Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.27 @ 22:25:28 Player: NeroPrime Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4579) 4579 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 10284 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (4) ------- Powered Hammer Powered Hammer > --- INVENTORY (4) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter System Shield > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Coil Gun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Medium Storage Unit Improved Sensor Array Weapon Cycler Missile Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Recalibrator Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Slots Evolved 8 | . . . 2 2 . . . 4 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 2 . . Utility 3 | . . . 1 1 . . . 1 . . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 144 | 6 13 10 22 26 28 21 5 5 3 5 Power 15 | 1 2 1 2 2 2 4 . . 1 . Engine 7 | 1 2 1 1 1 1 . . . . . Core 8 | . . . 1 1 1 4 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 36 | 2 3 2 5 4 13 7 . . . . Treads 10 | . . . . 2 8 . . . . . Leg 26 | 2 3 2 5 2 5 7 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 1 1 2 4 3 2 3 2 1 Device 10 | . . . 1 2 2 1 1 1 2 . Storage 4 | 1 . . . . 1 1 1 . . . Processor 5 | . 1 1 . . 1 . . 1 . 1 Hackware 2 | . . . . . . 1 . 1 . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 72 | 2 7 6 14 18 9 7 3 2 . 4 Energy Gun 16 | 1 . 3 5 2 . 2 2 . . 1 Energy Cannon 5 | . . . . 4 . . 1 . . . Ballistic Gun 25 | 1 3 1 4 8 4 3 . 1 . . Ballistic Cannon 4 | . 1 . 1 . 1 . . 1 . . Launcher 16 | . 3 1 3 3 4 2 . . . . Special Weapon 2 | . . 1 1 . . . . . . . Impact Weapon 4 | . . . . 1 . . . . . 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . . Parts Lost 47 | . 1 1 3 6 6 20 . . 8 2 Power 7 | . . . . 1 1 3 . . 2 . Propulsion 11 | . . . . 3 . 6 . . 2 . Utility 7 | . . . . 1 2 2 . . 2 . Weapon 22 | . 1 1 3 1 3 9 . . 2 2 Highest Loss Streak 7 | . 1 1 1 5 4 7 . . 7 2 Average Slot Usage (%) 90 | . 98 99 90 92 94 91 83 81 53 19 Engine 5 | . 14 14 10 2 1 . . . . . Core 4 | . . . . 6 6 7 9 6 4 . Treads 3 | . . . . . 20 . . . . . Leg 21 | . 28 28 22 25 6 24 27 20 10 . Device 4 | . . . 3 14 8 2 8 8 5 . Storage 10 | . 14 14 11 9 8 9 11 13 7 . Processor 13 | . 12 14 11 9 15 18 9 6 6 12 Hackware 1 | . . . . . . 6 6 3 3 . Energy Gun 5 | . 5 9 14 3 . 1 9 6 3 1 Energy Cannon 1 | . . . . 4 5 . 2 6 3 . Ballistic Gun 11 | . 13 8 12 15 16 14 . 5 3 . Ballistic Cannon 2 | . 8 4 3 . 2 . . 1 3 . Launcher 2 | . . 3 . . 2 8 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 11 14 16 28 27 32 37 50 57 57 14 Greatest Support 63 | 20 20 20 20 40 63 35 30 30 30 3 Greatest Overweight (x) 10 | . . . 1 1 2 1 1 1 10 4 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 16 | 6 6 6 6 6 8 10 16 16 16 4 Average Capacity 7 | 5 6 6 6 6 6 8 11 16 10 4 Most Carried 9 | 4 6 6 6 6 8 9 7 7 6 1 Average Carried 5 | 2 5 5 5 5 5 5 4 6 4 1 Final Capacity 16 | 6 6 6 6 6 8 10 16 16 4 4 Final Carried 8 | 4 6 6 6 5 8 4 7 6 1 1 Class Distribution -------------------- 30% | Scavenger-Mutant 29% | Scavenger-Gunner 22% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Matter Collected 3449 | 181 345 321 438 480 828 788 68 . . . Remotely . | . . . . . . . . . . . Salvage Created 5362 | . 380 430 971 750 1495 1215 67 54 . . Parts 349 | . 24 24 90 52 101 49 6 3 . . Haulers Intercepted 4 | . . . 1 2 1 . . . . . Recyclers Shooed 6 | . . 1 . 1 1 . 3 . . . Parts Field Recycled 17 | . . . 17 . . . . . . . Retrieved Matter 107 | . . . 107 . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Combat Hostiles Destroyed 106 | . 11 4 23 12 23 30 2 1 . . Melee 1 | . . . . . . 1 . . . . Guns 56 | . 6 4 14 5 8 16 2 1 . . Cannons 20 | . 2 . 3 4 11 . . . . . AOE 29 | . 3 . 6 3 4 13 . . . . Classes Destroyed 13 | . 5 4 1 2 . . 1 . . . Worker 3 | . 1 . 2 . . . . . . . Builder 7 | . . 2 . 3 2 . . . . . Tunneler 2 | . . 2 . . . . . . . . Hauler 4 | . . . 