Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.25 @ 00:33:05 Player: EN-G1N Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (139) 695 Value Destroyed (5797) 5797 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3372) 3372 TOTAL SCORE: 17804 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 143 Entered Garrisons 200 Win 3000 Friendly Fire -26 Cogmind --------- Core Integrity 144/1600 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Experimental Q-thruster > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Plasma Rifle Enhanced Quantum Rifle Greatsword Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Improved Trap Scanner Advanced Targeting Computer Core Analyzer Matter Filter Improved Weapon Cycler Advanced Reaction Control System Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Quantum Rifle Quantum Rifle Matter Neutralizer Nova Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Large Matter Pod Improved Signal Interpreter Improved Field Recycling Unit Plasma Rifle High-powered Shotgun KE Penetrator Heavy Flak Cannon Improved Plasma Cutter Greatsword [Rating: 127] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Experimental Q-thruster Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher EMP Blaster Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . 2 . . . . . . . . . . . 1 2 Utility 10 | . . . 2 . 2 . . 1 . . 1 1 . . 2 1 . Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . Parts Attached 108 | 7 7 3 7 6 3 7 1 9 1 . 32 3 6 . 6 6 4 Power 14 | 1 . . 2 1 . 1 . . 1 . 5 . 1 . 1 1 . Engine 5 | 1 . . 2 . . 1 . . . . 1 . . . . . . Core 6 | . . . . 1 . . . . 1 . 4 . . . . . . Reactor 3 | . . . . . . . . . . . . . 1 . 1 1 . Propulsion 33 | 2 . 1 3 1 1 4 . 3 . . 11 . . . 1 4 2 Treads 5 | . . . . 1 1 . . 3 . . . . . . . . . Leg 18 | 2 . . . . . 4 . . . . 11 . . . 1 . . Wheel 3 | . . . 2 . . . . . . . . . . . . 1 . Hover 5 | . . 1 1 . . . . . . . . . . . . 3 . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 31 | 2 1 2 2 1 2 2 1 3 . . 9 2 1 . 3 . . Device 19 | 1 . . 2 . 2 . 1 2 . . 8 1 1 . 1 . . Storage 4 | 1 1 1 . 1 . . . . . . . . . . . . . Processor 4 | . . 1 . . . 1 . . . . . . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 4 | . . . . . . 1 . 1 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 6 . . 3 . . . 3 . . 7 1 4 . 1 1 2 Energy Gun 10 | 1 1 . . 3 . . . . . . . . 3 . . 1 1 Energy Cannon 3 | . . . . . . . . . . . . . 1 . 1 . 1 Ballistic Gun 8 | 1 2 . . . . . . 2 . . 2 1 . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . . 3 . . . . . . Launcher 2 | . 2 . . . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . 1 . . . . . 1 Parts Lost 44 | . . 5 . . 2 1 . . 1 . 15 3 3 . 8 . 6 Power 9 | . . 1 . . . . . . 1 . 3 . 1 . 2 . 1 Propulsion 12 | . . 2 . . 1 1 . . . . 3 . . . 1 . 4 Utility 12 | . . . . . 1 . . . . . 5 1 1 . 4 . . Weapon 11 | . . 2 . . . . . . . . 4 2 1 . 1 . 1 Highest Loss Streak 8 | . . 5 . . 2 1 . . 1 . 7 2 3 . 8 . 2 To Critical Strikes 3 | . . . . . . . . . . . 1 . . . . . 2 Average Backups 10 | 5 8 8 7 8 11 12 13 12 11 12 12 12 11 14 11 4 3 Power . | . 1 . . . 1 1 1 1 . . . . . . . . . Propulsion 1 | 2 1 . 1 . . . 2 2 . . . 3 3 3 2 . . Utility 4 | . 4 6 3 4 5 6 6 5 6 7 5 4 4 6 3 1 1 Weapon 3 | 1 1 1 . 2 3 3 3 2 4 4 5 3 2 4 4 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 32 | 4 4 6 . 5 . 4 . 3 . . 1 . . . 1 1 3 Power 4 | . . 1 . 2 . 1 . . . . . . . . . . . Propulsion 7 | 4 1 1 . . . . . 1 . . . . . . . . . Utility 16 | . 2 4 . 2 . 2 . 2 . . 1 . . . 1 1 1 Weapon 4 | . 1 . . . . 