Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 12:18:56 Player: Nori Result: Destroyed by 40-RD3(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1198) 1198 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 4814 Bonus ------- High Alert Combat Kills 22 Met Imprinter 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Walking (140) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg > --- UTILITY (6) ------ Thermal Converter Large Storage Unit Makeshift Sensor Array Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Makeshift Spear Makeshift Spear > --- INVENTORY (10) --- Micro Nuclear Core Makeshift Power Source Titanium Leg Makeshift Leg Makeshift Leg EM Pulse Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Thermal Converter Large Storage Unit Makeshift Sensor Array Makeshift Armor Plating Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Spear > --- INVENTORY -------- Micro Nuclear Core Makeshift Power Source Titanium Leg Makeshift Leg Makeshift Leg EM Pulse Cannon Makeshift Shrapnel Gun Gauss Cannon Makeshift Spear [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Treads Armored Treads Leg Makeshift Leg Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 68 | 6 3 4 9 10 1 34 1 Power 8 | 1 . . 2 2 . 3 . Engine 5 | 1 . . 1 1 . 2 . Core 3 | . . . 1 1 . 1 . Reactor . | . . . . . . . . Propulsion 21 | 2 2 2 1 2 . 12 . Treads 5 | . . . . . . 5 . Leg 7 | 2 . . . . . 5 . Wheel . | . . . . . . . . Hover 9 | . 2 2 1 2 . 2 . Flight . | . . . . . . . . Utility 25 | 1 1 2 4 4 . 13 . Device 9 | . . . . 3 . 6 . Storage 2 | 1 . . . . . 1 . Processor 3 | . 1 2 . . . . . Hackware 3 | . . . 1 . . 2 . Protection 8 | . . . 3 1 . 4 . Artifact . | . . . . . . . . Weapon 14 | 2 . . 2 2 1 6 1 Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . . 1 1 1 2 . Ballistic Cannon 3 | . . . 1 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 30 | . . 1 5 4 . 16 4 Power 5 | . . . 2 1 . 1 1 Propulsion 14 | . . 1 3 1 . 7 2 Utility 8 | . . . . 1 . 6 1 Weapon 3 | . . . . 1 . 2 . Highest Loss Streak 9 | . . 1 2 1 . 9 4 Average Slot Usage (%) 77 | . 99 94 82 78 64 70 97 Engine 2 | . 14 11 3 1 . 1 . Core 4 | . . . 4 5 7 4 5 Treads 2 | . . . . . . 7 . Leg 3 | . 8 . . . . 3 29 Hover 9 | . 19 28 18 10 7 3 . Device 10 | . . . . 14 15 10 15 Storage 7 | . 14 11 9 7 7 6 7 Processor 10 | . 13 21 18 14 7 5 . Hackware 1 | . . . 1 . . 1 15 Protection 6 | . . . 8 7 7 7 6 Energy Gun 1 | . 14 11 . . . . . Ballistic Gun 9 | . 14 11 9 7 10 10 6 Ballistic Cannon 3 | . . . 8 6 . 1 . Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 11 11 29 33 25 54 35 Greatest Support 96 | 20 20 24 24 31 20 96 80 Greatest Overweight (x) 17 | . . . 3 3 1 17 . Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 6 6 6 6 6 6 10 10 Average Capacity 6 | 5 6 6 6 6 6 8 10 Most Carried 10 | 4 6 6 6 6 6 10 9 Average Carried 5 | 1 3 5 5 5 5 6 9 Final Capacity 10 | 6 6 6 6 6 6 10 10 Final Carried 9 | 2 6 5 6 6 6 9 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Matter Collected 1805 | 202 100 91 273 178 148 813 . Remotely . | . . . . . . . . Salvage Created 1504 | . 100 124 259 178 100 743 . Parts 145 | . 13 14 37 12 7 62 . Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 32 | . 1 4 15 3 3 6 . Guns 20 | . 1 4 6 2 3 4 . Cannons 12 | . . . 9 1 . 2 . Classes Destroyed 13 | . 4 2 2 1 1 3 . Worker 2 | . . . 1 1 . . . Builder 1 | . . 1 . . . . . Hauler 2 | . 1 . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 17 | . 1 3 11 . 2 . . Grunt 1 | . . . 1 . . . . Sentry 6 | . . 