Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 17:39:22 Player: Gyred Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (45) 225 Value Destroyed (1943) 1943 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2559) 2559 TOTAL SCORE: 12227 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 1174 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 189/300 Energy 394/750 System Corruption 6% Temperature Cool (9) Movement Flying (34) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY (14) ----- Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Launcher Guidance Computer Core Analyzer Advanced Transmission Jammer Advanced Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Improved Cloaking Device Advanced Force Field Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Advanced Matter Compressor Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Launcher Guidance Computer Centrium Light Armor Plating Improved Shield Generator Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Field Propulsion Drive Advanced Reaction Control System [Rating: 150] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Treads Armored Heavy Treads Leg Improved Aluminum Leg Flight Unit Field Propulsion Drive Utility Enhanced Optical Array Device Shield Generator Storage Experimental Energy Well Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Dispersion Rifle Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 2 1 . . 1 1 . Utility 12 | . . 2 . . . 4 1 . 1 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 194 | 7 2 13 1 2 12 54 . 5 19 27 16 36 Power 39 | 1 . 2 . 1 1 7 . 2 4 7 4 10 Engine 5 | 1 . 2 . 1 . 1 . . . . . . Core 7 | . . . . . . 6 . . . . . 1 Reactor 27 | . . . . . 1 . . 2 4 7 4 9 Propulsion 57 | 2 . 2 . . 4 19 . . 7 7 4 12 Treads 3 | . . . . . . . . . . . . 3 Leg 17 | 2 . 2 . . 4 9 . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 37 | . . . . . . 10 . . 7 7 4 9 Utility 68 | 1 1 4 1 . 4 21 . 3 6 8 7 12 Device 37 | . . 1 1 . 1 16 . 2 4 5 2 5 Storage 5 | 1 . . . . . 1 . . 1 1 . 1 Processor 14 | . . 2 . . 1 2 . . 1 . 2 6 Hackware 7 | . . . . . . 2 . 1 . 2 2 . Protection 5 | . 1 1 . . 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 30 | 3 1 5 . 1 3 7 . . 2 5 1 2 Energy Gun 5 | 2 . 1 . . . . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 10 | 1 . 1 . 1 2 4 . . . 1 . . Ballistic Cannon 2 | . 1 . . . . . . . 1 . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 2 | . . 2 . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . 3 . 2 Special Melee Weapon 4 | . . . . . . 3 . . . 1 . . Unidentified Prototypes 10 | . . 1 1 . . 3 . . 2 2 1 . Parts Lost 57 | . . . . . 3 16 . 1 7 . 8 22 Power 9 | . . . . . . 3 . . . . 1 5 Propulsion 21 | . . . . . . 3 . . 5 . 3 10 Utility 25 | . . . . . 3 9 . 1 2 . 4 6 Weapon 2 | . . . . . . 1 . . . . . 1 Highest Loss Streak 7 | . . . . . 2 6 . 1 5 . 5 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 97 98 100 100 93 73 . 81 78 76 84 54 Engine 3 | . 14 11 11 11 2 . . 3 . . . . Reactor 2 | . . . . . 6 . . 1 4 5 7 2 Leg 13 | . 28 22 22 22 21 15 . . . . . . Flight 6 | . . . . . . 5 . 23 21 14 20 7 Device 13 | . . 10 14 22 14 12 . 12 15 13 14 1 Storage 2 | . 14 4 . . . 2 . . 1 8 2 1 Processor 16 | . . 16 22 22 14 13 . 17 15 14 15 34 Hackware 5 | . . . . . . 6 . 16 15 14 13 3 Protection 3 | . 12 11 7 . 11 . . . . . 3 . Ballistic Gun 8 | . 14 4 11 21 14 8 . . . . . . Impact Weapon 1 | . . 6 11 . . . . . . . . . Peak Build Rating 150 | 6 7 20 25 28 37 73 56 63 99 139 150 115 Average Rating 56 | 4 6 16 21 27 31 50 56 58 79 104 139 81 On Entrance 40 | . 6 7 20 25 28 20 56 56 60 56 137 60 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 50 | 12 14 26 23 23 40 29 19 21 34 47 50 24 Greatest Support 180 | 20 20 26 26 26 35 76 21 21 34 47 53 180 Greatest Overweight (x) 2 | 1 . . . . 1 1 . . 