Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 08:02:39 Player: Lauriboy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (851) 851 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4961 Bonus ------- None Cogmind --------- Core Integrity 425/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Cooling System High-capacity Storage Unit Compact Battery (200) Medium Matter Pod (100) Transmission Jammer Makeshift Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Heat Sink Small Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Beam Rifle Heavy Laser Ion Cannon > --- INVENTORY -------- Cooling System High-capacity Storage Unit Medium Matter Pod Terrain Scanner ECM Suite ECM Suite System Shield Improved Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 2 | . . . 1 . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 54 | 6 10 . 8 1 11 8 1 8 1 . . . Power 6 | 1 1 . 1 . 2 . . 1 . . . . Engine 5 | 1 1 . 1 . 1 . . 1 . . . . Core 1 | . . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 14 | 2 4 . . . 4 4 . . . . . . Treads 2 | . . . . . 2 . . . . . . . Leg 5 | 2 1 . . . 2 . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 4 | . . . . . . 4 . . . . . . Utility 15 | 1 3 . 2 . 3 1 1 4 . . . . Device 7 | . 2 . 1 . 1 1 . 2 . . . . Storage 3 | 1 1 . . . . . . 1 . . . . Processor 3 | . . . 1 . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 2 . 5 1 2 3 . 3 1 . . . Energy Gun 4 | . 2 . . . . 2 . . . . . . Energy Cannon 3 | . . . . . . 1 . 2 . . . . Ballistic Gun 7 | 2 . . 4 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 19 | . 1 1 1 . 8 4 . . 4 . . . Power 4 | . 1 . 1 . 1 . . . 1 . . . Propulsion 6 | . . . . . 3 1 . . 2 . . . Utility 2 | . . . . . 1 1 . . . . . . Weapon 7 | . . 1 . . 3 2 . . 1 . . . Highest Loss Streak 6 | . 1 1 1 . 6 4 . . 4 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 5 9 15 14 14 13 9 8 6 6 6 7 7 Power . | . 1 2 1 1 . . . . . . . . Propulsion 1 | 3 4 5 3 2 . . . . . . . . Utility 6 | . 1 7 7 9 9 8 7 6 6 6 7 7 Weapon . | . 1 1 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . 4 . 4 1 3 2 . . . . . 6 Power . | . . . . . . . . . . . . . Propulsion 6 | . 2 . 3 . 1 . . . . . . . Utility 13 | . 1 . 1 1 2 2 . . . . . 6 Weapon . | . . . . . . . . . . . . . Tool/Special 1 | . 1 . . . . . . . . . . . Average Slot Usage (%) 70 | . 87 94 91 100 72 80 67 61 31 15 15 15 Engine 7 | . 13 14 10 11 4 7 7 7 3 . . . Treads 2 | . . . . . 12 . . . . . . . Leg 3 | . 12 . . . 3 1 . . . . . . Wheel 6 | . 9 28 22 22 . . . . . . . . Flight 7 | . . . . . . 25 23 23 15 7 7 7 Device 7 | . 9 14 11 11 2 10 7 11 . . . . Storage 9 | . 14 14 11 11 9 7 7 7 7 7 7 7 Processor 4 | . . . 11 11 9 7 13 3 . . . . Energy Gun 5 | . 12 22 3 . . 11 7 . . . . . Ballistic Gun 8 | . 15 . 13 22 15 1 . . . . . . Launcher 2 | . . . 8 11 5 . . . . . . . Peak Build Rating 31 | 6 8 8 13 15 17 31 24 28 20 5 5 5 Average Rating 12 | 3 6 7 10 14 14 26 23 21 12 5 5 5 On Entrance 10 | . 6 8 7 13 15 10 19 24 20 5 5 5 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | 12 30 28 33 34 38 25 12 20 16 5 5 5 Greatest Support 40 | 20 26 20 20 20 40 23 17 17 17 5 5 5 Greatest Overweight (x) 9 | 3 9 1 1 1 6 4 . 1 1 . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 Average Capacity 11 | 7 10 15 15 15 15 9 8 8 8 8 8 8 Most Carried 15 | 8 15 15 15 15 15 15 8 8 7 7 7 7 Average Carried 10 | 5 9 15 14 14 13 9 8 6 6 6 7 7 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 Final Carried 15 | 6 15 15 14 15 14 8 8 6 6 7 7 7 Class Distribution -------------------- 54% | Mutant 10% | Scavenger-Sprinter 9% | Skirmisher 5% | Sprinter 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 4% | Tank 4% | Scientist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 1238 | 264 170 109 177 10 175 215 . . 93 25 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1091 | 77 265 30 286 . 370 63 . . . . . . Parts 88 | 2 29 1 31 . 23 2 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 1 1 . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 36 | . 9 2 12 . 11 2 . . . . . . Guns 25 | . 9 2 2 . 10 2 . . . . . . AOE 11 | . . . 10 . 