1 3 2 . . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Zionite 21 | . . . . . . 21 . Tinkerer 4 | . . . . . . 4 . Mutant 5 | . . . . . . 5 . Best Kill Streak 4 | . 3 4 4 1 2 4 . Combat Bots Only 4 | . 1 4 4 1 2 2 . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Damage Taken 5373 | . 26 75 981 793 153 2669 676 Core 885 | . 9 8 146 137 38 409 138 Absorbed by Shields 58 | . . . . 58 . . . Core Remaining (%) 91 | 100 96 98 73 . . . . Volleys Fired 177 | . 11 11 46 22 10 77 . Largest 2 | . 2 2 2 2 2 2 . Hottest 78 | . 70 70 73 76 56 78 . Shots Fired 319 | . 22 22 92 34 12 137 . Gun 229 | . 22 22 46 21 12 106 . Cannon 90 | . . . 46 13 . 31 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 280 | . 11 11 92 34 12 120 . Thermal 22 | . 11 11 . . . . . Explosive . | . . . . . . . . Electromagnetic 17 | . . . . . . 17 . Robot Hit Streak 34 | . 4 10 22 34 2 21 . Robot Miss Streak 5 | . 4 3 5 2 5 3 . Penetration Max 1 | . . . 1 . . 1 . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 225 | . 10 14 57 30 5 107 2 Core Hits 101 | . 7 6 20 11 4 52 1 Critical Hits 8 | . . . 1 3 . 4 . Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 6 | . . . . 3 . 3 . Melee Attacks 19 | . . . . . . 12 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 19 | . . . . . . 12 7 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 4688 | . 123 202 1198 707 97 2297 64 Guns 2781 | . 123 202 403 385 97 1571 . Cannons 1608 | . . . 795 318 . 495 . Explosions . | . . . . . . . . Melee 295 | . . . . . . 231 64 Ramming 4 | . . . . 4 . . . Kinetic 3940 | . 48 113 1198 703 97 1781 . Thermal 164 | . 75 89 . . . . . Explosive . | . . . . . . . . Electromagnetic 285 | . . . . . . 285 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 295 | . . . . . . 231 64 Highest Corruption 11 | . . . 3 4 4 11 11 Average Corruption 5 | . . . 2 3 4 5 11 Corruption Purged . | . . . . . . . . Effects 64 | . . . 3 17 7 24 13 Message Errors 16 | . . . 1 4 3 4 4 Matter Fused 7 | . . . . 2 2 2 1 Heat Flow Errors 7 | . . . . 2 1 3 1 Energy Discharges 10 | . . . . 3 . 7 . Data Loss (minor) 10 | . . . 1 5 . 2 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . 1 . Misdirections 3 | . . . . . . 2 1 Targeting Errors 7 | . . . 1 . 1 3 2 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . 25 . . 59 . Projectiles 41 | . . . 25 . . 16 . Explosions . | . . . . . . . . Melee 43 | . . . . . . 43 . Knockbacks 9 | . . . 4 1 . 4 . Impact . | . . . . . . . . Kinetic 9 | . . . 4 1 . 4 . Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . . 2 . 52 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 274 | . 93 39 183 203 223 274 218 Average Temperature 57 | . 33 18 55 86 129 69 102 Received Heat Transfer 1444 | . . 9 162 183 . 874 216 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 481 | . 222 259 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Peak Influence 427 | . 91 212 427 131 . . . Average Influence 103 | . 33 110 269 56 . . . Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 83 | 100 100 99 28 100 . . . Level 1 14 | . . . 63 . . . . Level 2 1 | . . . 8 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . 2 5 . . . Investigation 4 | . 1 . 1 2 . . . Extermination 2 | . . . . 2 . . . Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Distress Signals 5 | . . . 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 8 6 31 10 7 32 3 Peak Tracking Total 9 | . 4 4 9 3 4 9 6 Tactical Retreats 9 | . 1 . 2 1 2 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Traps Triggered 9 | . . . 