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 10 5 5 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 7 5 5 5 5 5 5 Most Carried 10 | 4 5 8 5 5 5 10 2 5 5 5 5 5 Average Carried 4 | 2 4 5 4 3 3 5 2 3 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 3 1 2 2 5 5 5 5 5 Class Distribution -------------------- 56% | Mutant 12% | Hacker-Ninja 9% | Hacker-Mutant 9% | Hacker-Sprinter 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Matter Collected 2393 | 200 51 226 10 20 156 592 . . 187 481 311 159 Remotely . | . . . . . . . . . . . . . Salvage Created 1792 | . 51 218 . . . 406 . . . . 542 575 Parts 106 | . 2 15 . . . 21 . . . . 37 31 Haulers Intercepted 1 | . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 10 . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 29 | . 3 4 . . . 9 . . . . 4 9 Melee 15 | . . 2 . . . . . . . . 4 9 Guns 9 | . 3 . . . . 6 . . . . . . Cannons 1 | . . 1 . . . . . . . . . . AOE 3 | . . . . . . 3 . . . . . . Classes Destroyed 11 | . 1 5 . . . 3 . . . . 1 1 Worker 2 | . . . . . . 2 . . . . . . Builder 4 | . . 1 . . . 3 . . . . . . Hauler 1 | . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . Watcher 8 | . . 1 . . . 1 . . . . 5 1 Swarmer 10 | . 3 . . . . 3 . . . . . 4 Grunt 8 | . . 3 . . . 4 . . . . . 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 3 | . . 1 . . . . . . . . 2 . Hunter 1 | . . . . . . 1 . . . . . . Programmer 6 | . . . . . . 1 . . . . 2 3 Best Kill Streak 6 | . 3 2 . . . 5 . . . . 2 6 Combat Bots Only 6 | . 3 1 . . . 3 . . . . 2 6 Max Kills in Single Turn 4 | . 1 1 . . . 4 . . . . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 3 | . . . . . . 3 . . . . . . Melee 1 | . . 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 1077 | . 19 25 1 . 53 333 . 7 120 16 137 366 Missed 512 | . 3 6 . . 21 164 . 2 80 9 82 145 Damage Taken 11435 | . 126 185 6 . 572 2479 . 203 899 133 1362 5470 Core 3469 | . 16 26 . . 137 754 . 154 442 22 318 1600 Absorbed by Shields 612 | . . 68 2 . 64 36 . . 64 10 306 62 Redirected to Shielding 4 | . 3 1 . . . . . . . . . . Ignored by Resistances 183 | . . . . . 63 120 . . . . . . Regen/Repaired (Parts) 70 | . . . . . . 35 . . 35 . . . Core Remaining (%) 73 | 100 93 . . . 59 11 . 84 61 98 78 . Volleys Fired 49 | . 7 6 . . 2 31 . . 3 . . . Largest 2 | . 2 2 . . 2 2 . . 1 . . . Hottest 88 | . 70 75 . . 76 30 . . 88 . . . Shots Fired 95 | . 14 12 . . 4 62 . . 3 . . . Gun 87 | . 14 6 . . 2 62 . . 3 . . . Cannon 6 | . . 6 . . . . . . . . . . Launcher 2 | . . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 81 | . 7 10 . . 2 62 . . . . . . Thermal 10 | . 7 . . . . . . . 3 . . . Explosive 2 | . . . . . 2 . . . . . . . Electromagnetic 2 | . . 2 . . . . . . . . . . Robot Hit Streak 5 | . 2 4 . . 2 5 . . 1 . . . Robot Miss Streak 9 | . 5 2 . . 1 9 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 109 | . 5 17 . . 3 33 . . 1 2 25 23 Core Hits 57 | . 3 7 . . 2 22 . . . . 12 11 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 3 | . . 2 . . . . . . 1 . . . Critical Strikes 13 | . 1 3 . . . . . . 1 . 2 6 Burn 1 | . 1 . . . . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . Smash 3 | . . 3 . . . . . . . . . . Impale 8 | . . . . . . . . . . . 2 6 Melee Attacks 74 | . . 12 . . . 2 . . . 2 34 24 Impact 8 | . . 8 . . . . . . . . . . Slashing 4 | . . 4 . . . . . . . . . . Piercing 59 | . . . . . . . . . . 1 34 24 Sneak Attacks 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . 2 . . . . . . . . 3 . Damage Inflicted 5004 | . 64 512 . . 135 1399 . . 27 91 1722 1054 Guns 960 | . 64 42 . . 50 777 . . 27 . . . Cannons 108 | . . 108 . . . . . . . . . . Explosions 679 | . . . . . 85 594 . . . . . . Melee 3229 | . . 362 . . . . . . . 91 1722 1054 Ramming 28 | . . . . . . 28 . . . . . . Kinetic 972 | . 15 130 . . 50 777 . . . . . . Thermal 76 | . 49 . . . . . . . 27 . . . Explosive 679 | . . . . . 85 594 . . . . . . Electromagnetic 20 | . . 