Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 16:54:00 Player: Alexbot Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (249) 1245 Value Destroyed (12518) 12518 Prototype IDs (82) 1640 Alien Tech Used (5) 1000 Bonus (37979) 37979 TOTAL SCORE: 64282 Bonus ------- High Alert Combat Kills 1058 Follower Combat Kills 391 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -770 Cogmind --------- Core Integrity 1344/1600 Matter 45/300 Energy 656/1205 System Corruption 23% Temperature Cool (0) Movement Immobile (Siege) Ox1 Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Micro Fission Core Compact Particle Reactor > --- PROPULSION (4) --- Improved Heavy Siege Treads Combat Antigrav System Combat Linear Gravjet > --- UTILITY (18) ----- Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Assembled Biocell Array Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor SHELL Armor AEGIS Remote Shield > --- WEAPON (2) ------- Multirail Multirail > --- INVENTORY (24) --- Improved Antigrav System Improved Antigrav System Precision Energy Filter Advanced Transmission Jammer Hardened Medium Armor Plating Centrium Medium Armor Plating Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Firepult Multirail Gamma Bomb Array Hellfire Missile Launcher Sigix Broadsword Plasma Lance CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit Assembled Biocell Array Advanced Matter Compressor Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Phase Shifter Improved Utility Shielding Improved Weapon Shielding SHELL Armor Advanced Focal Shield AEGIS Remote Shield Advanced Hacking Suite > --- WEAPON ----------- Multirail Multirail > --- INVENTORY -------- Combat Antigrav System Combat Linear Gravjet Q-thruster Electron Diverter Improved Q-thruster Advanced Weight Redist. System Precision Energy Filter Particle Accelerator Quantum Capacitor Advanced Reaction Control System Advanced Phase Shifter Hacking Suite Transdimensional Reconstructor Subatomic Replicator Enhanced Nova Cannon Firepult Multirail Gamma Bomb Array Sigix Broadsword Plasma Lance CR-A16's Behemoth Slayer [Rating: 210] Favorites ----------- Power Zionite Light DM Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Electron Diverter Utility Large Storage Unit Device Assembled Suspension Frame Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Weapon CR-A16's Behemoth Slayer Energy Gun Vortex Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 4 . . . . 2 . . 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 16 | . . . 2 . . . 2 2 . . . . 4 . . . . 2 . . 2 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 447 | . 2 . 6 5 19 . 7 10 4 5 33 7 28 12 2 8 3 57 24 12 11 29 6 59 29 22 47 Power 30 | . . . . . 2 . 1 1 2 . 4 1 1 . . . . 4 . . . 1 . 4 3 2 4 Engine 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . . 1 . 1 1 2 . 2 . . . . . . 3 . . . . . . . . 1 Reactor 18 | . . . . . . . . . . . 2 1 1 . . . . 1 . . . 1 . 4 3 2 3 Propulsion 55 | . . . 2 2 2 . . 2 . 1 4 . 1 . . . . 9 2 . . . 1 9 2 3 15 Treads 13 | . . . 2 2 1 . . . . . . . . . . . . . . . . . . . 1 3 4 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . 2 . . 4 . 1 . . . . 9 1 . . . 1 5 1 . 8 Flight 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . 3 Utility 265 | . . . 4 . 10 . 6 5 . 3 18 5 25 10 2 4 3 38 12 9 11 23 5 34 13 8 17 Device 165 | . . . . . 8 . . 3 . 1 8 3 15 10 2 2 2 30 6 6 5 15 4 24 8 4 9 Storage 33 | . . . 2 . 1 . 2 1 . 1 5 . 5 . . . . 2 1 . 3 1 . 3 1 1 4 Processor 15 | . . . . . . . 2 . . . . 1 . . . 2 . 2 2 . . . 1 4 1 . . Hackware 15 | . . . 1 . . . . 1 . . . . 4 . . . . 3 2 . . 2 . . . . 2 Protection 37 | . . . 1 . 1 . 2 . . 1 5 1 1 . . . 1 1 1 3 3 5 . 3 3 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | . 2 . . 3 5 . . 2 2 1 7 1 1 2 . 4 . 6 10 3 . 5 . 12 11 9 11 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Cannon 23 | . . . . . 1 . . . . . 4 . . . . 1 . 1 4 2 . . . 4 3 1 2 Ballistic Gun 15 | . 2 . . 1 2 . . . . . . . . . . . . 2 . . . . . . . 2 6 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . 2 . . . . 1 . 1 . . 1 . . . . 1 . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 21 | . . . . . 2 . . 1 1 . 1 . . 1 . . . . . . . 2 . 6 3 3 1 Piercing Weapon 26 | . . . . . . . . . . 1 1 1 1 . . 2 . 3 5 1 . 2 . 2 4 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . . 5 . . . . . 8 . . . . 5 . . 2 2 . 2 2 8 4 2 1 Parts Lost 54 | . . . . . 4 1 1 . 2 . 8 1 1 . . . 1 2 1 . 2 8 5 2 8 1 6 Power 10 | . . . . . . . 1 . 2 . 2 . . . . . . 1 . . 1 . 1 1 . . 1 Propulsion 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . Utility 36 | . . . . . 2 1 . . . . 3 1 1 . . . 1 1 . . 1 7 4 1 7 1 5 Weapon 4 | . . . . . 1 . . . . . 1 . . . . . . . 1 . . 1 . . . . . Highest Loss Streak 5 | . . . . . 3 1 1 . 1 . 5 1 1 . . . 1 1 1 . 2 5 3 1 3 1 3 Average Slot Usage (%) 89 | . 85 85 94 100 92 80 81 84 91 91 85 90 94 98 94 98 99 99 98 98 94 84 81 81 75 72 74 Engine 2 | . 14 14 11 11 11 11 6 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 7 6 7 . . . . . . . 4 5 5 3 . . . . . . Reactor 2 | . . . . . . . . . . . 6 5 5 5 5 5 5 . . . . . 3 5 3 6 5 Treads 3 | . . . 18 22 12 . . . . . . . . . . . . . . . . . . . 1 8 4 Hover 7 | . . . . . . . . 1 15 14 12 15 11 11 11 11 11 9 10 10 9 9 8 6 5 . 3 Device 16 | . . . . . 15 3 . 2 23 22 7 13 22 29 29 28 33 26 15 17 21 20 20 23 10 9 15 Storage 24 | . 14 14 19 22 22 33 38 37 30 30 38 34 28 29 29 29 29 21 16 15 17 18 17 16 23 19 18 Processor 4 | . . . . . . . 3 . . . . 4 1 . . . . 10 10 10 9 8 4 8 14 11 7 Hackware 8 | . . . 9 11 2 . . 6 7 7 2 . 4 5 5 5 5 13 25 25 19 20 13 12 9 3 2 Protection 4 | . . . 10 11 3 . 4 6 . . 7 2 6 5 5 5 . . 3 2 4 2 7 1 1 6 4 Ballistic Gun 3 | . 28 28 22 14 9 11 9 6 . . . . . . . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . 6 11 9 3 6 7 1 . . 1 . . . . . . . 1 . 3 2 2 1 Piercing Weapon 3 | . . . . . . . . . . . 2 12 8 7 5 9 11 9 8 6 4 2 4 . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 12 15 15 48 49 61 61 100 105 75 82 126 95 121 100 85 88 88 98 80 94 95 92 70 90 111 161 158 Greatest Support 150 | 20 20 20 40 40 40 28 28 84 84 72 84 84 92 92 92 92 92 92 80 86 80 80 80 78 78 145 150 Greatest Overweight (x) 4 | . . . 1 1 2 2 3 3 1 4 3 1 1 1 . . . 1 . 1 1 3 1 1 1 1 2 Average Overweight (x) . | . . . . 1 1 2 2 2 . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | . 6 6 16 16 22 22 34 34 28 28 34 34 34 28 28 28 28 28 28 22 22 22 16 18 24 24 24 Average Capacity 23 | . 6 6 13 16 16 22 29 33 28 28 32 29 27 28 28 28 28 28 23 22 20 21 15 14 23 24 20 Most Carried 34 | . 6 6 8 14 19 19 30 34 28 28 34 33 28 28 28 28 28 28 28 22 22 22 16 18 24 24 24 Average Carried 21 | . 5 5 6 10 15 19 25 31 26 27 30 29 25 26 27 27 27 27 23 21 19 20 15 13 21 20 19 Final Capacity 34 | 6 6 6 16 16 22 22 34 28 28 28 34 28 28 28 28 28 28 28 22 22 22 16 10 18 24 24 24 Final Carried 33 | 6 6 6 8 14 19 19 30 26 28 27 33 28 27 27 28 28 27 28 22 22 22 16 9 18 23 24 18 Class Distribution -------------------- 30% | Hauler-Mutant 18% | Hacker-Mutant 16% | Scavenger-Mutant 15% | Mutant 6% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Wizard-Mutant | -4/Armory Wizard-Mutant | -4/Lab Hacker-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Mutant | -2/Research Scavenger-Gladiator | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Matter Collected 7438 | 200 . 56 240 202 375 85 70 42 122 . 346 68 300 108 87 80 15 440 318 70 268 326 134 1331 370 215 1570 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14393 | . . 98 575 78 509 114 254 95 233 . 831 393 987 341 72 . 154 1270 345 70 268 326 134 1087 1577 762 3820 Parts 718 | . . 7 33 10 54 5 17 8 12 . 22 21 56 26 4 . 5 69 7 8 16 31 9 32 62 30 174 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 150 | . . . . . . . . . 10 1 . 21 . 17 9 87 5 . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . 3 2 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 191 | . . 2 10 12 8 3 4 2 5 . 12 6 15 9 1 . 2 14 5 1 1 4 1 11 16 7 40 Melee 93 | . . . . . 8 2 4 1 3 . 4 5 15 7 1 . 2 14 1 1 . 4 1 6 12 1 1 Guns 50 | . . 2 10 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 35 Cannons 6 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 3 AOE 18 | . . . . 11 . . . . 2 . 2 . . 2 . . . . . . . . . 1 . . . Classes Destroyed 25 | . . 2 5 3 2 . 1 1 2 . 2 1 . 1 . . . 1 1 . . . . . 1 1 1 Worker 7 | . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Builder 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recycler 10 | . . . 1 . . 1 . . . . . . . . . . . 3 . . 1 . . 1 . . 3 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 5 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . 2 . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . . . . . . 1 . . . . . 3 . . . . 2 . . . . 1 2 1 . 1 Swarmer 35 | . . . . 6 . 3 . . 3 . . . . 6 . . . 5 . . . . . 3 2 . 7 Grunt 40 | . . 2 7 . . . 4 . . . . 4 7 . . . . 2 . . . . . . 7 . 7 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Sentry 10 | . . . 2 . . . . . . . . . 2 1 1 . . . . . . . 1 2 . 1 . Hunter 20 | . . . . . . . . . 2 . . 1 2 1 . . 2 . . . . . . 1 3 2 6 Programmer 35 | . . . . . . . . 2 . . . . 4 . . . . 7 . . . 3 . . 4 . 15 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 6 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 2 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Zionite 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 17 | . . . . 6 7 . . . . . 4 . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | . . 3 6 11 7 4 3 1 3 . 5 3 4 5 1 . 2 5 3 1 1 2 1 5 7 5 10 Combat Bots Only 9 | . . 2 5 9 7 2 3 1 3 . 5 3 4 5 1 . 2 5 3 1 1 1 1 5 5 5 9 Max Kills in Single Turn 5 | . . 1 2 5 2 1 1 1 1 . 2 1 1 1 1 . 1 1 2 1 1 1 1 1 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . . . 5 . . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . Melee 1 | . . . . . 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . 2 . . . . . 1 . . . . . . . . 1 . . . . . . 1 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Damage Taken 24328 | . . 76 358 438 732 218 143 99 392 . 1891 354 462 259 84 57 237 1039 198 282 919 2943 525 1629 3746 1975 5272 Core 3252 | . . 44 59 48 58 64 15 14 43 . 519 97 92 62 11 11 11 285 . 132 357 670 39 92 273 55 201 Absorbed by Shields 4799 | . . . . . . . . . . . . . 349 30 . . . 110 . . 3 . . 133 . 1037 3137 Reduced by Siege Mode 455 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 455 Core Remaining (%) 64 | 100 . 82 . . . 42 97 . . . . 3 . . . . 81 . . 63 . . 18 . 74 . 84 Volleys Fired 338 | . . 6 30 20 61 13 . 3 3 . 23 . . 5 . . . 7 12 1 . . . 7 21 4 122 Largest 2 | . . 2 2 2 1 1 . 2 1 . 1 . . 1 . . . 1 1 1 . . . 1 1 1 2 Hottest 250 | . . 46 46 46 250 28 . 72 33 . 250 . . 46 . . . 100 250 100 . . . 250 250 250 120 Shots Fired 489 | . . 12 60 32 61 13 . 5 3 . 23 . . 5 . . . 7 12 1 . . . 7 21 4 223 Gun 384 | . . 12 60 25 57 13 . 3 . . . . . . . . . 5 . . . . . . . . 209 Cannon 74 | . . . . . 4 . . 2 . . 17 . . . . . . 2 12 1 . . . 7 14 2 13 Launcher 31 | . . . . 7 . . . . 3 . 6 . . 5 . . . . . . . . . . 7 2 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 386 | . . 12 60 25 57 13 . 5 . . . . . . . . . 5 . . . . . . . . 209 Thermal 46 | . . . . . 4 . . . . . 4 . . . . . . . 2 . . . . 7 14 2 13 Explosive 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 46 | . . . . . . . . . 3 . 19 . . 5 . . . . 9 . . . . . 7 2 1 Entropic 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . Robot Hit Streak 52 | . . 4 13 5 5 3 . 1 1 . 5 . . 7 . . . 8 2 . . . . 6 5 5 52 Robot Miss Streak 7 | . . 2 3 7 4 5 . 1 2 . 6 . . . . . . . 2 . . . . 4 7 3 6 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 15 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 14 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shots Hit Robots 643 | . . 6 43 12 63 11 16 6 8 . 33 10 38 15 1 . 6 34 7 7 2 18 3 32 58 10 204 Core Hits 543 | . . 5 18 20 29 4 6 3 7 . 38 7 22 12 1 . 4 23 12 5 1 12 3 19 37 13 242 Critical Hits 55 | . . . 