Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 19:44:47 Player: Phosphophyllite Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (143) 715 Value Destroyed (4078) 4078 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10533 Bonus ------- Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 446/850 Matter 256/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Experimental Targeting Computer Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Layered Light Armor Plating Drone Bay (2/2) Plasma Rifle Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser HERF Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Machine Analyzer Improved Sensor Array Improved Signal Interpreter Core Analyzer Transmission Jammer Improved Light Armor Plating Layered Light Armor Plating System Shield Arc Projector HERF Cannon Minigun Proton Missile Launcher Remote Datajack Spear [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 4 | . . 1 1 1 . . . . . . 1 . . . Weapon 2 | . . 1 1 . . . . . . . . . . . Parts Attached 107 | 6 5 20 20 2 . 19 2 6 . 2 5 4 11 5 Power 15 | 1 . 4 1 . . 3 . 2 . . 2 1 . 1 Engine 12 | 1 . 4 1 . . 3 . 1 . . 1 1 . . Core 3 | . . . . . . . . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 23 | 2 . 6 4 1 . 3 1 1 . . 1 . 1 3 Treads 17 | 2 . 5 4 1 . 3 1 1 . . . . . . Leg 1 | . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . Flight 4 | . . . . . . . . . . . . . 1 3 Utility 30 | 1 2 4 5 1 . 5 . . . 1 1 3 7 . Device 10 | . 1 1 2 . . 2 . . . . . 2 2 . Storage 2 | 1 1 . . . . . . . . . . . . . Processor 8 | . . . 1 . . 1 . . . 1 1 1 3 . Hackware 3 | . . . . 1 . . . . . . . . 2 . Protection 7 | . . 3 2 . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 3 6 10 . . 8 1 3 . 1 1 . 3 1 Energy Gun 11 | 2 . . 5 . . 2 . . . . . . 2 . Energy Cannon 4 | . 1 1 . . . . . 2 . . . . . . Ballistic Gun 15 | . 1 3 5 . . 3 . 1 . 1 . . . 1 Ballistic Cannon 3 | . . . . . . 3 . . . . . . . . Launcher 2 | . 1 . . . . . 1 . . . . . . . Special Weapon 3 | . . 2 . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . . . . 1 . Corrupted Parts 3 | . . . . . . . . . . . . . . 3 System Corruption 8 | . . . . . . . . . . . . . . 8 Parts Lost 27 | . . 1 3 . 2 1 . 8 . 3 . 1 1 7 Power 4 | . . . 1 . . . . 2 . . . . . 1 Propulsion 8 | . . 1 . . . 1 . 1 . 2 . . . 3 Utility 6 | . . . 1 . 1 . . 2 . . . 1 1 . Weapon 9 | . . . 1 . 1 . . 3 . 1 . . . 3 Highest Loss Streak 6 | . . 1 2 . 1 1 . 5 . 1 . 1 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 5 11 14 14 13 15 14 15 14 14 13 11 8 4 5 Power 1 | . 1 1 1 2 2 2 1 1 1 1 1 . . . Propulsion . | 2 . 1 2 1 1 . . . 1 . . . . . Utility 6 | 1 5 6 6 6 6 6 7 8 8 7 6 5 2 2 Weapon 4 | 1 4 4 5 4 6 4 5 4 3 3 3 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 37 | 3 3 4 11 . . 9 1 . . . . 3 . 3 Power 7 | . . . 4 . . 2 . . . . . 1 . . Propulsion 5 | 2 2 1 . . . . . . . . . . . . Utility 14 | 1 . 3 4 . . 4 . . . . . 1 . 1 Weapon 10 | . 1 . 3 . . 3 1 . . . . . . 2 Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 92 | . 99 99 98 99 80 96 100 84 76 74 81 42 32 58 Engine 7 | . 14 11 9 7 7 6 7 6 . . 6 3 . . Treads 19 | . 28 21 17 23 23 21 23 22 15 7 6 2 . . Device 7 | . 13 11 11 7 2 5 7 2 . . 5 4 2 . Storage 8 | . 14 11 9 7 7 7 7 7 7 7 6 2 . . Processor 6 | . . . 6 7 7 8 7 7 7 14 19 8 4 20 Hackware 3 | . . . . 