Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 15:30:27 Player: Byrnorthil Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (3708) 3708 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 7513 Bonus ------- High Alert Combat Kills 1081 Follower Combat Kills 324 Friendly Fire -540 Cogmind --------- Core Integrity 315/550 Matter 275/300 Energy 312/380 System Corruption 0% Temperature Critical (519) Movement Treading (243) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cold Fusion Reactor > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Seismic Detector Experimental Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Light Treads Armored Treads Armored Treads Combat Airjet Combat Airjet Light Armor Plating Remote Shield Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Seismic Detector Experimental Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Improved Treads Improved Treads Combat Airjet Combat Airjet Advanced Visual Processing Unit Light Armor Plating Remote Shield Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 104 | 8 17 7 33 25 14 Power 14 | 1 2 1 4 2 4 Engine 12 | 1 2 1 4 2 2 Core . | . . . . . . Reactor 2 | . . . . . 2 Propulsion 23 | 2 4 2 7 5 3 Treads 19 | . 2 2 7 5 3 Leg 4 | 2 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 3 3 1 16 9 3 Device 22 | 2 2 . 11 6 1 Storage 2 | 1 1 . . . . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 9 | . . 1 5 3 . Artifact . | . . . . . . Weapon 32 | 2 8 3 6 9 4 Energy Gun 6 | . 3 . 2 1 . Energy Cannon 8 | . . . . 6 2 Ballistic Gun 11 | 2 4 2 3 . . Ballistic Cannon 1 | . 1 . . . . Launcher 5 | . . 1 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 5 | . . . . 3 2 Parts Lost 16 | . 4 3 5 . 4 Power 5 | . 1 . 2 . 2 Propulsion 4 | . . 2 1 . 1 Utility 2 | . . 1 . . 1 Weapon 5 | . 3 . 2 . . Highest Loss Streak 2 | . 2 2 2 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 98 98 99 98 Engine 11 | . 10 14 10 11 17 Treads 27 | . 14 28 33 32 27 Leg 3 | . 13 . . . . Device 12 | . 14 9 11 16 7 Storage 12 | . 14 14 11 11 9 Processor 1 | . . . . . 17 Protection 5 | . . 2 10 5 . Energy Gun 5 | . 5 . 14 . . Energy Cannon 6 | . . . . 21 18 Ballistic Gun 10 | . 22 18 7 . . Launcher 1 | . . 9 . . . Peak Build Rating 39 | 9 11 11 25 28 39 Average Rating 18 | 6 9 10 21 25 35 On Entrance 13 | . 7 11 9 23 28 Naked Turns . | . . . . . . Heaviest Build 66 | 15 46 50 60 61 66 Greatest Support 66 | 20 46 46 60 60 66 Greatest Overweight (x) 3 | . 3 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | 4 20 20 20 20 19 Average Carried 17 | 2 12 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 20 19 20 20 14 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 2032 | 261 515 277 523 295 161 Remotely . | . . . . . . Salvage Created 4837 | 45 758 181 1781 1309 763 Parts 289 | 5 59 12 106 71 36 Haulers Intercepted 10 | . 2 . 3 4 1 Recyclers Shooed 6 | 1 . . 4 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 111 | . 19 14 38 24 16 Guns 55 | . 15 6 34 . . Cannons 32 | . 3 . . 19 10 AOE 21 | . 1 8 3 4 5 Classes Destroyed 15 | 1 4 1 7 1 1 Worker 5 | . . . 3 1 1 Builder 5 | . . . 3 . 2 Tunneler 4 | 2 . . . . 2 Hauler 10 | . 2 . 3 4 1 Recycler 2 | . . . 1 1 . Mechanic 1 | . . . . 1 . Operator 2 | . . . 1 1 . Watcher 9 | . 3 . 5 1 . Swarmer 25 | . 9 6 9 1 . Grunt 58 | . 10 3 19 13 13 Duelist 2 | . . . 2 . . Protector 3 | . . . 1 2 . Sentry 17 | . . . 7 8 2 Hunter 1 | . . . . . 1 Assembled 8 | . . 8 . . . Best Kill Streak 15 | 1 7 3 7 6 15 Combat Bots Only 9 | . 6 3 4 5 9 Max Kills in Single Turn 3 | 1 1 2 2 2 3 Gunslinging 1 | . . 1 1 . . Exploded 3 | . 