1 1 2 . . 1 . . 1 . 7 3 . . 2 5 . . 1 . 1 10 5 2 13 Critical Kills 25 | . . . . 1 . . . . . . 1 . 4 2 . . 1 3 . . 1 . 1 3 4 1 3 Critical Parts Destroyed 24 | . . . 1 . 1 . . 1 . . . . 3 1 . . 1 2 . . . . . 4 . 1 9 Melee Attacks 620 | . . . . . 31 8 16 4 12 8 24 13 81 27 10 3 14 98 32 9 8 36 15 47 77 12 35 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 220 | . . . . . 31 8 16 4 12 8 6 . . 2 . . . . . . . 11 . 46 33 9 34 Piercing 397 | . . . . . . . . . . . 18 13 81 25 10 3 14 98 32 9 8 22 15 1 44 3 1 Sneak Attacks 19 | . . . . . . . . . 2 . . . 1 . . . . 5 . . 1 1 . 2 4 2 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . 1 1 8 1 . . 1 3 . 2 . . . . 1 . . Damage Inflicted 32875 | . . 134 710 871 2384 380 744 241 745 . 2066 447 2056 973 63 . 319 2072 503 523 184 1270 160 2616 3941 1287 8186 Guns 9165 | . . 134 710 182 863 133 . 54 . . . . . . . . . 23 . . . . . . . . 7066 Cannons 1604 | . . . . . . . . . . . 292 . . . . . . . 271 . . . . 198 276 50 517 Explosions 3062 | . . . . 689 75 . . . 147 . 458 . . 256 . . . . 187 . . . . 174 387 661 28 Melee 18970 | . . . . . 1446 247 744 187 598 . 1316 447 2056 717 63 . 319 2049 45 523 184 1218 160 2244 3264 576 567 Ramming 74 | . . . . . . . . . . . . . . . . . . . . . . 52 . . 14 . 8 Kinetic 9260 | . . 134 710 182 863 133 . 54 . . . . . . . . . 23 . . . 95 . . . . 7066 Thermal 2705 | . . . . . 75 . . . 56 . 570 . . . . . . . 221 . . . . 372 398 496 517 Explosive 689 | . . . . 689 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1180 | . . . . . . . . . 91 . 180 . . 256 . . . . 145 . . . . . 265 215 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8280 | . . . . . 1446 247 744 187 598 . 346 . . 41 . . . . . . . 404 . 2244 1024 432 567 Piercing 10595 | . . . . . . . . . . . 970 447 2056 676 63 . 319 2049 45 523 184 719 160 . 2240 144 . Entropic 92 | . . . . . . . . . . . . . . . . . . . 92 . . . . . . . . Highest Corruption 23 | . . . . . . . . . 1 1 . . 3 3 3 3 . 3 3 7 . 11 21 . 5 . 23 Average Corruption 5 | . . . . . . . . . 1 1 . . 2 3 3 3 . 2 3 6 . 9 12 . 2 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 231 | . . . . . . . . . 2 2 . . 6 7 4 . . 26 17 6 . 13 20 . 7 . 121 Message Errors 43 | . . . . . . . . . 2 . . . 1 4 1 . . 8 5 . . . 2 . 2 . 18 Matter Fused 39 | . . . . . . . . . . . . . . 1 2 . . 4 5 2 . 5 5 . . . 15 Heat Flow Errors 17 | . . . . . . . . . . . . . 2 . . . . 3 . 1 . 1 1 . 1 . 8 Energy Discharges 29 | . . . . . . . . . . 2 . . 1 1 1 . . 4 4 . . . 1 . 1 . 14 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Data Loss (minor) 17 | . . . . . . . . . . . . . . . . . . 5 3 2 . 1 2 . . . 4 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 4 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 36 | . . . . . . . . . . . . . . . . . . . . . . 2 7 . . . 27 Targeting Errors 33 | . . . . . . . . . . . . . 2 1 . . . 2 . . . 3 1 . 3 . 21 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1553 | . . . . 12 30 17 100 14 262 . 150 10 12 27 . . . 33 37 . . . . 447 283 114 5 Projectiles 58 | . . . . . . . . . . . . . . . . . . . 37 . . . . . 16 . 5 Explosions 38 | . . . . 12 . . . . . . 2 . . 23 . . . . . . . . . 1 . . . Melee 1457 | . . . . . 30 17 100 14 262 . 148 10 12 4 . . . 33 . . . . . 446 267 114 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 523 | . . . . 90 14 . . . 51 . . . . . . . . . . . . 25 . 16 69 250 8 Shots 31 | . . . . 3 1 . . . 3 . . . . . . . . . . . . . . 2 12 9 1 Rammed 7 | . . . 1 . . . . . . . . . . . . . . . . . . 3 . . 2 . 1 Targets Rammed 7 | . . . 1 . . . . . . . . . . . . . . . . . . 3 . . 2 . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 628 | . . 4 9 . 276 . . 12 . . 443 4 146 70 . 1 8 197 376 256 . 628 189 433 360 389 239 Average Temperature 112 | . . 4 4 . 126 . . 7 . . 170 3 61 28 . 1 5 60 103 110 . 298 100 185 91 148 91 Received Heat Transfer 2329 | . . 45 150 . 20 . 90 . 36 . 411 57 97 18 9 9 . 114 . . 72 72 9 137 486 189 308 Effects 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Total Turns 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 Longest Duration 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Robots Corrupted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Parts Fried 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . . . . . 1 . . . . . 4 . . . . . . . 3 . . . . 3 2 3 . Combat Hostiles 15 | . . . . . . . . . . . 4 . . . . . . . 3 . . . . 3 2 3 . Parts Melted 54 | . . . . . 1 . . 1 . . 15 . . . . . . . 10 . . . . 3 6 16 2 Heat Transferred 8881 | . . . . . 640 . . . 50 . 2700 . . . . . . . 1200 . . . . 1440 1102 1500 249 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Peak Influence 787 | . . 108 235 111 . 55 139 568 . . . . 505 . . . . 548 218 . 30 142 100 211 461 269 787 Initial 191 | . . . . 46 . . 21 63 . . . . 94 . . . . 31 191 . . 16 . 56 27 182 164 Average 195 | . . 42 133 22 . 35 78 198 . . . . 152 . . . . 254 74 . 4 68 34 94 164 228 575 Maximum Alert Level 3 | . . . 1 . . . . 2 . . . . 2 . . . . 2 1 . . . . 1 2 1 3 Low Security (%) 65 | . 100 100 61 100 . 100 100 77 . . . . 69 . . . . 50 86 . 100 100 100 95 70 18 3 Level 1 16 | . . . 38 . . . . . . . . . 25 . . . . 24 13 . . . . 4 20 81 14 Level 2 14 | . . . . . . . . 22 . . . . 4 . . . . 24 . . . . . . 9 . 59 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . . . 4 1 . . 2 . . . . . 6 . . . . 5 4 . 1 5 3 6 6 3 11 Investigation 7 | . . . 1 1 . . 1 . . . . . 2 . . . . . 2 . . . . . . . . Extermination 19 | . . . . . . . . . . . . . 3 . . . . 4 1 . . 1 1 . 1 2 6 Reinforcement 20 | . . . 3 . . . 1 . . . . . 1 . . . . . 1 . 1 2 2 1 4 1 3 Assault 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Distress Signals 30 | . . . 3 1 . . 1 . . . . . 4 . . 1 . 3 2 . . . 2 4 . 3 6 Communications Jammed 56 | . . . . . . . . . . . . . . . . . . . 5 . . . 5 2 . . 44 Distress Signals 56 | . . . . . . . . . . . . . . . . . . . 5 . . . 5 2 . . 44 Times Spotted 436 | . . 3 15 14 26 4 13 2 8 . 