6 7 7 7 7 7 7 6 2 9 13 Protection 5 | . . 11 9 7 2 6 7 2 . . . . . . Energy Gun 8 | . 9 5 15 15 8 7 15 6 . . . . 2 . Energy Cannon 3 | . 3 10 2 . . . . 3 15 . . . . . Ballistic Gun 12 | . 8 15 17 15 12 12 6 6 7 14 13 5 . 1 Ballistic Cannon 2 | . . . . . . 6 7 7 7 4 . . . . Launcher 1 | . 6 . . . . . . . . 6 4 . . 1 Peak Build Rating 50 | 7 9 15 31 36 36 46 48 50 40 40 46 46 39 39 Average Rating 29 | 5 8 13 24 35 27 39 47 40 40 32 42 21 20 34 On Entrance 27 | . 6 9 15 31 36 20 46 48 40 40 29 46 12 34 Avg Prop Armor Cover (%) 5 | . . 7 . . . . . . . . 3 4 . . Naked Turns 1 | . . . . . . . . . . . . 1 . . Heaviest Build 61 | 13 32 43 45 41 41 55 57 61 57 57 57 52 10 10 Greatest Support 70 | 40 40 40 42 62 62 70 68 68 40 48 20 20 6 14 Greatest Overweight (x) 3 | . . 2 2 . . 1 . 1 1 2 2 3 3 1 Average Overweight (x) . | . . . . . . . . . 1 1 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 8 5 5 Most Carried 15 | 8 13 15 15 15 15 15 15 15 14 15 13 13 5 5 Average Carried 13 | 5 11 14 14 13 15 14 14 14 14 13 11 7 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 13 15 15 15 15 15 15 14 14 13 13 5 5 5 Class Distribution -------------------- 32% | Gunner 27% | Scavenger-Gunner 14% | Scavenger-Tank 13% | Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Matter Collected 3297 | 260 176 746 588 . . 676 199 201 . 130 . . 264 57 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5211 | 174 351 1123 1897 . . 747 118 242 . 238 . . 210 111 Parts 297 | 17 32 76 85 . . 48 7 5 . 14 . . 6 7 Haulers Intercepted 4 | . 1 . 2 . . . . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 8 6 . 11 . . . . Prevented 3 | . . . . . . . 1 . . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Combat Hostiles Destroyed 92 | . 10 23 26 . . 14 3 5 . 7 . . . 4 Melee 2 | . . . . . . . . . . . . . . 2 Guns 50 | . 2 9 23 . . 8 . 3 . 5 . . . . Cannons 18 | . 3 6 1 . . 6 1 1 . . . . . . AOE 21 | . 5 7 2 . . . 2 1 . 2 . . . 2 Classes Destroyed 16 | 2 6 4 1 . . 2 . 1 . . . . . . Worker 7 | . 2 2 2 . . 1 . . . . . . . . Builder 6 | . 1 3 2 . . . . . . . . . . . Tunneler 9 | 6 . 2 . . . 1 . . . . . . . . Hauler 4 | . 1 . 2 . . . . . . . . . 1 . Recycler 10 | 1 . 1 6 . . 1 . . . . . . 1 . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 2 | . . 1 . . . 1 . . . . . . . . Watcher 12 | . 2 5 3 . . 2 . . . . . . . . Swarmer 28 | . 6 4 3 . . . 2 3 . 6 . . . 4 Grunt 33 | . 4 12 14 . . 2 . 1 . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Sentry 18 | . . 6 6 . . 4 . 1 . 1 . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 5 | . . . 2 . . 2 1 . . . . . . . Programmer 4 | . . . . . . 4 . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 3 6 6 4 . . 3 2 3 . 3 . . 1 4 Combat Bots Only 5 | . 5 4 3 . . 2 2 3 . 3 . . . 4 Max Kills in Single Turn 4 | 1 4 4 2 . . 2 1 1 . 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . 2 2 1 . . . 1 1 . 1 . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Hostile Shots Fired 688 | . 39 98 90 . 4 172 13 104 . 35 . 1 14 118 Missed 244 | . 13 29 22 . 2 65 4 40 . 15 . . 6 48 Hits 444 | . 26 69 68 . 2 107 9 64 . 20 . 1 8 70 Melee 3 | . . . . . 2 . . . . . . 1 . . Projectile 441 | . 26 69 68 . . 107 9 64 . 20 . . 8 70 Critical Strikes 12 | . . 3 3 . 2 1 . 2 . . . 1 . . Part Disruptions 1 | . . 