Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.18 @ 04:37:20 Player: BeebBeebBoob Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (136) 680 Value Destroyed (6552) 6552 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 14182 Bonus ------- Follower Combat Kills 188 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 91/100 System Corruption 14% Temperature Cool (12) Movement Walking (110) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Leg > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Dual-blade Saw > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Particle Reactor Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Target Analyzer Experimental Utility Shielding > --- WEAPON ----------- Heavy Disruptor Cannon High-powered Shotgun High-powered Shotgun KE Penetrator > --- INVENTORY -------- Neutrino Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Targeting Computer Kinecellerator Experimental Utility Shielding Insulated Plating Minigun Mass Driver Mass Driver [Rating: 119] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Experimental Utility Shielding Weapon Heavy Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 . . . 2 . 2 2 2 . Power 1 | . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 1 . . . . . 1 1 1 . Utility 6 | . . 2 1 . . . . 2 . 1 . . . Weapon 3 | . 1 . . . . . . . . . 1 1 . Parts Attached 196 | 7 3 15 8 11 1 . 8 12 21 66 11 31 2 Power 25 | 1 . . 1 1 . . 1 3 3 9 3 3 . Engine 6 | 1 . . 1 1 . . . 2 . 1 . . . Core 15 | . . . . . . . 1 1 3 8 2 . . Reactor 4 | . . . . . . . . . . . 1 3 . Propulsion 63 | 2 . . 3 2 1 . 2 4 7 23 5 13 1 Treads 2 | 2 . . . . . . . . . . . . . Leg 60 | . . . 3 2 1 . 2 4 7 23 5 12 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 . Utility 54 | 2 3 7 2 5 . . 4 2 5 17 1 6 . Device 12 | 1 . . 1 . . . . 1 . 7 . 2 . Storage 7 | 1 3 2 . . . . . . 1 . . . . Processor 4 | . . 1 . . . . . 1 . 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 31 | . . 4 1 5 . . 4 . 4 8 1 4 . Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 . 8 2 3 . . 1 3 6 17 2 9 1 Energy Gun 11 | 2 . 2 . . . . . 1 2 4 . . . Energy Cannon 2 | . . . . . . . . . . . . 2 . Ballistic Gun 27 | . . 3 . 1 . . 1 . 3 13 2 4 . Ballistic Cannon 7 | . . . . 2 . . . 1 1 . . 3 . Launcher 6 | . . 3 2 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . . . Parts Lost 67 | . . . . 2 3 . 2 3 . 27 1 29 . Power 7 | . . . . . 1 . 1 . . 5 . . . Propulsion 23 | . . . . . 1 . . 1 . 8 . 13 . Utility 17 | . . . . 2 1 . . . . 6 . 8 . Weapon 20 | . . . . . . . 1 2 . 8 1 8 . Highest Loss Streak 11 | . . . . 1 3 . 2 2 . 6 1 11 . To Critical Strikes 2 | . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 89 | . 87 96 98 94 69 . 35 67 89 96 99 84 4 Engine 5 | . 12 10 8 10 5 . . 8 8 2 . . . Core 2 | . . . . . . . 3 . 3 6 5 . . Reactor 1 | . . . . . . . . . . . 4 6 . Treads 2 | . 25 20 . . . . . . . . . . . Leg 22 | . . . 24 26 20 . 14 23 24 26 29 26 2 Device 8 | . 12 2 . . . . . 4 6 14 15 11 . Storage 5 | . 12 10 8 7 5 . . . 3 5 5 3 . Processor 6 | . . 2 . . . . . 4 6 9 15 11 . Protection 14 | . . 24 31 27 21 . 11 18 21 13 5 2 . Energy Gun 4 | . 25 12 . . . . . . 4 7 . . . Ballistic Gun 9 | . . 12 16 13 10 . 5 . 9 6 19 10 . Ballistic Cannon 2 | . . . . 3 5 . . 3 . 1 . 7 . Launcher 1 | . . 1 7 3 . . . 