Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 21:17:45 Player: DS-RVS Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4060) 4060 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 9321 Bonus ------- High Alert Combat Kills 96 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Leg Gatling Laser Improved Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Medium Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Neutrino Core Light Treads Improved Treads Armored Treads Heart of Steel Advanced Beam Rifle Gatling Laser Mini Grenade Launcher Flail [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 2 . . . . . . 1 Utility 3 | . . . 1 2 . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 80 | 7 12 26 10 4 4 3 . 6 8 Power 10 | 1 1 3 1 . . 1 . 1 2 Engine 4 | 1 . 2 . . . . . . 1 Core 5 | . 1 1 1 . . 1 . . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 25 | 2 4 14 . 1 . . . 2 2 Treads 14 | 2 . 10 . . . . . 2 . Leg 6 | . 2 4 . . . . . . . Wheel 5 | . 2 . . 1 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 2 5 3 3 1 . . 1 2 Device 6 | 1 1 1 . 1 . . . . 2 Storage 3 | 1 1 1 . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware 2 | . . . . 2 . . . . . Protection 7 | . . 3 2 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 26 | 2 5 4 6 . 3 2 . 2 2 Energy Gun 13 | 2 5 2 3 . . 1 . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 6 | . . 1 2 . . 1 . 1 1 Ballistic Cannon 3 | . . . . . 1 . . 1 1 Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Corrupted Parts 1 | . 1 . . . . . . . . System Corruption 2 | . 2 . . . . . . . . Parts Lost 36 | . 6 12 . . . 1 . 7 10 Power 2 | . . 1 . . . . . . 1 Propulsion 14 | . 2 6 . . . . . 2 4 Utility 7 | . . 2 . . . 1 . 2 2 Weapon 13 | . 4 3 . . . . . 3 3 Highest Loss Streak 4 | . 2 3 . . . 1 . 3 4 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 4 9 14 14 13 15 14 13 9 10 Power 1 | . 1 1 1 1 1 . . 1 1 Propulsion 2 | 2 3 1 2 2 3 3 3 2 . Utility 2 | . 2 4 2 2 2 2 2 . 2 Weapon 5 | . 1 6 8 8 9 8 7 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 31 | 1 1 8 5 1 1 2 . . 12 Power 5 | . 1 2 . . . . . . 2 Propulsion 4 | . . 2 . . . . . . 2 Utility 7 | 1 . 1 2 . . . . . 3 Weapon 14 | . . 3 3 1 1 2 . . 4 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 98 97 99 97 92 91 84 91 80 Engine 3 | . 12 6 . . . . . . 2 Core 4 | . 1 4 9 7 7 7 7 . 5 Reactor 1 | . . . . . . . . 6 2 Treads 23 | . 20 30 36 25 15 15 15 18 16 Leg 3 | . 2 12 . . . . . . . Wheel 3 | . 4 . . 2 7 7 7 5 5 Device 7 | . 14 5 7 7 6 5 . 4 5 Storage 9 | . 14 11 9 7 7 7 7 7 5 Processor 3 | . . . 1 7 7 7 7 7 6 Hackware 4 | . . . . 14 15 14 7 7 5 Protection 4 | . . 5 9 . . 1 7 8 5 Energy Gun 11 | . 26 11 10 15 6 . 7 7 5 Ballistic Gun 5 | . . 7 16 7 2 . 7 5 2 Ballistic Cannon 2 | . . . . . 4 7 7 6 5 Launcher 1 | . . . . . 8 13 . . . Impact Weapon 1 | . . 2 . . . . . 1 2 Peak Build Rating 54 | 7 11 24 36 44 46 48 45 54 51 Average Rating 29 | 5 7 14 29 41 43 42 45 49 42 On Entrance 29 | . 7 11 24 36 44 42 45 45 45 Avg Prop Armor Cover (%) 14 | . 12 8 . 18 17 17 15 14 9 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 15 30 36 40 35 40 42 42 54 58 Greatest Support 83 | 40 40 80 80 80 28 28 28 83 83 Greatest Overweight (x) 6 | . 2 1 . 1 1 1 1 1 6 Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 13 Most Carried 15 | 7 13 15 15 15 15 15 15 15 15 Average Carried 12 | 4 9 14 14 13 14 14 15 11 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 12 15 15 15 15 15 15 9 5 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Mutant 18% | Hacker-Skirmisher 10% | Scavenger-Tank 10% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2368 | 257 150 451 275 . 229 241 . 485 280 Remotely . | . . . . . . . . . . Salvage Created 4693 | 37 898 1644 756 . 126 362 . 476 394 Parts 255 | 7 57 76 41 . 11 23 . 16 24 Haulers Intercepted 8 | . 2 3 3 . