Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 17:04:25 Player: Zunekagek Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1361) 1361 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4271 Bonus ------- None Cogmind --------- Core Integrity 568/700 Matter 234/300 Energy 31/265 System Corruption 0% Temperature Critical (846) Movement Treading (240) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (4) ------- Particle Gun Light EM Pulse Cannon Particle Cannon > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Armored Treads Improved Heat Sink Improved Heat Sink Core Analyzer Recoil Stabilizer Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun Battle Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Nuclear Core Armored Treads Improved Heat Sink Improved Heat Sink Core Analyzer Recoil Stabilizer Light Armor Plating Hardened Heavy Armor Plating Hacking Suite Light EM Pulse Cannon Particle Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 50 | 6 12 14 1 12 2 3 Power 6 | 1 2 2 . 1 . . Engine 6 | 1 2 2 . 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 4 5 . 3 . . Treads 10 | 2 2 3 . 3 . . Leg . | . . . . . . . Wheel 4 | . 2 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 1 . 2 1 1 Device 1 | . . 1 . . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware 2 | . . . . 1 1 . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 22 | 2 4 6 1 6 1 2 Energy Gun 8 | 1 2 . . 4 1 . Energy Cannon 4 | . . 1 . 1 . 2 Ballistic Gun 4 | 1 2 . . 1 . . Ballistic Cannon 5 | . . 4 1 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . 2 5 . 3 . 1 Power 1 | . . 1 . . . . Propulsion 4 | . 1 2 . 1 . . Utility 2 | . . 1 . 1 . . Weapon 4 | . 1 1 . 1 . 1 Highest Loss Streak 4 | . 2 4 . 2 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 83 82 88 89 100 97 Engine 10 | . 14 11 11 9 7 7 Treads 24 | . 22 10 33 29 30 30 Wheel 4 | . 3 20 . . . . Device 2 | . . 2 11 3 . . Storage 10 | . 14 11 11 9 7 7 Processor 1 | . . 5 . . . . Hackware 4 | . . . . 8 15 15 Protection 2 | . . . . 4 7 7 Energy Gun 11 | . 14 6 . 6 23 16 Energy Cannon 1 | . . 1 9 . . 8 Ballistic Gun 5 | . 13 . . 5 . . Ballistic Cannon 7 | . . 13 12 12 7 3 Peak Build Rating 32 | 6 9 12 12 25 29 32 Average Rating 14 | 4 6 9 12 20 28 30 On Entrance 13 | . 6 9 12 12 23 29 Naked Turns . | . . . . . . . Heaviest Build 51 | 12 28 38 38 43 45 51 Greatest Support 83 | 40 40 63 63 83 83 83 Greatest Overweight (x) 8 | . 8 2 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 6 10 15 15 15 15 15 Most Carried 15 | 2 11 9 8 15 15 15 Average Carried 8 | 1 5 6 7 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 10 7 8 15 15 13 Class Distribution -------------------- 65% | Mutant 27% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1211 | 206 194 360 . 370 81 . Remotely . | . . . . . . . Salvage Created 1359 | . 224 463 37 437 78 120 Parts 74 | . 24 22 . 27 . 1 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 33 | . 9 10 1 9 2 2 Guns 16 | . 9 4 . 3 . . Cannons 17 | . . 6 1 6 2 2 Classes Destroyed 12 | . 3 5 . 4 . . Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Hauler 2 | . . 1 . 1 . . Operator 1 | . . . . 1 . . Watcher 4 | . 1 3 . . . . Swarmer 6 | . 6 . . . . . Grunt 16 | . 3 7 1 3 1 1 Brawler 2 | . . 2 . . . . Sentry 6 | . . 1 . 3 1 1 Specialist 1 | . . . . 1 . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . 1 . . Best Kill Streak 8 | . 3 5 1 8 1 2 Combat Bots Only 7 | . 3 4 1 7 1 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 227 | . 68 54 12 29 29 35 Missed 60 | . 20 13 . 5 8 14 Damage Taken 2224 | . 442 578 172 512 183 337 Core 370 | . 79 71 62 26 6 126 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 68 . 66 95 . . Volleys Fired 121 | . 28 49 7 21 9 7 Largest 4 | . 2 2 2 3 4 4 Hottest 245 | . 85 100 91 132 225 245 Shots Fired 271 | . 50 88 14 61 36 22 Gun 143 | . 50 31 . 27 27 8 Cannon 127 | . . 56 14 34 9 14 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 145 | . 26 53 7 50 9 . Thermal 106 | . 24 31 . 9 27 15 Explosive 1 | . . 1 . . . . Electromagnetic 19 | . . 3 7 2 . 7 Robot Hit Streak 20 | . 7 9 4 20 7 16 Robot Miss Streak 6 | . 6 3 2 1 2 3 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 172 | . 27 56 8 46 20 15 Core Hits 71 | . 17 21 2 21 5 5 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 3 . . 1 . Burn 2 | . . 1 . . 1 . Destroy 1 | . 1 . . . . . Blast 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3157 | . 376 969 195 999 332 286 Guns 1468 | . 371 345 . 441 211 100 Cannons 1608 | . . 624 157 520 121 186 Explosions 76 | . . . 38 38 . . Melee . | . . . . . . . Ramming 5 | . 5 . . . . . Kinetic 1774 | . 178 586 63 826 121 . Thermal 1076 | . 193 345 38 128 211 161 Explosive . | . . . . . . . Electromagnetic 302 | . . 38 94 45 . 125 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 7 . . . Average Corruption 6 | . . 6 7 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 4 6 . . . Message Errors 1 | . . . 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . 1 1 . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 3 | . . 2 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 8 | . . 8 . . . . Impact . | . . . . . . . Kinetic 7 | . . 7 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . 6 . . . . . Targets Rammed 6 | . 6 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 899 | . 144 342 467 263 614 899 Average Temperature 160 | . 50 146 210 101 238 546 Received Heat Transfer 642 | . 90 240 96 54 66 96 Effects 25 | . . 4 2 . 9 10 Shutdowns 6 | . . 1 1 . 3 1 Energy Bleed 4 | . . 1 1 . . 2 Interference 3 | . . 1 . . 2 . Matter Decay 2 | . . . . . 1 1 Short Circuit 3 | . . 1 . . . 2 Damage (minor) 5 | . . . . . 2 3 Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . . 2 Heat Transferred 2690 | . 518 925 50 272 592 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 382 | . 102 382 184 328 193 138 Initial 148 | . . 42 148 71 58 87 Average 121 | . 44 209 178 192 93 93 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 81 | 100 100 50 100 52 100 100 Level 1 18 | . . 49 . 47 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 4 2 1 Investigation 2 | . . . . . 1 1 Extermination . | . . . . . . . Reinforcement 5 | . . 1 . 3 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 11 15 3 14 7 3 Peak Tracking Total 6 | . 4 5 3 6 4 3 Tactical Retreats 4 | . . 1 . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 3 | . . 2 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 9 | . 2 1 . 3 3 . Terminals 7 | . 2 1 . 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . 3 6 . 5 9 . Successful 10 | . 1 4 . 2 3 . Failed 13 | . 2 2 . 3 6 . Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual 10 | . 1 3 . 2 4 . Terminals 20 | . 3 6 . 4 7 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 1 4 . 1 3 . Record 4 | . 1 . . . 3 . Locate Traps 3 | . . 3 . . . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . 2 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 2121 | 81 695 377 154 450 293 71 Spaces Moved 999 | 48 357 154 74 213 132 21 Core 9 | 5 4 . . . . . Treads 817 | 43 286 48 74 213 132 21 Legs . | . . . . . . . Wheels 173 | . 67 106 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 160 160 162 162 Average Speed 154 | 148 155 132 160 161 162 165 Slowest Speed 450 | 160 450 240 160 163 162 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 47 18 27 16 5 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . 7 7 6 . . Melee . | . . . . . . . Projectile 2 | . . . . 2 . . AOE 18 | . . 7 7 4 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 1331 | 55 439 239 95 272 189 42 Wait 103 | . 20 13 13 9 43 5 Move 993 | 47 356 153 73 212 131 21 Hop . | . . . . . . . Pick Up 30 | 2 9 3 1 10 3 2 Fast Attach 24 | 6 9 4 . 5 . . Attach 11 | . . 7 . 2 2 . Detach 6 | . 2 3 . 1 . . Swap 15 | . 3 3 1 5 . 3 Drop 22 | . 6 4 . 7 1 4 Fire 121 | . 28 49 7 21 9 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 6 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Lost 4 parts (1p2n1u) 1137 | -9/Materials | Discovered new exit (range 12) 1154 | -9/Materials | Entered Mines 1194 | -9/Mines | Met a Derelict bent on vengeance 1262 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1293 | -9/Mines | Discovered new exit (range 9) 1308 | -9/Mines | Entered Materials 1308 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1447 | -8/Materials | Garrison activated, responded to threat 1554 | -8/Materials | Destroyed 7 combat bots 1743 | -8/Materials | Discovered new exit (range 9) 1758 | -8/Materials | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1837 | -7/Factory | Build established: Scavenger-Tank 2024 | -7/Factory | Discovered new exit (range 13) 2051 | -7/Factory | Entered Storage 2122 | -7/Storage | Self-destructed Last Messages --------------- 02102_ Y-54 Guardian heat spikes uncontrollably. 02104_ Imp. Deuterium Engine melted. 02104_ Imp. Heat Sink melted. 02104_ Y-54 Guardian destroyed. 02110_ Lgt. Treads broken. 02110_ Overheating: Short circuit. 02112_ Overheating: Broken Lgt. Treads damaged (-24). 02113_ Overheating: Lgt. EM Pulse Cannon damaged (-26). 02114_ Overheating: Matter decay (-31). 02115_ Overheating: Core damaged (-126). 02116_ Power failure, Rnf. Ion Engine shutdown. 02116_ Arm. Treads broken. 02116_ Overheating: Short circuit. 02117_ Overheating: Energy bleed (-12). 02117_ G-47 Trooper destroyed. 02119_ Overheating: Rnf. Ion Engine damaged (-70). 02122_ Overheating: Energy bleed (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????#####???????????? | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# #####???????? | | ???????????????????# =g% ##??????? | | ???????????????????# # @ T#??????? | | ???????????????????# ## "##??????? | | ???????????????????# ##!!#???????? | | ???????????????????# ## !#???????? | | ???????????????????# ## !#???????? | | ???????????????????# #####???????? | | ??????????????????? #???????????? | | ?????????????????? #???????????? | | ??????????????????"" #???????????? | | ?????????????????"Y" #???????????? | | ????????????????? #???????????? | | ??????????????????? +???????????? | | ?????????????????? #???????????? | | ??????????????????? #???????????? | | ??????????????????""" ????????????? | | ????????????????????? ????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstBeamSheargun Manual? 0 Play Time 00:28:51 Cumulative 25.0 hours Start 2025.02.25 @ 13:47:50 End 2025.02.25 @ 17:04:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6feae6c-1bc9-4d26-8a19-badedeeded8b