Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 07:34:31 Player: Togure Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2632) 2632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 5785 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Cogmind --------- Core Integrity 344/700 Matter 287/300 Energy 89/160 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Seismic Detector Targeting Computer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Improved Terrain Scanner Advanced ECM Suite Relay Coupler [Behemoth] (11) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Aluminum Leg Aluminum Leg Huge Storage Unit Improved Terrain Scanner Seismic Detector Advanced ECM Suite Improved Shield Generator Gauss Rifle Flak Gun [Rating: 44] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 83 | 6 14 20 24 9 10 Power 14 | 1 3 3 3 1 3 Engine 10 | 1 3 3 2 . 1 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 26 | 2 4 8 4 5 3 Treads 3 | . . . 2 1 . Leg 19 | 2 4 4 2 4 3 Wheel 4 | . . 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 5 6 3 2 Device 11 | . 1 3 5 . 2 Storage 4 | 1 1 2 . . . Processor 3 | . . . . 3 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 24 | 2 5 4 11 . 2 Energy Gun 11 | 2 2 2 5 . . Energy Cannon 3 | . . 1 2 . . Ballistic Gun 5 | . . . 3 . 2 Ballistic Cannon 3 | . 3 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 34 | . 3 7 11 . 13 Power 3 | . . . 2 . 1 Propulsion 14 | . . 3 5 . 6 Utility 6 | . 1 2 . . 3 Weapon 11 | . 2 2 4 . 3 Highest Loss Streak 6 | . 3 3 6 . 4 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 84 | . 90 94 70 82 91 Engine 5 | . 13 11 3 . 2 Core 3 | . . . 4 6 3 Treads 3 | . . . 12 3 . Leg 21 | . 28 36 3 15 26 Wheel 1 | . . 4 1 . . Device 10 | . 2 9 16 7 12 Storage 10 | . 18 11 9 7 7 Processor 7 | . . . . 17 23 Protection 3 | . . . 5 7 1 Energy Gun 8 | . 12 19 9 . . Ballistic Gun 5 | . . . 1 15 11 Ballistic Cannon 2 | . 13 1 . . . Naked Turns . | . . . . . . Heaviest Build 90 | 14 20 90 48 43 43 Greatest Support 65 | 20 26 49 40 65 65 Greatest Overweight (x) 11 | . . 11 11 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 25 15 15 15 Average Capacity 13 | 6 8 14 15 15 15 Most Carried 14 | . 8 14 14 12 14 Average Carried 8 | . 5 9 9 9 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 11 | . 6 10 8 11 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1571 | 128 183 363 258 209 430 Remotely . | . . . . . . Salvage Created 2532 | . 196 775 797 209 555 Parts 135 | . 21 46 32 11 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 64 | . 9 24 14 4 13 Guns 46 | . 1 24 4 4 13 Cannons 10 | . 7 . 3 . . AOE 6 | . . . 6 . . Classes Destroyed 10 | . 3 2 3 2 . Builder 2 | . 2 . . . . Recycler 2 | . . 1 1 . . Watcher 1 | . . . 1 . . Swarmer 17 | . 6 8 . . 3 Grunt 31 | . 3 9 9 . 10 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 11 | . . 7 3 1 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 5 4 4 1 4 Combat Bots Only 4 | . 3 4 4 1 4 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5480 | . 855 948 1598 587 1492 Core 971 | . 151 155 309 58 298 Absorbed by Shields 151 | . . 29 . . 122 Core Remaining (%) 60 | 100 39 61 43 . . Volleys Fired 207 | . 20 60 54 23 50 Largest 2 | . 2 2 2 2 2 Hottest 131 | . 100 126 131 56 56 Shots Fired 356 | . 40 112 89 46 69 Gun 296 | . 20 99 62 46 69 Cannon 56 | . 20 13 23 . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 156 | . 20 13 8 46 69 Thermal 161 | . 20 99 42 . . Explosive 4 | . . . 4 . . Electromagnetic 35 | . . . 35 . . Robot Hit Streak 15 | . 4 15 8 7 12 Robot Miss Streak 5 | . 2 2 3 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 226 | . 20 78 60 28 40 Core Hits 118 | . 12 33 28 11 34 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 6 5 5 1 . Burn 10 | . 4 2 4 . . Destroy 1 | . . . . 1 . Blast 5 | . 2 3 . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4736 | . 