Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.21 @ 12:25:27 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2332) 2332 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 6455 Bonus ------- High Alert Combat Kills 158 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 643/700 Matter 293/300 Energy 310/310 System Corruption 18% Temperature Cool (21) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Reactive Plating Hacking Suite > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (20) --- Nuclear Core Medium Treads Carbon-fiber Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod (5) Advanced Weight Redist. System Improved Signal Interpreter Transmission Jammer Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Relay Coupler [NC] (24) Relay Coupler [NC] (23) Relay Coupler [Hunter] (18) Assault Cannon Assault Cannon Improved Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Cannon Hammer > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink High-capacity Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Transmission Jammer Hardened Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Hunter] Assault Cannon Assault Cannon Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Long-range Tractor Beam Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 68 | 8 13 7 20 8 2 5 5 Power 6 | 1 1 1 3 . . . . Engine 5 | 1 1 1 2 . . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 5 6 7 . . 4 2 Treads 4 | . . . 4 . . . . Leg 22 | 2 5 6 3 . . 4 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 3 . 6 3 2 1 1 Device 3 | . . . 1 1 . 1 . Storage 4 | 2 2 . . . . . . Processor 3 | . 1 . 1 . . . 1 Hackware 3 | . . . 1 . 2 . . Protection 5 | . . . 3 2 . . . Artifact . | . . . . . . . . Weapon 18 | 3 4 . 4 5 . . 2 Energy Gun 4 | 2 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 2 . 2 . . . . Ballistic Cannon 6 | . . . 2 2 . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 3 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 13 | . 3 . 8 2 . . . Power 2 | . 1 . 1 . . . . Propulsion 3 | . . . 3 . . . . Utility 4 | . . . 2 2 . . . Weapon 4 | . 2 . 2 . . . . Highest Loss Streak 4 | . 2 . 4 2 . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 97 96 Engine 9 | . 13 11 8 9 7 7 7 Treads 13 | . . . 21 36 30 . . Leg 22 | . 28 44 14 . . 28 30 Device 5 | . . . 6 9 7 14 10 Storage 11 | . 22 11 9 9 7 7 7 Processor 8 | . 5 11 9 9 7 7 11 Hackware 2 | . . . 2 . 15 7 7 Protection 5 | . . . 8 9 7 7 7 Energy Gun 1 | . 12 . . . . . . Ballistic Gun 8 | . 15 22 4 . . . . Ballistic Cannon 7 | . . . 13 14 7 5 4 Impact Weapon 1 | . . . . 3 7 7 6 Naked Turns . | . . . . . . . . Heaviest Build 72 | 17 49 51 69 72 69 69 72 Greatest Support 112 | 20 20 40 112 112 112 77 71 Greatest Overweight (x) 2 | . 2 1 2 . . . 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 20 20 20 20 20 20 Most Carried 20 | 4 10 20 20 20 19 20 20 Average Carried 15 | 2 7 13 19 19 18 15 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 10 20 20 20 19 16 19 Class Distribution -------------------- 81% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Matter Collected 2512 | 281 323 438 871 267 47 . 285 Remotely 386 | . . . 333 53 . . . Salvage Created 2021 | 69 358 541 649 267 47 . 90 Parts 132 | 2 19 44 51 10 2 . 4 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 8 | . 1 6 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Combat Hostiles Destroyed 58 | . 8 15 22 9 1 . 3 Melee 1 | . . . . . 1 . . Guns 35 | . 8 15 12 . . . . Cannons 21 | . . . 10 8 . . 3 Classes Destroyed 11 | 1 4 2 1 1 1 . 1 Builder 1 | . . . 1 . . . . Hauler 2 | . 1 . 1 . . . . Recycler 2 | 1 . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 21 | . 2 6 13 . . . . Grunt 24 | . 6 6 3 7 . . 2 Duelist 1 | . . . . . . . 1 Sentry 10 | . . 3 6 1 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | 1 2 4 7 3 1 . 2 Combat Bots Only 4 | . 2 4 4 3 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Damage Taken 3165 | . 587 620 1050 610 . . 298 Core 383 | . 143 79 75 29 . . 57 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 42 80 . 81 . . . Volleys Fired 223 | 2 42 63 71 24 . . 21 Largest 2 | 2 2 2 2 2 . . 2 Hottest 88 | 70 70 40 88 88 . . 88 Shots Fired 417 | 4 84 126 128 48 . . 27 Gun 287 | 4 84 126 73 . . . . Cannon 130 | . . . 55 48 . . 27 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 373 | 2 42 126 128 48 . . 27 Thermal 44 | 2 42 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | 3 10 16 22 32 . . 6 Robot Miss Streak 5 | 1 5 3 3 1 . . 