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 7 18 . 18 . Prevented 8 | . . . . . 4 3 . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 104 | . 16 34 13 . 5 15 . 13 8 Melee 2 | . . 1 . . . . . 1 . Guns 64 | . 12 30 13 . . . . 6 3 Cannons 11 | . . . . . 1 2 . 3 5 AOE 23 | . 4 . . . 4 13 . 2 . Classes Destroyed 14 | 1 4 5 1 . 1 . . 1 1 Worker 4 | . 3 1 . . . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 8 | . 2 3 3 . . . . . . Recycler 3 | . . 2 . . . . . . 1 Operator 3 | . . 3 . . . . . . . Watcher 8 | . 1 3 2 . . . . . 2 Swarmer 35 | . . 8 4 . 4 10 . 6 3 Grunt 48 | . 16 17 6 . . 5 . 4 . Duelist 2 | . . 1 . . . . . 1 . Sentry 13 | . . 8 3 . . . . 1 1 Hunter 2 | . . . . . 1 . . . 1 Programmer 3 | . . . . . . . . . 3 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 7 | 2 4 5 5 . 4 7 . 3 4 Combat Bots Only 7 | . 3 5 5 . 4 7 . 3 4 Max Kills in Single Turn 4 | 1 2 3 2 . 2 4 . 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . 2 . . . 2 4 . 2 . Melee 1 | . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 721 | . 78 188 57 . 18 45 . 124 211 Missed 217 | . 25 42 17 . 10 17 . 26 80 Hits 504 | . 53 146 40 . 8 28 . 98 131 Melee 11 | . . 5 . . . . . 4 2 Projectile 493 | . 53 141 40 . 8 28 . 94 129 AOE 1 | . . 1 . . . . . . . Critical Strikes 14 | . . 6 1 . . . . 2 5 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 7243 | . 864 1995 515 . 131 435 . 1605 1698 Core 1547 | . 187 215 106 . 17 48 . 113 861 Absorbed by Shields 45 | . . . . . . . . . 45 Ignored by Resistances 60 | . . . 4 . . 4 . 52 . Core Remaining (%) 65 | 100 25 46 80 . . . . 74 . Volleys Fired 309 | 2 63 113 38 2 11 16 . 37 27 Largest 3 | 2 2 2 3 3 3 3 . 3 3 Hottest 135 | 90 90 105 134 134 103 131 . 131 135 Shots Fired 672 | 4 126 214 112 6 16 31 . 92 71 Gun 575 | 4 126 214 112 6 . 6 . 63 44 Cannon 68 | . . . . . 8 6 . 27 27 Launcher 29 | . . . . . 8 19 . 2 . Special . | . . . . . . . . . . Kinetic 252 | . . 57 75 2 8 9 . 56 45 Thermal 315 | 2 64 157 27 2 . 3 . 34 26 Explosive 13 | . . . . . 3 9 . 1 . Electromagnetic 92 | 2 62 . 10 2 5 10 . 1 . Robot Hit Streak 13 | 2 12 13 13 5 2 6 . 7 11 Robot Miss Streak 4 | 1 3 4 2 2 3 2 . 4 4 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 4 1 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . Shots Hit Robots 456 | 3 87 167 73 5 6 13 . 56 46 Core Hits 214 | 2 36 61 35 . 8 29 . 24 19 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 5 . . . . . . . Critical Strikes 28 | . 2 11 3 1 . . . 4 7 Burn 16 | . 1 6 3 1 . . . 3 2 Destroy 1 | . . . . . . . . . 1 Blast 5 | . . . . . . . . 1 4 Corrupt 1 | . 1 . . . . . . . . Smash 5 | . . 5 . . . . . . . Melee Attacks 22 | . . 17 . . . . . 5 . Impact 22 | . . 17 . . . . . 5 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10122 | 38 1478 3174 1122 96 379 1263 . 1489 1083 Guns 6157 | 38 1145 2294 1122 96 . 69 . 817 576 Cannons 1081 | . . . . . 29 123 . 422 507 Explosions 2091 | . 333 248 . . 350 1071 . 89 . Melee 793 | . . 632 . . . . . 161 . Ramming . | . . . . . . . . . . Kinetic 3089 | . . 646 682 34 29 172 . 743 783 Thermal 3973 | 26 875 1896 320 40 . 20 . 496 300 Explosive 1017 | . . . . . 199 771 . 47 . Electromagnetic 1250 | 12 603 . 120 22 151 300 . 42 . Impact 793 | . . 632 . . . . . 161 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 3 . . . . . . . 8 Average Corruption 1 | . 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . 8 . . . . . . . 10 Message Errors 2 | . 2 . . . . . . . . Matter Fused 4 | . 1 . . . . . . . 3 Heat Flow Errors 3 | . 2 . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 6 | . 2 . . . . . . . 4 Misfires 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 493 | . . 416 . . . 26 . 22 29 Projectiles 29 | . . . . . . . . . 29 Explosions 75 | . . 49 . . . 26 . . . Melee 389 | . . 367 . . . . . 22 . Knockbacks 17 | . . 6 . . . 1 . 6 4 Impact 7 | . . 6 . . . . . 