Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 12:42:07 Player: Wakanaka Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2520) 2520 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 6337 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 53/100 System Corruption 1% Temperature Cool (864) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Core Analyzer Hacking Suite Hacking Suite Improved Field Recycling Unit > --- WEAPON (4) ------- Force Rifle Mini Assault Cannon > --- INVENTORY (12) --- Improved ECM Suite Long-range Tractor Beam Drone Bay (2/2) Heavy Laser Improved EM Pulse Cannon Scatter Rocket Array Remote Datajack Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Improved Targeting Computer Matter Filter Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Core Analyzer Improved ECM Suite Long-range Tractor Beam Improved Field Recycling Unit Improved EM Pulse Cannon Flak Cannon Scatter Rocket Array Remote Datajack Axe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Hacking Suite Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 . 1 Weapon 2 | . . . . . 1 1 Parts Attached 78 | 4 9 16 19 9 10 11 Power 17 | 1 1 3 4 2 4 2 Engine 11 | 1 1 3 4 . 2 . Core 6 | . . . . 2 2 2 Reactor . | . . . . . . . Propulsion 17 | 1 2 4 7 1 . 2 Treads 6 | . . 3 3 . . . Leg . | . . . . . . . Wheel 11 | 1 2 1 4 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 2 6 . 3 . 3 Device 5 | . 1 2 . . . 2 Storage 2 | . . . . 2 . . Processor 2 | . . 1 . . . 1 Hackware 3 | . . 3 . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 30 | 2 4 3 8 3 6 4 Energy Gun 15 | 1 4 3 3 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 3 1 1 . Ballistic Cannon 6 | . . . . . 4 2 Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 34 | . 2 6 3 5 3 15 Power 5 | . . . . 1 . 4 Propulsion 10 | . 1 1 2 1 1 4 Utility 5 | . . 2 . 1 . 2 Weapon 14 | . 1 3 1 2 2 5 Highest Loss Streak 7 | . 1 4 1 3 2 7 Average Slot Usage (%) 89 | . 70 86 93 95 94 81 Engine 8 | . 14 11 11 6 4 4 Core 3 | . . . . 2 9 2 Treads 6 | . . 12 19 . . . Wheel 14 | . 14 11 7 26 19 9 Device 2 | . 10 9 . . . 5 Storage 6 | . . . . 9 15 7 Processor 8 | . . 8 11 9 7 11 Hackware 15 | . . 11 22 18 15 13 Protection 1 | . 4 1 . 5 . . Energy Gun 7 | . 25 20 4 2 3 4 Ballistic Gun 5 | . 2 . 12 14 2 . Ballistic Cannon 5 | . . . . . 10 20 Launcher 2 | . . . 4 . 3 . Naked Turns . | . . . . . . . Heaviest Build 80 | 9 12 13 18 48 73 80 Greatest Support 66 | 10 26 66 66 36 36 26 Greatest Overweight (x) 17 | . 3 1 1 2 2 17 Average Overweight (x) . | . . . . 1 1 3 Largest Inventory Capacity 12 | 4 4 4 4 12 12 12 Average Capacity 8 | 4 4 4 4 12 12 12 Most Carried 12 | 3 4 4 4 8 12 12 Average Carried 6 | 1 3 2 3 5 9 10 Final Capacity 12 | 4 4 4 4 12 12 12 Final Carried 12 | 3 3 4 4 5 12 8 Class Distribution -------------------- 36% | Hacker-Mutant 22% | Hacker-Gunner 21% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1926 | 240 80 135 616 429 212 214 Remotely . | . . . . . . . Salvage Created 3047 | . 260 388 1215 615 198 371 Parts 173 | . 11 23 77 31 10 21 Haulers Intercepted 4 | . . . 3 1 . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled 22 | . . . . . . 22 Retrieved Matter 283 | . . . . . . 283 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 58 | . 4 7 23 9 4 11 Guns 40 | . 4 7 18 9 . 2 Cannons 13 | . . . . . 4 9 AOE 5 | . . . 5 . . . Classes Destroyed 12 | . 2 3 5 1 1 . Worker 2 | . . . 1 . . 1 Builder 2 | . . . 1 . . 1 Hauler 4 | . . . 3 1 . . Recycler 4 | . . . 3 1 . . Operator 1 | . . 1 . . . . Watcher 7 | . 2 1 2 1 1 . Swarmer 11 | . . . 8 . . 3 Grunt 31 | . 4 4 9 7 . 7 Duelist 1 | . . 1 . . . . Sentry 12 | . . 2 6 1 3 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 9 | . 3 3 9 4 3 4 Combat Bots Only 6 | . 2 2 6 3 3 3 Max Kills in Single Turn 4 | . 1 2 4 1 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 4829 | . 331 366 977 609 482 2064 Core 1397 | . 75 95 147 92 41 947 Absorbed by Shields 101 | . . 101 . . . . Core Remaining (%) 77 | 100 70 . 39 83 94 . Volleys Fired 235 | . 14 29 92 49 18 33 Largest 4 | . 2 2 2 2 3 4 Hottest 256 | . 90 110 88 86 144 256 Shots Fired 432 | . 