1 . . . . . . . . . . 2 Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 84 51 77 86 85 92 92 93 93 90 88 94 100 83 9 6 Engine 3 | . 14 11 9 2 . 3 7 6 2 . . . . . . . . Core 4 | . . . . 6 7 3 . . 3 6 9 10 7 5 3 . . Treads 6 | . . . . 8 14 8 . 2 26 26 14 . . . . . . Leg 13 | . 28 22 . . . 11 30 23 . . 7 21 21 21 16 . . Wheel 2 | . . . 8 18 15 4 . . . . . . . . . . 1 Device 20 | . 14 3 12 18 25 15 15 19 20 20 25 30 31 31 26 . . Storage 6 | . 14 12 11 9 7 7 7 6 6 6 5 5 5 5 3 . . Processor 4 | . . 7 . . . 6 7 6 6 6 5 5 5 5 7 . . Protection 3 | . . . . . . 6 7 5 6 6 2 . 5 5 2 . . Energy Gun 4 | . 2 . . 15 15 11 . . . . . . 1 15 10 1 1 Ballistic Gun 8 | . 24 . . . . 3 15 14 20 14 9 10 8 . . . . Ballistic Cannon 1 | . . . . . . . . 4 . 5 5 5 3 . . . . Launcher 1 | . 1 22 . . . . . . . . . . . . . . . Peak Build Rating 127 | 7 10 11 17 29 40 43 43 61 60 60 95 103 114 114 127 43 37 Average Rating 55 | 5 8 9 11 25 36 40 42 52 58 59 74 101 104 114 104 18 14 On Entrance 46 | . 7 10 3 17 29 37 42 43 59 58 60 95 103 114 114 1 37 Avg Prop Armor Cover (%) 8 | . . . . 8 15 3 . . . . . . . . . 11 6 Naked Turns 272 | . . 38 . . . . . . . . . . . . 65 79 90 Heaviest Build 101 | 13 24 24 23 41 43 49 49 74 70 65 81 88 93 90 101 21 21 Greatest Support 96 | 20 20 20 28 28 40 40 40 96 96 96 96 72 72 72 79 42 42 Greatest Overweight (x) 14 | . 1 1 2 1 3 14 1 1 . . 1 1 1 1 5 1 . Average Overweight (x) . | . . . . . 1 1 1 . . . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 9 9 10 11 15 15 15 15 15 15 15 15 15 15 13 5 5 Most Carried 15 | 8 10 10 10 13 15 15 15 15 14 15 15 14 15 15 14 5 5 Average Carried 11 | 5 8 9 8 10 13 14 15 14 13 14 14 13 12 15 12 4 4 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 10 6 9 13 14 15 15 14 14 15 15 11 15 15 5 5 5 Scrap Suit Usage (%) 38 | . . . 57 9 . 99 100 100 100 100 64 . . . . . . Parts Cannibalized 18 | . . . . . . 5 1 3 2 . 7 . . . . . . Class Distribution -------------------- 40% | Mutant 31% | Scavenger-Gunner 15% | Tank 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Matter Collected 3515 | 255 202 133 70 57 . 167 . 198 259 113 1308 383 289 . 55 . 26 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5878 | 83 360 246 . 587 . 900 . 198 388 210 1782 355 428 . 341 . . Parts 332 | 8 23 21 . 42 . 44 . 10 20 10 101 23 14 . 16 . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 . . . . . . Parts Field Recycled 27 | . . . . . . . . 10 . . 17 . . . . . . Retrieved Matter 483 | . . . . . . . . 108 . . 375 . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 20 10 . . 13 . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 124 | . 7 12 . 14 . 22 . 3 7 3 31 9 8 . 8 . . Guns 83 | . 7 . . 14 . 22 . 2 7 3 18 5 2 . 3 . . Cannons 28 | . . . . . . . . 1 . . 13 4 5 . 5 . . AOE 12 | . . 12 . . . . . . . . . . . . . . . Classes Destroyed 17 | 2 5 1 . 1 . 1 . 1 2 . 4 . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . . . Builder 3 | . . . . . . . . . . . 1 2 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . 1 1 . . 1 . . Watcher 8 | . 3 . . 3 . . . . . . 1 1 . . . . . Swarmer 44 | . 5 6 . 6 . 7 . . 2 . 4 7 1 . 6 . . Grunt 32 | . 2 2 . 2 . 10 . . 2 3 5 . 6 . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . Sentry 19 | . . . . 6 . 4 . 2 1 . 3 2 1 . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . Hunter 13 | . . . . . . . . 1 . . 11 . . . 1 . . Programmer 6 | . . . . . . . . . 1 . 4 . . . 1 . . Heavy 2 | . . . . . . . . . . . 2 . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 5 4 . 7 . 7 . 1 3 3 9 5 3 . 5 . . Combat Bots Only 8 | . 