1 2 2 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 575 | . 115 56 200 86 118 Missed 177 | . 32 15 61 30 39 Damage Taken 5009 | . 823 423 1710 710 1343 Core 877 | . 164 81 286 111 235 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 207 | . . . . 207 . Core Remaining (%) 34 | 100 . 2 . . . Volleys Fired 370 | 8 80 34 126 68 54 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 40 80 50 112 136 136 Shots Fired 695 | 16 159 50 249 128 93 Gun 446 | 16 154 31 244 1 . Cannon 216 | . 5 . . 123 88 Launcher 33 | . . 19 5 4 5 Special . | . . . . . . Kinetic 252 | 16 127 31 77 1 . Thermal 378 | . . . 167 123 88 Explosive 33 | . . 19 5 4 5 Electromagnetic 32 | . 32 . . . . Robot Hit Streak 15 | 2 14 6 14 15 14 Robot Miss Streak 8 | 2 8 5 7 3 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 4 1 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 423 | 9 89 20 165 68 72 Core Hits 237 | 2 41 32 86 40 36 Critical Kills 3 | 1 1 . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 1 1 . 8 1 . Burn 8 | . . . 8 . . Meltdown 1 | . . . . 1 . Destroy 2 | 1 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10111 | 110 1098 1071 3237 2201 2394 Guns 3879 | 110 979 121 2669 . . Cannons 3056 | . 52 . . 1583 1421 Explosions 3071 | . 60 948 514 576 973 Melee . | . . . . . . Ramming 105 | . 7 2 54 42 . Kinetic 1819 | 110 825 121 763 . . Thermal 4970 | . 60 . 1906 1583 1421 Explosive 3011 | . . 948 514 576 973 Electromagnetic 206 | . 206 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 92 | . . 45 . 17 30 Projectiles 43 | . . . . 17 26 Explosions 49 | . . 45 . . 4 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . 39 45 . . . Shots 4 | . 1 3 . . . Rammed 10 | . . 1 4 5 . Targets Rammed 13 | . 1 1 6 5 . Kicked 1 | . 1 . . . . Crushed 2 | . . . 2 . . Highest Temperature 519 | . 96 10 228 320 519 Average Temperature 71 | . 26 7 41 64 125 Received Heat Transfer 1869 | . 225 . 552 390 702 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . 1 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 1 1 Combat Hostiles 3 | . . . 1 1 1 Parts Melted 19 | . . . 9 7 3 Heat Transferred 9808 | . 100 . 4551 2641 2516 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 1252 | 10 353 236 915 1252 946 Initial 492 | . 6 99 8 386 492 Average 461 | 4 221 105 476 899 730 Maximum Alert Level 4 | . 1 1 3 4 3 Low Security (%) 28 | 100 32 81 19 . . Level 1 25 | . 67 18 23 1 . Level 2 14 | . . . 24 20 44 Level 3 23 | . . . 32 45 55 Level 4 7 | . . . . 33 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 4 . 7 8 2 Investigation 10 | . 4 . 2 3 1 Extermination . | . . . . . . Reinforcement 6 | . . . 3 2 1 Assault 4 | . . . 2 2 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 9 | . 3 . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 167 | . 31 16 59 43 18 Peak Tracking Total 7 | . 6 4 7 6 3 Tactical Retreats 9 | . 3 1 5 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts 4 | . . . . 4 . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed 1 | . . . . 1 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 7 | . 1 . 2 4 . Max in Single Turn 1 | . 1 . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 39 | . 10 2 10 14 3 Terminals 29 | . 8 1 8 10 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 5 | . 2 . 1 2 . Scanalyzers 2 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 138 | . 33 4 44 32 25 Successful 92 | . 21 3 27 20 21 Failed 44 | . 11 1 16 12 4 Catastrophic 3 | . . . 1 2 . Database Lockouts 2 | . 1 . 1 . . Manual 86 | . 28 3 32 16 7 Terminals 100 | . 28 3 36 22 11 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 12 | . 