Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:49:11 Player: TerraSleet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1479) 1479 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 3880 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 100 Met Imprinter 300 Was Imprinted 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/400 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Experimental Core Analyzer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Disposable Heat Sink Weight Redist. System Seismic Detector Light Armor Plating Relay Coupler [NC] (38) Relay Coupler [Swarmer] (74) Relay Coupler [Hunter] (17) Mobile Refinery Mk. CCLXVII Phasing AFG Mini Grenade Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Experimental Core Analyzer > --- WEAPON ----------- Flak Gun Improved Datajack > --- INVENTORY -------- Reinforced Ion Engine Disposable Heat Sink Weight Redist. System Seismic Detector Light Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Hunter] Mobile Refinery Mk. CCLXVII Phasing AFG Heavy Assault Rifle Heavy Assault Rifle Shotgun Mini Grenade Launcher Plasma Cutter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 67 | 6 10 15 10 17 9 Power 6 | 1 1 2 2 . . Engine 6 | 1 1 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 2 4 3 1 4 Treads 8 | . 2 . 1 1 4 Leg 8 | 2 . 4 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 5 5 2 10 . Device 10 | . 3 2 1 4 . Storage 2 | 1 1 . . . . Processor 9 | . 1 2 . 6 . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 22 | 2 2 4 3 6 5 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | . 2 3 3 6 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 8 | . . . . 8 . Parts Lost 17 | . . 4 5 . 8 Power 3 | . . 1 1 . 1 Propulsion 6 | . . 1 2 . 3 Utility 3 | . . 1 1 . 1 Weapon 5 | . . 1 1 . 3 Highest Loss Streak 6 | . . 2 4 . 6 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 90 | . 99 97 99 84 83 Engine 10 | . 14 10 11 11 . Treads 4 | . 24 5 . . 14 Leg 17 | . 3 16 21 21 6 Device 7 | . 7 11 7 6 . Storage 11 | . 14 11 11 11 11 Processor 21 | . 5 21 22 22 32 Ballistic Gun 15 | . 18 19 21 12 17 Naked Turns . | . . . . . . Heaviest Build 46 | 12 32 33 32 46 27 Greatest Support 40 | 20 40 40 26 26 40 Greatest Overweight (x) 2 | . 1 1 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 11 12 12 15 15 Average Carried 11 | 3 8 9 8 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 10 12 10 15 13 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1429 | 219 209 419 261 126 195 Remotely . | . . . . . . Salvage Created 1951 | . 211 764 379 167 430 Parts 107 | . 20 45 27 1 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 21 | . . . . 2 19 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 6 16 14 . 9 Guns 40 | . 6 16 14 . 4 AOE 5 | . . . . . 5 Classes Destroyed 9 | . 3 4 . . 2 Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 15 | . 3 3 8 . 1 Grunt 19 | . 3 7 5 . 4 Brawler 3 | . . 1 1 . 1 Duelist 2 | . . . . . 2 Sentry 6 | . . 5 . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 10 | . 4 6 10 . 8 Combat Bots Only 10 | . 3 6 10 . 8 Max Kills in Single Turn 3 | . 2 2 2 . 3 Gunslinging 1 | . 1 . 1 . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 300 | . 35 101 59 . 105 Missed 94 | . 15 30 18 . 31 Damage Taken 2903 | . 227 832 441 . 1403 Core 450 | . 32 73 101 . 244 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 154 | . . . . 154 . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 133 | . 22 53 27 12 19 Largest 2 | . 2 2 2 1 2 Hottest 90 | . 90 46 46 23 58 Shots Fired 231 | . 44 93 50 12 32 Gun 225 | . 44 93 50 12 26 Cannon . | . . . . . . Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 207 | . 26 93 50 12 26 Thermal 9 | . 9 . . . . Explosive 6 | . . . . . 6 Electromagnetic 9 | . 9 . . . . Robot Hit Streak 14 | . 5 9 14 7 10 Robot Miss Streak 7 | . 3 3 2 1 7 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 156 | . 24 51 42 7 32 Core Hits 102 | . 12 29 20 4 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2930 | . 358 811 644 118 999 Guns 2265 | . 358 811 635 118 343 Cannons . | . . . . . . Explosions 656 | . . . . . 656 Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 2163 | . 256 811 635 118 343 Thermal 60 | . 60 . . . . Explosive 656 | . . . . . 656 Electromagnetic 42 | . 42 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 3 5 5 . Average Corruption 3 | . . 3 3 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 1 8 1 . Message Errors 1 | . . . 1 . . Matter Fused 5 | . . . 5 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . . . 16 Projectiles . | . . . . . . Explosions 16 | . . . . . 16 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 322 | . 150 25 161 322 1 Average Temperature 86 | . 59 10 121 151 1 Received Heat Transfer 822 | . 72 282 138 . 330 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | . 185 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 418 | . 200 356 418 . . Initial 138 | . . . 138 . . Average 128 | . 101 64 303 . . Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 65 | 100 87 86 . . . Level 1 33 | . 12 13 95 . . Level 2 1 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 10 27 13 . 21 Peak Tracking Total 10 | . 3 6 6 . 10 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 9 7 . . . Successful 5 | . 2 3 . . . Failed 11 | . 7 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 16 | . 9 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Record 2 | . . 2 . . . Dispatch Records 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 4 2 Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 468 | . . . . . 