Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 19:55:22 Player: netctrl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (2728) 2728 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1784) 1784 TOTAL SCORE: 9452 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 1004 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 385/385 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Lower Caves Parts ------- > --- POWER (4) -------- Light Nuclear Core Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Large Storage Unit Weapon Shielding Experimental Thermal Shield > --- WEAPON (3) ------- Autogun > --- INVENTORY (10) --- Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Target Analyzer Experimental Thermal Shield > --- WEAPON ----------- Arc Projector Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Weapon Shielding Particle Gun Heavy Laser Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Weapon Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . . Power 3 | . . 1 . 1 . . . . 1 . . . Propulsion 3 | . . 1 . . 1 . . . 1 . . . Utility 1 | . . . . 1 . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 101 | 4 7 26 2 20 5 2 . . 3 24 . 8 Power 21 | 1 . 5 . 2 2 1 . . 1 7 . 2 Engine 12 | 1 . 5 . 2 1 . . . 1 2 . . Core 8 | . . . . . 1 1 . . . 4 . 2 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 24 | 2 . 5 . 7 1 . . . 2 6 . 1 Treads 3 | . . . . 3 . . . . . . . . Leg 21 | 2 . 5 . 4 1 . . . 2 6 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 14 | 1 2 2 . 3 . . . . . 4 . 2 Device 7 | . . 1 . 1 . . . . . 4 . 1 Storage 2 | 1 1 . . . . . . . . . . . Processor 4 | . 1 1 . 2 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 42 | . 5 14 2 8 2 1 . . . 7 . 3 Energy Gun 23 | . 4 6 1 5 1 . . . . 5 . 1 Energy Cannon 2 | . . . . . 1 . . . . . . 1 Ballistic Gun 5 | . 1 1 . . . . . . . 2 . 1 Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 7 | . . 4 1 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . 3 . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 . . Parts Lost 43 | . 1 4 4 7 . 1 . . . 12 . 14 Power 13 | . . 1 . 3 . . . . . 5 . 4 Propulsion 13 | . . 3 2 1 . . . . . 3 . 4 Utility 1 | . . . . . . . . . . . . 1 Weapon 16 | . 1 . 2 3 . 1 . . . 4 . 5 Highest Loss Streak 7 | . 1 3 3 2 . 1 . . . 4 . 7 Average Slot Usage (%) 92 | . 89 95 89 81 92 100 100 100 96 95 86 74 Engine 12 | . 14 19 22 13 14 10 7 7 9 10 6 3 Core 7 | . . . . . 1 11 15 15 13 11 13 13 Reactor 1 | . . . . . . . . . . 2 6 6 Treads 2 | . . . . 16 . . . . . . . . Leg 26 | . 28 32 26 7 30 30 30 30 33 31 20 15 Device 2 | . . . . 7 . . . . . 5 6 5 Storage 8 | . 14 11 11 9 7 7 7 7 6 6 6 6 Processor 10 | . 6 10 11 10 15 15 15 15 13 6 6 4 Energy Gun 9 | . 22 9 6 5 14 11 7 7 6 6 13 8 Energy Cannon 3 | . . . . . 6 7 7 7 6 2 . 4 Ballistic Gun 2 | . 2 3 7 . . . . . . 7 6 3 Launcher 3 | . . 6 4 5 . 3 7 7 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 9 27 38 36 42 51 51 50 50 60 71 63 69 Greatest Support 98 | 20 20 30 30 66 80 80 80 80 95 98 45 45 Greatest Overweight (x) 11 | 1 1 3 3 11 . . . . . 1 1 4 Average Overweight (x) . | . . . 1 . . . . . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 5 10 10 10 10 10 10 10 10 10 8 8 Average Carried 7 | 2 2 7 8 5 7 9 9 10 9 7 6 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 4 9 9 9 10 9 10 10 10 6 8 1 Class Distribution -------------------- 30% | Mutant 21% | Scavenger-Mutant 18% | Gunner 15% | Scavenger-Gunner 12% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Bomber | -6/Proximity Caves Generator-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Matter Collected 2104 | 227 82 429 54 347 180 132 . 49 26 485 . 93 Remotely . | . . . . . . . . . . . . . Salvage Created 2783 | . 277 762 117 566 72 134 . 96 . 474 . 