1 . . . . . . . . . . . . Damage Taken 5900 | . 239 985 1020 . 102 1173 136 1226 . 276 . 32 96 615 Core 970 | . 64 109 54 . . 118 . 175 . 46 . 32 58 314 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 73 | . . . . . . 73 . . . . . . . . Core Remaining (%) 77 | 100 74 72 90 . . . . . . 51 . . . . Volleys Fired 261 | 14 24 73 66 . . 41 6 18 . 9 . . . 10 Largest 4 | 2 2 3 4 . . 4 4 4 . 3 . . . 1 Hottest 179 | 90 110 143 162 . . 179 179 179 . 88 . . . 39 Shots Fired 729 | 28 43 168 245 . . 155 14 44 1 20 . . . 11 Gun 540 | 28 20 94 229 . . 114 8 25 . 12 . . . 10 Cannon 155 | . 18 59 13 . . 41 2 16 1 5 . . . . Launcher 29 | . 5 10 3 . . . 4 3 . 3 . . . 1 Special 5 | . . 5 . . . . . . . . . . . . Kinetic 368 | . 16 64 122 . . 112 4 22 1 17 . . . 10 Thermal 316 | 28 22 94 120 . . 41 4 7 . . . . . . Explosive 18 | . 5 10 3 . . . . . . . . . . . Electromagnetic 27 | . . . . . . 2 6 15 . 3 . . . 1 Robot Hit Streak 17 | 6 7 13 14 . . 17 5 9 . 7 . . . 5 Robot Miss Streak 7 | 4 5 4 4 . . 7 2 2 . 3 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 453 | 14 21 93 141 . . 120 6 28 . 10 . . 6 14 Core Hits 267 | 8 19 58 77 . . 68 6 13 . 9 . . 2 7 Critical Kills 2 | . . . 2 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 14 | . . 2 4 . . 4 . 2 . . . . 1 1 Burn 7 | . . 2 2 . . 3 . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . Blast 2 | . . . . . . 1 . 1 . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . . Impale 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 21 | . . . . . . . . . . . 1 . 12 8 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . 1 . 12 8 Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9211 | 167 741 2279 2516 . . 1887 159 570 . 232 . . 305 355 Guns 5176 | 167 137 765 2178 . . 1374 70 222 . 133 . . . 130 Cannons 1775 | . 177 676 123 . . 509 23 267 . . . . . . Explosions 1791 | . 427 827 211 . . . 66 81 . 99 . . . 80 Melee 450 | . . . . . . . . . . . . . 305 145 Ramming 8 | . . . 4 . . 4 . . . . . . . . Kinetic 3669 | . 112 599 1014 . . 1386 51 244 . 133 . . . 130 Thermal 3073 | 167 202 853 1287 . . 477 17 70 . . . . . . Explosive 1400 | . 427 762 211 . . . . . . . . . . . Electromagnetic 611 | . . 65 . . . 20 91 256 . 99 . . . 80 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 450 | . . . . . . . . . . . . . 305 145 Highest Corruption 17 | . 2 3 . . . 4 4 4 4 4 . 9 9 17 Average Corruption 3 | . 1 3 . . . 2 4 4 4 4 . 9 9 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 159 | . 8 42 . . . 10 39 24 4 18 . 2 6 6 Message Errors 37 | . . 8 . . . 4 15 6 1 2 . . 1 . Matter Fused 26 | . 3 8 . . . 1 6 1 . 3 . 1 1 2 Heat Flow Errors 23 | . 1 5 . . . . 6 4 . 4 . 1 1 1 Energy Discharges 23 | . 2 5 . . . 1 6 7 . 1 . . . 1 Parts Rejected 3 | . . 2 . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . Data Loss (minor) 15 | . . 6 . . . 1 2 1 . 3 . . 2 . Data Loss (major) 11 | . 1 2 . . . 2 1 2 2 . . . 1 . Misfires 7 | . . . . . . . 2 2 1 1 . . . 1 Alerts 8 | . . 4 . . . . . . . 4 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . 1 2 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 118 | . 12 . 2 . . . . . . . . . 104 . Projectiles . | . . . . . . . . . . . . . . . Explosions 14 | . 12 . 2 . . . . . . . . . . . Melee 104 | . . . . . . . . . . . . . 104 . Knockbacks 11 | . . . . . . 10 . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . 10 . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . . 67 . . . . . . . 13 . . . . Shots 3 | . . 2 . . . . . . . 1 . . . . Rammed 3 | . . . 3 . . . . . . . . . . . Targets Rammed 4 | . . . 3 . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 477 | 270 271 477 277 . . 304 256 382 . 238 . 166 123 106 Average Temperature 88 | 97 83 104 59 . . 82 100 130 . 77 . 83 73 32 Received Heat Transfer 2066 | . 48 351 441 . . 213 . 800 . 6 . . 36 171 Effects 2 | . 1 1 . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 6 | 1 . 2 3 . . . . . . . . . . . Heat Transferred 7389 | 470 444 2072 2997 . . 1221 37 148 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . Low Security (%) 94 | 100 100 94 84 100 100 100 . . . . 100 100 100 100 Level 1 5 | . . 5 15 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 250 | 10 172 216 250 98 2 85 . . . . 15 . 14 147 Initial 98 | . . . 70 98 2 . . . . . . . . 7 Average 64 | 1 29 101 113 54 . 28 . . . . . . 2 70 Influence Increases 3148 | 35 341 878 851 . . 451 80 140 . 160 15 . 47 150 Destroy 0b10 Robot/C 1840 | . 200 460 520 . . 280 60 100 . 140 . . . 80 Destroy 0b10 Robot/NC 255 | 35 30 75 75 . . 30 . . . . . . 10 . Destroy Leader 512 | . 46 150 130 . . 124 20 10 . 20 . . 2 10 Successful Hack 134 | . 28 43 14 . . 15 . . . . . . 34 . Disable Machine 135 | . 15 60 45 . . . . . . . 15 . . . Destroy Structure 122 | . 22 75 22 . . 2 . . . . . . 1 . Partial Spotted 15 | . . . 15 . . . . . . . . . . . Lose Combat Pursuer 135 | . . 15 30 . . . . 30 . . . . . 60 Influence Decreases 3061 | 35 341 711 802 208 8 370 161 102 38 160 15 . 37 73 Entered New Map 293 | . . . 97 118 6 . 31 . 38 . . . . 3 Time Decay 2173 | 35 196 551 525 90 2 370 130 72 . 150 15 . 37 . Lost Part 150 | . . 10 30 . . . . 30 . 10 . . . 70 Purge Threat 445 | . 145 150 150 . . . . . . . . . . . Squads Dispatched 13 | . 1 3 2 . . 5 . . . . . . 2 . Investigation 4 | . . 2 1 . . 1 . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . Reinforcement 6 | . 1 1 1 . . 2 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Distress Signals 7 | . 2 1 4 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 17 31 41 1 6 21 3 8 . 7 . 6 4 10 Peak Tracking Total 7 | . 4 4 6 2 6 3 2 3 . 3 . 6 4 7 Tactical Retreats 7 | . . 1 2 . . . . 2 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Traps Triggered 9 | . 2 1 3 1 . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Machines Disabled 9 | . 1 4 3 . . . . . . . 1 . . . Max in Single Turn 2 | . 1 2 1 . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Machines Accessed 41 | . 7 11 6 1 . 7 . 1 4 . 1 . 2 1 Terminals 30 | . 6 9 6 . . 5 . 1 . . 1 . 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations 3 | . . 1 . . . 2 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 141 | . 19 43 19 2 . 19 . 1 31 . 2 . 3 2 Successful 99 | . 11 26 14 1 . 12 . 1 31 . 1 . 2 . Failed 41 | . 8 16 5 1 . 7 . . . . 1 . 1 2 Catastrophic 2 | . 1 . . . . . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 76 | . 13 27 19 . . 13 . . . . 2 . 2 . Terminals 91 | . 17 33 19 . . 15 . 1 . . 2 . 2 2 Fabricators 2 | . . . . 2 . . . . . . . . . . Repair Stations 5 | . . 1 . . . 4 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 9 | . . 