Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 07:57:58 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (157) 785 Value Destroyed (6868) 6868 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (5710) 5710 TOTAL SCORE: 21503 Bonus ------- High Alert Combat Kills 756 Follower Combat Kills 5041 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2106 Friendly Fire -3293 Cogmind --------- Core Integrity 148/1300 Matter 292/300 Energy 900/900 System Corruption 4% Temperature Cool (0) Movement Walking (117) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Particle Reactor > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY (9) ------ Advanced Cooling System Advanced Cooling System Advanced Cooling System Energy Well Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Transmission Jammer Graphene Brace > --- WEAPON (4) ------- Nova Cannon Linear Accelerator Molecular Scythe > --- INVENTORY (5) ---- YI-UF0's Bottomless Matter Pit (1500) Improved Transmission Jammer Molecular Deconstructor Molecular Scythe Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Small Storage Unit Compact Battery Energy Well Advanced Target Analyzer Improved Transmission Jammer Graphene Brace > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Nova Cannon Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Armored Medium Treads YI-UF0's Bottomless Matter Pit Minesniffer Drone Bay Molecular Deconstructor Molecular Scythe Molecular Scythe [Rating: 138] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Slug Cannon Energy Gun Gatling Laser Energy Cannon HERF Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Mace Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 . 2 . . . . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . 1 . . . . 1 . . 1 Utility 7 | . . 1 . 2 . 1 . . . . 1 . . . . . 1 . . 1 Weapon 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Parts Attached 207 | . 5 11 7 19 15 7 14 1 6 6 13 21 1 3 6 20 21 13 . 18 Power 16 | . . 1 . . 1 . 1 . . 2 3 1 . . 1 4 1 . . 1 Engine 8 | . . 1 . . 1 . 1 . . 2 2 1 . . . . . . . . Core 6 | . . . . . . . . . . . . . . . 1 4 1 . . . Reactor 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 41 | . 4 1 3 3 7 1 1 . 1 1 2 2 1 . 1 2 4 3 . 4 Treads 15 | . 2 . 1 . . 1 . . . 1 2 1 1 . . 1 4 1 . . Leg 17 | . . . 2 2 6 . 1 . . . . . . . . . . 2 . 4 Wheel 7 | . 2 1 . 1 . . . . 1 . . 1 . . 1 . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . . . . Utility 56 | . 1 2 2 3 1 1 1 . 1 1 5 8 . 1 3 8 9 3 . 6 Device 25 | . 1 . . 1 . 1 . . 1 . 3 4 . . 1 3 5 3 . 2 Storage 10 | . . . 2 1 . . . . . . 1 . . . 1 2 3 . . . Processor 5 | . . . . . . . . . . 1 . 1 . . . . . . . 3 Hackware 2 | . . 2 . . . . . . . . . . . . . . . . . . Protection 14 | . . . . 1 1 . 1 . . . 1 3 . 1 1 3 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 94 | . . 7 2 13 6 5 11 1 4 2 3 10 . 2 1 6 7 7 . 7 Energy Gun 33 | . . 6 . 7 . 4 5 . 2 . . 2 . 1 1 3 . . . 2 Energy Cannon 12 | . . . . 2 3 . . . . . . . . . . . 5 1 . 1 Ballistic Gun 10 | . . . . . 3 . . . . . 3 . . . . 2 1 1 . . Ballistic Cannon 16 | . . . . . . . 2 1 2 1 . 6 . . . . . 3 . 1 Launcher 12 | . . . 2 3 . 1 2 . . 1 . 2 . 1 . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Impact Weapon 4 | . . 1 . 1 . . 2 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 1 3 . . . . . 2 5 . . 1 . 2 2 . 3 Corrupted Parts 9 | . . 1 2 . . . 1 . . . . . . . 1 2 1 1 . . System Corruption 34 | . . 3 2 . . . 1 . . . . . . . 10 6 9 3 . . Parts Lost 46 | . . 1 3 5 1 . 5 . . . 1 1 . 1 9 5 2 3 . 9 Power 5 | . . . . . 1 . . . . . . 1 . . 2 . . . . 1 Propulsion 12 | . . . 1 3 . . 2 . . . . . . . 1 2 . 1 . 2 Utility 14 | . . . . 1 . . 1 . . . 1 . . 1 3 1 2 1 . 3 Weapon 15 | . . 1 2 1 . . 2 . . . . . . . 3 2 . 1 . 3 Highest Loss Streak 11 | . . 