Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 21:01:08 Player: BELIAL Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (115) 575 Value Destroyed (2535) 2535 Prototype IDs (38) 760 Alien Tech Used (4) 800 Bonus (4391) 4391 TOTAL SCORE: 17161 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 25 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -656 Cogmind --------- Core Integrity 987/1600 Matter 300/300 Energy 190/190 System Corruption 4% Temperature Cool (0) Movement Flying (170) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Biomechanical Wings > --- UTILITY (14) ----- Enhanced Optical Array Experimental Signal Interpreter ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimissile System Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Micro Fission Core Q-thruster Stasis Canceller ECM Suite Graphene Brace [Rating: 151] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . 2 . . 2 . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . 1 . . 1 . . . . . 1 Utility 12 | . . . 1 1 2 1 . . 1 . . 1 . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 211 | 7 8 . 8 26 12 15 . 2 13 . 20 6 . 16 14 26 24 14 Power 22 | 1 1 . 1 3 . 3 . . 2 . 1 1 . 2 1 3 . 3 Engine 6 | 1 1 . . 2 . 1 . . . . . . . . . . . 1 Core 10 | . . . 1 1 . 2 . . 2 . 1 . . 2 . 1 . . Reactor 6 | . . . . . . . . . . . . 1 . . 1 2 . 2 Propulsion 36 | 2 4 . 4 6 6 . . . 1 . 2 1 . . 2 4 . 4 Treads 8 | . 2 . 4 2 . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . 4 6 . . . 1 . 2 1 . . 2 4 . 4 Utility 127 | 2 2 . 3 7 5 11 . 2 10 . 13 4 . 11 11 15 24 7 Device 91 | 1 1 . 1 2 3 6 . 2 8 . 11 3 . 7 7 15 20 4 Storage 5 | 1 1 . 1 1 . . . . . . . . . . . . 1 . Processor 9 | . . . 1 . 1 . . . 1 . . 1 . 1 1 . 2 1 Hackware 18 | . . . . 2 1 5 . . 1 . 2 . . 3 3 . 1 . Protection 4 | . . . . 2 . . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 26 | 2 1 . . 10 1 1 . . . . 4 . . 3 . 4 . . Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . 1 . . . . . 2 . . 1 . 2 . . Ballistic Gun 7 | . . . . 6 . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 4 . 1 . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 2 . . . . . . . Unidentified Prototypes 12 | . . . . 1 1 2 . . 1 . . . . . 1 4 1 1 Parts Lost 41 | . 1 . 2 3 . 1 . . . . . 1 . 6 1 1 7 18 Power 7 | . . . 1 . . 1 . . . . . 1 . . . . 1 3 Propulsion 8 | . . . . 1 . . . . . . . . . . . . . 7 Utility 22 | . 1 . . 1 . . . . . . . . . 6 1 1 4 8 Weapon 4 | . . . 1 1 . . . . . . . . . . . . 2 . Highest Loss Streak 10 | . 1 . 1 1 . 1 . . . . . 1 . 3 1 1 7 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 96 94 91 97 100 95 87 94 98 99 100 96 98 94 90 56 Engine 3 | . 14 14 7 7 . . . . . . . . . . . . . . Core 6 | . . . . 1 7 12 13 13 10 11 11 9 5 9 6 3 . . Treads 7 | . 1 28 33 31 . . . . . . . . . . . . . . Leg 2 | . 27 . . . . . . . . . . . . . . . . . Flight 19 | . . . . 4 29 26 26 26 23 29 29 30 31 31 27 22 21 19 Device 12 | . 10 14 11 7 14 13 13 17 10 11 9 10 10 8 18 19 25 14 Storage 3 | . 14 14 11 9 . . . . . . . . . . . . . . Processor 8 | . . . 11 9 13 6 6 6 11 11 7 9 10 10 9 9 8 11 Hackware 16 | . . . . 1 15 25 26 22 22 23 27 26 26 24 22 22 16 5 Energy Gun 4 | . 27 28 22 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 3 5 5 4 4 4 3 . Ballistic Gun 1 | . . . . 11 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 2 7 11 13 8 5 5 5 5 5 4 4 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 15 20 20 30 44 17 20 20 20 19 19 29 35 35 35 31 36 38 44 Greatest Support 83 | 20 40 40 60 83 22 21 21 21 27 27 29 35 35 35 40 41 40 50 Greatest Overweight (x) 1 | 1 . . . . . . . . . . 