1 . . . . . . . Classes Destroyed 9 | 1 4 . 3 . . 1 . . . . . . Worker 2 | . . . 2 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 23 | . 7 2 7 . 5 2 . . . . . . Grunt 9 | . 2 . 2 . 5 . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 3 | . . . 2 . 1 . . . . . . . Best Kill Streak 9 | 1 4 1 9 . 3 1 . . . . . . Combat Bots Only 7 | . 3 1 7 . 3 1 . . . . . . Max Kills in Single Turn 3 | 1 2 1 3 . 2 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 327 | . 43 16 18 1 106 52 . 37 53 1 . . Missed 119 | . 10 4 4 1 34 15 . 22 28 1 . . Hits 208 | . 33 12 14 . 72 37 . 15 25 . . . Melee 1 | . . . . . 1 . . . . . . . Projectile 207 | . 33 12 14 . 71 37 . 15 25 . . . AOE 1 | . . . . . 1 . . . . . . . Critical Strikes 3 | . . . 2 . . 1 . . . . . . Damage Taken 2721 | . 313 90 186 . 1202 539 . 83 308 . . . Core 709 | . 67 12 88 . 267 134 . 15 126 . . . Absorbed by Shields 18 | . . . . . . . . 18 . . . . Redirected to Shielding 4 | . . . . . 4 . . . . . . . Core Remaining (%) 74 | 100 . 68 . 78 51 . . . . . . . Volleys Fired 113 | 2 16 15 14 . 54 12 . . . . . . Largest 3 | 2 2 2 3 . 3 3 . . . . . . Hottest 185 | 40 90 90 70 . 79 185 . . . . . . Shots Fired 185 | 4 31 17 32 . 78 23 . . . . . . Gun 173 | 4 31 17 26 . 77 18 . . . . . . Cannon 5 | . . . . . . 5 . . . . . . Launcher 7 | . . . 6 . 1 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 119 | 4 12 . 26 . 77 . . . . . . . Thermal 48 | . 10 15 . . . 23 . . . . . . Explosive 7 | . . . 6 . 1 . . . . . . . Electromagnetic 11 | . 9 2 . . . . . . . . . . Robot Hit Streak 13 | 2 7 6 7 . 13 9 . . . . . . Robot Miss Streak 4 | 1 2 4 3 . 4 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 119 | 3 21 9 20 . 50 16 . . . . . . Core Hits 70 | 2 13 2 25 . 22 6 . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 8 | . 1 3 . . 1 3 . . . . . . Burn 7 | . 1 3 . . . 3 . . . . . . Destroy 1 | . . . . . 1 . . . . . . . Melee Attacks 1 | . . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2053 | 28 201 111 677 . 768 268 . . . . . . Guns 1321 | 28 201 111 126 . 636 219 . . . . . . Cannons 46 | . . . . . . 46 . . . . . . Explosions 683 | . . . 551 . 132 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 3 | . . . . . . 3 . . . . . . Kinetic 875 | 28 85 . 126 . 636 . . . . . . . Thermal 417 | . 51 101 . . . 265 . . . . . . Explosive 683 | . . . 551 . 132 . . . . . . . Electromagnetic 75 | . 65 10 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . 4 4 . . 5 . 8 8 8 8 8 . Average Corruption 4 | . 3 4 . . 2 . 8 8 8 8 8 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . 12 1 . . 13 . 1 6 5 7 . . Message Errors 9 | . 2 1 . . 1 . . 2 2 1 . . Matter Fused 8 | . 2 . . . 2 . 1 1 1 1 . . Heat Flow Errors 5 | . . . . . 3 . . 1 . 1 . . Energy Discharges 7 | . 1 . . . 2 . . . 2 2 . . Parts Rejected 2 | . 1 . . . 1 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 7 | . 2 . . . 2 . . 2 . 1 . . Data Loss (major) 3 | . 1 . . . 1 . . . . 1 . . Alerts 2 | . 2 . . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 32 | . . . . . 32 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 32 | . . . . . 32 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . 48 1 . . . . . . Shots 1 | . . . . . 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 263 | . 12 . 51 . 216 174 . 263 . 88 . . Average Temperature 61 | . 8 . 19 . 69 58 . 137 . 57 . . Received Heat Transfer 642 | . 102 . 87 . 324 63 . 12 54 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . 1 . . . . . . Heat Transferred 1554 | . 222 518 . . . 814 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . . . . . . . . . Low Security (%) 97 | 100 100 100 80 100 100 100 100 100 . . . . Level 1 2 | . . . 19 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 234 | 5 146 55 234 79 76 81 7 . . . . . Initial 79 | . . 50 9 79 3 7 7 . . . . . Average 28 | 1 32 27 74 47 21 19 2 . . . . . Influence Increases 1230 | 5 259 65 324 . 281 161 . 15 15 105 . . Destroy 0b10 Robot/C 720 | . 180 40 240 . 220 40 . . . . . . Destroy 0b10 Robot/NC 30 | 5 10 . 10 . . 5 . . . . . . Destroy Leader 132 | . 32 10 50 . 