5 . 3 4 . Scanalyzers 19 | . . . 5 . 14 Garrison Access 3 | . . . . 3 . Terminal Hacks 32 | . 8 3 10 7 4 Robot Schematic 2 | . . . 2 . . Robot Analysis 11 | . 4 2 2 1 2 Prototype ID Bank 4 | . 1 . 2 . 1 Open Door 5 | . . 1 . 4 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . . 1 . 1 Terminal Index 1 | . . . . 1 . Recycling Unit Index 2 | . 1 . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 3 | . 1 . 1 1 . Report Inventory 3 | . 1 . 1 1 . Scanalyzer 17 | . . . 4 . 13 Insert Component 8 | . . . 2 . 6 Analyze 9 | . . . 2 . 7 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 37 | . 12 . 12 9 4 Terminals 29 | . 9 . 10 6 4 Track 1 | . . . 1 . . Botnet 10 | . 3 . 3 2 2 Operators 2 | . . . 1 . 1 Skim 16 | . 6 . 5 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 3 . 2 3 . Recyclers 3 | . 1 . 1 1 . Tunnel 5 | . 2 . 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 32 | . 10 1 8 10 3 Full Trace Events 5 | . 1 . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . 2 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 2 . 6 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . . 2 . 6 Part Schematics Acquired 8 | . . . 2 . 6 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 13 | . . 3 . 10 . Largest Group 10 | . . 3 . 10 . Highest-Rated Group 88 | . . 40 . 88 . Highest-Rated Ally 16 | . . 16 . 16 . Total Orders . | . . . . . . Ally Attacks 111 | . . 16 . 95 . Total Damage 1033 | . . 145 . 888 . Kills 22 | . . 3 . 19 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 11 | . 4 2 2 1 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 5889 | 123 1343 939 1791 1352 341 Spaces Moved 2640 | 69 702 386 793 585 105 Core 5 | 4 1 . . . . Treads 2217 | . 348 386 793 585 105 Legs 418 | 65 353 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 166 163 Average Speed 166 | 115 139 214 164 175 163 Slowest Speed 250 | 120 200 240 166 250 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 7 97 75 75 86 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 7 | . 3 . 2 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 194 | . 2 115 27 23 27 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 193 | . 2 115 27 23 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 3453 | 92 913 452 1035 783 178 Wait 180 | 4 77 17 27 52 3 Move 2635 | 68 701 385 792 584 105 Hop . | . . . . . . Pick Up 79 | 3 26 3 27 19 1 Fast Attach 20 | 8 6 . 3 3 . Attach 24 | . 6 2 10 . 6 Detach 2 | 1 1 . . . . Swap 60 | . 5 5 20 22 8 Drop 65 | . 10 5 24 25 1 Fire 370 | 8 80 34 126 68 54 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 12 | . . 1 6 5 . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap 4 | . . . . 4 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Discovered new exit (range 13) 721 | -10/Materials | Discovered new exit (range 16) 936 | -10/Materials | Discovered new exit (range 15) 987 | -10/Materials | Core integrity fell below 50% 1125 | -10/Materials | Learned 2 Storage zone layouts 1187 | -10/Materials | Learned location of 1 exit from Recycling 1237 | -10/Materials | Identified exit to Subcaves 1303 | -10/Materials | Learned location of 2 exits from Materials 1310 | -10/Materials | Central database locked down 1323 | -10/Materials | Learned 2 Mines zone layouts 1334 | -10/Materials | Learned Storage trap positions 1353 | -10/Materials | Learned 4 Subcaves zone layouts 1383 | -10/Materials | Learned location of 2 exits from Mines 1424 | -10/Materials | Learned 4 Subcaves zone layouts 1467 | -10/Materials | Entered Mines 1468 | -10/Mines | Identified exit to Materials 