Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 11:59:15 Player: thingamajigger Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (105) 525 Value Destroyed (3053) 3053 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 14165 Bonus ------- Follower Combat Kills 187 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1600 Matter 210/300 Energy 80/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Advanced Visual Processing Unit Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Power Amplifier Large Storage Unit Compact Battery Advanced Weight Redist. System Advanced Weight Redist. System Advanced Signal Interpreter Improved Stasis Canceller Cloaking Device Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Medium Storage Unit Advanced Matter Compressor Particle Charger Stasis Canceller Improved Transmission Jammer Improved ECM Suite Reaction Control System Advanced Force Field Neutron Cannon [Rating: 121] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . . . 2 2 . . 1 . . . . 2 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 6 2 1 25 . 1 2 23 10 12 17 25 3 6 . 3 15 20 20 21 13 17 Power 28 | 1 . . 3 . . . . . 1 1 5 1 . . 1 2 . 6 2 2 3 Engine 12 | 1 . . 3 . . . . . 1 1 4 . . . . . . 2 . . . Core 7 | . . . . . . . . . . . 1 1 . . 1 2 . 1 . . 1 Reactor 9 | . . . . . . . . . . . . . . . . . . 3 2 2 2 Propulsion 50 | 2 . . 6 . . . 10 1 1 4 3 . . . . 2 2 5 6 1 7 Treads 25 | 2 . . 6 . . . 10 1 1 4 . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . . . 3 . . . . 2 2 5 6 1 6 Utility 108 | 1 2 . . . 1 . 6 4 3 7 13 2 6 . 2 10 15 9 12 9 6 Device 62 | . . . . . . . 2 3 2 5 7 2 6 . . 7 5 4 10 5 4 Storage 14 | 1 2 . . . 1 . . . 1 . 4 . . . 1 . 2 . 1 1 . Processor 14 | . . . . . . . . 1 . 1 1 . . . . 1 5 1 1 2 1 Hackware 14 | . . . . . . . 1 . . . 1 . . . 1 2 3 4 . 1 1 Protection 4 | . . . . . . . 3 . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 1 16 . . 2 7 5 7 5 4 . . . . 1 3 . 1 1 1 Energy Gun 16 | . . . 9 . . 1 . 1 4 1 . . . . . . . . . . . Energy Cannon 9 | . . . . . . . 3 1 . 2 . . . . . 1 1 . 1 . . Ballistic Gun 11 | 2 . . 2 . . . 1 3 1 1 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Launcher 5 | . . . 2 . . 1 . . 2 . . . . . . . . . . . . Special Weapon 5 | . . 1 3 . . . . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . . . . . 3 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 3 . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . . 2 . . . . . 1 2 . . . 1 Parts Lost 69 | . . . 7 . . . 1 2 7 . 6 1 2 . 4 . 1 . 18 5 15 Power 10 | . . . 1 . . . . . 1 . 1 . 1 . . . . . 1 2 3 Propulsion 22 | . . . 2 . . . 1 1 1 . 3 1 . . 1 . . . 4 1 7 Utility 26 | . . . . . . . . . 2 . 1 . 1 . 2 . 1 . 12 2 5 Weapon 11 | . . . 4 . . . . 1 3 . 1 . . . 1 . . . 1 . . Highest Loss Streak 12 | . . . 2 . . . 1 1 7 . 6 1 2 . 4 . 1 . 12 5 12 Average Slot Usage (%) 83 | . 96 100 97 100 91 88 88 89 72 79 79 92 78 66 60 61 81 88 70 42 43 Engine 6 | . 14 14 10 11 11 11 9 7 6 7 9 . . . . . . 3 2 . . Core 1 | . . . . . . . . . . . . 12 12 6 4 4 10 1 . . 1 Treads 18 | . 28 28 41 44 44 44 35 30 22 20 1 . . . . . . . . . . Flight 5 | . . . . . . . . . . . 16 19 13 13 10 8 13 14 9 7 8 Device 8 | . . . . . . . 4 11 8 10 12 26 24 20 15 12 12 10 14 7 1 Storage 12 | . 24 28 22 22 14 11 9 7 7 7 16 13 13 13 17 11 10 9 5 . . Processor 3 | . . . . . . . . 1 . 6 5 . . . . 2 10 6 4 4 8 Hackware 8 | . . . . . . . 4 7 7 7 6 6 6 6 6 15 16 32 25 15 17 Protection 1 | . . . . . . . 8 7 4 2 . . . . . . . . . . . Energy Gun 4 | . . . 15 22 22 19 11 5 2 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 3 3 . 3 . . . . . 2 2 . . . . Ballistic Gun 4 | . 28 25 4 . . . . 2 4 4 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 5 12 6 6 4 . 2 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 11 71 71 78 78 94 94 100 104 107 113 115 39 32 26 27 42 47 48 56 43 43 Greatest Support 110 | 40 40 40 80 80 80 80 80 80 110 110 110 42 34 34 34 49 49 60 60 43 44 Greatest Overweight (x) 4 | 2 1 1 1 . 1 1 4 1 1 1 4 . . . . . . 1 . . 2 Average Overweight (x) . | . . 1 . . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 20 20 20 20 24 24 24 24 24 24 24 12 12 12 12 8 14 10 14 10 4 Average Capacity 16 | 5 17 20 20 20 22 24 24 24 24 24 12 12 12 12 10 8 9 10 9 4 4 Most Carried 24 | 1 6 12 20 20 24 24 24 24 24 24 24 12 12 11 12 8 10 10 11 4 4 Average Carried 14 | . 3 9 18 19 20 24 23 23 21 20 11 11 11 11 10 6 8 9 7 3 3 Final Capacity 24 | 6 20 20 20 20 24 24 24 24 24 24 12 12 12 12 8 8 10 10 4 4 4 Final Carried 24 | 1 6 12 19 20 24 24 24 23 18 24 12 12 11 11 8 7 10 10 2 4 1 Class Distribution -------------------- 48% | Hauler-Mutant 12% | Mutant 11% | Hacker-Mutant 8% | Wizard-Mutant 5% | Hauler-Skirmisher 5% | Machinist-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Mutant | -6/Factory Machinist-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 4597 | 266 238 48 291 . . 72 42 488 546 743 806 55 30 . 37 . 250 191 305 136 53 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5078 | 54 136 186 1226 . . 126 589 123 1255 588 409 . . . . . . 47 305 34 . Parts 190 | 2 7 19 82 . . 7 16 10 3 24 12 . . . . . . . 5 3 . Haulers Intercepted 8 | . 1 . 3 . . . 2 . . . 1 . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 69 | . 4 9 24 . . 3 6 4 6 9 4 . . . . . . . . . . Guns 44 | . 4 9 15 . . 1 5 3 1 4 2 . . . . . . . . . . Cannons 8 | . . . . . . . . 1 . 5 2 . . . . . . . . . . AOE 15 | . . . 8 . . 2 . . 5 . . . . . . . . . . . . Classes Destroyed 12 | 1 3 1 5 . . . . 1 1 . . . . . . . . . . . . Worker 3 | . . 3 . . . . . . . . . . . . . . . . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Tunneler 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Hauler 8 | . 1 . 3 . . . 2 . . . 1 . . . . . . . 1 . . Recycler 8 | 1 . . . . . . 4 . . 2 . . . . . . . . 1 . . Watcher 13 | . . . 3 . . . 2 1 . . 3 . . . . . . 1 2 1 . Swarmer 18 | . 3 9 3 . . . . 3 . . . . . . . . . . . . . Grunt 28 | . 1 . 14 . . 3 3 . . 3 4 . . . . . . . . . . Brawler 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Sentry 13 | . . . 6 . . . 3 . . 4 . . . . . . . . . . . Programmer 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Compactor 6 | . . . . . . . . . 6 . . . . . . . . . . . . Best Kill Streak 8 | 1 3 5 4 . . 4 8 3 2 3 4 . . . . . . 1 1 1 . Combat Bots Only 4 | . 3 3 3 . . 3 3 3 2 3 4 . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 2 . . 2 2 1 1 2 1 . . . . . . 1 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Damage Taken 10863 | . 118 191 1098 . . 35 470 382 612 669 957 194 245 . 493 . 254 100 2150 772 2123 Core 3622 | . 36 42 134 . . 19 31 35 82 119 20 38 68 . 244 . 84 . 1036 337 1297 Absorbed by Shields 297 | . . . . . . . . . . . . . . . . . . . . . 297 Reduced by Siege Mode 39 | . . . . . . . . . . 39 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 68 . . . 61 94 . . 66 . . . . 56 100 92 100 28 . . Volleys Fired 271 | 3 9 28 73 . . 4 32 20 35 35 17 . . . . 7 6 . 1 . 1 Largest 2 | 2 2 2 2 . . 2 2 2 2 2 2 . . . . 1 1 . 1 . 1 Hottest 140 | 40 40 100 101 . . 126 126 140 126 138 78 . . . . 98 90 . 90 . 50 Shots Fired 475 | 6 18 52 131 . . 6 64 40 50 63 30 . . . . 7 6 . 1 . 1 Gun 329 | 6 18 48 117 . . 4 64 25 6 29 11 . . . . . . . . . 1 Cannon 82 | . . . . . . . . 15 . 34 19 . . . . 7 6 . 1 . . Launcher 51 | . . . 5 . . 2 . . 44 . . . . . . . . . . . . Special 13 | . . 4 9 . . . . . . . . . . . . . . . . . . Kinetic 159 | 6 18 48 7 . . . . 7 1 44 28 . . . . . . . . . . Thermal 201 | . . 4 55 . . 4 64 33 5 19 2 . . . . 7 6 . 1 . 1 Explosive 51 | . . . 5 . . 2 . . 44 . . . . . . . . . . . . Electromagnetic 64 | . . . 64 . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 3 8 10 29 . . 8 28 8 17 17 18 . . . . . 2 . . . . Robot Miss Streak 4 | 1 3 3 4 . . 1 2 2 2 1 2 . . . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 353 | 4 10 24 86 . . 3 52 35 42 46 31 . . . . . 2 5 9 4 . Core Hits 169 | 2 8 17 46 . . 11 20 13 12 18 14 . . . . . . 1 5 2 . Critical Hits 2 | . . . . . . . . . . 2 . . . . . . . . . . . Critical Kills 2 | . . . . . . . . . . 2 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 133 | . . . . . . . 2 . . . 37 5 . . . . 13 19 29 9 19 Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . Slashing 103 | . . . . . . . . . . . 37 5 . . . . 13 19 29 . . Piercing 28 | . . . . . . . . . . . . . . . . . . . . 