285 Parts 166 | . 11 55 14 39 1 3 . 9 . 21 . 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 7 . 16 . . . 12 Prevented 2 | . . . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Combat Hostiles Destroyed 74 | . 5 15 6 22 1 4 . 4 . 13 . 4 Guns 36 | . 5 8 2 3 1 2 . 1 . 12 . 2 Cannons 9 | . . . . 6 . . . . . 1 . 2 AOE 29 | . . 7 4 13 . 2 . 3 . . . . Classes Destroyed 10 | . 2 5 1 1 . . . 1 . . . . Worker 4 | . . 2 . 2 . . . . . . . . Builder 3 | . . 3 . . . . . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . Recycler 3 | . . 2 . 1 . . . . . . . . Watcher 5 | . 1 1 . 2 1 . . . . . . . Swarmer 31 | . . . 4 11 . 2 . 4 . 10 . . Grunt 29 | . 5 10 . 6 1 1 . . . 3 . 3 Duelist 2 | . . . . 1 . 1 . . . . . . Sentry 12 | . . 5 2 4 . . . . . . . 1 Fireman 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 7 3 8 1 2 . 4 . 4 . 2 Combat Bots Only 7 | . 3 4 3 7 1 2 . 4 . 4 . 2 Max Kills in Single Turn 3 | . 1 3 3 3 1 2 . 2 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 3 3 . 2 . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Damage Taken 6085 | . 400 843 262 1112 16 122 . 126 36 2071 . 1097 Core 1362 | . 50 189 37 209 . . . 18 . 555 . 304 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 80 . 43 62 . . . 97 . . . . Volleys Fired 182 | . 22 34 6 40 4 4 . 7 . 43 . 22 Largest 3 | . 2 2 2 2 3 3 . 3 . 3 . 3 Hottest 224 | . 80 110 68 102 194 194 . 162 . 204 . 224 Shots Fired 396 | . 44 68 10 76 10 12 . 15 . 121 . 40 Gun 288 | . 44 55 6 28 6 7 . 5 . 109 . 28 Cannon 60 | . . . . 23 4 4 . 5 . 12 . 12 Launcher 48 | . . 13 4 25 . 1 . 5 . . . . Special . | . . . . . . . . . . . . . Kinetic 121 | . 8 13 4 23 . . . . . 59 . 14 Thermal 97 | . . 4 . 5 10 11 . 10 . 43 . 14 Explosive 48 | . . 13 4 25 . 1 . 5 . . . . Electromagnetic 130 | . 36 38 2 23 . . . . . 19 . 12 Robot Hit Streak 9 | . 6 9 7 5 2 4 . 1 . 7 . 8 Robot Miss Streak 11 | . 4 3 1 11 2 2 . 3 . 11 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . . . . . . . 5 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . Shots Hit Robots 263 | . 28 58 6 44 4 6 . 3 . 85 . 29 Core Hits 211 | . 15 41 8 59 4 5 . 7 . 61 . 11 Critical Hits 3 | . . . . . . 1 . . . . . 2 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 Melee Attacks 12 | . . 10 . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . 5 . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7846 | . 434 1599 357 2604 95 306 . 415 . 1387 . 649 Guns 3109 | . 390 583 55 236 71 81 . 19 . 1273 . 401 Cannons 830 | . . . . 347 24 24 . 73 . 114 . 248 Explosions 3903 | . 44 1012 302 2021 . 201 . 323 . . . . Melee . | . . . . . . . . . . . . . Ramming 4 | . . 4 . . . . . . . . . . Kinetic 1498 | . 63 159 42 347 . . . . . 740 . 147 Thermal 1599 | . 44 123 . 406 95 105 . 92 . 480 . 254 Explosive 3268 | . . 957 302 1485 . 201 . 323 . . . . Electromagnetic 1477 | . 327 356 13 366 . . . . . 167 . 248 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 . . . . . Average Corruption 1 | . . . . . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 278 | . 11 77 37 121 . 15 . . . 17 . . Projectiles 17 | . . . . . . . . . . 17 . . Explosions 261 | . 11 77 37 121 . 15 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . . 6 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . 6 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 429 | . 14 175 73 139 . . . 28 . . . . Shots 20 | . 1 9 3 6 . . . 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . Kicked 2 | . . 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 922 | . 138 210 71 108 309 454 . 274 5 647 . 922 Average Temperature 151 | . 56 60 28 36 128 169 . 127 5 212 . 260 Received Heat Transfer 1743 | . 216 294 54 324 9 45 . . 18 378 . 405 Effects 79 | . . . . . . 3 . 2 . 42 . 32 Shutdowns 39 | . . . . . . 