Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 06:52:29 Player: Swagumen Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (4386) 4386 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 10085 Bonus ------- High Alert Combat Kills 324 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Airjet Armor Integrity Analyzer Medium Reflective Plating Flak Gun Mini Assault Cannon Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Airjet Cooled Airjet > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Core Analyzer Graphene Brace Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Chainsword > --- INVENTORY -------- Rocket Array Rocket Array [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 1 . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 131 | 7 4 3 17 1 24 20 38 6 11 Power 14 | 1 1 1 3 1 3 1 2 1 . Engine 12 | 1 1 1 3 1 2 1 1 1 . Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 1 . 8 . 8 11 8 1 4 Treads 8 | . . . 1 . 1 2 . . 4 Leg 19 | 2 1 . 3 . 2 5 5 1 . Wheel 3 | . . . . . . 3 . . . Hover 12 | . . . 3 . 5 1 3 . . Flight 1 | . . . 1 . . . . . . Utility 29 | 2 2 . 1 . 7 4 8 2 3 Device 7 | 1 . . 1 . 2 1 2 . . Storage 4 | 1 1 . . . . . . 2 . Processor 9 | . 1 . . . 3 1 3 . 1 Hackware 1 | . . . . . . . 1 . . Protection 8 | . . . . . 2 2 2 . 2 Artifact . | . . . . . . . . . . Weapon 45 | 2 . 2 5 . 6 4 20 2 4 Energy Gun 7 | 2 . 2 3 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | . . . . . 4 3 9 1 . Ballistic Cannon 6 | . . . . . 1 . 4 . 1 Launcher 10 | . . . 2 . 1 1 4 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . 7 . . Parts Lost 63 | . 2 2 11 . 20 2 14 . 12 Power 8 | . 1 1 2 . 1 . 1 . 2 Propulsion 26 | . . . 6 . 10 . 6 . 4 Utility 16 | . . . 1 . 5 1 6 . 3 Weapon 13 | . 1 1 2 . 4 1 1 . 3 Highest Loss Streak 10 | . 1 2 2 . 5 1 6 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 99 90 73 80 78 90 91 97 62 Engine 7 | . 14 11 6 3 5 7 6 6 2 Treads 1 | . . . 1 . 1 . . . 9 Leg 18 | . 27 28 11 . 3 19 34 18 3 Hover 7 | . . . 3 33 23 5 . 13 2 Device 6 | . 2 . 8 . . 15 11 6 6 Storage 7 | . 14 14 11 11 8 . . 5 6 Processor 12 | . 11 14 11 11 11 15 11 14 10 Protection 3 | . . . . . 6 5 8 . 1 Energy Gun 8 | . 27 21 15 11 . . . . . Ballistic Gun 4 | . . . . . 11 14 6 . . Ballistic Cannon 2 | . . . . . 2 . 6 13 8 Launcher 1 | . . . 4 11 1 . . . 1 Peak Build Rating 59 | 7 8 10 24 17 34 55 58 59 59 Average Rating 28 | 5 7 9 17 16 26 43 49 57 38 On Entrance 24 | . 7 7 10 16 17 21 54 49 59 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 13 17 20 27 17 43 43 33 111 58 Greatest Support 100 | 20 20 20 30 21 28 100 100 40 88 Greatest Overweight (x) 13 | 3 . . 7 . 6 3 . 2 13 Average Overweight (x) . | . . . . . . 1 . 1 2 Largest Inventory Capacity 25 | 8 10 10 10 10 10 5 5 25 15 Average Capacity 8 | 7 9 10 10 10 9 5 5 19 15 Most Carried 10 | 2 8 10 10 10 10 5 5 5 6 Average Carried 6 | . 5 9 7 9 9 4 4 2 5 Final Capacity 15 | 8 10 10 10 10 5 5 5 15 15 Final Carried 10 | . 8 10 10 10 5 5 5 3 6 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Matter Collected 3291 | 114 191 20 210 10 981 240 1347 . 178 Remotely . | . . . . . . . . . . Salvage Created 4818 | 112 422 95 903 51 945 334 1699 . 257 Parts 298 | 8 26 9 51 5 69 25 96 . 9 Haulers Intercepted 12 | . 2 . 3 . 3 . 4 . . Recyclers Shooed 4 | 2 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Combat Hostiles Destroyed 113 | . 12 4 27 3 23 7 32 . 5 Melee 3 | . . . . . . . 