Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.04 @ 10:44:41 Player: winny Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (225) 1125 Value Destroyed (8391) 8391 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3265) 3265 TOTAL SCORE: 17761 Bonus ------- High Alert Combat Kills 2714 Follower Combat Kills 574 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 46/100 System Corruption 6% Temperature Cool (204) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Gatling Laser > --- INVENTORY (4) ---- Compact Matter Pod (150) Matter Filter System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Targeting Computer Hacking Suite System Backup Module > --- WEAPON ----------- Heavy Gatling Laser Heavy Gatling Laser Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Compact Matter Pod Armor Integrity Analyzer Matter Filter Improved Weapon Cycler Focal Shield Hardlight Generator High-powered Tractor Beam Tesla Rifle Tesla Rifle Gauss Rifle Gauss Rifle Tri-rail Accelerator Heavy Rocket Launcher [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . 1 . . . 1 . Utility 4 | . . . . . 2 . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 230 | 1 8 3 21 7 28 9 9 11 7 67 59 Power 25 | . 2 1 1 1 3 2 1 2 . 5 7 Engine 13 | . 2 . 1 1 . . . . . 3 6 Core 11 | . . 1 . . 3 2 1 1 . 2 1 Reactor 1 | . . . . . . . . 1 . . . Propulsion 69 | . 1 1 6 2 10 2 1 5 3 22 16 Treads 5 | . . . 1 . . . . . . 2 2 Leg 63 | . 1 1 5 2 10 2 1 5 3 20 13 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 51 | 1 4 . 6 1 12 2 4 1 . 7 13 Device 19 | 1 . . 1 . 2 . 1 . . 4 10 Storage 10 | . . . 1 . 4 . 2 . . 1 2 Processor 4 | . 1 . . . 2 . . . . 1 . Hackware 1 | . . . . . . . . . . . 1 Protection 17 | . 3 . 4 1 4 2 1 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 85 | . 1 1 8 3 3 3 3 3 4 33 23 Energy Gun 33 | . . . 7 . 1 1 . 2 1 10 11 Energy Cannon 6 | . . . . . . . . . . 4 2 Ballistic Gun 29 | . 1 1 1 2 1 . 2 . 2 15 4 Ballistic Cannon 6 | . . . . . 1 1 . 1 . . 3 Launcher 9 | . . . . . . . 1 . 1 4 3 Special Weapon 2 | . . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 1 . 2 Parts Lost 75 | . 1 . 7 . 7 . . . 1 25 34 Power 9 | . . . 1 . 1 . . . . 2 5 Propulsion 28 | . . . 1 . 3 . . . 1 9 14 Utility 12 | . 1 . 2 . 2 . . . . 3 4 Weapon 26 | . . . 3 . 1 . . . . 11 11 Highest Loss Streak 17 | . 1 . 2 . 3 . . . 1 6 17 Average Slot Usage (%) 94 | . 98 100 94 99 94 99 99 92 91 93 89 Engine 3 | . 14 1 4 11 3 . . . . 2 9 Core 5 | . . 12 6 . 6 7 7 7 7 3 . Treads 1 | . . . 4 6 . . . . . 2 1 Leg 34 | . 28 28 35 37 35 37 38 38 37 34 27 Device 3 | . 3 . . 1 4 . . . . 7 10 Storage 13 | . 14 14 11 11 18 15 15 15 15 13 10 Processor 5 | . . . . . 3 7 7 7 7 9 5 Protection 5 | . 9 14 9 8 6 7 7 7 7 1 . Energy Gun 4 | . . . 13 18 . 7 . 5 3 3 5 Ballistic Gun 10 | . 28 28 7 3 16 7 8 2 3 7 4 Ballistic Cannon 2 | . . . . . . 6 5 5 7 1 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 11 15 15 27 28 46 55 58 66 66 66 75 Greatest Support 112 | 20 20 20 40 40 50 55 55 73 73 112 96 Greatest Overweight (x) 3 | . . . . . . . 1 1 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 10 8 16 16 16 16 16 16 16 Average Capacity 12 | 6 6 6 7 8 11 16 12 16 16 16 14 Most Carried 16 | 6 6 6 8 8 13 12 14 16 16 16 16 Average Carried 10 | 5 5 5 6 7 8 10 11 14 15 13 12 Final Capacity 16 | 6 6 6 8 8 16 16 16 16 16 16 4 Final Carried 16 | 6 6 6 8 7 13 12 14 16 14 12 3 Class Distribution -------------------- 31% | Scavenger-Gunner 29% | Scavenger-Mutant 17% | Mutant 17% | Gunner 3% | Machinist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Matter Collected 5810 | 242 221 244 236 80 685 . 