3 4 . 6 . 7 . 1 3 3 8 5 3 . 5 . . Max Kills in Single Turn 3 | 1 2 3 . 2 . 1 . 1 1 1 2 2 1 . 1 . . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1327 | . 24 23 7 44 43 177 . 60 45 9 298 40 52 . 214 20 271 Missed 451 | . 11 7 4 10 11 71 . 23 10 3 87 7 15 . 74 4 114 Hits 876 | . 13 16 3 34 32 106 . 37 35 6 211 33 37 . 140 16 157 Melee 2 | . . . . . . . . . . . 1 . . . 1 . . Projectile 874 | . 13 16 3 34 32 106 . 37 35 6 210 33 37 . 139 16 157 AOE 13 | . . 13 . . . . . . . . . . . . . . . Critical Strikes 25 | . 1 . . 4 . . . . 2 1 3 . . . 5 1 8 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . Damage Taken 11151 | . 103 531 18 238 343 875 . 170 247 42 2635 405 562 . 2237 499 2246 Core 3431 | . 23 166 . 35 44 81 . 12 7 . 182 53 46 . 1141 185 1456 Absorbed by Shields 893 | . . . 6 91 49 . . 73 120 43 482 . . . . . 29 Ignored by Resistances 3419 | . 32 145 8 93 115 273 . 81 108 24 869 119 162 . 624 135 631 Regen/Repaired (Parts) 157 | . . . . . . 41 10 28 15 . 63 . . . . . . Core Remaining (%) 70 | 100 . 24 100 93 . . 82 . . 97 81 . . 91 12 87 9 Volleys Fired 280 | 9 27 10 . 25 3 39 1 8 17 6 79 18 22 . 14 . 2 Largest 4 | 2 2 2 . 2 2 2 2 3 3 3 3 3 3 . 4 . 1 Hottest 406 | 60 100 66 . 160 160 160 66 110 94 110 141 131 203 . 406 . 94 Shots Fired 696 | 18 52 20 . 48 6 78 2 24 51 18 212 54 55 . 56 . 2 Gun 502 | 18 50 . . 48 6 78 2 16 51 12 127 36 27 . 29 . 2 Cannon 165 | . . . . . . . . 8 . 6 78 18 28 . 27 . . Launcher 20 | . . 20 . . . . . . . . . . . . . . . Special 9 | . 2 . . . . . . . . . 7 . . . . . . Kinetic 465 | 9 43 . . . . 22 2 24 51 18 204 54 38 . . . . Thermal 201 | 9 9 . . 39 6 56 . . . . 7 . 17 . 56 . 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 30 | . . 20 . 9 . . . . . . 1 . . . . . . Robot Hit Streak 30 | 5 15 3 . 11 4 30 . 12 9 4 24 24 19 . 18 . . Robot Miss Streak 7 | 2 2 1 . 7 1 4 2 3 2 3 3 4 4 . 1 . 2 Penetration Max 3 | . . . . . . . . . . . 3 1 . . . . . Secondary Targets 11 | . 5 . . 2 . 2 . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . 1 . . . . . . Shots Hit Robots 498 | 11 42 12 . 38 2 74 . 18 39 10 150 33 30 . 39 . . Core Hits 348 | 4 20 24 . 32 1 70 . 16 18 7 105 19 14 . 18 . . Critical Kills 27 | . . . . . . 1 . 1 5 3 12 3 2 . . . . Critical Parts Destroyed 29 | . . . . . . 3 . 1 5 2 15 3 . . . . . Critical Strikes 63 | . . . . . . 5 . 3 10 5 29 7 4 . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . Destroy 57 | . . . . . . 5 . 3 10 5 27 6 1 . . . . Blast 5 | . . . . . . . . . . . 2 1 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11390 | 113 447 565 . 837 33 1412 . 248 443 121 3310 1346 1150 . 1365 . . Guns 6578 | 113 447 . . 834 33 1412 . 72 443 53 1596 561 330 . 684 . . Cannons 3998 | . . . . . . . . 176 . 68 1479 785 820 . 670 . . Explosions 741 | . . 557 . . . . . . . . 184 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 73 | . . 8 . 3 . . . . . . 51 . . . 11 . . Kinetic 6622 | 34 378 . . . . 140 . 248 443 121 3052 1346 860 . . . . Thermal 3992 | 79 69 . . 711 33 1272 . . . . 184 . 290 . 1354 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 703 | . . 557 . 123 . . . . . . 23 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . 1 . . . . . . . . 1 . . . 3 . . Average Corruption 1 | . . 1 . . . . . . . . 1 . . . 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 4 | . . 2 . . . . . . . . 2 . . . . . . Message Errors 2 | . . 1 . . . . . . . . 1 . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 303 | . . 7 . . . . . . . . 161 121 2 . 12 . . Projectiles 152 | . . . . . . . . . . . 