Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 11:33:14 Player: brik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1789) 1789 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5569 Bonus ------- None Cogmind --------- Core Integrity 547/850 Matter 223/300 Energy 250/250 System Corruption 13% Temperature Cool (262) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (3) -------- Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Thermal Converter Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Coil Gun Hypervelocity Railgun > --- INVENTORY (10) --- High-capacity Storage Unit Autogun Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Gatling Laser Plasma Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Thermal Converter High-capacity Storage Unit Advanced Targeting Computer Shock Rifle Gatling Laser [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . . 1 1 . . . Propulsion 3 | . . 2 . . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 87 | 4 7 21 11 26 11 1 6 Power 15 | 1 . 2 3 7 2 . . Engine 13 | 1 . 2 3 5 2 . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 24 | 1 1 8 1 9 2 . 2 Treads 5 | . . 4 . 1 . . . Leg 18 | 1 1 3 1 8 2 . 2 Wheel 1 | . . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 3 2 3 . 1 Device 5 | . 1 . 1 1 1 . 1 Storage 2 | 1 . 1 . . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 3 | . . . 2 1 . . . Artifact . | . . . . . . . . Weapon 36 | 1 5 10 4 8 4 1 3 Energy Gun 12 | 1 1 3 1 3 2 . 1 Energy Cannon 13 | . 2 3 3 5 . . . Ballistic Gun 7 | . 1 2 . . 2 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . 1 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . Parts Lost 27 | . . 3 2 4 10 4 4 Power 5 | . . . 1 1 3 . . Propulsion 10 | . . 1 1 1 2 2 3 Utility 2 | . . . . . 1 1 . Weapon 10 | . . 2 . 2 4 1 1 Highest Loss Streak 8 | . . 2 2 2 8 4 4 Average Slot Usage (%) 91 | . 94 95 96 92 91 74 63 Engine 13 | . 14 11 16 17 6 11 6 Core 1 | . . . . 1 8 . . Treads 2 | . . 7 . 2 . . . Leg 28 | . 28 32 34 25 31 22 19 Device 8 | . 8 11 9 6 13 9 5 Storage 8 | . 14 11 9 7 6 6 6 Protection 4 | . . . 9 6 2 . . Energy Gun 5 | . 12 4 . 5 10 4 . Energy Cannon 11 | . 12 10 17 15 2 . . Ballistic Gun 3 | . 2 4 . . 4 11 12 Naked Turns . | . . . . . . . . Heaviest Build 56 | 9 13 32 48 56 50 44 44 Greatest Support 60 | 10 20 40 40 50 60 50 30 Greatest Overweight (x) 5 | . . 1 1 5 . 2 2 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 7 6 Average Carried 7 | 2 4 7 9 7 7 6 2 Final Capacity 10 | 6 6 10 10 10 10 10 10 Final Carried 10 | 4 5 10 9 10 6 7 3 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1131 | 240 . 334 100 245 84 . 128 Remotely . | . . . . . . . . Salvage Created 2172 | . 47 519 105 844 288 . 369 Parts 102 | . 3 34 4 36 12 . 13 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 5 | . . 2 . . 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 39 | . . 13 1 14 7 . 4 Guns 16 | . . 4 . 4 7 . 1 Cannons 15 | . . 3 1 8 . . 3 AOE 6 | . . 4 . 2 . . . Classes Destroyed 12 | . 1 6 . 3 . . 2 Worker 3 | . . 1 . 1 1 . . Builder 1 | . . . . 1 . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . . . . . . . 1 Operator 2 | . . 1 . 1 . . . Watcher 5 | . 2 1 1 . 1 . . Swarmer 9 | . . 3 . . 6 . . Grunt 17 | . . 6 . 8 . . 3 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 9 | . . 4 1 3 1 . . Programmer 2 | . . . . 2 . . . Best Kill Streak 5 | . 2 5 1 4 4 . 5 Combat Bots Only 4 | . . 3 1 3 4 . 3 Max Kills in Single Turn 3 | . 1 3 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 3691 | . . 816 173 915 1103 75 609 Core 635 | . . 153 . 179 190 . 113 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 100 61 100 74 . . . Volleys Fired 121 | . 4 46 8 27 27 . 9 Largest 3 | . 2 2 2 3 3 . 3 Hottest 210 | . 110 112 119 210 210 . 139 Shots Fired 270 | . 8 82 16 77 62 . 25 Gun 139 | . 4 34 . 27 53 . 21 Cannon 126 | . 3 44 16 50 9 . 4 Launcher 5 | . 1 4 . . . . . Special . | . . . . . . . . Kinetic 37 | . . 12 . . 4 . 21 Thermal 96 | . 7 22 . 31 32 . 4 Explosive 5 | . 1 4 . . . . . Electromagnetic 132 | . . 44 16 46 26 . . Robot Hit Streak 18 | . 2 16 3 18 13 . 7 Robot Miss Streak 5 | . 2 4 5 3 3 . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 184 | . 2 64 5 50 44 . 19 Core Hits 93 | . 2 25 2 40 16 . 8 Critical Hits 13 | . . 1 1 . . . 11 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 9 | . . 1 1 . . . 