Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 14:34:33 Player: froggie Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2362) 2362 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5528 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 54/100 System Corruption 12% Temperature Cool (0) Movement Core (900) Ox17 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Improved Utility Shielding Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Light Deuterium Engine Heart of Steel Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Shock Absorption System > --- WEAPON ----------- Cooled Pulse Rifle Improved EM Pulse Cannon Makeshift Shrapnel Gun Makeshift Axe > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Armored Treads Armored Treads Armored Treads High-capacity Storage Unit Compact Battery Heart of Steel [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 83 | 5 5 17 13 16 20 7 Power 10 | 1 1 2 4 . 2 . Engine 10 | 1 1 2 4 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 1 7 1 4 4 1 Treads 13 | . . 3 1 4 4 1 Leg 7 | 2 1 4 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 2 2 2 4 3 2 Device 4 | . 1 1 1 . 1 . Storage 3 | . 1 . . . . 2 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 7 | . . 1 1 3 2 . Artifact . | . . . . . . . Weapon 38 | 2 1 6 6 8 11 4 Energy Gun 14 | 1 . 2 5 4 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 13 | 1 1 3 . 3 5 . Ballistic Cannon 2 | . . 1 1 . . . Launcher 4 | . . . . 1 1 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 45 | . 1 8 2 7 16 11 Power 5 | . . 2 1 . 1 1 Propulsion 10 | . . 3 . 2 2 3 Utility 8 | . . 1 . 1 5 1 Weapon 22 | . 1 2 1 4 8 6 Highest Loss Streak 11 | . 1 3 1 4 7 11 Average Slot Usage (%) 94 | . 76 98 99 98 93 77 Engine 8 | . 14 10 8 7 6 6 Treads 20 | . . 12 27 22 22 18 Leg 4 | . 28 19 . . . . Device 15 | . 4 14 18 15 19 . Storage 7 | . 1 11 9 7 7 9 Processor 4 | . . . . 7 6 . Protection 4 | . . 7 9 6 1 15 Energy Gun 8 | . 8 2 18 14 6 . Energy Cannon 1 | . . . . . 4 . Ballistic Gun 10 | . 19 18 2 10 7 19 Launcher 2 | . . . . 3 2 4 Slashing Weapon 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 68 | 5 24 35 41 57 68 52 Greatest Support 66 | 20 20 66 66 66 62 62 Greatest Overweight (x) 17 | . 1 1 . 1 1 17 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 4 10 10 10 10 10 18 Average Capacity 9 | 4 4 10 10 10 10 10 Most Carried 10 | 4 4 10 10 10 10 8 Average Carried 8 | 2 3 6 9 8 8 7 Final Capacity 18 | 4 10 10 10 10 10 18 Final Carried 10 | 4 4 10 9 10 7 4 Class Distribution -------------------- 46% | Skirmisher 20% | Mutant 11% | Scavenger-Mutant 11% | Tank 5% | Scavenger-Skirmisher 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Derelict-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1689 | 253 60 318 292 50 529 187 Remotely . | . . . . . . . Salvage Created 2774 | 44 245 893 517 415 421 239 Parts 139 | 2 21 50 24 13 16 13 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . 10 9 Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 56 | 1 5 19 9 6 10 6 Guns 44 | 1 5 19 5 6 6 2 Cannons 4 | . . . 2 . 2 . AOE 7 | . . . 1 . 2 4 Classes Destroyed 10 | 1 1 5 1 1 1 . Worker 2 | . 2 . . . . . Builder 2 | . . . 2 . . . Recycler 3 | . . 1 1 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . . 1 2 . . . Swarmer 9 | . . 2 3 . 1 3 Grunt 33 | 1 5 12 5 2 5 3 Brawler 2 | . . 1 . . 1 . Duelist 2 | . . . . . 2 . Sentry 10 | . . 4 1 4 1 . Best Kill Streak 5 | 1 4 5 3 3 3 5 Combat Bots Only 5 | 1 2 5 2 2 3 5 Max Kills in Single Turn 3 | 1 1 1 3 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 7114 | 36 163 1265 688 832 2580 1550 Core 982 | 12 15 169 75 51 259 401 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 95 89 57 86 . . . Volleys Fired 210 | 3 21 89 32 24 32 9 Largest 4 | 2 2 2 3 4 4 4 Hottest 185 | 60 60 85 165 185 150 128 Shots Fired 483 | 6 39 169 90 78 77 24 Gun 433 | 6 39 166 73 72 58 19 Cannon 30 | . . 3 17 . 10 . Launcher 20 | . . . . 6 9 5 Special . | . . . . . . . Kinetic 275 | 3 25 146 19 30 35 17 Thermal 131 | 3 14 23 37 29 23 2 Explosive 12 | . . . . 6 6 . Electromagnetic 65 | . . . 34 13 13 5 Robot Hit Streak 19 | 3 12 14 8 12 19 7 Robot Miss Streak 6 | 1 1 3 5 2 3 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 336 | 5 31 123 60 41 62 14 Core Hits 165 | 2 15 42 28 28 29 21 Critical Hits 4 | . . 