1 . . . . . Naked Turns 286 | . . . . . 29 62 3 . . . . 161 31 Heaviest Build 106 | 20 50 45 62 68 56 . 14 37 81 89 66 106 4 Greatest Support 151 | 40 40 40 60 80 78 3 35 68 76 94 111 151 28 Greatest Overweight (x) 13 | . 1 1 1 . 13 . . . 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 15 10 10 10 5 5 5 15 15 15 15 5 Average Capacity 12 | 9 13 11 10 10 9 5 5 5 10 15 15 13 5 Most Carried 15 | 7 13 13 10 10 10 5 5 5 13 15 15 15 5 Average Carried 10 | 2 10 10 8 8 9 5 5 4 5 13 13 11 5 Final Capacity 15 | 10 15 10 10 10 5 5 5 5 15 15 15 5 5 Final Carried 14 | 7 12 10 9 10 5 5 5 5 13 11 14 5 5 Class Distribution -------------------- 32% | Hacker-Mutant 29% | Scavenger-Gunner 15% | Scavenger-Mutant 13% | Hacker-Tank 7% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Mutant | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Matter Collected 4445 | 264 16 253 134 568 19 20 . 115 495 1081 258 1222 . Remotely . | . . . . . . . . . . . . . . Salvage Created 6273 | . 88 601 164 724 . . . 50 731 2041 324 1550 . Parts 301 | . 7 26 8 44 . . . 8 36 86 8 78 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . 1 . . . . 1 . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Combat Hostiles Destroyed 114 | . 3 12 1 19 . . . 1 7 34 5 32 . Melee 8 | . . 5 . 2 . . . . . 1 . . . Guns 74 | . 3 7 1 9 . . . . 7 31 3 13 . Cannons 27 | . . . . 7 . . . 1 . 1 . 18 . AOE 4 | . . . . 1 . . . . . 1 2 . . Classes Destroyed 15 | . 3 4 . 3 . . . . 2 1 . 2 . Worker 5 | . . 1 . 2 . . . . . . . 2 . Builder 4 | . . . . 1 . . . . 1 . . 2 . Tunneler 1 | . . . . . . . . . . . . 1 . Recycler 7 | . . 2 1 . . . . . 2 2 . . . Operator 2 | . . . . . . . . . 1 1 . . . Watcher 3 | . 1 . 1 . . . . . 1 . . . . Swarmer 23 | . 2 3 . 2 . . . . . 4 . 12 . Grunt 36 | . 1 6 . 9 . . . . 1 12 3 4 . Brawler 2 | . . . . . . . . . . . . 2 . Duelist 3 | . . 1 . 1 . . . . . 1 . . . Sentry 12 | . . 2 1 2 . . . . 2 1 2 2 . Specialist 5 | . . . . . . . . . . 5 . . . Hunter 13 | . . . . 1 . . . . 2 6 . 4 . Programmer 17 | . . . . 4 . . . 1 . 5 . 7 . Behemoth 3 | . . . . . . . . . 2 . . 1 . Best Kill Streak 8 | . 2 6 2 5 . . . 1 7 6 3 8 . Combat Bots Only 7 | . 2 6 1 4 . . . 1 3 5 3 7 . Max Kills in Single Turn 2 | . 1 2 2 2 . . . 1 2 2 2 2 . Gunslinging 1 | . . 1 . . . . . . . 1 . . . Exploded 2 | . . . . 1 . . . . . 1 2 . . Melee 1 | . . 1 . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Damage Taken 15062 | . 37 578 67 1356 249 . 514 866 1017 5199 498 4526 155 Core 2462 | . 10 53 . 70 144 . 149 192 111 350 76 1257 50 Absorbed by Shields 7 | . . . . . . . 7 . . . . . . Redirected to Shielding 761 | . . 28 8 56 . . . . 62 345 14 248 . Regen/Repaired (Parts) 482 | . . . . 359 . . . . . 123 . . . Core Remaining (%) 81 | 100 96 86 100 . . . 48 . 64 65 93 . . Volleys Fired 341 | . 5 22 9 65 . . 1 4 34 112 9 80 . Largest 5 | . 2 3 2 3 . . 1 2 3 3 4 5 . Hottest 230 | . 100 123 46 94 . . 28 55 138 205 114 230 . Shots Fired 811 | . 10 59 18 125 . . 1 5 80 256 35 222 . Gun 667 | . 10 56 18 91 . . 1 1 80 245 35 130 . Cannon 137 | . . . . 31 . . . 3 . 11 . 92 . Launcher 7 | . . 3 . 3 . . . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 613 | . . 27 18 122 . . 1 3 58 142 35 207 . Thermal 172 | . 10 29 . . . . . . 22 111 . . . Explosive 7 | . . 3 . 3 . . . 