468 Kills 5 | . . . . . 5 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5019 | 64 405 1177 549 2446 378 Spaces Moved 2486 | 49 200 408 242 1448 139 Core 14 | 14 . . . . . Treads 503 | . 169 139 . 56 139 Legs 1969 | 35 31 269 242 1392 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 120 120 165 Average Speed 164 | 100 155 179 186 155 215 Slowest Speed 260 | 120 190 190 190 260 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 40 34 43 90 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . . 36 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3162 | 64 249 738 289 1637 185 Wait 394 | . . 239 4 141 10 Move 2481 | 48 199 407 241 1447 139 Hop . | . . . . . . Pick Up 46 | 10 13 11 2 10 . Fast Attach 5 | . . . . 3 2 Attach 30 | 6 1 7 8 6 2 Detach 9 | . . 1 4 4 . Swap 32 | . 9 8 2 8 5 Drop 16 | . 5 3 . 6 2 Fire 133 | . 22 53 27 12 19 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 9 | . . 9 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Discovered new exit (range 16) 1510 | -9/Materials | Discovered new exit (range 15) 1545 | -9/Materials | Identified exit to Mines 1647 | -9/Materials | Entered Mines 1716 | -9/Mines | Lost 4 parts (1p2n1w) 1721 | -9/Mines | Destroyed 10 combat bots 1925 | -9/Mines | Discovered new exit (range 6) 1954 | -9/Mines | Identified exit to Materials 1966 | -9/Mines | Build established: Scavenger-Mutant 1974 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1974 | -9/Mines | Discovered new exit (range 5) 1980 | -9/Mines | Identified exit to Exiles 2154 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2168 | -9/Mines | Learned location of Zion (-7) 2194 | -9/Mines | Identified exit to Zion 2196 | -9/Mines | Entered Zion 2246 | -7/Zion | System corruption cleaned by Quarantine Array 2275 | -7/Zion | Learned location of Warlord (-4) 2831 | -7/Zion | Visited the Megawrench Repair Shop 2831 | -7/Zion | Megawrench repaired 8 parts 2891 | -7/Zion | Learned Factory emergency access door positions 3044 | -7/Zion | Found Prototype Device 3045 | -7/Zion | Identified Phasing AFG 3517 | -7/Zion | Found Prototype Device 3518 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3918 | -7/Zion | Imprinted 3920 | -7/Zion | Declared Zion's savior 4458 | -7/Zion | Discovered new exit (range 15) 4479 | -7/Zion | Found Prototype Processor 4479 | -7/Zion | Identified Exp. Melee Analysis Suite 4495 | -7/Zion | Found Prototype Processor 4495 | -7/Zion | Identified Spectral Analyzer 4501 | -7/Zion | Found Prototype Processor 4504 | -7/Zion | Found Prototype Processor 4504 | -7/Zion | Identified Exp. Signal Interpreter 4506 | -7/Zion | Identified Exp. Terrain Scan Processor 4515 | -7/Zion | Found Prototype Processor 4516 | -7/Zion | Identified Exp. Core Analyzer 4634 | -7/Zion | Identified exit to Proximity Caves 4642 | -7/Zion | Entered Proximity Caves 4642 | -6/Proximity Caves | Accompanied by 4 allies 4842 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4870 | -6/Proximity Caves | Core integrity fell below 50% 4893 | -6/Proximity Caves | Lost 4 allies 4900 | -6/Proximity Caves | Destroyed 8 combat bots 4944 | -6/Proximity Caves | Build established: Mutant 4948 | -6/Proximity Caves | Spotted B-75 Beast 4990 | -6/Proximity Caves | Core integrity fell below 20% 5020 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04954_ Soldier 5b destroyed. 04973_ Shotgun destroyed. 04973_ Flak Gun destroyed. 04976_ Critical hit (Burn: +37). 04977_ Arm. Treads destroyed. 04977_ M-28 Smith repairs L-41 Fighter. 04981_ Critical hit (Burn: +37). 04981_ Acquired 15 matter. 04984_ Acquired Arm. Treads. 04990_ M-28 Smith repairs Microactuators. 04996_ Hvy. Assault Rifle destroyed. 05000_ L-41 Fighter destroyed. 05005_ M-28 Smith destroyed. 05008_ Arm. Treads destroyed. 05008_ Imp. Targeting Computer destroyed. 05011_ Carbon-fiber Leg fries itself beyond repair. 05011_ Imp. Recalibrator fries itself beyond repair. 05014_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????###########??????? | | ????????????????????????????????# ? #?????? | | ????????????????????????????????# ### ### #?????? | | ????????????????????????????????# #"" ""# #?????? | | ????????????????????????????????# " " ######? | | ??????????????????###?????###?### " ## ## | | ?????????????????## ##???## ### # " " # | | ####??????###????# ##### # # # ## ## | | ####??## ???## # # [ = ##? | | #??# ### # ## % B ## #?? | | # # #???# # # ## ## %%= g ##! #?? | | # #?????# # #### ## ##%=[ # ""#% #?? | | #####??# # # ##?## ## #; ####"[ #?? | | # ## # ##??# ## g ## # #??# " | | # ## #??## @ % ;######## | | ## ##### ## ##?# ###??????##### ? | | ##?##??# ## ##????????????## # # | | ## ##???## # ## ##??????????????###? " | | # ##### # ## ##???????????????????" | | # ## ## #????????????????????%" | | ## # # ## #????????????????????" | | # # # ### ####???????????????????? | | # # ##?#####???????????????????????? | | # #### # ?????????????????????????????? | | ##???# ##?????????????????????????????? | | ##????? #??????????????????????????????? | | ####??????###??????????????????????????????? ? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The One Challenges ------------ None Game ------ Seed SeismicRecoilMicrothruster Manual? 0 Play Time 00:48:41 Cumulative 9.0 hours Start 2024.04.07 @ 19:59:49 End 2024.04.07 @ 20:49:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 13 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 998cc8b2-2162-46c3-899d-d98bc8a66f34