26 9 38 19 3 14 4 36 12 1 7 12 16 48 37 12 57 Peak Tracking Total 13 | . 2 2 4 5 9 4 6 1 3 . 7 5 6 4 2 9 3 7 4 1 8 4 13 10 10 7 6 Tactical Retreats 46 | . . . 1 1 7 1 3 . 2 . . 1 6 2 . . . 6 1 . 1 1 . 7 1 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Traps Triggered 10 | . . . 1 . . . . . . . . . 1 . . . . 2 . . 1 . 1 . . . 4 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . 1 . . . . 1 1 6 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Disabled 37 | . . . . . 10 . . . . . 2 . . . 2 . . 1 3 1 . 5 3 . 7 1 2 Max in Single Turn 2 | . . . . . 2 . . . . . 1 . . . 1 . . 1 1 1 . 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Machines Accessed 69 | . . . 1 1 2 . 2 3 . . . . 8 1 . 5 . 12 8 . . 7 4 1 8 1 5 Terminals 39 | . . . 1 . . . 1 1 . . . . 5 . . . . 6 6 . . 4 3 . 6 1 5 Fabricators 6 | . . . . . . . . 1 . . . . 2 . . . . 1 2 . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . . 1 . . Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Total Hacks 250 | . . . 1 1 2 . 5 10 . . . . 28 1 . 12 . 43 46 . . 30 19 2 38 2 10 Successful 169 | . . . 1 1 2 . 3 6 . . . . 14 1 . 12 . 28 37 . . 24 11 1 24 1 3 Failed 79 | . . . . . . . 2 4 . . . . 14 . . . . 15 8 . . 5 8 1 14 1 7 Catastrophic 8 | . . . . . . . 1 1 . . . . 3 . . . . 1 . . . . . . 1 . 1 Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Manual 100 | . . . . . 2 . 1 4 . 1 . . 12 . . . . 13 26 . . 10 6 . 20 . 5 Terminals 153 | . . . 1 . . . 2 6 . . . . 16 . . . . 20 39 . . 15 11 . 31 2 10 Fabricators 18 | . . . . . . . . 2 . . . . 6 . . . . 3 7 . . . . . . . . Repair Stations 34 | . . . . . . . . . . . . . 6 . . . . 16 . . . 4 8 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . . . . . 3 . . . . . . . . . . 3 . . . 11 . . 5 . . Garrison Access 7 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . 2 2 . . Terminal Hacks 90 | . . . 1 1 2 . 1 2 . . . . 6 1 . 12 . 6 25 . . 11 6 . 13 1 2 Record 11 | . . . . . 1 . . . . . . . . . . 10 . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 2 . . . . 1 5 . . 1 . . 2 . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Prototype ID Bank 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Open Door 5 | . . . . 1 . . . . . . . . . 1 . 2 . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 6 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . . . 1 . Emergency Access Points 4 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Terminal Index 4 | . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . Unreport Threat 7 | . . . . . . . . . . . . . . . . . . 1 3 . . 1 1 . 1 . . Locate Traps 6 | . . . . . . . . . . . . . . . . . . 1 3 . . 2 . . . . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 8 | . . . . . . . . . . . . . 1 . . . . . 2 . . 1 2 . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 16 | . . . . . . . . 2 . . . . 5 . . . . 3 6 . . . . . . . . Load Schematic 8 | . . . . . . . . 1 . . . . 3 . . . . 1 3 . . . . . . . . Build 8 | . . . . . . . . 1 . . . . 2 . . . . 2 3 . . . . . . . . Repair Station Hacks 21 | . . . . . . . . . . . . . 2 . . . . 14 . . . 2 3 . . . . Scan Component 13 | . . . . . . . . . . . . . 2 . . . . 8 . . . 1 2 . . . . Repair 8 | . . . . . . . . . . . . . . . . . . 6 . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . . . 2 . . . . . . . . . . 1 . . . 9 . . 5 . . Insert Component 13 | . . . . . . . 1 . . . . . . . . . . 1 . . . 8 . . 3 . . Analyze 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . Garrison Access Hacks 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 21 | . . . . . . . . 1 . . . . 1 . . . . 3 6 . . 2 2 . 5 . 1 Terminals 21 | . . . . . . . . 1 . . . . 1 . . . . 3 6 . . 2 2 . 5 . 1 Track 10 | . . . . . . . . . . . . . 1 . . . . 1 2 . . 1 2 . 2 . 1 Assimilate 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Botnet 8 | . . . . . . . . 1 . . . . . . . . . 2 2 . . 1 . . 2 . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . . . 1 . . . 2 2 . . . . 8 . . . . 10 6 . . 6 4 1 8 1 5 Full Trace Events 5 | . . . . . . . 1 . . . . . 2 . . . . . 2 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 1 . . . . . 2 . . . . 1 5 . . 2 . . 4 . . Parts Built 9 | . . . . . . . . 2 . . . . 2 . . . . 2 3 . . . . . . . . Matter 2105 | . . . . . . . . 256 . . . . 570 . . . . 424 855 . . . . . . . . Time 488 | . . . . . . . . 64 . . . . 152 . . . . 70 202 . . . . . . . . Total Part Build Rating 53 | . . . . . . . . 16 . . . . 10 . . . . 12 15 . . . . . . . . Parts Repaired 8 | . . . . . . . . . . . . . . . . . . 6 . . . 1 1 . . . . Time 503 | . . . . . . . . . . . . . . . . . . 447 . . . 22 34 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . Part Schematics Acquired 4 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total Allies 9 | . . 1 . 2 . . . . . 2 . . . . . . . . 3 . . . . . 1 . . Largest Group 3 | . . 1 1 2 . . . . . 2 2 1 . . . . . . 3 . . . . . 1 . . Highest-Rated Group 188 | . . 31 31 49 . . . . . 188 188 94 . . . . . . 168 . . . . . 26 . . Highest-Rated Ally 94 | . . 31 31 31 . . . . . 94 94 94 . . . . . . 56 . . . . . 26 . . Total Orders 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 7 1 . . STAY 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Ally Attacks 109 | . . 2 . 8 . . . . . . 72 3 . 3 . . . . 16 . . 5 . . . . . Total Damage 3949 | . . 40 . 85 . . . . . . 2308 138 . 187 . . . . 878 . . 313 . . . . . Kills 23 | . . 2 . 1 . . . . . . 16 . . 1 . . . . 2 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . 1 . 1 . . 2 . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Drone Recoveries 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Turns Passed 21999 | . 77 413 669 1264 1087 242 292 266 409 1162 1836 220 1950 433 295 716 281 2479 974 154 617 851 325 1310 815 513 2349 Spaces Moved 14848 | 1 60 324 331 641 551 166 185 116 371 721 1040 168 1276 375 332 624 301 1678 681 76 225 818 305 1269 563 206 1444 Core 61 | . . . . . . . . . . 59 . . . . . . . . . . . 2 . . . . . Treads 2065 | . . . 