1 . 2 Guns 74 | . 12 4 19 3 17 6 13 . . Cannons 15 | . . . . . 2 . 13 . . AOE 21 | . . . 8 . 4 1 5 . 3 Classes Destroyed 17 | 3 5 1 2 . 5 1 . . . Worker 8 | 1 1 . 1 . 2 . 3 . . Builder 6 | . . 1 . . . 2 3 . . Tunneler 2 | 2 . . . . . . . . . Hauler 12 | . 2 . 3 . 3 . 4 . . Recycler 2 | 1 . . 1 . . . . . . Mechanic 2 | . . . . . 1 . 1 . . Operator 2 | . 1 . . . . . 1 . . Watcher 8 | . 2 . 2 . 1 1 2 . . Swarmer 43 | . 9 4 15 3 4 4 4 . . Grunt 35 | . 3 . 9 . 4 . 17 . 2 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . . 1 . 1 . . . . Sentry 18 | . . . 2 . 4 2 10 . . Specialist 5 | . . . . . 4 . . . 1 Hunter 5 | . . . . . 4 . . . 1 Programmer 2 | . . . . . . 1 1 . . Heavy 2 | . . . . . 1 . . . 1 Best Kill Streak 9 | 2 3 3 7 3 7 2 9 . 4 Combat Bots Only 7 | . 3 3 5 3 4 2 7 . 4 Max Kills in Single Turn 6 | 1 1 1 3 1 2 1 6 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . 2 1 3 . 2 Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Hostile Shots Fired 1049 | . 75 19 160 11 189 75 362 . 158 Missed 293 | . 13 5 42 1 44 16 140 . 32 Damage Taken 10005 | . 537 112 1228 75 2667 569 2094 . 2723 Core 2140 | . 86 8 267 14 535 72 296 . 862 Absorbed by Shields 234 | . . . . . . . 234 . . Redirected to Shielding 115 | . . . . . 115 . . . . Ignored by Resistances 158 | . . . . . . 131 . . 27 Regen/Repaired (Parts) 75 | . 75 . . . . . . . . Core Remaining (%) 48 | 100 . 62 . 29 2 . 47 . . Volleys Fired 446 | 12 58 14 88 9 109 31 105 . 20 Largest 2 | 2 2 2 2 1 2 2 2 . 2 Hottest 112 | 100 100 106 112 56 56 51 96 . 96 Shots Fired 735 | 24 113 16 125 9 164 56 203 . 25 Gun 570 | 24 113 16 119 9 127 54 108 . . Cannon 147 | . . . . . 34 . 90 . 23 Launcher 18 | . . . 6 . 3 2 5 . 2 Special . | . . . . . . . . . . Kinetic 436 | . . . . . 161 54 198 . 23 Thermal 281 | 24 113 16 119 9 . . . . . Explosive 13 | . . . 6 . 3 . 2 . 2 Electromagnetic 5 | . . . . . . 2 3 . . Robot Hit Streak 14 | 3 7 3 13 3 11 10 14 . 6 Robot Miss Streak 7 | 2 5 4 3 5 7 3 7 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . . . . . 3 2 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . Shots Hit Robots 497 | 15 60 7 70 4 123 41 155 . 22 Core Hits 369 | 5 24 5 37 3 130 25 113 . 27 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . . 4 . . . . Critical Strikes 31 | 2 9 . 6 1 4 2 7 . . Burn 18 | 2 9 . 6 1 . . . . . Destroy 7 | . . . . . 4 2 1 . . Blast 6 | . . . . . . . 6 . . Melee Attacks 18 | . . . . . . . 9 . 9 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . . 9 . 9 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11832 | 199 821 127 1900 67 2320 811 4197 . 1390 Guns 6655 | 199 821 127 1132 67 1809 757 1743 . . Cannons 2410 | . . . . . 345 . 1770 . 295 Explosions 2295 | . . . 768 . 166 54 494 . 813 Melee 467 | . . . . . . . 190 . 277 Ramming 5 | . . . . . . . . . 5 Kinetic 6719 | . . . . . 2154 757 3513 . 295 Thermal 2397 | 199 821 127 1132 67 . . 51 . . Explosive 2116 | . . . 768 . 166 . 369 . 813 Electromagnetic 128 | . . . . . . 54 74 . . Impact . | . . . . . . . . . . Slashing 467 | . . . . . . . 190 . 277 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 7 . . Average Corruption 2 | . . . . . . 1 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . 19 . . Message Errors 2 | . . . . . . . 2 . . Matter Fused 7 | . . . . . . . 7 . . Heat Flow Errors 5 | . . . . . . . 5 . . Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 146 | . . . 13 . 