20 . . . . . . . . . . Impact 301 | . . 301 . . . . . . . . . . Slashing 61 | . . 61 . . . . . . . . . . Piercing 2867 | . . . . . . . . . . 91 1722 1054 Highest Corruption 6 | . . . . . . 5 . . 2 . 2 6 Average Corruption 3 | . . . . . . 3 . . 2 . 1 4 Corruption Purged 2 | . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . . 20 . . 1 . 2 6 Message Errors 6 | . . . . . . 2 . . 1 . 1 2 Matter Fused 8 | . . . . . . 7 . . . . . 1 Heat Flow Errors 5 | . . . . . . 5 . . . . . . Energy Discharges 4 | . . . . . . 4 . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 618 | . . 95 . . . 11 . . . 36 310 166 Projectiles . | . . . . . . . . . . . . . Explosions 11 | . . . . . . 11 . . . . . . Melee 607 | . . 95 . . . . . . . 36 310 166 Knockbacks 4 | . . 4 . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . Kicked 4 | . . . . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 332 | . 63 6 . . 54 332 . . 80 29 8 . Average Temperature 31 | . 32 4 . . 24 107 . . 28 15 2 . Received Heat Transfer 1649 | . . 58 . . 235 625 . . 89 78 42 522 Effects 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . Impact Corruptions 3 | . . 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . 1 Heat Transferred 259 | . 222 . . . . . . . 37 . . . Parts Sabotaged 3 | . . . . . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Peak Influence 1019 | . 89 189 124 . . 926 389 287 904 435 1019 796 Initial 611 | . . 37 21 . . 94 389 272 144 298 216 611 Average 340 | . 47 64 40 . . 434 389 274 477 318 385 647 Maximum Alert Level 3 | . . . . . . 3 1 1 3 2 3 3 Low Security (%) 34 | 100 100 100 100 . . 21 . . 33 . . . Level 1 33 | . . . . . . 27 100 100 15 98 69 . Level 2 19 | . . . . . . 25 . . 20 1 22 78 Level 3 13 | . . . . . . 24 . . 30 . 8 21 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . 2 . . 1 9 . 1 2 6 8 2 Investigation 10 | . . 1 . . . 3 . . 1 1 4 . Extermination 3 | . . . . . . 1 . . . 1 1 . Reinforcement 13 | . . 1 . . . 5 . 1 . 1 3 2 Assault 1 | . . . . . 1 . . . . . . . Garrison 4 | . . . . . . . . . 1 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . 1 . . 1 1 . 1 Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Distress Signals 18 | . . 3 . . . 9 . . 1 . 3 2 Communications Jammed 16 | . . . . . . . . . . . . 16 Distress Signals 16 | . . . . . . . . . . . . 16 Times Spotted 305 | . 3 13 7 . 17 90 . 2 52 22 69 30 Peak Tracking Total 22 | . 3 7 4 . 12 13 . 2 22 11 18 9 Tactical Retreats 64 | . . 1 . . 3 23 . 1 13 6 10 7 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Traps Triggered 6 | . . . . . . . . 1 2 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . 5 . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . . . Reused 1 | . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Machines Disabled 14 | . . . . . . 14 . . . . . . Max in Single Turn 5 | . . . . . . 5 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Machines Accessed 34 | . 6 4 1 . . 11 1 . 4 3 4 . Terminals 9 | . 5 1 . . . 1 1 . 1 . . . Fabricators 5 | . . . . . . 3 . . . 1 1 . Repair Stations 5 | . . 1 . . . 2 . . 2 . . . Recycling Units 6 | . 1 1 . . . 1 . . 1 1 1 . Scanalyzers 6 | . . 1 . . . 3 . . . . 2 . Garrison Access 2 | . . . . . . 1 . . . 1 . . Total Hacks 72 | . 13 9 1 . . 24 1 . 12 4 8 . Successful 52 | . 8 6 1 . . 17 1 . 10 3 6 . Failed 20 | . 5 3 . . . 7 . . 2 1 2 . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 101 | . 2 . . . . 34 . . 13 16 31 5 Terminals 18 | . 12 2 . . . 1 1 . 2 . . . Fabricators 13 | . . . . . . 8 . . . 2 3 . Repair Stations 13 | . . 3 . . . 4 . . 6 . . . Recycling Units 10 | . 1 2 . . . 1 . . 4 1 1 . Scanalyzers 14 | . . 2 . . . 8 . . . . 4 . Garrison Access 3 | . . . . . . 2 . . . 1 . . Terminal Hacks 12 | . 7 1 1 . . 1 1 . 1 . . . Record 2 | . 1 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . 1 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 5 . . . 