9 19 Sneak Attacks 7 | . . . . . . . . . . . 2 . . . . . . 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13406 | 29 86 242 1942 . . 266 951 448 5223 1390 1227 . . . . . 77 518 784 223 . Guns 3529 | 29 86 237 1208 . . 32 918 332 105 431 151 . . . . . . . . . . Cannons 1480 | . . . . . . . . 116 . 959 328 . . . . . 77 . . . . Explosions 6068 | . . . 716 . . 234 . . 5118 . . . . . . . . . . . . Melee 2261 | . . . . . . . . . . . 748 . . . . . . 518 772 223 . Ramming 68 | . . 5 18 . . . 33 . . . . . . . . . . . 12 . . Kinetic 1721 | 29 86 237 104 . . . . 44 22 772 427 . . . . . . . . . . Thermal 2718 | . . . 534 . . 32 918 404 83 618 52 . . . . . 77 . . . . Explosive 5939 | . . . 587 . . 234 . . 5118 . . . . . . . . . . . . Electromagnetic 699 | . . . 699 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2038 | . . . . . . . . . . . 748 . . . . . . 518 772 . . Piercing 223 | . . . . . . . . . . . . . . . . . . . . 223 . Highest Corruption 24 | . . . . . . . . . 23 24 2 2 2 2 2 . . . 13 2 7 Average Corruption 10 | . . . . . . . . . 11 23 1 2 2 2 2 . . . 5 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 206 | . . . . . . . . . 21 137 4 7 2 . 2 . . . 21 . 12 Message Errors 28 | . . . . . . . . . . 14 3 2 . . 1 . . . 5 . 3 Matter Fused 38 | . . . . . . . . . 4 30 . . . . . . . . 4 . . Heat Flow Errors 21 | . . . . . . . . . 2 14 . 2 . . . . . . 1 . 2 Energy Discharges 13 | . . . . . . . . . 1 7 . 1 . . 1 . . . 1 . 2 Parts Rejected 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . Data Loss (minor) 27 | . . . . . . . . . 4 14 . 1 2 . . . . . 2 . 4 Data Loss (major) 5 | . . . . . . . . . . 4 . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . 4 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . . . . . . Misdirections 36 | . . . . . . . . . 3 28 . . . . . . . . 5 . . Targeting Errors 22 | . . . . . . . . . 4 15 1 1 . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . 2 5 . . . . . . . . . . . Overload Shots 11 | . . . . . . . . . . 11 . . . . . . . . . . . Overflow Damage 682 | . . . 10 . . . . . 82 21 123 . . . . . . 255 168 23 . Projectiles 21 | . . . . . . . . . . 21 . . . . . . . . . . . Explosions 92 | . . . 10 . . . . . 82 . . . . . . . . . . . . Melee 569 | . . . . . . . . . . . 123 . . . . . . 255 168 23 . Knockbacks 7 | . . . . . . . . . . 1 6 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . 1 6 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . . . 75 . . . . . 326 . . . . . . . . . 6 . . Shots 13 | . . . 3 . . . . . 10 . . . . . . . . . . . . Rammed 4 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . Targets Rammed 7 | . . 1 2 . . . 3 . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . Highest Temperature 300 | . . 40 280 . . 111 201 . 196 300 14 268 1 . . 88 96 . 137 . 204 Average Temperature 80 | . . 15 77 . . 62 66 . 50 108 9 108 1 . . 40 39 . 57 . 100 Received Heat Transfer 1710 | . . . 429 . . 18 225 . . 213 294 60 45 . . . 57 9 234 72 54 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . 5 . . . . . . . . . . . Total Turns 60 | . . . . . . . . . . 60 . . . . . . . . . . . Longest Duration 25 | . . . . . . . . . . 25 . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 10 | . . . 3 . . . 5 1 . 1 . . . . . . . . . . . Heat Transferred 4872 | . . . 1096 . . 74 1998 810 185 585 74 . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 1113 | 5 145 160 383 99 . 89 221 237 80 159 199 . . . . 86 279 328 748 1113 833 Initial 577 | . 3 10 . 99 . . 34 . 30 7 56 . . . . 37 42 55 102 430 577 Average 148 | 1 60 28 218 99 . 76 99 54 41 45 80 . . . . 40 108 163 377 658 655 Maximum Alert Level 4 | . . . 1 . . . 1 1 . . . . . . . . 1 1 3 4 3 Low Security (%) 76 | 100 100 100 38 100 . 100 76 94 100 100 100 . . . . 100 89 71 24 . . Level 1 12 | . . . 61 . . . 23 5 . . . . . . . . 10 28 34 . . Level 2 7 | . . . . . . . . . . . . . . . . . . . 34 66 85 Level 3 1 | . . . . . . . . . . . . . . . . . . . 6 26 14 Level 4 . | . . . . . . . . . . . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . . . . 1 . 3 3 . . . . 1 3 . 4 3 3 Investigation 3 | . . . . . . . . . . 1 1 . . . . . . . . 