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4324 | . 29 1474 194 1474 745 . 408 Guns 1872 | . 12 382 . 473 664 . 341 Cannons 1585 | . 17 601 194 625 81 . 67 Explosions 867 | . . 491 . 376 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 503 | . . 101 . . 31 . 371 Thermal 1561 | . 29 305 . 823 367 . 37 Explosive 464 | . . 464 . . . . . Electromagnetic 1796 | . . 604 194 651 347 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 2 . 13 13 Average Corruption 7 | . . . . 1 . 10 13 Corruption Purged . | . . . . . . . . Effects 24 | . . . . 3 . 9 12 Message Errors 4 | . . . . 3 . . 1 Matter Fused 4 | . . . . . . 2 2 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . . 1 Misdirections 2 | . . . . . . 2 . Targeting Errors 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 41 | . . 18 2 21 . . . Projectiles 24 | . . 9 2 13 . . . Explosions 17 | . . 9 . 8 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 157 | . . 37 . 120 . . . Shots 3 | . . 1 . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 568 | . 36 93 238 568 305 . 280 Average Temperature 126 | . 17 22 92 187 93 . 135 Received Heat Transfer 855 | . . 318 45 225 78 . 189 Effects 23 | . . . 3 18 . . 2 Shutdowns 7 | . . . . 7 . . . Energy Bleed 2 | . . . . 2 . . . Interference 8 | . . . 3 3 . . 2 Short Circuit 2 | . . . . 2 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 2 1 . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Fried 11 | . . 2 4 3 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . 1 3 . . Heat Transferred 2851 | . 74 753 . 1150 800 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 398 | . 28 398 192 247 251 95 123 Initial 135 | . . 11 135 . 120 80 38 Average 114 | . 10 220 143 60 198 81 57 Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 77 | 100 100 25 100 92 54 100 100 Level 1 22 | . . 74 . 7 45 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 4 . 4 . . 1 Investigation 3 | . . 1 . 2 . . . Extermination 2 | . . . . 2 . . . Reinforcement 4 | . . 3 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 2 27 3 16 10 6 8 Peak Tracking Total 6 | . 2 4 2 4 6 6 4 Tactical Retreats 4 | . . 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . . 1 1 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 4 | . . . . 4 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . 4 2 3 6 2 . . Terminals 10 | . 3 2 2 3 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 6 10 6 26 2 . . Successful 34 | . 3 3 4 22 2 . . Failed 16 | . 3 7 2 4 . . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 5 10 5 5 . . . Fabricators 1 | . . . . . 1 . . Repair Stations 12 | . . . . 12 . . . Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers 9 | . . . . 9 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 3 3 4 . . . Record 2 | . . . . 2 . . . Robot Analysis 3 | . . 2 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . Registered Components 2 | . . . 1 1 . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 9 | . . . . 9 . . . Scan Component 5 | . . . . 5 . . . Repair 4 | . . . . 4 . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 9 | . . . . 9 . . . Insert Component 4 | . . . . 4 . . . Analyze 5 | . . . . 5 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 1 5 1 . . Full Trace Events 3 | . . 1 . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired 4 | . . . . 4 . . . Time 97 | . . . . 97 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . . 6 . . Parts Scanalyzed 4 | . . . . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 3 | . . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 3074 | 65 227 582 411 1068 367 207 147 Spaces Moved 1576 | 52 167 277 238 470 162 137 73 Core 12 | 12 . . . . . . . Treads 7 | . . 7 . . . . . Legs 1557 | 40 167 270 238 470 162 137 73 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 137 | 103 120 128 147 151 120 130 150 Slowest Speed 270 | 120 120 160 150 270 120 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 30 22 22 11 5 87 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . 11 46 . 25 . . . Melee . | . . . . . . . . Projectile 7 | . . . . 7 . . . AOE 75 | . 11 46 . 18 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2243 | 63 183 421 280 766 278 163 89 Wait 366 | . 2 52 16 202 71 23 . Move 1570 | 51 166 276 237 469 162 136 73 Hop . | . . . . . . . . Pick Up 67 | 8 4 16 4 25 7 2 1 Fast Attach 7 | . . 2 2 3 . . . Attach 45 | 4 3 5 3 15 10 . 