667 420 408 1288 1319 Remotely 74 | 22 42 . 10 . . . . . . . . Salvage Created 10282 | 136 215 157 840 240 1039 . 1423 680 901 2326 2325 Parts 447 | 15 15 23 45 20 53 . 3 32 45 107 89 Haulers Intercepted 12 | . 1 . 3 . . . . 3 3 1 1 Recyclers Shooed 10 | . . . 1 . 1 . . 1 . 3 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Combat Hostiles Destroyed 160 | . 6 8 12 7 18 . 6 9 20 40 34 Guns 86 | . 6 8 11 7 18 . 1 2 1 19 13 Cannons 41 | . . . . . . . . 7 17 6 11 AOE 28 | . . . 1 . . . 5 . 2 14 6 Classes Destroyed 17 | 2 3 . 4 1 1 . 1 3 2 . . Worker 8 | . . . . . . . . . 1 4 3 Builder 11 | . . . 1 1 . . . 1 . 6 2 Tunneler 5 | 3 . 1 . . . . . . . . 1 Hauler 12 | . 1 . 3 . . . . 3 3 1 1 Recycler 12 | 1 . . . . 1 . . 2 1 2 5 Mechanic 2 | . . . . . . . . 1 . 1 . Operator 7 | . . . 1 . 2 . . 1 . 1 2 Watcher 8 | . . . 1 . . . . 2 1 2 2 Swarmer 26 | . 3 7 . 4 . . . . 4 4 4 Grunt 74 | . 3 1 7 2 13 . . 4 10 19 15 Brawler 6 | . . . . 1 . . . . . 3 2 Duelist 4 | . . . . . 1 . . 1 . 1 1 Protector 3 | . . . . . . . . . 1 1 1 Sentry 19 | . . . 5 . 4 . . 2 4 1 3 Hunter 13 | . . . . . . . . 1 1 7 4 Programmer 9 | . . . . . . . . 1 . 4 4 Compactor 6 | . . . . . . . 6 . . . . Best Kill Streak 13 | 2 3 3 2 8 5 . 3 5 7 13 11 Combat Bots Only 7 | . 3 3 2 7 5 . 3 3 6 6 7 Max Kills in Single Turn 5 | 1 2 2 1 2 1 . 1 1 2 5 3 Gunslinging 1 | . 1 1 . 1 . . . . . . . Exploded 4 | . . . 1 . . . 1 . 1 4 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Damage Taken 13448 | . 229 318 836 230 1431 . 84 284 860 4358 4818 Core 2013 | . 31 43 136 31 153 . 33 100 85 398 1003 Absorbed by Shields 98 | . . . . . . . . . . . 98 Core Remaining (%) 70 | 100 . 70 . 58 72 . . . 68 53 . Volleys Fired 515 | 8 23 22 63 10 81 . 25 35 37 99 112 Largest 3 | 2 2 2 2 2 2 . 3 2 2 3 3 Hottest 257 | 40 40 40 90 85 88 . 100 141 141 206 257 Shots Fired 1151 | 16 46 44 125 20 161 . 74 66 71 270 258 Gun 854 | 16 46 44 125 20 160 . 25 31 31 194 162 Cannon 250 | . . . . . 1 . 25 35 37 64 88 Launcher 47 | . . . . . . . 24 . 3 12 8 Special . | . . . . . . . . . . . . Kinetic 674 | 16 46 44 31 . 152 . 50 35 56 130 114 Thermal 268 | . . . 31 . 9 . . 31 12 122 63 Explosive 47 | . . . . . . . 24 . 3 12 8 Electromagnetic 162 | . . . 63 20 . . . . . 6 73 Robot Hit Streak 32 | 5 11 22 15 5 24 . 15 13 32 16 21 Robot Miss Streak 6 | 1 3 3 5 3 4 . 3 6 3 3 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 9 | . 1 2 . 2 1 . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . 1 . Shots Hit Robots 850 | 9 31 32 93 13 129 . 58 47 57 192 189 Core Hits 469 | 5 11 14 34 10 51 . 22 29 45 133 115 Critical Hits 10 | . . . 1 . 1 . 1 2 . 1 4 Critical Kills 4 | . . . 1 . . . . . . 1 2 Critical Parts Destroyed 6 | . . . . . 1 . 1 2 . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 25842 | 83 295 350 1250 177 2007 . 2834 1731 2495 7298 7322 Guns 11453 | 83 295 350 1104 177 2007 . 351 467 421 3122 3076 Cannons 6910 | . . . . . . . 555 1207 1661 1250 2237 Explosions 7479 | . . . 146 . . . 1928 57 413 2926 2009 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 11193 | 83 295 350 232 . 1912 . 906 1207 1827 1914 2467 Thermal 6239 | . . . 433 . 95 . . 467 255 2901 2088 Explosive 6285 | . . . . . . . 1928 . 