Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 14:02:46 Player: K0T Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2727) 2727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 5123 Bonus ------- High Alert Combat Kills 146 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 41/100 System Corruption 0% Temperature Cool (9) Movement Treading (400) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Proton Cannon Scythe > --- INVENTORY (25) --- Cooling System 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Weapon Cycler Makeshift ECM Suite Phase Shifter Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield Hacking Drone Bay Storm Laser Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Cannon Scythe > --- INVENTORY -------- Improved Treads Improved Treads Armored Treads Cooling System 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Makeshift ECM Suite Hacking Suite Hacking Suite System Shield System Shield System Shield System Shield Hacking Drone Bay Storm Laser EM Pulse Cannon Beam Cannon EMP Blaster Grenade Launcher Plasma Cutter [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 57 | 5 19 18 1 1 13 Power 11 | 1 4 4 . . 2 Engine 4 | 1 2 1 . . . Core 7 | . 2 3 . . 2 Reactor . | . . . . . . Propulsion 20 | 2 4 9 . . 5 Treads 17 | . 3 9 . . 5 Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 6 3 . . . Device 1 | . . 1 . . . Storage 5 | . 4 1 . . . Processor 2 | . 2 . . . . Hackware 1 | . . 1 . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 5 2 1 1 6 Energy Gun 9 | 1 5 2 1 . . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 4 4 . . 12 Power 4 | . 2 . . . 2 Propulsion 7 | . . 2 . . 5 Utility . | . . . . . . Weapon 9 | . 2 2 . . 5 Highest Loss Streak 8 | . 2 2 . . 8 To Critical Strikes . | . . . . . . Average Backups 20 | 3 12 22 23 23 21 Power 1 | . 1 2 2 2 . Propulsion 2 | 1 . 3 3 2 1 Utility 8 | . 4 6 10 11 12 Weapon 6 | . 5 8 6 6 5 Tool/Special . | . . . . . . Unused Backups 32 | . 2 10 1 2 17 Power 2 | . 1 1 . . . Propulsion 1 | . . 1 . . . Utility 15 | . . 1 . 1 13 Weapon 12 | . 1 7 1 . 3 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 99 | . 98 99 100 100 97 Engine 2 | . 8 3 . . . Core 8 | . 5 7 11 11 10 Treads 30 | . 21 32 33 33 31 Leg 1 | . 5 . . . . Storage 11 | . 13 11 11 11 11 Processor 11 | . 13 11 11 11 11 Hackware 8 | . . 9 11 11 11 Energy Gun 17 | . 17 21 22 17 1 Energy Cannon 3 | . . . . 4 19 Ballistic Gun 2 | . 10 . . . . Peak Build Rating 28 | 5 13 24 23 27 28 Average Rating 21 | 3 11 21 23 25 27 On Entrance 15 | . 5 13 23 23 27 Avg Prop Armor Cover (%) 9 | . . 9 . . . Naked Turns . | . . . . . . Heaviest Build 94 | 5 51 93 91 94 94 Greatest Support 69 | 20 40 69 66 66 66 Greatest Overweight (x) 3 | 1 1 1 1 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 25 | 5 20 25 25 25 25 Average Capacity 22 | 5 15 23 25 25 25 Most Carried 25 | 5 20 25 24 25 25 Average Carried 21 | 4 12 22 23 24 24 Final Capacity 25 | 5 20 25 25 25 25 Final Carried 25 | 5 20 23 23 25 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1040 | 250 295 170 15 24 286 Remotely . | . . . . . . Salvage Created 3108 | . 1129 1323 . . 656 Parts 186 | . 74 91 . . 21 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 3 16 Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 76 | . 22 41 . . 13 Guns 66 | . 22 41 . . 3 Cannons 10 | . . . . . 10 Classes Destroyed 8 | . 6 1 . . 1 Worker 1 | . 1 . . . . Hauler 5 | . 2 3 . . . Recycler 3 | . 3 . . . . Operator 5 | . 2 3 . . . Swarmer 16 | . 5 5 . . 6 Grunt 47 | . 17 27 . . 3 Duelist 3 | . . . . . 3 Sentry 10 | . . 9 . . 1 Best Kill Streak 7 | . 6 4 . . 7 Combat Bots Only 7 | . 6 4 . . 7 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 417 | . 128 162 . . 127 Missed 105 | . 31 43 . . 31 Hits 312 | . 97 119 . . 96 Melee 6 | . . . . . 6 Projectile 306 | . 97 119 . . 90 Critical Strikes 8 | . 1 4 . . 3 Damage Taken 4465 | . 1076 1573 . . 1816 Core 614 | . 213 230 . . 171 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 164 | . 164 . . . . Core Remaining (%) 57 | 100 14 . . . . Volleys Fired 235 | . 101 86 . . 48 Largest 2 | . 2 2 . . 2 Hottest 130 | . 130 130 . . 123 Shots Fired 397 | . 177 167 . . 53 Gun 362 | . 177 167 . . 18 Cannon 35 | . . . . . 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 111 | . 90 . . . 21 Thermal 277 | . 87 167 . . 23 Explosive . | . . . . . . Electromagnetic 9 | . . . . . 9 Robot Hit Streak 19 | . 19 15 . . 10 Robot Miss Streak 5 | . 4 5 . . 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 320 | . 118 154 . . 48 Core Hits 334 | . 59 225 . . 50 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4967 | . 