2 2 . Load Schematic 5 | . . . . . . 3 . . . 1 1 . Build 4 | . . . . . . 2 . . . 1 1 . Repair Station Hacks 11 | . . 2 . . . 4 . . 5 . . . Scan Component 7 | . . 2 . . . 2 . . 3 . . . Repair 4 | . . . . . . 2 . . 2 . . . Recycling Unit Hacks 9 | . 1 1 . . . 1 . . 4 1 1 . Process 1 | . . . . . . . . . 1 . . . Report Inventory 7 | . 1 1 . . . 1 . . 3 . 1 . Retrieve Matter 1 | . . . . . . . . . . 1 . . Scanalyzer 11 | . . 2 . . . 6 . . . . 3 . Insert Component 6 | . . 1 . . . 3 . . . . 2 . Analyze 5 | . . 1 . . . 3 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 6 2 . . . 8 1 . 2 1 3 . Full Trace Events 5 | . . 1 . . . 3 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 52 | . . 1 . . . 26 . . . . 25 . Parts Built 4 | . . . . . . 2 . . . 1 1 . Authchips 1 | . . . . . . . . . . 1 . . Time 513 | . . . . . . 268 . . . 134 111 . Total Part Build Rating 21 | . . . . . . 8 . . . 4 9 . Parts Repaired 4 | . . . . . . 2 . . 2 . . . Time 145 | . . . . . . 45 . . 100 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 8 | . . . . . . . . . 8 . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 . . . 3 . . . . 2 . Part Schematics Acquired 4 | . . 1 . . . 2 . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . 1 . . Non-combat 1 | . . . . . . . . . . 1 . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . 1 . . parse_system 2 | . . . . . . 1 . . . 1 . . Relay Couplers Released 7 | . . . . . . 7 . . . . . . Programmers 7 | . . . . . . 7 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Total Allies 30 | . . . . 4 . 6 . . 5 3 10 2 Largest Group 4 | . . . . 4 4 3 . . 4 2 4 2 Highest-Rated Group 614 | . . . . 149 149 220 . . 167 162 614 100 Highest-Rated Ally 269 | . . . . 39 39 96 . . 50 81 269 50 Zionite Dispatches 13 | . . . . . . 2 . . 2 3 5 1 Light 2 | . . . . . . 1 . . . . 1 . Recon 1 | . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . 1 . 1 . Hacker 1 | . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . 1 . . 1 Experimental 1 | . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . 1 . . Melee Resupply 2 | . . . . . . 1 . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 161 | . . . 23 . 28 50 . . 7 8 40 5 Total Damage 6261 | . . . 73 . 578 1942 . . 940 219 1649 860 Kills 40 | . . . 4 . 4 10 . . 12 1 6 3 Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 2 1 . . . . . . . Drone Launches 14 | . . . 3 . 4 . . . . 7 . . Drone Recoveries 10 | . . . 2 . 2 . . . . 6 . . Zionite Intel Received 18 | . . . . . . 8 . . 2 2 6 . Branch Access 3 | . . . . . . 1 . . 1 . 1 . Emergency Access 3 | . . . . . . 1 . . . 1 1 . Component Stockpiles 1 | . . . . . . 1 . . . . . . Component Schematics 2 | . . . . . . 1 . . . . 1 . Prototype Schematics 2 | . . . . . . 1 . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . 1 . . 1 . . . Active Terminals 1 | . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Turns Passed 7151 | 57 275 562 367 910 1026 1556 5 56 509 679 709 440 Spaces Moved 8961 | 34 201 390 279 715 716 1858 17 97 1028 1340 1551 735 Core 182 | 5 . . . . 67 . . . . . . 110 Treads 22 | . . . . . . . . . . . . 22 Legs 2907 | 29 201 390 279 715 649 644 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5850 | . . . . . . 1214 17 97 1028 1340 1551 603 Fastest Speed 26 | 50 120 120 120 120 50 26 27 27 26 33 26 31 Average Speed 63 | 124 120 120 120 120 135 61 27 27 32 36 29 42 Slowest Speed 199 | 190 120 120 120 120 190 120 27 27 94 199 45 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 101 | . . . . . . 34 . 1 32 5 20 9 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 39 35 67 86 92 46 1 89 30 29 41 26 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 14 | . . . . 1 1 10 . . . . 2 . Known Exits Taken 7 | . . . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . 2 3 4 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 61 | . . . . . 14 47 . