Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.24 @ 02:22:55 Player: Honkmo Jones Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (1758) 1758 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 4119 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Particle Gun Light Assault Rifle > --- INVENTORY (6) ---- Light Ion Engine Aluminum Leg Targeting Computer Shield Generator EM Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Light EM Pulse Cannon Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Targeting Computer Light Cannon Datajack [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 74 | 8 19 35 12 . Power 10 | 3 2 3 2 . Engine 8 | 3 2 3 . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 18 | 2 4 8 4 . Treads . | . . . . . Leg 16 | 2 4 6 4 . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 10 | 1 5 3 1 . Device 4 | . . 3 1 . Storage 3 | 1 2 . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 36 | 2 8 21 5 . Energy Gun 11 | 1 3 5 2 . Energy Cannon 5 | . . 5 . . Ballistic Gun 6 | 1 1 2 2 . Ballistic Cannon 7 | . . 6 1 . Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . 2 2 . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 22 | . 6 11 5 . Power 4 | . 1 1 2 . Propulsion 2 | . . 2 . . Utility 2 | . 1 1 . . Weapon 14 | . 4 7 3 . Highest Loss Streak 6 | . 2 6 2 . Average Slot Usage (%) 97 | . 98 98 96 72 Engine 10 | . 13 10 5 . Leg 17 | . 28 9 22 18 Flight 6 | . . 12 . . Device 6 | . . 10 11 9 Storage 12 | . 14 11 11 9 Processor 10 | . 9 11 11 9 Protection 1 | . 3 . . . Energy Gun 9 | . 15 6 4 9 Energy Cannon 1 | . . 2 . . Ballistic Gun 9 | . 6 8 18 9 Ballistic Cannon 3 | . . 6 1 . Launcher 4 | . 5 2 6 . Special Melee Weapon 2 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 22 | 13 16 22 21 14 Greatest Support 26 | 20 20 26 26 20 Greatest Overweight (x) 2 | 2 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 6 6 6 Average Capacity 5 | 4 6 6 6 6 Most Carried 6 | 4 6 6 6 5 Average Carried 4 | 1 4 5 5 5 Final Capacity 6 | 6 6 6 6 6 Final Carried 5 | 1 5 5 5 5 Class Distribution -------------------- 42% | Scavenger-Mutant 23% | Scavenger-Sprinter 15% | Scavenger-Skirmisher 13% | Mutant 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1643 | 158 454 775 256 . Remotely . | . . . . . Salvage Created 2046 | . 525 1074 447 . Parts 126 | . 33 64 29 . Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 63 | . 16 34 13 . Guns 25 | . 10 9 6 . Cannons 20 | . . 19 1 . AOE 18 | . 6 6 6 . Classes Destroyed 8 | . 5 2 1 . Worker 2 | . . 1 1 . Hauler 2 | . 1 1 . . Recycler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 2 | . 1 1 . . Swarmer 25 | . 6 12 7 . Grunt 30 | . 10 14 6 . Sentry 8 | . . 8 . . Best Kill Streak 12 | . 3 8 12 . Combat Bots Only 9 | . 3 7 9 . Max Kills in Single Turn 5 | . 2 3 5 . Gunslinging . | . . . . . Exploded 3 | . 2 3 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3061 | . 799 1444 818 . Core 452 | . 118 220 114 . Absorbed by Shields . | . . . . . Core Remaining (%) 56 | 100 52 . 16 . Volleys Fired 163 | . 53 82 28 . Largest 3 | . 2 3 3 . Hottest 162 | . 80 162 125 . Shots Fired 361 | . 95 201 65 . Gun 235 | . 87 93 55 . Cannon 107 | . . 100 7 . Launcher 19 | . 8 8 3 . Special . | . . . . . Kinetic 196 | . 28 119 49 . Thermal 103 | . 48 42 13 . Explosive 19 | . 8 8 3 . Electromagnetic 43 | . 11 32 . . Robot Hit Streak 35 | . 35 14 10 . Robot Miss Streak 6 | . 3 4 6 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 234 | . 76 118 40 . Core Hits 112 | . 34 54 24 . Critical Hits 2 | . . 2 . . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 2 . . Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4730 | . 1266 2443 1021 . Guns 2025 | . 877 681 467 . Cannons 1378 | . . 1284 94 . Explosions 1308 | . 389 478 441 . Melee . | . . . . . Ramming 19 | . . . 19 . Kinetic 1866 | . 255 1172 439 . Thermal 932 | . 506 304 122 . Explosive 1308 | . 389 478 441 . Electromagnetic 605 | . 116 489 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 1 2 . Average Corruption 1 | . 2 1 1 . Corruption Purged . | . . . . . Effects 13 | . 10 3 . . Message Errors 5 | . 4 1 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 4 | . 3 1 . . Overload Shots . | . . . . . Overflow Damage 49 | . . 10 39 . Projectiles 8 | . . 8 . . Explosions 41 | . . 2 39 . Melee . | . . . . . Knockbacks 10 | . . 9 1 . Impact . | . . . . . Kinetic 10 | . . 9 1 . Secondary . | . . . . . Self-Inflicted Damage 58 | . 20 . 38 . Shots 2 | . 1 . 1 . Rammed 6 | . . . 6 . Targets Rammed 7 | . . . 7 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 237 | . 207 237 234 . Average Temperature 59 | . 55 49 105 . Received Heat Transfer 1176 | . 369 483 324 . Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2483 | . 1323 888 272 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 520 | . 208 520 455 99 Average Influence 190 | . 69 263 275 99 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 62 | 100 98 38 52 100 Level 1 21 | . 1 37 19 . Level 2 15 | . . 23 27 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 20 | . 