1476 | -10/Mines | Met a Derelict bent on vengeance 1486 | -10/Mines | Core integrity fell below 20% 1759 | -10/Mines | Learned Materials garrison access intel 1760 | -10/Mines | Assembled infested the area 1923 | -10/Mines | Learned Materials terminal intel 2104 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2191 | -10/Mines | Discovered exit to Materials (range 16) 2230 | -10/Mines | Lost 3 allies 2364 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2406 | -10/Mines | Entered Materials 2406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2407 | -9/Materials | Identified exit to Mines 2407 | -9/Materials | Identified exit to Materials 2408 | -9/Materials | Loaded intel: 12 terminal locations 2791 | -9/Materials | Discovered new exit (range 9) 3174 | -9/Materials | Identified exit to Storage 3291 | -9/Materials | Central database locked down 3392 | -9/Materials | Loaded intel: 2 repair station locations 3459 | -9/Materials | Learned Storage emergency access door positions 3596 | -9/Materials | Learned Storage stockpile data 3621 | -9/Materials | Learned Storage emergency access door positions 3657 | -9/Materials | Learned Storage stockpile data 3705 | -9/Materials | Learned Storage emergency access door positions 3829 | -9/Materials | Learned 2 Storage zone layouts 4006 | -9/Materials | First assault squad dispatched 4065 | -9/Materials | Core integrity fell below 50% 4197 | -9/Materials | Entered Storage 4198 | -9/Storage | Identified exit to Recycling 4199 | -9/Storage | Loaded intel: 16 trap records 4384 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4457 | -9/Storage | Garrison activated, responded to threat 4644 | -9/Storage | Repaired Arm. Treads 4684 | -9/Storage | Build established: Commander-Mutant 4711 | -9/Storage | Core integrity fell below 20% 4872 | -9/Storage | Lost 3 allies 4997 | -9/Storage | First assault squad dispatched 5062 | -9/Storage | Build established: Mutant 5315 | -9/Storage | Found Prototype Processor 5510 | -9/Storage | Discovered exit to Materials (range 13) 5549 | -9/Storage | Entered Materials 5549 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5549 | -8/Materials | Identified Exp. Targeting Computer 5550 | -8/Materials | Loaded intel: 1 garrison access location 5758 | -8/Materials | Destroyed 9 combat bots 5890 | -8/Materials | Self-destructed Last Messages --------------- 05869_ Destroyed Imp. Heat Sink. 05870_ G-47 Trooper heat spikes uncontrollably. 05870_ G-47 Trooper overheating. 05871_ G-47 Trooper heat short circuits Aluminum Leg. 05871_ G-47 Trooper overheating. 05873_ Critical hit (Burn: +37). 05875_ G-47 Trooper overheating. 05875_ Hvy. Ion Engine destroyed. 05877_ Destroyed Lgt. Nuclear Core. 05877_ Melted Aluminum Leg. 05878_ G-47 Trooper critical meltdown. 05885_ Adv. Beam Cannon broken. 05885_ Overheating: Short circuit. 05885_ Critical hit (Burn: +37). 05887_ Power failure, Cld. Ion Engine shutdown. 05887_ R-06 Scavenger collects Broken Aluminum Leg. 05888_ G-47 Trooper destroyed. 05889_ Overheating: Core damaged (-88). 05890_ Overheating: Energy bleed (-68). 05890_ K-01 Serf cleans the Electrolysis Chamber. 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Airjet | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Cold Fusion Reactor | -8/Materials | Scanalyzed Remote Shield | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalIonShredder Manual? 0 Play Time 01:16:00 Cumulative 174.3 hours Start 2025.01.10 @ 13:52:17 End 2025.01.10 @ 15:30:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 721a26a2-2c9b-4a02-a62b-20779e6f89f0