1 2 1 . . . . . Recycler 9 | . . 2 2 1 3 . 1 . . . Operator 5 | . 1 . 1 . 3 . . . . . Drone 2 | . . . . . . . 2 . . . Watcher 11 | . 3 . 3 3 1 1 . . . . Swarmer 36 | . 6 1 11 2 2 14 . . . . Grunt 45 | . 5 1 9 4 9 16 . 1 . . Brawler 2 | . . . . 1 1 . . . . . Sentry 18 | . . 2 3 4 9 . . . . . Hunter 3 | . . . . 1 2 . . . . . Best Kill Streak 9 | . 4 3 8 9 5 6 2 1 . . Combat Bots Only 7 | . 3 2 7 5 4 6 1 1 . . Max Kills in Single Turn 5 | . 2 1 5 4 2 3 1 1 . . Gunslinging 1 | . . . . . . 1 . . . . Exploded 4 | . 2 . 4 1 1 3 . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Damage Taken 6964 | . 439 230 921 1149 1253 1808 3 . 172 989 Core 1611 | . 67 73 110 125 84 299 . . 100 753 Absorbed by Shields 13 | . . . . . . 13 . . . . Core Remaining (%) 55 | 100 . 44 72 . . . 7 . . . Volleys Fired 346 | . 41 30 62 40 59 93 18 1 2 . Largest 4 | . 2 2 3 3 3 3 2 4 4 . Hottest 214 | . 65 100 124 139 147 100 140 214 214 . Shots Fired 783 | . 81 49 165 87 169 199 21 4 8 . Gun 583 | . 57 22 144 59 102 175 18 2 4 . Cannon 137 | . 21 12 19 21 55 . 3 2 4 . Launcher 55 | . 3 7 2 7 12 24 . . . . Special 8 | . . 8 . . . . . . . . Kinetic 520 | . 59 19 96 59 117 164 . 2 4 . Thermal 131 | . . 8 24 21 40 11 21 2 4 . Explosive 19 | . 3 7 2 7 . . . . . . Electromagnetic 113 | . 19 15 43 . 12 24 . . . . Robot Hit Streak 18 | . 11 4 7 12 18 16 2 4 4 . Robot Miss Streak 7 | . 4 4 7 2 4 6 5 1 2 . Penetration Max 1 | . . . . 1 1 1 . . . . Secondary Targets 8 | . 1 . 1 . . 6 . . . . Max Gunslinging Chain 2 | . 1 . 1 . . 2 . . . . Shots Hit Robots 443 | . 40 25 84 52 100 122 6 2 6 6 Core Hits 224 | . 23 15 40 32 43 58 3 3 2 5 Critical Hits 4 | . . . 1 1 1 1 . . . . Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Melee Attacks 12 | . . . . 2 . . . . . 10 Impact 12 | . . . . 2 . . . . . 10 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 10452 | . 891 516 1417 1778 2523 2791 146 62 156 172 Guns 5535 | . 404 198 1052 856 1078 1714 115 37 81 . Cannons 1598 | . 189 123 120 225 816 . 25 25 75 . Explosions 3094 | . 294 177 245 678 625 1075 . . . . Melee 163 | . . . . 19 . . . . . 144 Ramming 62 | . 4 18 . . 4 2 6 . . 28 Kinetic 5011 | . 429 192 558 856 1294 1587 . 23 72 . Thermal 1591 | . 35 . 234 225 600 234 140 39 84 . Explosive 1334 | . 259 177 220 678 . . . . . . Electromagnetic 2291 | . 164 129 405 . 625 968 . . . . Impact 163 | . . . . 19 . . . . . 144 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 4 . . . Average Corruption 2 | . . . . . 1 2 4 . . . Corruption Purged . | . . . . . . . . . . . Effects 40 | . . . . . 1 24 15 . . . Message Errors 12 | . . . . . 1 7 4 . . . Matter Fused 7 | . . . . . . 4 3 . . . Heat Flow Errors 5 | . . . . . . 1 4 . . . Energy Discharges 3 | . . . . . . 2 1 . . . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 4 2 . . . Targeting Errors 5 | . . . . . . 5 . . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 188 | . 7 46 . 18 30 87 . . . . Projectiles 24 | . 4 20 . . . . . . . . Explosions 155 | . 3 26 . 9 30 87 . . . . Melee 9 | . . . . 9 . . . . . . Knockbacks 4 | . 2 . 2 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . 2 . 2 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 707 | . 69 49 97 60 124 295 3 . . 10 Shots 29 | . 2 2 2 2 7 14 . . . . Rammed 18 | . . 4 . . 1 1 1 . . 11 Targets Rammed 20 | . 1 5 . . 1 1 1 . . 11 Kicked 2 | . 1 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 386 | . 28 54 386 201 315 153 269 81 162 . Average Temperature 74 | . 12 18 123 65 75 54 69 49 88 . Received Heat Transfer 2265 | . 120 54 300 306 351 702 . . . 432 Effects 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . . 3 3 . . . . Impact Corruptions 1 | . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 1 . 1 . . Heat Transferred 2716 | . 50 . 481 333 888 446 296 74 148 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 1 . 1 5 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Peak Influence 1316 | . 220 107 554 462 579 1316 666 1146 401 236 Average Influence 405 | . 