Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 19:00:52 Player: ILikeMonsters1890 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1743) 1743 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 4849 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Cooled Ion Engine Aluminum Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Light Treads Light Treads Advanced Treads Aluminum Leg Shock Absorption System Lightning Gun Assault Rifle Rocket Launcher [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . 1 . . 2 . Weapon . | . . . . . . . Parts Attached 74 | 6 3 15 3 22 24 1 Power 10 | 1 . 4 . 1 4 . Engine 10 | 1 . 4 . 1 4 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 . 2 . 10 6 1 Treads 4 | . . . . . 3 1 Leg 15 | . . 2 . 10 3 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 2 3 5 9 . Device 9 | . 1 . 2 3 3 . Storage 3 | 1 . 1 . . 1 . Processor 3 | . . . . 1 2 . Hackware 1 | . . . . . 1 . Protection 6 | . 1 1 1 1 2 . Artifact . | . . . . . . . Weapon 21 | 2 1 7 . 6 5 . Energy Gun 3 | 1 . 1 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 1 5 . 6 3 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Parts Lost 29 | . . 2 2 5 14 6 Power 1 | . . . . . . 1 Propulsion 9 | . . 1 . 2 4 2 Utility 10 | . . . 2 1 5 2 Weapon 9 | . . 1 . 2 5 1 Highest Loss Streak 9 | . . 1 2 2 9 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 97 95 98 97 96 87 Engine 17 | . 14 22 22 18 14 13 Treads 1 | . . . . . 1 25 Leg 22 | . . 9 22 34 27 . Wheel 4 | . 28 12 . . . . Device 8 | . 9 11 10 8 6 13 Storage 9 | . 14 11 11 9 7 6 Processor 4 | . . . . 4 9 6 Hackware 1 | . . . . . 4 . Protection 5 | . 2 6 10 4 6 6 Ballistic Gun 17 | . 22 21 22 17 14 13 Naked Turns 9 | . . . . . . 9 Heaviest Build 59 | 14 15 36 40 40 59 59 Greatest Support 89 | 20 20 20 20 47 62 89 Greatest Overweight (x) 1 | 1 . 1 1 1 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 Average Capacity 10 | 7 8 9 10 10 11 13 Most Carried 11 | 6 8 10 10 10 11 4 Average Carried 8 | 3 7 9 9 9 8 3 Final Capacity 15 | 8 8 10 10 10 15 5 Final Carried 10 | 6 8 10 10 10 3 4 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 1797 | 235 112 585 77 526 262 . Remotely . | . . . . . . . Salvage Created 2032 | . 164 649 77 676 466 . Parts 129 | . 9 39 3 58 20 . Haulers Intercepted 5 | . . 3 . 1 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 49 | . 4 15 2 19 9 . Guns 39 | . 4 8 2 19 6 . AOE 10 | . . 7 . . 3 . Classes Destroyed 10 | . 1 5 . 3 1 . Tunneler 1 | . . . . 1 . . Hauler 5 | . . 3 . 1 1 . Operator 1 | . . . . 1 . . Watcher 1 | . . 1 . . . . Swarmer 15 | . . 4 . 11 . . Grunt 18 | . 4 5 2 3 4 . Brawler 3 | . . 2 . . 1 . Sentry 8 | . . 4 . 4 . . Hunter 3 | . . . . 1 2 . Programmer 2 | . . . . . 2 . Best Kill Streak 8 | . 2 8 2 5 4 . Combat Bots Only 8 | . 2 8 2 5 4 . Max Kills in Single Turn 4 | . 1 4 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 4 | . . 4 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 4120 | . 131 669 302 616 1868 534 Core 947 | . 50 88 40 33 296 440 Absorbed by Shields . | . . . . . . . Redirected to Shielding 4 | . 4 . . . . . Regen/Repaired (Parts) 256 | . . . . 185 71 . Core Remaining (%) 85 | 100 80 . 68 94 . . Volleys Fired 189 | . 12 59 10 50 58 . Largest 2 | . 2 2 2 2 2 . Hottest 88 | . 70 56 46 51 88 . Shots Fired 366 | . 24 117 20 99 106 . Gun 357 | . 24 112 20 99 102 . Cannon . | . . . . . . . Launcher 9 | . . 5 . . 4 . Special . | . . . . . . . Kinetic 348 | . 19 112 20 99 98 . Thermal 5 | . 5 . . . . . Explosive 9 | . . 5 . . 4 . Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 24 | . 9 10 9 24 7 . Robot Miss Streak 6 | . 2 5 2 4 6 . Penetration Max 1 | . . . . 1 1 . Secondary Targets 4 | . . 1 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 220 | . 16 71 16 56 61 . Core Hits 104 | . 9 31 4 33 27 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 4 | . . 