30 10 . . . . . . Successful Hack 9 | . 5 . . . 4 . . . . . . . Destroy Structure 39 | . 2 . 24 . 12 1 . . . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . Lose Combat Pursuer 285 | . 30 15 . . 15 90 . 15 15 105 . . Influence Decreases 1230 | 5 129 170 145 195 273 157 21 . 25 65 45 . Entered New Map 304 | . . 80 16 125 6 10 14 . 6 2 45 . Time Decay 796 | 5 119 90 119 70 197 107 7 . 19 63 . . Lost Part 130 | . 10 . 10 . 70 40 . . . . . . Squads Dispatched 9 | . 1 . 2 . 3 1 . 2 . . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 4 | . . . 2 . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 3 | . 1 . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 93 | . 12 3 14 3 19 17 6 6 8 4 . 1 Peak Tracking Total 7 | . 4 3 4 5 7 7 6 3 6 5 . 2 Tactical Retreats 12 | . 1 1 . . 1 2 . 2 1 4 . . ECM-based Alert Blocks 1 | . . . . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 13 | . 8 . . . 3 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 6 | . 1 . . . 2 1 . . . 1 1 . Terminals 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 19 | . 3 . . . 11 1 . . . 1 3 . Successful 15 | . 2 . . . 9 . . . . 1 3 . Failed 4 | . 1 . . . 2 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 11 | . . . . . 11 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 2 . . . . . . . . 1 3 . Record 1 | . 1 . . . . . . . . . . . Part Schematic 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 9 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Retrieve Study 5 | . . . . . 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 . . . . . 3 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 1900 | . 135 . 287 143 678 368 49 240 . . . . Optics 1612 | . . . 287 143 678 368 49 87 . . . . Structural 135 | . 135 . . . . . . . . . . . Traps 69 | . . . . . 69 . . . . . . . Seismic 764 | . . . 276 143 94 251 . . . . . . ECM 207 | . . . . . . . . 207 . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 3180 | 71 580 202 287 143 678 368 49 276 143 197 162 24 Spaces Moved 3608 | 43 331 175 202 129 292 528 134 316 370 559 462 67 Core 31 | 25 1 . . . 5 . . . . . . . Treads 221 | . . . . . 221 . . . . . . . Legs 277 | 18 200 . . . 45 14 . . . . . . Wheels 657 | . 130 175 202 129 21 . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2422 | . . . . . . 514 134 316 370 559 462 67 Fastest Speed 29 | 50 90 95 95 95 95 29 32 32 32 35 35 35 Average Speed 66 | 102 136 95 95 95 164 40 32 57 37 35 35 35 Slowest Speed 500 | 200 500 95 95 95 350 380 32 112 114 35 35 35 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 52 45 29 41 41 11 88 13 59 81 55 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 11 | . . 2 . 2 . . . . 3 2 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 42 | . . . 30 . 12 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 42 | . . . 30 . 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Total 4207 | 65 430 193 276 149 418 663 138 414 374 559 461 67 Wait 312 | 6 40 4 33 17 42 102 4 62 2 . . . Move 3597 | 42 330 174 201 128 291 528 133 315 369 558 461 67 Hop . | . . . . . . . . . . . . . Pick Up 61 | 9 18 . 11 1 13 4 . 3 1 1 . . Fast Attach 22 | 3 9 . 1 1 . 4 1 3 . . . . Attach 30 | 3 3 . 4 . 8 5 . 6 1 . . . Detach 1 | . . . . . . . . 1 . . . . Swap 14 | . 5 . 3 . 5 1 . . . . . . Drop 43 | . 9 . 9 2 5 6 . 11 1 . . . Fire 113 | 2 16 15 14 . 54 12 . . . . . . Melee 1 | . . . . . . . . 1 . . . . Ram 1 | . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 612 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Entered Mines 664 | -10/Mines | Met a Derelict bent on vengeance 816 | -10/Mines | Learned Materials emergency access door positions 846 | -10/Mines | Discovered new exit (range 7) 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 877 | -9/Materials | Discovered new exit (range 18) 1107 | -9/Materials | Destroyed 7 combat bots 1117 | -9/Materials | Discovered new exit (range 17) 1141 | -9/Materials | Entered Mines 1156 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1158 | -9/Mines | Found Scrap Suit 1199 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1219 | -9/Mines | Assembled infested the