4 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 3 | . . 3 . . . . Melee Attacks 6 | . . . . . 6 . Impact 6 | . . . . . 6 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 5415 | 48 275 1178 1046 789 1620 459 Guns 3979 | 48 275 1178 716 681 837 244 Cannons 337 | . . . 124 . 213 . Explosions 975 | . . . 206 106 448 215 Melee 122 | . . . . . 122 . Ramming 2 | . . . . 2 . . Kinetic 2094 | 17 165 872 124 191 481 244 Thermal 1689 | 31 110 306 473 317 452 . Explosive 216 | . . . . 106 110 . Electromagnetic 1292 | . . . 449 173 455 215 Impact 122 | . . . . . 122 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 11 12 Average Corruption 10 | . . . . . 9 11 Corruption Purged . | . . . . . . . Effects 26 | . . . . . 8 18 Message Errors 2 | . . . . . 1 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Misdirections 3 | . . . . . 2 1 Targeting Errors 3 | . . . . . . 3 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 29 | . . . 29 . . . Projectiles . | . . . . . . . Explosions 29 | . . . 29 . . . Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 295 | . . . 83 96 106 10 Shots 9 | . . . 2 2 4 1 Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 480 | 26 53 49 480 261 132 280 Average Temperature 91 | 14 21 20 157 87 30 92 Received Heat Transfer 2046 | 18 93 546 198 282 486 423 Effects 6 | . . . 4 . . 2 Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . . . . 2 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 1 . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . 1 . . Heat Transferred 3426 | 75 250 740 879 679 803 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . 3 . 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 427 | 20 175 427 342 231 . . Initial 140 | . 13 73 117 140 . . Average 172 | 1 86 285 196 104 . . Maximum Alert Level 2 | . . 2 1 1 . . Low Security (%) 63 | 100 100 19 64 86 . . Level 1 29 | . . 57 35 13 . . Level 2 7 | . . 23 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 2 2 6 . . Investigation 4 | . 1 1 . 2 . . Extermination 1 | . . . . 1 . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 5 | . . . 2 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 4 | . . 1 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | 1 8 28 21 8 16 14 Peak Tracking Total 9 | 1 3 7 5 2 9 7 Tactical Retreats 7 | . 1 1 1 . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 4 | . . 1 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . 4 . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . 2 2 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 4 | . . 1 1 2 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 11 | . 1 1 3 3 2 1 Terminals 9 | . 1 1 3 3 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 3 6 21 7 2 7 Successful 34 | . 1 4 18 2 2 7 Failed 12 | . 2 2 3 5 . . Catastrophic 3 | . . 1 . 2 . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 44 | . 3 6 21 7 . 7 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 1 4 18 2 2 7 Record 18 | . 1 2 8 . . 7 Prototype ID Bank 3 | . . 1 2 . . . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . . . 1 1 . . Reprogram Traps 1 | . . . . 1 . . Patrol Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 2 3 . . Full Trace Events 3 | . . 1 . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5180 | 127 237 818 559 948 2270 221 Spaces Moved 2609 | 79 111 318 233 511 1252 105 Core 31 | 30 . . . . . 1 Treads 2231 | . . 131 233 511 1252 104 Legs 347 | 49 111 187 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 161 157 Average Speed 155 | 93 123 140 145 152 168 171 Slowest Speed 900 | 120 150 150 145 170 190 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 9 16 41 33 16 94 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 31 | . . . . 31 . . Terrain Destroyed 91 | . . . 15 51 20 5 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 90 | . . . 14 51 20 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3334 | 127 178 546 384 628 1347 124 Wait 338 | 32 34 98 96 57 21 . Move 2597 | 78 110 317 232 510 1245 105 Hop 3 | . . . . . 3 . Pick Up 72 | 9 4 20 6 16 15 2 Fast Attach 4 | . 1 1 . 1 1 . Attach 57 | 5 2 13 5 12 16 4 Detach . | . . . . . . . Swap 22 | . 2 3 8 3 3 3 Drop 25 | . 