Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 12:52:02 Player: ToBeDefined Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (4205) 4205 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 8117 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 0/700 Matter 96/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (108) Backup Plating I Backup Plating III Proton Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Medium Reactive Plating Improved Field Recycling Unit > --- WEAPON ----------- Gatling Laser Advanced Variable Charge Gun Heavy Ion Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Deuterium Engine Huge Storage Unit High-capacity Matter Pod Compact Matter Pod Backup Plating I Backup Plating III Hardened Light Armor Plating Insulated Plating Insulated Plating Heavy Laser Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Minigun Gauss Rifle Proton Missile Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Hackware System Shield Protection Insulated Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . . 1 . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 117 | 7 13 5 28 . 43 16 5 Power 15 | 1 4 . 3 . 5 2 . Engine 10 | 1 4 . 1 . 3 1 . Core 5 | . . . 2 . 2 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 1 . 11 . 10 1 . Treads 20 | 2 1 . 11 . 6 . . Leg 5 | . . . . . 4 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 37 | 2 4 2 3 . 20 6 . Device 8 | 1 . . 1 . 5 1 . Storage 8 | 1 1 1 1 . 4 . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 20 | . 3 1 1 . 10 5 . Artifact . | . . . . . . . . Weapon 40 | 2 4 3 11 . 8 7 5 Energy Gun 8 | . 2 . 2 . 2 1 1 Energy Cannon 5 | . . . . . . 2 3 Ballistic Gun 15 | 2 . 3 8 . 1 . 1 Ballistic Cannon 6 | . 1 . . . 3 2 . Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . 1 . 1 . 3 . 2 Corrupted Parts 1 | . . . . . 1 . . System Corruption 7 | . . . . . 7 . . Parts Lost 39 | . 3 1 4 . 20 2 9 Power 3 | . 1 . 1 . 1 . . Propulsion 11 | . . . . . 7 1 3 Utility 14 | . 1 1 . . 9 1 2 Weapon 11 | . 1 . 3 . 3 . 4 Highest Loss Streak 9 | . 3 1 1 . 8 1 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 16 | 6 12 14 14 20 18 19 15 Power 1 | 1 3 2 1 1 . 2 1 Propulsion 1 | 3 4 1 . 2 2 . . Utility 5 | . 1 6 6 6 3 6 6 Weapon 7 | 1 3 4 5 11 11 9 7 Tool/Special . | . . . . . . . . Unused Backups 76 | 3 10 8 23 2 14 9 7 Power 12 | . 2 2 4 . 1 1 2 Propulsion 9 | 3 3 3 . . . . . Utility 21 | . 1 2 13 1 3 1 . Weapon 34 | . 4 1 6 1 10 7 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 99 100 87 88 92 98 71 Engine 6 | . 13 14 4 . 6 5 5 Core 3 | . . . 6 11 1 1 . Treads 26 | . 27 28 32 33 19 17 10 Leg 2 | . . . . . 6 10 9 Device 8 | . 7 . 10 11 9 10 10 Storage 11 | . 14 14 11 11 14 7 6 Protection 9 | . 6 13 . . 18 19 8 Energy Gun 2 | . 4 . 2 . 1 2 6 Ballistic Gun 15 | . 20 28 18 22 6 . . Ballistic Cannon 3 | . 2 . . . 5 12 . Peak Build Rating 53 | 9 14 10 31 32 40 49 53 Average Rating 25 | 6 10 9 22 31 33 42 33 On Entrance 21 | . 9 9 10 31 31 30 49 Avg Prop Armor Cover (%) 5 | . . . 7 . 6 5 6 Naked Turns 18 | . . . . . . . 18 Heaviest Build 144 | 14 32 32 55 55 144 119 114 Greatest Support 66 | 40 40 40 66 66 66 62 42 Greatest Overweight (x) 23 | . 1 . . . 7 2 23 Average Overweight (x) . | . . . . . . 1 3 Largest Inventory Capacity 25 | 8 15 15 20 20 25 20 20 Average Capacity 17 | 7 14 15 15 20 20 20 16 Most Carried 20 | 8 15 15 20 20 20 20 20 Average Carried 16 | 6 12 14 14 19 18 19 14 Final Capacity 20 | 8 15 15 20 20 20 20 5 Final Carried 20 | 8 15 15 20 20 20 20 5 Scrap Suit Usage (%) 41 | . . . 91 100 17 . . Parts Cannibalized 15 | . . . 14 . 1 . . Class Distribution -------------------- 62% | Mutant 27% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 4755 | 337 468 509 1334 208 1485 414 . Remotely 265 | . . . . . 265 . . Salvage Created 4929 | 216 686 248 1800 245 1163 269 302 Parts 320 | 17 39 21 124 21 78 18 2 Haulers Intercepted 11 | . 