1 . Extermination 11 | . . . . . . . . 1 . 2 2 . . . . 1 2 . 1 1 1 Reinforcement 6 | . 1 . 2 . . . . . . . . . . . . . 1 . 2 . . Assault 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 14 | . . . 2 . . 1 1 1 . . . . . . . . 1 1 3 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 276 | . 7 9 33 . . 3 11 12 6 13 18 14 6 . 8 1 13 14 53 17 38 Peak Tracking Total 22 | . 2 3 5 . . 3 4 4 2 3 4 7 3 . 10 2 5 5 22 13 17 Tactical Retreats 39 | . . . . . . . . 1 . . 5 5 3 . 1 1 4 3 9 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 17 | . 1 . . . . . 3 1 . 1 1 . . . . . . 4 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . 4 . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 2 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 9 | . . . 4 . . . . 3 . 1 . . . . . . 1 . . . . Max in Single Turn 2 | . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . Garrison Access 6 | . . . . . . . . 1 . 1 . . . . . . . 1 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 82 | . 3 . 5 . 2 . 5 5 . 7 9 . . 2 . 2 7 13 3 9 10 Terminals 46 | . 3 . 3 . . . 5 2 . 2 5 . . . . . 5 5 . 7 9 Fabricators 11 | . . . . . . . . . . 2 3 . . . . . 2 2 1 1 . Repair Stations 5 | . . . . . . . . . . 1 . . . . . 1 . 2 . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Scanalyzers 7 | . . . 2 . . . . 1 . 1 . . . . . . . 3 . . . Garrison Access 7 | . . . . . . . . 2 . 1 1 . . . . . . 1 1 1 . Total Hacks 231 | . 11 . 23 . 2 . 9 10 . 19 18 . . 17 . 3 24 48 4 21 22 Successful 150 | . 6 . 14 . 2 . 1 4 . 11 8 . . 17 . 3 18 45 4 6 11 Failed 81 | . 5 . 9 . . . 8 6 . 8 10 . . . . . 6 3 . 15 11 Catastrophic 12 | . . . 1 . . . . 1 . . 3 . . . . . . . . 2 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 10 . 12 . 1 . 9 2 . 3 8 . . . . . 11 13 . 4 14 Terminals 128 | . 11 . 12 . . . 9 5 . 4 10 . . . . . 18 21 . 17 21 Fabricators 32 | . . . . . . . . . . 4 7 . . . . . 6 10 2 3 . Repair Stations 14 | . . . . . . . . . . 7 . . . . . 2 . 4 . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Scanalyzers 27 | . . . 11 . . . . 2 . 2 . . . . . . . 12 . . . Garrison Access 9 | . . . . . . . . 3 . 2 1 . . . . . . 1 1 1 . Terminal Hacks 63 | . 4 . 2 . 2 . . 1 . 2 1 . . 17 . . 9 17 . 3 5 Record 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Part Schematic 10 | . . . . . . . . . . 2 . . . 7 . . 1 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . 3 . . 2 2 . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . 1 2 . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . . . . . . . . . . . . . 1 . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . 1 2 . . . Locate Traps 8 | . 1 . 1 . . . . 1 . . 1 . . . . . . 2 . 1 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 5 | . . . . . . . . . . . . . . . . . 1 3 . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 23 | . . . . . . . . . . 2 4 . . . . . 6 8 2 1 . Load Schematic 9 | . . . . . . . . . . 1 1 . . . . . 2 3 1 1 . Build 14 | . . . . . . . . . . 1 3 . . . . . 4 5 1 . . Repair Station Hacks 13 | . . . . . . . . . . 6 . . . . . 2 . 4 . . 1 Scan Component 6 | . . . . . . . . . . 3 . . . . . 1 . 2 . . . Repair 6 | . . . . . . . . . . 3 . . . . . 1 . 2 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Retrieve Components 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Scanalyzer 18 | . . . 7 . . . . 1 . . . . . . . . . 10 . . . Insert Component 9 | . . . 3 . . . . 1 . . . . . . . . . 5 . . . Analyze 9 | . . . 4 . . . . . . . . . . . . . . 5 . . . Garrison Access Hacks 5 | . . . . . . . . 1 . 1 . . . . . . . 1 1 1 . Seal Access 5 | . . . . . . . . 1 . 1 . . . . . . . 1 1 1 . Unauthorized Hacks 26 | . 2 . 5 . . . 1 1 . . 3 . . . . . 3 5 . 1 5 Terminals 20 | . 2 . 4 . . . 1 1 . . 2 . . . . . 3 1 . 1 5 Track 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . Assimilate 7 | . . . . . . . . . . . 2 . . . . . 1 . . 1 3 Botnet 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 Operators 6 | . 1 . 1 . . . 1 1 . . . . . . . . 1 . . . 1 Fabricators 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . Prioritize 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . Researchers 3 | . . . 1 . . . . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 3 . 5 . . . 5 4 . 5 8 . . . . 2 7 10 1 8 9 Full Trace Events 3 | . . . . . . . . . . 1 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . . 2 . . . 7 . . 1 4 . . . Parts Built 15 | . . . . . . . . . . 2 4 . . . . . 3 6 . . . Matter 2942 | . . . . . . . . . . 190 504 . . . . . 782 1082 384 . . Time 956 | . . . . . . . . . . 95 252 . . . . . 232 275 102 . . Total Part Build Rating 85 | . . . . . . . . . . 10 18 . . . . . 18 39 . . . Parts Repaired 6 | . . . . . . . . . . 3 . . . . . 1 . 2 . . . Time 221 | . . . . . . . . . . 153 . . . . . 38 . 30 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . . . . . . 2 . . 7 . . Parts Scanalyzed 8 | . . . 2 . . . . 1 . . . . . . . . . 5 . . . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . 2 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total Allies 7 | . . . . . . . . . . . 2 . . . 1 . 1 . . 1 2 Largest Group 2 | . . . . . . . . . . . 2 . . . 1 . 1 . . 1 1 Highest-Rated Group 94 | . . . . . . . . . . . 36 . . . 94 . 10 . . 44 44 Highest-Rated Ally 94 | . . . . . . . . . . . 26 . . . 94 . 10 . . 44 44 Total Orders 7 | . . . . . . . . . . . 2 . 1 . . 2 . . . 2 . STAY 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 15 | . . . . . . . . 6 . 8 . . . . 1 . . . . . . Total Damage 808 | . . . . . . . . 344 . 414 . . . . 50 . . . . . . Kills 7 | . . . . . . . . 4 . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Derelict Logs Recovered 4 | . . 2 . . . . . . . . . 1 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 1 . . 2 . . . 1 . Drone Recoveries 3 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 13480 | 88 529 1216 1261 131 612 37 889 891 323 1964 1175 792 200 35 131 353 619 637 684 431 482 Spaces Moved 11997 | 50 277 616 549 82 344 14 352 427 121 842 1608 538 336 75 255 617 922 897 1277 972 826 Core 339 | 15 . . . . . . . . . . 23 . . . . . . . 163 . 138 Treads 3734 | 35 277 616 549 82 344 14 352 427 121 842 47 . . . . . . . . . 28 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7924 | . . . . . . . . . . . 1538 538 336 75 255 617 922 897 1114 972 660 Fastest Speed 31 | 50 160 180 160 160 160 180 180 180 160 160 34 34 37 37 37 37 34 34 34 37 31 Average Speed 79 | 143 175 180 161 160 172 180 180 180 173 173 41 34 37 37 38 37 35 34 37 37 45 Slowest Speed 250 | 160 180 180 180 160 180 180 240 180 180 180 250 37 37 37 40 40 37 117 50 40 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . . . . 2 . . 6 1 . . 4 . 12 7 32 14 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 48 98 62 19 69 6 35 13 77 23 35 54 63 68 52 9 27 28 49 27 36 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 . . . . 1 . . . . . . . . . 1 1 1 . . . Unknown Exits Taken 14 | 1 . 1 1 1 1 . 1 . . 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 8 | . . 2 . . . . . . . . . 3 2 . 1 . . . . . . Spaces Dug 109 | . . 4 19 . . 5 2 . . 3 12 3 . . . 7 12 10 15 2 15 Terrain Destroyed 307 | . . 4 65 . . 14 2 . 133 9 14 3 . . . 7 14 10 15 2 15 Melee 68 | . . . . . . . 2 . . . 12 3 . . . . 10 10 14 2 15 Projectile 36 | . . 4 9 . . . . . . 9 2 . . . . 7 4 . 1 . . AOE 203 | . . . 56 . . 14 . . 133 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total 15105 | 59 306 672 772 82 365 21 535 509 182 1287 2030 1139 410 81 287 726 1179 1174 1395 1007 887 Wait 2212 | . 11 21 82 . . . 98 36 7 362 311 592 65 7 25 81 198 216 79 13 8 Move 11818 | 49 276 615 548 81 343 13 351 423 120 841 1596 535 335 74 247 616 898 882 1216 944 815 Hop 75 | . . . . . . . . 2 . . 5 1 . . 3 . 11 7 28 13 5 Pick Up 154 | 1 6 6 24 1 19 1 11 8 4 14 22 2 1 . 1 3 10 6 4 6 4 Fast Attach 127 | 6 1 . 6 . 1 . 15 5 3 12 9 . . . 1 8 16 15 8 11 10 Attach 67 | . . . 6 . . . 3 4 7 3 11 1 2 . 2 5 4 2 8 2 7 Detach 39 | . . . 1 . . . 1 1 . 5 5 . 1 . 2 1 9 3 4 2 4 Swap 48 | . 1 1 13 . . 2 5 1 2 2 5 2 4 . . 2 . 3 5 . . Drop 139 | . 2 . 17 . 2 1 14 9 4 12 12 3 2 . 6 3 14 11 12 7 8 Fire 271 | 3 9 28 73 . . 4 32 20 35 35 17 . . . . 7 6 . 1 . 1 Melee 131 | . . . . . . . 2 . . . 37 3 . . . . 13 19 29 9 19 Ram 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 1 2 . . . 3 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . 10 . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Build established: Hauler-Mutant 533 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered Mines 739 | -10/Mines | Learned location of 1 exit from Materials 851 | -10/Mines | Discovered new exit (range 11) 1033 | -10/Mines | Discovered new exit (range 7) 1194 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1197 | -10/Mines | Found Prototype Device 1834 | -10/Mines | Entered Materials 1834 | -9/Materials | Evolved 2 slots: Propulsion x2 1835 | -9/Materials | Identified exit to Materials 2214 | -9/Materials | Identified Exp. Sensor Array 2977 | -9/Materials | Discovered new exit (range 13) 3095 | -9/Materials | Entered Mines 3098 | -9/Mines | Learned location of Storage (-8) 3155 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3218 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3220 | -9/Mines | Discovered new exit (range 5) 3226 | -9/Mines | Entered Exiles 3265 | -9/Exiles | Met 8R-AWN 3294 | -9/Exiles | Met EX-HEX 3362 | -9/Exiles | Met EX-DEC 3547 | -9/Exiles | Learned location of Zion (-7) 3580 | -9/Exiles | Met EX-BIN 3608 | -9/Exiles | Aligned with FarCom system 3610 | -9/Exiles | Given EX-Vault access code 3652 | -9/Exiles | Opened EX-Vault 3662 | -9/Exiles | Found Deploy-a-Sentry 3665 | -9/Exiles | Found Deploy-a-Sentry 3668 | -9/Exiles | Found Deploy-a-Sentry 3707 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3818 | -9/Exiles | Discovered new exit (range 14) 3838 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3838 | -9/Exiles | Entered Mines 3840 | -8/Mines | Discovered exit to Materials (range 9) 3875 | -8/Mines | Entered Materials 3875 | -8/Materials | Evolved 2 slots: Utility x2 3876 | -8/Materials | Identified exit to Storage 4515 | -8/Materials | Discovered new exit (range 15) 4764 | -8/Materials | Entered Factory 4764 | -7/Factory | Evolved 2 slots: Utility x2 5496 | -7/Factory | DAS Turret deployed 5655 | -7/Factory | Sucked down chute 5655 | -7/Factory | Entered Waste 5670 | -7/Waste | EMP discharged 5702 | -7/Waste | Spotted C-40 Crusher 5709 | -7/Waste | Destroyed C-40 Crusher 5725 | -7/Waste | Spotted C-40 Crusher 5735 | -7/Waste | Destroyed C-40 Crusher 5735 | -7/Waste | Spotted C-40 Crusher 5746 | -7/Waste | Destroyed C-40 Crusher 5770 | -7/Waste | EMP discharged 5770 | -7/Waste | System corruption reached 10% 5800 | -7/Waste | Spotted C-40 Crusher 5805 | -7/Waste | Spotted C-40 Crusher 5812 | -7/Waste | Destroyed C-40 Crusher 5824 | -7/Waste | Destroyed C-40 Crusher 5830 | -7/Waste | Spotted C-40 Crusher 5854 | -7/Waste | Crushed by Compactor (1 part destroyed) 5857 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5860 | -7/Waste | Crushed by Compactor (1 part destroyed) 5863 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5866 | -7/Waste | Crushed by Compactor (1 part destroyed) 5869 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5870 | -7/Waste | EMP discharged 5872 | -7/Waste | Destroyed C-40 Crusher 5900 | -7/Waste | Lost 7 parts (1p1n2u3w) 5962 | -7/Waste | Discovered new exit (range 10) 5970 | -7/Waste | EMP discharged 5978 | -7/Waste | Entered Factory 6165 | -7/Factory | Repaired Broken Imp. ECM Suite 6222 | -7/Factory | Repaired Imp. Kinecellerator 6267 | -7/Factory | Repaired Imp. Cooling System 6284 | -7/Factory | DAS Turret deployed 6341 | -7/Factory | Build established: Hauler-Skirmisher 6449 | -7/Factory | Fabricated Power Sword (x2) 6777 | -7/Factory | DAS Turret deployed 7061 | -7/Factory | Discovered new exit (range 7) 7161 | -7/Factory | Build established: Hauler-Mutant 7875 | -7/Factory | Discovered new exit (range 12) 7942 | -7/Factory | Entered another Factory area 7942 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8099 | -6/Factory | Lost 6 parts (1p3n1u1w) 8367 | -6/Factory | Build established: Mutant 8479 | -6/Factory | Fabricated Hacking Suite (x1) 8553 | -6/Factory | Fabricated Hacking Suite (x1) 8978 | -6/Factory | Discovered new exit (range 10) 9000 | -6/Factory | Fabricated Mic. Fission Core? 9117 | -6/Factory | Entered Lower Caves 9455 | -6/Lower Caves | Build established: Machinist-Mutant 9875 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9897 | -6/Lower Caves | Learned Factory emergency access door positions 9907 | -6/Lower Caves | Discovered new exit (range 6) 9909 | -6/Lower Caves | Entered another Lower Caves area 9909 | -6/Lower Caves | Discovered new exit (range 8) 9941 | -6/Lower Caves | Learned location of 1 exit from Factory 9942 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10078 | -6/Lower Caves | Spotted B-75 Beast 10100 | -6/Lower Caves | Discovered new exit (range 4) 10109 | -6/Lower Caves | Entered Data Miner 10109 | -6/Data Miner | Discovered new exit (range 6) 10117 | -6/Data Miner | Met Data Miner 10128 | -6/Data Miner | Received God Mode back door access code from Data Miner 10144 | -6/Data Miner | Entered Proximity Caves 10202 | -5/Proximity Caves | Build established: Mutant 10222 | -5/Proximity Caves | Spotted B-75 Beast 10224 | -5/Proximity Caves | Escorted by Enhanced Grunt 10270 | -5/Proximity Caves | Discovered new exit (range 13) 10273 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 10275 | -5/Proximity Caves | Entered Factory 10275 | -5/Factory | Evolved 2 slots: Utility x2 10276 | -5/Factory | Identified exit to Upper Caves 10365 | -5/Factory | Repaired Adv. Weight Redist. System 10608 | -5/Factory | Discovered exit to Upper Caves (range 12) 10619 | -5/Factory | Discovered new exit (range 10) 10620 | -5/Factory | Build established: Hacker-Mutant 10625 | -5/Factory | Identified exit to Factory 10628 | -5/Factory | Entered another Factory area 10628 | -4/Factory | Evolved 2 slots: Utility x2 10702 | -4/Factory | Found Prototype Processor 10702 | -4/Factory | Identified Exp. Signal Interpreter 10728 | -4/Factory | Identified exit to Research 11031 | -4/Factory | Found Unknown Device 11031 | -4/Factory | Identified Quantum Capacitor 11121 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 11175 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 11230 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 11247 | -4/Factory | Entered Research 11247 | -3/Research | Evolved 2 slots: Utility x2 11271 | -3/Research | Repaired Mic. Fission Core 11408 | -3/Research | Repaired Adv. Weight Redist. System 11505 | -3/Research | Identified exit to Research 11547 | -3/Research | Build established: Wizard-Mutant 11683 | -3/Research | Fabricated Q-thruster (x2) 11702 | -3/Research | Fabricated Cloaking Device (x1) 11757 | -3/Research | Fabricated Adv. Hacking Suite (x1) 11811 | -3/Research | Fabricated Adv. Hacking Suite (x1) 11866 | -3/Research | Fabricated Adv. Hacking Suite? 11884 | -3/Research | Entered another Research area 11884 | -2/Research | Evolved 2 slots: Utility x2 12012 | -2/Research | Discovered new exit (range 11) 12285 | -2/Research | Local fabrication network quarantined 12327 | -2/Research | Spotted B-90 Cyclops 12349 | -2/Research | Incoming assault squad redirected 12439 | -2/Research | Discovered new exit (range 15) 12446 | -2/Research | Lost 12 parts (3n8u1w) 12448 | -2/Research | Identified exit to Testing 12464 | -2/Research | Core integrity fell below 50% 12482 | -2/Research | System corruption reached 10% 12556 | -2/Research | Spotted B-90 Cyclops 12562 | -2/Research | Discovered new exit (range 13) 12568 | -2/Research | Entered Access 12568 | -1/Access | Evolved 2 slots: Utility x2 12593 | -1/Access | Lost 4 parts (1p1n2u) 12624 | -1/Access | Build established: Hacker-Mutant 12737 | -1/Access | Found Enh. Force Lance 12861 | -1/Access | First assault squad dispatched 12936 | -1/Access | Spotted B-99 Colossus 12997 | -1/Access | Discovered new exit (range 7) 12999 | -1/Access | Entered Command 13005 | -1/Command | Lost 5 parts (2p1n2u) 13260 | -1/Command | Found Prototype Processor 13260 | -1/Command | Identified Spectral Analyzer 13298 | -1/Command | Spotted B-99 Colossus 13299 | -1/Command | First assault squad dispatched 13323 | -1/Command | Incoming assault squad redirected 13370 | -1/Command | Identified exit to Surface 13437 | -1/Command | Incoming assault squad redirected 13453 | -1/Command | Disengaged cave seal 13468 | -1/Command | Spotted Alpha 7 