271 641 273 . . . . . . . . . . . . . . . . . . . 56 206 618 Legs 445 | 1 60 324 60 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 850 | . . . . . 278 166 185 111 . 1 109 . . . . . . . . . . . . . . . . Hover 10792 | . . . . . . . . 5 371 661 931 168 1276 375 332 624 301 1678 681 76 225 816 305 1127 507 . 333 Flight 635 | . . . . . . . . . . . . . . . . . . . . . . . . 142 . . 493 Fastest Speed 30 | 120 120 120 120 180 110 120 120 76 76 76 76 76 76 76 76 76 76 76 76 76 76 76 76 66 66 180 30 Average Speed 103 | 120 120 120 167 180 145 120 123 127 76 147 151 85 84 76 76 76 76 81 76 104 83 78 76 78 86 196 106 Slowest Speed 290 | 120 120 120 180 180 200 120 130 130 146 250 290 146 146 146 76 76 76 150 76 146 146 220 146 150 210 210 286 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 42 | 1 19 68 43 91 84 24 17 4 50 84 75 31 37 48 49 87 50 30 31 44 9 53 25 36 70 8 27 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 6 | . . . . 1 1 . . . . 2 . 1 . . . 1 . . . . . . . . . . . Known Exits Taken 14 | . . . 1 . . . 1 1 . . . . 1 . 1 . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 . 1 . . . . . 1 . . . . . Scrap Searched 9 | . . 1 . 2 . . . . 2 . . 1 . 1 2 . . . . . . . . . . . . Spaces Dug 172 | . . . . . . . . . 4 3 . . 24 6 7 2 4 47 18 . 6 4 8 20 15 2 2 Terrain Destroyed 287 | . . . . 69 14 1 . . 11 3 . . 24 6 7 2 4 47 18 . 6 4 8 20 15 25 3 Melee 163 | . . . . . . . . . 4 3 . . 24 6 7 2 4 44 18 . 6 4 8 20 11 2 . Projectile 12 | . . . . . 1 1 . . . . . . . . . . . 3 . . . . . . 4 . 3 AOE 112 | . . . . 69 13 . . . 7 . . . . . . . . . . . . . . . . 23 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Total 20166 | . 69 336 383 718 763 190 230 228 480 814 1259 232 2053 480 358 862 342 2650 1080 148 645 982 372 1483 748 291 1970 Wait 3272 | . . 5 9 46 59 4 8 74 79 74 86 37 596 45 12 214 28 768 297 35 361 70 41 43 9 24 248 Move 14817 | . 59 323 330 640 550 165 184 115 370 720 1039 167 1275 372 331 623 300 1677 680 75 224 817 304 1268 562 205 1442 Hop 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Pick Up 257 | . 3 1 4 5 17 . 12 9 8 2 19 3 37 12 2 4 . 22 6 6 20 10 2 10 12 4 27 Fast Attach 146 | . . . 3 . 9 . 6 . . 1 9 1 7 . . 7 . 10 6 6 4 8 6 23 7 13 20 Attach 150 | . . . 2 . 7 . . 4 3 1 15 6 8 2 . 1 1 9 7 2 4 12 2 23 17 9 15 Detach 161 | . . . . . 9 . 2 1 . 2 16 2 16 1 . 2 . 7 7 3 8 8 . 28 18 14 17 Swap 155 | . 2 . 1 5 3 . 1 6 1 3 9 . 13 10 2 . 2 38 11 4 3 11 . 13 5 . 12 Drop 251 | . 5 1 3 2 17 . 1 12 3 3 19 6 32 7 1 8 . 23 11 9 8 7 2 20 15 6 30 Fire 338 | . . 6 30 20 61 13 . 3 3 . 23 . . 5 . . . 7 12 1 . . . 7 21 4 122 Melee 581 | . . . . . 31 8 16 4 12 8 23 10 69 25 10 3 11 89 27 7 8 36 15 47 75 12 35 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 5 . . . 5 . . Rewire 16 | . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . Trap 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Arm / Gar) -4/Armory -4/Lab -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: Acc / *Tes) -2/Testing -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 11) 78 | -10/Materials | Entered Mines 153 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 226 | -10/Mines | Learned Materials garrison access intel 289 | -10/Mines | Received a Mining Laser from a helpful Derelict 315 | -10/Mines | Build established: Mutant 478 | -10/Mines | Discovered new exit (range 5) 491 | -10/Mines | Entered Materials 491 | -9/Materials | Accompanied by 1 ally 491 | -9/Materials | Evolved 2 slots: Utility x2 555 | -9/Materials | Identified exit to Mines 1160 | -9/Materials | Entered Mines 1161 | -9/Mines | Assembled infested the area 1334 | -9/Mines | Learned location of Zion (-6) 1578 | -9/Mines | Destroyed 9 combat bots 1625 | -9/Mines | Discovered new exit (range 8) 1740 | -9/Mines | Discovered new exit (range 5) 1891 | -9/Mines | Met a Derelict shopkeep closing up shop 1900 | -9/Mines | Learned 8 Materials zone layouts 2415 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2417 | -9/Mines | Discovered new exit (range 5) 2424 | -9/Mines | Entered Exiles 2468 | -9/Exiles | Met 8R-AWN 2496 | -9/Exiles | Met EX-HEX 2550 | -9/Exiles | Met EX-BIN 2572 | -9/Exiles | Aligned with FarCom system 2574 | -9/Exiles | Given EX-Vault access code 2619 | -9/Exiles | Opened EX-Vault 2632 | -9/Exiles | Found Deploy-a-Sentry 2634 | -9/Exiles | Found Deploy-a-Sentry 2637 | -9/Exiles | Found Deploy-a-Sentry 2642 | -9/Exiles | Found Firepult 2648 | -9/Exiles | Found Longsword +1 2681 | -9/Exiles | Attacked by the Exiles 2732 | -9/Exiles | Destroyed 7 combat bots 2786 | -9/Exiles | Destroyed 8R-AWN 2809 | -9/Exiles | Found Prototype Device 2809 | -9/Exiles | Identified AS-neutralizer No. 17b 2814 | -9/Exiles | Lost 3 parts (2u1w) 3138 | -9/Exiles | Destroyed EX-HEX 3142 | -9/Exiles | Destroyed EX-BIN 3243 | -9/Exiles | Destroyed EX-DEC 3270 | -9/Exiles | Found Deploy-a-Sentry 3298 | -9/Exiles | Found Prototype Device 3298 | -9/Exiles | Identified System Purifier 3500 | -9/Exiles | Discovered new exit (range 11) 3511 | -9/Exiles | Stole three prototypes: Longsword +1, Firepult, Deploy-a-Sentry 3511 | -9/Exiles | Entered Mines 3521 | -8/Mines | Discovered new exit (range 12) 3593 | -8/Mines | Core integrity fell below 50% 3753 | -8/Mines | Entered Materials 3753 | -8/Materials | Evolved 2 slots: Utility x2 3754 | -8/Materials | Identified exit to Factory 3755 | -8/Materials | Loaded intel: 1 garrison access location 3757 | -8/Materials | Build established: Hauler-Mutant 4045 | -8/Materials | Entered Factory 4045 | -7/Factory | Evolved 2 slots: Utility x2 4053 | -7/Factory | Identified exit to Storage 4053 | -7/Factory | Identified exit to Lower Caves 4150 | -7/Factory | Fabricated Cmb. Antigrav System (x2) 4250 | -7/Factory | Local fabrication network quarantined 4311 | -7/Factory | Entered Lower Caves 4597 | -7/Lower Caves | Build established: Scavenger-Mutant 4715 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4720 | -7/Lower Caves | Entered