17 121 2 . 12 . . Explosions 151 | . . 7 . . . . . . . . 144 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . 1 18 1 3 . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 22 | . . . . . . . . . . 1 17 1 3 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . 69 . 1 . . . . . . 108 . . . . . . Shots 7 | . . 5 . . . . . . . . 2 . . . . . . Rammed 6 | . . . . 1 . . . . . . 3 . . . 1 . 1 Targets Rammed 11 | . . 1 . 1 . . . . . . 5 . . . 3 . 1 Kicked 5 | . . 1 . . . . . . . . 2 . . . 2 . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 417 | 20 48 18 . 417 72 336 . 164 301 268 370 . 153 . 301 271 40 Average Temperature 90 | 14 17 6 . 116 35 98 . 70 95 143 83 . 67 . 153 154 21 Received Heat Transfer 1885 | . 78 6 12 144 84 393 . 53 105 29 301 18 186 . 24 434 18 Effects 1 | . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Melted 14 | . . . . 4 . 5 . . . . . . 1 . 4 . . Heat Transferred 6835 | 175 162 . . 1597 75 2900 . . . . 150 . 296 . 1480 . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . . . 1 . 2 1 . . . 2 1 . . . . . Low Security (%) 78 | 100 100 100 100 94 100 39 72 100 . . 49 36 . . 100 100 100 Level 1 17 | . . . . 5 . 28 27 . . . 49 63 . . . . . Level 2 4 | . . . . . . 31 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 485 | 5 82 141 72 267 100 485 220 50 . . 409 309 . . 128 57 69 Initial 220 | . . 7 13 24 100 . 220 50 . . 35 163 . . . 57 6 Average 105 | . 20 48 23 37 43 273 169 9 . . 211 205 . . 29 25 7 Influence Increases 4119 | 10 274 241 186 403 27 495 . 96 245 85 1129 296 170 . 297 12 153 Destroy 0b10 Robot/C 2500 | . 140 160 100 280 . 440 . 60 140 60 620 180 160 . 160 . . Destroy 0b10 Robot/NC 100 | 10 30 . 5 15 . . . . . . 15 20 . . 5 . . Destroy Leader 520 | . 38 30 32 96 . 40 . 30 30 10 172 12 10 . 20 . . Allied During Kill 4 | . . . 4 . . . . . . . . . . . . . . Successful Hack 159 | . 27 . . 12 12 . . 5 . . 29 . . . 14 12 48 Disable Machine 126 | . 9 9 . . . . . . . . 90 9 . . 9 . . Destroy Structure 215 | . . 12 . . . . . 1 . . 158 30 . . 14 . . Partial Spotted 30 | . 15 . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 465 | . 15 30 45 . . 15 . . 75 15 45 45 . . 75 . 105 Influence Decreases 4050 | 10 252 222 160 213 284 10 365 195 266 20 805 386 469 . 179 118 96 Entered New Map 1046 | . . 15 28 43 157 . 265 70 10 . 30 226 135 . . 61 6 Time Decay 2589 | 10 252 157 103 170 125 . 100 125 246 20 625 130 304 . 99 57 66 Lost Part 386 | . . 50 . . 2 10 . . 10 . 150 30 30 . 80 . 24 Lost Ally 29 | . . . 29 . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 3 1 . . . 2 . . 11 . . . 3 . 8 Investigation 6 | . 1 . 2 . . . . . . . . . . . . . 3 Extermination 6 | . . . . . . . . 1 . . 2 . . . 1 . 2 Reinforcement 14 | . . . 1 1 . . . 1 . . 6 . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Distress Signals 13 | . 1 . 5 . . . . . . . 1 1 . . 3 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 12 24 9 23 6 23 1 4 12 4 39 14 8 . 36 4 34 Peak Tracking Total 25 | . 3 11 5 6 6 7 1 2 4 4 8 6 3 . 20 3 25 Tactical Retreats 20 | . 1 3 2 . . 1 . . 4 1 2 1 . . 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Traps Triggered 7 | . . . 1 1 1 1 . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Disabled 15 | . 1 1 . . . 1 . . . . 10 1 . . 1 . . Max in Single Turn 4 | . 1 1 . . . 1 . . . . 4 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Machines Accessed 23 | . 5 . 1 1 2 . . 4 1 . 3 1 1 . 1 1 2 Terminals 20 | . 5 . 1 1 1 . . 3 1 . 3 1 . . 1 1 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 51 | . 17 . 