44 4 85 . . Projectiles 15 | . . . . . 3 . 12 . . Explosions 73 | . . . 13 . 41 4 15 . . Melee 58 | . . . . . . . 58 . . Knockbacks 6 | . . . . . 1 . 5 . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . 1 . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 188 | . . . 74 . . . 39 . 75 Shots 10 | . . . 4 . . . 2 . 4 Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | 237 351 81 386 36 390 13 373 . . Average Temperature 97 | 79 105 34 120 15 100 6 83 . . Received Heat Transfer 1730 | . 102 . 198 . 414 66 779 . 171 Effects 8 | . 1 . 4 . 1 . 2 . . Shutdowns 2 | . 1 . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . Short Circuit 2 | . . . 1 . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 20 | 1 9 3 7 . . . . . . Heat Transferred 7376 | 740 3071 333 2960 222 . . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Peak Influence 696 | 20 198 175 440 302 570 270 696 308 304 Initial 308 | . 13 25 . 142 39 193 63 308 215 Average 223 | 6 100 61 195 178 302 175 389 308 252 Maximum Alert Level 3 | . . . 2 1 2 1 3 1 1 Low Security (%) 51 | 100 100 100 54 78 23 49 20 . . Level 1 33 | . . . 35 21 46 50 30 100 100 Level 2 15 | . . . 9 . 29 . 48 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 . 8 1 6 . 1 Investigation 3 | . . . 2 . 1 . . . . Extermination 2 | . . . . . . 1 1 . . Reinforcement 9 | . 1 . . . 3 . 4 . 1 Assault 1 | . . . . . 1 . . . . Garrison 4 | . . . . . 3 . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Distress Signals 14 | . 1 . 2 . 4 . 7 . . Communications Jammed 18 | . . . . . 18 . . . . Distress Signals 18 | . . . . . 18 . . . . Times Spotted 182 | . 20 9 40 9 42 12 43 . 7 Peak Tracking Total 6 | . 4 3 6 3 6 3 6 . 3 Tactical Retreats 20 | . 1 2 2 3 3 3 5 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Traps Triggered 4 | . . . 1 . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Machines Disabled 13 | . 2 . 2 . 2 . 7 . . Max in Single Turn 1 | . 1 . 1 . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Machines Accessed 27 | . 8 . 5 . 2 2 9 1 . Terminals 20 | . 5 . 4 . 2 1 7 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 50 | . 13 . 11 . 4 4 17 1 . Successful 25 | . 6 . 5 . 3 . 10 1 . Failed 25 | . 7 . 6 . 1 4 7 . . Catastrophic 5 | . 2 . 3 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 4 . 2 . 1 . 3 . . Terminals 34 | . 7 . 9 . 4 2 11 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 9 | . 3 . . . . . 6 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 14 | . 2 . 3 . 3 . 5 1 . Prototype ID Bank 3 | . 1 . 1 . 1 . . . . Open Door 3 | . . . . . . . 3 . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . . . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . . . 5 . . Process 1 | . . . . . . . 1 . . Report Inventory 4 | . 2 . . . . . 2 . . Retrieve Matter 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 5 . 4 . 1 2 8 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 2 | . . . . . . . 2 . . Retrieved Matter 2 | . . . . . . . 2 . . Retrieved Components 10 | . . . . . . . 10 . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Turns Passed 6782 | 119 939 496 1048 550 887 902 1378 136 327 Spaces Moved 4238 | 60 547 381 554 830 414 588 724 60 80 Core 103 | 15 . . 66 . 3 . . . 19 Treads 112 | . . . 64 . 2 2 . . 44 Legs 2263 | 45 547 381 216 . 85 271 655 46 17 Wheels 284 | . . . . . . 284 . . . Hover 1476 | . . . 