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 61 | . . . . . 14 47 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Total 10085 | 45 220 453 312 768 767 2172 16 125 1171 1517 1719 800 Wait 736 | 1 10 26 25 48 30 204 . 1 137 129 123 2 Move 8760 | 33 200 389 278 714 715 1794 16 94 970 1329 1509 719 Hop 87 | . . . . . . 29 . 1 25 5 20 7 Pick Up 61 | 4 1 4 4 . 2 22 . 3 4 7 5 5 Fast Attach 94 | 6 1 3 . 1 2 25 . 3 9 14 7 23 Attach 51 | . . 1 . . 4 13 . 1 7 9 4 12 Detach 38 | . . 1 . 1 1 9 . 1 7 6 5 7 Swap 49 | 1 1 9 1 1 6 16 . 1 3 4 5 1 Drop 65 | . . 6 4 3 5 18 . 2 6 12 9 . Fire 49 | . 7 6 . . 2 31 . . 3 . . . Melee 67 | . . 8 . . . 2 . . . 2 31 24 Ram . | . . . . . . . . . . . . . Kick 4 | . . . . . . 4 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 18 . . 1 . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -5/Factory -5/DSF -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 831 | -9/Materials | Discovered new exit (range 12) 895 | -9/Materials | Entered Mines 929 | -9/Mines | Discovered new exit (range 13) 996 | -9/Mines | Learned Materials security intel 1008 | -9/Mines | Learned Materials garrison access intel 1099 | -9/Mines | Learned location of 1 exit from Proximity Caves 1124 | -9/Mines | Found the Drone Emporium 1130 | -9/Mines | Found Prototype Device 1131 | -9/Mines | Identified Thief Drone Bay 1254 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1262 | -9/Mines | Entered Zion 1339 | -7/Zion | Given A8's code to call for help 1420 | -7/Zion | Identified exit to Proximity Caves 1467 | -7/Zion | Learned location of Data Miner (-6) 1471 | -7/Zion | Learned Factory trap positions 1898 | -7/Zion | Met Imprinter 1916 | -7/Zion | Imprinted 1918 | -7/Zion | Declared Zion's savior 2172 | -7/Zion | Entered Proximity Caves 2172 | -6/Proximity Caves | Accompanied by 4 allies 2173 | -6/Proximity Caves | Identified exit to Factory 2481 | -6/Proximity Caves | Spotted B-75 Beast 2514 | -6/Proximity Caves | Allies destroyed B-75 Beast 3029 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3198 | -6/Proximity Caves | Entered Factory 3198 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3199 | -6/Factory | Loaded intel: 76 trap records 3887 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3888 | -6/Factory | Zion Light squad teleported in 4126 | -6/Factory | Lost 3 allies 4148 | -6/Factory | Spotted B-75 Beast 4165 | -6/Factory | Lost 6 parts (1p5u) 4209 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4213 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4235 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4239 | -6/Factory | Retrieved Zion intel report: Component Schematics 4303 | -6/Factory | Core integrity fell below 50% 4305 | -6/Factory | Discovered new exit (range 18) 4308 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4309 | -6/Factory | Zion Melee Resupply teleported in 4312 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4313 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4329 | -6/Factory | Lost 3 parts (2n1u) 4345 | -6/Factory | Discovered new exit (range 11) 4373 | -6/Factory | Repaired Imp. Datajack 4381 | -6/Factory | Fabricated Cld. VTOL Module? 4382 | -6/Factory | Fabricated Cld. VTOL Module? 4386 | -6/Factory | Discovered new exit (range 22) 4395 | -6/Factory | Retrieved Zion intel report: Branch Access 4395 | -6/Factory | Identified exit to Lower Caves 4395 | -6/Factory | Identified exit to Extension 4487 | -6/Factory | Retrieved Zion intel report: Emergency Access 4527 | -6/Factory | Repaired ECM Suite 4554 | -6/Factory | Core integrity fell below 20% 4598 | -6/Factory | Search patrols dispatched 4675 | -6/Factory | Terminal network hard line cut 4746 | -6/Factory | Discovered new exit (range 15) 4751 | -6/Factory | Identified exit to Factory 4754 | -6/Factory | Entered another Factory area 4754 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4759 | -5/Factory | Identified exit to DSF 4759 | -5/Factory | Entered DSF 4782 | -5/DSF | Additional patrols routed to DSF 4809 | -5/DSF | Discovered new exit (range 18) 4815 | -5/DSF | Identified exit to Factory 4815 | -5/DSF | Entered Factory 4815 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4933 | -4/Factory | Repaired Nuclear Pulse Thruster 5064 | -4/Factory | Repaired Power Amplifier? 