1 3 3 1 . 5 . . . 1 1 . 1 8 11 1 1 . 4 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 97 80 90 99 92 85 84 88 92 90 90 94 92 92 73 86 90 94 87 Engine 7 | . 14 11 11 9 8 7 7 7 7 7 13 11 11 11 10 . . . . . Core 2 | . . . . . . . . . . . . . . . . 9 10 10 10 7 Treads 6 | . 1 . . . . 1 . . . 2 5 5 16 17 16 6 17 20 15 6 Leg 5 | . 2 . . 17 17 15 10 7 7 4 . . . . . . . . 10 16 Wheel 2 | . 24 22 17 . . . . . 4 7 6 9 . . . 3 . . . . Device 16 | . 13 2 . 3 9 14 15 15 18 23 23 20 23 23 21 9 17 25 26 23 Storage 12 | . 14 11 11 17 18 15 15 15 15 15 12 7 5 5 5 11 10 15 15 9 Processor 2 | . . . . . . . . . . 5 6 5 5 5 5 5 4 . . 5 Hackware 3 | . . 19 22 12 9 7 7 7 3 . . . . . . . . . . . Protection 4 | . . . . 4 8 7 5 7 7 1 1 4 5 4 4 2 2 . . . Energy Gun 6 | . . 26 13 10 17 21 9 7 7 7 4 . . . . 8 . . . 2 Energy Cannon 3 | . . . . 13 8 . . . . . . . . . . . 17 10 . 3 Ballistic Gun 1 | . 28 2 . . . . . . . . 5 1 . . . 2 . . 5 . Ballistic Cannon 8 | . . . . . . . 5 14 15 13 9 18 23 19 16 . . 5 10 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 14 15 19 17 35 35 34 34 36 44 44 55 73 72 72 70 80 116 106 97 113 Greatest Support 151 | 20 40 32 32 20 30 30 45 15 28 28 28 44 70 70 70 97 151 151 56 109 Greatest Overweight (x) 7 | . . 1 1 7 1 1 2 2 2 1 1 2 2 1 4 3 1 1 1 2 Average Overweight (x) . | . . . . 1 . . 1 2 1 1 1 1 1 . . 1 . . 1 . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | . 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 4 7 7 7 7 7 7 8 8 7 7 7 7 7 7 5 7 7 8 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 5 8 7 7 8 7 8 8 8 8 8 8 8 8 8 8 7 8 8 5 Class Distribution -------------------- 39% | Scavenger-Tank 11% | Skirmisher 8% | Derelict-Tank 7% | Derelict-Gunner 6% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Tank | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Matter Collected 5979 | 200 98 108 21 922 692 182 341 262 45 175 306 352 246 264 372 290 284 352 . 467 Remotely 196 | . . . . . . . . . . . 196 . . . . . . . . . Salvage Created 7148 | . 111 574 152 627 758 173 294 . . 83 198 344 257 202 813 278 756 553 . 975 Parts 302 | . 7 28 7 26 54 9 11 . . 8 9 14 10 13 30 6 22 6 . 42 Haulers Intercepted 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . 12 3 . 14 . . 20 11 . 17 . 14 . . Prevented 21 | . . . . . . . . . . 4 . . 1 2 . 11 . 3 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Combat Hostiles Destroyed 124 | . 2 6 2 13 13 2 10 . . 3 3 5 5 6 17 4 4 11 . 18 Guns 24 | . 2 5 1 3 2 2 3 . . . 2 1 . . . 3 . . . . Cannons 58 | . . . . 4 8 . 2 . . . 1 1 5 3 12 . 3 8 . 11 AOE 29 | . . . 1 4 3 . 5 . . 3 . 3 . 3 3 . . . . 4 Classes Destroyed 20 | . 3 5 1 1 1 . . . . . 1 1 2 . 4 . . . . 1 Worker 6 | . . . . . 1 . . . . . . . . . . . 3 . . 2 Builder 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . 1 . . 1 . . . . . . . . . . . 1 . . . Recycler 5 | . . 2 . . . . . . . . . 1 . . . . 2 . . . Mechanic 4 | . 1 . . 1 . . . . . . . . . . . . 1 . . 1 Operator 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . Watcher 7 | . . 1 . 2 1 1 . . . . . . . . . . 1 . . 1 Swarmer 29 | . . . 2 3 2 . 1 . . 3 . 3 . 4 . 1 . 3 . 7 Grunt 62 | . 2 4 . 8 7 2 8 . . . 2 2 2 . 8 2 2 6 . 7 Brawler 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . Sentry 9 | . . 2 . 1 4 . 1 . . . . . . . . 1 . . . . Demolisher 2 | . . . . . . . . . . . . . . . 2 . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . . . . . . . 1 . 1 . . . 2 . . . Programmer 11 | . . . . . . . . . . . . . 2 2 4 . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 2 4 2 4 4 1 4 . . 3 2 4 2 4 10 1 5 4 . 11 Combat Bots Only 10 | . 1 2 2 3 3 1 4 . . 3 2 4 2 4 10 1 2 4 . 8 Max Kills in Single Turn 5 | . 1 2 1 2 3 1 2 . . 2 1 3 2 2 2 1 5 1 . 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 1 . 2 . . 2 . 