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 14 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 10 10 13 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 2 7 9 12 13 4 4 5 5 4 5 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 10 15 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 12 | 3 8 10 12 7 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 29% | Mutant 19% | Hacker-Scout 14% | Wizard-Ninja 12% | Wizard-Scout 8% | Hacker-Ninja 8% | Hacker-Sprinter 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Wizard-Scout | -5/Factory Wizard-Ninja | -4/Factory Wizard-Scout | -4/Waste Hacker-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Infiltrator-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Matter Collected 2586 | 270 70 10 70 464 228 174 . 15 184 . 120 83 52 100 161 281 229 75 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4555 | 118 603 117 403 709 147 315 . 13 349 . 301 15 . 258 368 520 319 . Parts 280 | 10 44 9 27 54 11 11 . 1 11 . 31 1 . 11 26 15 18 . Haulers Intercepted 6 | . 2 . 1 . . . . . . . 1 . . 1 1 . . . Recyclers Shooed 6 | . . 1 1 1 . . . . . . . . . 1 . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 44 | . 11 1 12 19 . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . Guns 42 | . 11 1 11 19 . . . . . . . . . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . Classes Destroyed 14 | 2 6 1 1 3 . . . . . . . 1 . . . . . . Worker 10 | . 1 3 . 1 1 . . 1 2 . . . . . 1 . . . Builder 8 | . . . . 1 1 . . . . . 3 . . . 3 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 1 . . . . . . . 1 . . 1 1 . . . Recycler 13 | 1 1 . . 1 1 2 . . 2 . . . . . . 3 2 . Operator 15 | . 2 . . 1 1 1 . . 1 . 3 . . 2 1 2 1 . Drone 1 | . . . . . . . . . . . . 1 . . . . . . Watcher 15 | . 1 . 1 1 . 1 . . . . 2 . . 2 4 1 2 . Swarmer 17 | . 3 . 6 8 . . . . . . . . . . . . . . Grunt 17 | . 8 1 3 5 . . . . . . . . . . . . . . Sentry 6 | . . . 3 3 . . . . . . . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 3 3 2 4 6 1 1 . 1 2 . 1 1 . 1 3 1 3 . Combat Bots Only 5 | . 3 1 4 5 . . . . . . . 1 . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . 1 1 . 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Hostile Shots Fired 603 | . 42 1 62 124 10 31 . 13 4 . 18 18 . 60 8 . 61 151 Missed 274 | . 11 . 9 41 6 24 . 8 1 . 12 11 . 38 3 . 33 77 Damage Taken 5226 | . 359 17 633 993 32 90 . 42 66 . 105 147 . 388 126 . 655 1573 Core 1143 | . 33 . 54 88 . 16 . . . . 56 . . 78 . . 205 613 Absorbed by Shields 51 | . . . . . . . . . . . . . . . . . 28 23 Redirected to Shielding 120 | . . . . . . . . . . . . . . . . . . 120 Regen/Repaired (Parts) 284 | . 35 . . 11 43 . . . 72 . 8 . . 87 . 28 . . Core Remaining (%) 92 | 100 . 86 86 84 100 . . 98 . . 94 . . 93 . 100 85 . Volleys Fired 214 | 7 48 6 38 63 2 . . . . . 8 . . 17 5 13 7 . Largest 2 | 2 2 2 2 2 1 . . . . . 1 . . 1 1 1 1 . Hottest 100 | 100 100 100 100 75 80 . . . . . 98 . . 98 98 98 98 . Shots Fired 361 | 14 86 12 76 119 2 . . . . . 8 . . 17 6 14 7 . Gun 307 | 14 86 12 76 119 . . . . . . . . . . . . . . Cannon 54 | . . . . . 2 . . . . . 8 . . 17 6 14 7 . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 106 | . . . . 106 . . . . . . . . . . . . . . Thermal 255 | 14 86 12 76 13 2 . . . . . 8 . . 17 6 14 7 . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 11 8 20 19 . . . . . . . . . . 5 . . . Robot Miss Streak 4 | 1 4 1 3 3 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 305 | 10 52 8 51 91 5 10 . 2 7 . 16 1 . 15 21 9 7 . Core Hits 153 | 5 34 5 25 45 3 4 . . 3 . 7 . . 7 8 4 3 . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . Critical Strikes 13 | . 5 . 4 1 . . . . . . . . . 1 1 . 1 . Burn 9 | . 5 . 4 . . . . . . . . . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 1 . 