Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 00:11:44 Player: dhtilly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (188) 940 Value Destroyed (6449) 6449 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (894) 894 TOTAL SCORE: 13603 Bonus ------- High Alert Combat Kills 532 Follower Combat Kills 79 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 208/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Flying (130) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Xenon Bombardment Thruster > --- UTILITY (8) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Makeshift Terrain Scan Processor Melee Analysis Suite Improved Weapon Cycler > --- WEAPON (2) ------- Heavy Rocket Launcher Makeshift Axe > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Matter Pod (200) Layered Medium Armor Plating Disruptor Cannon Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Cooled Particle Cannon Directed Construct/G > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Armored Treads Advanced Treads Advanced Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Improved Weapon Shielding Improved Light Armor Plating Tractor Beam Precision Beam Rifle YOLO Cannon Enhanced Autogun Enhanced Autogun Flak Cannon Flak Cannon Flak Cannon Flak Cannon Improved Grenade Launcher Great Axe [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Recoil Stabilizer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Constructs Energy Cannon YOLO Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . . 2 . . 4 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 6 | . . . . . . 2 . . 4 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 261 | 7 5 25 5 2 8 40 39 9 76 15 21 8 1 Power 19 | 1 . 3 . 1 . 1 5 1 6 . 1 . . Engine 10 | 1 . 3 . 1 . 1 . . 4 . . . . Core 9 | . . . . . . . 5 1 2 . 1 . . Reactor . | . . . . . . . . . . . . . . Propulsion 87 | 3 3 15 4 . 3 13 9 5 19 6 7 . . Treads 32 | . . . . . . 9 8 5 9 1 . . . Leg 30 | 2 1 11 3 . 3 1 . . 4 3 2 . . Wheel 16 | 1 2 4 1 . . 3 1 . 2 1 1 . . Hover 5 | . . . . . . . . . 3 . 2 . . Flight 4 | . . . . . . . . . 1 1 2 . . Utility 81 | 1 2 . . . 4 22 15 2 24 6 3 2 . Device 47 | . . . . . 1 16 12 1 12 3 1 1 . Storage 7 | 1 1 . . . . 1 1 . 2 . . 1 . Processor 10 | . . . . . . 2 1 1 4 . 2 . . Hackware 2 | . 1 . . . . . . . 1 . . . . Protection 15 | . . . . . 3 3 1 . 5 3 . . . Artifact . | . . . . . . . . . . . . . . Weapon 74 | 2 . 7 1 1 1 4 10 1 27 3 10 6 1 Energy Gun 9 | 1 . 3 . . . 1 3 . . 1 . . . Energy Cannon 6 | . . . . . . . . . 4 . 2 . . Ballistic Gun 13 | 1 . 4 1 1 . 1 1 . 1 1 1 1 . Ballistic Cannon 24 | . . . . . 1 2 5 1 10 . 5 . . Launcher 9 | . . . . . . . . . 5 . . 3 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . 1 . 7 1 2 2 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . 1 1 . 2 . . 2 . Parts Lost 91 | . . 6 4 . 4 9 17 . 33 2 14 . 2 Power 10 | . . 1 . . . 1 5 . 2 . 1 . . Propulsion 43 | . . 4 4 . 3 5 4 . 15 1 5 . 2 Utility 25 | . . . . . . 3 4 . 13 . 5 . . Weapon 13 | . . 1 . . 1 . 4 . 3 1 3 . . Highest Loss Streak 11 | . . 3 2 . 3 2 5 . 11 2 10 . 2 To Critical Strikes 1 | . . . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 87 95 88 100 96 97 98 78 85 80 83 75 80 Engine 5 | . 14 10 11 11 11 8 3 . 3 . . . . Core 2 | . . . . . . . 4 8 2 6 4 . . Treads 13 | . . . . . . 25 35 32 15 . . . . Leg 12 | . 24 22 22 33 41 7 . . . 19 16 6 6 Wheel 4 | . 4 18 11 11 . 2 . . . 3 1 6 6 Device 8 | . . . . . . 10 11 9 16 6 13 9 13 Storage 8 | . 14 11 11 11 11 9 9 9 6 6 4 . . Processor 8 | . . . . . . 8 11 9 15 13 16 26 26 Hackware 2 | . 2 11 11 11 . . . . . . . . . Protection 3 | . . . . . 10 6 3 . 5 7 9 . . Energy Gun 1 | . 14 7 . . . . 2 . 1 . . . . Ballistic Gun 5 | . 14 14 20 22 11 2 . . . 1 4 5 . Ballistic Cannon 6 | . . . . . 10 14 14 10 6 3 1 . . Slashing Weapon 1 | . . . . . . . . . 