3 . 2 1 . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Hostile Shots Fired 719 | . 6 37 15 45 39 40 90 . . 30 18 13 . 12 117 42 25 70 . 120 Missed 214 | . 2 10 4 10 13 13 33 . . 8 2 6 . 5 34 9 7 21 . 37 Damage Taken 9672 | . 48 352 141 554 286 200 530 . . 314 200 137 155 105 1561 732 1143 926 . 2288 Core 965 | . 24 48 51 76 28 15 65 . . 51 13 . 3 . 151 105 . 48 . 287 Absorbed by Shields 833 | . . . . 44 114 72 173 . . 95 32 21 63 42 177 . . . . . Redirected to Shielding 294 | . . . . . . . 3 . . 3 . 29 75 42 142 . . . . . Ignored by Resistances 65 | . . . . . . . . . . . . 23 . . . 18 24 . . . Regen/Repaired (Parts) 259 | . . . . . 70 . . . . . 136 . . . 53 . . . . . Core Remaining (%) 67 | 100 90 . 56 . 58 . . . . 43 98 . . . . 51 . . 47 . Volleys Fired 360 | . 11 35 14 26 29 17 20 . . 10 12 11 7 7 21 17 17 32 . 74 Largest 4 | . 2 3 2 3 3 3 3 . . 3 3 4 4 4 4 3 4 4 . 4 Hottest 352 | . 40 135 90 240 164 165 165 . . 171 171 206 206 206 188 195 352 329 . 324 Shots Fired 820 | . 22 81 25 48 69 50 46 . . 20 33 32 28 21 58 37 45 75 . 130 Gun 357 | . 22 81 22 17 40 50 24 . . 5 24 9 . . . 36 6 . . 21 Cannon 430 | . . . . 26 29 . 14 . . 13 9 22 28 18 51 1 39 75 . 105 Launcher 29 | . . . 3 5 . . 8 . . 2 . 1 . 3 7 . . . . . Special 4 | . . . . . . . . . . . . . . . . . . . . 4 Kinetic 291 | . 22 . . . . . 14 . . 13 33 31 28 18 51 17 6 28 . 30 Thermal 115 | . . . . 11 . . 14 . . 5 . . . . . . . . . 85 Explosive 16 | . . . 3 5 . . 8 . . . . . . . . . . . . . Electromagnetic 383 | . . 81 22 32 69 50 10 . . 2 . 1 . 3 7 20 39 47 . . Phasic 11 | . . . . . . . . . . . . . . . . . . . . 11 Robot Hit Streak 20 | . 4 6 5 9 6 4 8 . . 10 9 6 7 4 7 10 12 13 . 20 Robot Miss Streak 9 | . 3 9 6 4 3 8 3 . . 2 3 2 2 5 3 3 4 6 . 5 Penetration Max 1 | . . . . . . . . . . . 1 1 . . 1 . 1 . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 487 | . 12 38 12 34 38 24 32 . . 15 22 19 14 7 31 29 35 48 . 77 Core Hits 274 | . 8 14 6 30 27 12 31 . . 6 6 16 7 6 35 11 18 14 . 27 Critical Kills 12 | . . . . . . . . . . . 3 1 2 1 2 1 . . . 2 Critical Parts Destroyed 22 | . . . . . . . . . . 1 7 7 . 1 1 4 1 . . . Critical Strikes 46 | . . 2 1 2 . . . . . 1 10 8 3 2 4 5 2 3 . 3 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 2 Destroy 32 | . . . . . . . . . . 1 10 8 2 2 3 5 1 . . . Blast 5 | . . . . . . . . . . . . . 1 . 1 . . 3 . . Corrupt 6 | . . 2 1 2 . . . . . . . . . . . . 1 . . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . . . . . . . 1 4 . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . 1 4 . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 1 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19602 | . 145 826 288 1542 1213 415 1384 . . 678 230 865 317 326 2565 411 2017 1948 . 4432 Guns 3421 | . 145 714 128 340 297 345 490 . . 90 143 66 . . . 294 32 . . 337 Cannons 10263 | . . . . 672 582 . 294 . . 371 87 525 317 183 1180 43 1098 1925 . 2986 Explosions 5468 | . . 112 160 524 307 59 600 . . 217 . 266 . 143 1385 . 696 . . 999 Melee 375 | . . . . . . . . . . . . . . . . 74 191 . . 110 Ramming 75 | . . . . 6 27 11 . . . . . 8 . . . . . 23 . . Kinetic 5268 | . 145 . . . . . 294 . . 371 230 591 317 183 1180 138 32 932 . 855 Thermal 5222 | . . 112 50 484 307 59 407 . . 160 . 79 . . 628 . 696 . . 2240 Explosive 2028 | . . . 110 319 . . 600 . . . . . . . . . . . . 999 Electromagnetic 6406 | . . 714 128 733 879 345 83 . . 147 . 187 . 143 757 199 1098 993 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 375 | . . . . . . . . . . . . . . . . 74 191 . . 110 Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 228 | . . . . . . . . . . . . . . . . . . . . 228 Highest Corruption 24 | . . 3 5 1 2 . 1 1 1 . 4 . . . 18 24 9 12 12 4 Average Corruption 5 | . . 3 3 1 2 . 1 1 1 . 4 . . . 