1 . Kinetic 10 | . . . . . . 1 . 5 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 171 | . 86 85 . . . . . . . Shots 3 | . 2 1 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 353 | 30 227 312 104 51 60 150 . 353 275 Average Temperature 82 | 18 58 73 26 26 32 47 . 139 116 Received Heat Transfer 1926 | . 381 717 207 . . 99 . 393 129 Effects 13 | . . 1 . . . . . 6 6 Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 3 | . . 1 . . . . . 1 1 Interference 8 | . . . . . . . . 3 5 Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . 5 . . . . . 1 . Combat Hostiles 4 | . . 3 . . . . . 1 . Parts Fried 6 | . . 4 . . 1 . . 1 . Impact Corruptions 12 | . . 11 . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . . 11 1 . . . . 1 1 Heat Transferred 9336 | 74 1846 4419 1036 148 . 37 . 1110 666 Parts Sabotaged 6 | . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . 1 2 2 . . . . . 1 Low Security (%) 60 | 100 88 39 . 100 . . . . 96 Level 1 25 | . 11 48 41 . . . . . 3 Level 2 13 | . . 11 58 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 527 | 5 225 507 527 186 . . . . 257 Initial 206 | . . 81 206 186 . . . . . Average 174 | . 73 235 411 98 . . . . 31 Influence Increases 3586 | 10 495 1111 651 9 120 340 . 330 520 Destroy 0b10 Robot/C 2080 | . 320 680 260 . 100 300 . 260 160 Destroy 0b10 Robot/NC 145 | 10 30 60 30 . . . . . 15 Destroy Leader 462 | . 76 172 60 . 20 40 . 40 54 Successful Hack 79 | . 20 16 20 9 . . . . 14 Disable Machine 90 | . 15 30 15 . . . . . 30 Anti-Garrison Action 200 | . . . 200 . . . . . . Destroy Structure 50 | . 19 18 6 . . . . . 7 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 465 | . 15 135 60 . . . . 30 225 Influence Decreases 3333 | 10 302 815 729 415 103 314 48 330 267 Entered New Map 676 | . . 112 283 225 3 5 48 . . Time Decay 2343 | 10 242 583 446 190 100 299 . 270 203 Lost Part 314 | . 60 120 . . . 10 . 60 64 Squads Dispatched 12 | . 3 4 1 1 . . . . 3 Investigation 5 | . 2 1 1 . . . . . 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 4 | . 1 3 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 8 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 27 62 24 2 5 15 . 14 45 Peak Tracking Total 15 | . 3 10 8 1 4 5 . 3 15 Tactical Retreats 17 | . 1 6 3 . . . . 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 3 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 6 | . 1 2 1 . . . . . 2 Max in Single Turn 1 | . 1 1 1 . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 29 | . 4 9 5 1 . 2 3 . 5 Terminals 17 | . 4 7 3 1 . . . . 2 Fabricators 3 | . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 113 | . 25 26 16 7 . 2 22 . 15 Successful 76 | . 20 14 6 5 . 2 22 . 7 Failed 36 | . 5 11 10 2 . . . . 8 Catastrophic 7 | . . 1 3 . . . . . 3 Database Lockouts 1 | . . 1 . . . . . . . Manual 30 | . 14 10 2 4 . . . . . Terminals 65 | . 25 18 10 7 . . . . 5 Fabricators 10 | . . . . . . . . . 10 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 11 | . . 8 3 . . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 48 | . 13 5 3 2 . 2 22 . 1 Record 2 | . . . . . . . 1 . 1 Part Schematic 12 | . . . . . . . 12 . . Robot Schematic 7 | . 1 . . . . . 6 . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 8 | . 3 2 . . . . 3 . . Open Door 2 | . . . . . . 2 . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 6 | . 2 1 2 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 5 | . 2 2 . 1 . . . . . Fabricator Hacks 6 | . . . . . . . . . 6 Network Status 1 | . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . 3 Build 2 | . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 6 2 . . . . . . Retrieve Study 8 | . . 6 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 7 3 1 3 . . . . . Terminals 13 | . 7 3 . 3 . . . . . Assimilate 3 | . 2 1 . . . . . . . Botnet 2 | . 1 . . 1 . . . . . Operators 2 | . . 1 . 1 . . . . . Skim 6 | . 