Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 22:17:55 Player: PerrySimm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (492) 492 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 2617 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Reinforced Ion Engine Improved Aluminum Leg Improved Aluminum Leg Flight Unit Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Flight Unit Improved Light Cannon Plasma Cutter [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 23 | 6 2 1 14 Power 3 | 1 . . 2 Engine 3 | 1 . . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 . . 3 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | 2 . 1 7 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . . 14 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 7 | . . . 7 Highest Loss Streak 12 | . . . 12 Average Slot Usage (%) 81 | . 85 66 82 Engine 9 | . 14 11 8 Leg 19 | . 28 22 16 Device 5 | . . . 7 Storage 10 | . 14 11 9 Processor 6 | . . . 8 Protection 5 | . . . 7 Energy Gun 7 | . 14 6 6 Energy Cannon 5 | . . 4 7 Ballistic Gun 7 | . 14 11 5 Ballistic Cannon 2 | . . . 3 Naked Turns . | . . . . Heaviest Build 28 | 9 9 12 28 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 1 6 6 6 Average Carried 4 | . 3 6 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 1 6 6 4 Class Distribution -------------------- 51% | Skirmisher 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 497 | 219 . . 278 Remotely . | . . . . Salvage Created 527 | . . . 527 Parts 19 | . . . 19 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 9 | . . . 9 Guns 2 | . . . 2 Cannons 6 | . . . 6 AOE 1 | . . . 1 Classes Destroyed 5 | . . . 5 Recycler 2 | . . . 2 Grunt 5 | . . . 5 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 1 | . . . 1 Best Kill Streak 3 | . . . 3 Combat Bots Only 2 | . . . 2 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1748 | . 24 . 1724 Core 551 | . . . 551 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 100 . Volleys Fired 30 | . . . 30 Largest 3 | . . . 3 Hottest 158 | . . . 158 Shots Fired 75 | . . . 75 Gun 28 | . . . 28 Cannon 43 | . . . 43 Launcher . | . . . . Special 4 | . . . 4 Kinetic 34 | . . . 34 Thermal 24 | . . . 24 Explosive . | . . . . Electromagnetic 17 | . . . 17 Robot Hit Streak 23 | . . . 23 Robot Miss Streak 2 | . . . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | . . . 41 Core Hits 21 | . . . 21 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 11 | . . . 11 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1411 | . . . 1411 Guns 172 | . . . 172 Cannons 555 | . . . 555 Explosions 631 | . . . 631 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 258 | . . . 258 Thermal 840 | . . . 840 Explosive . | . . . . Electromagnetic 304 | . . . 304 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 123 | . . . 123 Projectiles 10 | . . . 10 Explosions 113 | . . . 113 Melee . | . . . . Knockbacks 6 | . . . 6 Impact . | . . . . Kinetic 5 | . . . 5 Secondary 1 | . . . 1 Self-Inflicted Damage 162 | . . . 162 Shots 3 | . . . 3 Rammed 8 | . . . 8 Targets Rammed 8 | . . . 8 Kicked . | . . . . Crushed . | . . . . Highest Temperature 361 | . . . 361 Average Temperature 149 | . . . 149 Received Heat Transfer 738 | . . . 738 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 968 | . . . 968 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 283 | . 30 25 283 Initial 10 | . . 10 9 Average 66 | . 17 22 88 Maximum Alert Level 1 | . . . 1 Low Security (%) 81 | 100 100 100 73 Level 1 18 | . . . 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 1 2 19 Peak Tracking Total 5 | . 2 3 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . . . 7 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 4 1 5 Terminals 8 | . 4 1 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 24 | . 9 2 13 Successful 14 | . 2 2 10 Failed 10 | . 7 . 3 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 17 | . 9 2 6 Terminals 19 | . 9 2 8 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 9 | . 2 2 5 Record 1 | . . . 1 Level Access Points 3 | . 1 1 1 Branch Access Points 4 | . 1 1 2 Emergency Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1134 | 56 214 79 785 Spaces Moved 573 | 42 157 65 309 Core 8 | 5 . . 3 Treads . | . . . . Legs 565 | 37 157 65 306 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 123 | 111 120 120 128 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 17 | 3 26 11 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 55 | . . . 55 Melee 2 | . . . 2 Projectile 1 | . . . 1 AOE 52 | . . . 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 911 | 48 183 65 615 Wait 247 | . 16 . 231 Move 570 | 41 156 64 309 Hop . | . . . . Pick Up 16 | 1 7 . 8 Fast Attach 11 | 6 . . 5 Attach 8 | . 2 . 6 Detach . | . . . . Swap 4 | . . 1 3 Drop 6 | . 2 . 4 Fire 30 | . . . 30 Melee 11 | . . . 11 Ram 8 | . . . 8 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 6 exits: *Mat x3 / Min / Sto x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Utility x2 286 | -9/Materials | Identified exit to Materials 286 | -9/Materials | Identified exit to Mines 286 | -9/Materials | Identified exit to Storage 309 | -9/Materials | Build established: Mutant 350 | -9/Materials | Entered another Materials area 350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 486 | -8/Materials | Repaired Imp. Aluminum Leg 713 | -8/Materials | Build established: Skirmisher 925 | -8/Materials | Garrison activated, responded to threat 970 | -8/Materials | Identified exit to Factory 1113 | -8/Materials | Core integrity fell below 50% 1114 | -8/Materials | Crushed by falling debris 1126 | -8/Materials | Core integrity fell below 20% 1135 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. Lgt. Ion Engine destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. U-05 Engineer builds a Wall. Imp. Aluminum Leg destroyed. Hammer destroyed. Slammed into G-50 Soldier. Slammed into G-47 Trooper. Destabilizing: Core damaged (-16). U-05 Engineer destroyed. Slammed into G-50 Soldier. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionLayeredShield Manual? 0 Play Time 00:27:51 Cumulative 49.7 hours Start 2020.10.05 @ 21:47:02 End 2020.10.05 @ 22:17:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 3 Adventurer 37 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a918d513-c115-4929-b008-5de8294d820d