208 830 324 31 69 14 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 52 52 48 95 66 126 145 Average Speed 113 | 116 120 120 139 52 115 125 122 211 246 Slowest Speed 700 | 200 120 120 400 52 360 320 130 263 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 5 86 83 45 99 46 17 82 1 47 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 148 | . . . 32 . 33 . 73 . 10 Melee . | . . . . . . . . . . Projectile 22 | . . . . . 6 . 15 . 1 AOE 126 | . . . 32 . 27 . 58 . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac DSF Total 5423 | 85 717 404 706 940 660 698 987 70 156 Wait 425 | . 96 1 17 94 91 29 85 . 12 Move 4229 | 59 546 380 553 829 413 587 723 59 80 Hop . | . . . . . . . . . . Pick Up 106 | 7 11 5 19 4 16 15 16 3 10 Fast Attach 24 | . . 1 1 . 5 9 8 . . Attach 67 | 7 3 2 13 1 14 7 9 4 7 Detach 2 | . 1 . 1 . . . . . . Swap 40 | . 1 . 3 . 5 4 21 2 4 Drop 59 | . 1 1 11 3 7 16 11 2 7 Fire 446 | 12 58 14 88 9 109 31 105 . 20 Melee 18 | . . . . . . . 9 . 9 Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto x2) -7/Storage -6/Factory -6/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 10) 584 | -10/Materials | Discovered new exit (range 12) 621 | -10/Materials | Repaired Aluminum Leg 802 | -10/Materials | Discovered new exit (range 16) 1059 | -10/Materials | Entered Mines 1088 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1092 | -10/Mines | Met a Derelict bent on vengeance 1260 | -10/Mines | Discovered new exit (range 5) 1320 | -10/Mines | Found a hidden stash of uninstalled traps 1331 | -10/Mines | Learned 2 Materials zone layouts 1422 | -10/Mines | Learned Materials security intel 1532 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1535 | -10/Mines | Found Prototype Device 1547 | -10/Mines | Discovered new exit (range 7) 1555 | -10/Mines | Entered Materials 1555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1555 | -9/Materials | Identified Exp. Sensor Array 1690 | -9/Materials | Build established: Scavenger-Mutant 2058 | -9/Materials | Build established: Mutant 2408 | -9/Materials | Discovered new exit (range 11) 2422 | -9/Materials | Core integrity fell below 50% 2494 | -9/Materials | Discovered new exit (range 3) 2584 | -9/Materials | Identified exit to Mines 2603 | -9/Materials | Entered Mines 2643 | -9/Mines | Learned location of Storage (-7) 2646 | -9/Mines | Assembled infested the area 2753 | -9/Mines | Discovered new exit (range 13) 2959 | -9/Mines | Discovered new exit (range 8) 3087 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3153 | -9/Mines | Entered Materials 3153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3656 | -8/Materials | Discovered new exit (range 18) 3730 | -8/Materials | Garrison activated, responded to threat 3815 | -8/Materials | Lost 3 parts (2n1u) 3841 | -8/Materials | Core integrity fell below 50% 3922 | -8/Materials | Lost 3 parts (1n1u1w) 4000 | -8/Materials | Core integrity fell below 20% 4027 | -8/Materials | Lost 5 parts (2n2u1w) 4040 | -8/Materials | Entered Factory 4040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4041 | -7/Factory | Identified exit to Storage 4323 | -7/Factory | Build established: Scavenger-Mutant 4711 | -7/Factory | Discovered new exit (range 17) 4784 | -7/Factory | Build established: Mutant 4879 | -7/Factory | Discovered exit to Storage (range 17) 4942 | -7/Factory | Entered Storage 5095 | -7/Storage | Destroyed 7 combat bots 5607 | -7/Storage | Found Prototype Launcher 5608 | -7/Storage | Identified