1 . . . . . Electromagnetic 19 | . . . . . . . . 1 . 3 . 15 . Robot Hit Streak 47 | . 7 20 29 23 . . 12 17 47 33 25 26 . Robot Miss Streak 8 | . . 3 1 8 . . . . 2 4 1 3 . Penetration Max 2 | . . . . . . . . . 2 1 . 1 . Secondary Targets 12 | . . 2 . . . . . . 1 7 1 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 1 1 1 . Shots Hit Robots 665 | . 7 47 12 99 . . 1 5 69 219 29 175 2 Core Hits 401 | . 5 22 5 77 1 . 2 5 53 128 16 86 1 Critical Kills 11 | . . . . . . . . . 1 3 1 6 . Critical Parts Destroyed 25 | . . . . 2 . . . . 1 9 2 11 . Critical Strikes 57 | . . 4 . 2 . . . 1 2 12 3 33 . Burn 4 | . . 4 . . . . . . . . . . . Destroy 39 | . . . . 2 . . . . 2 12 3 20 . Blast 11 | . . . . . . . . 1 . . . 10 . Corrupt 3 | . . . . . . . . . . . . 3 . Melee Attacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17249 | . 95 777 200 2264 15 . 33 174 1869 5690 959 5120 53 Guns 11682 | . 88 629 200 1104 . . 33 3 1785 5011 503 2326 . Cannons 3775 | . . 19 . 722 . . . 110 . 295 . 2629 . Explosions 1055 | . . 36 . 297 . . . 26 . 261 435 . . Melee 53 | . . . . . . . . . . . . . 53 Ramming 684 | . 7 93 . 141 15 . . 35 84 123 21 165 . Kinetic 11426 | . . 300 200 1826 . . 33 93 1216 2701 503 4554 . Thermal 3804 | . 88 329 . . . . . . 569 2818 . . . Explosive 794 | . . 36 . 297 . . . 26 . . 435 . . Electromagnetic 452 | . . . . . . . . 3 . 48 . 401 . Impact 36 | . . 19 . . . . . 17 . . . . . Slashing 53 | . . . . . . . . . . . . . 53 Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 1 . . 2 10 10 10 1 1 4 . 14 14 Average Corruption 2 | . 1 . . 1 7 10 10 1 1 1 . 4 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 71 | . 1 . . 7 4 3 3 3 9 17 . 22 2 Message Errors 8 | . . . . 1 . . . 1 . 2 . 4 . Matter Fused 23 | . 1 . . 1 3 2 1 2 4 5 . 4 . Heat Flow Errors 8 | . . . . . . . 2 . . 3 . 3 . Energy Discharges 12 | . . . . 1 1 1 . . 2 3 . 3 1 Parts Rejected 2 | . . . . 1 . . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 . . . . 1 . . 1 1 Data Loss (major) 5 | . . . . 1 . . . . 1 1 . 2 . Misfires 3 | . . . . . . . . . . 2 . 1 . Alerts 1 | . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . 2 . Weapon Failures 3 | . . . . 1 . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 231 | . . . . . . . . . 3 104 49 75 . Projectiles 131 | . . . . . . . . . . 56 . 75 . Explosions 97 | . . . . . . . . . . 48 49 . . Melee 3 | . . . . . . . . . 3 . . . . Knockbacks 46 | . . . . 22 . . . . . 5 . 19 . Impact 4 | . . . . . . . . . . 1 . 3 . Kinetic 39 | . . . . 21 . . . . . 3 . 15 . Secondary 3 | . . . . 1 . . . . . 1 . 1 . Self-Inflicted Damage 253 | . . . . 13 6 . . . . 120 105 9 . Shots 6 | . . . . 1 . . . . . 3 2 . . Rammed 32 | . 1 24 . . 3 . . . . . . 4 . Targets Rammed 117 | . 1 28 . 17 3 . . 26 6 20 1 15 . Kicked 81 | . . . . 17 . . . 26 6 20 1 11 . Crushed 4 | . . 4 . . . . . . . . . . . Highest Temperature 382 | . 90 227 63 382 . . 212 . 141 184 . 246 . Average Temperature 97 | . 41 91 27 136 . . 112 . 53 34 . 59 . Received Heat Transfer 2883 | . 12 246 27 621 9 . 150 72 210 846 189 381 120 Effects 8 | . . . . 8 . . . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . . 3 . . . . . . . 8 . . . Heat Transferred 6191 | . 259 1258 . . . . . . 1120 3554 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Peak Influence 323 | . 