Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 17:52:51 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (985) 985 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2820 Bonus ------- None Cogmind --------- Core Integrity 421/550 Matter 174/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Shield Generator > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Advanced Targeting Computer High-powered Tractor Beam Light Assault Rifle Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Matter Pod Medium Armor Plating Medium Armor Plating Shield Generator High-powered Tractor Beam Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 44 | 7 7 17 13 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 3 6 . Treads . | . . . . Leg . | . . . . Wheel 11 | 2 3 6 . Hover . | . . . . Flight . | . . . . Utility 13 | 2 3 2 6 Device 5 | 1 1 1 2 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 17 | 2 1 8 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 16 | 2 1 8 5 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 1 2 13 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 4 | . . . 4 Weapon 8 | . . 2 6 Highest Loss Streak 10 | . 1 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 99 95 Engine 11 | . 14 11 8 Wheel 23 | . 28 22 16 Device 12 | . 14 7 18 Storage 11 | . 14 11 9 Protection 2 | . . 3 8 Ballistic Gun 35 | . 28 43 32 Peak Build Rating 22 | 9 10 15 22 Average Rating 11 | 5 8 11 20 On Entrance 8 | . 9 9 15 Naked Turns . | . . . . Heaviest Build 67 | 14 48 58 67 Greatest Support 32 | 26 26 32 32 Greatest Overweight (x) 4 | 1 1 2 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 15 20 20 Most Carried 20 | 5 19 20 20 Average Carried 13 | 2 9 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 5 19 20 13 Class Distribution -------------------- 49% | Mutant 29% | Gunner 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1530 | 384 140 633 373 Remotely . | . . . . Salvage Created 1408 | 205 165 867 171 Parts 72 | 11 8 46 7 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | 1 . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 4 11 6 Guns 20 | . 4 11 5 AOE 1 | . . . 1 Classes Destroyed 10 | 3 1 5 1 Worker 2 | 2 . . . Tunneler 4 | 4 . . . Hauler 1 | . . 1 . Recycler 5 | 1 . 4 . Watcher 2 | . . 2 . Grunt 17 | . 4 8 5 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 1 | . . 1 . Hunter 1 | . . . 1 Best Kill Streak 7 | 5 2 7 3 Combat Bots Only 5 | . 2 5 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 204 | . 30 33 141 Missed 49 | . 4 6 39 Damage Taken 2386 | . 378 483 1525 Core 320 | . 137 54 129 Absorbed by Shields 83 | . . . 83 Core Remaining (%) 77 | 100 45 86 . Volleys Fired 105 | 19 26 38 22 Largest 4 | 2 2 4 4 Hottest 99 | 40 40 92 99 Shots Fired 323 | 38 52 150 83 Gun 318 | 38 52 150 78 Cannon . | . . . . Launcher 5 | . . . 5 Special . | . . . . Kinetic 318 | 38 52 150 78 Thermal . | . . . . Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 11 | 5 9 11 6 Robot Miss Streak 6 | 3 2 4 6 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 175 | 22 32 82 39 Core Hits 81 | 9 14 36 22 Critical Kills 2 | 1 . 1 . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 3 | 2 . 1 . Destroy 3 | 2 . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2669 | 247 272 1020 1130 Guns 2140 | 247 272 1020 601 Cannons . | . . . . Explosions 529 | . . . 529 Melee . | . . . . Ramming . | . . . . Kinetic 2140 | 247 272 1020 601 Thermal . | . . . . Explosive 529 | . . . 529 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 209 | . 43 209 45 Average Temperature 35 | . 14 48 11 Received Heat Transfer 1201 | . 225 189 787 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 294 | 35 152 294 273 Initial 69 | . 22 12 69 Average 101 | 16 68 143 141 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 62 71 Level 1 17 | . . 37 28 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 1 3 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 12 13 13 Peak Tracking Total 7 | . 5 2 7 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . 1 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 5 2 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 14 7 . Successful 11 | . 7 4 . Failed 10 | . 7 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 15 | . 9 6 . Terminals 17 | . 10 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 2 . Prototype ID Bank 2 | . 1 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 2 . Terminals 5 | . 3 2 . Botnet 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 5 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1530 | 165 579 557 229 Spaces Moved 986 | 107 450 327 102 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 983 | 104 450 327 102 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 115 Average Speed 107 | 89 103 115 122 Slowest Speed 160 | 100 105 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 56 28 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 16 | . . . 16 Melee . | . . . . Projectile . | . . . . AOE 16 | . . . 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1242 | 139 522 428 153 Wait 38 | . 17 18 3 Move 983 | 106 449 326 102 Hop . | . . . . Pick Up 43 | 6 17 13 7 Fast Attach 7 | 7 . . . Attach 14 | . 1 4 9 Detach . | . . . . Swap 23 | . 6 13 4 Drop 29 | 1 6 16 6 Fire 105 | 19 26 38 22 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 9) 570 | -10/Materials | Core integrity fell below 50% 572 | -10/Materials | Discovered new exit (range 8) 745 | -10/Materials | Entered another Materials area 745 | -9/Materials | Evolved 2 slots: Weapon x2 1257 | -9/Materials | Build established: Gunner 1285 | -9/Materials | Discovered new exit (range 15) 1302 | -9/Materials | Entered another Materials area 1302 | -8/Materials | Evolved 2 slots: Utility x2 1437 | -8/Materials | Garrison activated, responded to threat 1494 | -8/Materials | Lost 3 parts (1u2w) 1531 | -8/Materials | Self-destructed Last Messages --------------- 01498_ Critical hit (Burn: +37). 01501_ Destroyed Lgt. Nuclear Core. 01501_ G-47 Trooper destroyed. 01501_ Switching to secondary target: Y-45 Defender. 01502_ Hvy. Assault Rifle destroyed. 01504_ Seismic Detector destroyed. 01510_ Dropped Com. Matter Pod. 01510_ Critical hit (Burn: +26). 01511_ Extracted 150 matter. 01513_ Com. Wheel destroyed. 01514_ G-50 Soldier destroyed. 01515_ Hvy. Assault Rifle destroyed. 01521_ Com. Wheel destroyed. 01523_ Assault Rifle destroyed. 01524_ G-47 Trooper destroyed. 01525_ Acquired 43 matter. 01525_ Med. Armor Plating destroyed. 01527_ Hvy. Assault Rifle destroyed. 01527_ Critical hit (Burn: +37). 01529_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????#### ###????????? | | ???????????????????????# #????????? | | ???????????????????????# ####?????? | | ??????????############## # !##????? | | ?????????? """ ! = !#????? | | ????????? "Y" =! !#????? | | ????????? [ !#????? | | ?????????!%= !#????? | | ??????????###+### """"" !##????? | | ????????????????# """"% #####?????? | | ????????????????# """"" #??? ????? | | ????????????????# """"" # """?????? | | ????????????????# """"% + "T" ????? | | ????????????????# """"" ! #?????????? | | ????????????????# """"" %| #?????????? | | ????????????????# ! ###???????? | | ????????????????# #???????? | | ????????????????# ! #???????? | | ????????????????# #???????? | | ????????????????# ! #???????? | | ????????????????# !! #???????? | | ????????????????# #???????? | | ????????????????# #???????? | | ????????????????#############+#####??????? | | ????????????????????????#! %Y #??????? | | ????????????????????????#@* g t= #??????? | | ????????????????????????#g""" == #?????? | | ????????????????????????#[Y""g= ##?????? | | ????????????????????????# #??????? | | ????????????????????????# / /#??????? | | ????????????????????????# #??????? | | ????????????????????????# = ! #??????? | | ????????????????????????###########??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterAntigravStatue Manual? 0 Play Time 00:23:27 Cumulative 118.0 hours Start 2025.03.19 @ 17:27:36 End 2025.03.19 @ 17:52:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 118 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55291a59-1767-430e-a2ee-61663510dfe7