1 . Melee Attacks 319 | . . . . 5 31 44 . 7 35 . 70 8 . 32 53 20 14 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 319 | . . . . 5 31 44 . 7 35 . 70 8 . 32 53 20 14 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 42 | . . . . . 4 5 . 1 4 . 6 1 . 6 8 5 2 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 9604 | 127 690 115 776 1547 354 670 . 134 508 . 1033 102 . 994 1419 686 449 . Guns 3120 | 127 678 115 653 1547 . . . . . . . . . . . . . . Cannons 33 | . . . . . . . . . . . . . . . 33 . . . Explosions 123 | . . . 123 . . . . . . . . . . . . . . . Melee 6316 | . . . . . 354 670 . 134 508 . 1033 102 . 994 1386 686 449 . Ramming 12 | . 12 . . . . . . . . . . . . . . . . . Kinetic 1445 | . . . . 1445 . . . . . . . . . . . . . . Thermal 1770 | 127 678 115 715 102 . . . . . . . . . . 33 . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 61 | . . . 61 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 6316 | . . . . . 354 670 . 134 508 . 1033 102 . 994 1386 686 449 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 10 10 . . . . . . 3 3 1 4 Average Corruption 2 | . 1 1 . . . . 10 8 . . . . . . 2 2 1 2 Corruption Purged 6 | . . . . . . . . 3 . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 23 | . 1 2 . . . . 2 6 . . . . . . 8 2 1 1 Message Errors 4 | . . 1 . . . . . . . . . . . . 1 1 1 . Matter Fused 4 | . . . . . . . 1 1 . . . . . . 2 . . . Heat Flow Errors 5 | . 1 . . . . . . 2 . . . . . . 2 . . . Energy Discharges 2 | . . 1 . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1526 | . . . 7 . 71 146 . 44 116 . 199 62 . 205 370 184 122 . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 7 | . . . 7 . . . . . . . . . . . . . . . Melee 1519 | . . . . . 71 146 . 44 116 . 199 62 . 205 370 184 122 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . 66 . . . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | 234 349 79 210 63 76 . . 137 5 . 125 . . 234 238 . 168 . Average Temperature 75 | 105 100 28 65 20 34 . . 72 5 . 48 . . 92 87 . 80 . Received Heat Transfer 857 | . 174 9 138 261 12 . . 6 18 . 36 9 . 21 30 . 44 99 Effects 3 | . 3 . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 13 | 1 1 . 10 1 . . . . . . . . . . . . . . Heat Transferred 5737 | 370 2368 333 2320 296 . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Peak Influence 480 | 20 246 112 228 480 339 167 23 70 117 115 153 172 60 305 322 288 257 304 Initial 167 | . 13 34 43 27 167 95 8 16 34 40 80 40 60 42 159 87 66 136 Average 121 | 6 111 71 90 229 220 70 15 31 42 82 58 87 60 86 229 155 132 182 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . . . . 1 1 1 1 1 Low Security (%) 78 | 100 80 100 92 42 49 100 100 100 100 100 100 100 100 90 21 71 79 68 Level 1 20 | . 19 . 7 42 50 . . . . . . . . 9 78 28 20 31 Level 2 1 | . . . . 14 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 . 1 5 6 7 . . 1 . 10 4 . 5 3 3 4 4 Investigation 35 | . 1 . 1 2 4 5 . . 1 . 6 2 . 4 2 1 2 4 Extermination 13 | . . . . . 1 2 . . . . 4 1 . 1 1 1 2 . Reinforcement 6 | . 2 . . 1 1 . . . . . . 1 . . . 1 . . Assault 1 | . . . . 1 . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Distress Signals 15 | . . . 2 6 . 1 . . . . 1 . . 1 . . 2 2 Communications Jammed 9 | . . . . . . . . . . . . . . . . . 9 . Distress Signals 9 | . . . . . . . . . . . . . . . . . 9 . Times Spotted 289 | . 25 1 18 31 17 13 4 3 10 5 24 12 . 43 14 7 27 35 Peak Tracking Total 25 | . 3 1 5 7 8 4 4 2 2 5 5 5 . 13 4 2 17 25 Tactical Retreats 48 | . 2 . 1 4 7 4 . . 3 . 6 2 . 8 2 1 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Traps Triggered 17 | . 2 . . . . 1 . . 2 . 6 1 . . 2 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Machines Disabled 12 | . . 