4 5 5 4 6 1 Fire 210 | 3 21 89 32 24 32 9 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 128 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 4) 365 | -10/Materials | Entered another Materials area 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Lost 3 parts (2n1w) 676 | -9/Materials | Build established: Scavenger-Mutant 729 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Identified exit to Storage 1156 | -9/Materials | Discovered new exit (range 9) 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1478 | -8/Materials | Build established: Tank 1622 | -8/Materials | Garrison activated, responded to threat 1714 | -8/Materials | Discovered new exit (range 16) 1742 | -8/Materials | Entered Factory 1742 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2050 | -7/Factory | Build established: Skirmisher 2304 | -7/Factory | Lost 4 parts (1n3w) 2666 | -7/Factory | Discovered new exit (range 5) 2690 | -7/Factory | Entered Lower Caves 2691 | -7/Lower Caves | Encountered a Warlord checkpoint 2718 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3642 | -7/Lower Caves | Spotted B-75 Beast 3900 | -7/Lower Caves | Learned Factory trap positions 4076 | -7/Lower Caves | Found Prototype Device 4131 | -7/Lower Caves | Discovered new exit (range 5) 4644 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4788 | -7/Lower Caves | Lost 7 parts (1n1u5w) 4801 | -7/Lower Caves | System corruption reached 10% 4928 | -7/Lower Caves | Lost 4 parts (1n2u1w) 4960 | -7/Lower Caves | Entered another Lower Caves area 5034 | -7/Lower Caves | Discovered new exit (range 8) 5127 | -7/Lower Caves | Attracted the attention of an 0b10 base 5132 | -7/Lower Caves | Learned Research stockpile data 5132 | -7/Lower Caves | Learned Armory trap positions 5132 | -7/Lower Caves | Learned Armory garrison access intel 5132 | -7/Lower Caves | Learned Armory stockpile data 5158 | -7/Lower Caves | Core integrity fell below 50% 5176 | -7/Lower Caves | Core integrity fell below 20% 5181 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05135_ Adv. Treads destroyed. 05144_ System corrupted: Mak. Shrapnel Gun targeting data glitched. 05148_ System corrupted: Mak. Shrapnel Gun jammed. 05148_ Gatling Laser destroyed. 05150_ System corrupted: Heat flow error (+223). 05151_ System corrupted: Mak. Shrapnel Gun jammed. 05153_ Mak. Shrapnel Gun destroyed. 05155_ Mak. Hammer destroyed. 05162_ Mak. Shrapnel Gun destroyed. 05165_ 6N=CEFEYT7>TJI /TWFLVXGPPEU>PN|P4KJNP3JP 05167_ Imp. Deuterium Engine destroyed. 05169_ G-47 Trooper destroyed. 05169_ Proton Missile Launcher destroyed. 05169_ Arm. Treads destroyed. 05172_ Acquired 51 matter. 05174_ Lgt. Nuclear Core fries itself beyond repair. 05175_ Penetrated by Slug. 05179_ G-47 Trooper destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#################??????????? | | ??????????????????????# g g #??????????? | | ??????????????????????# !@=Y #??????????? | | ??????????????????????#ss####+####?# #??????????? | | ??????????????????????# [#" "??# #??????????? | | ??????????????????????# #" "??# #??????????? | | ????????????????#?????# #" """# #???????# ? | | ???????????????? #????# #" + #??????# ? | | ???????????????? #???# #" # #?????? #? | | ???????????????? ???# + # ##????? #? | | ????????????????# ???# # # #????? #? | | ????????????????# ???# #""T # ##???? #? | | ????????????????# ???# #""" ""# #???# #? | | ????????????????# #??# ######/#### #### #? | | ????????????????# #??# ### #?? | | ?????????????#### #### ### ##? | | ?????????????? #### #### #? | | ??????????????? #??# ## ### #?? | | ????????????????# ##?###???## #?? | | ?????????????????# ##???????## #?? | | ??????????????#### ##???????## ##### ###?? | | ?????????????## ##???????# #???# ####? | | ????????????## ## ##??????# #???## ## | | ????????????# #### #??????# ????# # | | ????????????# #??## #??????# ???## # | | ????????????# #???# #??????# ?## ## | | ????????????## ##??## ##??????# #?# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: EX 25 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Librarian Made in Tau Ceti IV Power Corrupts System Compromised Troublemaker Challenges ------------ None Game ------ Seed NuclearDeuteriumDevice Manual? 0 Play Time 01:24:40 Cumulative 3.9 hours Start 2021.10.11 @ 12:11:57 End 2021.10.11 @ 14:34:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2cbd1a70-b42f-42d4-bafa-32dcebcba10a