1 5 4 5 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 14 49 54 54 54 62 109 111 100 116 48 49 9 9 Greatest Support 88 | 20 26 43 20 10 53 80 88 88 88 70 70 10 10 Greatest Overweight (x) 37 | 1 1 2 16 5 1 6 1 1 37 3 2 . . Average Overweight (x) 1 | . . 1 4 5 1 2 . 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 15 15 5 5 Average Capacity 20 | 7 9 20 20 20 20 24 25 25 19 15 12 5 5 Most Carried 25 | 5 10 20 20 20 20 25 25 25 25 15 15 5 5 Average Carried 18 | 3 6 16 19 19 19 23 22 24 16 13 12 4 5 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 15 15 5 5 5 Final Carried 25 | 4 10 20 20 20 20 23 25 25 9 15 5 5 5 Scrap Engine Consumption 35 | . . . . . . . . 13 22 . . . . Constructs Created 7 | . . . . . . . . 2 5 . . . . Constructs Modified 3 | . . . . . . . . 1 2 . . . . Class Distribution -------------------- 64% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 6648 | 194 140 515 124 66 219 1172 1521 197 1522 554 396 28 . Remotely 2142 | . . . . . . 754 439 . 949 . . . . Salvage Created 6716 | . 239 1097 302 . 171 1320 1262 277 1502 167 379 . . Parts 358 | . 17 66 22 . 13 84 68 6 68 5 9 . . Haulers Intercepted 12 | . 1 2 . . . 3 5 . 1 . . . . Recyclers Shooed 8 | . . 2 2 . . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 2 14 . . Prevented 1 | . . . . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 147 | . 4 20 7 . 6 30 26 2 40 2 10 . . Melee 3 | . . . . . . . 1 . 1 1 . . . Guns 48 | . 4 20 7 . 4 5 4 . 2 . 2 . . Cannons 86 | . . . . . 2 25 20 2 30 1 6 . . AOE 8 | . . . . . . . . . 6 . 2 . . Classes Destroyed 16 | . 3 3 3 . 1 3 1 . 1 . 1 . . Worker 7 | . . 2 . . . 2 1 . 2 . . . . Builder 5 | . . . . . . 1 2 . 2 . . . . Tunneler 2 | . . . 1 . . . . . 1 . . . . Hauler 12 | . 1 2 . . . 3 5 . 1 . . . . Recycler 11 | . . . 1 . . 1 5 3 1 . . . . Mechanic 2 | . . . . . . . 2 . . . . . . Operator 3 | . 1 . . . . 1 . . 1 . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 25 | . . . 5 . 3 4 4 . 6 . 3 . . Grunt 81 | . 4 13 1 . 2 19 17 . 24 1 . . . Brawler 4 | . . . . . 1 . . . . . 3 . . Duelist 2 | . . 2 . . . . . . . . . . . Sentry 28 | . . 5 1 . . 6 5 2 8 1 . . . Programmer 2 | . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . . . 3 . . Mutant 1 | . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 3 5 4 . 3 10 9 3 10 2 4 . . Combat Bots Only 10 | . 3 4 4 . 3 5 9 2 10 2 4 . . Max Kills in Single Turn 3 | . 1 2 2 . 1 2 2 1 3 1 1 . . Gunslinging 1 | . . 1 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . 1 . . Melee 1 | . . . . . . . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Damage Taken 12333 | . 188 1137 361 . 512 1814 2399 133 3996 223 1411 22 137 Core 1575 | . 11 213 92 . 32 144 219 14 442 42 338 . 28 Absorbed by Shields 512 | . . . . . . 132 292 . 88 . . . . Redirected to Shielding 322 | . . . . . . . . . 202 . 120 . . Regen/Repaired (Parts) 64 | . . . . . . 64 . . . . . . . Core Remaining (%) 60 | 100 95 . . . 15 . . 31 . . . . . Volleys Fired 478 | . 17 73 20 . 15 77 114 11 110 9 29 1 2 Largest 2 | . 2 2 2 . 2 2 2 2 2 1 2 1 1 Hottest 124 | . 60 63 46 . 62 100 124 88 106 53 101 33 39 Shots Fired 841 | . 34 136 31 1 33 147 195 15 194 11 40 2 2 Gun 313 | . 34 136 31 1 20 28 31 . 18 2 10 2 . Cannon 517 | . . . . . 13 119 164 15 167 9 30 . . Launcher 11 | . . . . . . . . . 9 . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 689 | . 17 77 31 1 33 145 164 15 158 11 35 2 . Thermal 112 | . . 47 . . . 2 31 . 27 . 5 . . Explosive 11 | . . . . . . . . . 9 . . . 2 Electromagnetic 29 | . 17 12 . . . . . . . . . . . Robot Hit Streak 19 | . 3 14 9 . 7 12 19 12 18 8 7 . . Robot Miss Streak 8 | . 2 2 2 . 3 3 3 8 7 4 4 1 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 636 | . 18 103 24 . 18 106 138 12 177 16 24 . . Core Hits 459 | . 11 45 11 . 