1 1 1 . . . . . . 2 . . 1 . 6 . . Max in Single Turn 1 | . . . 1 1 . . . . . . 1 . . 1 . 1 . . Garrison Access 15 | . . . . 1 . 3 . . 2 . 3 1 . 2 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Machines Accessed 160 | . 5 . 6 6 15 23 . 1 11 . 28 7 . 16 13 18 6 5 Terminals 85 | . 4 . 5 3 6 10 . . 5 . 14 3 . 8 6 14 4 3 Fabricators 20 | . . . . . 4 4 . . 1 . 5 2 . 2 2 . . . Repair Stations 7 | . 1 . . 1 1 . . . 1 . 1 . . 1 . 1 . . Recycling Units 20 | . . . . . 2 5 . . 2 . 3 1 . 2 3 . 1 1 Scanalyzers 11 | . . . 1 1 1 1 . . . . 2 . . 1 1 2 . 1 Garrison Access 17 | . . . . 1 1 3 . 1 2 . 3 1 . 2 1 1 1 . Total Hacks 471 | . 8 . 20 15 48 63 . 2 34 . 83 22 . 62 35 48 17 14 Successful 317 | . 3 . 10 7 28 49 . . 28 . 49 14 . 50 22 39 13 5 Failed 154 | . 5 . 10 8 20 14 . 2 6 . 34 8 . 12 13 9 4 9 Catastrophic 19 | . 3 . 1 2 . 2 . . 2 . 4 1 . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 197 | . 6 . 6 5 19 37 . . 16 . 27 13 . 33 12 15 8 . Terminals 275 | . 6 . 14 7 18 33 . . 19 . 47 11 . 38 20 38 14 10 Fabricators 61 | . . . . . 10 12 . . 3 . 16 7 . 7 6 . . . Repair Stations 21 | . 2 . . 2 2 . . . 6 . 5 . . 2 . 2 . . Recycling Units 47 | . . . . . 6 11 . . 4 . 6 3 . 6 7 . 2 2 Scanalyzers 42 | . . . 6 4 10 4 . . . . 5 . . 4 1 6 . 2 Garrison Access 25 | . . . . 2 2 3 . 2 2 . 4 1 . 5 1 2 1 . Terminal Hacks 132 | . 1 . 5 . 2 16 . . 9 . 19 4 . 30 10 23 10 3 Record 6 | . . . . . . . . . . . . . . . . 6 . . Part Schematic 7 | . . . . . . 2 . . 2 . . 1 . 2 . . . . Prototype ID Bank 11 | . . . 1 . . 1 . . . . 1 . . 8 . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 1 . . Level Access Points 4 | . . . . . . 1 . . . . 1 . . . . . 1 1 Branch Access Points 6 | . 1 . . . . 1 . . . . 1 . . 1 1 1 . . Emergency Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . Machine Index 5 | . . . . . . 1 . . . . 1 1 . . 1 1 . . Terminal Index 9 | . . . . . 1 1 . . 1 . . 1 . 1 1 1 1 1 Fabricator Index 6 | . . . . . . 1 . . 1 . 1 . . 1 1 . 1 . Repair Station Index 2 | . . . . . . . . . 1 . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . Alert Level 4 | . . . 1 . . 1 . . . . 1 . . . . 1 . . Unreport Threat 6 | . . . 1 . . 1 . . . . 1 . . 3 . . . . Locate Traps 11 | . . . . . . 1 . . 1 . 2 . . 3 . 2 2 . Reprogram Traps 1 | . . . . . . . . . . . . . . 1 . . . . Security Status 2 | . . . . . . . . . . . 1 . . . . 1 . . Surveillance Status 2 | . . . . . . . . . . . . . . . . 2 . . Patrol Status 2 | . . . . . . . . . . . . . . 1 . 1 . . Investigation Status 2 | . . . . . . 1 . . . . . . . . 1 . . . Recall Investigation 13 | . . . . . 1 3 . . 2 . 3 . . 1 2 . 1 . Recall Extermination 9 | . . . . . . 1 . . . . 3 1 . 1 1 1 1 . Registered Components 7 | . . . . . . . . . 1 . 1 . . 1 1 1 1 1 Registered Prototypes 4 | . . . . . . . . . . . 1 . . 1 . 1 1 . Zone Layout 6 | . . . 2 . . . . . . . . . . 1 . 2 1 . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 37 | . . . . . 6 7 . . 2 . 10 4 . 4 4 . . . Load Schematic 19 | . . . . . 3 4 . . 1 . 5 2 . 2 2 . . . Build 18 | . . . . . 3 3 . . 1 . 5 2 . 2 2 . . . Repair Station Hacks 18 | . 2 . . 2 2 . . . 6 . 2 . . 2 . 2 . . Scan Component 9 | . 1 . . 1 1 . . . 3 . 1 . . 1 . 1 . . Repair 9 | . 1 . . 1 1 . . . 3 . 1 . . 1 . 1 . . Recycling Unit Hacks 22 | . . . . . 3 5 . . 2 . 4 1 . 2 3 . 1 1 Retrieve Components 22 | . . . . . 3 5 . . 2 . 4 1 . 2 3 . 1 1 Scanalyzer 31 | . . . 3 4 7 4 . . . . 4 . . 4 . 4 . 1 Insert Component 15 | . . . 1 2 3 2 . . . . 2 . . 2 . 2 . 1 Analyze 16 | . . . 2 2 4 2 . . . . 2 . . 2 . 2 . . Garrison Access Hacks 14 | . . . . . . 3 . . 2 . 3 1 . 2 1 1 1 . Seal Access 14 | . . . . . . 3 . . 2 . 3 1 . 2 1 1 1 . Unauthorized Hacks 63 | . . . 