Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 19:12:47 Player: NIL64 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (828) 828 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4755 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 390/850 Matter 253/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads (fused) Gravmag Array > --- UTILITY (5) ------ Advanced Visual Processing Unit Enhanced Optical Array Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Flak Gun Heavy Mace Katana Axe > --- INVENTORY -------- Improved Ion Engine Improved Titanium Leg Hacking Suite Hacking Suite [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Improved Signal Interpreter Device Heat Sink Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . Utility 3 | . . . . . 2 . 1 . . Weapon 2 | . . . . . . 2 . . . Parts Attached 50 | 3 7 5 . 7 15 2 3 3 5 Power 8 | 1 . 2 . . 4 . . 1 . Engine 6 | 1 . 2 . . 2 . . 1 . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 . . 3 5 . 2 . 4 Treads 1 | . . . . . . . . . 1 Leg 7 | . . . . . 4 . 2 . 1 Wheel 3 | 2 . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight 6 | . 2 . . 3 1 . . . . Utility 14 | . 3 1 . 1 5 . 1 2 1 Device 6 | . 3 1 . 1 1 . . . . Storage . | . . . . . . . . . . Processor 6 | . . . . . 4 . 1 . 1 Hackware 2 | . . . . . . . . 2 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | . 2 2 . 3 1 2 . . . Energy Gun 2 | . 1 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | . . . . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . 1 1 . . . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . . 1 9 . 6 6 2 Power 3 | . . . . . 2 . 1 . . Propulsion 10 | . . . . . 4 . 3 2 1 Utility 6 | . . . . . 2 . . 3 1 Weapon 5 | . . . . 1 1 . 2 1 . Highest Loss Streak 8 | . . . . 1 8 . 4 6 2 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . 2 4 4 5 4 4 3 2 2 Power . | . . . 1 . . 1 1 . . Propulsion . | . . . . . . . . . . Utility 2 | . . 2 2 3 3 3 2 1 2 Weapon . | . . 1 1 . . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . . 1 . . . 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . . . 1 . . . 4 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 71 | . 72 95 77 78 78 87 80 46 38 Engine 5 | . 14 14 11 11 2 . . . . Core 2 | . . . . . 5 7 5 . . Leg 7 | . . . . . 13 25 19 9 1 Wheel 3 | . 28 . . . . . . . 1 Flight 10 | . . 28 22 28 14 . . . . Device 11 | . 24 28 22 18 8 7 6 3 . Processor 12 | . . . . . 19 23 26 19 16 Hackware 2 | . . . . . . . . 4 13 Energy Gun 4 | . 5 22 22 13 . . . . . Ballistic Gun 2 | . . . . 6 3 . 5 . . Impact Weapon 2 | . . . . . 6 7 6 2 . Slashing Weapon 3 | . . . . . 6 15 8 4 . Peak Build Rating 39 | 3 6 9 10 16 31 36 39 26 34 Average Rating 19 | 2 5 8 9 11 23 33 36 20 23 On Entrance 14 | . 3 6 9 10 16 31 36 26 12 Naked Turns . | . . . . . . . . . . Heaviest Build 18 | 3 7 10 9 11 12 18 18 9 . Greatest Support 65 | 26 26 8 8 16 58 58 65 35 20 Greatest Overweight (x) 2 | . . 1 1 1 2 . . . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 5 3 5 Average Carried 3 | . 2 4 4 5 4 4 3 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 5 3 . 3 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Mutant 16% | Hacker-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 778 | 156 45 91 17 92 195 10 105 . 67 Remotely . | . . . . . . . . . . Salvage Created 769 | . 45 . 17 30 437 99 141 . . Parts 39 | . 4 . 2 5 21 3 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 21 | . 3 . . 3 9 2 4 . . Melee 12 | . . . . . 9 1 2 . . Guns 7 | . 3 . . 2 . . 2 . . Cannons 1 | . . . . 1 . . . . . Classes Destroyed 6 | . 1 . 1 . 4 . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 7 | . 3 . . 3 1 . . . . Grunt 10 | . . . . . 5 2 3 . . Sentry 2 | . . . . . 1 . 