113 245 145 300 40 22 41 36 264 323 262 269 20 Initial 73 | . . 34 73 47 40 7 11 7 9 52 36 5 20 Average 92 | . 81 132 112 102 30 12 30 25 63 113 83 96 20 Maximum Alert Level 1 | . . 1 . 1 . . . . 1 1 1 1 . Low Security (%) 90 | 100 100 75 100 87 100 100 100 100 89 90 92 91 100 Level 1 9 | . . 24 . 12 . . . . 10 9 7 8 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . . 3 1 5 . . 1 1 2 17 4 8 . Investigation 15 | . . 1 . 3 . . . 1 1 4 2 3 . Extermination 8 | . . . . 1 . . . . . 3 1 3 . Reinforcement 15 | . . 2 1 . . . 1 . 1 7 1 2 . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Distress Signals 12 | . 1 1 . 4 . . . 1 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 222 | . 6 16 5 26 6 . 6 8 22 59 7 59 2 Peak Tracking Total 17 | . 2 7 2 5 6 . 6 5 4 7 3 17 2 Tactical Retreats 15 | . . 1 . 1 . . . . 4 4 . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Traps Triggered 9 | . 2 . . 1 . . 1 . 1 . . 4 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Machines Disabled 16 | . . . . . . . . . . 10 5 1 . Max in Single Turn 5 | . . . . . . . . . . 5 4 1 . Garrison Access 2 | . . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Machines Accessed 49 | . 2 4 3 15 . 2 . 1 3 6 4 7 2 Terminals 29 | . 1 3 2 8 . 2 . . 3 2 2 4 2 Fabricators 6 | . . . . 2 . . . . . 3 . 1 . Repair Stations 5 | . . . . 2 . . . . . 1 1 1 . Recycling Units 4 | . 1 . 1 1 . . . . . . 1 . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . 1 . Total Hacks 119 | . 6 22 9 32 . 2 . 3 6 17 10 10 2 Successful 63 | . 4 14 8 18 . 2 . . 3 6 4 3 1 Failed 56 | . 2 8 1 14 . . . 3 3 11 6 7 1 Catastrophic 16 | . 2 3 1 5 . . . . . 1 . 3 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 34 | . 4 10 1 8 . 1 . . . 2 1 6 1 Terminals 66 | . 4 16 6 14 . 2 . . 6 5 4 7 2 Fabricators 13 | . . . . 3 . . . . . 9 . 1 . Repair Stations 17 | . . . . 11 . . . . . 3 2 1 . Recycling Units 10 | . 2 . 3 1 . . . . . . 4 . . Scanalyzers 8 | . . 6 . 2 . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 3 . . . 1 . Terminal Hacks 28 | . 2 8 4 7 . 2 . . 3 . . 1 1 Record 1 | . . . . . . . . . . . . . 1 Part Schematic 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 3 . . . . . . . . . . . Open Door 4 | . . . . . . . . . 3 . . 1 . Open DSF 2 | . . . . 1 . 1 . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . Alert Level 4 | . . 1 1 2 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Registered Components 3 | . 1 1 . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . . . . 4 . 1 . Network Status 2 | . . . . 1 . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . 2 . 1 . Repair Station Hacks 10 | . . . . 8 . . . . . 2 . . . Scan Component 5 | . . . . 4 . . . . . 1 . . . Repair 5 | . . . . 4 . . . . . 1 . . . Recycling Unit Hacks 10 | . 2 . 3 1 . . . . . . 4 . . Recycle Component 1 | . . . . . . . . . . . 1 . . Process 1 | . . . . . . . . . . . 1 . . Report Inventory 4 | . 1 . 1 1 . . . . . . 1 . . Retrieve Matter 2 | . . . 1 . . . . . . . 1 . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 1 4 1 10 . 1 . 1 2 5 4 5 1 Full Trace Events 14 | . . 1 . 3 . . . 1 1 4 2 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 . Total Robot Build Rating 5 | . . . . . . . . . . . . 5 . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . Parts Built 3 | . . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . . Time 142 | . . . . . . . . . . 142 . . . Total Part Build Rating 21 | . . . . . . . . . . 21 . . . Parts Repaired 5 | . . . . 4 . . . . . 1 . . . Time 83 | . . . . 61 . . . . . 22 . . . Parts Recycled 1 | . . . . . . . . . . . 1 . . Recycled Matter 83 | . . . . . . . . . . . 83 . . Retrieved Matter 83 | . . . . . . . . . . . 83 . . Retrieved Components 6 | . 3 . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Total Allies 5 | . . . . . 1 . . . 3 . . 1 . Largest Group 3 | . . . . . 1 . . . 3 . . 1 . Highest-Rated Group 109 | . . . . . 31 . . . 109 . . 23 . Highest-Rated Ally 39 | . . . . . 31 . . . 39 . . 23 . Total Orders 1 | . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . 1 . Ally Attacks 33 | . . . . . 11 . . . 22 . . . . Total Damage 575 | . . . . . 182 . . . 393 . . . . Kills 6 | . . . . . . . . . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Turns Passed 7910 | 95 335 591 316 1174 148 62 91 326 798 1782 513 1619 60 Spaces Moved 5156 | 52 190 272 200 642 141 123 58 206 537 1042 391 1221 81 Core 555 | 4 . . . . 54 123 6 . . . . 308 60 Treads 514 | 48 190 272 4 . . . . . . . . . . Legs 4059 | . . . 196 642 87 . 52 206 537 1042 391 885 21 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 28 | . . . . . . . . . . . . 28 . Fastest Speed 45 | 50 160 160 130 127 50 50 50 115 115 120 115 45 50 Average Speed 116 | 151 160 160 132 129 102 50 117 115 119 121 116 97 65 Slowest Speed 700 | 160 240 240 200 130 700 50 130 126 190 190 121 260 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 35 40 22 20 80 4 52 5 48 22 9 39 15 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 205 | . . 17 . 40 . . . 6 1 62 47 32 . Melee . | . . . . . . . . . . . . . . Projectile 43 | . . . . 1 . . . . 1 10 1 30 . AOE 160 | . . 17 . 39 . . . 6 . 52 46 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Was Fac DSF Fac Ext Fac Fac Res Qua Total 6310 | 65 209 366 236 868 145 122 76 280 624 1336 423 1475 85 Wait 401 | . 6 15 2 122 . . 8 32 13 73 11 119 . Move 5140 | 51 189 271 199 642 140 122 57 205 536 1041 390 1216 81 Hop 2 | . . . . . . . . . . . . 2 . Pick Up 41 | 7 4 3 5 6 . . . . 1 8 . 7 . Fast Attach 74 | 7 . 9 5 5 . . 8 9 8 13 1 7 2 Attach 48 | . . 2 2 5 . . . 1 2 21 2 13 . Detach 17 | . . 4 3 2 . . . . 3 4 . 1 . Swap 74 | . 3 4 1 1 1 . . 2 11 32 8 11 . Drop 46 | . 1 8 10 3 1 . . 1 5 12 1 4 . Fire 341 | . 5 22 9 65 . . 1 4 34 112 9 80 . Melee 2 | . . . . . . . . . . . . . 2 Ram 7 | . . . . . 3 . . . . . . 4 . Kick 81 | . . . . 17 . . . 26 6 20 1 11 . Crush 29 | . 1 28 . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 2 . 5 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Extension -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 33 | -11/Junkyard | Identified exit to Materials 33 | -11/Junkyard | Discovered exit to Materials (range 16) 96 | -11/Junkyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Weapon x1 310 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Discovered exit to Materials (range 10) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Identified exit to Mines 696 | -9/Materials | Discovered exit to Mines (range 15) 884 | -9/Materials | Build established: Hacker-Tank 986 | -9/Materials | Identified exit to Materials 