Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.16 @ 21:03:59 Player: Fire_SP Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (14) 70 Value Destroyed (458) 458 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1468 Bonus ------- None Cogmind --------- Core Integrity 333/400 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Light Treads High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Small Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine High-powered Tractor Beam [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 14 | 5 3 6 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 1 1 2 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . . 4 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 86 | . 98 76 Engine 3 | . 7 . Core 7 | . 6 7 Treads 23 | . 28 20 Storage 12 | . 14 11 Processor 11 | . 12 10 Energy Gun 7 | . . 12 Ballistic Gun 19 | . 28 13 Naked Turns . | . . . Heaviest Build 13 | 8 11 13 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 4 | 2 3 4 Average Carried 1 | . 1 2 Final Capacity 6 | 6 6 6 Final Carried 3 | 2 3 2 Class Distribution -------------------- 83% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 358 | 79 231 48 Remotely . | . . . Salvage Created 560 | . 193 367 Parts 37 | . 13 24 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 5 8 Guns 12 | . 5 7 AOE 1 | . . 1 Classes Destroyed 4 | . 1 3 Watcher 1 | . . 1 Swarmer 2 | . . 2 Grunt 9 | . 5 4 Sentry 2 | . . 2 Best Kill Streak 6 | . 3 6 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 733 | . 251 482 Core 92 | . 25 67 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 40 | . 16 24 Largest 3 | . 2 3 Hottest 100 | . 40 100 Shots Fired 90 | . 32 58 Gun 90 | . 32 58 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 57 | . 32 25 Thermal 11 | . . 11 Explosive . | . . . Electromagnetic 22 | . . 22 Robot Hit Streak 27 | . 14 27 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 74 | . 27 47 Core Hits 30 | . 13 17 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 759 | . 217 542 Guns 705 | . 217 488 Cannons . | . . . Explosions 54 | . . 54 Melee . | . . . Ramming . | . . . Kinetic 368 | . 217 151 Thermal 143 | . . 143 Explosive . | . . . Electromagnetic 248 | . . 248 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Effects 1 | . 1 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 326 | . 43 326 Average Temperature 70 | . 11 94 Received Heat Transfer 441 | . 186 255 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 250 | . . 250 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 240 | . 121 240 Initial 43 | . . 43 Average 81 | . 54 129 Maximum Alert Level 1 | . . 1 Low Security (%) 86 | 100 100 72 Level 1 13 | . . 27 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 7 17 Peak Tracking Total 6 | . 3 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 9 | . 9 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Record 2 | . 2 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 1 | . 1 . Reinforcement Status 1 | . 1 . Recall Reinforcements 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 505 | 74 194 237 Spaces Moved 231 | 42 92 97 Core 8 | 8 . . Treads 223 | 34 92 97 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 156 | 139 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 12 | 4 19 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 5 | . . 5 Melee . | . . . Projectile . | . . . AOE 5 | . . 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 304 | 58 113 133 Wait 7 | 5 . 2 Move 229 | 41 91 97 Hop . | . . . Pick Up 14 | 7 3 4 Fast Attach . | . . . Attach 11 | 5 2 4 Detach . | . . . Swap 3 | . 1 2 Drop . | . . . Fire 40 | . 16 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 17) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Weapon x2 312 | -9/Materials | Build established: Mutant 456 | -9/Materials | Lost 3 parts (1p1n1w) 506 | -9/Materials | Self-destructed Last Messages --------------- 00449_ G-34 Mercenary destroyed. 00453_ U-05 Engineer builds a Wall. 00458_ Acquired Lgt. Treads. 00459_ U-05 Engineer lays Concrete. 00460_ R-06 Scavenger collects Heat Sink. 00460_ Acquired 16 matter. 00461_ U-05 Engineer lays Concrete. 00463_ U-05 Engineer builds a Wall. 00464_ Acquired Lgt. Treads. 00468_ R-06 Scavenger collects Sml. Laser. 00469_ K-01 Serf collects debris. 00472_ R-06 Scavenger collects Aluminum Leg. 00485_ C-30 ARC bursts open, deploying its payload. 00485_ L-31 Rogue unfolds itself. 00485_ G-34 Mercenary unfolds itself. 00491_ K-01 Serf collects debris. 00492_ Acquired Imp. Weapon Shielding. 00493_ Discarded Targeting Computer. 00501_ Lgt. Assault Rifle destroyed. 00501_ EM Pulse Gun destroyed. 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""??????????????????? | | ?????" ?# #?? ??????????????????? | | ????? ??# #??######?????????????????? | | ?##?##??# #?????????????????????????? | | #= ??## ##???????????????????#????? | | # = =# ################# #????? | | # + " =*=% % % #????? | | # # %% %[===% / | | ???????# "#########%!%##### #????? | | ???????### ###??????# !#????????????? | | ?????????# ###??????# #????????????? | | ????????? ?+ ??? ## #????????????? | | ????????##+#?# """ ## #????????????? | | ?????????????# ## #????????????? | | ?????????????# """ ## #????????????? | | ?????????????# """ ## #????????????? | | ?????????????# """ ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledMassDiverter Manual? 0 Play Time 00:08:45 Cumulative 10.3 hours Start 2021.03.16 @ 20:57:58 End 2021.03.16 @ 21:03:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 12 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c639e14f-7370-4a79-b958-5bbec8d5716f