Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.06 @ 01:34:15 Player: jumpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (438) 438 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2048 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Assault Rifle Rocket Launcher Ripper CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Heavy Beamcaster Ripper > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Seismic Detector Assault Rifle Assault Rifle Rocket Launcher CR-A16's Pointy Stick [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 21 | 9 2 5 . 3 2 Power 3 | 2 . 1 . . . Engine 3 | 2 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads 5 | 2 . 2 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 2 . 2 . . . Device 2 | 1 . 1 . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | 3 2 . . 3 1 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 1 . 7 Power 3 | . . 1 . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 7 | . . 1 1 . 7 To Critical Strikes . | . . . . . . Average Backups 7 | 4 7 7 8 7 6 Power . | . 1 . 1 1 . Propulsion 1 | 1 1 1 2 2 1 Utility 1 | . 2 1 1 1 1 Weapon 3 | 1 3 4 4 3 4 Tool/Special . | . . . . . . Unused Backups 10 | . 1 2 . 2 5 Power . | . . . . . . Propulsion 2 | . 1 1 . . . Utility 1 | . . . . . 1 Weapon 7 | . . 1 . 2 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 96 100 99 66 Engine 10 | . 14 10 11 11 6 Treads 30 | . 28 30 33 33 20 Device 19 | . 14 22 22 22 14 Storage 10 | . 14 11 11 11 8 Energy Gun 2 | . 3 . . . 10 Ballistic Gun 13 | . 24 22 22 10 . Impact Weapon 4 | . . . . 9 . Slashing Weapon 1 | . . . . . 5 Peak Build Rating 20 | 7 8 11 11 20 20 Average Rating 12 | 5 7 10 11 14 14 On Entrance 9 | . 7 8 11 10 20 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 76 | . . . . . 76 Heaviest Build 20 | 13 15 16 16 20 20 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 Average Carried 7 | 4 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 5 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 574 | 300 45 87 . 142 . Remotely . | . . . . . . Salvage Created 550 | 127 159 180 . . 84 Parts 36 | 14 9 12 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 4 4 . . 2 Guns 10 | . 4 4 . . 2 Classes Destroyed 4 | 2 1 1 . . . Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Grunt 8 | . 4 2 . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 3 | 2 3 3 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 143 | . 29 26 19 . 69 Missed 36 | . 11 5 4 . 16 Hits 107 | . 18 21 15 . 53 Projectile 107 | . 18 21 15 . 53 Critical Strikes 5 | . . 2 . . 3 Damage Taken 1644 | . 197 302 118 . 1027 Core 414 | . 11 28 23 . 352 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 54 | . . 54 . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 58 | 10 21 14 . . 13 Largest 2 | 2 2 2 . . 2 Hottest 150 | 60 40 40 . . 150 Shots Fired 111 | 20 42 28 . . 21 Gun 111 | 20 42 28 . . 21 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | 10 42 28 . . . Thermal 31 | 10 . . . . 21 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 6 4 12 . . 6 Robot Miss Streak 3 | 1 3 1 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 78 | 14 24 23 . . 17 Core Hits 29 | 7 7 7 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1174 | 140 349 288 . . 397 Guns 1084 | 137 349 288 . . 310 Cannons . | . . . . . . Explosions . | . . . . . . Melee 68 | . . . . . 68 Ramming 22 | 3 . . . . 19 Kinetic 685 | 48 349 288 . . . Thermal 399 | 89 . . . . 310 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 68 | . . . . . 68 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 18 | 1 . . . . 17 Targets Rammed 18 | 1 . . . . 17 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | 40 5 17 . . 329 Average Temperature 93 | 16 5 12 . . 123 Received Heat Transfer 585 | . 108 147 . . 