area 1224 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1261 | -9/Mines | Discovered new exit (range 15) 1284 | -9/Mines | Entered Materials 1284 | -8/Materials | Evolved 2 slots: Propulsion x2 1405 | -8/Materials | Build established: Skirmisher 1422 | -8/Materials | Garrison activated, responded to threat 1840 | -8/Materials | Lost 6 parts (1p2n1u2w) 1914 | -8/Materials | Discovered new exit (range 17) 1962 | -8/Materials | Entered Factory 1962 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2330 | -7/Factory | Sucked down chute 2330 | -7/Factory | Entered Waste 2345 | -7/Waste | EMP discharged 2348 | -7/Waste | Spotted C-40 Crusher 2349 | -7/Waste | Spotted C-40 Crusher 2354 | -7/Waste | Spotted C-40 Crusher 2355 | -7/Waste | Build established: Scavenger-Sprinter 2355 | -7/Waste | Lost 4 parts (1n1u2w) 2363 | -7/Waste | Spotted C-40 Crusher 2364 | -7/Waste | Spotted C-40 Crusher 2368 | -7/Waste | Spotted C-40 Crusher 2375 | -7/Waste | Discovered new exit (range 12) 2379 | -7/Waste | Entered Factory 2654 | -7/Factory | Discovered new exit (range 3) 2655 | -7/Factory | Entered Lower Caves 2678 | -7/Lower Caves | Encountered a Warlord checkpoint 2699 | -7/Lower Caves | Spotted B-75 Beast 2705 | -7/Lower Caves | Learned location of Zion (-7) 2707 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2760 | -7/Lower Caves | Found DCF Scrap (11 items) 2763 | -7/Lower Caves | Lost 4 parts (1p2n1w) 2795 | -7/Lower Caves | Discovered new exit (range 8) 2798 | -7/Lower Caves | Entered another Lower Caves area 2978 | -7/Lower Caves | Learned Factory garrison access intel 2990 | -7/Lower Caves | Discovered new exit (range 15) 2995 | -7/Lower Caves | Entered Zion 3000 | -7/Zion | Build established: Mutant 3014 | -7/Zion | System corruption cleaned by Quarantine Array 3152 | -7/Zion | Discovered new exit (range 15) 3157 | -7/Zion | Entered Proximity Caves 3181 | -6/Proximity Caves | Self-destructed Last Messages --------------- Current location identified: Zion >>Schematic "Slug Cannon" Downloading schematic... Slug Cannon Rating: 4 Schematic downloaded. >>Schematic "Flamer" Downloading schematic... Flamer Rating: 2 Schematic downloaded. >>Schematic "Battle Cannon" Downloading schematic... Battle Cannon Rating: 2 Schematic downloaded. AD-KHF(c) fondles an Authchip. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###### ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????## ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ####???????????? ?????????????????????????????? | | ????????????# ?????????????????????????????? | | ???????????? ??????????????? ##???????????? | | ???????????# #????????????? ??????????? | | ?????? ?????????? ##????????? h ??????????? | | ?????? ??????????? #???????? ??????????? | | ?????? ???????????? #??????? ?????????? | | ????## ????????????# ##????? #?????????? | | ????# ????????????# ##### #??????????? | | ????# #???????????## ## #??????????????? | | ????# $#???????????# @ #??????????????? | | ????# #???????????# #??????????????? | | ????# #????????#### ##### #??????????????? | | ????# #????????# ## ##?????? #?????????????? | | ????# #????????# #?????????????????????? | | ????# ###??????# ##????????????????????? | | ????# ##????## #????????????????????? | | ????# ##??## ## ##????????????????????? | | ##### #### ## #?????????????????????? | | #?????????????????????? | | ## #?????????????????????? | | #### ######## ### #?????????????????????? | | ???#####??????## #?# ??????????????????? | | ???????????????# #?## ##?????????????????? | | ??????????????? #???# #??????????????????? | | ??????????????#####????# #??????????????????? | | ???????????????????????? ##??????????????????? | | ???????????????????????? ##???????????????????? | | ????????????????????????? #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityArchitectDrillbomb Manual? 0 Play Time 01:14:19 Cumulative 32.3 hours Start 2026.05.08 @ 09:17:26 End 2026.05.09 @ 08:02:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 37 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d55bd989-bd05-45af-8296-ee7c9cccba99