Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 13:56:13 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1560) 1560 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5005 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 498/550 Matter 247/300 Energy 265/265 System Corruption 0% Temperature Hot (212) Movement Treading (232) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Medium Reactive Plating > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Assault Cannon > --- INVENTORY (15) --- Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC Targeting Computer Light Armor Plating Medium Armor Plating Light Assault Rifle Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Kinecellerator Medium Reactive Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Modified TNC Targeting Computer Light Armor Plating Medium Armor Plating Light Assault Rifle Rocket Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Kinecellerator Storage Large Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 44 | . 5 4 18 2 1 6 8 Power 6 | . 1 1 2 . . 2 . Engine 4 | . 1 . 2 . . 1 . Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 16 | . 1 2 8 1 . 1 3 Treads 13 | . . . 8 1 . 1 3 Leg 3 | . 1 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | . 1 . 1 . 1 . 3 Device 1 | . . . . . . . 1 Storage 2 | . . . 1 . 1 . . Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 16 | . 2 1 7 1 . 3 2 Energy Gun 2 | . . . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | . 1 1 5 1 . 3 1 Ballistic Cannon 2 | . 1 . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 3 | . . . 1 . . 1 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 2 | . . . 1 . . 1 . Highest Loss Streak 1 | . . . 1 . . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 100 99 99 Engine 7 | . 14 2 6 11 11 2 9 Core 3 | . . 11 4 . . 8 . Treads 17 | . . . 19 22 22 22 18 Leg 4 | . 28 28 2 . . . . Device 1 | . . . . . . . 8 Storage 11 | . 14 14 11 11 11 11 9 Processor 10 | . 11 14 11 11 11 11 9 Protection 1 | . . . . . . . 9 Ballistic Gun 37 | . 23 19 42 44 44 43 27 Ballistic Cannon 2 | . 5 8 . . . . 8 Naked Turns . | . . . . . . . . Heaviest Build 64 | 10 12 14 35 35 35 38 64 Greatest Support 45 | 20 20 20 43 43 43 43 45 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 Average Capacity 13 | . 8 8 12 15 15 15 15 Most Carried 15 | . 8 8 15 15 15 15 15 Average Carried 12 | . 6 7 11 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 6 8 7 15 15 15 15 15 Class Distribution -------------------- 41% | Scavenger-Gunner 32% | Scavenger-Skirmisher 15% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1526 | 184 104 121 525 119 . 158 315 Remotely . | . . . . . . . . Salvage Created 1949 | . 186 150 834 97 . 314 368 Parts 121 | . 16 5 57 4 . 22 17 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 50 | . 7 4 19 7 . 7 6 Guns 42 | . 5 1 19 7 . 7 3 Cannons 8 | . 2 3 . . . . 3 Classes Destroyed 13 | . 3 . 5 1 . 2 2 Worker 1 | . . . 1 . . . . Tunneler 4 | . . . 1 2 . 1 . Hauler 2 | . . . 1 . . . 1 Recycler 2 | . . . 1 . . 1 . Mechanic 1 | . . . . . . . 1 Watcher 4 | . 2 . 1 . . . 1 Swarmer 12 | . 3 . 6 . . 3 . Grunt 23 | . 4 4 10 . . 2 3 Brawler 1 | . . . . . . 1 . Sentry 4 | . . . 3 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . 1 . Assembled 7 | . . . . 7 . . . Best Kill Streak 6 | . 5 2 5 6 . 4 4 Combat Bots Only 6 | . 3 2 4 6 . 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2112 | . 280 241 402 196 . 406 587 Core 323 | . 79 47 80 35 . 30 52 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 49 . . . 63 . Volleys Fired 148 | . 36 16 41 11 . 18 26 Largest 4 | . 2 2 4 4 . 4 4 Hottest 107 | . 55 55 100 86 . 86 107 Shots Fired 477 | . 72 32 163 44 . 70 96 Gun 425 | . 57 17 163 44 . 70 74 Cannon 52 | . 15 15 . . . . 22 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 469 | . 72 32 155 44 . 70 96 Thermal 8 | . . . 8 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 6 9 14 3 . 5 11 Robot Miss Streak 6 | . 4 2 4 3 . 2 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 1 . . 