6 2 2 . . 7 1 . 5 1 1 . 2 2 5 Successful 29 | . 10 . 2 1 1 . . 5 1 . 3 1 1 . 1 1 2 Failed 22 | . 7 . 4 1 1 . . 2 . . 2 . . . 1 1 3 Catastrophic 5 | . 1 . . . . . . 1 . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 23 | . 16 . 1 1 1 . . 3 . . . . . . 1 . . Terminals 48 | . 17 . 6 2 1 . . 6 1 . 5 1 . . 2 2 5 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 22 | . 7 . 1 1 . . . 3 1 . 3 1 1 . 1 1 2 Record 6 | . . . . . . . . 2 1 . 2 1 . . . . . Part Schematic 2 | . 2 . . . . . . . . . . . . . . . . Robot Analysis 6 | . 4 . 1 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 1 . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . 1 Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 1 . . . . 2 . . . . . . . . . Terminals 6 | . 3 . 1 . . . . 2 . . . . . . . . . Botnet 6 | . 3 . 1 . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . 1 . . Used 1 | . . . . . . . . . . . . . . . 1 . . Hacking Detections 18 | . 5 . 1 1 2 . . 3 . . 3 . . . 1 . 2 Full Trace Events 4 | . 1 . 1 . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total Allies 2 | . . 2 . . . . . . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . . . . . . Highest-Rated Group 38 | . . 38 38 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . . . . . . . . . . Total Damage 210 | . . . 210 . . . . . . . . . . . . . . Kills 6 | . . . 6 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 3733 | 125 756 137 . . 102 47 . . . . 241 260 1344 324 397 . . Traps 2566 | . . . . . . . . . . . 241 260 1344 324 397 . . Seismic 1018 | 125 756 137 . . . . . . . . . . . . . . . Jamming 149 | . . . . . 102 47 . . . . . . . . . . . Robot Analysis Total 6 | . 4 . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 3 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Turns Passed 9438 | 235 756 508 272 582 264 956 219 605 721 55 1328 260 1344 324 469 157 383 Spaces Moved 5646 | 164 498 331 204 342 215 327 113 288 414 24 644 108 653 176 314 162 669 Core 479 | 17 . 71 . . . 9 . . . . . . . . 131 74 177 Treads 1042 | . . . . . 7 164 . 28 414 24 405 . . . . . . Legs 2730 | 147 498 201 . . . 152 113 260 . . 239 108 653 176 183 . . Wheels 803 | . . . 95 342 208 2 . . . . . . . . . 10 146 Hover 333 | . . 59 109 . . . . . . . . . . . . 78 87 Flight 259 | . . . . . . . . . . . . . . . . . 259 Fastest Speed 20 | 50 120 50 95 95 110 120 190 162 162 162 105 185 185 185 50 50 20 Average Speed 140 | 112 127 137 113 106 114 239 190 187 162 162 148 185 185 185 128 65 54 Slowest Speed 750 | 120 190 190 180 110 245 750 190 190 162 162 245 185 185 185 300 110 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 9 68 72 21 44 7 38 4 9 61 4 13 4 68 23 20 6 23 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . . . 1 . . . . Known Exits Taken 4 | . . 1 . . 1 . . . . . 1 . 1 . . . . Unknown Exits Taken 12 | 1 1 . 1 1 . . 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 7 | . . 2 . . . . . . 1 1 . . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 164 | . . 12 . . . . . 1 2 4 99 18 21 . 7 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 74 | . . . . . . . . . . 4 24 18 21 . 7 . . AOE 85 | . . 12 . . . . . . . . 73 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Low Low Fac Fac Upp Upp Res Res Acc Total 6633 | 200 572 365 245 507 225 414 116 341 434 30 886 133 753 175 350 210 677 Wait 383 | . 16 7 19 109 1 21 1 14 1 . 85 2 56 . 9 41 1 Move 5615 | 163 497 330 203 341 214 326 112 287 413 23 643 107 652 175 314 161 654 Hop 7 | . . . . . . . . . . . . . . . . . 7 Pick Up 118 | 17 13 8 12 13 4 5 . 8 1 . 