6 19 9 9 12 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . 4 2 2 11 . 8 11 1 . 5 . . . 2 35 15 28 2 9 Message Errors 38 | . . 2 1 1 3 . 3 1 1 . 2 . . . 1 8 4 8 . 3 Matter Fused 36 | . . . . . 4 . 3 5 . . 1 . . . . 9 5 6 1 2 Heat Flow Errors 10 | . . . . . 1 . 1 2 . . . . . . . 4 1 1 . . Energy Discharges 16 | . . . . . 1 . 1 1 . . . . . . . 3 1 7 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . 2 . . 2 . . . . . . . 2 2 . . . Data Loss (major) 6 | . . 1 . . . . . . . . . . . . . 1 1 2 . 1 Misfires 8 | . . . . . . . . . . . 1 . . . . 5 . 1 . 1 Alerts 5 | . . . 1 1 . . . . . . . . . . . . 1 1 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . 2 . 1 . . Weapon Failures 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 496 | . . . 9 37 21 . . . . 10 . 25 9 6 43 18 138 82 . 98 Projectiles 268 | . . . . 37 . . . . . . . 25 9 . 38 18 . 82 . 59 Explosions 228 | . . . 9 . 21 . . . . 10 . . . 6 5 . 138 . . 39 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . 1 . 1 . . 2 1 3 3 . 4 . . 6 . 5 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . 1 . . 2 1 3 3 . 4 . . 6 . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . 45 40 . . . . . . . 14 . 6 23 . . . . 58 Shots 8 | . . . 1 1 . . . . . . . 1 . 1 3 . . . . 1 Rammed 5 | . . . . . . . . . . . . 2 . . . . . 3 . . Targets Rammed 14 | . . . . 2 6 1 . . . . . 2 . . . . . 3 . . Kicked 9 | . . . . 2 6 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . . 387 128 337 462 227 253 168 . 103 . 45 90 90 104 272 387 426 . 2 Average Temperature 108 | . . 135 65 116 92 77 41 78 . 43 . 28 36 38 38 135 155 168 . 2 Received Heat Transfer 1523 | . 24 159 . 235 99 72 174 . . 9 18 12 6 . 252 112 57 105 . 189 Effects 17 | . . 5 . . 3 . . . . . . . . . . 6 3 . . . Shutdowns 2 | . . 1 . . 1 . . . . . . . . . . . . . . . Energy Bleed 4 | . . 1 . . 1 . . . . . . . . . . 1 1 . . . Interference 10 | . . 2 . . 1 . . . . . . . . . . 5 2 . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . 1 . 2 . . . . . . . . . . 2 1 1 3 . . Combat Hostiles 10 | . . 1 . 2 . . . . . . . . . . 2 1 1 3 . . Parts Fried 30 | . . 2 2 4 2 . . . . . . . . . 2 3 7 8 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 8 | . . . . 2 1 . . . . . . . 2 . . . . 1 . 2 Heat Transferred 5270 | . . 100 50 949 250 100 812 . . 248 . 100 . . 375 . 400 . . 1886 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 1 1 2 3 1 . . . 3 . 1 . . 2 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Peak Influence 1186 | . 124 430 229 479 912 791 . . . . 698 1186 . . . . 578 . . 1028 Initial 414 | . . 52 167 89 97 414 . . . . 338 341 . . . . 41 . . 303 Average 420 | . 28 159 195 221 465 547 . . . . 432 731 . . . . 297 . . 734 Maximum Alert Level 4 | . . 2 1 2 3 3 . . . . 2 4 . . . . 2 . . 3 Low Security (%) 23 | . 100 68 55 37 14 . . . . . . . . . . . 37 . . . Level 1 28 | . . 29 44 55 26 . . . . . 61 8 . . . . 30 . . 11 Level 2 30 | . . 2 . 7 39 94 . . . . 38 27 . . . . 32 . . 28 Level 3 16 | . . . . . 18 5 . . . . . 61 . . . . . . . 59 Level 4 . | . . . . . . . . . . . . 2 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 3 . 2 2 3 . . . . 5 6 . . . . 5 . . 5 Investigation 4 | . . 1 . 1 . 1 . . . . 1 . . . . . . . . . Extermination 5 | . . . . . . . . . . . 1 1 . . . . 2 . . 1 Reinforcement 21 | . 1 2 . 1 2 2 . . . . 3 4 . . . . 3 . . 3 Assault 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . 1 1 . . . . 1 1 . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Distress Signals 10 | . . 1 . 2 1 1 . . . . 1 1 . . . . 2 . . 1 Communications Jammed 112 | . . . . . . . . . . . . . . . . . 69 . . 43 Distress Signals 111 | . . . . . . . . . . . . . . . . . 69 . . 42 Times Spotted 282 | . 6 15 3 30 25 13 12 . . 11 14 18 16 4 26 10 22 16 . 41 Peak Tracking Total 12 | . 2 6 3 8 4 2 4 . . 4 4 6 8 4 12 5 4 5 . 