Rocket Array 5614 | -7/Storage | Found Rocket Array 5695 | -7/Storage | Garrison activated, responded to threat 5943 | -7/Storage | Lost 6 parts (1p3n2u) 6139 | -7/Storage | Core integrity fell below 50% 6266 | -7/Storage | Discovered new exit (range 13) 6267 | -7/Storage | Build established: Scavenger-Mutant 6319 | -7/Storage | Identified exit to Factory 6320 | -7/Storage | Entered Factory 6320 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6456 | -6/Factory | Identified exit to DSF 6456 | -6/Factory | Entered DSF 6542 | -6/DSF | Additional patrols routed to DSF 6687 | -6/DSF | Core integrity fell below 50% 6729 | -6/DSF | Lost 10 parts (1p4n3u2w) 6760 | -6/DSF | Core integrity fell below 20% 6783 | -6/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06748_ Slug penetrates Wall. 06753_ ALERT: Security rotation in progress. 06753_ Slug penetrates Wall. 06753_ Mni. Assault Cannon destroyed. 06761_ Slammed into H-66 Slayer. 06761_ Destabilizing: System interference. 06761_ Adv. Visual Processing Unit temporarily disabled. 06762_ Acquired 5 matter. 06765_ Slammed into H-66 Slayer. 06766_ Penetrated by Slug. 06768_ Slammed into H-66 Slayer. 06771_ Penetrated by Slug. 06772_ Slammed into H-66 Slayer. 06775_ Adv. Visual Processing Unit broken. 06775_ Destabilizing: Short circuit. 06777_ Penetrated by Slug. 06779_ Slammed into H-66 Slayer. 06782_ Destabilizing: Core damaged (-8). 06783_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????#""?????????? | | ?????????????????????????????????????#"#?????????? | | ????????????????????#########???????##"####??????? | | ????????????????????# !=====#########"""""#??????? | | ????????????????????# =====# # ##"""%"#??????? | | ????????????????????# ""##"#???? | | ????????????????????# = """""#???? | | ????????????????????### ###!!!# ## [ ""###????? | | ????????????????????### ###!!!# ### ###??????? | | ????????????????????#!! !!########?# #????????? | | ????????????????????#!! @!!#????????! #???????? | | ????????????????????#!! h!#????????! #???????? | | ????????????????????# ###???????## ##???????? | | ????????????????????#!! !!#???????? ^ ????????? | | ????????????????????#!! #???????? ????????? | | ????????????????????#!! #???????? #???????? | | ????????????????????### ##????????# ##???????? | | ?????????????????????# ##?????????# ????????? | | ?????????????????????#^^^^^ #????????# ????????? | | ???????????????????? A ?????? *????????? | | ?????????????????? ??? *????????? | | ???????????????H ! = *????????? | | ?????????????? #!!!##% %## !!# ## [????????? | | ????????????# ?#!!!# %% #?!!!#? #? [[???????? | | ????????????#???###?### % #?####???#? ##???????? | | ?????????????????????? ?????????? ?????????? | | ?????????????????????? ?????????? ?????????? | | ?????????????????????! ?????????? ?????????? | | ?????????????????????## # ?????????????????????? | | ??????????????????????] % ]]?????????????????????? | | ??????????????????????][%*]]#????????????????????? | | ??????????????????????] ! ]]#????????????????????? | | ??????????????????????# ###????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy More Dakka Please Total Silence Challenges ------------ None Game ------ Seed GuidedHoverSheargun Manual? 0 Play Time 01:26:59 Cumulative 9.6 hours Start 2025.01.18 @ 05:23:48 End 2025.01.18 @ 06:52:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b452a41-f58e-4ef9-a9cc-032f1d14377b