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1099 | -8/Materials | Identified exit to Storage 1273 | -8/Materials | Identified exit to Factory 1273 | -8/Materials | Discovered exit to Factory (range 16) 1338 | -8/Materials | Entered Factory 1338 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1417 | -7/Factory | Build established: Hacker-Mutant 1533 | -7/Factory | Repaired Propulsion Shielding 1551 | -7/Factory | Repaired Hvy. Assault Rifle 1984 | -7/Factory | Garrison activated, responded to threat 2157 | -7/Factory | Repaired Hrd. Medium Armor Plating 2172 | -7/Factory | Repaired Propulsion Shielding 2512 | -7/Factory | Sucked down chute 2512 | -7/Factory | Entered Waste 2513 | -7/Waste | Met a frightened Derelict 2527 | -7/Waste | EMP discharged 2597 | -7/Waste | Spotted C-40 Crusher 2609 | -7/Waste | Spotted C-40 Crusher 2613 | -7/Waste | Spotted C-40 Crusher 2617 | -7/Waste | Spotted C-40 Crusher 2621 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2624 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2627 | -7/Waste | EMP discharged 2627 | -7/Waste | System corruption reached 10% 2629 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2631 | -7/Waste | Released all parts (4) 2631 | -7/Waste | Spotted C-40 Crusher 2641 | -7/Waste | Spotted C-40 Crusher 2655 | -7/Waste | Identified exit to Factory 2655 | -7/Waste | Discovered exit to Factory (range 11) 2660 | -7/Waste | Lost 3 parts (1p1n1u) 2660 | -7/Waste | Entered Factory 2722 | -7/Factory | Identified exit to DSF 2722 | -7/Factory | Entered DSF 2747 | -7/DSF | Additional patrols routed to DSF 2790 | -7/DSF | Identified exit to Factory 2790 | -7/DSF | Discovered exit to Factory (range 14) 2813 | -7/DSF | Core integrity fell below 50% 2813 | -7/DSF | Entered Factory 2813 | -6/Factory | Evolved 2 slots: Utility x2 2946 | -6/Factory | Spotted B-75 Beast 3121 | -6/Factory | Identified exit to Extension 3121 | -6/Factory | Discovered exit to Extension (range 15) 3139 | -6/Factory | Entered Extension 3268 | -6/Extension | Rescued a captive Derelict 3366 | -6/Extension | Spotted B-75 Beast 3394 | -6/Extension | Rescued a captive Derelict 3394 | -6/Extension | Rescued a captive Derelict 3489 | -6/Extension | Disrupted transfer network 3748 | -6/Extension | Build established: Scavenger-Tank 3863 | -6/Extension | Destroyed B-75 Beast 3875 | -6/Extension | Spotted B-75 Beast 3887 | -6/Extension | Destroyed B-75 Beast 3936 | -6/Extension | Identified exit to Factory 3936 | -6/Extension | Discovered exit to Factory (range 3) 3937 | -6/Extension | Entered Factory 3937 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4008 | -5/Factory | Repaired Flak Gun 4215 | -5/Factory | Fabricated Hrd. Medium Armor Plating? 4327 | -5/Factory | Fabricated Enh. Quantum Rifle? 4348 | -5/Factory | Build established: Scavenger-Mutant 4398 | -5/Factory | Lost 4 parts (1p1u2w) 4525 | -5/Factory | Lost 6 parts (1p1n3u1w) 4726 | -5/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 4726 | -5/Factory | Cargo convoy interrupted 4792 | -5/Factory | Build established: Scavenger-Gunner 4904 | -5/Factory | Garrison activated, responded to threat 5193 | -5/Factory | Lost 5 parts (1p2n1u1w) 5584 | -5/Factory | Lost 5 parts (2n1u2w) 5626 | -5/Factory | Identified exit to Factory 5626 | -5/Factory | Discovered exit to Factory (range 11) 5703 | -5/Factory | Lost 5 parts (3n2w) 5719 | -5/Factory | Entered another Factory area 5719 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5914 | -4/Factory | Identified exit to Upper Caves 5914 | -4/Factory | Discovered exit to Upper Caves (range 5) 6199 | -4/Factory | Identified exit to Research 6199 | -4/Factory | Discovered exit to Research (range 6) 6232 | -4/Factory | Entered Research 6232 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6297 | -3/Research | Fabricated A-15 Conveyor (x1) 6594 | -3/Research | Destroyed 7 combat bots 6601 | -3/Research | Lost 6 parts (2n1u3w) 6686 | -3/Research | Spotted B-86 Titan 6741 | -3/Research | Destroyed B-86 Titan 7160 | -3/Research | Identified exit to Quarantine 7160 | -3/Research | Discovered exit to Quarantine (range 15) 7237 | -3/Research | Build established: Scavenger-Mutant 7306 | -3/Research | Spotted B-86 Titan 7578 | -3/Research | Lost 4 parts (2n2u) 7672 | -3/Research | System corruption reached 10% 7676 | -3/Research | Released all parts (8) 7695 | -3/Research | Core integrity fell below 50% 7705 | -3/Research | Lost 11 parts (7n2u2w) 7822 | -3/Research | Core integrity fell below 20% 7847 | -3/Research | Discovered exit to Quarantine (range 8) 7851 | -3/Research | Entered Quarantine 7911 | -3/Quarantine | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 07847_ Connecting with Door Terminal... >>Open(Door) Sealed Blast Doors opened. 07847_ EXIT=FOUND: QUARANTINE 07850_ Slug penetrates Machine. 07851_ Machine disabled. LOCATION=QUARANTINE AMBIENT_HEAT=-20 GOAL=ESCAPE 07853_ System corrupted: Energy discharge (-22). 07859_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. 07882_ Acquired Biometal Leg. 07884_ Acquired Dual-blade Saw. 07899_ Connecting with Terminal... 07900_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# R ????????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# ####????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# xx#????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# ####????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# ###?????????????????????? | | ????????????????????+ T#?????????????????????? | | ????????????????????# ""#?????????????????????? | | ????????????????????# ###?????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????????????????? | | ??????############### #???????????????????????? | | ????? #???????????????????????? | | ????? #???????????????????????? | | ????? ][ #???????????????????????? | | ????? ] #???????????????????????? | | ???????+###### """ ] #???????????????????????? | | ?????????????# """ #???????????????????????? | | ?????????????# """ #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# #############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 39 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Enh. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -5/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded A-15 Conveyor | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed TacticalBiocellMatter Manual? 0 Play Time 01:47:30 Cumulative 33.6 hours Start 2023.06.26 @ 00:30:46 End 2023.11.18 @ 04:37:20 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c85b1c5-eb9e-463e-b0d7-ed804b9da240