89 44 331 267 312 948 594 1127 364 230 Maximum Alert Level 4 | . 1 . 2 2 2 4 2 4 2 1 Low Security (%) 38 | 100 99 100 29 11 26 . . . . . Level 1 20 | . . . 27 78 45 . . . 58 100 Level 2 26 | . . . 42 10 28 34 100 . 41 . Level 3 4 | . . . . . . 23 . . . . Level 4 10 | . . . . . . 41 . 100 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 . 3 3 7 . . 1 . . Investigation 1 | . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . Reinforcement 10 | . 2 . 3 2 3 . . . . . Assault 1 | . . . . . 1 . . . . . Garrison 4 | . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Distress Signals 9 | . 1 . 2 2 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 25 7 34 22 36 34 28 . 6 6 Peak Tracking Total 9 | . 4 3 8 4 5 9 7 . 6 6 Tactical Retreats 17 | . 3 . 4 2 . 8 . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Traps Triggered 7 | . 1 . . . . 5 . 1 . . Indirectly 2 | . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Machines Disabled 22 | . 2 . 4 2 9 5 . . . . Max in Single Turn 2 | . 1 . 2 1 2 1 . . . . Garrison Relay 3 | . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Machines Accessed 15 | . 3 . . 3 5 . 3 1 . . Terminals 12 | . 3 . . 2 3 . 3 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 43 | . 10 . . 12 10 . 9 2 . . Successful 25 | . 7 . . 8 7 . 3 . . . Failed 18 | . 3 . . 4 3 . 6 2 . . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 34 | . 10 . . 6 7 . 9 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 6 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 19 | . 7 . . 4 5 . 3 . . . Record 9 | . 7 . . . 1 . 1 . . . Part Schematic 2 | . . . . . 1 . 1 . . . Robot Schematic 1 | . . . . . . . 1 . . . Alert Level 2 | . . . . 2 . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Assault Status 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . . Scan Component 3 | . . . . 2 1 . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . . 3 4 . 3 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 64 | . . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . Machine Destruction 13 | . . . . . . 13 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Total Allies 2 | . . 1 . . . . . . 1 . Largest Group 1 | . . 1 . . . . . . 1 . Highest-Rated Group 31 | . . 31 . . . . . . 31 . Highest-Rated Ally 31 | . . 31 . . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . 14 . . . . . . 12 . Total Damage 407 | . . 174 . . . . . . 233 . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Turns Passed 6155 | 62 943 840 665 542 946 1131 575 195 129 127 Spaces Moved 3753 | 45 646 593 292 304 436 647 411 123 115 141 Core 222 | 6 . . . . . . . . 75 141 Treads 352 | . . . . 4 348 . . . . . Legs 3179 | 39 646 593 292 300 88 647 411 123 40 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 50 50 Average Speed 124 | 110 120 120 130 120 152 125 126 150 102 60 Slowest Speed 550 | 120 120 120 150 180 180 150 150 150 550 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 5 82 99 24 30 57 92 79 3 77 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . . . Terrain Destroyed 225 | . 21 70 46 55 15 18 . . . . Melee . | . . . . . . . . . . . Projectile 39 | . . 8 . 14 14 3 . . . . AOE 186 | . 21 62 46 41 1 15 . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Total 4573 | 54 736 657 461 400 594 806 444 131 121 169 Wait 128 | . 17 2 56 7 27 11 2 . 2 4 Move 3744 | 44 645 592 291 303 435 646 410 123 114 141 Hop . | . . . . . . . . . . . Pick Up 75 | 4 8 7 13 8 17 13 4 1 . . Fast Attach 47 | 6 1 2 3 11 9 4 4 2 . 5 Attach 45 | . 3 . 7 5 9 15 1 2 3 . Detach 5 | . 1 . . 1 3 . . . . . Swap 52 | . 9 8 12 10 10 2 . 1 . . Drop 84 | . 10 11 17 13 24 5 3 1 . . Fire 346 | . 41 30 62 40 59 93 18 1 2 . Melee 10 | . . . . 2 . . . . . 8 Ram 11 | . . . . . . . . . . 11 Kick 8 | . 1 5 . . . 1 1 . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 14 | . . . . . . 14 . . . . Rewire 3 | . . . . . . 