413 2393 1551 Electromagnetic 2125 | . . . 585 177 . . . 57 . 90 1216 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . 7 6 Average Corruption 4 | . . . . . . . . . . 4 4 Corruption Purged 3 | . . . . . . . . . . . 3 Effects 73 | . . . . . . . . . . 41 32 Message Errors 13 | . . . . . . . . . . 5 8 Matter Fused 15 | . . . . . . . . . . 11 4 Heat Flow Errors 8 | . . . . . . . . . . 4 4 Energy Discharges 7 | . . . . . . . . . . 4 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 3 | . . . . . . . . . . 2 1 Targeting Errors 16 | . . . . . . . . . . 9 7 Weapon Failures 5 | . . . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 368 | . . . 83 . . . . 44 84 52 105 Projectiles 179 | . . . . . . . . 44 84 15 36 Explosions 189 | . . . 83 . . . . . . 37 69 Melee . | . . . . . . . . . . . . Knockbacks 30 | . . . . . . . . 8 7 1 14 Impact . | . . . . . . . . . . . . Kinetic 29 | . . . . . . . . 8 7 1 13 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 475 | . . . 83 . . . 84 . 45 182 81 Shots 19 | . . . 3 . . . 4 . 3 6 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 544 | . 12 49 265 247 4 . 134 544 306 287 376 Average Temperature 93 | . 5 15 77 129 2 . 42 128 110 83 112 Received Heat Transfer 2853 | . 30 81 297 60 657 . . 21 282 606 819 Effects 20 | . . . . 1 . . . 8 5 . 6 Shutdowns 3 | . . . . . . . . 1 . . 2 Energy Bleed 7 | . . . . 1 . . . 2 2 . 2 Interference 8 | . . . . . . . . 3 3 . 2 Matter Decay 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Fried 6 | . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Melted 13 | . . . 1 . . . . 1 1 7 3 Heat Transferred 9323 | . . . 1015 . 222 . . 740 407 4146 2793 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Peak Influence 1651 | 20 173 138 213 208 211 54 122 1651 1288 1124 1510 Average Influence 427 | 8 62 53 106 120 106 51 43 937 1016 562 950 Maximum Alert Level 5 | . . . 1 1 1 . . 5 4 4 4 Low Security (%) 50 | 100 100 100 95 56 95 100 100 17 . . . Level 1 9 | . . . 4 43 4 . . . . 31 . Level 2 12 | . . . . . . . . 12 . 45 12 Level 3 16 | . . . . . . . . 22 61 19 56 Level 4 10 | . . . . . . . . 36 38 3 31 Level 5 1 | . . . . . . . . 10 . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . 2 . . 13 5 12 10 Investigation 5 | . . . . . . . . 2 . 3 . Extermination 6 | . . . . . . . . 1 . 3 2 Reinforcement 19 | . 1 . . . 2 . . 5 3 4 4 Assault 7 | . . . . . . . . 2 2 2 1 Garrison 6 | . . . . . . . . 3 . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 11 | . . . . . . . . 3 1 3 4 Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Distress Signals 6 | . 1 . 2 . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 249 | . 11 11 20 11 29 . 6 29 28 51 53 Peak Tracking Total 10 | . 4 3 3 7 5 . 3 7 6 10 7 Tactical Retreats 17 | . 1 2 1 1 3 . . . 1 4 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Traps Triggered 6 | . . . . . . 1 . 1 . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Machines Disabled 55 | . . . 1 . . . . 26 3 9 16 Max in Single Turn 5 | . . . 1 . . . . 5 1 5 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Machines Accessed 31 | . 2 . 7 . 4 1 . 8 1 6 2 Terminals 22 | . 1 . 7 . 3 . . 6 1 4 . Fabricators 3 | . . . . . . . . 1 . 1 1 Repair Stations 4 | . 1 . . . 1 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 109 | . 11 . 21 . 23 3 . 20 5 20 6 Successful 66 | . 9 . 13 . 18 2 . 11 1 8 4 Failed 43 | . 2 . 8 . 5 1 . 9 4 12 2 Catastrophic 11 | . . . 