8 Tactical Retreats 13 | . 1 1 . 1 1 1 . . . . . 2 . . 1 1 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Traps Triggered 6 | . . . . . 3 . . . . . . 2 . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 1 . . . . 1 2 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Machines Disabled 28 | . . . . 2 4 3 . . . . . 4 . . . . 6 1 . 8 Max in Single Turn 6 | . . . . 1 1 . . . . . . . . . . . 6 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Machines Accessed 22 | . 1 4 . 5 4 2 1 . . 1 2 . . . 2 . . . . . Terminals 12 | . 1 3 . 5 2 . . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . Total Hacks 77 | . 2 16 . 29 10 5 1 . . 1 7 . . . 6 . . . . . Successful 52 | . 2 11 . 20 6 1 1 . . 1 4 . . . 6 . . . . . Failed 25 | . . 5 . 9 4 4 . . . . 3 . . . . . . . . . Catastrophic 4 | . . . . 1 . 1 . . . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 1 6 . 15 5 . . . . . 15 18 . . . . 4 2 . 4 Terminals 51 | . 2 13 . 29 6 . . . . 1 . . . . . . . . . . Fabricators 7 | . . . . . . 3 . . . . 4 . . . . . . . . . Repair Stations 5 | . . . . . 2 . . . . . 3 . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . . . . . . . . . . Terminal Hacks 33 | . 1 6 . 16 2 . 1 . . 1 . . . . 6 . . . . . Record 1 | . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . 1 . . . . . . . . . . 5 . . . . . Open Door 3 | . . . . . 1 . 1 . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . 2 1 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 4 . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Repair 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 2 . 4 1 . . . . . 1 . . . . . . . . . Terminals 8 | . 1 2 . 4 1 . . . . . . . . . . . . . . . Botnet 7 | . 1 2 . 3 1 . . . . . . . . . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 4 . 5 3 2 . . . . 2 . . . . . . . . . Full Trace Events 6 | . . 2 . 1 1 1 . . . . 1 . . . . . . . . . Feedback Events 2 | . . . . 2 . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . 67 . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Time 66 | . . . . . 44 . . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 238 | . . 238 . . . . . . . . . . . . . . . . . . Retrieved Matter 238 | . . 238 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Total Allies 37 | . 1 . . . . 3 . . 12 . 6 5 . . . . 4 2 . 4 Largest Group 18 | . 1 1 1 1 1 4 4 1 13 13 17 18 7 1 1 1 5 5 2 4 Highest-Rated Group 821 | . 55 61 64 78 81 147 148 88 436 440 821 730 313 113 127 127 258 314 233 440 Highest-Rated Ally 178 | . 55 61 64 78 81 87 88 88 88 93 109 122 119 113 127 127 142 137 137 178 Zionite Dispatches 8 | . . . . . . . . . . . 2 2 . . . . 2 . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . 2 . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Demo 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . . . 2 . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . 1 . . . 1 RETURN 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Ally Attacks 600 | . 2 11 . 53 39 30 20 3 . 36 95 71 29 . 12 17 51 53 . 78 Total Damage 21592 | . 26 219 . 1239 1271 794 574 39 . 463 1969 2645 3103 13 706 1212 2497 1607 . 3215 Kills 163 | . 1 4 . 16 18 10 3 1 . 9 10 22 15 . 5 8 17 9 . 15 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 1 . . . 1 3 2 . . . 2 1 . 2 . 1 . . Drone Launches 19 | . . . . . . . . . . . . . . . . 10 . . . 9 Drone Recoveries 17 | . . . . . . . . . . . . . . . . 9 . . . 8 Zionite Intel Received 4 | . . . . . . . . . . . 1 3 . . . . . . . . Branch Access 2 | . . . . . . . . . . . 1 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Turns Passed 12714 | . 222 310 211 783 722 463 967 1109 1440 356 531 620 575 532 1009 666 803 777 46 572 Spaces Moved 6476 | 1 151 173 142 353 288 199 399 426 909 215 355 440 232 264 545 396 342 380 25 241 Core 3 | . . . . 