5 14 . 1 Investigation 15 | . 3 12 . . Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 29 65 15 1 Peak Tracking Total 7 | . 4 7 4 . Tactical Retreats 13 | . 6 7 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 3 | . 2 1 . . Max in Single Turn 2 | . 2 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 22 | . 7 15 . . Terminals 16 | . 5 11 . . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 92 | . 28 64 . . Successful 59 | . 14 45 . . Failed 33 | . 14 19 . . Catastrophic 4 | . 2 2 . . Database Lockouts . | . . . . . Manual 68 | . 25 43 . . Terminals 73 | . 22 51 . . Fabricators . | . . . . . Repair Stations 10 | . 3 7 . . Recycling Units 6 | . 3 3 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 23 | . 9 14 . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 3 | . 2 1 . . Branch Access Points 2 | . 1 1 . . Emergency Access Points 2 | . . 2 . . Terminal Index 2 | . 1 1 . . Repair Station Index 1 | . . 1 . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . . 2 . . Locate Traps 2 | . 1 1 . . Recall Investigation 2 | . . 2 . . Recall Reinforcements 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 2 6 . . Scan Component 4 | . 1 3 . . Repair 3 | . 1 2 . . Refit 1 | . . 1 . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 61 | . 11 50 . . Terminals 21 | . 1 20 . . Track 2 | . . 2 . . Assimilate 7 | . . 7 . . Botnet 11 | . 1 10 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Reject 2 | . 1 1 . . Recyclers 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 19 | . 6 13 . . Full Trace Events 18 | . 5 13 . . Feedback Events 2 | . 1 1 . . Corruption 2 | . 1 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 2 . . Time 78 | . 26 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . no_distress 1 | . 1 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3301 | 72 1151 1638 418 22 Spaces Moved 1993 | 46 665 1037 241 4 Core 20 | 20 . . . . Treads . | . . . . . Legs 1298 | 26 665 362 241 4 Wheels . | . . . . . Hover . | . . . . . Flight 675 | . . 675 . . Fastest Speed 32 | 50 120 32 120 120 Average Speed 92 | 113 120 66 120 120 Slowest Speed 150 | 150 120 150 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 79 77 46 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . 8 . . . Terrain Destroyed 97 | . 35 35 27 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 96 | . 35 35 26 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3123 | 65 918 1807 312 21 Wait 796 | 3 155 612 9 17 Move 1987 | 45 664 1034 240 4 Hop 1 | . . 1 . . Pick Up 62 | 8 18 27 9 . Fast Attach 2 | . . 1 1 . Attach 35 | 6 10 15 4 . Detach 2 | . 1 1 . . Swap 37 | 2 9 19 7 . Drop 28 | 1 5 15 7 . Fire 163 | . 53 82 28 . Melee 3 | . 3 . . . Ram . | . . . . . Kick 7 | . . . 7 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 18) 760 | -10/Materials | Build established: Scavenger-Mutant 890 | -10/Materials | Discovered new exit (range 8) 967 | -10/Materials | Discovered new exit (range 18) 1134 | -10/Materials | Identified exit to Mines 1176 | -10/Materials | Repaired Ion Engine 1197 | -10/Materials | Discovered new exit (range 15) 1224 | -10/Materials | Entered another Materials area 1224 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1456 | -9/Materials | Lost 6 parts (1p2n3w) 1519 | -9/Materials | Repaired Med. Laser 2169 | -9/Materials | Build established: Scavenger-Sprinter 2272 | -9/Materials | Discovered new exit (range 6) 2281 | -9/Materials | Identified exit to Mines 2512 | -9/Materials | Discovered new exit (range 14) 2516 | -9/Materials | Core integrity fell below 50% 2553 | -9/Materials | Destroyed 7 combat bots 2654 | -9/Materials | Repaired Aluminum Leg 2824 | -9/Materials | First assault squad dispatched 2862 | -9/Materials | Entered Mines 2902 | -9/Mines | Build established: Scavenger-Mutant 3047 | -9/Mines | Learned location of Zion (-7) 3132 | -9/Mines | Destroyed 9 combat bots 3208 | -9/Mines | Discovered new exit (range 10) 3249 | -9/Mines | Core integrity fell below 20% 3280 | -9/Mines | Entered Materials 3280 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3302 | -8/Materials | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). Sml. Laser destroyed. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. Lgt. Nuclear Core destroyed. G-47 Trooper destroyed. Switching to secondary target: G-34 Mercenary. Overheating: Energy bleed (-24). Destroyed Sml. Laser. Acquired Lgt. Nuclear Core. Acquired 45 matter. Acquired Imp. Heat Sink. Dropped Broken Weight Redist. System. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. O-16 Technician locks terminal. 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EM Shotgun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Significant Disruption Challenges ------------ None Game ------ Seed GrenadeCannonDeconstructor Manual? 0 Play Time 00:46:53 Cumulative 5.9 hours Start 2020.02.22 @ 04:35:27 End 2020.02.24 @ 02:22:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad8c8b28-e187-4d84-b107-99517d9cdfde