13468 | -1/Command | Spotted Striker 13468 | -1/Command | Spotted Executioner 13468 | -1/Command | Spotted Executioner 13468 | -1/Command | Spotted Alpha 7 13468 | -1/Command | Spotted Striker 13468 | -1/Command | Spotted Executioner 13468 | -1/Command | Spotted Executioner 13469 | -1/Command | Spotted B-99 Colossus 13473 | -1/Command | Spotted B-99 Colossus 13475 | -1/Command | Core integrity fell below 50% 13479 | -1/Command | Core integrity fell below 20% 13481 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 13478_ Triggered Stasis Trap. 13478_ A bubble of rippling energy engulfs the area. 13478_ Field strength at 94. 13478_ Penetrated by Slug. 13478_ Field strength at 43. 13479_ Field strength at 27. 13479_ Penetrated by Slug. 13479_ Slug penetrates Access Shell. 13479_ Slug penetrates Executioner. 13480_ Penetrated by Slug. 13480_ Stasis field depleted. 13480_ Penetrated by Slug. 13480_ The Access Shell folds into the floor. 13480_ Slug penetrates Reinforced Barrier. 13480_ Penetrated by Slug. 13480_ Slug penetrates Executioner. 13480_ Executioner destroyed. 13480_ Slug penetrates Wall. 13481_ Penetrated by Slug. 13481_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """" | | ######????????????###+##############+##+#### """T | | +????????????# ] # | | #?????????????# # | | #???????####### + | | #??????+ # | | ##????????##### ############+#+# | | #????????????# #????????? # | | +????????????# #??????? # | | ### #????????????###### #??????# # | | ### #?????????????????# ##?????# ####### | | ## #?????????????????# ;#?????# "" # # | | ## #???????????????### ;#?????#""" + # | | ## ##??????????????#;#++;;;#?????#"R # # | | # ######?????????## ^ ^^^#?????#""" * # + | | + #?????????#; ^^^ ##????#""" # # | | # +????????## ^ ^ #????? # # | | # #### #????????#;;^^^^^7;#?????? # # | | ##+#####????????????# ^ ^^E* #??????##+#### # | | # ##+###+###??### KE7^^###???????????# + | | # ## #??#;E^ ^K%![;#???????????# # | | # ## #??##;^^^^^^!;#???????????# # | | # ## "#??## ^^ ^^= #????????????# # | | # ## ""#??#;;^^@ ^;#????????????####### | | ## "" ""#?# BB BB #????????????????? | | ?# =## ""#?# BB BB #????????????????? | | ########## ""#?# ^^^^^^^^ #????????????????? | | # T"#?# ^ ^ #??????l?????????? | | + ""#?# ^ #????????????????? | | ####### # ""#?# ^ "" #??###???????????? | | #??# ""#?# ^ "< #?##"#######?????? | | #??# ""#?# #?#"! !#?????? | | ! +??# ! "### ^ #?## #?????? | | ! #??+ "## ^ #??# #?????? | | ] #??# ### #??# #?????? | | #??# #?# #??# #?????? | | ##?# #?#######;######??# #?????? | | ##+##+######????????##???????# #?????? | | ## " #?????????????????# #?????? | | ## ########??????????# #?????? | | Y""" ## ## #??????????# #?????? | | """" ## #" #??????????# #?????? | | ######## ! "# ############ #?????? | | ???????# ## + / ! #?????? | | ???????# ## ############ ] #?????? | | ???????#####+###### #??????????# #?????? | | ??????????# ??????# #??????????# #?????? | | #######???#???????# !#??????????# ! #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 720 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 20 Additional Mass Support 18 Armor Coverage 450 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 8 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 73 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Weight Redist. System | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Adv. Hacking Suite | -4/Factory | Hacked Enh. Fission Core | -3/Research | Scanalyzed Q-thruster | -3/Research | Scanalyzed Reaction Control System | -3/Research | Scanalyzed Adv. Force Field | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Power Sword | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Mic. Fission Core | x2 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Q-thruster | x2 | -3/Research Cloaking Device | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreRelayReconstructor Manual? 0 Play Time 02:13:24 Cumulative 66.9 hours Start 2021.05.07 @ 01:12:33 End 2021.05.12 @ 11:59:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 110 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75563847-dd82-460e-ab9b-ad1ae947eb81