3 . . . . . . . . . . . . . . . . Treads 1822 | . 4 . 2 . . . . . . . 2 . 209 264 516 126 342 357 . . Legs 2151 | 1 15 . 2 350 288 199 399 426 182 . . . . . . . . 23 25 241 Wheels 2500 | . 132 173 138 . . . . . 727 215 353 440 23 . 29 270 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 100 100 120 120 120 120 260 115 115 115 115 130 166 115 115 165 167 190 117 Average Speed 164 | 120 103 101 101 190 187 184 217 260 144 115 115 117 234 190 164 145 182 169 190 130 Slowest Speed 400 | 120 160 115 190 400 190 190 260 260 260 115 240 130 246 246 166 330 245 250 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 1 26 16 36 34 62 8 67 59 89 47 14 12 46 47 76 69 8 59 11 14 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 9 | . . . . . . . . . 1 . . 5 1 . . 2 . . . . Known Exits Taken 11 | . . 1 1 1 . . . . 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 . . . 1 1 1 1 . 1 . . . . . . . 1 1 . Scrap Searched 10 | . . . . . . . 2 2 1 1 . . 1 1 . 1 . 1 . . Spaces Dug 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Terrain Destroyed 305 | . . 3 36 43 13 6 42 . . 15 5 3 14 9 35 . 44 6 . 31 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . Projectile 84 | . . . . . . . 1 . . 3 4 3 14 9 19 . . 6 . 25 AOE 219 | . . 3 36 43 13 6 41 . . 12 . . . . 16 . 43 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Upp Upp Res Total 7817 | . 197 240 184 416 404 256 451 429 1041 305 450 511 247 279 612 453 485 453 24 380 Wait 575 | . 18 8 12 9 51 30 8 . 120 71 58 22 3 3 27 11 76 14 . 34 Move 6456 | . 150 172 141 352 287 198 398 425 908 214 354 439 231 263 544 395 341 379 24 241 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 52 | . 5 5 3 3 3 . 6 1 1 1 1 2 2 1 6 1 7 2 . 2 Fast Attach 118 | . 1 7 4 9 8 4 2 1 3 2 9 15 1 1 5 10 15 9 . 12 Attach 34 | . 2 1 2 3 1 1 2 . . . 1 2 . 1 . 8 2 3 . 5 Detach 38 | . 2 2 4 2 3 . 1 . 1 . 3 3 . 1 . 6 2 3 . 5 Swap 55 | . 2 3 1 7 6 2 10 . 3 4 3 4 . 1 1 2 4 1 . 1 Drop 109 | . 6 7 3 3 10 3 4 2 5 3 9 11 3 1 8 2 17 7 . 5 Fire 360 | . 11 35 14 26 29 17 20 . . 10 12 11 7 7 21 17 17 32 . 74 Melee 6 | . . . . . . . . . . . . . . . . 1 4 . . 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . 2 6 1 . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . 2 . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / [*Ext]) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 434 | -9/Materials | Identified exit to Mines 533 | -9/Materials | Entered Mines 562 | -9/Mines | Murdered YI-UF0 562 | -9/Mines | Destroyed YI-UF0 572 | -9/Mines | Found Corrupted Prototype Launcher 576 | -9/Mines | Found Corrupted Prototype Storage 614 | -9/Mines | Identified exit to Materials 650 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 694 | -9/Mines | Lost 3 parts (1n2w) 711 | -9/Mines | Identified YI-UF0's Doublenader 713 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 744 | -9/Mines | Entered Materials 744 | -8/Materials | Evolved 2 slots: Utility x2 859 | -8/Materials | Lost 3 parts (3n) 1028 | -8/Materials | Hacking Suite fried by hacking feedback 1262 | -8/Materials | Identified exit to Storage 1461 | -8/Materials | Build established: Scavenger-Tank 1527 | -8/Materials | Entered Storage 1780 | -8/Storage | Repaired Imp. EM Pulse Cannon 1980 | -8/Storage | Build established: Tank 2172 | -8/Storage | Discovered new exit (range 14) 2249 | -8/Storage | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2526 | -7/Factory | Discovered new exit (range 15) 2567 | -7/Factory | Build established: Scavenger-Tank 2570 | -7/Factory | Fabricated B-48 Gladiator? 