28 43 132 94 30 105 Gun 315 | . 28 43 129 94 5 16 Cannon 114 | . . . . . 25 89 Launcher 3 | . . . 3 . . . Special . | . . . . . . . Kinetic 292 | . . . 97 78 28 89 Thermal 65 | . 2 27 2 16 2 16 Explosive 3 | . . . 3 . . . Electromagnetic 72 | . 26 16 30 . . . Robot Hit Streak 14 | . 10 9 9 14 9 9 Robot Miss Streak 8 | . 3 2 5 3 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 294 | . 22 36 91 64 23 58 Core Hits 136 | . 12 16 48 24 11 25 Critical Hits 11 | . . . 4 . 1 6 Critical Kills 5 | . . . 2 . 1 2 Critical Parts Destroyed 6 | . . . 2 . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6072 | . 403 519 1901 989 517 1743 Guns 3906 | . 372 519 1605 989 79 342 Cannons 1839 | . . . . . 438 1401 Explosions 327 | . 31 . 296 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3667 | . . . 1013 753 500 1401 Thermal 959 | . 31 304 29 236 17 342 Explosive 296 | . . . 296 . . . Electromagnetic 1150 | . 372 215 563 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 1 1 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Effects 2 | . . . . . 1 1 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles 16 | . . . . . . 16 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 37 | . . . . . 4 33 Impact . | . . . . . . . Kinetic 32 | . . . . . 4 28 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 30 | . 30 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1015 | . 157 219 195 87 168 1015 Average Temperature 144 | . 78 66 65 32 54 376 Received Heat Transfer 1356 | . 171 120 267 315 96 387 Effects 35 | . . . . . . 35 Shutdowns 6 | . . . . . . 6 Energy Bleed 7 | . . . . . . 7 Interference 6 | . . . . . . 6 Matter Decay 4 | . . . . . . 4 Damage (minor) 3 | . . . . . . 3 Damage (major) 4 | . . . . . . 4 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 2 . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1803 | . 50 692 62 518 37 444 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 697 | . 176 267 697 376 167 228 Initial 237 | . . 74 27 237 29 16 Average 171 | . 109 167 324 223 56 137 Maximum Alert Level 2 | . . 1 2 1 . 1 Low Security (%) 68 | 100 100 59 33 28 100 90 Level 1 22 | . . 40 26 71 . 9 Level 2 9 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 2 9 5 1 3 Investigation 6 | . . . 1 5 . . Extermination 1 | . . . . . 1 . Reinforcement 9 | . . 2 5 . . 2 Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Construction Impeded 3 | . . . 1 . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . 1 1 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 10 10 39 14 7 13 Peak Tracking Total 6 | . 4 4 6 4 3 6 Tactical Retreats 8 | . 1 . 4 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 8 | . 2 . 4 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . 4 . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 8 | . . . 4 2 . 2 Max in Single Turn 2 | . . . 1 1 . 2 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 23 | . 3 3 5 9 3 . Terminals 17 | . 2 3 4 7 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 1 . 1 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 77 | . 7 11 10 38 11 . Successful 57 | . 4 9 6 31 7 . Failed 17 | . 3 2 4 4 4 . Catastrophic . | . . . . . . . Database Lockouts 3 | . . . . 3 . . Manual 12 | . 3 2 . 5 2 . Terminals 64 | . 5 11 6 36 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 8 | . 2 . 4 2 . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 51 | . 3 9 4 29 6 . Record 16 | . 2 2 . 12 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . Open Door 3 | . . . 3 . . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 2 | . . 1 . . 1 . Emergency Access Points 3 | . . 1 . 2 . . Scanalyzer Index 1 | . . . . . 1 . Alert Level 2 | . . . . 2 . . Unreport Threat 2 | . . . . 2 . . Locate Traps 4 | . . . . 3 1 . Disarm Traps 1 | . . . . 1 . . Reprogram Traps 1 | . . . . 1 . . Dispatch Records 2 | . . 1 . 1 . . Transport Status 1 | . . 1 . . . . Hauler Manifests 3 | . . 1 . 1 1 . Registered Components 2 | . . 1 1 . . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 1 . 2 2 . . Process 1 | . . . 1 . . . Report Inventory 4 | . 1 . 