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 . Shots Hit Robots 288 | . 44 22 97 20 . 42 63 Core Hits 135 | . 20 10 45 13 . 22 25 Critical Kills 3 | . . . 3 . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 8 | . 1 1 3 . . 1 2 Destroy 6 | . . . 3 . . 1 2 Blast 2 | . 1 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3415 | . 445 268 1009 293 . 487 913 Guns 2634 | . 275 99 1008 271 . 463 518 Cannons 734 | . 170 169 . . . . 395 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 47 | . . . 1 22 . 24 . Kinetic 3325 | . 445 268 965 271 . 463 913 Thermal 43 | . . . 43 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . 1 4 . . . . 2 Impact . | . . . . . . . . Kinetic 7 | . 1 4 . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 7 | . . . 1 2 . 4 . Targets Rammed 10 | . . . 1 4 . 5 . Kicked . | . . . . . . . . Crushed 3 | . . . . 2 . 1 . Highest Temperature 386 | . 40 91 102 84 . 255 386 Average Temperature 73 | . 12 46 35 42 . 109 134 Received Heat Transfer 635 | . 123 141 180 20 . 126 45 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . 100 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 329 | . 329 164 316 14 . 150 187 Initial 63 | . . 49 63 4 . . 58 Average 83 | . 105 125 171 6 . 44 47 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 89 | . 88 100 64 100 . 100 100 Level 1 10 | . 11 . 35 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . 3 . . . 5 Investigation 4 | . 1 . 3 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . . . . . 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . . . 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 18 4 26 8 . 7 15 Peak Tracking Total 4 | . 4 2 3 4 . 3 4 Tactical Retreats 3 | . 1 . . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 9 | . 1 . 5 1 1 . 1 Terminals 4 | . . . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 2 . 18 1 1 . 2 Successful 20 | . 2 . 14 1 1 . 2 Failed 4 | . . . 4 . . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 6 | . 1 . 3 . 1 . 1 Terminals 10 | . . . 8 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 4 1 1 . 2 Open Door 1 | . . . . 1 . . . Unreport Threat 3 | . . . 2 . . . 1 Locate Traps 3 | . . . 2 . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Report Inventory 2 | . 1 . 1 . . . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Reject 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 4 . . . . Full Trace Events 3 | . . . 3 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 46 | . . . . 46 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . 1 . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4378 | . 424 255 1070 781 408 741 699 Spaces Moved 2263 | 1 244 167 539 456 254 411 191 Core . | . . . . . . . . Treads 1786 | . . . 474 456 254 411 191 Legs 477 | 1 244 167 65 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 160 160 160 232 Average Speed 157 | 120 120 120 155 160 160 160 233 Slowest Speed 240 | 120 120 120 160 160 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 2 51 50 54 86 60 82 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . . 4 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2796 | . 316 194 693 487 257 458 391 Wait 267 | . 24 3 61 6 . 13 160 Move 2256 | . 243 166 538 455 253 410 191 Hop . | . . . . . . . . Pick Up 28 | . 3 1 17 4 1 1 1 Fast Attach 10 | . 2 1 3 . . 2 2 Attach 5 | . . . 2 . . 1 2 Detach 3 | . . . 2 . . . 1 Swap 29 | . 3 3 13 2 1 3 4 Drop 40 | . 5 4 15 5 2 5 4 Fire 148 | . 36 16 41 11 . 18 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . . 1 4 . 