24 1 8 . 3 . 1 Fast Attach 32 | . 2 . . 2 . 6 1 3 . . 5 . 1 . 1 6 5 Attach 60 | 7 1 2 4 1 3 1 . 2 1 . 21 5 7 . 4 . 1 Detach 9 | . . . . . . 1 . . . 1 2 . 4 . . 1 . Swap 39 | . 5 1 3 3 . 1 . 8 1 . 13 . 2 . 2 . . Drop 74 | 4 11 6 4 12 . 12 1 11 . . 9 . 1 . 1 1 1 Fire 280 | 9 27 10 . 25 3 39 1 8 17 6 79 18 22 . 14 . 2 Melee . | . . . . . . . . . . . . . . . . . . Ram 2 | . . . . 1 . . . . . . . . . . . . 1 Kick 5 | . . 1 . . . . . . . . 2 . . . 2 . . Crush 3 | . . . . . . . . . . . 3 . . . . . . Escape Stasis 6 | . . . . . . 2 . . . . . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 12) 710 | -10/Materials | Discovered new exit (range 11) 992 | -10/Materials | Entered Mines 993 | -10/Mines | Learned location of Storage (-9) 1030 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1035 | -10/Mines | Found Scrap Suit 1118 | -10/Mines | Discovered new exit (range 6) 1130 | -10/Mines | Identified exit to Materials 1350 | -10/Mines | Assembled infested the area 1355 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1409 | -10/Mines | Core integrity fell below 50% 1411 | -10/Mines | Released all parts (2) 1441 | -10/Mines | Lost 5 parts (1p2n2w) 1500 | -10/Mines | Entered Materials 1500 | -9/Materials | Accompanied by 2 allies 1500 | -9/Materials | Evolved 2 slots: Utility x2 1505 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1767 | -9/Materials | Discovered new exit (range 5) 1772 | -9/Materials | Entered another Materials area 1772 | -8/Materials | Evolved 2 slots: Propulsion x2 2314 | -8/Materials | Discovered new exit (range 15) 2354 | -8/Materials | Entered Factory 2354 | -7/Factory | Evolved 2 slots: Utility x2 2609 | -7/Factory | Identified exit to Garrison 2618 | -7/Factory | Entered Garrison 2804 | -7/Garrison | Triggered checkpoint 2884 | -7/Garrison | Spotted B-75 Beast 2884 | -7/Garrison | Spotted B-75 Beast 3022 | -7/Garrison | Destroyed 7 combat bots 3062 | -7/Garrison | Triggered checkpoint 3110 | -7/Garrison | Triggered checkpoint 3200 | -7/Garrison | Triggered checkpoint 3453 | -7/Garrison | Build established: Scavenger-Mutant 3502 | -7/Garrison | Discovered new exit (range 12) 3536 | -7/Garrison | Triggered checkpoint 3574 | -7/Garrison | Entered Factory 3750 | -7/Factory | Discovered new exit (range 5) 3793 | -7/Factory | Entered another Factory area 3793 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4087 | -6/Factory | Build established: Scavenger-Tank 4293 | -6/Factory | Discovered new exit (range 12) 4398 | -6/Factory | Entered Lower Caves 4437 | -6/Lower Caves | Learned location of 1 exit from Factory 4690 | -6/Lower Caves | Build established: Tank 4769 | -6/Lower Caves | Learned Factory security intel 4968 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4989 | -6/Lower Caves | Discovered new exit (range 9) 5072 | -6/Lower Caves | Encountered a Warlord checkpoint 5119 | -6/Lower Caves | Entered another Lower Caves area 5167 | -6/Lower Caves | Discovered new exit (range 4) 5174 | -6/Lower Caves | Entered Factory 5174 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5175 | -5/Factory | Identified exit to Factory 5968 | -5/Factory | Cargo convoy interrupted 6046 | -5/Factory | Destroyed 8 combat bots 6056 | -5/Factory | Lost 7 parts (1p1n3u2w) 6167 | -5/Factory | Garrison activated, responded to threat 6355 | -5/Factory | Build established: Scavenger-Gunner 6396 | -5/Factory | Lost 4 parts (2u2w) 6454 | -5/Factory | Discovered exit to Factory (range 9) 6502 | -5/Factory | Entered another Factory area 6502 