3 . . . 18 . 18 Energy Bleed 4 | . . . . . . . . . . 2 . 2 Interference 11 | . . . . . . . . 2 . 7 . 2 Matter Decay 7 | . . . . . . . . . . 4 . 3 Short Circuit 3 | . . . . . . . . . . 1 . 2 Damage (minor) 5 | . . . . . . . . . . 5 . . Damage (major) 5 | . . . . . . . . . . 2 . 3 Damage (core) 5 | . . . . . . . . . . 3 . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . 2 . 2 . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 1 . . . 1 . 1 Heat Transferred 2372 | . 50 135 . 337 185 222 . 148 . 851 . 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Peak Influence 1020 | . 184 217 138 805 485 . . . 331 1020 535 . Initial 535 | . . 77 33 53 366 . . . 144 231 535 . Average 312 | . 100 81 91 283 383 . . . 238 742 535 . Maximum Alert Level 3 | . . 1 . 3 2 . . . 1 3 2 . Low Security (%) 52 | 100 100 93 100 48 . . . . 33 . . . Level 1 18 | . . 6 . 21 81 . . . 66 11 . . Level 2 14 | . . . . 22 18 . . . . 27 100 . Level 3 15 | . . . . 7 . . . . . 61 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 2 4 . . 2 . . . 1 . . . Investigation 4 | . 1 2 . . 1 . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . 1 2 . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Distress Signals 3 | . . 1 . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 7 24 6 34 8 7 . 12 5 28 . 14 Peak Tracking Total 9 | . 3 4 4 9 3 4 . 5 2 7 . 3 Tactical Retreats 14 | . 1 1 1 4 . . . . . 2 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Traps Triggered 5 | . 1 1 . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 24 | . . . . 24 . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . 1 . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Machines Disabled 12 | . 2 2 1 7 . . . . . . . . Max in Single Turn 3 | . 1 1 1 3 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Machines Accessed 13 | . 1 5 . 3 3 . . . 1 . . . Terminals 8 | . 1 3 . 3 1 . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 25 | . 2 11 . 5 6 . . . 1 . . . Successful 16 | . 2 7 . 3 3 . . . 1 . . . Failed 9 | . . 4 . 2 3 . . . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . Terminals 15 | . 2 6 . 5 2 . . . . . . . Fabricators 4 | . . . . . 4 . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 10 | . 2 4 . 3 1 . . . . . . . Record 3 | . 1 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 2 . 1 1 . . . . . . . Full Trace Events 3 | . . 2 . . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . Matter 252 | . . . . . 252 . . . . . . . Time 67 | . . . . . 67 . . . . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 8 | . . 6 . 2 . . . . . . . . Non-combat 7 | . . 5 . 2 . . . . . . . . Combat 1 | . . 1 . . . . . . . . . . Robot Hacks Applied 9 | . . 7 . 2 . . . . . . . . parse_system 5 | . . 5 . . . . . . . . . . no_distress 3 | . . 2 . 1 . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Total Allies 14 | . . . . . 2 . 12 . . . . . Largest Group 14 | . . . . . 2 2 14 8 3 3 . . Highest-Rated Group 572 | . . . . . 64 64 572 356 219 219 . . Highest-Rated Ally 94 | . . . . . 32 32 94 94 94 94 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 117 | . . . . . 13 11 . 37 15 41 . . Total Damage 3299 | . . . . . 517 223 . 657 496 1406 . . Kills 34 | . . . . . 4 3 . 8 5 14 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Turns Passed 6391 | 74 375 1273 164 782 433 240 849 494 110 962 79 556 Spaces Moved 3908 | 60 217 682 87 394 286 171 642 363 76 604 38 288 Core 22 | 17 . . . 5 . . . . . . . . Treads 253 | . . . . 253 . . . . . . . . Legs 3633 | 43 217 682 87 136 286 171 642 363 76 604 38 288 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 130 130 130 130 130 128 120 150 150 Average Speed 136 | 102 129 143 167 149 130 130 130 130 128 124 150 158 Slowest Speed 600 | 120 150 210 210 600 130 130 130 130 128 150 150 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 31 44 25 45 6 30 79 58 3 69 2 26 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 1 . . . . . . . . 