5088 | -4/Factory | Zion Demo squad teleported in 5100 | -4/Factory | Zion Fire squad teleported in 5113 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 5114 | -4/Factory | Discovered new exit (range 14) 5129 | -4/Factory | Retrieved Zion intel report: Branch Access 5129 | -4/Factory | Identified exit to Upper Caves 5179 | -4/Factory | Spotted B-86 Titan 5213 | -4/Factory | Garrison activated, responded to threat 5299 | -4/Factory | Lost 5 parts (4n1u) 5303 | -4/Factory | Identified exit to Research 5315 | -4/Factory | Search patrols dispatched 5324 | -4/Factory | Entered Research 5324 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5331 | -3/Research | Zion Hacker squad teleported in 5375 | -3/Research | Zion Recon squad teleported in 5406 | -3/Research | Garrison activated, responded to threat 5442 | -3/Research | Discovered new exit (range 10) 5450 | -3/Research | Identified exit to Research 5480 | -3/Research | Retrieved Zion intel report: Active Terminals 5489 | -3/Research | Discovered new exit (range 11) 5574 | -3/Research | Search patrols dispatched 5716 | -3/Research | Retrieved Zion intel report: Emergency Access 5717 | -3/Research | Zion Explosive Resupply teleported in 5839 | -3/Research | Fabricated Cld. VTOL Module? 5881 | -3/Research | Build established: Hacker-Ninja 6003 | -3/Research | Entered another Research area 6003 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6154 | -2/Research | Spotted B-90 Cyclops 6196 | -2/Research | Retrieved Zion intel report: Emergency Access 6197 | -2/Research | Zion Fire squad teleported in 6226 | -2/Research | Spotted B-90 Cyclops 6265 | -2/Research | Lost 4 allies 6318 | -2/Research | Retrieved Zion intel report: Unaware Schematics 6361 | -2/Research | Retrieved Zion intel report: Component Schematics 6365 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 6385 | -2/Research | Spotted B-90 Cyclops 6389 | -2/Research | Retrieved Zion intel report: Prototype Schematics 6390 | -2/Research | Zion Light squad teleported in 6392 | -2/Research | Zion Experimental squad teleported in 6394 | -2/Research | Allies destroyed B-90 Cyclops 6541 | -2/Research | Zion Hacking Resupply teleported in 6629 | -2/Research | Lost 3 allies 6681 | -2/Research | Fabricated Cld. Q-thruster? 6696 | -2/Research | Retrieved Zion intel report: Branch Access 6696 | -2/Research | Identified exit to Quarantine 6697 | -2/Research | Zion Melee Resupply teleported in 6709 | -2/Research | Discovered new exit (range 7) 6712 | -2/Research | Identified exit to Access 6712 | -2/Research | Entered Access 6712 | -1/Access | Evolved 2 slots: Utility x2 6738 | -1/Access | Spotted B-99 Colossus 6742 | -1/Access | Lost 5 parts (2n3u) 6892 | -1/Access | Core integrity fell below 50% 6906 | -1/Access | Lost 4 parts (3n1u) 6960 | -1/Access | Lost 3 parts (1p2u) 6962 | -1/Access | Search patrols dispatched 7007 | -1/Access | Lost 5 parts (1p3n1w) 7021 | -1/Access | Spotted B-99 Colossus 7115 | -1/Access | Core integrity fell below 20% 7139 | -1/Access | Zion Demo squad teleported in 7152 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 07143_ I8-R59(d) destroyed. 07144_ The unstable cave ceiling collapses. 07144_ Acquired Field Propulsion Array. 07146_ Slug penetrates 8L-C79(d). 07146_ U-05 Engineer call for reinforcements jammed. 07146_ U-05 Engineer distress signal jammed. 07146_ Slug penetrates 8L-C79(d). 