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6721 | -4/Factory | Discovered new exit (range 6) 6762 | -4/Factory | Entered Upper Caves 7616 | -4/Upper Caves | Identified exit to Upper Caves 7617 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7753 | -4/Upper Caves | Lost 3 parts (1p1u1w) 7990 | -4/Upper Caves | Learned location of Testing (-3) 8106 | -4/Upper Caves | Entered another Upper Caves area 8201 | -4/Upper Caves | Discovered new exit (range 13) 8430 | -4/Upper Caves | Entered Research 8430 | -3/Research | Evolved 2 slots: Utility x2 8613 | -3/Research | Identified exit to Armory 8613 | -3/Research | Identified exit to Testing 8829 | -3/Research | Released all parts (15) 8858 | -3/Research | Lost 8 parts (2p1n4u1w) 8870 | -3/Research | Core integrity fell below 50% 8894 | -3/Research | Discovered new exit (range 9) 8898 | -3/Research | Core integrity fell below 20% 8899 | -3/Research | Entered another Research area 8899 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8974 | -2/Research | Spotted B-90 Cyclops 9046 | -2/Research | Discovered new exit (range 14) 9056 | -2/Research | Entered Access 9056 | -1/Access | Evolved 2 slots: Propulsion x2 9103 | -1/Access | Identified exit to Command 9131 | -1/Access | Build established: Mutant 9300 | -1/Access | Core integrity fell below 50% 9415 | -1/Access | Spotted B-99 Colossus 9416 | -1/Access | Spotted B-99 Colossus 9424 | -1/Access | Core integrity fell below 20% 9438 | -1/Access | Discovered new exit (range 5) 9439 | *** | Escaped! Last Messages --------------- 09423_ Field Propulsion Array destroyed. 09426_ Penetrated by Slug. 09426_ R-10 Processor collects Wheel. 09431_ Slug penetrates Wall. 09433_ O-32 Director distress signal alerts nearby ally. 09433_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09434_ K-01 Serf cleans the Terminal. 09437_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09437_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 09438_ The Access Shell folds into the floor. 09438_ EXIT=FOUND 09438_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A010. [Achievement: Epsilon Run] [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | # #???? ??? #???# #????????? | | # #???? ????? ##### #????????? | | ?# ######+########"###"## ?????????? | | ?# # ??????????? | | + # "" ""????????????? | | # # ""F""????????????? | | # +% """"????????????? | | ?### ######/########## # #????????? | | ???# ## ???????# # #????????? | | ???# ## ????#" "#############????????? | | ???# ## """"" #?? ???????????????????? | | ???# ## """"" #?# #??????????????????? | | ???# ## """"" #?# #??????????????????? | | ???# ## """"" #?# #??????????????????? | | ???# ##! 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"" ??#"" #??????????????????? | | ???# #????? ??#T #??????????????????? | | ???# #?????? ???#"" #??????????????????? | | ???# #?????? ???#"" #??????????????????? | | ???# ########+#####""s ###????????????????? | | ???# sk ???????????? | | ???# ???????????? | | ???########### ####################+#????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Engineer's Best Friend Epsilon Run Ghost 'Em Heavy Suspicion Hunted I Laugh At Your Crits Jackpot Leap Before You Look Let Me Out Of Here Live, Flee, And Rebuild Sprinter Streaker Universal Adapter Challenges ------------ None Game ------ Seed jelqfart Manual? 1 Play Time 01:47:07 Cumulative 44.6 hours Start 2025.11.24 @ 22:47:40 End 2025.11.25 @ 00:33:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 745c63e0-d7f2-4f86-9045-06c890ba65b6