE 143 | . . . . 68 17 . . 58 . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Fac Res Total 8019 | 116 364 925 747 1134 726 1188 1046 1203 570 Wait 1089 | . 33 154 154 156 63 165 235 106 23 Move 5624 | 98 279 658 466 805 492 867 702 816 441 Hop . | . . . . . . . . . . Pick Up 181 | 6 4 26 18 25 27 28 6 36 5 Fast Attach 129 | 6 7 10 6 10 8 9 8 52 13 Attach 118 | . 2 8 13 18 15 11 14 27 10 Detach 28 | . . 3 3 5 4 . 3 6 4 Swap 85 | . . 2 5 17 24 12 13 10 2 Drop 126 | 3 7 15 11 12 15 25 4 26 8 Fire 466 | 3 30 49 28 61 70 26 22 121 56 Melee 153 | . . . 43 24 7 40 39 . . Ram 6 | . . . . . . . . . 6 Kick 3 | . 2 . . 1 . . . . . Crush 6 | . . . . . 1 . . 3 2 Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 15) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -9/Materials | Build established: Scavenger-Mutant 1883 | -9/Materials | Discovered new exit (range 11) 1911 | -9/Materials | Identified exit to Materials 1913 | -9/Materials | Entered another Materials area 1913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2048 | -8/Materials | Lost 3 parts (1p1n1w) 2708 | -8/Materials | Lost 3 parts (1n2w) 2933 | -8/Materials | Lost 4 parts (1p1n1u1w) 2998 | -8/Materials | Discovered new exit (range 14) 3025 | -8/Materials | Identified exit to Factory 3026 | -8/Materials | Entered Factory 3026 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3403 | -7/Factory | Lost 5 parts (1p2n2w) 3896 | -7/Factory | Fabricated B-48 Gladiator (x3) 4235 | -7/Factory | Lost 5 parts (2n1u2w) 4438 | -7/Factory | Repaired Titanium Leg 4513 | -7/Factory | Discovered new exit (range 16) 4691 | -7/Factory | Entered Storage 4965 | -7/Storage | Core integrity fell below 50% 4995 | -7/Storage | Lost 3 parts (1n2w) 5250 | -7/Storage | Crushed by falling debris 5250 | -7/Storage | System corruption reached 10% 5292 | -7/Storage | Lost 10 parts (4n2u4w) 5481 | -7/Storage | Core integrity fell below 20% 5524 | -7/Storage | Build established: Scavenger-Gunner 5562 | -7/Storage | Destroyed 7 combat bots 5662 | -7/Storage | Found Prototype Protection 5708 | -7/Storage | Identified Lgt. Regenerative Plating 5782 | -7/Storage | Discovered new exit (range 10) 5808 | -7/Storage | Entered Factory 5808 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6760 | -6/Factory | Lost 4 parts (2n1u1w) 7142 | -6/Factory | Build established: Mutant 7417 | -6/Factory | Discovered new exit (range 10) 7513 | -6/Factory | Entered another Factory area 7513 | -5/Factory | Evolved 2 slots: Utility x2 8266 | -5/Factory | Spotted B-75 Beast 8417 | -5/Factory | Lost 7 parts (2n3u2w) 8446 | -5/Factory | Crushed by falling debris 8449 | -5/Factory | Crushed by falling debris 8455 | -5/Factory | Crushed by falling debris 8455 | -5/Factory | System corruption reached 10% 8478 | -5/Factory | Core integrity fell below 50% 8486 | -5/Factory | Released all parts (3) 8516 | -5/Factory | Lost 16 parts (2p5n4u5w) 8540 | -5/Factory | Core integrity fell below 20% 8640 | -5/Factory | Discovered new exit (range 15) 8656 | -5/Factory | Entered another Factory area 8656 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9013 | -4/Factory | Build established: Scavenger-Tank 9347 | -4/Factory | Lost 8 parts (2p4n1u1w) 9411 | -4/Factory | Lost 9 parts (2p1n4u2w) 9473 | -4/Factory | Lost 13 parts (1p4n4u4w) 9668 | -4/Factory | Build established: Scavenger-Gunner 10208 | -4/Factory | Core integrity fell below 50% 10296 | -4/Factory | Lost 6 parts (1p2n1u2w) 10444 | -4/Factory | Discovered new exit (range 13) 10463 | -4/Factory | Identified exit