9 54 55 19 227 14 14 . . Critical Kills 4 | . . 1 . . . . . . 1 . 2 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . 2 7 . 3 . 2 . . Burn 4 | . . . . . . . 2 . 2 . . . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 3 | . . 1 . . . . . . . . 2 . . Blast 7 | . . . . . . 2 5 . . . . . . Melee Attacks 27 | . . . . . . . 1 . 19 7 . . . Impact . | . . . . . . . . . . . . . . Slashing 27 | . . . . . . . 1 . 19 7 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16162 | . 251 1338 369 . 282 2551 3672 280 5452 693 1274 . . Guns 3345 | . 251 1338 369 . 199 382 486 . 156 17 147 . . Cannons 10070 | . . . . . 83 2169 3146 280 3517 225 650 . . Explosions 1765 | . . . . . . . . . 1288 . 477 . . Melee 974 | . . . . . . . 40 . 483 451 . . . Ramming 8 | . . . . . . . . . 8 . . . . Kinetic 11521 | . 111 819 369 . 282 2517 3146 280 3162 242 593 . . Thermal 2447 | . . 391 . . . 34 486 . 855 . 681 . . Explosive 944 | . . . . . . . . . 944 . . . . Electromagnetic 268 | . 140 128 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 974 | . . . . . . . 40 . 483 451 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . 4 4 4 9 . 1 1 3 3 7 7 7 Average Corruption 3 | . . 3 4 4 8 . 1 1 2 3 4 7 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 135 | . . 10 11 27 28 . . 18 7 18 12 4 . Message Errors 22 | . . 5 4 2 4 . . 3 1 2 1 . . Matter Fused 22 | . . 3 . 6 5 . . 2 2 2 1 1 . Heat Flow Errors 19 | . . . 2 2 5 . . 1 2 4 2 1 . Energy Discharges 20 | . . . . 3 6 . . 4 1 3 3 . . Parts Rejected 1 | . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 21 | . . 1 . 8 3 . . 4 . 4 1 . . Data Loss (major) 11 | . . . 1 3 2 . . 1 1 1 2 . . Misfires 11 | . . . 2 1 3 . . 1 . 2 1 1 . Alerts 6 | . . . 1 1 . . . 2 . . 1 1 . Weapon Failures 1 | . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 519 | . . . . . . 5 95 . 180 210 29 . . Projectiles 153 | . . . . . . 5 95 . 48 5 . . . Explosions 69 | . . . . . . . . . 40 . 29 . . Melee 297 | . . . . . . . . . 92 205 . . . Knockbacks 122 | . . . . . 1 20 26 8 56 2 9 . . Impact . | . . . . . . . . . . . . . . Kinetic 101 | . . . . . 1 17 23 8 42 2 8 . . Secondary 21 | . . . . . . 3 3 . 14 . 1 . . Self-Inflicted Damage 249 | . . . . . . . . . 59 . 190 . . Shots 5 | . . . . . . . . . 2 . 3 . . Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 470 | . 48 48 257 238 265 298 470 254 159 272 252 365 . Average Temperature 91 | . 27 15 113 105 105 71 146 83 39 83 74 161 . Received Heat Transfer 4693 | . 102 405 36 . 207 844 1297 90 1444 111 157 . . Effects 14 | . . . . . . . 14 . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . Interference 6 | . . . . . . . 6 . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . . Parts Melted 3 | . . . . . . . 1 . 2 . . . . Heat Transferred 4215 | . . 900 . . . 74 1184 . 1337 . 720 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 712 | . 216 218 344 . 136 700 689 225 712 . . . . Initial 266 | . . 91 63 . . 21 266 225 50 . . . . Average 223 | . 112 125 248 . 60 384 482 61 219 . . . . Maximum Alert Level 3 | . 1 1 1 . . 3 2 1 3 . . . . Low Security (%) 51 | 100 74 83 30 . 100 8 . 78 57 . . . . Level 1 30 | . 25 16 69 . . 51 27 21 33 . . . . Level 2 17 | . . . . . . 36 72 . 9 . . . . Level 3 . | . . . . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 . . . 6 3 . 12 . 1 . . Investigation 8 | . . 1 . . . 3 1 . 3 . . . . Extermination 3 | . . . . . . . . . 3 . . . . Reinforcement 9 | . 1 1 . . . 3 1 . 3 . . . . Assault 3 | . . . . . . . 1 . 1 . 1 . . Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 11 | . 1 2 . . . 5 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 235 | . 9 30 10 . 7 46 42 2 57 3 20 4 5 Peak Tracking Total 14 | . 5 3 4 . 3 7 6 2 10 3 14 4 5 Tactical Retreats 21 | . 1 1 . . 1 4 5 . 5 1 3 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 7 | . . 4 . . . 