1279 2381 . . 1307 Guns 3924 | . 1279 2375 . . 270 Cannons 663 | . . . . . 663 Explosions . | . . . . . . Melee 374 | . . . . . 374 Ramming 6 | . . 6 . . . Kinetic 857 | . 421 . . . 436 Thermal 3536 | . 858 2375 . . 303 Explosive . | . . . . . . Electromagnetic 194 | . . . . . 194 Impact . | . . . . . . Slashing 374 | . . . . . 374 Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 1 6 5 . Message Errors 5 | . . . 2 3 . Matter Fused 3 | . . . 1 2 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 45 | . . . . . 45 Projectiles 3 | . . . . . 3 Explosions . | . . . . . . Melee 42 | . . . . . 42 Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 408 | . 359 408 281 . 381 Average Temperature 123 | . 94 134 142 . 148 Received Heat Transfer 1680 | . 528 666 . . 486 Effects 16 | . 5 8 . . 3 Shutdowns 2 | . . 2 . . . Energy Bleed 4 | . 1 3 . . . Interference 6 | . 3 2 . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . 1 1 . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 5211 | . 1802 2920 . . 489 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 72 | 100 100 43 93 . . Level 1 5 | . . 9 6 . . Level 2 21 | . . 46 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 647 | . 156 647 249 . . Initial 249 | . . 59 249 . . Average 173 | . 68 311 43 . . Influence Increases 2146 | . 674 1187 . . 285 Destroy 0b10 Robot/C 1520 | . 440 820 . . 260 Destroy 0b10 Robot/NC 75 | . 40 30 . . 5 Destroy Leader 310 | . 94 196 . . 20 Successful Hack 30 | . 9 21 . . . Select Force Hacks 60 | . 60 . . . . Destroy Structure 1 | . 1 . . . . Lose Combat Pursuer 150 | . 30 120 . . . Influence Decreases 2082 | . 534 688 639 . 221 Entered New Map 471 | . . 81 390 . . Time Decay 1441 | . 494 567 249 . 131 Lost Part 170 | . 40 40 . . 90 Squads Dispatched 13 | . 6 6 . . 1 Investigation 5 | . 3 2 . . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault 3 | . . 2 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 10 | . 2 8 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 46 81 . . 19 Peak Tracking Total 9 | . 8 9 . . 7 Tactical Retreats 8 | . 2 6 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 7 10 . . . Terminals 13 | . 4 9 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 48 | . 22 26 . . . Successful 31 | . 12 19 . . . Failed 15 | . 9 6 . . . Catastrophic . | . . . . . . Database Lockouts 2 | . 1 1 . . . Manual 43 | . 16 23 . 4 . Terminals 36 | . 13 23 . . . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Robot Analysis 2 | . 1 1 . . . Terminal Index 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . 6 15 . . . Terminals 19 | . 4 15 . . . Botnet 12 | . 4 8 . . . Operators 1 | . . 1 . . . Skim 6 | . . 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 11 | . 4 7 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 550 | . . 550 . . . Structural 550 | . . 550 . . . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 4 | . . . 2 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 12030 | 51 2420 3299 1498 3306 1456 Spaces Moved 4869 | 42 1070 1279 580 1374 524 Core 23 | 23 . . . . . Treads 4533 | . 776 1279 580 1374 524 Legs 313 | 19 294 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 240 240 240 Average Speed 217 | 93 170 214 240 240 247 Slowest Speed 400 | 120 240 240 240 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 3 100 93 100 89 45 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 5935 | 51 1506 1678 687 1386 627 Wait 638 | . 270 244 103 3 18 Move 4864 | 41 1069 1278 579 1373 524 Hop . | . . . . . . Pick Up 78 | 5 31 27 2 4 9 Fast Attach 7 | 5 2 . . . . Attach 30 | . 8 9 . 1 12 Detach 1 | . . . . . 1 Swap 26 | . 12 10 1 . 3 Drop 49 | . 13 23 2 5 6 Fire 235 | . 101 86 . . 48 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 14) 541 | -10/Materials | Discovered new exit (range 16) 967 | -10/Materials | Central database locked down 1004 | -10/Materials | Core integrity fell below 50% 1398 | -10/Materials | Core integrity fell below 20% 1510 | -10/Materials | Repaired Lgt. Treads 1537 | -10/Materials | Repaired Lgt. Treads 1585 | -10/Materials | Discovered new exit (range 16) 1833 | -10/Materials | Discovered new exit (range 7) 2472 | -10/Materials | Entered another Materials area 2472 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -9/Materials | Discovered new exit (range 16) 2896 | -9/Materials | Discovered new exit (range 4) 3831 | -9/Materials | Discovered new exit (range 3) 4170 | -9/Materials | Discovered new exit (range 8) 4372 | -9/Materials | Core integrity fell below 50% 4440 | -9/Materials | Central database locked down 4872 | -9/Materials | First assault squad dispatched 4903 | -9/Materials | Learned Storage stockpile data 4949 | -9/Materials | Discovered new exit (range 16) 4999 | -9/Materials | Learned Storage emergency access door positions 5051 | -9/Materials | Identified exit to Materials 5070 | -9/Materials | Learned 2 Materials zone layouts 5091 | -9/Materials | Learned 2 Storage zone layouts 5771 | -9/Materials | Entered Mines 5865 | -9/Mines | Learned Materials emergency access door positions 5870 | -9/Mines | Discovered exit to Materials (range 16) 6218 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6297 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6492 | -9/Mines | Learned location of Storage (-7) 7269 | -9/Mines | Entered Zion 7422 | -7/Zion | Given the Hacking Drone Bay 7422 | -7/Zion | Found Prototype Device 7535 | -7/Zion | Discovered new exit (range 11) 7730 | -7/Zion | System corruption cleaned by Quarantine Array 7922 | -7/Zion | Received a visual enhancement algorithm 7927 | -7/Zion | Ran a visual enhancement algorithm 7943 | -7/Zion | Ran a visual enhancement algorithm 7967 | -7/Zion | Ran a visual enhancement algorithm 7972 | -7/Zion | Ran a visual enhancement algorithm 8440 | -7/Zion | Met Imprinter 8881 | -7/Zion | Given A8's code to call for help 9368 | -7/Zion | Found Prototype Energy Gun 10575 | -7/Zion | Entered Proximity Caves 10772 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 11014 | -6/Proximity Caves | Learned Factory interactive machine intel 11875 | -6/Proximity Caves | Learned location of 1 exit from Factory 11937 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11965 | -6/Proximity Caves | Core integrity fell below 20% 12013 | -6/Proximity Caves | Lost 8 parts (1p3n4w) 12017 | -6/Proximity Caves | Destroyed 7 combat bots 12031 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 11980_ L-41 Fighter destroyed. 11982_ Hvy. Flak Cannon destroyed. [Achievement: Hydra] 11984_ Destroyed Adv. Heat Sink. 11985_ Core Shielding fries itself beyond repair. 11995_ Imp. Melee Analysis Suite fries itself beyond repair. 11996_ G-50 Soldier destroyed. 11998_ Acquired 29 matter. 12002_ Acquired 44 matter. 12008_ Lgt. Angular Momentum Engine fries itself beyond repair. 12031_ C-45 Heavy ARC bursts open, deploying its payload. 12031_ G-67 Veteran unfolds itself. 12031_ G-50 Soldier unfolds itself. 12031_ L-41 Fighter unfolds itself. 12031_ B-48 Gladiator unfolds itself. 12031_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | #??# ?????????????# ?????????????????????????????? | | ### ??????????????# ?????????????????????????????? | | ??????????????## #????????????????????????????? | | ??????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ??####??? #?????# ##???????????????????????????? | | #?## ##? ?????# ####????????????????????????? | | ### ## ??????# ##???????????????????????? | | #????????# ##??????????????????????? | | #????????# #??????????????????????? | | ! #????????## #??????????????????????? | | %! ##??????## ###??????????????????????? | | ! ##?????# #????????????????????????? | | ###??## ####?##??????????????????? | | #### ## ##?????????????????? | | #?????????????????? | | ### ##?????????????????? | | ##### #?######?????????????????? | | ##???# ##???? ??????????????????? | | ####???# # ##### ??????????????????? | | ### #??????### ## ##""##?????????????????? | | #?# #????????# ## mgb % #?????????????????? | | ## #????????# ## ###/###" #?????????????????? | | ## #????????# ## #"lg# #%#?????????????????? | | #######????????# ## #" # #?????????????????? | | ##?????????????# ## #" @/ #?????????????????? | | ##????????????# ## #" / #?????????????????? | | #????????????# # #" # #?????????????????? | | ###??####??????# # #" # # #?????????????????? | | ###??# ##??????$ ?######## #?????????????????? | | #### ##????? ????????? #?????????????????? | | ## ##??######????????? ##?????????????????? | | ## #### ##??????????? ???????????????????? | | ## #??????????? ???????????????????? | | ### #???????????? ???????????????????? | | #?## ##??????????? ???????????????????? | | ???##### ### #???????????#???????????????????? | | ???????#####?#####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 37% | -10/Materials Lgt. Treads | 45% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra Organ Harvest Overwhelming There's More Where That Came From Challenges ------------ None Game ------ Seed ActiveZioniteShooter Manual? 0 Play Time 01:09:58 Cumulative 144.8 hours Start 2026.01.18 @ 12:28:58 End 2026.01.18 @ 14:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 63 Adventurer 13 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 36876263-25ba-4b99-b8ff-37bf13624351