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 7) 130 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 423 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Entered Mines 566 | -10/Mines | Core integrity fell below 50% 615 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 665 | -10/Mines | Discovered exit to Materials (range 12) 680 | -10/Mines | Entered Materials 680 | -9/Materials | Evolved 2 slots: Weapon x2 985 | -9/Materials | Build established: Gunner 1427 | -9/Materials | Discovered new exit (range 3) 1430 | -9/Materials | Identified exit to Materials 1455 | -9/Materials | Build established: Scavenger-Gunner 1599 | -9/Materials | Discovered exit to Materials (range 9) 1676 | -9/Materials | Discovered new exit (range 16) 1748 | -9/Materials | Identified exit to Mines 1750 | -9/Materials | Entered Mines 1818 | -9/Mines | Learned location of Recycling (-8) 1830 | -9/Mines | Learned Materials terminal intel 1903 | -9/Mines | Learned location of Storage (-8) 1952 | -9/Mines | Discovered exit to Materials (range 9) 2071 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2241 | -9/Mines | Discovered exit to Materials (range 6) 2244 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2249 | -9/Mines | Identified exit to Zion 2313 | -9/Mines | Assembled infested the area 2524 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2524 | -9/Mines | Discovered new exit (range 5) 2529 | -9/Mines | Identified exit to Exiles 2531 | -9/Mines | Entered Exiles 2570 | -9/Exiles | Met 8R-AWN 2599 | -9/Exiles | Met EX-HEX 2643 | -9/Exiles | Met EX-BIN 2664 | -9/Exiles | Aligned with FarCom system 2666 | -9/Exiles | Given EX-Vault access code 2703 | -9/Exiles | Opened EX-Vault 2721 | -9/Exiles | Found Modified TNC 2755 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2802 | -9/Exiles | Met EX-DEC 2855 | -9/Exiles | Discovered new exit (range 14) 2938 | -9/Exiles | Identified exit to Mines 2939 | -9/Exiles | Left Exiles lab with Modified TNC 2939 | -9/Exiles | Entered Mines 3246 | -8/Mines | Build established: Scavenger-Skirmisher 3665 | -8/Mines | Discovered exit to Materials (range 11) 3680 | -8/Mines | Entered Materials 3680 | -8/Materials | Evolved 2 slots: Utility x2 3681 | -8/Materials | Loaded intel: 12 terminal locations 3682 | -8/Materials | Discovered new exit (range 7) 3699 | -8/Materials | Identified exit to Storage 4379 | -8/Materials | Self-destructed Last Messages --------------- 04113_ K-01 Serf collects debris. 04159_ K-01 Serf cleans the Electrolysis Chamber. 04163_ K-01 Serf collects debris. 04169_ K-01 Serf cleans the Electrolysis Chamber. 04310_ M-28 Smith destroyed. 04311_ Acquired 10 matter. 04339_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04339_ K-01 Serf collects debris. 04352_ H-61 Shepherd calls for reinforcements. 04352_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04353_ K-01 Serf collects debris. 04359_ Kinecellerator destroyed. 04365_ Overheating: System interference. 04365_ Assault Cannon temporarily disabled. 04365_ Hvy. Assault Rifle temporarily disabled. 04365_ Hvy. Assault Rifle blasted off. 04366_ Slug penetrates Wall. 04371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????##?? | | ??????????###########?"T"??????? !#?? | | ???????????#= #?????????? !#?? | | ???????????# """ #????????? !#?? | | ???????????# """ #???????? !??? | | ???????????# """ #??????? !????? | | ???????????# =] #??????# ##????? | | ???????????#[]!!= " ####### % #????? | | ???????????# %!%! " #; %% H #????? | | ???????????# *]]"" ## %[@ %;#???? | | ???????????# ; ##; %#????? | | ???????????####+######xx########????? | | ????????????# % %^^ + #????? | | ????????????# # """#????? | | ????????????# ^ ^ # """#????? | | ????????????# ^ # """#????? | | ????????????## # #????? | | ?????????????# %g !# #????? | | ?????????????#=! ########????? | | ?????????????#%= #???????????? | | ???????????###w ######+##???????????? | | ???????????# #? ???????????? | | ######### g # """ """?????????? | | T % # """ """ "???????? | | T # """ """ ""??????? | | ######### = # ??????? | | ???????????# ! # ????????? | | ???????????#### ############????????? | | ??????????????# #???# #??????????? | | ??????????????# #???# "" #??????????? | | ??????????????# #???# T" #??????????? | | ??????????????# #???# "" #??????????? | | ??????????????# #???# #??????????? | | ??????????????# #???# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalGhostPod Manual? 0 Play Time 00:27:21 Cumulative 105.5 hours Start 2022.04.24 @ 13:32:03 End 2022.04.24 @ 13:56:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54cff8c1-f18f-4ea5-978b-b28fdd33e25e