1 . . Hunter 2 | . . . . . 2 . . . . Best Kill Streak 5 | . 2 . 1 2 5 2 3 . . Combat Bots Only 5 | . 2 . . 2 5 2 3 . . Max Kills in Single Turn 1 | . 1 . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 330 | . 14 . 4 24 128 14 69 2 75 Missed 117 | . 4 . 2 9 43 7 14 1 37 Hits 213 | . 10 . 2 15 85 7 55 1 38 Melee 5 | . . . . . 3 . . 1 1 Projectile 208 | . 10 . 2 15 82 7 55 . 37 Critical Strikes 6 | . . . . . 4 . 1 1 . Damage Taken 3066 | . 79 . 29 130 1307 107 767 203 444 Core 927 | . 33 . . 27 376 31 203 63 194 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . 10 9 . . . . Core Remaining (%) 81 | 100 . 86 . 93 31 95 . . . Volleys Fired 53 | . 10 . 2 10 10 1 20 . . Largest 2 | . 1 . 2 2 2 1 1 . . Hottest 120 | . 40 . 80 120 40 28 28 . . Shots Fired 68 | . 10 . 4 14 19 1 20 . . Gun 64 | . 10 . 4 10 19 1 20 . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 4 | . . . . 4 . . . . . Kinetic 47 | . . . . 7 19 1 20 . . Thermal 21 | . 10 . 4 7 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 4 . 2 1 4 4 17 . . Robot Miss Streak 6 | . 3 . 1 6 4 3 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 75 | . 6 . 3 3 33 6 24 . . Core Hits 59 | . 3 . 2 3 15 3 33 . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 6 | . . . . . 4 1 1 . . Smash 3 | . . . . . 3 . . . . Sever 3 | . . . . . 1 1 1 . . Melee Attacks 48 | . . . . . 33 8 4 3 . Impact 26 | . . . . . 22 2 . 2 . Slashing 22 | . . . . . 11 6 4 1 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 6 | . . . . . 4 2 . . . Damage Inflicted 1941 | . 65 . 33 46 845 237 710 . 5 Guns 766 | . 65 . 33 22 87 23 536 . . Cannons . | . . . . . . . . . . Explosions 56 | . . . . . . . 56 . . Melee 1090 | . . . . . 758 214 118 . . Ramming 5 | . . . . . . . . . 5 Kinetic 656 | . . . . 10 87 23 536 . . Thermal 134 | . 65 . 33 36 . . . . . Explosive 56 | . . . . . . . 56 . . Electromagnetic . | . . . . . . . . . . Impact 602 | . . . . . 487 115 . . . Slashing 488 | . . . . . 271 99 118 . . Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . . . . . . 29 29 Average Corruption 26 | . . . . . . . . 17 29 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . . . 6 24 Message Errors 1 | . . . . . . . . 1 . Matter Fused 7 | . . . . . . . . 1 6 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 7 | . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 2 3 Alerts 1 | . . . . . . . . . 1 Misdirections 6 | . . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . Overflow Damage 171 | . . . . . 110 25 36 . . Projectiles . | . . . . . . . . . . Explosions 36 | . . . . . . . 36 . . Melee 135 | . . . . . 110 25 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . 114 . 2 Shots 1 | . . . . . . . 1 . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 189 | . . . 30 123 18 . 1 189 . Average Temperature 48 | . . . 16 59 9 . 1 96 . Received Heat Transfer 1041 | . . . 18 6 585 63 285 . 84 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 5 | . . . . . 3 2 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 300 | . 150 . 75 75 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 97 Level 1 . | . . . . . . . . . 2 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 204 | . 80 15 5 80 165 30 50 11 204 Initial 24 | . . 15 . . 16 24 . 11 . Average 37 | . 18 3 . 24 78 7 18 1 64 Influence Increases 1259 | . 100 . 10 187 427 40 134 1 360 Destroy 0b10 Robot/C 440 | . 60 . . 80 180 40 80 . . Destroy 0b10 Robot/NC 15 | . . . 5 . 10 . . . . Destroy Leader 82 | . 10 . . 10 42 . 20 . . Allied During Kill 4 | . . . . 4 . . . . . Successful Hack 5 | . . . 5 . . . . . . Disable Machine 15 | . . . . . . . 15 . . Destroy Structure 23 | . . . . 3 . . 19 1 . Partial Spotted 30 | . . . . . . . . . 30 Lose Combat Pursuer 645 | . 