Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 12:38:51 Player: Retknock Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1840) 1840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4460 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 78/100 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Weight Redist. System Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Light Cannon Light Cannon Improved Datajack Improved Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Hardened Medium Armor Plating Device Advanced Weight Redist. System Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 58 | 6 2 15 13 22 Power 7 | 1 . 2 2 2 Engine 3 | 1 . 2 . . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 14 | 2 1 2 6 3 Treads 2 | . . 2 . . Leg 8 | 2 1 . 2 3 Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 17 | 1 1 7 1 7 Device 7 | . 1 1 1 4 Storage 4 | 1 . 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 4 . 2 Artifact . | . . . . . Weapon 20 | 2 . 4 4 10 Energy Gun 5 | 1 . 1 1 2 Energy Cannon 3 | . . . 1 2 Ballistic Gun 5 | 1 . 1 1 2 Ballistic Cannon 5 | . . 2 1 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 3 | . . . . 3 Parts Lost 36 | . 1 2 17 16 Power 5 | . . . 3 2 Propulsion 8 | . 1 1 4 2 Utility 9 | . . . 5 4 Weapon 14 | . . 1 5 8 Highest Loss Streak 5 | . 1 2 5 5 To Critical Strikes 1 | . . . 1 . Average Backups 6 | 3 5 6 11 . Power 1 | . 1 1 1 . Propulsion . | 1 2 2 . . Utility 2 | . . 1 5 . Weapon 1 | . 1 . 2 . Tool/Special . | . . . . . Unused Backups 15 | . . 4 11 . Power 4 | . . 2 2 . Propulsion 1 | . . 1 . . Utility 7 | . . 1 6 . Weapon 2 | . . . 2 . Tool/Special 1 | . . . 1 . Average Slot Usage (%) 71 | . 87 92 80 34 Engine 5 | . 14 11 3 . Core 2 | . . . 4 4 Treads 3 | . . 9 2 . Leg 6 | . 25 11 2 2 Hover 6 | . . . 18 . Device 8 | . 4 9 5 13 Storage 6 | . 14 11 6 . Protection 8 | . . 10 12 2 Energy Gun 5 | . 14 14 . 1 Energy Cannon 1 | . . . 2 . Ballistic Gun 6 | . 14 10 4 3 Ballistic Cannon 7 | . . 4 16 3 Peak Build Rating 37 | 6 7 18 37 27 Average Rating 16 | 4 6 11 26 15 On Entrance 6 | . 6 7 18 . Avg Prop Armor Cover (%) 11 | 19 . . 4 16 Naked Turns 20 | . . . 4 16 Heaviest Build 56 | 12 13 52 56 28 Greatest Support 40 | 20 20 40 40 29 Greatest Overweight (x) 17 | 3 1 3 17 9 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 5 Average Capacity 10 | 7 8 14 12 5 Most Carried 15 | 5 8 14 15 4 Average Carried 6 | 3 5 6 11 . Final Capacity 15 | 8 8 15 5 5 Final Carried 14 | 4 7 14 3 . Class Distribution -------------------- 49% | Mutant 33% | Tank 12% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1283 | 195 31 175 587 295 Remotely . | . . . . . Salvage Created 1676 | . 108 335 588 645 Parts 90 | . 8 21 28 33 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 3 6 13 17 Guns 12 | . 3 6 . 3 Cannons 20 | . . . 12 8 AOE 6 | . . . . 6 Classes Destroyed 9 | . 1 2 3 3 Worker 4 | . . . 2 2 Builder 1 | . . . 1 . Recycler 3 | . . . . 3 Watcher 5 | . . 1 2 2 Swarmer 7 | . . . . 7 Grunt 19 | . 3 3 7 6 Sentry 10 | . . 3 4 3 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 2 4 4 7 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 527 | . 19 42 126 340 Missed 169 | . 8 10 26 125 Hits 358 | . 11 32 100 215 Melee 12 | . . . 9 3 Projectile 346 | . 11 32 91 212 Critical Strikes 11 | . . 1 6 4 Damage Taken 4905 | . 229 478 1686 2512 Core 1168 | . 30 71 357 710 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 88 82 35 . Volleys Fired 140 | . 12 24 58 46 Largest 3 | . 2 3 3 2 Hottest 146 | . 60 100 146 135 Shots Fired 273 | . 24 68 116 65 Gun 128 | . 24 68 18 18 Cannon 141 | . . . 98 43 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 181 | . 12 24 94 51 Thermal 62 | . 12 24 18 8 Explosive 4 | . . . . 4 Electromagnetic 26 | . . 20 4 2 Robot Hit Streak 22 | . 5 15 22 9 Robot Miss Streak 7 | . 2 1 4 7 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 181 | . 17 53 64 47 Core Hits 102 | . 6 17 30 49 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 1 4 4 Meltdown 1 | . . . 1 . Blast 7 | . . . 3 4 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4263 | . 151 581 1394 2137 Guns 1132 | . 151 528 195 258 Cannons 2173 | . . . 1180 993 Explosions 930 | . . 53 . 877 Melee . | . . . . . Ramming 28 | . . . 19 9 Kinetic 2438 | . 83 119 1122 1114 Thermal 845 | . 68 264 224 289 Explosive 682 | . . . . 682 Electromagnetic 270 | . . 198 29 43 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 2 3 Average Corruption 2 | . . . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . 4 1 Message Errors 2 | . . . 2 . Matter Fused 1 | . . . 1 . Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 43 | . . . 22 21 Projectiles 38 | . . . 22 16 Explosions 5 | . . . . 5 Melee . | . . . . . Knockbacks 11 | . . . 8 3 Impact . | . . . . . Kinetic 10 | . . . 