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 305 | 3 57 91 91 43 2 . 18 Core Hits 114 | 3 22 30 35 16 1 . 7 Critical Hits 6 | . 1 2 1 2 . . . Critical Kills 4 | . . 1 1 2 . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Melee Attacks 10 | . . . . 8 2 . . Impact 10 | . . . . 8 2 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4944 | 40 643 1151 1612 1005 99 . 394 Guns 2376 | 39 640 1121 576 . . . . Cannons 2356 | . . . 1013 949 . . 394 Explosions . | . . . . . . . . Melee 155 | . . . . 56 99 . . Ramming 57 | 1 3 30 23 . . . . Kinetic 4366 | 14 299 1121 1589 949 . . 394 Thermal 366 | 25 341 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 155 | . . . . 56 99 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . 1 1 1 . 18 18 Average Corruption 5 | . . 1 1 1 . 12 18 Corruption Purged . | . . . . . . . . Effects 28 | . . . 2 3 . 6 17 Message Errors 7 | . . . . 3 . 3 1 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 4 | . . . . . . 1 3 Energy Discharges 5 | . . . 2 . . 1 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 56 | . . . 16 14 26 . . Projectiles 17 | . . . 16 1 . . . Explosions . | . . . . . . . . Melee 39 | . . . . 13 26 . . Knockbacks 16 | . . . 4 6 . . 6 Impact . | . . . . . . . . Kinetic 13 | . . . 3 5 . . 5 Secondary 3 | . . . 1 1 . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . 1 . . . . Targets Rammed 9 | 2 1 4 2 . . . . Kicked 8 | 2 1 4 1 . . . . Crushed . | . . . . . . . . Highest Temperature 193 | 18 104 . 123 118 . 157 193 Average Temperature 42 | 10 38 . 39 44 . 77 66 Received Heat Transfer 1257 | . 291 237 261 288 . . 180 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 3 . . . Impact Corruptions 2 | . . . . 1 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 979 | 74 905 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Peak Influence 595 | 5 179 485 546 595 332 131 192 Initial 312 | . 3 39 148 300 312 116 91 Average 279 | 1 59 237 402 441 320 125 107 Maximum Alert Level 2 | . . 2 2 2 1 . . Low Security (%) 39 | 100 100 45 4 . . 100 100 Level 1 29 | . . 40 38 45 100 . . Level 2 30 | . . 13 57 54 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 3 . . . . . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 2 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Distress Signals 9 | . 1 4 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 18 36 45 10 . 5 3 Peak Tracking Total 6 | . 4 6 6 3 . 5 3 Tactical Retreats 17 | . 4 4 8 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Traps Triggered 4 | . . 1 1 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Machines Disabled 6 | . . . 2 2 . . 2 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Relay 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Machines Accessed 18 | . 2 5 11 . . . . Terminals 12 | . 1 3 8 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 36 | . 4 10 22 . . . . Successful 19 | . 2 5 12 . . . . Failed 16 | . 2 5 9 . . . . Catastrophic 3 | . . . 3 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 23 | . 1 7 15 . . . . Terminals 26 | . 2 7 17 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 5 | . 2 2 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 7 | . . 1 6 . . . . Part Schematic 1 | . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Zone Layout 3 | . . . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . . Report Inventory 3 | . 1 1 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 6 | . 1 3 2 . . . . Terminals 5 | . 1 2 2 . . . . Botnet 5 | . 1 2 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 4 9 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . 9 . . . Machine Destruction 9 | . . . . 9 . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Turns Passed 4366 | 92 645 883 1627 530 79 192 318 Spaces Moved 2082 | 60 368 304 738 256 41 142 173 Core 5 | 5 . . . . . . . Treads 827 | . . . 530 256 41 . . Legs 1250 | 55 368 304 208 . . 142 173 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 200 160 160 160 130 130 Average Speed 157 | 114 123 200 171 160 160 130 131 Slowest Speed 280 | 120 280 200 280 160 160 130 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 56 29 58 47 2 93 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . 2 . . . . Melee . | . . . . . . . . Projectile 2 | . . . 2 . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Total 2743 | 75 480 453 979 317 53 152 234 Wait 239 | . 35 51 104 13 7 . 29 Move 2076 | 59 367 303 738 254 41 141 173 Hop . | . . . . . . . . Pick Up 62 | 3 10 16 23 6 1 . 