1 Spaces Dug 6 | . . . . 6 . . . . . . . . Terrain Destroyed 383 | . 3 101 39 204 . 2 . 34 . . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . . AOE 382 | . 3 101 39 204 . 2 . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Low Total 4651 | 72 270 909 96 517 341 181 658 372 90 730 60 355 Wait 268 | 1 13 117 . 2 37 1 14 3 8 16 21 35 Move 3891 | 59 216 681 86 393 285 170 641 362 75 598 37 288 Hop . | . . . . . . . . . . . . . Pick Up 92 | 8 7 19 1 18 8 2 2 . 3 21 2 1 Fast Attach . | . . . . . . . . . . . . . Attach 98 | 4 7 25 2 20 5 2 . . 2 23 . 8 Detach 37 | . 2 14 1 10 . . . . . 9 . 1 Swap 3 | . . 1 . . . . . . 1 1 . . Drop 37 | . 3 6 . 8 2 2 1 . 1 14 . . Fire 182 | . 22 34 6 40 4 4 . 7 . 43 . 22 Melee 12 | . . 10 . 2 . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . . Rewire . | . . . . . . . . . . . . . Trap 24 | . . . . 24 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 4) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 714 | -9/Materials | Lost 3 parts (1p2n) 895 | -9/Materials | Repaired Ion Engine 1016 | -9/Materials | Build established: Scavenger-Mutant 1612 | -9/Materials | Discovered new exit (range 16) 1723 | -9/Materials | Entered Mines 1728 | -9/Mines | Core integrity fell below 50% 1829 | -9/Mines | Discovered new exit (range 14) 1843 | -9/Mines | Discovered new exit (range 6) 1863 | -9/Mines | Lost 3 parts (2n1w) 1887 | -9/Mines | Entered Materials 1887 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2146 | -8/Materials | Build established: Mutant 2365 | -8/Materials | Destroyed 7 combat bots 2647 | -8/Materials | Discovered new exit (range 14) 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2952 | -7/Factory | Fabricated Y-54 Guardian (x2) 2963 | -7/Factory | Build established: Gunner 3081 | -7/Factory | Discovered new exit (range 3) 3102 | -7/Factory | Entered Lower Caves 3102 | -7/Lower Caves | Accompanied by 2 allies 3282 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3342 | -7/Lower Caves | Entered Zion 3342 | -7/Zion | Accompanied by 2 allies 3389 | -7/Zion | System corruption cleaned by Quarantine Array 3429 | -7/Zion | Given A8's code to call for help 3597 | -7/Zion | Gained Derelict followers 3719 | -7/Zion | Imprinted 3721 | -7/Zion | Declared Zion's savior 3892 | -7/Zion | Learned Factory stockpile data 3950 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3955 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4131 | -7/Zion | Build established: Bomber 4165 | -7/Zion | Discovered new exit (range 14) 4191 | -7/Zion | Entered Proximity Caves 4191 | -6/Proximity Caves | Accompanied by 8 allies 4194 | -6/Proximity Caves | Learned Factory garrison access intel 4458 | -6/Proximity Caves | Spotted B-75 Beast 4465 | -6/Proximity Caves | Allies destroyed B-75 Beast 4671 | -6/Proximity Caves | Discovered new exit (range 7) 4685 | -6/Proximity Caves | Entered Factory 4685 | -6/Factory | Accompanied by 3 allies 4685 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4687 | -6/Factory | Loaded intel: 4 garrison access locations 4724 | -6/Factory | Garrison activated, responded to threat 4785 | -6/Factory | Identified exit to Garrison 4795 | -6/Factory | Entered Garrison 4795 | -6/Garrison | Accompanied by 3 allies 4826 | -6/Garrison | Triggered checkpoint 4970 | -6/Garrison | Triggered checkpoint 4988 | -6/Garrison | Triggered checkpoint 5103 | -6/Garrison | Discovered new exit (range 12) 5122 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5158 | -6/Garrison | Triggered checkpoint 5278 | -6/Garrison | Triggered