Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 00:21:56

Player: harambe

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (43)      215
Value Destroyed (1670)     1670
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6045

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     273/300
Energy                     84/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
           Power Maul
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved Particle Charger
  Improved Weapon Cycler
     Heavy Flak Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
          Light Armored Exoskeleton
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
       Improved Propulsion Shielding
>               --- WEAPON -----------
                Tesla Rifle
                Beam Cannon
                Power Maul
>               --- INVENTORY --------
          Micro Fission Core
                Flexi-carbon Leg
          Large Storage Unit
       Improved Sensor Array
                Seismic Detector
       Improved Particle Charger
       Improved Weapon Cycler
       Improved Propulsion Shielding
       Improved Propulsion Shielding
       Advanced Shield Generator
                Plasma Rifle
                Variable Charge Gun
                Variable Charge Gun
                Minigun
          Heavy Flak Cannon
          Heavy Flak Cannon
       Improved Grenade Launcher
[Rating: 72]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   
  Utility                  5    | .   .   .   2   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             92   | .   4   7   9   17  18  2   .   35  
  Power                    9    | .   1   .   1   .   2   1   .   4   
    Engine                 6    | .   1   .   1   .   2   1   .   1   
    Core                   3    | .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   .   3   2   6   3   .   .   5   
    Treads                 5    | .   .   1   1   3   .   .   .   .   
    Leg                    13   | .   .   2   1   3   3   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   2   1   2   9   7   .   .   8   
    Device                 15   | .   1   .   1   6   4   .   .   3   
    Storage                3    | .   1   .   .   .   1   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   1   1   2   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   3   4   2   6   1   .   18  
    Energy Gun             9    | .   .   .   .   .   3   1   .   5   
    Energy Cannon          3    | .   1   .   1   .   .   .   .   1   
    Ballistic Gun          8    | .   .   2   1   .   .   .   .   5   
    Ballistic Cannon       4    | .   .   .   1   1   2   .   .   .   
    Launcher               6    | .   .   1   1   1   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   
Parts Lost                 32   | .   .   .   .   4   2   .   2   24  
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   1   .   .   .   5   
  Utility                  14   | .   .   .   .   3   2   .   1   8   
  Weapon                   9    | .   .   .   .   .   .   .   1   8   
  Highest Loss Streak      24   | .   .   .   .   4   2   .   2   24  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 100 95  87  94  81  89  
  Engine                   7    | .   14  11  9   7   6   11  8   5   
  Treads                   3    | .   .   11  4   6   3   .   .   .   
  Leg                      24   | .   28  33  31  27  22  23  20  20  
  Device                   14   | .   7   3   9   10  15  23  23  22  
  Storage                  8    | .   20  11  9   7   6   5   5   4   
  Processor                3    | .   .   .   .   3   6   5   5   4   
  Protection               8    | .   .   7   18  13  11  5   3   3   
  Energy Gun               3    | .   .   .   .   .   6   11  8   4   
  Energy Cannon            5    | .   13  11  8   7   .   .   .   4   
  Ballistic Gun            3    | .   14  10  7   .   .   .   .   3   
  Ballistic Cannon         3    | .   .   .   1   7   5   5   2   .   