1 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 3 2 3 7 1 . Full Trace Events 7 | . . 1 2 4 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 64 | . . . 64 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 3364 | 38 287 427 817 449 953 393 Spaces Moved 2201 | 36 264 286 444 288 678 205 Core 8 | 4 3 . . . . 1 Treads 373 | . . 92 281 . . . Legs . | . . . . . . . Wheels 1820 | 32 261 194 163 288 678 204 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 86 96 96 110 Average Speed 106 | 76 85 109 123 96 103 121 Slowest Speed 900 | 80 200 145 145 100 110 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 35 20 59 25 14 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 97 | . 5 . 68 . 4 20 Melee . | . . . . . . . Projectile 24 | . . . . . 4 20 AOE 73 | . 5 . 68 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2824 | 46 296 356 572 365 906 283 Wait 226 | . . 5 1 10 181 29 Move 2195 | 35 263 285 443 287 677 205 Hop . | . . . . . . . Pick Up 62 | 7 6 14 6 9 15 5 Fast Attach 19 | . 1 2 13 . 1 2 Attach 42 | 4 7 9 1 7 5 9 Detach 1 | . 1 . . . . . Swap 17 | . 1 5 5 2 4 . Drop 27 | . 3 7 11 1 5 . Fire 235 | . 14 29 92 49 18 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 387 | -9/Materials | Identified exit to Mines 387 | -9/Materials | Identified exit to Storage 456 | -9/Materials | Lost 4 parts (2u2w) 753 | -9/Materials | Entered Storage 948 | -9/Storage | Found Prototype Launcher 950 | -9/Storage | Found Prototype Launcher 950 | -9/Storage | Identified Scatter Rocket Array (x2) 971 | -9/Storage | Build established: Hacker-Mutant 1226 | -9/Storage | Garrison activated, responded to threat 1374 | -9/Storage | Core integrity fell below 50% 1551 | -9/Storage | Discovered new exit (range 12) 1570 | -9/Storage | Entered Materials 1570 | -8/Materials | Evolved 2 slots: Utility x2 1593 | -8/Materials | Identified exit to Factory 1722 | -8/Materials | Build established: Scavenger-Mutant 1776 | -8/Materials | Central database locked down 1776 | -8/Materials | Central database locked down 1835 | -8/Materials | Central database locked down 1924 | -8/Materials | Lost 3 parts (1p1u1w) 2019 | -8/Materials | Entered Factory 2019 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2472 | -7/Factory | Build established: Hacker-Mutant 2841 | -7/Factory | Identified exit to Lower Caves 2841 | -7/Factory | Identified exit to Factory 2868 | -7/Factory | Build established: Hacker-Gunner 2972 | -7/Factory | Entered another Factory area 2972 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3082 | -6/Factory | Lost 4 parts (1p1n2u) 3241 | -6/Factory | Lost 4 parts (1p1n2w) 3320 | -6/Factory | Garrison activated, responded to threat 3357 | -6/Factory | Core integrity fell below 50% 3360 | -6/Factory | Core integrity fell below 20% 3366 | -6/Factory | Core destroyed Last Messages --------------- 03355_ Imp. Targeting Computer temporarily disabled. 03355_ Force Rifle temporarily disabled. 03355_ Imp. Targeting Computer temporarily disabled. 03357_ Overheating: Core damaged (-170). 03357_ K-01 Serf collects debris. 03357_ U-05 Engineer builds a Wall. 03358_ Overheating: Core damaged (-119). 03358_ G-50 Soldier knocked back. 03359_ K-01 Serf collects debris. 03360_ Overheating: Core damaged (-93). 03361_ R-10 Processor collects Target Analyzer. 03361_ K-01 Serf collects debris. 03362_ G-50 Soldier destroyed. 03363_ K-01 Serf collects debris. 03364_ Overheating: Energy bleed (-8). 03364_ U-05 Engineer builds a Wall. 03365_ Overheating: Hacking Suite damaged (-5). 03365_ K-01 Serf collects debris. 03365_ R-10 Processor collects Imp. Heat Sink. 03366_ Overheating: Core damaged (-153). 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""" ??? | | ????????????????????? ?? ??????? ""????? | | ????????????????????? ######?? ???????? "?????? | | ??????????????????????????????""????????? ?????? | | ????????????????????????????? ""?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipImprinterShifter Manual? 0 Play Time 00:56:29 Cumulative 37.5 hours Start 2021.10.24 @ 11:48:03 End 2021.10.24 @ 12:42:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ec05a8b-dd7b-48ad-bdb5-b404c0ef21ee