3 Fast Attach 17 | 8 2 . 6 . . . 1 Attach 26 | . 3 2 10 2 2 5 2 Detach 9 | 1 1 . 3 . . 2 2 Swap 25 | . 8 5 4 6 . . 2 Drop 47 | . 11 9 18 4 . 4 1 Fire 223 | 2 42 63 71 24 . . 21 Melee 10 | . . . . 8 2 . . Ram . | . . . . . . . . Kick 8 | 2 1 4 1 . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Entered another Materials area 738 | -9/Materials | Evolved 2 slots: Propulsion x2 1531 | -9/Materials | Discovered new exit (range 15) 1559 | -9/Materials | Identified exit to Materials 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Utility x2 1722 | -8/Materials | Build established: Scavenger-Mutant 2051 | -8/Materials | Lost 4 parts (1p2n1w) 2398 | -8/Materials | Repaired Med. Armor Plating 2438 | -8/Materials | Build established: Mutant 2549 | -8/Materials | Central database locked down 2654 | -8/Materials | Discovered new exit (range 13) 3149 | -8/Materials | Discovered new exit (range 18) 3248 | -8/Materials | Identified exit to Garrison 3248 | -8/Materials | Entered Garrison 3256 | -8/Garrison | Installed Relay Interface Framework 3302 | -8/Garrison | Triggered checkpoint 3406 | -8/Garrison | Garrison Relay disabled 3502 | -8/Garrison | Triggered checkpoint 3657 | -8/Garrison | Discovered new exit (range 15) 3696 | -8/Garrison | Triggered checkpoint 3714 | -8/Garrison | Garrison Relay disabled 3778 | -8/Garrison | Entered Factory 3778 | -7/Factory | Evolved 2 slots: Utility x2 3857 | -7/Factory | Sucked down chute 3857 | -7/Factory | Entered Waste 3872 | -7/Waste | EMP discharged 3916 | -7/Waste | Spotted C-40 Crusher 3920 | -7/Waste | Spotted C-40 Crusher 3927 | -7/Waste | Spotted C-40 Crusher 3939 | -7/Waste | Spotted C-40 Crusher 3972 | -7/Waste | EMP discharged 3972 | -7/Waste | System corruption reached 10% 3982 | -7/Waste | Spotted C-40 Crusher 4005 | -7/Waste | Spotted C-40 Crusher 4033 | -7/Waste | Discovered new exit (range 12) 4049 | -7/Waste | Entered Factory 4367 | -7/Factory | Self-destructed Last Messages --------------- 04298_ L-41 Fighter knocked back. 04303_ System corrupted: Imp. Titanium Leg rejected. 04304_ L-41 Fighter destroyed. 04306_ Acquired Imp. Titanium Leg. 04307_ Acquired 17 matter. 04317_ R-06 Scavenger collects Microactuators. 04318_ System corrupted: Heat flow error (+187). 04327_ Dropped Hcp. Matter Pod. 04328_ Extracted 195 matter. 04328_ Acquired Hcp. Matter Pod. 04337_ System corrupted: Matter fused (-10). 04337_ G-47 Trooper knocked back. 04343_ System corrupted: Assault Cannon jammed. 04346_ G-47 Trooper destroyed. 04349_ System corrupted: Assault Cannon jammed. 04349_ G-47 Trooper knocked back. 04355_ G-47 Trooper destroyed. 04360_ Acquired 35 matter. 04363_ System corrupted: Heat flow error (+158). 04364_ Acquired 38 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????#??#+###### | | ???????????????##########?????????????? # ! + | | ???????????????# #?????????????? # # | | ???????????????# """ #?????????????? ^^ # ? | | ???????????????# """ #?????????????+ # ?? | | ???????????????# """ #?????????????# # ?? | | ???????????????# #?????????????# ###??? | | ???????????????# """ ############### ###### | | ???????????????# """ # | | ???????????????# """ #= | | ???????????????# =;@ """ """ | | ???????????????# """ #= """" """ """ | | ???????????????# """ # """" """ """ | | ???????????????# """ # """ | | ???????????????# # """" """ """ | | ???????????????# # """" """ """ | | ???????????????# # """" """ """ | | ???????????????# "" "" # | | ???????????????# ""S"" # """ | | ???????????????# """" # """ | | ???????????????########## """" #####+####### | | ????????????????????????# ^ """" # #??? | | ?????????????????????? """" # """ #??? | | ????????????????????? """" # """ #??? | | ??????????????????? # """ #??? | | ?????????????????? """ """" # #??? | | ?????????????????? """ """" # """ #??? | | ???????????????????""" """" # """ #??? | | ???????????????????? ^"""" # """ #??? | | ???????????????????""" """" # #??? | | ???????????????????""" "?"" ##########??? | | ????????????????????"" ?? #???????????? | | ????????????????????? ?? #???????????? | | ?????????????????????? ??? #???????????? | | ?????????????????????????? ^ ??? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Battery | -9/Materials | Extracted Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionGuidedComputer Manual? 0 Play Time 01:09:38 Cumulative 178.1 hours Start 2021.02.21 @ 09:14:22 End 2021.02.21 @ 12:25:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a117ef7f-fbe7-4de3-ab6e-75376d0f79c9