2 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 9) 538 | -10/Materials | Discovered new exit (range 17) 995 | -10/Materials | Discovered new exit (range 9) 1006 | -10/Materials | Entered Mines 1042 | -10/Mines | Identified exit to Materials 1060 | -10/Mines | Found a hidden stash of uninstalled traps 1239 | -10/Mines | Build established: Scavenger-Mutant 1440 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1460 | -10/Mines | Received a Mining Laser from a helpful Derelict 1706 | -10/Mines | Core integrity fell below 50% 1762 | -10/Mines | Discovered exit to Materials (range 7) 1846 | -10/Mines | Entered Materials 1846 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2069 | -9/Materials | Destroyed 7 combat bots 2457 | -9/Materials | Discovered new exit (range 4) 2511 | -9/Materials | Entered another Materials area 2511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -8/Materials | Repaired Hvy. EM Pulse Gun 2555 | -8/Materials | Repaired Autogun? 2961 | -8/Materials | Discovered new exit (range 12) 2967 | -8/Materials | Garrison activated, responded to threat 3024 | -8/Materials | Lost 5 parts (1p2n1u1w) 3053 | -8/Materials | Entered Storage 3320 | -8/Storage | Build established: Gunner 3390 | -8/Storage | Garrison activated, responded to threat 3696 | -8/Storage | Lost 4 parts (1p1u2w) 3701 | -8/Storage | Identified exit to Garrison 3853 | -8/Storage | First assault squad dispatched 3999 | -8/Storage | Entered Garrison 4016 | -8/Garrison | Triggered checkpoint 4106 | -8/Garrison | Garrison Relay disabled 4188 | -8/Garrison | Triggered checkpoint 4212 | -8/Garrison | Triggered checkpoint 4220 | -8/Garrison | Core integrity fell below 50% 4327 | -8/Garrison | Discovered new exit (range 12) 4340 | -8/Garrison | Identified exit to Recycling 4384 | -8/Garrison | Triggered checkpoint 4410 | -8/Garrison | Garrison Relay disabled 4456 | -8/Garrison | Triggered checkpoint 4550 | -8/Garrison | Triggered checkpoint 4661 | -8/Garrison | Garrison Relay disabled 4678 | -8/Garrison | Triggered checkpoint 4760 | -8/Garrison | Discovered exit to Recycling (range 14) 4924 | -8/Garrison | Triggered checkpoint 4986 | -8/Garrison | Discovered exit to Recycling (range 9) 5000 | -8/Garrison | Triggered checkpoint 5007 | -8/Garrison | Core integrity fell below 20% 5109 | -8/Garrison | Lost 7 parts (1p3n3w) 5130 | -8/Garrison | Entered Recycling 5157 | -8/Recycling | Spotter reported a threat 5179 | -8/Recycling | Spotter reported a threat 5200 | -8/Recycling | Spotter reported a threat 5209 | -8/Recycling | Spotter reported a threat 5228 | -8/Recycling | Build established: Scavenger-Mutant 5232 | -8/Recycling | Spotter reported a threat 5258 | -8/Recycling | Spotter reported a threat 5262 | -8/Recycling | Spotter reported a threat 5289 | -8/Recycling | Spotter reported a threat 5311 | -8/Recycling | Spotter reported a threat 5315 | -8/Recycling | Spotter reported a threat 5324 | -8/Recycling | Spotter reported a threat 5330 | -8/Recycling | Spotter reported a threat 5342 | -8/Recycling | Spotter reported a threat 5345 | -8/Recycling | Spotter reported a threat 5346 | -8/Recycling | Spotter reported a threat 5364 | -8/Recycling | Spotter reported a threat 5368 | -8/Recycling | Spotter reported a threat 5396 | -8/Recycling | Spotter reported a threat 5421 | -8/Recycling | Spotter reported a threat 5435 | -8/Recycling | Spotter reported a threat 5437 | -8/Recycling | Spotter reported a threat 5441 | -8/Recycling | Spotter reported a threat 5449 | -8/Recycling | Spotter reported a threat 5449 | -8/Recycling | Spotter reported a threat 5488 | -8/Recycling | Spotter reported a threat 5527 | -8/Recycling | Spotter reported a threat 5536 | -8/Recycling | Spotter reported a threat 5539 | -8/Recycling | Spotter reported a threat 5541 | -8/Recycling | Spotter reported a threat 5577 | -8/Recycling | Spotter reported a threat 5595 | -8/Recycling | Spotter reported a threat 5603 | -8/Recycling | Spotter reported a threat 5652 | -8/Recycling | Spotter reported a threat 5656 | -8/Recycling | Spotter reported a threat 5670 | -8/Recycling | Discovered new exit (range 15) 5703 | -8/Recycling | Identified exit to Factory 5705 | -8/Recycling | Entered Factory 5705 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5900 | -6/Factory | Sucked down chute 5900 | -6/Factory | Entered Waste 5901 | -6/Waste | Met a frightened Derelict 5930 | -6/Waste | Spotted C-40 Crusher 5930 | -6/Waste | Spotted C-40 Crusher 5933 | -6/Waste | Spotted C-40 Crusher 5955 | -6/Waste | Spotted C-40 Crusher 5967 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5970 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5970 | -6/Waste | Spotted C-40 Crusher 5975 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5978 | -6/Waste | Spotted C-40 Crusher 6006 | -6/Waste | Lost 7 parts (1p2n2u2w) 6009 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6022 | -6/Waste | Discovered new exit (range 14) 6029 | -6/Waste | Identified exit to Factory 6029 | -6/Waste | Entered Factory 6100 | -6/Factory | Core integrity fell below 50% 6143 | -6/Factory | Core integrity fell below 20% 6156 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06091_ Adv. Signal Interpreter permanently disabled. 06091_ Destabilizing: Short circuit. 06092_ Slammed into G-50 Soldier. 06095_ Imp. Melee Analysis Suite permanently disabled. 06095_ Destabilizing: Short circuit. 06096_ Slammed into G-50 Soldier. 06097_ Destabilizing: Core damaged (-25). 06098_ Slammed into G-50 Soldier. 06100_ Destabilizing: Core damaged (-42). 06108_ Acquired Hpw. Shock Rifle. 06116_ Acquired Powered Hammer. Only a single melee weapon may be active at a time, Powered Hammer automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 06122_ Acquired Powered Hammer. 06134_ Hpw. Shock Rifle destroyed. 06140_ Powered Hammer follow-up attack on G-50 Soldier. 06148_ Powered Hammer destroyed. 06150_ Powered Hammer follow-up attack on G-50 Soldier. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# """" """" #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """" #?????????? | | ??????????????????????????#"S """" #?????????? | | ??????????????????????????#""" """" #?????????? | | ??????????????????????????# "" """" #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????#####+#+######?????????? | | ???????????????????????????#### #?????????? | | ??????????????????????????? # #?????????? | | ??????????????????????????? # #?????????? | | ??????????????????????????" # #?????????? | | ??????????????????????????" # ##+########??? | | ??????????????????????????" # # #??? | | ??????????????????????? # # #??? | | ????????????????????? ?""" # # #??? | | ????????????????????? 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""" # b""" """ #???? | | ????????????????# / """ """ #???? | | ????????????????# "" "" #####+######+####???? | | ????????????????# "" "" ## #???????????? | | ??????????????? ## #???????????? | | ?????????????? ##"""" #???????????? | | ????????????? ##"""" #???????????? | | ??????????? ##"""" #???????????? | | ?????????? ##"""" #???????????? | | ?????????####+#################"""" #???????????? | | ??????????????????????????????#"""" #???????????? | | ??????????????????????????????#"""" #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????# #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Reclamation Efficiency 15 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Minigun | -8/Storage | Hacked Gatling Laser | -8/Recycling | Hacked Robot Schematics ------------------ L-31 Rogue | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Fist Fight Hey, That's Mine! I Spy Let's See Who's Tougher Please Form A Line Power Corrupts Significant Disruption Tourist Troublemaker \\IAMDERELICT Challenges ------------ None Game ------ Seed ChipFluxWeb Manual? 0 Play Time 02:25:35 Cumulative 8.0 hours Start 2020.04.27 @ 16:31:42 End 2020.04.27 @ 22:25:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5c3ccc-2b14-4cfc-9471-4842fc583d93