2 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 5 | . . . . . . . 1 . 4 . . . . Max in Single Turn 3 | . . . . . . . 1 . 3 . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 34 | . 4 6 . 1 . 8 2 7 3 2 1 . . Terminals 23 | . 4 6 . . . 5 2 5 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . . Total Hacks 118 | . 17 24 . 1 . 35 4 19 9 8 1 . . Successful 66 | . 10 12 . 1 . 19 2 12 1 8 1 . . Failed 51 | . 7 12 . . . 15 2 7 8 . . . . Catastrophic 11 | . . 2 . . . 2 2 2 3 . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . Manual 65 | . 13 16 . 1 . 16 2 13 4 . . . . Terminals 83 | . 17 24 . . . 20 4 15 3 . . . . Fabricators 4 | . . . . . . . . . 4 . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . Recycling Units 4 | . . . . . . . . 4 . . . . . Scanalyzers 7 | . . . . . . 7 . . . . . . . Garrison Access 7 | . . . . . . 5 . . 2 . . . . Terminal Hacks 33 | . 6 6 . 1 . 5 2 4 . 8 1 . . Record 7 | . . . . . . . . . . 7 . . . Part Schematic 5 | . 1 1 . . . 1 . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . 2 . . 1 1 . . Level Access Points 2 | . 1 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . 1 . 1 . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . Scanalyzer 6 | . . . . . . 6 . . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . . Analyze 3 | . . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 21 | . 4 6 . . . 6 . 5 . . . . . Terminals 20 | . 4 6 . . . 5 . 5 . . . . . Botnet 20 | . 4 6 . . . 5 . 5 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 4 6 . . . 7 2 6 3 . . . . Full Trace Events 7 | . . 1 . . . . 2 1 3 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 1 1 . . . 4 . 2 . . . 15 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 32 | . . . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 2 | . . . 2 . . . . . . . . . . Largest Group 2 | . . . 2 1 . . . . . . . . . Highest-Rated Group 45 | . . . 45 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . Ally Attacks 17 | . . . 17 . . . . . . . . . . Total Damage 251 | . . . 251 . . . . . . . . . . Kills 6 | . . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . 1 . . Drone Launches 2 | . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 13003 | 64 351 1079 450 1248 700 1621 1206 1851 2344 1218 701 159 11 Spaces Moved 6831 | 42 224 646 256 801 317 531 308 784 1231 782 633 266 10 Core 14 | 9 . . 2 . . . . . 3 . . . . Treads 1803 | . . . . . . 291 308 784 420 . . . . Legs 1689 | 31 180 45 . . 317 67 . . 13 696 340 . . Wheels 2003 | 2 44 601 254 801 . 173 . . 42 86 . . . Hover 754 | . . . . . . . . . 753 . 1 . . Flight 568 | . . . . . . . . . . . 292 266 10 Fastest Speed 39 | 50 105 105 110 155 195 175 151 225 56 120 39 49 49 Average Speed 154 | 118 117 117 150 155 195 233 226 228 136 145 88 49 49 Slowest Speed 1900 | 190 120 190 850 155 200 570 242 233 1900 260 260 49 49 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 40 48 67 87 76 47 37 97 34 73 77 13 6 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . . Known Exits Taken 8 | . 1 . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . . . Scrap Searched 9 | . . . 1 . 1 . . . . 4 1 2 . Spaces Dug 20 | . . . . . . . . . 10 . 10 . . Terrain Destroyed 259 | . . . . . 3 16 30 . 121 . 74 . 15 Melee 10 | . . . . . . . . . 10 . . . . Projectile 60 | . . . . . 3 16 30 . 1 . 10 . . AOE 189 | . . . . . . . . . 110 . 64 . 15 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Total 8406 | 54 277 834 293 809 369 778 616 839 1667 843 720 294 13 Wait 517 | . 25 52 5 . 19 70 125 15 158 12 25 11 . Move 6818 | 41 223 645 255 800 316 530 307 783 1230 781 632 265 10 Hop . | . . . . . . . . . . . . . . Pick Up 133 | 4 6 21 5 3 5 27 18 4 23 12 4 1 . Fast Attach 84 | 7 1 7 3 . 5 13 6 3 16 8 9 6 . Attach 100 | . . 8 2 . 2 11 16 2 44 5 9 1 . Detach 58 | 1 . 5 . . 