2 1 8 14 . . 7 . 7 4 . 6 4 9 1 . Terminals 32 | . . . 2 1 4 5 . . 5 . 3 1 . 2 1 8 . . Track 1 | . . . . . . 1 . . . . . . . . . . . . Assimilate 9 | . . . . . 3 1 . . 1 . . . . . 1 3 . . Botnet 19 | . . . 2 1 1 3 . . 3 . 3 1 . 1 . 4 . . Operators 3 | . . . . . . . . . 1 . . . . 1 . 1 . . Fabricators 14 | . . . . . 2 4 . . 1 . 3 2 . 1 1 . . . Prioritize 14 | . . . . . 2 4 . . 1 . 3 2 . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . . . . . 2 5 . . 1 . 1 1 . 3 2 . 1 . Monitor 4 | . . . . . 1 . . . . . . . . 2 1 . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . Mask 11 | . . . . . 1 4 . . 1 . 1 1 . 1 1 . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 1 . . . . 1 . 1 . . 1 . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 127 | . 4 . 6 6 12 19 . 1 9 . 20 5 . 14 10 11 5 5 Full Trace Events 33 | . . . 1 2 4 5 . . 1 . 6 2 . 4 2 1 2 3 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 2 3 4 . . 2 . 2 1 . 2 . 2 . . Parts Built 19 | . . . . . 3 3 . . 1 . 5 3 . 2 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 950 | . . . . . 109 105 . . 38 . 278 91 . 186 143 . . . Total Part Build Rating 100 | . . . . . 7 18 . . 5 . 27 17 . 14 12 . . . Parts Repaired 9 | . 1 . . 1 1 . . . 3 . 1 . . 1 . 1 . . Time 557 | . 36 . . 136 70 . . . 202 . 54 . . 28 . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 58 | . . . . . 5 7 . . 6 . 18 3 . 5 5 . 9 . Parts Scanalyzed 13 | . . . 1 2 3 2 . . . . 2 . . 1 . 2 . . Part Schematics Acquired 11 | . . . . 2 3 2 . . . . 2 . . . . 2 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Total Allies 29 | . . 2 . . 3 1 . . 1 . . . 20 . 1 1 . . Largest Group 20 | . . 2 . . 1 1 . . 1 . . . 20 . 1 1 . . Highest-Rated Group 767 | . . 35 . . 26 21 . . 49 . . . 767 . 45 45 . . Highest-Rated Ally 50 | . . 31 . . 26 21 . . 49 . . . 50 . 45 45 . . Total Orders 5 | . . . . . 3 1 . . 1 . . . . . . . . . STAY 5 | . . . . . 3 1 . . 1 . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . . . . . . . . . . . Total Damage 102 | . . 102 . . . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Turns Passed 11295 | 115 838 337 896 1340 906 954 24 128 1151 21 1530 385 49 680 829 565 383 164 Spaces Moved 15897 | 73 466 191 331 527 1615 2124 71 202 1357 77 2721 692 197 1582 1617 926 757 371 Core 13 | 13 . . . . . . . . . . . . . . . . . . Treads 1056 | . 16 191 331 518 . . . . . . . . . . . . . . Legs 510 | 60 450 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 14318 | . . . . 9 1615 2124 71 202 1357 77 2721 692 197 1582 1617 926 757 371 Fastest Speed 24 | 50 120 160 160 31 28 29 29 29 27 27 27 24 24 24 24 29 29 25 Average Speed 39 | 110 121 160 169 165 29 29 29 29 28 27 27 24 24 24 24 29 29 31 Slowest Speed 170 | 120 160 160 170 170 31 29 29 29 29 27 94 27 24 24 29 100 29 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 64 | . . . . . 4 8 . . . . 11 2 1 15 4 3 5 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 67 25 34 62 44 43 74 8 33 79 61 26 92 35 41 91 22 12 Regions Visited 18 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 . . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . Spaces Dug 224 | . . . . 4 25 27 . 4 26 . 57 7 . 32 23 10 9 . Terrain Destroyed 227 | . . . 2 4 25 27 . 4 26 . 57 7 . 32 23 11 9 . Melee 184 | . . . . 4 25 27 . 4 26 . 49 7 . 15 19 4 4 . Projectile 41 | . . . . . . . . . . . 8 . . 17 4 7 5 . AOE 2 | . . . 2 . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Fac Was Fac Fac Was Fac Res Qua Res Acc Total 19969 | 90 652 211 591 865 1999 2394 73 260 2061 76 3385 890 197 1800 1961 1174 887 403 Wait 3178 | 1 116 11 205 215 329 212 3 48 628 . 565 185 . 152 262 160 65 21 Move 15757 | 72 465 190 330 526 1606 2109 70 201 1357 76 2698 688 194 1552 1607 919 747 350 Hop 59 | . . . . . 