8 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 113 | . . 24 9 80 Shots 3 | . . 1 . 2 Rammed 3 | . . . 2 1 Targets Rammed 6 | . . . 2 4 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 907 | . 30 177 907 138 Average Temperature 187 | . 9 45 256 40 Received Heat Transfer 1380 | . 66 147 459 708 Effects 40 | . . . 40 . Shutdowns 3 | . . . 3 . Energy Bleed 3 | . . . 3 . Interference 11 | . . . 11 . Matter Decay 3 | . . . 3 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 16 | . . . 16 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 1 | . . 1 . . Heat Transferred 1499 | . 150 525 450 374 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 83 Level 1 4 | . . . . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 240 | . 55 70 64 240 Initial 14 | . . 14 . . Average 50 | . 13 21 21 129 Influence Increases 1303 | . 85 200 412 606 Destroy 0b10 Robot/C 780 | . 60 120 260 340 Destroy 0b10 Robot/NC 65 | . . 5 25 35 Destroy Leader 180 | . 10 42 84 44 Disable Machine 45 | . . . 15 30 Destroy Structure 68 | . . 3 13 52 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 150 | . 15 15 15 105 Influence Decreases 1119 | . 50 235 412 422 Entered New Map 21 | . . 21 . . Time Decay 779 | . 40 194 283 262 Lost Part 319 | . 10 20 129 160 Squads Dispatched 8 | . 1 . 3 4 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 6 | . 1 . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 5 11 23 42 Peak Tracking Total 12 | . 3 3 4 12 Tactical Retreats 8 | . 1 1 1 5 ECM-based Alert Blocks 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . . 1 2 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 55 | . . . . 55 Sensors 41 | . . . . 41 ECM 14 | . . . . 14 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2739 | 89 200 761 922 767 Spaces Moved 1287 | 69 121 326 397 374 Core 339 | 46 . . 22 271 Treads 187 | . . 145 42 . Legs 525 | 23 121 181 97 103 Wheels . | . . . . . Hover 236 | . . . 236 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 50 Average Speed 147 | 108 125 188 146 126 Slowest Speed 900 | 200 190 330 900 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 26 29 35 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . 3 12 51 Melee . | . . . . . Projectile 16 | . . . 12 4 AOE 50 | . . 3 . 47 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1904 | 82 148 429 640 605 Wait 317 | . 9 27 149 132 Move 1283 | 68 120 325 396 374 Hop . | . . . . . Pick Up 67 | 8 5 23 11 20 Fast Attach 7 | 2 . . 5 . Attach 50 | 4 2 11 10 23 Detach 3 | . . 3 . . Swap 4 | . . 4 . . Drop 27 | . . 12 9 6 Fire 140 | . 12 24 58 46 Melee . | . . . . . Ram 3 | . . . 2 1 Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 597 | -9/Materials | Build established: Gunner 780 | -9/Materials | Discovered new exit (range 14) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Propulsion x2 1205 | -8/Materials | Build established: Tank 1633 | -8/Materials | Lost 4 parts (1p2n1u) 1771 | -8/Materials | Lost 3 parts (1n1u1w) 1837 | -8/Materials | Lost 3 parts (1u2w) 1957 | -8/Materials | Discovered new exit (range 5) 1972 | -8/Materials | Core integrity fell below 50% 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2000 | -7/Factory | Lost 5 parts (1p2u2w) 2206 | -7/Factory | Lost 4 parts (1u3w) 2293 | -7/Factory | Build established: Mutant 2573 | -7/Factory | Core integrity fell below 50% 2675 | -7/Factory | Lost 5 parts (1p2u2w) 2705 | -7/Factory | Core integrity fell below 20% 2740 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Core. 02643_ R-06 Scavenger collects Lgt. Deuterium Engine. 02644_ Acquired Autogun. 02644_ Gauss Cannon destroyed. 02646_ R-06 Scavenger collects Med. Matter Pod. 02650_ Acquired Imp. Titanium Leg. 02657_ Kicked A-02 Transporter out of the way. 02664_ Kicked A-02 Transporter. 02691_ Dropped Adv. Weight Redist. System. 02692_ R-06 Scavenger collects Adv. Weight Redist. System. 02697_ Kicked R-06 Scavenger. 02698_ Critical hit (Burn: +37). 02708_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6U. 02735_ Autogun destroyed. 02735_ System corrupted by crushing effect (+3). 02739_ System corrupted: Energy discharge (-27). 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""" """ #???????????????????????????????? | | ????????? ? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ????????????#+####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 15 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 2 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Well Done Challenges ------------ None Game ------ Seed VortexArchitectBoomstick Manual? 0 Play Time 00:39:57 Cumulative 8.1 hours Start 2026.08.05 @ 12:00:09 End 2026.08.05 @ 12:38:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91c36d5d-9781-4966-955d-a9da8ed1f5a9