2 . 4 . 5 . . Recyclers Shooed 4 | . . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 119 | . 17 11 40 9 31 10 1 Melee 4 | . . . . . 2 2 . Guns 75 | . 7 11 38 9 9 1 . Cannons 25 | . 7 . . . 10 7 1 AOE 15 | . 3 . 2 . 10 . . Classes Destroyed 16 | 3 6 1 1 . 3 1 1 Worker 9 | 2 . . 2 . 4 1 . Builder 8 | . 1 . 2 . 5 . . Tunneler 5 | 4 . . . . 1 . . Hauler 11 | . 2 . 4 . 5 . . Recycler 4 | 1 1 . . . 2 . . Mechanic 1 | . 1 . . . . . . Watcher 6 | . 1 . 4 . 1 . . Swarmer 42 | . 6 9 10 4 8 5 . Grunt 46 | . 11 . 19 5 11 . . Brawler 3 | . . . 1 . 2 . . Sentry 17 | . . 2 10 . 4 1 . Specialist 4 | . . . . . 4 . . Hunter 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Compactor 1 | . . . . . . . 1 Best Kill Streak 6 | 5 5 3 4 4 6 3 1 Combat Bots Only 5 | . 4 3 4 4 5 3 1 Max Kills in Single Turn 4 | 1 2 1 2 2 4 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 2 . 1 . 4 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 745 | . 83 65 167 26 267 119 18 Missed 194 | . 28 20 48 7 59 32 . Hits 551 | . 55 45 119 19 208 87 18 Melee 20 | . . . . . 2 . 18 Projectile 531 | . 55 45 119 19 206 87 . Critical Strikes 21 | . 1 . 2 1 5 2 10 Part Disruptions 1 | . . . . . . 1 . Damage Taken 8831 | . 765 505 1729 193 3890 905 844 Core 1570 | . 76 32 225 40 466 68 663 Absorbed by Shields 200 | . . . . . 200 . . Redirected to Shielding 37 | . . . . . 37 . . Ignored by Resistances 239 | . . . . . . 239 . Regen/Repaired (Parts) 557 | . 176 . 250 . 8 123 . Core Remaining (%) 51 | 100 . 56 . 33 15 . . Volleys Fired 432 | 21 58 31 131 16 139 30 6 Largest 3 | 1 2 2 2 2 2 3 3 Hottest 225 | 20 90 40 90 50 100 210 225 Shots Fired 788 | 21 116 62 261 32 203 78 15 Gun 582 | 21 81 62 261 32 115 3 7 Cannon 198 | . 33 . . . 82 75 8 Launcher 8 | . 2 . . . 6 . . Special . | . . . . . . . . Kinetic 641 | 21 92 62 207 32 176 51 . Thermal 58 | . . . 16 . . 27 15 Explosive 8 | . 2 . . . 6 . . Electromagnetic 81 | . 22 . 38 . 21 . . Robot Hit Streak 18 | 4 18 10 17 7 15 7 10 Robot Miss Streak 17 | 1 8 9 6 17 7 10 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 10 | . 1 2 3 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 542 | 15 70 38 184 19 153 50 13 Core Hits 273 | 8 41 17 85 15 77 25 5 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Critical Strikes 14 | . 2 . 3 . 9 . . Burn 2 | . . . 2 . . . . Destroy 3 | . 1 . 1 . 1 . . Blast 7 | . 1 . . . 6 . . Sever 2 | . . . . . 2 . . Melee Attacks 42 | . . . 11 . 24 7 . Impact 11 | . . . 11 . . . . Slashing 25 | . . . . . 24 1 . Piercing 6 | . . . . . . 6 . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12505 | 192 1246 395 2992 402 5546 1295 437 Guns 6285 | 192 541 395 2917 402 1555 41 242 Cannons 4163 | . 453 . . . 2481 1067 162 Explosions 1415 | . 252 . 75 . 1045 43 . Melee 594 | . . . . . 450 144 . Ramming 48 | . . . . . 15 . 33 Kinetic 8318 | 192 703 395 2179 402 3830 617 . Thermal 1383 | . 95 . 236 . 157 491 404 Explosive 1003 | . 115 . . . 888 . . Electromagnetic 1159 | . 333 . 577 . 206 43 . Impact . | . . . . . . . . Slashing 450 | . . . . . 450 . . Piercing 144 | . . . . . . 144 . Highest Corruption 15 | . . . 5 5 15 3 3 Average Corruption 6 | . . . 5 5 10 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 114 | . . . 20 32 45 16 1 Message Errors 23 | . . . 3 4 11 5 . Matter Fused 28 | . . . 6 8 9 5 . Heat Flow Errors 10 | . . . 2 3 3 2 . Energy Discharges 18 | . . . 3 6 7 2 . Parts Rejected 2 | . . . . 1 1 . . Parts Fused 3 | . . . 1 1 . 1 . Data Loss (minor) 19 | . . . 2 7 8 1 1 Data Loss (major) 4 | . . . . 1 3 . . Misfires 3 | . . . 2 . 1 . . Alerts 3 | . . . 1 1 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 312 | . . . . . 271 41 . Projectiles 193 | . . . . . 170 23 . Explosions 55 | . . . . . 55 . . Melee 64 | . . . . . 46 18 . Knockbacks 17 | . 4 . . . 5 8 . Impact . | . . . . . . . . Kinetic 13 | . 