3 . . . . 4 1 3 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 62 | . 2 . 21 . 10 . . 15 5 9 . Fabricators 9 | . . . . . . . . 1 . 5 3 Repair Stations 28 | . 9 . . . 13 3 . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . 4 . 6 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 2 . 13 . 7 . . 6 1 1 . Record 5 | . . . 2 . 3 . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . 2 . . . . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . 1 . . Reprogram Traps 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Hauler Manifests 6 | . 1 . 2 . 1 . . 2 . . . Zone Layout 4 | . . . 3 . 1 . . . . . . Fabricator Hacks 7 | . . . . . . . . 1 . 4 2 Load Schematic 2 | . . . . . . . . . . 1 1 Build 5 | . . . . . . . . 1 . 3 1 Repair Station Hacks 22 | . 7 . . . 11 2 . . . . 2 Scan Component 12 | . 4 . . . 6 1 . . . . 1 Repair 10 | . 3 . . . 5 1 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . 4 . 3 . Insert Component 3 | . . . . . . . . 2 . 1 . Analyze 4 | . . . . . . . . 2 . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . . 2 . . . Used 3 | . . . . . 1 . . 2 . . . Hacking Detections 27 | . 1 . 6 . 2 1 . 8 1 6 2 Full Trace Events 3 | . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . Parts Built 9 | . . . . . . . . 1 . 6 2 Matter 990 | . . . . . . . . 318 . 504 168 Time 378 | . . . . . . . . 84 . 252 42 Total Part Build Rating 38 | . . . . . . . . 6 . 24 8 Parts Repaired 10 | . 3 . . . 5 1 . . . . 1 Time 308 | . 78 . . . 167 19 . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 2 . 1 . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Total Allies 19 | . . . . . . . 19 . . . . Largest Group 19 | . . . . . . . 19 19 1 . . Highest-Rated Group 487 | . . . . . . . 487 487 32 . . Highest-Rated Ally 36 | . . . . . . . 35 36 32 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 151 | . . . . . . . . 151 . . . Total Damage 5126 | . . . . . . . . 5126 . . . Kills 45 | . . . . . . . . 45 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Turns Passed 9531 | 68 592 695 893 414 1204 223 792 1147 488 1936 1079 Spaces Moved 5591 | 35 389 518 461 295 559 158 500 821 239 1138 478 Core 17 | . . . . . . . . . . . 17 Treads 24 | . . . . . . . . . . 14 10 Legs 5547 | 35 389 518 461 295 559 158 500 821 239 1124 448 Wheels . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 60 | 120 120 120 120 120 120 120 120 120 120 120 60 Average Speed 122 | 120 120 120 120 120 120 120 133 121 121 121 124 Slowest Speed 210 | 120 120 120 120 120 120 120 150 150 150 210 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 38 96 49 58 37 4 95 32 43 20 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . 1 1 . Scrap Searched 4 | . . 3 . 1 . . . . . . . Spaces Dug 10 | . . . . . . . . . . 10 . Terrain Destroyed 574 | . . . 14 . 1 . 125 27 64 146 197 Melee . | . . . . . . . . . . . . Projectile 110 | . . . . . 1 . 1 27 39 8 34 AOE 464 | . . . 14 . . . 124 . 25 138 163 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Fac Fac Total 7295 | 47 475 553 687 338 932 193 573 908 368 1484 737 Wait 663 | . 37 4 107 11 223 19 18 18 76 112 38 Move 5581 | 34 388 517 460 294 558 158 499 820 238 1137 478 Hop . | . . . . . . . . . . . . Pick Up 121 | 2 8 2 16 5 19 2 8 4 2 30 23 Fast Attach 104 | 1 7 3 10 4 21 4 6 5 2 20 21 Attach 107 | . 1 . 11 3 7 5 3 6 5 44 22 Detach 45 | . 1 . 5 1 3 2 1 7 3 15 7 Swap 19 | . . . . . . . . . . 