433 1378 1521 489 915 Guns 3401 | . 137 1192 668 489 915 Cannons 747 | . 212 186 349 . . Explosions 588 | . 84 . 504 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1913 | . 212 186 111 489 915 Thermal 2187 | . 137 1192 858 . . Explosive 299 | . 84 . 215 . . Electromagnetic 337 | . . . 337 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 8 . . . . Average Corruption 8 | . 8 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 4 . . . . Message Errors 2 | . 2 . . . . Energy Discharges 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . 4 . . . . Projectiles 3 | . 3 . . . . Explosions 1 | . 1 . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 307 | . 202 . 105 . . Shots 6 | . 2 . 4 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . 297 362 285 1 35 Average Temperature 96 | . 74 104 96 1 28 Received Heat Transfer 1963 | . 75 430 774 87 597 Effects 2 | . . 1 1 . . Energy Bleed 1 | . . 1 . . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 . 1 . . Combat Hostiles 2 | . 1 . 1 . . Parts Melted 13 | . 1 9 3 . . Heat Transferred 5271 | . 703 2775 1793 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 579 | . 263 579 380 132 509 Initial 203 | . . 102 203 132 74 Average 191 | . 114 250 237 75 314 Maximum Alert Level 2 | . 1 2 1 . 2 Low Security (%) 63 | 100 79 51 44 100 32 Level 1 25 | . 20 29 55 . 22 Level 2 10 | . . 19 . . 44 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 4 3 1 . Investigation 2 | . . 1 1 . . Extermination 1 | . . . . 1 . Reinforcement 6 | . 2 2 2 . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 16 47 22 9 20 Peak Tracking Total 7 | . 4 7 5 3 6 Tactical Retreats 9 | . . 3 1 1 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 9 | . 2 3 3 . 1 Max in Single Turn 2 | . 2 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 12 | . 3 5 3 1 . Terminals 8 | . 3 3 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 27 | . 5 13 8 1 . Successful 17 | . 5 7 4 1 . Failed 10 | . . 6 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 18 | . 5 6 7 . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 3 1 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 13 | . 5 4 4 . . Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 3 | . 2 . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . . . 1 . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 4 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 4824 | 55 651 1258 1099 1177 584 Spaces Moved 2653 | 36 431 801 503 642 240 Core 13 | 3 . 1 9 . . Treads 607 | . . . 388 219 . Legs 1803 | 33 431 619 57 423 240 Wheels 230 | . . 181 49 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 120 122 Average Speed 139 | 114 120 117 170 161 127 Slowest Speed 600 | 120 120 600 600 260 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . 1 . . . . Exploration Rate (%) 35 | 4 72 52 38 15 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . 42 . 44 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 86 | . 42 . 44 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3430 | 47 524 1011 664 736 448 Wait 365 | 6 41 93 38 50 137 Move 2649 | 35 430 800 502 642 240 Hop . | . . . . . . Pick Up 81 | . 14 24 25 9 9 Fast Attach 9 | 6 2 . 1 . . Attach 47 | . 6 12 14 7 8 Detach 7 | . . 2 3 2 . Swap 27 | . 6 8 9 2 2 Drop 38 | . 5 12 18 1 2 Fire 207 | . 20 60 54 23 50 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 3) 335 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 13) 529 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Crushed by falling debris 577 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Lost 3 parts (1u2w) 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x2 1741 | -9/Materials | Lost 3 parts (3n) 1897 | -9/Materials | Discovered new exit (range 10) 1907 | -9/Materials | First assault squad dispatched 1965 | -9/Materials | Entered another Materials area 1965 | -8/Materials | Evolved 2 slots: Utility x2 2087 | -8/Materials | Lost 6 parts (1p4n1w) 2878 | -8/Materials | Core integrity fell below 50% 2923 | -8/Materials | Lost 4 parts (1p1n2w) 3054 | -8/Materials | Discovered new exit (range 4) 3064 | -8/Materials | Entered Factory 3064 | -7/Factory | Evolved 2 slots: Utility x2 4241 | -7/Factory | Identified exit to Garrison 4241 | -7/Factory | Entered Garrison 4260 | -7/Garrison | Triggered checkpoint 4387 | -7/Garrison | Lost 3 parts (1n1u1w) 4402 | -7/Garrison | Triggered checkpoint 4464 | -7/Garrison | Triggered checkpoint 4468 | -7/Garrison | Spotted B-75 Beast 4468 | -7/Garrison | Spotted B-75 Beast 4518 | -7/Garrison | Lost 4 parts (1p2n1w) 4666 | -7/Garrison | Build established: Scavenger-Mutant 4695 | -7/Garrison | Garrison Relay disabled 4822 | -7/Garrison | Core integrity fell below 50% 4825 | -7/Garrison | Self-destructed Last Messages --------------- 04554_ Acquired 50 matter. 04567_ Dropped Adv. Treads. 04653_ Acquired 51 matter. 04692_ G-47 Trooper springs to life. 04695_ Slug penetrates Garrison Relay. 04695_ Garrison Relay disabled. 04695_ Relay Coupler [Brawler] tumbles out of relay unit. 04695_ Relay Coupler [Behemoth] tumbles out of relay unit. 04695_ Relay Coupler [Hunter] tumbles out of relay unit. 04700_ Acquired Relay Coupler [Behemoth]. 04705_ Gauss Rifle destroyed. 04709_ G-47 Trooper destroyed. 04726_ Acquired 24 matter. 04729_ Acquired Lgt. Nuclear Core. 04732_ Acquired 36 matter. 04796_ L-41 Fighter springs to life. 04810_ Imp. Titanium Leg destroyed. 04816_ Aluminum Leg destroyed. 04820_ Imp. Shield Generator destroyed. 04824_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####???####?????????????????????? | | ?????????????????# =#???# #?????????????????????? | | ???????????????### #???# ###???????????????????? | | ???????????????#"# #???# #"#???????????????????? | | ???????????????#"! #???# "#???????????????????? | | ???????????????# ! #???# "#???????????????????? | | ???????????????#" #???# "????????????????????? | | ???????????????#"# #???# #?????????????????????? | | ???????????????### #???# #?????????????????????? | | ?????????????????# #???# #?????????????????????? | | ?????????????????# #???# #?????????????????????? | | ???????????#####?# #???# #?#####???????????????? | | ???????#####!!!### #???# ###!!!#???????????????? | | ???????# #???# ##??????????????? | | ???????# ######### #???# ###### #??????????????? | | ???????# #???????# #???# #????# #??????????????? | | ???????# #???????# #???#l #????# #??????????????? | | ???????# #???????# #???#l #????# #??????????????? | | ???????# #?????### #???#@ ###??# #??????????????? | | ???????# #??#### ##### #### #########??????? | | ???????# #??#==+! " ; ; #??????? | | ???????# #??#%##* ##### ###############?????? | | ???????#[#??# #### #???# ###?????????#*[ #?????? | | ???????# ####"#### ##### ############# #?????? | | ???????#*! =%[% [!= #?????? | | ???????# * [ = #?????? | | ???????# ^ #?????? | | ???????# % ####### ########################?????? | | ???????# ! #?????# #????????????????????????????? | | ???????# #?????# #????????????????????????????? | | ???????+ #?????" #????????????????????????????? | | ??????## #?????# #????????????????????????????? | | ?####??# #?????# #????????????????????????????? | | ?# ?# #?????# #????????????????????????????? | | ## ## #?????# #????########????????????????? | | ####### #####]]] !!!#????????????????? | | % #????????????????? | | [ #????????????????? | | ## ## ############## #????????????????? | | ?# ?# #??????????????? #????????????????? | | ? "????????????????? #????????????????? | | "???????????????????##????????????????? | | "?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterReflectiveShredder Manual? 0 Play Time 01:21:26 Cumulative 19.8 hours Start 2022.04.22 @ 23:32:31 End 2022.04.23 @ 07:34:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eaa92d1-7a8a-4d62-b219-c533aaca9302