30 . . 90 195 . . . 330 Influence Decreases 1055 | . 60 40 10 144 416 94 100 35 156 Entered New Map 105 | . . 25 . . 27 30 . 23 . Time Decay 779 | . 60 15 10 134 299 64 50 11 136 Lost Part 171 | . . . . 10 90 . 50 1 20 Squads Dispatched 8 | . . 1 . . 1 1 2 . 3 Investigation 3 | . . 1 . . . . 1 . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 3 | . . . . . 1 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 6 | . . . 1 . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 92 | . 8 . 4 9 26 3 6 8 28 Peak Tracking Total 11 | . 4 . 4 4 10 2 3 6 11 Tactical Retreats 18 | . 1 . . 2 6 . . 1 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 9 | . 2 1 3 1 . . 1 . 1 Terminals 7 | . 2 . 3 . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 4 1 5 1 . . 3 . 4 Successful 12 | . 3 1 2 1 . . 1 . 4 Failed 6 | . 1 . 3 . . . 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 4 . 5 . . . 3 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 1 2 1 . . 1 . 4 Record 7 | . 2 . . . . . 1 . 4 Open Door 2 | . . 1 . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 3 | . . . 1 . . . 1 . 1 Full Trace Events 2 | . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . Total Damage 21 | . . . . 21 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 1941 | . 301 120 130 309 412 287 175 156 51 Optics 989 | . . . . . 320 287 175 156 51 Sensors 586 | . . 56 130 308 92 . . . . Terrain 365 | . 301 64 . . . . . . . Structural 781 | . 224 118 130 309 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 2843 | 48 327 120 130 463 703 287 175 156 434 Spaces Moved 3000 | 51 322 125 101 774 605 219 97 98 608 Core 412 | 9 . . . . . . . 57 346 Treads . | . . . . . . . . . . Legs 668 | . . . . . 292 219 97 41 19 Wheels 420 | 42 321 . . . . . . . 57 Hover 186 | . . . . . . . . . 186 Flight 1314 | . 1 125 101 774 313 . . . . Fastest Speed 31 | 50 37 37 117 31 31 120 120 50 50 Average Speed 75 | 82 89 77 117 47 83 120 121 81 64 Slowest Speed 200 | 90 90 117 117 117 200 120 125 130 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 . Exploration Rate (%) 35 | 3 55 32 16 92 39 6 3 93 17 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 3 | . . . . . . . . 3 . Terrain Destroyed 31 | . . . . 3 . . 25 3 . Melee 3 | . . . . . . . . 3 . Projectile 3 | . . . . 3 . . . . . AOE 25 | . . . . . . . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total 3421 | 56 350 145 110 847 736 232 129 168 648 Wait 226 | . 2 8 4 51 64 3 4 65 25 Move 2990 | 50 321 124 100 771 604 218 97 97 608 Hop 1 | . . . . 1 . . . . . Pick Up 31 | 3 7 3 2 . 6 1 1 . 8 Fast Attach 21 | . . 2 . 6 11 1 . . 1 Attach 24 | 3 6 . . . 4 1 3 3 4 Detach 3 | . 1 . . 2 . . . . . Swap 10 | . 1 6 . 1 2 . . . . Drop 20 | . 2 2 2 5 7 1 . . 1 Fire 53 | . 10 . 2 10 10 1 20 . . Melee 41 | . . . . . 28 6 4 3 . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Entered Mines 378 | -10/Mines | Met a Derelict shopkeep closing up shop 407 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 486 | -10/Mines | Discovered new exit (range 7) 496 | -10/Mines | Entered Materials 496 | -9/Materials | Evolved 2 slots: Propulsion x2 615 | -9/Materials | Discovered new exit (range 11) 626 | -9/Materials | Entered Mines 650 | -9/Mines | Found a hidden stash of uninstalled traps 699 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 933 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 936 | -9/Mines | Found Scrap Suit 1015 | -9/Mines | Received a Mining Laser from a helpful Derelict 1084 | -9/Mines | Discovered new exit (range 7) 1089 | -9/Mines | Entered Materials 1089 | -8/Materials | Evolved 2 slots: Utility x2 1090 | -8/Materials | Identified exit to Factory 1306 | -8/Materials | Core integrity