2 . 1 1 . Destroy 4 | . . 2 . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3979 | . 194 1453 232 948 1136 16 Guns 3233 | . 194 961 232 919 927 . Cannons . | . . . . . . . Explosions 701 | . . 492 . . 209 . Melee . | . . . . . . . Ramming 45 | . . . . 29 . 16 Kinetic 3160 | . 145 961 232 919 903 . Thermal 49 | . 49 . . . . . Explosive 701 | . . 492 . . 209 . Electromagnetic 24 | . . . . . 24 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 3 11 19 Average Corruption 3 | . . . . 2 3 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . 14 11 4 Message Errors 3 | . . . . 1 1 1 Matter Fused 8 | . . . . 4 3 1 Heat Flow Errors 6 | . . . . 2 2 2 Energy Discharges 4 | . . . . 1 3 . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 2 | . . . . 1 1 . Misfires 1 | . . . . 1 . . Alerts 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 79 | . . . . . 79 . Projectiles . | . . . . . . . Explosions 79 | . . . . . 79 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 270 | . . . . . 264 6 Shots 5 | . . . . . 5 . Rammed 7 | . . . . . . 7 Targets Rammed 11 | . . . . 4 . 7 Kicked 4 | . . . . 4 . . Crushed . | . . . . . . . Highest Temperature 243 | . 84 12 185 243 212 129 Average Temperature 74 | . 46 5 97 117 77 67 Received Heat Transfer 990 | . 75 225 186 117 387 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 148 | . 148 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 488 | . 115 488 218 416 189 70 Initial 173 | . . 48 173 84 154 55 Average 184 | . 51 282 210 237 107 58 Maximum Alert Level 2 | . . 2 1 2 . . Low Security (%) 62 | 100 100 38 17 36 100 100 Level 1 27 | . . 22 82 59 . . Level 2 9 | . . 39 . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . 2 3 . Investigation 2 | . 1 . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 7 | . . 3 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 5 22 2 32 10 5 Peak Tracking Total 8 | . 2 8 2 7 4 5 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 7 | . . . . 5 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 5 | . . 2 . . 3 . Max in Single Turn 3 | . . 1 . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 18 | . 1 4 . 10 3 . Terminals 11 | . 1 3 . 6 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 . 2 . . Garrison Access 1 | . . . . . 1 . Total Hacks 56 | . 3 11 . 36 6 . Successful 31 | . . 8 . 20 3 . Failed 25 | . 3 3 . 16 3 . Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 8 | . . 1 . 7 . . Terminals 35 | . 3 9 . 22 1 . Fabricators . | . . . . . . . Repair Stations 11 | . . . . 8 3 . Recycling Units 1 | . . . . 1 . . Scanalyzers 7 | . . 2 . 5 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 18 | . . 6 . 11 1 . Record 5 | . . 1 . 4 . . Robot Analysis 2 | . . 1 . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 2 | . . 1 . 1 . . Transport Status 1 | . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . Scan Component 3 | . . . . 2 1 . Repair 3 | . . . . 2 1 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 6 | . . 2 . 4 . . Insert Component 3 | . . 1 . 2 . . Analyze 3 | . . 1 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 4 . 9 2 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 1 . Time 83 | . . . . 58 25 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . 9 . . Parts Scanalyzed 3 | . . 1 . 2 . . Part Schematics Acquired 3 | . . 1 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 3043 | 64 215 697 156 919 902 90 Spaces Moved 1578 | 55 168 337 65 472 438 43 Core 5 | 5 . . . . . . Treads 74 | . . . . . 31 43 Legs 1048 | . . 104 65 472 407 . Wheels 451 | 50 168 233 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 190 112 110 155 Average Speed 117 | 80 80 123 190 119 115 157 Slowest Speed 190 | 100 80 190 190 186 155 158 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 23 38 16 53 8 48 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . 16 . . 41 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 57 | . . 16 . . 41 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 2410 | 74 226 513 79 732 730 56 Wait 435 | 2 29 73 . 136 191 4 Move 1573 | 54 167 336 64 471 438 43 Hop . | . . . . . . . Pick Up 90 | 12 9 18 2 33 15 1 Fast Attach . | . . . . . . . Attach 47 | 6 1 4 2 17 17 . Detach . | . . . . . . . Swap 27 | . 2 11 1 5 7 1 Drop 38 | . 6 12 . 16 4 . Fire 189 | . 12 59 10 50 58 . Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick 4 | . . . . 4 . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 320 | -9/Materials | Build established: Mutant 601 | -9/Materials | Destroyed 8 combat bots 876 | -9/Materials | Discovered new exit (range 14) 955 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Entered Mines 1049 | -9/Mines | Learned Materials garrison access intel 1085 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1106 | -9/Mines | Discovered new exit (range 13) 1133 | -9/Mines | Entered Materials 1133 | -8/Materials | Evolved 2 slots: Propulsion x2 1134 | -8/Materials | Loaded intel: 1 garrison access location 1685 | -8/Materials | Repaired Hvy. Assault Rifle 1713 | -8/Materials | Repaired Aluminum Leg 2025 | -8/Materials | Discovered new exit (range 15) 2052 | -8/Materials | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Utility x2 2093 | -7/Factory | Identified exit to DSF 2163 | -7/Factory | Repaired Hvy. Ion Engine 2883 | -7/Factory | System corruption reached 10% 2929 | -7/Factory | Lost 9 parts (3n2u4w) 2954 | -7/Factory | Sucked down chute 2954 | -7/Factory | Entered Waste 2963 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | EMP discharged 2980 | -7/Waste | Spotted C-40 Crusher 3013 | -7/Waste | Spotted C-40 Crusher 3016 | -7/Waste | Spotted C-40 Crusher 3029 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3030 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3032 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3033 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3034 | -7/Waste | Core integrity fell below 50% 3035 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3040 | -7/Waste | Core integrity fell below 20% 3044 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03029_ Adv. Treads crushed. 03029_ Lgt. Treads crushed. 03030_ Arm. Medium Treads crushed. 03030_ Flak Gun crushed. 03030_ Lgt. Treads crushed. 03030_ Imp. Light Armor Plating destroyed. 03030_ Slammed into C-40 Crusher. 03032_ Flak Gun crushed. 03032_ Hvy. Deuterium Engine crushed. 03032_ Rnf. Deuterium Engine crushed. 03033_ Lgt. Treads crushed. 03033_ Assault Rifle crushed. 03033_ Shock Absorption System crushed. 03033_ Lrg. Storage Unit crushed. 03035_ Coolant Injector crushed. 03035_ Imp. Signal Interpreter crushed. 03036_ Shock Absorption System crushed. 03039_ Slammed into C-40 Crusher. 03039_ Destabilizing: System corrupted (+2). 03040_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ! ??????????????????????????????????? | | ???????? ?????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????? ?????????????????????????????????? | | ###?????? ??????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | CCCC#??????????????????????? | | CCCC#??????????????????????? | | CC*#??????????????????????? | | CC@#??????????????????????? | | ######## ######## CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | ???????# #??????# ???????????????????????? | | ???????# #??????# ???????????????????????? | | ???????# #??????# ???????????????????????? | | ?????????? ????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingRemoteNanovents Manual? 0 Play Time 00:45:41 Cumulative 34.2 hours Start 2022.08.24 @ 18:13:57 End 2022.08.24 @ 19:00:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 285b3f92-f1e2-40f9-8b3c-e1093e4d9e75