Naked Turns                26   | .   .   .   .   .   .   .   .   26  
Heaviest Build             79   | 12  23  21  37  47  62  62  62  79  
  Greatest Support         90   | 20  20  30  40  55  90  90  90  85  
  Greatest Overweight (x)  1    | .   1   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  10  10  15  15  15  20  
  Average Capacity         11   | .   9   10  10  10  10  15  15  16  
  Most Carried             19   | .   10  10  10  10  15  14  14  19  
  Average Carried          11   | .   8   9   9   9   10  13  14  15  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  5   
  Final Carried            15   | 6   10  10  10  10  15  14  14  4   

 Class Distribution 
--------------------
 77% | Mutant
 17% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
   Tank | -5/Factory
   Tank | -5/Waste
   Tank | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Matter Collected           1491 | 200 70  22  137 161 506 53  .   342 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1393 | .   132 22  140 165 322 .   .   612 
  Parts                    89   | .   5   6   12  6   20  .   .   40  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   .   3   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  38   | .   5   4   5   4   8   .   .   12  
  Guns                     15   | .   3   .   2   .   5   .   .   5   
  Cannons                  10   | .   2   1   .   4   2   .   .   1   
  AOE                      12   | .   .   3   3   .   .   .   .   6   
Classes Destroyed          9    | .   2   .   2   1   1   .   .   3   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   2   
  Watcher                  2    | .   .   .   1   .   .   .   .   1   
  Swarmer                  14   | .   3   4   3   .   .   .   .   4   
  Grunt                    10   | .   2   .   1   1   3   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   2   2   .   .   1   
  Hunter                   4    | .   .   .   1   1   1   .   .   1   
  Programmer               4    | .   .   .   .   .   2   .   .   2   
Best Kill Streak           7    | .   4   4   3   1   2   .   .   7   
  Combat Bots Only         5    | .   4   4   3   1   2   .   .   5   
Max Kills in Single Turn   4    | .   1   3   3   1   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   3   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        492  | .    17   17   26   89   150  .    5    188  
  Missed                   146  | .    5    3    8    39   38   .    3    50   
Damage Taken               6482 | .    110  107  153  505  1803 .    98   3706 
  Core                     1261 | .    18   16   25   43   149  .    .    1010 
  Absorbed by Shields      216  | .    .    .    60   39   .    .    .    117  
  Redirected to Shielding  330  | .    .    19   6    30   .    .    .    275  
  Regen/Repaired (Parts)   61   | .    .    .    .    .    61   .    .    .    
Core Remaining (%)         93   | 100  92   96   95   93   82   .    .    .    
Volleys Fired              139  | .    11   10   16   26   50   .    .    26   
  Largest                  3    | .    2    2    2    2    2    .    .    3    
  Hottest                  175  | .    80   80   80   99   120  .    .    175  
Shots Fired                266  | .    21   13   29   46   93   .    .    64   
  Gun                      117  | .    10   3    13   .    48   .    .    43   
  Cannon                   142  | .    11   8    15   45   45   .    .    18   
  Launcher                 7    | .    .    2    1    1    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  115  | .    10   3    15   25   45   .    .    17   
  Thermal                  125  | .    11   8    13   20   43   .    .    30   
  Explosive                7    | .    .    2    1    1    .    .    .    3    
  Electromagnetic          19   | .    .    .    .    .    5    .    .    14   
  Robot Hit Streak         12   | .    4    3    9    9    12   .    .    9    
  Robot Miss Streak        6    | .    3    3    4    6    5    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           162  | .    11   6    17   29   58   .    .    41   
  Core Hits                88   | .    5    4    11   10   23   .    .    35   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    1    3    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Blast                  4    | .    .    .    .    1    3    .    .    .    
Melee Attacks              4    | .    .    .    .    .    1    .    .    3    
  Impact                   4    | .    .    .    .    .    1    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4094 | .    174  234  386  577  1211 .    .    1512 
  Guns                     1529 | .    66   15   75   .    650  .    .    723  
  Cannons                  1695 | .    108  71   156  577  561  .    .    222  
  Explosions               870  | .    .    148  155  .    .    .    .    567  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1230 | .    66   15   75   334  561  .    .    179  
  Thermal                  1706 | .    108  71   156  243  578  .    .    550  
  Explosive                870  | .    .    148  155  .    .    .    .    567  
  Electromagnetic          288  | .    .    .    .    .    72   .    .    216  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    .    1    .    .    16   
  Average Corruption       2    | .    .    .    .    .    1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    2    .    .    10   
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    1    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            10   | .    .    .    7    .    3    .    .    .    