fell below 50% 1328 | -8/Materials | Lost 8 parts (2p4n1u1w) 1645 | -8/Materials | Build established: Scavenger-Mutant 1729 | -8/Materials | Discovered exit to Factory (range 8) 1792 | -8/Materials | Entered Factory 1792 | -7/Factory | Evolved 2 slots: Weapon x2 2047 | -7/Factory | Discovered new exit (range 3) 2050 | -7/Factory | Identified exit to Factory 2079 | -7/Factory | Entered another Factory area 2079 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2229 | -6/Factory | Garrison activated, responded to threat 2254 | -6/Factory | Sucked down chute 2254 | -6/Factory | Entered Waste 2265 | -6/Waste | Lost 4 parts (1p2n1w) 2269 | -6/Waste | EMP discharged 2289 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Spotted C-40 Crusher 2294 | -6/Waste | Spotted C-40 Crusher 2301 | -6/Waste | Crushed by falling debris 2310 | -6/Waste | Crushed by falling debris 2310 | -6/Waste | System corruption reached 10% 2341 | -6/Waste | Crushed by falling debris 2359 | -6/Waste | Crushed by falling debris 2369 | -6/Waste | EMP discharged 2373 | -6/Waste | Spotted C-40 Crusher 2381 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2387 | -6/Waste | Spotted C-40 Crusher 2401 | -6/Waste | Discovered new exit (range 20) 2403 | -6/Waste | Spotted C-40 Crusher 2410 | -6/Waste | Identified exit to Factory 2410 | -6/Waste | Entered Factory 2412 | -6/Factory | Lost 6 parts (2n3u1w) 2664 | -6/Factory | Build established: Hacker-Mutant 2713 | -6/Factory | Spotted B-75 Beast 2844 | -6/Factory | Core integrity fell below 50% 2844 | -6/Factory | Self-destructed Last Messages --------------- 02723_ Imp. Signal Interpreter destroyed. 02728_ U-05 Engineer builds a Wall. 02729_ Megafabricator disabled. 02731_ Slug penetrates Megafabricator. 02731_ Slug penetrates W-25 Informer. 02735_ System corrupted: Matter fused (-6). 02737_ Slug penetrates Megafabricator. 02750_ System corrupted: Energy discharge (-22). 02767_ System corrupted: Energy discharge (-40). 02785_ Slammed into K-01 Serf. 02802_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9W. 02803_ System corrupted: Component data lost. 02820_ System corrupted: Matter fused (-8). 02821_ Drone sends a signal. 02838_ System corrupted: IFF burst signal emitted. 02840_ Slug penetrates Fusion Modulator. 02840_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##############?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# h #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# @ #?????????????? | | ??????????????????????# b ] #?????????????? | | ??????????????" "?????# #?????????????? | | ??????????????? ?# ! #?????????????? | | ????????????????""" #####g###############??????? | | ????????????????""" g """ ??? | | ????????????????""" g ""F"" ??? | | ???????????? "" "" ? | | ???????????? ? | | ????????????? ? | | ?????????????################## """""" """""" ??? | | ?????? ??????????????????????# """""" """??????? | | ?" ??? #?????????????????????# """""" ""???????? | | ?" """ #?????????????????????# """""" """"""???? | | ?" """ ##############????????# ??? | | ? # ########## ??? | | ?? # / ??? | | ??# # ############+#+##########???? | | ??# # """ #??????????? ???????????? | | ??# # """"" #??????????? ??????????? | | ??# # """"" /???????????? #????????? | | ??# / #???????????? #????????? | | ??# # """ #???????????? #????????? | | ??# # """"" #????????????? #????????? | | ??# # """"" #????????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumBeamHarness Manual? 0 Play Time 00:41:46 Cumulative 8.4 hours Start 2025.07.22 @ 20:51:52 End 2025.10.21 @ 19:12:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 37 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63d58e35-68cd-424e-ba7c-01ef3740d068