Zion 4738 | -6/Zion | Found CR-A16's Pointy Stick 4775 | -6/Zion | Given A8's code to call for help 4798 | -6/Zion | Discovered new exit (range 14) 4941 | -6/Zion | System corruption cleaned by Quarantine Array 5539 | -6/Zion | Found Prototype Device 5860 | -6/Zion | Discovered new exit (range 5) 5862 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5866 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5873 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5882 | -6/Zion | Entered Deep Caves 5882 | -6/Deep Caves | Accompanied by 2 allies 6018 | -6/Deep Caves | Attacked by Z-Imprinter 6052 | -6/Deep Caves | Core integrity fell below 50% 6052 | -6/Deep Caves | Destroyed Z-Imprinter 6055 | -6/Deep Caves | Identified Phasing AFG 6077 | -6/Deep Caves | Found Prototype Protection 6077 | -6/Deep Caves | Identified Zio. Weapon Casing 6082 | -6/Deep Caves | Lost 5 parts (2p1n1u1w) 6201 | -6/Deep Caves | Z-Facility disabled 6341 | -6/Deep Caves | Found Zio. Weapon Casing 6343 | -6/Deep Caves | Found Zio. Weapon Casing 6372 | -6/Deep Caves | Found Prototype Protection 6372 | -6/Deep Caves | Identified Zio. Heavy Carapace 6475 | -6/Deep Caves | Found Zio. Heavy Carapace 6478 | -6/Deep Caves | Found Zio. Heavy Carapace 6516 | -6/Deep Caves | Found Zio. Weapon Casing 6666 | -6/Deep Caves | Build established: Hauler-Mutant 6911 | -6/Deep Caves | Discovered new exit (range 6) 7039 | -6/Deep Caves | Spotted as-58411 7048 | -6/Deep Caves | Exposed GOLEM chamber 7053 | -6/Deep Caves | Core integrity fell below 20% 7055 | -6/Deep Caves | Destroyed as-58411 7203 | -6/Deep Caves | Found AWS/Autocannon 7243 | -6/Deep Caves | Triggered Deep Caves wall 7279 | -6/Deep Caves | Spotted AS-17107 7279 | -6/Deep Caves | Spotted AS-19218 7294 | -6/Deep Caves | Allies destroyed AS-19218 7305 | -6/Deep Caves | Allies destroyed AS-17107 7341 | -6/Deep Caves | Found GOLEM Unit 7346 | -6/Deep Caves | Found GOLEM Unit 7718 | -6/Deep Caves | Entered Proximity Caves 7718 | -5/Proximity Caves | Accompanied by 1 ally 7774 | -5/Proximity Caves | Spotted B-75 Beast 7788 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 7791 | -5/Proximity Caves | Destroyed B-75 Beast 7930 | -5/Proximity Caves | Discovered new exit (range 13) 7938 | -5/Proximity Caves | Entered Factory 7938 | -5/Factory | Evolved 4 slots: Utility x4 9006 | -5/Factory | Discovered new exit (range 12) 9040 | -5/Factory | Identified exit to Upper Caves 9453 | -5/Factory | Fabricated Exp. Sensor Array? 9762 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 9838 | -5/Factory | Fabricated Exp. Terrain Scanner? 9888 | -5/Factory | Entered Upper Caves 9902 | -5/Upper Caves | Encountered a Warlord checkpoint 10114 | -5/Upper Caves | Spotted GJ-087(f) 10114 | -5/Upper Caves | Spotted Y4-1CQ(f) 10116 | -5/Upper Caves | Encountered a Master Thief 10116 | -5/Upper Caves | Deploy-a-Sentry stolen by Master Thief 10117 | -5/Upper Caves | DAS Turret deployed 10118 | -5/Upper Caves | Encountered a Master Thief 10120 | -5/Upper Caves | Allies destroyed GJ-087(f) 10176 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10204 | -5/Upper Caves | Spotted 99-EAT(f) 10204 | -5/Upper Caves | Spotted UF-QTL(f) 10205 | -5/Upper Caves | Encountered a Master Thief 10205 | -5/Upper Caves | Encountered a Master Thief 10205 | -5/Upper Caves | AWS/Autocannon stolen by Master Thief 10214 | -5/Upper Caves | Longsword +1 stolen by Master Thief 10290 | -5/Upper Caves | Spotted GG-ZUY(f) 10291 | -5/Upper Caves | Encountered a Master Thief 10291 | -5/Upper Caves | Deploy-a-Sentry stolen by Master Thief 10292 | -5/Upper Caves | Spotted R7-VOG(f) 10293 | -5/Upper Caves | Encountered a Master Thief 10295 | -5/Upper Caves | Destroyed R7-VOG(f) 10311 | -5/Upper Caves | Discovered new exit (range 5) 10321 | -5/Upper Caves | Entered another Upper Caves area 10322 | -5/Upper Caves | Identified exit to Warlord 10440 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10516 | -5/Upper Caves | Found Alien Artifact 10616 | -5/Upper Caves | Entered Warlord 10642 | -5/Warlord | System corruption cleaned by Quarantine Array 10704 | -5/Warlord | Learned location of Testing (-2) 10704 | -5/Warlord | Learned Testing trap positions 10704 | -5/Warlord | Learned Armory stockpile data 10704 | -5/Warlord | Learned Testing stockpile data 10705 | -5/Warlord | Learned 4 Quarantine zone layouts 10705 | -5/Warlord | Learned 4 Command zone layouts 10705 | -5/Warlord | Learned Quarantine security intel 10705 | -5/Warlord | Learned Armory garrison access intel 10771 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10814 | -5/Warlord | Met Warlord 10832 | -5/Warlord | Found Prototype Processor 10832 | -5/Warlord | Identified Exp. Targeting Computer 10838 | -5/Warlord | Found Prototype Processor 10838 | -5/Warlord | Identified Spectral Analyzer 10839 | -5/Warlord | Warlord's base attacked by MAIN.C 10914 | -5/Warlord | Found Prototype Energy Cannon 10914 | -5/Warlord | Identified Vortex Driver 10919 | -5/Warlord | Found Prototype Energy Gun 10919 | -5/Warlord | Identified Vortex Shotgun 10928 | -5/Warlord | Found Vortex Driver 11189 | -5/Warlord | Warlord forces counterattacked 11213 | -5/Warlord | Opened side exit 11288 | -5/Warlord | Spotted Striker 11308 | -5/Warlord | Spotted Executioner 11326 | -5/Warlord | Discovered new exit (range 9) 11332 | -5/Warlord | Entered Proximity Caves 11560 | -4/Proximity Caves | Learned 8 Research zone layouts 11590 | -4/Proximity Caves | Identified exit to Factory 11613 | -4/Proximity Caves | Entered Factory 11613 | -4/Factory | Evolved 2 slots: Utility x2 11660 | -4/Factory | Identified exit to Garrison 11710 | -4/Factory | Discovered new exit (range 30) 11945 | -4/Factory | Found Prototype Processor 12122 | -4/Factory | Identified exit to Upper Caves 12122 | -4/Factory | Identified exit to Armory 12226 | -4/Factory | Identified Dimensional Node Initializer 12366 | -4/Factory | Build established: Hacker-Mutant 12652 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 12691 | -4/Factory | Fabricated Adv. Hacking Suite? 