2712 | -7/Factory | Entered Lower Caves 2712 | -7/Lower Caves | Accompanied by 3 allies 2746 | -7/Lower Caves | Learned 12 Factory zone layouts 2774 | -7/Lower Caves | Spotted B-75 Beast 2797 | -7/Lower Caves | Encountered a Warlord checkpoint 2861 | -7/Lower Caves | Allies destroyed B-75 Beast 2896 | -7/Lower Caves | Lost 3 allies 2907 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2951 | -7/Lower Caves | Lost 5 parts (2n1u2w) 3647 | -7/Lower Caves | Discovered new exit (range 13) 3679 | -7/Lower Caves | Entered another Lower Caves area 3784 | -7/Lower Caves | Encountered a Warlord checkpoint 3840 | -7/Lower Caves | Learned Factory terminal intel 3954 | -7/Lower Caves | Learned 12 Factory zone layouts 4770 | -7/Lower Caves | Discovered new exit (range 8) 4772 | -7/Lower Caves | Learned Factory terminal intel 4788 | -7/Lower Caves | Entered Zion 4861 | -7/Zion | Gained Derelict followers 5038 | -7/Zion | System corruption cleaned by Quarantine Array 5202 | -7/Zion | Given A8's code to call for help 5433 | -7/Zion | Imprinted 5435 | -7/Zion | Declared Zion's savior 5511 | -7/Zion | Received a visual enhancement algorithm 5696 | -7/Zion | Gained Derelict followers 5705 | -7/Zion | Identified exit to Proximity Caves 5762 | -7/Zion | Learned location of 1 exit from Factory 5765 | -7/Zion | Build established: Derelict-Tank 6228 | -7/Zion | Entered Proximity Caves 6228 | -6/Proximity Caves | Accompanied by 12 allies 6252 | -6/Proximity Caves | Core integrity fell below 50% 6466 | -6/Proximity Caves | Spotted B-75 Beast 6487 | -6/Proximity Caves | Allies destroyed B-75 Beast 6543 | -6/Proximity Caves | Discovered new exit (range 9) 6584 | -6/Proximity Caves | Entered Factory 6584 | -6/Factory | Accompanied by 10 allies 6584 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6585 | -6/Factory | Identified exit to Factory 6586 | -6/Factory | Identified exit to Lower Caves 6587 | -6/Factory | Loaded intel: 26 terminal locations 6605 | -6/Factory | Build established: Derelict-Gunner 6622 | -6/Factory | Repaired Med. Treads 6669 | -6/Factory | Zion Light squad teleported in 6735 | -6/Factory | Zion Light squad teleported in 6975 | -6/Factory | Retrieved Zion intel report: Branch Access 7115 | -6/Factory | Entered another Factory area 7115 | -5/Factory | Accompanied by 13 allies 7115 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7116 | -5/Factory | Loaded intel: 26 terminal locations 7157 | -5/Factory | Zion Fire squad teleported in 7205 | -5/Factory | Zion Demo squad teleported in 7260 | -5/Factory | Found Prototype Protection 7260 | -5/Factory | Identified Zio. Weapon Casing 7282 | -5/Factory | Lost 3 allies 7286 | -5/Factory | Retrieved Zion intel report: Branch Access 7286 | -5/Factory | Identified exit to Upper Caves 7328 | -5/Factory | Found Prototype Launcher 7328 | -5/Factory | Identified Scatter Rocket Array 7415 | -5/Factory | First assault squad dispatched 7492 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7521 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7630 | -5/Factory | Lost 3 allies 7735 | -5/Factory | Entered Upper Caves 7735 | -5/Upper Caves | Accompanied by 6 allies 7759 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8075 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8110 | -5/Upper Caves | Learned Factory emergency access door positions 8141 | -5/Upper Caves | Lost 3 allies 8290 | -5/Upper Caves | Discovered new exit (range 5) 8307 | -5/Upper Caves | Identified exit to Upper Caves 8310 | -5/Upper Caves | Entered another Upper Caves area 8635 | -5/Upper Caves | Build established: Skirmisher 8822 | -5/Upper Caves | Discovered new exit (range 13) 8840 | -5/Upper Caves | Identified exit to Warlord 8842 | -5/Upper Caves | Entered Warlord 9497 | -5/Warlord | Found Prototype Device 9497 | -5/Warlord | Identified Minesniffer Drone Bay 9508 | -5/Warlord | Found Minesniffer Drone Bay 9675 | -5/Warlord | Opened side exit 9688 | -5/Warlord | Warlord's base