4 7 . . . . 11 2 1 13 4 3 4 10 Pick Up 72 | 3 8 3 5 12 6 6 . . 2 . 5 1 1 6 4 6 2 2 Fast Attach 112 | 7 1 . 1 4 3 5 . 1 9 . 7 2 . 9 8 22 23 10 Attach 30 | . 1 . 2 8 3 2 . . 1 . . 1 . 3 1 3 1 4 Detach 11 | . . . . 1 . . . . 1 . . . . 1 2 . 5 1 Swap 73 | . 6 . 5 14 6 9 . 1 3 . 13 3 . 4 5 4 . . Drop 129 | . 6 1 5 17 9 7 . 2 6 . 8 . 1 10 9 24 19 5 Fire 214 | 7 48 6 38 63 2 . . . . . 8 . . 17 5 13 7 . Melee 312 | . . . . 5 31 37 . 7 35 . 70 8 . 32 53 20 14 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 18 . . . . 1 1 . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 452 | -10/Materials | Repaired Broken Med. Laser 551 | -10/Materials | Discovered new exit (range 15) 565 | -10/Materials | Discovered new exit (range 14) 865 | -10/Materials | Discovered new exit (range 11) 897 | -10/Materials | Identified exit to Mines 954 | -10/Materials | Entered Mines 1011 | -10/Mines | Discovered new exit (range 7) 1035 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1038 | -10/Mines | Found Prototype Device 1291 | -10/Mines | Entered Materials 1291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2131 | -9/Materials | Identified Exp. Sensor Array 2181 | -9/Materials | Discovered new exit (range 5) 2181 | -9/Materials | Discovered new exit (range 12) 2186 | -9/Materials | Identified exit to Materials 2187 | -9/Materials | Entered another Materials area 2187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3342 | -8/Materials | Discovered new exit (range 15) 3525 | -8/Materials | Repaired Broken Exp. Sensor Array 3527 | -8/Materials | Identified exit to Factory 3527 | -8/Materials | Entered Factory 3527 | -7/Factory | Evolved 2 slots: Utility x2 3753 | -7/Factory | Fabricated Hacking Suite? 3826 | -7/Factory | Repaired Imp. Cesium-ion Thruster 3857 | -7/Factory | Build established: Hacker-Scout 3880 | -7/Factory | Discovered new exit (range 7) 3882 | -7/Factory | Identified exit to Factory 3888 | -7/Factory | Fabricated Imp. Flight Unit? 3919 | -7/Factory | Fabricated Imp. Flight Unit? 4433 | -7/Factory | Entered another Factory area 4433 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4547 | -6/Factory | Discovered new exit (range 12) 4559 | -6/Factory | Identified exit to Factory 4866 | -6/Factory | Fabricated Adv. Hacking Suite? 5113 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 5211 | -6/Factory | Identified exit to Lower Caves 5281 | -6/Factory | Build established: Hacker-Sprinter 5330 | -6/Factory | Cargo convoy interrupted 5368 | -6/Factory | Fabricated Adv. Hacking Suite? 5387 | -6/Factory | Manually triggered Chute Trap 5387 | -6/Factory | Sucked down chute 5387 | -6/Factory | Entered Waste 5390 | -6/Waste | Spotted C-40 Crusher 5397 | -6/Waste | Spotted C-40 Crusher 5398 | -6/Waste | Spotted C-40 Crusher 5401 | -6/Waste | Discovered new exit (range 16) 5402 | -6/Waste | EMP discharged 5402 | -6/Waste | System corruption reached 10% 5402 | -6/Waste | Spotted C-40 Crusher 5402 | -6/Waste | Spotted C-40 Crusher 5406 | -6/Waste | Identified exit to Factory 5411 | -6/Waste | Entered Factory 5501 | -6/Factory | Discovered exit to Factory (range 12) 5539 | -6/Factory | Entered another Factory area 5539 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5602 | -5/Factory | Discovered new exit (range 7) 5603 | -5/Factory | Identified exit to Upper Caves 5779 | -5/Factory | Repaired Lgt. Nuclear Core? 5796 | -5/Factory | Discovered new exit (range 20) 5808 | -5/Factory | Identified exit to Factory 5844 | -5/Factory | Repaired Imp. Transmission Jammer? 