12915 | -4/Factory | Local fabrication network quarantined 13113 | -4/Factory | First assault squad dispatched 13422 | -4/Factory | Repaired Broken Cmb. Antigrav System? 13506 | -4/Factory | Repaired Cmb. Antigrav System? 13586 | -4/Factory | Repaired Cmb. Antigrav System 13643 | -4/Factory | Repaired Adv. Hacking Suite 13723 | -4/Factory | Repaired Gravity Neutralizing Apparatus 13919 | -4/Factory | Repaired Exp. Sensor Array? 14092 | -4/Factory | Entered Armory 14266 | -4/Armory | Identified Exp. Signal Interpreter 14266 | -4/Armory | Central database locked down 14455 | -4/Armory | Fabricated Exp. Utility Shielding? 14547 | -4/Armory | Build established: Wizard-Mutant 14786 | -4/Armory | Found Adv. Powered Armor 14902 | -4/Armory | Discovered new exit (range 15) 14961 | -4/Armory | Fabricated Exp. Propulsion Shielding (x1) 15038 | -4/Armory | Fabricated Exp. Terrain Scan Processor? 15065 | -4/Armory | Identified exit to Lab 15066 | -4/Armory | Entered Lab 15066 | -4/Lab | Discovered new exit (range 9) 15072 | -4/Lab | Identified exit to Research 15076 | -4/Lab | Unable to decrypt terminal 15078 | -4/Lab | Detected for breach 15079 | -4/Lab | Gained access to the hidden lab's interior 15084 | -4/Lab | Confronted by A5 15100 | -4/Lab | Destroyed A5 15123 | -4/Lab | Found Prototype Protection 15123 | -4/Lab | Identified Med. Regenerative Plating 15158 | -4/Lab | Found Alien Artifact 15176 | -4/Lab | Found Alien Artifact 15178 | -4/Lab | Found Alien Artifact 15201 | -4/Lab | Found Alien Artifact 15220 | -4/Lab | Entered Research 15220 | -3/Research | Evolved 2 slots: Utility x2 15501 | -3/Research | Build established: Hacker-Mutant 15753 | -3/Research | Spotted B-86 Titan 15784 | -3/Research | Spotted B-86 Titan 15817 | -3/Research | Spotted B-90 Cyclops 15820 | -3/Research | Discovered new exit (range 16) 15827 | -3/Research | Destroyed B-90 Cyclops 15836 | -3/Research | Identified exit to Quarantine 15837 | -3/Research | Entered Quarantine 15882 | -3/Quarantine | Central database locked down 15952 | -3/Quarantine | Cryocooling Duct disabled 15967 | -3/Quarantine | Ambient heat levels rising (+20) 15967 | -3/Quarantine | Non-combat units ordered to evacuate 16002 | -3/Quarantine | Identified Transdimensional Reconstructor 16002 | -3/Quarantine | Identified Core Expander 16002 | -3/Quarantine | Identified Integrated Reactor 16002 | -3/Quarantine | Identified Core Reset Matrix 16002 | -3/Quarantine | Installed Integrated Reactor, increased core energy generation (+10) 16003 | -3/Quarantine | Installed Core Expander, added new Power slot 16047 | -3/Quarantine | Found Alien Impact Weapon 16072 | -3/Quarantine | Found Alien Artifact 16094 | -3/Quarantine | Found Alien Artifact 16163 | -3/Quarantine | Identified Subatomic Replicator 16163 | -3/Quarantine | Identified Stasis Generator 16163 | -3/Quarantine | Identified Core Stripper 16170 | -3/Quarantine | Build established: Wizard-Mutant 16310 | -3/Quarantine | Found Alien Slashing Weapon 16310 | -3/Quarantine | Identified Sigix Broadsword 16356 | -3/Quarantine | Intercept squad dispatched 16375 | -3/Quarantine | Spotted Tracker 16378 | -3/Quarantine | Destroyed Tracker 16401 | -3/Quarantine | Found Prototype Device 16407 | -3/Quarantine | Spotted Combat Programmer 16447 | -3/Quarantine | System corruption reached 10% 16466 | -3/Quarantine | DAS Turret deployed 16473 | -3/Quarantine | Allies destroyed Combat Programmer 16474 | -3/Quarantine | Core integrity fell below 50% 16493 | -3/Quarantine | Lost 3 parts (3u) 16532 | -3/Quarantine | Repaired Adv. Powered Armor 16607 | -3/Quarantine | Spotted Fortress 16677 | -3/Quarantine | Lost 5 parts (4u1w) 16684 | -3/Quarantine | Discovered new exit (range 6) 16688 | -3/Quarantine | Entered Section 7 16762 | -3/Section 7 | Repaired Cmb. Antigrav System 16831 | -3/Section 7 | Identified exit to Research 16853 | -3/Section 7 | Found Gamma Bomb Array 16868 | -3/Section 7 | Found Integrated Reactor 16868 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16914 | -3/Section 7 | Crushed by falling debris 16914 | -3/Section 7 | Core integrity fell below 20% 16940 | -3/Section 7 | Found Alien Artifact 16940 | -3/Section 7 | Identified Integrated Dissipator 16940 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16945 | -3/Section 7 | Lost 3 parts (3u) 16998 | -3/Section 7 | Identified Exp. Phase Shifter 17013 | -3/Section 7 | Entered Research 17013 | -2/Research | Warlord forces began assault on 0b10 17013 | -2/Research | Evolved 2 slots: Utility x2 17014 | -2/Research | Identified exit to Access 17123 | -2/Research | Research machine network offline 17147 | -2/Research | Spotted B-90 Cyclops 17178 | -2/Research | Met up with Warlord 17419 | -2/Research | Build established: Hacker-Ninja 17488 | -2/Research | Spotted Executioner 17603 | -2/Research | Spotted Tracker 17610 | -2/Research | Spotted Tracker 17632 | -2/Research | Destroyed Tracker 17634 | -2/Research | Spotted Combat Programmer 17637 | -2/Research | Destroyed Tracker 17651 | -2/Research | Spotted Combat Programmer 17655 | -2/Research | Destroyed Combat Programmer 17672 | -2/Research | Destroyed Combat Programmer 17859 | -2/Research | Spotted Striker 17899 | -2/Research | Spotted B-90 Cyclops 17927 | -2/Research | Destroyed B-90 Cyclops 17961 | -2/Research | Build established: Hacker-Mutant 17962 | -2/Research | Spotted Striker 18003 | -2/Research | Spotted Striker 18018 | -2/Research | Warlord invited to help at Command 18040 | -2/Research | Spotted Executioner 18049 | -2/Research | Spotted Striker 18067 | -2/Research | Found Prototype Processor 18067 | -2/Research | Identified Exp. Melee Analysis Suite 18085 | -2/Research | Found Exp. Melee Analysis Suite 18114 | -2/Research | Spotted Striker 18142 | -2/Research | Spotted Striker 18161 | -2/Research | Found