  Projectiles              10   | .    .    .    7    .    3    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    2    8    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    2    8    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    .    19   .    .    .    48   
  Shots                    2    | .    .    .    .    1    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        481  | .    72   70   111  434  344  .    .    481  
  Average Temperature      143  | .    32   26   40   187  167  .    .    233  
  Received Heat Transfer   900  | .    30   .    36   92   394  .    .    348  
  Effects                  12   | .    .    .    .    4    5    .    .    3    
    Shutdowns              4    | .    .    .    .    3    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
    Interference           5    | .    .    .    .    .    5    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Melted             3    | .    .    .    .    1    2    .    .    .    
  Heat Transferred         3501 | .    222  148  333  518  1275 .    .    1005 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Peak Influence             301  | .   180 131 225 194 152 19  21  301 
  Initial                  102  | .   .   8   55  102 .   19  6   .   
  Average                  78   | .   35  66  91  84  42  19  6   154 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   1   
  Low Security (%)         93   | .   100 100 92  100 100 100 100 71  
  Level 1                  6    | .   .   .   7   .   .   .   .   28  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   .   1   5   .   .   9   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   1   2   .   .   1   
  Reinforcement            6    | .   .   1   .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   3   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Distress Signals           2    | .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   14  5   8   7   12  .   4   33  
  Peak Tracking Total      14   | .   5   4   4   3   4   .   5   14  
  Tactical Retreats        10   | .   2   .   1   1   3   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Traps Triggered            4    | .   .   .   .   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Machines Disabled          9    | .   .   .   .   .   1   .   .   8   
  Max in Single Turn       8    | .   .   .   .   .   1   .   .   8   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Machines Accessed          15   | .   1   2   4   2   4   .   .   2   
  Terminals                11   | .   1   1   4   1   3   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   2   6   5   3   6   .   .   3   
  Successful               13   | .   .   5   2   2   3   .   .   1   
  Failed                   12   | .   2   1   3   1   3   .   .   2   
    Catastrophic           4    | .   .   .   2   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   .   
  Terminals                14   | .   2   1   5   1   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   5   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   2   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   5   .   2   .   .   .   .   
  Insert Component         3    | .   .   2   .   1   .   .   .   .   
  Analyze                  4    | .   .   3   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   2   3   1   3   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   2   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  
Turns Passed               4598 | .    537  262  381  846  1265 193  75   1039 
Spaces Moved               3041 | 1    271  185  255  548  828  153  60   740  
  Core                     66   | .    .    .    .    .    .    .    .    66   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2975 | 1    271  185  255  548  828  153  60   674  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  125  125  125  50   
  Average Speed            126  | 120  170  120  120  125  125  125  125  118  
  Slowest Speed            190  | 120  190  120  120  190  126  125  126  126  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    34   25   36   14   19   5    55   24   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    6    1    .    .    3    
Terrain Destroyed          79   | .    .    18   11   6    1    .    .    43   
  Melee                    4    | .    .    .    .    .    1    .    .    3    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      75   | .    .    18   11   6    .    .    .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac 
Total                      3531 | .   325 212 304 666 961 156 59  848 
  Wait                     135  | .   31  4   8   49  34  .   .   9   
  Move                     3034 | .   270 184 254 547 827 153 59  740 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  71   | .   6   4   8   14  18  1   .   20  
  Fast Attach              8    | .   1   .   1   2   3   .   .   1   
  Attach                   34   | .   1   3   2   7   3   2   .   16  
  Detach                   3    | .   1   1   .   .   .   .   .   1   
  Swap                     50   | .   2   4   6   8   12  .   .   18  
  Drop                     53   | .   2   2   9   13  13  .   .   14  
  Fire                     139  | .   11  10  16  26  50  .   .   26  
  Melee                    4    | .   .   .   .   .   1   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 15)
  538 | -10/Materials | Entered another Materials area
  538 | -9/Materials  | Evolved 2 slots: Propulsion x2
  787 | -9/Materials  | Discovered new exit (range 10)
  800 | -9/Materials  | Entered another Materials area
  800 | -8/Materials  | Evolved 2 slots: Utility x2
 1178 | -8/Materials  | Discovered new exit (range 4)
 1181 | -8/Materials  | Entered Factory
 1181 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1626 | -7/Factory    | Lost 4 parts (1n3u)
 1732 | -7/Factory    | Discovered new exit (range 5)
 1736 | -7/Factory    | Identified exit to Lower Caves
 1895 | -7/Factory    | Cargo convoy interrupted
 2023 | -7/Factory    | Discovered new exit (range 2)
 2024 | -7/Factory    | Identified exit to Factory
 2027 | -7/Factory    | Entered another Factory area
 2027 | -6/Factory    | Evolved 2 slots: Utility x2
 2236 | -6/Factory    | Repaired Beam Cannon?