5850 | -5/Factory | Discovered exit to Factory (range 5) 5965 | -5/Factory | Repaired Exp. Sensor Array 6272 | -5/Factory | Build established: Hacker-Ninja 6371 | -5/Factory | Fabricated Biomechanical Wings? 6669 | -5/Factory | Build established: Hacker-Scout 6690 | -5/Factory | Manually triggered Chute Trap 6690 | -5/Factory | Sucked down chute 6690 | -5/Factory | Entered Waste 6692 | -5/Waste | Spotted C-40 Crusher 6693 | -5/Waste | Spotted C-40 Crusher 6699 | -5/Waste | Spotted C-40 Crusher 6699 | -5/Waste | Spotted C-40 Crusher 6699 | -5/Waste | Spotted C-40 Crusher 6704 | -5/Waste | Spotted C-40 Crusher 6707 | -5/Waste | Discovered new exit (range 14) 6711 | -5/Waste | Identified exit to Factory 6711 | -5/Waste | Entered Factory 6951 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7158 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 7566 | -5/Factory | Fabricated Biomechanical Wings? 7596 | -5/Factory | Build established: Wizard-Sprinter 7834 | -5/Factory | Fabricated Biomechanical Wings? 7902 | -5/Factory | Build established: Wizard-Scout 7954 | -5/Factory | Fabricated Biomechanical Wings? 7996 | -5/Factory | Repaired Exp. Sensor Array 8241 | -5/Factory | Entered another Factory area 8241 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8285 | -4/Factory | Fabricated Biomechanical Wings (x1) 8623 | -4/Factory | Fabricated Mic. Fission Core? 8626 | -4/Factory | Manually triggered Chute Trap 8626 | -4/Factory | Sucked down chute 8626 | -4/Factory | Entered Waste 8627 | -4/Waste | Joined by Warlord forces that had cleared the area 8669 | -4/Waste | Discovered new exit (range 12) 8670 | -4/Waste | Found Prototype Device 8675 | -4/Waste | Identified exit to Factory 8675 | -4/Waste | Entered Factory 8675 | -4/Factory | Accompanied by 1 ally 8722 | -4/Factory | Identified Exp. Shock Absorption System 8874 | -4/Factory | Spotted B-86 Titan 8894 | -4/Factory | Fabricated Exp. Hacking Suite? 9051 | -4/Factory | Discovered new exit (range 16) 9166 | -4/Factory | Identified exit to Upper Caves 9166 | -4/Factory | Identified exit to Extension 9166 | -4/Factory | Identified exit to Armory 9175 | -4/Factory | Discovered new exit (range 8) 9208 | -4/Factory | Fabricated Exp. Hacking Suite? 9260 | -4/Factory | Repaired Adv. Plasma Cannon 9334 | -4/Factory | Lost 3 parts (3u) 9354 | -4/Factory | Identified exit to Research 9355 | -4/Factory | Entered Research 9355 | -3/Research | Evolved 2 slots: Utility x2 9402 | -3/Research | Found Prototype Processor 9402 | -3/Research | Identified Exp. Signal Interpreter 9522 | -3/Research | Spotted B-86 Titan 9815 | -3/Research | Identified exit to Quarantine 9831 | -3/Research | Fabricated Exp. Hacking Suite? 9835 | -3/Research | Build established: Wizard-Ninja 9929 | -3/Research | Spotted B-86 Titan 10047 | -3/Research | Fabricated Biomechanical Wings? 10184 | -3/Research | Entered Quarantine 10258 | -3/Quarantine | Repaired Adv. Transmission Jammer 10377 | -3/Quarantine | Found Alien Artifact 10377 | -3/Quarantine | Identified Terrabomb 10377 | -3/Quarantine | Used Terrabomb 10425 | -3/Quarantine | Found Alien Energy Cannon 10425 | -3/Quarantine | Identified Core Cannon 10507 | -3/Quarantine | Found Prototype Device 10507 | -3/Quarantine | Identified Exp. Focal Shield 10556 | -3/Quarantine | Found Alien Artifact 10556 | -3/Quarantine | Identified Core Reset Matrix 10556 | -3/Quarantine | Used Core Reset Matrix 10560 | -3/Quarantine | Detected hypermatrix surge 10560 | -3/Quarantine | Sensed 2 artifacts in vicinity 10562 | -3/Quarantine | Met incapacitated Sigix Warrior 10562 | -3/Quarantine | Lockdown squad dispatched 10567 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10567 | -3/Quarantine | Unlocked Sigix quarantine