attacked by MAIN.C 9773 | -5/Warlord | Destroyed 7 combat bots 9781 | -5/Warlord | Discovered new exit (range 12) 9846 | -5/Warlord | Identified exit to Proximity Caves 9850 | -5/Warlord | System corruption reached 10% 9851 | -5/Warlord | Entered Proximity Caves 9853 | -4/Proximity Caves | Destroyed 10 combat bots 9888 | -4/Proximity Caves | Lost 11 parts (2p2n2u5w) 10090 | -4/Proximity Caves | Learned location of Quarantine (-3) 10250 | -4/Proximity Caves | Spotted B-86 Titan 10277 | -4/Proximity Caves | Allies destroyed B-86 Titan 10305 | -4/Proximity Caves | Found Hvy. Reflective Plating 10492 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10504 | -4/Proximity Caves | Discovered new exit (range 6) 10509 | -4/Proximity Caves | Identified exit to Factory 10517 | -4/Proximity Caves | Entered Factory 10517 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10518 | -4/Factory | Identified exit to Upper Caves 10518 | -4/Factory | Discovered exit to Upper Caves (range 5) 10784 | -4/Factory | Discovered new exit (range 16) 10959 | -4/Factory | Found Prototype Slashing Weapon 10959 | -4/Factory | Identified Molecular Scythe 10963 | -4/Factory | Found Molecular Scythe 10968 | -4/Factory | Found Faulty Molecular Scythe 11003 | -4/Factory | Zion Recon squad teleported in 11073 | -4/Factory | Build established: Scavenger-Tank 11093 | -4/Factory | Zion Fire squad teleported in 11320 | -4/Factory | Entered Upper Caves 11320 | -4/Upper Caves | Accompanied by 4 allies 11322 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11381 | -4/Upper Caves | Learned Research emergency access door positions 11578 | -4/Upper Caves | Core integrity fell below 50% 11926 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11942 | -4/Upper Caves | Enhanced Grunt warped into view, answering call for help 11945 | -4/Upper Caves | Enhanced Grunt warped into view, answering call for help 11945 | -4/Upper Caves | Found Prototype Special Weapon 11945 | -4/Upper Caves | Identified Molecular Deconstructor 11951 | -4/Upper Caves | System corruption reached 10% 12001 | -4/Upper Caves | Spotted B-86 Titan 12033 | -4/Upper Caves | Allies destroyed B-86 Titan 12049 | -4/Upper Caves | Discovered new exit (range 15) 12097 | -4/Upper Caves | Entered another Upper Caves area 12097 | -4/Upper Caves | Accompanied by 1 ally 12124 | -4/Upper Caves | Discovered new exit (range 8) 12143 | -4/Upper Caves | Entered Research 12143 | -3/Research | Accompanied by 1 ally 12143 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12198 | -3/Research | Zion Heavy squad teleported in 12253 | -3/Research | Lost 3 allies 12325 | -3/Research | Zion Demo squad teleported in 12369 | -3/Research | Spotted B-86 Titan 12380 | -3/Research | Allies destroyed B-86 Titan 12399 | -3/Research | Spotted B-86 Titan 12435 | -3/Research | First assault squad dispatched 12482 | -3/Research | Lost 4 parts (1n2u1w) 12522 | -3/Research | Core integrity fell below 50% 12564 | -3/Research | Destroyed 8 combat bots 12640 | -3/Research | Core integrity fell below 20% 12715 | -3/Research | Self-destructed Last Messages --------------- 12649_ System corrupted: Substantial component data lost. 12649_ U-05 Engineer lays Concrete. 12650_ K-01 Serf collects debris. 12650_ U-05 Engineer lays Concrete. 12653_ K-01 Serf collects debris. 12653_ U-05 Engineer lays Concrete. 12653_ Acquired 34 matter. 12654_ Player 2 attaches Adv. Heat Sink. 12654_ U-05 Engineer lays Concrete. 12665_ K-01 Serf collects debris. 12667_ U-05 Engineer lays Concrete. 12667_ U-05 Engineer builds a Wall. 12668_ Player 2 attaches Graphene Brace. 12678_ Acquired 10 matter. 12684_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 12693_ Sneak attack on K-01 Serf. 12693_ K-01 Serf destroyed. 12712_ MQGGD