330 Effects 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 755 | 200 . . . . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 70 | 5 60 70 7 . . Initial 7 | . . 3 7 . . Average 13 | . 20 19 . . . Influence Increases 390 | 20 100 115 . . 155 Destroy 0b10 Robot/C 200 | . 80 80 . . 40 Destroy 0b10 Robot/NC 20 | 20 . . . . . Destroy Leader 60 | . 20 30 . . 10 Successful Hack 5 | . . 5 . . . Lose Combat Pursuer 105 | . . . . . 105 Influence Decreases 320 | 20 90 105 20 . 85 Entered New Map 20 | . . 7 13 . . Time Decay 265 | 20 90 98 7 . 50 Lost Part 35 | . . . . . 35 Squads Dispatched 4 | . 2 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 4 6 4 . 11 Peak Tracking Total 4 | . 3 4 4 . 4 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 5 4 . 6 . Successful 10 | . 1 3 . 6 . Failed 5 | . 4 1 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 . 6 . Part Schematic 6 | . . . . 6 . Prototype ID Bank 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Patch 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2170 | 117 284 316 143 1088 222 Terrain 1767 | . . 314 143 1088 222 Seismic 2117 | 117 284 316 143 1088 169 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2329 | 200 284 316 143 1088 298 Spaces Moved 1385 | 100 135 157 86 662 245 Core 159 | 7 . . . . 152 Treads 1226 | 93 135 157 86 662 93 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 147 | 152 160 160 160 160 91 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 7 34 14 14 77 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1546 | 125 163 193 92 691 282 Wait 39 | . . 10 7 22 . Move 1381 | 100 134 156 85 661 245 Hop . | . . . . . . Pick Up 16 | 6 3 3 . 3 1 Fast Attach 8 | 7 . 1 . . . Attach 5 | . . 2 . 1 2 Detach . | . . . . . . Swap 11 | 2 2 4 . 2 1 Drop 8 | . 3 3 . 2 . Fire 58 | 10 21 14 . . 13 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 17 | . . . . . 17 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 201 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Discovered new exit (range 4) 801 | -9/Materials | Entered Mines 806 | -9/Mines | Discovered new exit (range 9) 814 | -9/Mines | Met a Derelict bent on vengeance 893 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 944 | -9/Mines | Entered Zion 985 | -7/Zion | Build established: Scavenger-Mutant 1073 | -7/Zion | Learned location of Warlord (-5) 1086 | -7/Zion | Received a visual enhancement algorithm 1349 | -7/Zion | Learned Factory stockpile data 1417 | -7/Zion | Learned Factory emergency access door positions 1910 | -7/Zion | Found CR-A16's Pointy Stick 2012 | -7/Zion | Discovered new exit (range 10) 2013 | -7/Zion | Given A8's code to call for help 2032 | -7/Zion | Entered Proximity Caves 2202 | -6/Proximity Caves | Core integrity fell below 50% 2226 | -6/Proximity Caves | Core integrity fell below 20% 2254 | -6/Proximity Caves | Released all parts (4) 2270 | -6/Proximity Caves | Learned 4 Factory zone layouts 2271 | -6/Proximity Caves | Lost 7 parts (2p3n1u1w) 2330 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02202_ Slammed into G-67 Veteran. 02204_ Lgt. Treads destroyed. 02207_ Hvy. Laser fries itself beyond repair. 02207_ Slammed into G-67 Veteran. 02231_ Lgt. Ion Engine destroyed. 02233_ Slammed into G-67 Veteran. 02240_ Hvy. Beamcaster destroyed. 02243_ Melted Adv. Heat Sink. 02243_ G-67 Veteran overheating. 02245_ Slammed into G-67 Veteran. 02246_ G-67 Veteran heat spikes uncontrollably. 02247_ G-67 Veteran heat short circuits Adv. Heat Sink. 02247_ G-67 Veteran destroyed. 02253_ Acquired Ripper. 02254_ Released Hvy. Laser. 02254_ Released Lgt. Treads. 02254_ Released Imp. Terrain Scanner. 02254_ Released Sml. Storage Unit. 02270_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 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