3 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Fabricated Traps 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Disabled 4 | . . . . . . 4 . Max in Single Turn 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Accessed 18 | . 4 2 3 8 . 1 . Terminals 13 | . 4 2 3 4 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 47 | . 10 7 11 18 . 1 . Successful 20 | . 3 4 7 5 . 1 . Failed 27 | . 7 3 4 13 . . . Catastrophic 7 | . 1 . 1 5 . . . Database Lockouts . | . . . . . . . . Manual 23 | . 5 . 6 7 . 5 . Terminals 37 | . 10 7 11 9 . . . Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . 5 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 16 | . 3 4 7 1 . 1 . Part Schematic 2 | . . . . 1 . 1 . Prototype ID Bank 3 | . 1 1 1 . . . . Level Access Points 2 | . 1 . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 2 | . . . 2 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Process 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 14 | . 4 1 3 6 . . . Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . Parts Built . | . . . . . . . . Matter 168 | . . . . 168 . . . Time 84 | . . . . 84 . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Turns Passed 3974 | 66 171 131 460 1234 256 1421 235 Spaces Moved 3100 | 56 185 161 265 1310 306 659 158 Core 71 | 20 . . . 42 . 9 . Treads 159 | . . . . . . 159 . Legs 336 | 36 35 . . . . 107 158 Wheels . | . . . . . . . . Hover 2534 | . 150 161 265 1268 306 384 . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 52 52 56 60 96 140 Average Speed 103 | 95 68 53 108 85 75 163 140 Slowest Speed 900 | 120 120 56 240 240 120 900 140 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 43 24 30 38 51 61 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . . . . 1 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . 17 2 . 2 . Melee . | . . . . . . . . Projectile 20 | . . . 17 2 . 1 . AOE 1 | . . . . . . 1 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total 3550 | 69 209 184 350 1393 319 861 165 Wait 49 | . . . 12 11 . 26 . Move 3093 | 55 184 160 264 1309 305 658 158 Hop . | . . . . . . . . Pick Up 86 | 8 8 6 12 13 1 38 . Fast Attach . | . . . . . . . . Attach 54 | 6 3 3 5 6 1 30 . Detach 1 | . . . . . . 1 . Swap 14 | . . 1 4 4 . 4 1 Drop 37 | . 3 3 7 7 2 15 . Fire 177 | . 11 11 46 22 10 77 . Melee 18 | . . . . . . 12 6 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . 20 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Identified exit to Materials 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 279 | -9/Materials | Identified exit to Mines 311 | -9/Materials | Build established: Mutant 365 | -9/Materials | Discovered new exit (range 3) 369 | -9/Materials | Entered another Materials area 369 | -8/Materials | Evolved 2 slots: Utility x2 523 | -8/Materials | Identified exit to Factory 829 | -8/Materials | Entered Factory 829 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -7/Factory | Discovered new exit (range 4) 1392 | -7/Factory | Discovered new exit (range 12) 1747 | -7/Factory | Discovered new exit (range 10) 2063 | -7/Factory | Entered Lower Caves 2310 | -7/Lower Caves | Discovered new exit (range 7) 2313 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2319 | -7/Lower Caves | Entered Zion 2370 | -7/Zion | System corruption cleaned by Quarantine Array 2468 | -7/Zion | Learned location of Recycling (-7) 2578 | -7/Zion | Found Relay Coupler [Programmer] 2657 | -7/Zion | Found Prototype Device 2659 | -7/Zion | Identified Bomb Factory