3 16 Drop 135 | 2 10 5 15 10 20 3 13 8 5 24 20 Fire 515 | 8 23 22 63 10 81 . 25 35 37 99 112 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 69 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 6) 472 | -10/Materials | Repaired Lgt. Armor Plating? 515 | -10/Materials | Repaired Ion Engine 548 | -10/Materials | Repaired Sml. Matter Pod 661 | -10/Materials | Entered Mines 700 | -10/Mines | Met a Derelict bent on vengeance 761 | -10/Mines | Discovered new exit (range 9) 1030 | -10/Mines | Discovered new exit (range 12) 1142 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1204 | -10/Mines | Learned location of Storage (-7) 1356 | -10/Mines | Entered Materials 1356 | -9/Materials | Evolved 2 slots: Propulsion x2 1570 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Build established: Scavenger-Mutant 2249 | -9/Materials | Entered Mines 2263 | -9/Mines | Learned 2 Materials zone layouts 2308 | -9/Mines | Discovered new exit (range 5) 2326 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2490 | -9/Mines | Destroyed 7 combat bots 2549 | -9/Mines | Assembled infested the area 2554 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2642 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2663 | -9/Mines | Entered Materials 2663 | -8/Materials | Evolved 2 slots: Utility x2 2664 | -8/Materials | Identified exit to Factory 2798 | -8/Materials | Repaired Med. Armor Plating 2827 | -8/Materials | Repaired Aluminum Leg 2863 | -8/Materials | Repaired Beam Rifle 2893 | -8/Materials | Repaired Med. Laser 3124 | -8/Materials | Lost 3 parts (1p1n1u) 3181 | -8/Materials | Repaired Imp. Assault Rifle 3843 | -8/Materials | Discovered exit to Factory (range 16) 3867 | -8/Materials | Entered Factory 3867 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3868 | -7/Factory | Identified exit to Storage 3904 | -7/Factory | Repaired Carbon-fiber Leg 4090 | -7/Factory | Sucked down chute 4090 | -7/Factory | Entered Waste 4109 | -7/Waste | Spotted C-40 Crusher 4150 | -7/Waste | Destroyed C-40 Crusher 4157 | -7/Waste | Build established: Scavenger-Gunner 4159 | -7/Waste | Spotted C-40 Crusher 4169 | -7/Waste | Spotted C-40 Crusher 4179 | -7/Waste | Destroyed C-40 Crusher 4179 | -7/Waste | Spotted C-40 Crusher 4185 | -7/Waste | Destroyed C-40 Crusher 4192 | -7/Waste | Destroyed C-40 Crusher 4242 | -7/Waste | Spotted C-40 Crusher 4256 | -7/Waste | Destroyed C-40 Crusher 4276 | -7/Waste | Spotted C-40 Crusher 4314 | -7/Waste | Destroyed C-40 Crusher 4378 | -7/Waste | Discovered new exit (range 13) 4426 | -7/Waste | Warlord forces began an assault 4882 | -7/Waste | Entered Factory 4882 | -7/Factory | Accompanied by 19 allies 5031 | -7/Factory | Garrison activated, responded to threat 5070 | -7/Factory | Fabricated Tri-rail Accelerator? 5084 | -7/Factory | Local fabrication network quarantined 5282 | -7/Factory | First assault squad dispatched 5324 | -7/Factory | Assembled infested ambush trap array 5498 | -7/Factory | Build established: Gunner 5555 | -7/Factory | Identified exit to Lower Caves 6029 | -7/Factory | Entered Storage 6029 | -7/Storage | Accompanied by 1 ally 6429 | -7/Storage | First assault squad dispatched 6499 | -7/Storage | Discovered new exit (range 16) 6517 | -7/Storage | Entered Factory 6517 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6923 | -6/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 7013 | -6/Factory | Fabricated Imp. Carbon-fiber