Prototype Processor 18161 | -2/Research | Identified Exp. Core Analyzer 18287 | -2/Research | Discovered new exit (range 5) 18313 | -2/Research | Spotted Executioner 18314 | -2/Research | Spotted Executioner 18322 | -2/Research | Identified exit to Testing 18323 | -2/Research | Entered Testing 18324 | -2/Testing | Loaded intel: 22 trap records 18374 | -2/Testing | Found Quantum Capacitor 18469 | -2/Testing | Found Prototype Energy Cannon 18469 | -2/Testing | Identified Disintegrator 18516 | -2/Testing | Found Prototype Protection 18548 | -2/Testing | Identified SHELL Armor 18703 | -2/Testing | Found Prototype Device 18703 | -2/Testing | Identified AEGIS Remote Shield 18758 | -2/Testing | Scanned by Researcher 18767 | -2/Testing | Unstable Terrabomb Derivative detonated 18832 | -2/Testing | Lost 3 parts (2u) 18833 | -2/Testing | Build established: Scavenger-Gladiator 19073 | -2/Testing | First assault squad dispatched 19138 | -2/Testing | Entered Access 19138 | -1/Access | Evolved 2 slots: Propulsion x2 19139 | -1/Access | Identified exit to Command 19539 | -1/Access | Build established: Scavenger-Mutant 19540 | -1/Access | Spotted B-99 Colossus 19557 | -1/Access | Destroyed B-99 Colossus 19573 | -1/Access | Spotted B-99 Colossus 19603 | -1/Access | Destroyed B-99 Colossus 19610 | -1/Access | Found Prototype Ballistic Gun 19610 | -1/Access | Identified Multirail 19623 | -1/Access | Found Multirail 19651 | -1/Access | Entered Command 19652 | -1/Command | Identified exit to Surface 19963 | -1/Command | Destroyed 7 combat bots 20146 | -1/Command | Spotted B-99 Colossus 20171 | -1/Command | Destroyed B-99 Colossus 20244 | -1/Command | Found Multirail 20253 | -1/Command | Destroyed 9 combat bots 20681 | -1/Command | System corruption reached 10% 20734 | -1/Command | Disengaged cave seal 20734 | -1/Command | Derelicts emerged from the dark tunnel 20734 | -1/Command | Welcomed Warlord to Command 20799 | -1/Command | Disengaged cave seal 20799 | -1/Command | Derelicts emerged from the dark tunnel 20845 | -1/Command | Warlord commented on Warlord statues 20854 | -1/Command | Spotted Combat Programmer 20854 | -1/Command | Spotted Combat Programmer 20857 | -1/Command | Spotted M Guard 20872 | -1/Command | Combat Programmer assimilated allied LO-AM6(d) 20873 | -1/Command | Combat Programmer assimilated allied TU-42Y(K) 20874 | -1/Command | Spotted TU-42Y(K) 20886 | -1/Command | Destroyed Combat Programmer 20892 | -1/Command | Destroyed TU-42Y(K) 20895 | -1/Command | Spotted M Guard 20896 | -1/Command | Destroyed M Guard 20896 | -1/Command | All MAIN.C guards destroyed 20917 | -1/Command | Found Prototype Launcher 21650 | -1/Command | Build established: Scavenger-Sprinter 21694 | -1/Command | First assault squad dispatched 21911 | -1/Command | Met MAIN.C 21948 | -1/Command | 0b10 Conduit disabled 21964 | -1/Command | Destroyed MAIN.C Shell 21967 | -1/Command | MAIN.C activated Command garrisons 22000 | *** | Establishing Free Derelict Territories! Last Messages --------------- 21988_ Slug penetrates MAIN.C. 21988_ MAIN.C suffers critical hit. 21988_ Destroyed Antimissile System. 21988_ Slug penetrates MAIN.C. 21988_ Slug penetrates 0b10 Conduit. 21988_ MAIN.C suffers critical hit. 21991_ System corrupted: Component data lost. 21991_ MAIN.C suffers critical hit. 21994_ HV Slug penetrates MAIN.C. 21997_ HV Slug penetrates 0b10 Conduit. 21997_ MAIN.C suffers critical hit. 21999_ HV Slug penetrates NZ-J92(h). 21999_ HV Slug penetrates 0b10 Conduit. 22000_ MAIN.C suffers critical hit. 22000_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 22000_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#############???????????????????????? | | ?????????????"""" #???????????????????????? | | ?????????????"" #???????????????????????? | | ?????????????"" #######################?? | | ?????????????"" M #?? | | ????????????""" @M #?? | | ????????????"" h =h M W #?? | | ???????????"" =s=%[M;################## ""#?? | | ???????????" [%[ ##????????????????# "???? | | ??????????? " [%gg #?????????????????# ""##? | | ??????????? % % = "#?????????????????# #? | | ???????????" s%[ """""#?????????????????# ### | | ??????????? "= """"""#?????????????????#== | | ??????????? """ """"""#?????????????????# = | | ??????????? ? ? " " ? " #?????????????????# | | ????????????????"??????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 65 Energy Capacity 2280 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 30 Additional Mass Support 32 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Targeting Accuracy 8 Melee Accuracy 24 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 64 Defensive Hacking 14 Item Schematics ----------------- Cmb. Antigrav System | -8/Materials | Scanalyzed Exp. Sensor Array | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. Phase Shifter | -4/Armory | Hacked Exp. Propulsion Shielding | -4/Armory | Hacked Exp. Utility Shielding | -4/Armory | Hacked Exp. Signal Interpreter | -4/Armory | Hacked Exp. Terrain Scan Processor | -4/Armory | Hacked Adv. Force Field | -3/Quarantine | Hacked Electron Diverter | -3/Quarantine | Scanalyzed Adv. Force Booster | -2/Testing | Hacked Imp. Q-thruster | -2/Testing | Scanalyzed Hvy. Hardcell Cannon | -2/Testing | Scanalyzed Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Terrain Scanner | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Armory Exp. Propulsion Shielding | x1 | -4/Armory Exp. Terrain Scan Processor | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Core Expander Sigix Broadsword Core Stripper Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed PortableTerrainBox Manual? 0 Play Time 05:19:02 Cumulative 958.3 hours Start 2020.09.19 @ 12:06:39 End 2020.09.26 @ 16:54:00 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type 7 Total 64 Types 42/4/6/5/4/1/1/1/0 Lore% 97 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15392b9e-89e2-4b2e-890e-22d5089807f6