1 7 3 6 30 2 2 1 . Swap 77 | . 4 10 . 2 1 16 17 4 16 2 3 1 1 Drop 113 | 1 1 13 3 4 5 27 9 11 20 5 7 7 . Fire 478 | . 17 73 20 . 15 77 114 11 110 9 29 1 2 Melee 27 | . . . . . . . 1 . 19 7 . . . Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x2 566 | -9/Materials | Lost 3 parts (1p1n1w) 1074 | -9/Materials | Identified exit to Materials 1195 | -9/Materials | Discovered new exit (range 11) 1408 | -9/Materials | Discovered new exit (range 16) 1422 | -9/Materials | Core integrity fell below 50% 1495 | -9/Materials | Entered Mines 1777 | -9/Mines | Learned Materials terminal intel 1884 | -9/Mines | Discovered exit to Materials (range 6) 1907 | -9/Mines | Build established: Scavenger-Mutant 1939 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1939 | -9/Mines | Discovered new exit (range 5) 1945 | -9/Mines | Entered Exiles 1945 | -9/Exiles | Accompanied by 1 ally 1975 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1984 | -9/Exiles | Met 8R-AWN 2011 | -9/Exiles | Met EX-HEX 2054 | -9/Exiles | Met EX-BIN 2073 | -9/Exiles | Aligned with FarCom system 2074 | -9/Exiles | Given EX-Vault access code 2110 | -9/Exiles | Opened EX-Vault 2125 | -9/Exiles | Found YOLO Cannon 2158 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2208 | -9/Exiles | Met EX-DEC 2454 | -9/Exiles | Visited The Gauntlet 2693 | -9/Exiles | Discovered new exit (range 14) 3193 | -9/Exiles | Left Exiles lab with YOLO Cannon 3193 | -9/Exiles | Entered Mines 3200 | -8/Mines | Core integrity fell below 20% 3239 | -8/Mines | Lost 3 parts (2n1w) 3500 | -8/Mines | Build established: Mutant 3885 | -8/Mines | Discovered exit to Materials (range 5) 3893 | -8/Mines | Entered Materials 3893 | -8/Materials | Evolved 2 slots: Utility x2 3894 | -8/Materials | Loaded intel: 12 terminal locations 3960 | -8/Materials | Repaired Imp. Aluminum Leg 3962 | -8/Materials | Build established: Scavenger-Mutant 4420 | -8/Materials | Build established: Mutant 4815 | -8/Materials | Identified exit to Storage 4815 | -8/Materials | Central database locked down 5514 | -8/Materials | Entered Storage 5700 | -8/Storage | Destroyed 9 combat bots 6044 | -8/Storage | Lost 3 parts (1p1u1w) 6314 | -8/Storage | First assault squad dispatched 6376 | -8/Storage | Lost 5 parts (2p1n1u1w) 6408 | -8/Storage | Core integrity fell below 50% 6461 | -8/Storage | Lost 4 parts (1p1n1u1w) 6711 | -8/Storage | Used back door to open Recycling access 6711 | -8/Storage | Discovered new exit (range 5) 6720 | -8/Storage | Entered Recycling 6736 | -8/Recycling | Found Scrap Engine 7371 | -8/Recycling | Discovered new exit (range 5) 7407 | -8/Recycling | Identified exit to Factory 8571 | -8/Recycling | Entered Factory 8571 | -6/Factory | Evolved 4 slots: Utility x4 9528 | -6/Factory | Lost 3 parts (2n1u) 9830 | -6/Factory | Garrison activated, responded to threat 9965 | -6/Factory | Lost 11 parts (1p5n4u1w) 10045 | -6/Factory | Lost 6 parts (1p4u1w) 10128 | -6/Factory | Discovered new exit (range 9) 10132 | -6/Factory | Identified exit to Factory 10764 | -6/Factory | Discovered new exit (range 8) 10816 | -6/Factory | Build established: Scavenger-Mutant 10845 | -6/Factory | Lost 3 parts (2n1u) 10859 | -6/Factory | Destroyed 10 combat bots 10913 | -6/Factory | Core integrity fell below 50% 10913 | -6/Factory | Identified exit to Lower Caves 10915 | -6/Factory | Entered Lower Caves 10939 | -6/Lower Caves | Lost 8 parts (4n3u1w) 11016 | -6/Lower Caves | Learned location of Armory (-4) 11016 | -6/Lower Caves | Learned location of 1 exit from Factory 11016 | -6/Lower Caves | Learned Factory trap positions 11016 | -6/Lower Caves | Learned Factory stockpile data 11620 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11634 | -6/Lower Caves | Discovered new exit (range 9) 11658 | -6/Lower Caves | Identified exit to Lower