Leg? 7064 | -6/Factory | Lost 3 parts (1p2u) 7168 | -6/Factory | Fabricated Imp. Carbon-fiber Leg? 7917 | -6/Factory | First assault squad dispatched 7941 | -6/Factory | Build established: Scavenger-Gunner 8004 | -6/Factory | Lost 3 parts (3w) 8340 | -6/Factory | Lost 6 parts (3n3w) 8421 | -6/Factory | Lost 3 parts (1n2w) 8441 | -6/Factory | Discovered new exit (range 9) 8453 | -6/Factory | Entered another Factory area 8453 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8515 | -5/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 8817 | -5/Factory | Repaired Tri-rail Accelerator? 9053 | -5/Factory | First assault squad dispatched 9055 | -5/Factory | Lost 3 parts (1p2n) 9062 | -5/Factory | Destroyed 7 combat bots 9217 | -5/Factory | Lost 6 parts (2n1u3w) 9297 | -5/Factory | Garrison activated, responded to threat 9328 | -5/Factory | Lost 7 parts (1p4n2w) 9491 | -5/Factory | Core integrity fell below 50% 9505 | -5/Factory | Core integrity fell below 20% 9532 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09491_ U-05 Engineer lays Concrete. 09491_ K-01 Serf collects debris. 09491_ Acquired 88 matter. 09491_ Gauss Rifle destroyed. 09491_ Flexi-carbon Leg destroyed. 09493_ Penetrated by Slug. 09493_ Dropped Lrg. Storage Unit. 09493_ Dropped Med. Storage Unit. 09495_ Acquired Antigrav System. 09496_ Penetrated by Slug. 09497_ 8CE,6IDXERE KWGBUADA850 09497_ K-01 Serf collects debris. 09498_ Antigrav System destroyed. 09499_ Slug penetrates Wall. 09514_ PMN%SZI,=QRQ:NU5C79OJW SRA/SF, 09514_ Assembly Bed disabled. 09521_ P-70 Sage heat damages Antigrav System. 09522_ P-70 Sage destroyed. 09524_ Mic. Fission Core destroyed. 09527_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? #?? | | ?????????????????????????????????######### #?? | | ???????????????????????????????? #?? | | ????????????????????????????????? #?? | | ????????????????????????????????? #?? | | ????????????????????????????????? ### | | ?????????????????????????????????? ] | | ??????????????##################??# | | ?????????????? #??# | | ??????????????? """#??# ""% [* =%" | | ?????????????????""" ! """#??# """ [*% %% | | ?????????????????"""" R"#??# ""% ** %!=% | | ?????????????????"""" @ """#??# =%% | | ???????????????"""" "" #??# =[ * | | ?????????????# p g #??# #[! ! | | ?????????????##+##############+#### #!%%[! | | ??????????????? ##!!=! | | ??????????????? ##!* | | ??????????????? ## | | ???????????????? ## | | ???????????????? ^ ## % | | ?????????????????#####+######+############ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# ## | | ??????????????????????????????????????????#" # | | ??????????????????????????????????????????## # | | ????????????????????????????????????????#### # | | ??????????????????????????????????????### # # | | ?????????????????????????????????????## # # # | | ?????????????????????????????########## # # + | | ?????????????????????????????# ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tri-rail Accelerator | x1 | -7/Factory | Preloaded Imp. Carbon-fiber Leg | x2 | -6/Factory Imp. Carbon-fiber Leg | x2 | -6/Factory Imp. Carbon-fiber Leg | x2 | -6/Factory Imp. Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed UltimateMobileShockpuncher Manual? 0 Play Time 03:40:12 Cumulative 19.6 hours Start 2020.01.02 @ 09:35:41 End 2020.01.04 @ 10:44:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dee48c4e-7514-484e-bc6c-b392a645858e