to Research 10466 | -4/Factory | Entered Research 10466 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10784 | -3/Research | Build established: Scavenger-Tank 11056 | -3/Research | System corruption reached 10% 11100 | -3/Research | Lost 5 parts (1p2u2w) 11192 | -3/Research | Core integrity fell below 50% 11214 | -3/Research | Core integrity fell below 20% 11216 | -3/Research | First assault squad dispatched 11224 | -3/Research | Lost 19 parts (1p3n8u7w) 11264 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11216_ Mason Extractor disabled. 11217_ K-01 Serf collects debris. 11218_ System corrupted: Matter fused (-9). 11218_ K-01 Serf collects debris. 11219_ P-80 Master resets P-80 Master, system corruption cleaned. 11248_ Slammed into K-01 Serf. 11248_ K-01 Serf destroyed. 11248_ R-10 Processor collects Wheel. 11248_ K-01 Serf collects debris. 11249_ System corrupted: Matter fused (-6). 11249_ Acquired 22 matter. 11249_ Slammed into R-10 Processor. 11250_ Slammed into K-01 Serf. 11250_ Destabilizing: System corrupted (+2). 11252_ Slammed into K-01 Serf. 11255_ Adv. Signal Interpreter destroyed. 11255_ System corrupted by crushing effect (+1). 11261_ Terminal disabled. 11263_ P-80 Master suffers critical hit. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????? # ### | | ????????????????????????????? # #?? | | ???????????????????????########+## #?? | | ???????????????????????# + +?? | | ???????????????????????# # #?? | | ???????????????????????#= # #?? | | ???????????????????????# / #?? | | ???????????????????????# # #######?? | | ???????????????????????# ??# #??###??? | | ???????????????????????######?#*#? #??? | | ???????????????????????# #!# #??? | | ???????????????????????# # # ????? | | ???????????????????????# / / ??????? | | ???????????????????????# #=#???????? | | ???????????????????????# # #???????? | | ???????????????????????# ?# #???????? | | ?????????????????????########?# #???????? | | ?????????????????????? #?# #???????? | | ??????????????????????? #?# #???????? | | ??????????????????????? #?# #???????? | | ???????????????????????? #?# #???????? | | ????????###+##??????????? ### ###?????? | | ????????# ##+#########/## #?????? | | ????????# spp" #?????? | | ????????# ! p " #?????? | | ????????# @ #?????? | | ????????# ##/#########+## | #?????? | | ????????##????? ??????? ## ##?????? | | ???????????????! ??????? ## #??????? | | ??????????????# ! ????? ## +??????? | | ??????????????# ????? ## #??????? | | ??????????????#! ! ??? ## #??????? | | ??????????????# ??? !## #??????? | | ??????????????# = #?#######? #??????? | | ??????????????#######????????? #??????? | | ?????????????????????????????? #??????? | | ??????????????????????????????? #??????? | | ??????????????????????????????? ????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Energy Generation 43 Energy Capacity 610 Matter Stores 340 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 675 Resistance: EX 50 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Particle Gun | -8/Materials | Scanalyzed Proton Cannon | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call Dangerous Findings Dynamic Key Everything Is Under Control Fist Fight My Command Is Your Wish Part-time Excavator Respectable Loadout Significant Disruption Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed FocalImpactGun Manual? 0 Play Time 05:23:31 Cumulative 18.9 hours Start 2019.12.08 @ 14:28:50 End 2019.12.09 @ 22:26:29 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8226461c-aeb7-4997-bbe5-87badef57a0c