9 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 47 | . 7 5 1 . . 2 . 1 31 . . . . . Record 12 | . . . . . . . . 1 11 . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 2 . . . 1 . . 3 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 39 | . 3 13 13 . . 8 . . . . 1 . 1 . Terminals 39 | . 3 13 13 . . 8 . . . . 1 . 1 . Assimilate 1 | . . . . . . 1 . . . . . . . . Botnet 21 | . 3 6 6 . . 4 . . . . 1 . 1 . Operators 3 | . . 1 1 . . 1 . . . . . . . . Skim 14 | . . 6 6 . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 11 6 1 . 6 . . . . 1 . 1 1 Full Trace Events 4 | . . 2 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . . . . 12 . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . 58 . . . . . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Total Allies 1 | . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . 6 . . Total Damage 126 | . . . . . . . . . . . . 126 . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Active Infowar (turns) 5497 | . 1042 2028 588 . . 1152 . . . . 547 47 93 . Optics 41 | . . . . . . . . . . . . . 41 . Sensors 4205 | . . 1879 588 . . 1152 . . . . 547 39 . . IFF 52 | . . . . . . . . . . . . . 52 . Seismic 1191 | . 1042 149 . . . . . . . . . . . . Machine Analysis 8 | . . . . . . . . . . . . 8 . . Jamming 6 | . . . . . . . . . . . . 6 . . Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Turns Passed 11604 | 237 1050 2028 1927 193 98 1466 1689 998 176 737 584 107 203 111 Spaces Moved 6011 | 114 582 784 928 85 64 758 1011 565 79 326 175 107 285 148 Core 122 | 12 . . . . . . . . . . . 91 18 1 Treads 5475 | 102 582 784 928 85 64 758 1011 565 79 326 175 16 . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 414 | . . . . . . . . . . . . . 267 147 Fastest Speed 30 | 50 160 160 152 155 155 155 160 163 225 160 240 50 40 30 Average Speed 164 | 148 160 198 170 155 155 162 161 165 225 216 240 93 50 38 Slowest Speed 240 | 160 160 240 240 155 155 220 163 225 225 240 240 240 200 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . 4 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 8 94 71 67 5 66 17 97 78 68 55 4 70 8 22 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . . 3 2 . . . . . . Spaces Dug 3 | . . 2 . . . . . . . . . . 1 . Terrain Destroyed 134 | . 25 77 17 . . 1 3 6 1 3 . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Projectile 16 | . . 2 . . . 1 3 6 1 3 . . . . AOE 117 | . 25 75 17 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Gar Total 7182 | 152 657 1113 1131 147 63 900 1056 593 78 342 338 112 322 178 Wait 596 | 6 29 190 65 58 . 45 34 . . 1 153 . 10 5 Move 5999 | 113 581 783 927 85 63 757 1010 564 78 325 175 106 284 148 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 10 11 13 19 2 . 17 1 1 . 1 3 . 2 . Fast Attach 34 | 6 . 1 3 . . 3 . 2 . . 1 5 8 5 Attach 27 | . 1 4 5 2 . 6 . 3 . 2 3 . 1 . Detach . | . . . . . . . . . . . . . . . Swap 82 | . 6 32 16 . . 11 3 5 . 4 2 . 2 1 Drop 78 | 3 5 17 27 . . 19 2 . . . . 1 3 1 Fire 261 | 14 24 73 66 . . 41 6 18 . 9 . . . 10 Melee 21 | . . . . . . . . . . . 1 . 12 8 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 4 | . . . 3 . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 5) 533 | -10/Materials | Discovered new exit (range 16) 702 | -10/Materials | Discovered new exit (range 15) 951 | -10/Materials | Discovered new exit (range 4) 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1586 | -9/Materials | Build established: Tank 1896 | -9/Materials | Discovered new exit (range 12) 2395 | -9/Materials | Central database locked down 2587 | -9/Materials | Build established: Scavenger-Tank 3280 | -9/Materials | Discovered new exit (range 5) 3316 | -9/Materials | Entered another Materials area 3316 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3879 | -8/Materials | Discovered new exit (range 16) 4210 | -8/Materials | Build established: Scavenger-Gunner 5171 | -8/Materials | Learned Storage stockpile data 5194 | -8/Materials | Discovered new exit (range 10) 5243 | -8/Materials | Entered Factory 5243 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5369 | -7/Factory | Fabricated HERF Cannon (x2) 5436 | -7/Factory | Sucked down chute 5436 | -7/Factory | Entered Waste 5449 | -7/Waste | Spotted C-40 Crusher 5457 | -7/Waste | Spotted C-40 Crusher 5461 | -7/Waste | Spotted C-40 Crusher 5464 | -7/Waste | Spotted C-40 Crusher 5465 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5480 | -7/Waste | Spotted C-40 Crusher 5492 | -7/Waste | Spotted C-40 Crusher 5509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5520 | -7/Waste | Discovered new exit (range 10) 5534 | -7/Waste | Entered Factory 5680 | -7/Factory | Repaired Hvy. Assault Rifle+ 5792 | -7/Factory | Discovered new exit (range 11) 6232 | -7/Factory | Build established: Gunner 6967 | -7/Factory | Discovered new exit (range 4) 7000 | -7/Factory | Entered Lower Caves 7624 | -7/Lower Caves | Discovered new exit (range 9) 8689 | -7/Lower Caves | Entered another Lower Caves area 9031 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9069 | -7/Lower Caves | Spotted B-75 Beast 9155 | -7/Lower Caves | Lost 5 parts (2u3w) 9453 | -7/Lower Caves | Encountered a Warlord checkpoint 9480 | -7/Lower Caves | Learned Factory stockpile data 9657 | -7/Lower Caves | Discovered new exit (range 12) 9661 | -7/Lower Caves | Lost 3 parts (2p1n) 9687 | -7/Lower Caves | Entered Data Miner 9687 | -7/Data Miner | Discovered new exit (range 6) 9730 | -7/Data Miner | Met Data Miner 9768 | -7/Data Miner | Learned location of Section 7 (-2) 9768 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9804 | -7/Data Miner | Received God Mode back door access code from Data Miner 9863 | -7/Data Miner | Entered Proximity Caves 10163 | -6/Proximity Caves | Build established: Scavenger-Gunner 10197 | -6/Proximity Caves | Learned location of 1 exit from Factory 10380 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10500 | -6/Proximity Caves | Learned location of Zion (-6) 10574 | -6/Proximity Caves | Discovered new exit (range 15) 10600 | -6/Proximity Caves | Entered Factory 10600 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10601 | -6/Factory | Identified exit to Lower Caves 11184 | -6/Factory | Sucked down chute 11184 | -6/Factory | Entered Waste 11185 | -6/Waste | Met a frightened Derelict 11199 | -6/Waste | EMP discharged 11205 | -6/Waste | Spotted C-40 Crusher 11220 | -6/Waste | Spotted C-40 Crusher 11223 | -6/Waste | Released all parts (13) 11232 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11246 | -6/Waste | Spotted C-40 Crusher 11249 | -6/Waste | Spotted C-40 Crusher 11256 | -6/Waste | Spotted C-40 Crusher 11257 | -6/Waste | Spotted C-40 Crusher 11266 | -6/Waste | Discovered new exit (range 16) 11291 | -6/Waste | Entered Factory 11452 | -6/Factory | Garrison activated, responded to threat 11476 | -6/Factory | Found Exp. Targeting Computer 11493 | -6/Factory | Identified exit to Garrison 11494 | -6/Factory | Entered Garrison 11525 | -6/Garrison | Triggered checkpoint 11525 | -6/Garrison | Triggered checkpoint 11555 | -6/Garrison | System corruption reached 10% 11580 | -6/Garrison | Triggered checkpoint 11605 | -6/Garrison | Self-destructed Last Messages --------------- 11556_ Dropped VTOL Module. 11556_ Acquired Lgt. Nuclear Core. 11560_ Acquired Corrupted VTOL Module. 11560_ Integrated Corrupted VTOL Module (+3). 11561_ System corrupted: Energy discharge (-14). 11562_ Acquired Corrupted Autogun. 11562_ Integrated Corrupted Autogun (+4). 11566_ Acquired 24 matter. 11580_ Beams of light sweep through the air. An alarm sounds. 11587_ System corrupted: FCS attempts to trigger Autogun. 11587_ System corrupted: Autogun misfires. 11597_ VTOL Module destroyed. 11597_ Autogun destroyed. 11597_ Xenon Bombardment Thruster destroyed. 11600_ Lgt. Nuclear Core destroyed. 11601_ VTOL Module destroyed. 11603_ System corrupted: Matter fused (-8). 11604_ Spear destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# #?? | | ???????????????????????????????####????????# #?? | | ???????????????????????????????#""#????????# #?? | | ??????????????????######???????#T #????????# #?? | | ??????????????????# #???????#" #????????# #?? | | ??????????????????# #???????## #????????# #?? | | ??????????????????#[ ########## ########## =#?? | | ??????????????????#[ #?? | | ??????????????????#[ #?? | | ??????????????????#[ ###### ############# ##?? | | ??????????????????#[ #????# #???????????# #??? | | ??????????????????######????# #??????????? #??? | | ????????????????????????????# #??????????? #??? | | ????????????????????????????# #?????????? ##??? | | ????????????????????????????# #?????????? ????? | | ???????????????????########## #?????????###????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ##########????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #????#######??????????????? | | ???????????????????# #?????"""""#??????????????? | | ??????????########## ####### ##??????????????? | | ??????????# @ #??????????????? | | ??????????# Y #??????????????? | | ??????????# ###########Y ####++#??????????????? | | ??????????# #?????????# #????????????????????? | | ??????????# #?????????#####????????????????????? | | ???????#### #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????# #??????????????????????????????????? | | ???????#######??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Force Boost 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ HERF Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 36% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Have A Map? Live, Flee, And Rebuild You Again Challenges ------------ None Game ------ Seed SuspensionMatterMembrane Manual? 0 Play Time 01:27:37 Cumulative 58.9 hours Start 2025.11.01 @ 17:50:02 End 2025.11.01 @ 19:44:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 58 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c27aff63-c179-4c15-86d9-7bfe25dfc46e