checkpoint 5338 | -6/Garrison | Found Prototype Device 5342 | -6/Garrison | Identified Exp. Thermal Shield 5349 | -6/Garrison | Lost 3 parts (1p1n1w) 5402 | -6/Garrison | Discovered new exit (range 12) 5421 | -6/Garrison | Attempted to install RIF, but system incompatible 5429 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5458 | -6/Garrison | Triggered checkpoint 5482 | -6/Garrison | Core integrity fell below 50% 5553 | -6/Garrison | Lost 4 parts (3p1w) 5598 | -6/Garrison | Attempted to install RIF, but system incompatible 5720 | -6/Garrison | Discovered new exit (range 10) 5726 | -6/Garrison | Lost 4 parts (1p2n1w) 5757 | -6/Garrison | Entered Factory 5781 | -6/Factory | Discovered new exit (range 10) 5836 | -6/Factory | Entered Lower Caves 5988 | -6/Lower Caves | Build established: Scavenger-Gunner 6148 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6183 | -6/Lower Caves | Core integrity fell below 20% 6205 | -6/Lower Caves | Lost 7 parts (2p2n1u2w) 6392 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06264_ Lgt. Nuclear Core destroyed. 06264_ G-50 Soldier suffers critical hit. 06264_ Hvy. Laser fried. 06264_ Adv. Heat Sink fried. 06264_ Lgt. Angular Momentum Engine fried. 06264_ G-50 Soldier destroyed. 06265_ Acquired 4 matter. 06270_ Carbon-fiber Leg self-destruct mechanism malfunctions. 06280_ Acquired Carbon-fiber Leg. 06282_ Acquired 10 matter. 06345_ Proton Cannon destroyed. 06346_ G-50 Soldier misfires. 06363_ Lgt. Nuclear Core destroyed. 06365_ Carbon-fiber Leg destroyed. 06370_ G-50 Soldier IFF system glitched. 06372_ G-50 Soldier misfires. 06383_ Carbon-fiber Leg destroyed. 06385_ G-67 Veteran destroyed. 06390_ G-50 Soldier IFF system glitched. 06391_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#########??#######? | | ???????????????????????????????# #??# #? | | ????????????????#####???####???# #??# """ #? | | ???????????????## #??## #???# #??# """ #? | | ???????????????# #??# ##??# % #??# """ ## | | ???????????????# #??# ##?# #??# """ # | | ????????????????# ##### ### #??# # | | ????????????????# =g #### | | ????????????????# [g @ %% | | ????????????????## ##### ###### ## | | ?????????????????# ##??# ##????# #### | | ????????????????## #??# ### ##?????# #??# | | ???????????????## #### #?## ##??????# #??## | | ???????????????# ## #??#####???????# #???# | | ??????????????## ### #???????????#### #???? | | ?????????????## #?# #???#####??## ##??? | | ?????????????# #?# ##?## #### ###? | | ?????????????# ### ### ## ## | | ?????????????###### ## ## # | | ??????????????????## % % ## " " | | ???????????????????# #### "" """ | | ???????????????????# #### %#??# "" """" # | | ???????????????????# ##??# #??# " "" # | | ???????????????????### #???# #??# | | ?????????????????????## #???# %#??# | | ??????????????????????## ##?### ###### #### | | ???????????????????????####??# #??# | | ?????????????????????????????# #??# | | ?????????????????????????????# ##### #??# | | ?????????????????????????????## ##???# #??# | | ??????????????????????????????# #????# ##?# | | ????????????????????????????? ???## ### | | ??????????????????????????? ???# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 52 Energy Capacity 765 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: TH 30 Weapon Shielding 33 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hehehe Help From High Places I'm Back, Baby! Leap Before You Look More Dakka Please My Command Is Your Wish Novice Programmer Robot Respite The One Challenges ------------ None Game ------ Seed MinesnifferPortableShotgun Manual? 0 Play Time 01:03:30 Cumulative 8.0 hours Start 2020.10.04 @ 16:52:44 End 2020.10.04 @ 19:55:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f970047-93d5-46a9-8a89-aee4faa5d061