No. 2 2962 | -7/Zion | Attacked by Zionites 3242 | -7/Zion | Lost 3 parts (1u2w) 3291 | -7/Zion | Build established: Scavenger-Mutant 3431 | -7/Zion | Core integrity fell below 50% 3432 | -7/Zion | Destroyed Imprinter 3457 | -7/Zion | System corruption reached 10% 3467 | -7/Zion | Extracted access codes from Imprinter's data core 3523 | -7/Zion | Core integrity fell below 20% 3546 | -7/Zion | Lost 9 parts (1p5n3u) 3706 | -7/Zion | Opened final containment barrier to the Deep Caves 3728 | -7/Zion | Discovered new exit (range 5) 3734 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3740 | -7/Zion | Entered Deep Caves 3929 | -7/Deep Caves | Z-Facility disabled 3975 | -7/Deep Caves | Destroyed by 40-RD3(z) with Zionite Laser-S Last Messages --------------- GOAL=ESCAPE 03751_ YHOX3P:UY%J3MQXH3%OB I>HY0Y7%GQS3B: 03766_ System corrupted: Substantial component data lost. 03794_ >QWSLTQJY2NTOJHEAKV=1RT/8XR 03813_ System corrupted: Component data lost. 03828_ W5F 98H0T1OY51FDGR61R390OMFDL#TXG4PCRY 03874_ System corrupted: Component data lost. 03895_ System corrupted: Matter fused (-8). 03898_ YN-ON5(o) is busy at the terminal. 03915_ System corrupted: Substantial component data lost. 03929_ Z-Facility disabled. 03935_ Lgt. Nuclear Core destroyed. 03937_ WZNLPMGTCKXZBJ/%1P %VPB 03961_ System corrupted: Heat flow error (+247). 03965_ Mak. Leg destroyed. 03967_ Mak. Spear follow-up attack on 40-RD3(z). 03967_ System corrupted: Mak. Spear targeting data glitched. 03968_ Mak. Armor Plating destroyed. 03973_ System corrupted: Mak. Spear targeting data glitched. 03974_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????###???????? | | ????????????????????????????? ##?### ##?????## | | ???????????????????????????? ## # #???### | | ??????????????????????????? ##### | | ?????????????????????????? | | ?????????????????????????? | | ??????????????????????????? | | ???????????????????????????? | | ????????????????????????????"" | | ???????????????????????????""" | | ??????????????????????????"""" | | ?????????????????????????""""" | | ?????????????????????????"" | | ??????????????????????????"""" | | ????????????????????????"""""" | | ??????????????????????"""""""" | | ??????????????????????"""""""" | | ??????????????????????""" " " | | ??????????????????????""""o o | | ?????????????????????"""" | | ????????????????????""""""o | | ???????????????????""""""" | | ???????????????????""""""""" | | ?????????????? ??"""""" """""o | | ??????????? """""" z | | ????????? """"" @""" | | ??????? """""" """"" | | ??????? """"""z""""""" | | ?????? """"" """"""" ?? | | ?????? """" """"""" ?? | | ????? """" """"" ?? | | ????? """" """ ?? | | ????? """" ? ?? | | ???? """""""""""? ?? | | ???? "" """ ?? | | ??? ?? | | ??? ?? | | ??? ??? | | ??? ??? | | ??? ???? | | ??? ???? | | ???? ##### ???? | | ???? ### ### ####????## ????? | | ???????# ???## ##?????????####????? | | ???????#??????### #####??????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Thermal Conversion 30 Evasion (%) 54 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Weapon Cycler | -7/Factory | Hacked Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Signs Are For Wimps Challenges ------------ None Game ------ Seed FireIonicPropulsion Manual? 0 Play Time 00:49:35 Cumulative 112.0 hours Start 2020.08.18 @ 11:17:35 End 2020.08.18 @ 12:18:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/0/2/0/0/0 Lore% 28 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5057fbff-52d0-4833-bbbf-4fbed266c4a3