 2581 | -6/Factory    | Spotted B-75 Beast
 3050 | -6/Factory    | Garrison activated, responded to threat
 3278 | -6/Factory    | Discovered new exit (range 12)
 3290 | -6/Factory    | Identified exit to Factory
 3292 | -6/Factory    | Entered another Factory area
 3292 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3485 | -5/Factory    | Sucked down chute
 3485 | -5/Factory    | Entered Waste
 3497 | -5/Waste      | Spotted C-40 Crusher
 3512 | -5/Waste      | Spotted C-40 Crusher
 3514 | -5/Waste      | Spotted C-40 Crusher
 3520 | -5/Waste      | Spotted C-40 Crusher
 3526 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3532 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3541 | -5/Waste      | Discovered new exit (range 16)
 3558 | -5/Waste      | Identified exit to Factory
 3560 | -5/Waste      | Entered Factory
 3748 | -5/Factory    | Discovered new exit (range 9)
 3758 | -5/Factory    | Identified exit to Upper Caves
 3966 | -5/Factory    | Build established: Tank
 4441 | -5/Factory    | Garrison activated, responded to threat
 4540 | -5/Factory    | System corruption reached 10%
 4561 | -5/Factory    | Released all parts (2)
 4567 | -5/Factory    | Core integrity fell below 50%
 4590 | -5/Factory    | Lost 24 parts (3p5n8u8w)
 4599 | -5/Factory    | Core integrity fell below 20%
 4599 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04569_ System corrupted: Matter fused (-5).
04570_ Penetrated by Slug.
04570_ Knocked back.
04570_ Acquired 5 matter.
04584_ System corrupted: Matter fused (-7).
04596_ Penetrated by Slug.
04596_ Slug penetrates Wall.
04598_ Power Conduit explodes.
04598_ U-05 Engineer destroyed.
04598_ Power Conduit explodes. <x3>
04598_ U-05 Engineer destroyed. <x2>
04598_ Power Conduit explodes.
04598_ P-70 Sage destroyed.
04598_ U-05 Engineer destroyed.
04598_ Power Conduit explodes. <x2>
04598_ U-05 Engineer lays Concrete.
04598_ K-01 Serf collects debris.
04598_ W-25 Informer sends out distress signal.
04599_ U-05 Engineer builds a Wall.
04599_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ##+###]       #            #?????????????????????? |
|      #        #            #?????????????????????? |
|      #  " "   ;   u        ##????????????????????? |
|      +  " "   ;            ;###??????????????????? |
|      #  " "                 # ???????????????????? |
|      #  " "                  ##??????????????????? |
| ######  " "                   #??????????????????? |
| ?????#  "                     #??????????????????? |
| ?????#] "                     #??????????????????? |
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| ?????#                       ##??????????????????? |
| ?????#                   #w ##???????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          65
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             900
Propulsion Shielding       66
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
     Propulsion Shielding | -9/Materials | Scanalyzed
             Aluminum Leg | -9/Materials | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkSurveybotChainsword
  Manual?         0
Play Time         02:19:25
  Cumulative      61.7 hours
  Start           2024.07.14 @ 21:40:30
  End             2024.07.15 @ 00:21:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          39
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee1289bf-5e0e-45f2-9846-b15281b4a88b