4 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Jam 1 | . . . 1 . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 3 6 5 1 . . . . 5 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . Parts Built 3 | . . . . . . . . . 3 Authchips . | . . . . . . . . . . Time 105 | . . . . . . . . . 105 Total Part Build Rating 17 | . . . . . . . . . 17 Part Studies Acquired 8 | . . 6 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 4118 | 51 939 . . 396 671 516 . 533 1012 Sensors 3128 | . . . . 396 671 516 . 533 1012 Seismic 990 | 51 939 . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 8505 | 146 1467 1802 1117 396 704 667 89 905 1212 Spaces Moved 4878 | 78 678 833 528 257 579 516 78 579 752 Core 259 | 4 . . . . . . . . 255 Treads 2195 | 74 420 613 528 147 . . . 132 281 Legs 294 | . 74 220 . . . . . . . Wheels 2130 | . 184 . . 110 579 516 78 447 216 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 110 120 170 115 115 115 115 115 50 Average Speed 135 | 154 150 151 170 146 115 115 115 128 114 Slowest Speed 350 | 160 260 240 170 170 115 115 115 250 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 7 89 72 45 5 72 65 69 73 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . 2 1 . 1 . Spaces Dug 4 | . . 1 . . 3 . . . . Terrain Destroyed 157 | . 17 27 . . 44 44 . 19 6 Melee 1 | . . 1 . . . . . . . Projectile 21 | . . . . . 6 1 . 8 6 AOE 135 | . 17 26 . . 38 43 . 11 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 6110 | 97 1002 1137 666 273 601 560 77 656 1041 Wait 659 | 2 228 98 63 5 6 11 . 14 232 Move 4869 | 77 677 832 527 256 578 515 77 578 752 Hop . | . . . . . . . . . . Pick Up 82 | 8 12 26 13 2 1 4 . 4 12 Fast Attach 20 | 7 1 6 . 1 . . . 1 4 Attach 32 | . 6 9 2 2 . . . 10 3 Detach 5 | . 1 . . 2 . . . . 2 Swap 55 | . 9 14 10 1 4 7 . 6 4 Drop 56 | 1 5 22 13 2 1 6 . 1 5 Fire 309 | 2 63 113 38 2 11 16 . 37 27 Melee 22 | . . 17 . . . . . 5 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 4) 557 | -10/Materials | Discovered new exit (range 16) 1061 | -10/Materials | Discovered new exit (range 13) 1244 | -10/Materials | Discovered new exit (range 9) 1397 | -10/Materials | Core integrity fell below 50% 1614 | -10/Materials | Entered another Materials area 1614 | -9/Materials | Evolved 2 slots: Propulsion x2 1750 | -9/Materials | Build established: Scavenger-Mutant 2123 | -9/Materials | Lost 3 parts (1n2w) 2179 | -9/Materials | Discovered new exit (range 8) 2648 | -9/Materials | Central database locked down 3268 | -9/Materials | Discovered new exit (range 15) 3293 | -9/Materials | Core integrity fell below 50% 3416 | -9/Materials | Entered another Materials area 3416 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3768 | -8/Materials | Discovered new exit (range 16) 3804 | -8/Materials | Build established: Scavenger-Tank 4323 | -8/Materials | Discovered new exit (range 9) 4532 | -8/Materials | Identified exit to Factory 4533 | -8/Materials | Entered Factory 4533 | -7/Factory | Evolved 2 slots: Utility x2 4613 | -7/Factory | Discovered new exit (range 7) 4625 | -7/Factory | Identified exit to Lower Caves 4829 | -7/Factory | Build established: Hacker-Skirmisher 4929 | -7/Factory | Entered Lower Caves 4965 | -7/Lower Caves | Encountered a Warlord checkpoint 4971 | -7/Lower Caves | Learned location of Zion (-6) 5614 | -7/Lower Caves | Discovered new exit (range 16) 5632 | -7/Lower Caves | Identified exit to Lower Caves 5633 | -7/Lower Caves | Entered another Lower Caves area 5633 | -7/Lower Caves | Discovered new exit (range 7) 5703 | -7/Lower Caves | Destroyed 7 combat bots 5740 | -7/Lower Caves | Encountered a Warlord checkpoint 5760 | -7/Lower Caves | Learned Factory trap positions 6047 | -7/Lower Caves | Destroyed 7 combat bots 6174 | -7/Lower Caves | Found Prototype Device 6259 | -7/Lower Caves | Discovered new exit (range 14) 6299 | -7/Lower Caves | Identified exit to Data Miner 6300 | -7/Lower Caves | Entered Data Miner 6300 | -7/Data Miner | Discovered new exit (range 6) 6306 | -7/Data Miner | Identified exit to Proximity Caves 6322 | -7/Data Miner | Met Data Miner 6364 | -7/Data Miner | Received God Mode back door access code from Data Miner 6389 | -7/Data Miner | Entered Proximity Caves 6579 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6687 | -6/Proximity Caves | Spotted B-75 Beast 6725 | -6/Proximity Caves | Lost 3 parts (1u2w) 6730 | -6/Proximity Caves | Destroyed B-75 Beast 6842 | -6/Proximity Caves | Learned Factory security intel 7285 | -6/Proximity Caves | Discovered new exit (range 5) 7290 | -6/Proximity Caves | Identified exit to Factory 7294 | -6/Proximity Caves | Entered Factory 7294 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7295 | -6/Factory | Loaded intel: 88 trap records 7391 | -6/Factory | Build established: Mutant 7836 | -6/Factory | Lost 3 parts (1p1n1w) 8002 | -6/Factory | Fabricated Arm. Leg (x2) 8063 | -6/Factory | Fabricated Micro-nuke Launcher? 8083 | -6/Factory | Build established: Skirmisher 8329 | -6/Factory | Cargo convoy interrupted 8409 | -6/Factory | Core integrity fell below 50% 8432 | -6/Factory | Lost 4 parts (1n2u1w) 8473 | -6/Factory | Core integrity fell below 20% 8506 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08347_ Acquired 10 matter. 08350_ Acquired Lgt. Nuclear Core+. 08358_ System Shield destroyed. 08364_ System corrupted: Energy discharge (-79). 08371_ Com. Wheel destroyed. 08371_ Dropped Lrg. Storage Unit. 08373_ Coil Gun destroyed. 08375_ Dropped Prototype Device. 08382_ Acquired Unknown Launcher. 08393_ System corrupted: Heat flow error (+290). 08393_ Dropped Lgt. Angular Momentum Engine. 08395_ Acquired Gatling Laser. 08399_ Door malfunctions. 08401_ Slug penetrates Wall. 08401_ Imp. Heat Sink destroyed. 08405_ Penetrated by Slug. 08411_ Slug penetrates Wall. 08413_ System corrupted: Component data lost. 08501_ Penetrated by Slug. 08506_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????# [=== #?????# ##### | | ?????####/#########?????# ^ | | ????????# ###############^ ^^ ^ | | ???????## # ## ^ """ ######### | | ???????##[# """"" """ ## ""Y"" """ #???????# | | ??###??## # "" F" """ ## """"" """ ######### | | ### ##### # "" "" """ ## # # | | + ## ! # """"# | | ######################## # """"# | | #?????????# # # """"# | | #?????????# [ # # """"#! | | #?????????# # #! """"# | | #?????????# # # """"# | | #?????????# # # """"# | | #?????????# + # + | | #### #?????????# # # """"# | | #???# #?????????# # # """"# | | #???# #?????????# / ##### # """"# | | #???# #?????????# #???# # """"# | | #???# #?????????# #???# # """"# | | #???# #???####??# #???# # """"# ^ | | ????# #####T #########+#####+#####p# """"#^ | | ????# x + # | | ????# x x ######### | | ???###+####### h """"" #???####### | | ???# #??# @ "" F" #???# | | ???#=! #??# % "" "" #???# """ | | ???#= #??# ! #???# """ | | ???#=* #??# *% % #???# """ | | ???# #?### ###+##+##### #???# """ | | ???# ##???# #?#*! #?# ##### """ | | ???########????########+##### #?# + """ | | ??????????????????# ^! ^ # #?####### | | ??????????????????#^ %^ # #???????# | | ??????????????????# ^ ^ # #???????# | | ??????????????????# # ! #???????# | | ??????????????????##################???????####### | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Particle Charger | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Arm. Leg | x2 | -6/Factory | Preloaded Micro-nuke Launcher | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Flail | -9/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunHeavyModule Manual? 0 Play Time 01:26:31 Cumulative 38.7 hours Start 2026.02.24 @ 19:30:58 End 2026.02.24 @ 21:17:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: caf8cd85-3d40-4ba8-ae83-61cdf37a3d20