5 Detach 2 | . . . . 2 . . . Swap 35 | . 4 14 6 8 1 1 1 Drop 30 | . . 10 4 15 . 1 . Fire 121 | . 4 46 8 27 27 . 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 10) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 846 | -9/Materials | Discovered new exit (range 14) 875 | -9/Materials | Entered another Materials area 875 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1153 | -8/Materials | Discovered new exit (range 4) 1286 | -8/Materials | Entered Factory 1286 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1549 | -7/Factory | Repaired Aluminum Leg 1583 | -7/Factory | Repaired Lgt. EM Pulse Cannon 1612 | -7/Factory | Repaired Aluminum Leg 1852 | -7/Factory | Repaired Aluminum Leg 2222 | -7/Factory | Discovered new exit (range 9) 2354 | -7/Factory | Entered another Factory area 2354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2474 | -6/Factory | Fabricated Imp. Thermal Converter (x2) 2591 | -6/Factory | Found Prototype Processor 2592 | -6/Factory | Identified Exp. Signal Interpreter 2593 | -6/Factory | Lost 8 parts (2p1n1u4w) 2673 | -6/Factory | Spotted B-75 Beast 2721 | -6/Factory | Sucked down chute 2721 | -6/Factory | Entered Waste 2736 | -6/Waste | EMP discharged 2751 | -6/Waste | Spotted C-40 Crusher 2759 | -6/Waste | Spotted C-40 Crusher 2766 | -6/Waste | Spotted C-40 Crusher 2784 | -6/Waste | Spotted C-40 Crusher 2784 | -6/Waste | Spotted C-40 Crusher 2836 | -6/Waste | EMP discharged 2836 | -6/Waste | System corruption reached 10% 2871 | -6/Waste | Spotted C-40 Crusher 2882 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2884 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2910 | -6/Waste | Discovered new exit (range 10) 2915 | -6/Waste | Lost 4 parts (2n1u1w) 2928 | -6/Waste | Entered Factory 3075 | -6/Factory | Self-destructed Last Messages --------------- 03069_ System corrupted: Matter fused (-6). 03069_ Slug penetrates G-50 Soldier. 03069_ HV Slug penetrates G-50 Soldier. 03071_ R-10 Processor collects Lgt. Treads. 03071_ Hvy. Laser destroyed. 03071_ Slug penetrates Neutrino Reactor. 03071_ Aluminum Leg destroyed. 03072_ System corrupted: Coil Gun targeting data glitched. 03072_ G-50 Soldier destroyed. 03072_ Switching to secondary target: G-50 Soldier. 03072_ HV Slug penetrates G-50 Soldier. 03072_ G-50 Soldier suffers critical hit. 03072_ Destroyed Carbon-fiber Leg. 03072_ HV Slug penetrates R-10 Processor. 03072_ R-10 Processor suffers critical hit. 03072_ Destroyed Field Recycling Unit. 03075_ Overheating: System interference. 03075_ Hyp. Railgun temporarily disabled. 03075_ Slug penetrates Neutrino Reactor. 03075_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ? ?????????????????? | | ?????????????????????#####+## "?" ????????????? | | ?????????????????### t # ? ????????????? | | ?????????????????? + """"" # """ ????????????? | | ???????????????????# ""R"" # """ #######?????? | | ???????????????????# " " # """ ??????? | | ???????????????????# ! # ????? | | ???????????????????# """*%=# """ ????? | | ???????????????????# """@! # """ ????? | | ???????????????????# """g%*# """ ?????? | | ???????????????????# h=g # #####+### | | ??????????????###########+### """ ## # | | ??????????????# !% """ ## # | | ??????????????# """ ## """ # | | ??????????????# + """ # | | ??????????????# ## """ # | | ??????????????# ## # | | ??????????????# ############/##### ## # | | ??????????????# ????????# # ####+#### | | ????????????? ?????????# """" + | | ????????????? ??????????#! """" # | | ?????????????""G"???????????# """" # """ | | ????????????????????????????# """" + """ | | ????????????????????????????# """" ### """ | | ????????????????????????????# """" #?# | | ????????????????????????????# """" #?# """ | | ????????????????????????????# #?# """ | | ????????????????????????????####?#####?# """ | | ??????????????????????????????????????? | | ??????????????????????????????????????##### """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Thermal Conversion 60 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Plasma Cannon | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Thermal Converter | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReclamationMassStabilizer Manual? 0 Play Time 00:55:40 Cumulative 17.9 hours Start 2021.11.28 @ 08:18:51 End 2021.11.28 @ 11:33:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6b5df93-0a6f-46db-8d42-74b2a335e539