2 . . . 3 8 . Secondary 4 | . 2 . . . 2 . . Self-Inflicted Damage 386 | . 99 . 72 . 158 43 14 Shots 9 | . 3 . 2 . 3 1 . Rammed 15 | . . . . . . . 15 Targets Rammed 19 | . . . . . 4 . 15 Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 417 | . 157 12 228 213 417 372 174 Average Temperature 110 | . 47 5 49 59 160 133 77 Received Heat Transfer 1664 | . 360 72 513 69 650 . . Effects 12 | . . . . . 9 3 . Shutdowns 3 | . . . . . 3 . . Interference 6 | . . . . . 3 3 . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 2 . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2030 | . 100 . 605 . 100 630 595 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 2 | . . . 2 . 2 1 . Low Security (%) 81 | 100 100 100 60 100 71 95 100 Level 1 8 | . . . 17 . 12 4 . Level 2 10 | . . . 22 . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 539 | 10 183 73 510 90 539 236 15 Initial 236 | . . . 7 37 1 236 15 Average 109 | 1 32 18 202 19 151 60 3 Influence Increases 3850 | 35 554 265 1208 210 1207 371 . Destroy 0b10 Robot/C 2360 | . 340 220 800 180 620 200 . Destroy 0b10 Robot/NC 225 | 35 30 . 65 . 90 5 . Destroy Leader 584 | . 66 30 236 30 152 70 . Successful Hack 116 | . 40 . 36 . 11 29 . Disable Machine 210 | . 15 . 15 . 165 15 . Destroy Structure 130 | . 18 . 26 . 79 7 . Lose Combat Pursuer 225 | . 45 15 30 . 90 45 . Influence Decreases 3850 | 35 554 244 1131 302 693 848 43 Entered New Map 392 | . . . 14 61 5 284 28 Time Decay 2604 | 35 374 234 627 241 531 547 15 Lost Part 254 | . 30 10 40 . 157 17 . Purge Threat 600 | . 150 . 450 . . . . Squads Dispatched 19 | . 2 . 5 . 8 4 . Investigation 3 | . 1 . 2 . . . . Extermination 4 | . . . . . . 4 . Reinforcement 8 | . 1 . 3 . 4 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 11 | . 1 . 7 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 28 11 56 9 59 14 3 Peak Tracking Total 7 | . 5 3 5 4 7 3 2 Tactical Retreats 13 | . 3 1 2 . 5 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 5 | . 4 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 14 | . 1 . 1 . 11 1 . Max in Single Turn 7 | . 1 . 1 . 7 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 40 | . 10 1 14 1 7 7 . Terminals 24 | . 7 1 8 . 3 5 . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 . 2 . 1 2 . Recycling Units 5 | . 2 . 2 . 1 . . Scanalyzers 4 | . . . 2 . 2 . . Garrison Access . | . . . . . . . . Total Hacks 108 | . 30 3 42 1 18 14 . Successful 64 | . 21 2 25 1 9 6 . Failed 43 | . 9 1 16 . 9 8 . Catastrophic 9 | . 2 . 4 . 1 2 . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 62 | . 18 3 25 . 8 8 . Fabricators . | . . . . . . . . Repair Stations 22 | . 8 . 6 . 2 6 . Recycling Units 13 | . 4 . 7 . 2 . . Scanalyzers 10 | . . . 4 . 6 . . Garrison Access . | . . . . . . . . Terminal Hacks 35 | . 13 2 14 1 2 3 . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . . . 1 . . . . Alert Level 9 | . 4 . 4 . . 1 . Unreport Threat 4 | . 1 . 3 . . . . Locate Traps 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 3 | . 2 1 . . . . . Reinforcement Status 3 | . 2 . 1 . . . . Recall Investigation 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . Zone Layout 3 | . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 15 | . 5 . 5 . 2 3 . Scan Component 9 | . 3 . 3 . 1 2 . Repair 6 | . 2 . 2 . 1 1 . Recycling Unit Hacks 8 | . 3 . 4 . 1 . . Process 2 | . 1 . 1 . . . . Report Inventory 4 | . 2 . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 6 | . . . 2 . 4 . . Retrieve Study 6 | . . . 2 . 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 6 1 12 . 5 5 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . 2 . 4 . . Parts Repaired 5 | . 2 . 2 . . 1 . Time 149 | . 52 . 52 . 32 13 . Parts Recycled . | . . . . . . . . Recycled Matter 352 | . 69 . 283 . . . . Retrieved Matter 283 | . . . 283 . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . . 5 Total Damage 85 | . . . . . . . 85 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 1228 | 153 773 . . . 302 . . Sensors 302 | . . . . . 302 . . Terrain 926 | 153 773 . . . . . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 13207 | 267 1510 1522 4212 1188 2560 1836 112 Spaces Moved 5933 | 129 720 869 1970 738 843 645 19 Core 5 | 3 . . . . . . 2 Treads 5616 | 126 720 869 1970 738 611 565 17 Legs 312 | . . . . . 232 80 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 221 212 Average Speed 173 | 157 160 160 157 145 201 251 332 Slowest Speed 1200 | 160 240 160 160 145 720 272 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 13 | . . . 5 . 8 . . Cave-ins Triggered 4 | . . . 1 . 3 . . Exploration Rate (%) 60 | 4 93 99 98 99 62 13 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 4 | . . 2 . 2 . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 21 | . . . 9 . 11 1 . Terrain Destroyed 149 | . 18 . 18 . 109 4 . Melee 21 | . . . 9 . 11 1 . Projectile 32 | . . . . . 29 3 . AOE 96 | . 18 . 9 . 69 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 8010 | 171 967 952 2818 827 1434 788 53 Wait 1056 | . 129 18 550 63 251 43 2 Move 5925 | 128 719 868 1968 737 841 645 19 Hop . | . . . . . . . . Pick Up 174 | 12 20 13 57 5 47 19 1 Fast Attach 28 | 6 6 . 2 1 9 2 2 Attach 51 | 1 3 1 6 . 32 4 4 Detach 10 | . . . . . 10 . . Swap 125 | . 18 5 42 . 39 19 2 Drop 146 | 3 14 16 50 5 37 19 2 Fire 432 | 21 58 31 131 16 139 30 6 Melee 42 | . . . 11 . 24 7 . Ram 15 | . . . . . . . 15 Kick 4 | . . . . . 4 . . Crush . | . . . . . . . . Escape Stasis 2 | . . . 1 . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 268 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 3) 564 | -10/Materials | Discovered new exit (range 12) 629 | -10/Materials | Discovered new exit (range 6) 693 | -10/Materials | Discovered new exit (range 13) 1248 | -10/Materials | Lost 3 parts (1p1u1w) 1561 | -10/Materials | Discovered new exit (range 10) 1607 | -10/Materials | Repaired Lgt. Treads 1635 | -10/Materials | Repaired Lgt. Treads 1732 | -10/Materials | Discovered new exit (range 12) 1778 | -10/Materials | Entered Mines 1782 | -10/Mines | Learned location of Recycling (-8) 2070 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2074 | -10/Mines | Found Scrap Suit 2326 | -10/Mines | Learned 8 Materials zone layouts 2473 | -10/Mines | Discovered new exit (range 5) 2830 | -10/Mines | Discovered new exit (range 13) 2907 | -10/Mines | Discovered new exit (range 8) 3006 | -10/Mines | Build established: Scavenger-Mutant 3300 | -10/Mines | Entered Materials 3300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3301 | -9/Materials | Identified exit to Materials 3309 | -9/Materials | Identified exit to Mines 3609 | -9/Materials | Build established: Mutant 4513 | -9/Materials | Discovered exit to Materials (range 12) 4842 | -9/Materials | Build established: Scavenger-Mutant 6381 | -9/Materials | Central database locked down 6474 | -9/Materials | Repaired Lgt. Treads 6501 | -9/Materials | Repaired Lgt. Treads 6775 | -9/Materials | Crushed by falling debris 6946 | -9/Materials | Core integrity fell below 50% 7088 | -9/Materials | Discovered exit to Materials (range 6) 7333 | -9/Materials | Build established: Mutant 7512 | -9/Materials | Entered Mines 7518 | -9/Mines | Found the Drone Emporium 7527 | -9/Mines | Found Prototype Device 7644 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7658 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 7749 | -9/Mines | Learned location of Storage (-8) 7837 | -9/Mines | Discovered exit to Materials (range 15) 8156 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8156 | -9/Mines | Discovered new exit (range 5) 8464 | -9/Mines | Discovered exit to Materials (range 6) 8700 | -9/Mines | Entered Materials 8700 | -8/Materials | Evolved 2 slots: Utility x2 8990 | -8/Materials | Discovered new exit (range 9) 9911 | -8/Materials | Crushed by falling debris 9931 | -8/Materials | Crushed by falling debris 9931 | -8/Materials | Core integrity fell below 50% 9934 | -8/Materials | Crushed by falling debris 9965 | -8/Materials | Lost 8 parts (1p1n5u1w) 10076 | -8/Materials | Lost 5 parts (3n2u) 10456 | -8/Materials | Garrison activated, responded to threat 10858 | -8/Materials | System corruption reached 10% 10864 | -8/Materials | Core integrity fell below 20% 10887 | -8/Materials | Lost 3 parts (1n1u1w) 11100 | -8/Materials | First assault squad dispatched 11179 | -8/Materials | Discovered new exit (range 13) 11190 | -8/Materials | Build established: Scavenger-Mutant 11260 | -8/Materials | Entered Factory 11260 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11287 | -7/Factory | Discovered new exit (range 11) 11414 | -7/Factory | Identified exit to DSF 11553 | -7/Factory | Build established: Scavenger-Tank 12644 | -7/Factory | Build established: Tank 13070 | -7/Factory | Repaired Lgt. Treads 13096 | -7/Factory | Sucked down chute 13096 | -7/Factory | Entered Waste 13097 | -7/Waste | Met a frightened Derelict 13140 | -7/Waste | Spotted C-40 Crusher 13157 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13161 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13163 | -7/Waste | Spotted C-40 Crusher 13164 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13167 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13168 | -7/Waste | Spotted C-40 Crusher 13170 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13171 | -7/Waste | Destroyed C-40 Crusher 13187 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13190 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13197 | -7/Waste | Core integrity fell below 50% 13206 | -7/Waste | Core integrity fell below 20% 13208 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 13170_ Hvy. Ion Cannon crushed. 13171_ C-40 Crusher destroyed. 13179_ Acquired Hcp. Storage Unit. 13185_ Hvy. Laser crushed. 13185_ Imp. Cooling System crushed. 13185_ Nuclear Core crushed. 13187_ Huge Storage Unit crushed. 13187_ Hvy. Ion Cannon crushed. 13187_ Rnf. Deuterium Engine crushed. 13190_ Hvy. Ion Cannon crushed. 13190_ Hcp. Storage Unit crushed. 13192_ Antimatter Reactor crushed. 13193_ Hcp. Storage Unit crushed. 13193_ Slammed into C-40 Crusher. 13193_ Hvy. Ion Cannon crushed. 13194_ Slammed into C-40 Crusher. 13200_ Destabilizing: Core damaged (-7). 13201_ Slammed into C-40 Crusher. 13205_ Destabilizing: Core damaged (-21). 13206_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? ????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? #?????????????? | | ?????????????############???? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# [*%#??? #?????????????? | | ?????????????# !!!#### ######## ?????? | | ?????????????# [=!CC ?????? | | ?????????????# !@CC ????? | | ?????????????# [CC ????? | | ?????????????# CC ????? | | ?????????????# #### #######???????? | | ?????????????# #???? #?????????????? | | ?????????????# * #????? #?????????????? | | ?????????????############?????? #?????????????? | | ????????????????????????????????#?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 404 Matter Capacity 650 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 35% | -10/Materials Lgt. Treads | 38% | -10/Materials Lgt. Treads | 50% | -9/Materials Lgt. Treads | 50% | -9/Materials Lgt. Treads | 12% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Katana | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Use The Force Challenges ------------ None Game ------ Seed BottomlessQuantumHumpback Manual? 0 Play Time 02:46:13 Cumulative 31.5 hours Start 2026.03.15 @ 09:57:32 End 2026.03.15 @ 12:52:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c54f4262-e725-4fb0-851f-a417bf7df1ed