chamber 10618 | -3/Quarantine | Found Subatomic Replicator 10620 | -3/Quarantine | Used Subatomic Replicator to replicate Mic. Antimatter Reactor 10649 | -3/Quarantine | Adv. System Shield fried by hacking feedback 10654 | -3/Quarantine | Found Phase Armor 10705 | -3/Quarantine | Discovered new exit (range 10) 10708 | -3/Quarantine | Identified exit to Research 10749 | -3/Quarantine | Entered Research 10749 | -2/Research | Evolved 2 slots: Utility x2 10839 | -2/Research | Identified exit to Access 11033 | -2/Research | Spotted B-90 Cyclops 11035 | -2/Research | Spotted B-90 Cyclops 11132 | -2/Research | Entered Access 11132 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11154 | -1/Access | Lost 7 parts (1p4u2w) 11235 | -1/Access | Identified exit to Surface 11252 | -1/Access | Lost 8 parts (2p2n4u) 11296 | -1/Access | Self-destructed Last Messages --------------- Acquired 75 matter. K-01 Serf destroyed. Slug penetrates Wall. Penetrated by Slug. K-01 Serf destroyed. Adv. Transmission Jammer destroyed. Slug penetrates Wall. Slug penetrates Door. Slug penetrates Wall. Acquired Unknown Reactor. Identified Lgt. Quantum Reactor. Slug penetrates Wall. Penetrated by Slug. Imp. Targeting Computer destroyed. Q-thruster destroyed. Slug penetrates Wall. Exp. Hacking Suite destroyed. Biomechanical Wings destroyed. Imp. Q-thruster destroyed. W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | + ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | # ?????????????????????????????????????????? | | + ?????????????????????????????????????????? | | # ??????????##############?????????????????? | | # ??????????# #?????????????????? | | # ??????????# #?????????????????? | | ####### ??????????# #?????????????????? | | ####### ??????????# #?????????????????? | | #######???????????# " #?????????????????? | | #######???????????# """" #?????????????????? | | ##???????????# """"" #?????????????????? | | ##???????????# """"" #?????????????????? | | ##???????????# """" #?????????????????? | | ##???????????# " g #?????????????????? | | "" ##???????????# ggp #???????? #?????? | | """ ##???????????# g@g #?????? #?????? | | """ ##???????###########g########## #?????? | | """ ##???????# p #?????? | | """ ##???????# h #?????? | | """ ##???????# #?????? | | "" ##???????# #?????? | | "" ##???????# g #?????? | | ############### w #?????? | | ############### #?????? | | # ##########+###########?????? | | # g#??????????????????????????? | | # g #??????????????????????????? | | ? + #??????????????????????????? | | ???? # #??????????????????????????? | | ?????? # #??????????????????????????? | | ####/########## #??????????????????????????? | | *#??????????????????????????? | | h %#??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | %##############?????????????? | | ############### + #?????????????? | | #####?????????# ! # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 375 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 77 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 70 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Biomechanical Wings | x1 | -4/Factory Mic. Fission Core | x2 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Research Biomechanical Wings | x1 | -3/Research Alien Tech Used ----------------- Terrabomb Core Cannon Core Reset Matrix Subatomic Replicator Achievements -------------- Alien Roots Knowing Is Half The Battle Challenges ------------ None Game ------ Seed BarrageMultinovaInterrupter Manual? 0 Play Time 04:21:55 Cumulative 110.4 hours Start 2024.06.06 @ 13:27:34 End 2024.06.06 @ 21:01:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c66b0e1d-5b60-497d-b1a7-f556495973df