07146_ Acquired Mic. Fission Core. 07147_ U-05 Engineer lays Concrete. 07147_ U-05 Engineer destroyed. 07147_ K-01 Serf destroyed. 07148_ U-05 Engineer call for reinforcements jammed. 07148_ U-05 Engineer distress signal jammed. 07148_ 8L-C79(d) destroyed. 07149_ Slug penetrates Wall. 07150_ P-80 Master resets U-05 Engineer, system corruption cleaned. 07150_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# ! +??? | | ????????????????????????????????# #? | | ???????????????????########?????#######+###### | | ??????????????????## # #####?????# | | ??????###+######### #?????# | | ????? " ####### | | ???????? u h = " / | | ??????????????#### h%!= ####### "" ## | | ????????????????# !!%! #?????# T" #? | | ????????????????# %= ! #?????# """ #? | | ????????????????###= #?????# "" #? | | ??????????????????# #?????# #? | | ?????????????????##+ #########??# #? | | ?????????????????# #??# #? | | ?????????????????# % #??# #? | | ?????????????????# * #??# #? | | ?????????????????# #??# #? | | ????????????######g #??# | | ????????????# g #??# | | ???????????????### #??# | | ?????????????????# g #??# " | | ?????????????????# #??# """ ## | | ?????????????????# #??# """ #? | | ?????????????????########@########??# " #? | | ??????????????????????? ???????? ?? #? | | ????????????????????? ?????? ???? ??? | | ??????????????????? ???? ????????? | | ????????????????? ??? ????????? | | ???????????????# ###############??????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ???????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 860 Matter Stores 312 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Corruption Block 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 15 Core Shielding 20 Evasion (%) 76 Melee Accuracy 32 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 32 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Arc Projector | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Plasma Cannon | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Arm. Treads | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Power Amplifier | -6/Factory | Scanalyzed Impulse Thruster | -2/Research | Scanalyzed Adv. Component Analysis Suite | -2/Research | Z-intel Cmb. Linear Gravjet | -2/Research | Z-intel Microactuators | -2/Research | Z-intel Hvy. Gauss Cannon | -2/Research | Z-intel Adv. Reaction Control System | -2/Research | Z-intel Imp. Dynamic Insulation System | -2/Research | Z-intel Biometal Leg | -2/Research | Z-intel Matter Compressor | -2/Research | Z-intel Reaction Control System | -2/Research | Z-intel Adv. Melee Analysis Suite | -2/Research | Z-intel Recoil Nullifier | -2/Research | Z-intel Hcp. Storage Unit | -2/Research | Z-intel Exp. Gyrokinetic Inverter | -2/Research | Z-intel Adv. Gravity Neutralizer | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Stealth Drone Bay | -2/Research | Z-intel Energy Mantle | -2/Research | Z-intel Cld. Impulse Thruster | -2/Research | Z-intel Adv. Quantum Shading Machine | -2/Research | Z-intel Cld. Antigrav System | -2/Research | Z-intel Imp. Quantum Reactor | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Cld. Gravmag System | -2/Research | Z-intel Gui. Micro-nuke Launcher | -2/Research | Z-intel Robot Schematics ------------------ H-88 Terminator | -2/Research | Z-intel A-02 Transporter | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -3/Research | Authchip Cld. Q-thruster | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Deadly Force Denied? Dodgeball, But With Guns Freeware Friend Of Zion Hehehe Help From High Places Hunted Party Time Power Corrupts Rockin' Loadout Total Silence Troublemaker Challenges ------------ None Game ------ Seed UltimateMiningTriangulator Manual? 0 Play Time 04:10:17 Cumulative 13.9 hours Start 2025.01.21 @ 12:58:20 End 2025.01.22 @ 17:39:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7220b7cd-dbe9-41e4-a8b4-e776731b350e