Caves 11684 | -6/Lower Caves | Encountered a Warlord checkpoint 12133 | -6/Lower Caves | Entered another Lower Caves area 12200 | -6/Lower Caves | Discovered exit to Factory (range 6) 12465 | -6/Lower Caves | Attacked by a faux Warlord 12578 | -6/Lower Caves | Lost 4 parts (2n1u1w) 12610 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12652 | -6/Lower Caves | Core integrity fell below 20% 12677 | -6/Lower Caves | Lost 10 parts (1p3n4u2w) 12824 | -6/Lower Caves | Discovered new exit (range 20) 12833 | -6/Lower Caves | Identified exit to Zion 12834 | -6/Lower Caves | Entered Zion 12887 | -6/Zion | Discovered new exit (range 10) 12892 | -6/Zion | Identified exit to Proximity Caves 12933 | -6/Zion | Found Prototype Launcher 12933 | -6/Zion | Identified Gui. Missile Launcher 12965 | -6/Zion | Attacked by Zionites 12965 | -6/Zion | Spotted 9S-40E(B) 12965 | -6/Zion | Spotted AM-HDN(B) 12993 | -6/Zion | Entered Proximity Caves 13004 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12932_ Dropped Hvy. Battle Rifle. 12933_ Acquired Prototype Launcher. 12933_ Identified Gui. Missile Launcher. 12933_ Malfunction: Heat surge (+399). 12934_ Dropped Faulty Gui. Missile Launcher. 12941_ Acquired Hvy. Battle Rifle. 12943_ Acquired Mak. Axe. 12952_ Dropped Energy Well. 12952_ Acquired Hvy. Rocket Launcher. 12953_ Extracted 4 energy. 12955_ Acquired 18 matter. 12965_ System corrupted: FCS attempts to trigger Hvy. Battle Rifle. 12965_ System corrupted: Hvy. Battle Rifle misfires. 12965_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 12987_ System corrupted: Matter fused (-6). LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13000_ Wheel destroyed. 13002_ S-27 Virus destroyed. 13003_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????# ##??????????????????? | | ?????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ????????????????????????### #??????????????????? | | ???????????????????????## #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????## #??????????????????? | | ???????????????????????##@ ##??????????????????? | | ???????????????????????# ##???????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????[s #???????????????????? | | ??????????????????? *%s ??????????????????? | | ????????????????? s ????????????????? | | ??????????????? s ##???????????????? | | ????????????? #????????????????? | | ????????????# #????????????????? | | ????????????## ????????????????? | | ?????????????# ???????????????? | | ?????????????# ??????????????? | | ?????????????# ?????????????? | | ?????????????# ### ????????????? | | ?????????????# #?? ???????????? | | ?????????????# #?? #??????????? | | ?????????????# ## # ?? ###??????????? | | ?????????????# ?#### ??? #????????????? | | ????????????? ??????## ??? ????????????? | | ??????????????????????##### ???? ??????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 450 Matter Stores 314 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 135 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 15 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Imp. Targeting Computer | -9/Materials | Hacked Adv. Targeting Computer | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Recycling | Hacked Missile Launcher | -8/Recycling | Hacked Phasing Sabre | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Wave Gun | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Point Defense System | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Coil Gun | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive S-27 Virus | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorPotentialSuite Manual? 0 Play Time 02:57:14 Cumulative 101.0 hours Start 2023.03.13 @ 20:13:22 End 2023.03.14 @ 00:11:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4c66787-fb58-4f41-aa7c-0fb33e3ddcd4