Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 15:06:53 Player: DrZettl Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (706) 706 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 2171 Bonus ------- Follower Combat Kills 195 Cogmind --------- Core Integrity 242/400 Matter 197/300 Energy 26/100 System Corruption 0% Temperature Critical (751) Movement Walking (540) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Beamcaster Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Hacking Suite EM Pulse Gun EM Shotgun Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Grenade Launcher Datajack Blade Trap Signal Generator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beamcaster Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine EM Pulse Gun EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Light Cannon EMP Blaster Grenade Launcher Datajack Blade Trap Signal Generator [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 30 | 7 7 5 11 Power 6 | 2 2 . 2 Engine 6 | 2 2 . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads . | . . . . Leg 4 | . 2 1 1 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 12 | 2 1 4 5 Energy Gun 3 | 1 1 . 1 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 2 | . . . 2 Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 93 100 98 Engine 13 | . 14 14 10 Leg 23 | . 15 28 22 Wheel 2 | . 12 . . Storage 13 | . 14 14 11 Protection 14 | . 7 14 21 Energy Gun 12 | . 14 14 8 Energy Cannon 1 | . . . 4 Ballistic Gun 5 | . 14 1 3 Ballistic Cannon 9 | . . 11 15 Naked Turns . | . . . . Heaviest Build 70 | 12 52 54 70 Greatest Support 26 | 26 26 20 20 Greatest Overweight (x) 6 | . 2 2 6 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 14 20 20 Most Carried 16 | 2 8 15 16 Average Carried 10 | 1 5 11 11 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 2 8 15 11 Class Distribution -------------------- 62% | Scavenger-Mutant 17% | Mutant 11% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 685 | 206 166 90 223 Remotely . | . . . . Salvage Created 766 | . 286 76 404 Parts 49 | . 19 8 22 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 18 | . 7 5 6 Guns 11 | . 7 1 3 Cannons 4 | . . 1 3 AOE 3 | . . 3 . Classes Destroyed 8 | . 3 1 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Hauler 2 | . . . 2 Operator 2 | . 1 . 1 Watcher 2 | . 1 . 1 Swarmer 3 | . . 3 . Grunt 12 | . 7 2 3 Sentry 3 | . . . 3 Best Kill Streak 3 | . 3 3 2 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1390 | . 330 116 944 Core 272 | . 95 19 158 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 54 . Volleys Fired 77 | . 32 7 38 Largest 3 | . 2 2 3 Hottest 170 | . 85 100 170 Shots Fired 158 | . 63 12 83 Gun 99 | . 63 5 31 Cannon 57 | . . 5 52 Launcher 2 | . . 2 . Special . | . . . . Kinetic 75 | . 32 5 38 Thermal 81 | . 31 5 45 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 3 7 Robot Miss Streak 5 | . 5 1 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 102 | . 41 13 48 Core Hits 42 | . 20 5 17 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 5 | . . 5 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 5 | . . 5 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1615 | . 443 334 838 Guns 768 | . 425 45 298 Cannons 611 | . . 71 540 Explosions 200 | . . 200 . Melee . | . . . . Ramming 36 | . 18 18 . Kinetic 619 | . 160 71 388 Thermal 760 | . 265 45 450 Explosive 200 | . . 200 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . . 2 14 Projectiles 14 | . . . 14 Explosions 2 | . . 2 . Melee . | . . . . Knockbacks 6 | . . 1 5 Impact . | . . . . Kinetic 5 | . . 1 4 Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 8 | . 3 5 . Kicked 8 | . 3 5 . Crushed . | . . . . Highest Temperature 751 | . 318 150 751 Average Temperature 177 | . 99 71 230 Received Heat Transfer 657 | . 174 45 438 Effects 25 | . . . 25 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 8 | . . . 8 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (major) 6 | . . . 6 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1644 | . 682 111 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 247 | . 247 121 177 Initial 18 | . . 18 . Average 51 | . 74 44 46 Maximum Alert Level 1 | . 1 . . Low Security (%) 97 | 100 90 100 100 Level 1 2 | . 9 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 7 | . 2 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 11 9 17 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused 2 | . . . 2 Traps Extracted . | . . . . Installed 2 | . . . 2 Triggered 2 | . . . 2 Most Traps Carried 3 | . . 3 3 Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 21 | . 11 . 10 Successful 12 | . 5 . 7 Failed 9 | . 6 . 3 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 12 | . 7 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Alert Level 2 | . . . 2 Locate Traps 1 | . 1 . . Disarm Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . 5 . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 2 | . . 2 . Combat . | . . . . Robot Hacks Applied 4 | . . 4 . parse_system 2 | . . 2 . no_distress 2 | . . 2 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 4 | . . 4 . Largest Group 4 | . . 4 1 Highest-Rated Group 71 | . . 71 16 Highest-Rated Ally 31 | . . 31 16 Total Orders . | . . . . Ally Attacks 36 | . . 27 9 Total Damage 446 | . . 309 137 Kills 8 | . . 4 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3418 | 42 750 1609 1017 Spaces Moved 1288 | 35 405 591 257 Core 1 | 1 . . . Treads . | . . . . Legs 1001 | . 153 591 257 Wheels 286 | 34 252 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 260 260 Average Speed 232 | 87 149 260 321 Slowest Speed 540 | 90 260 260 540 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 3 36 83 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1554 | 42 488 640 384 Wait 110 | . 36 22 52 Move 1285 | 34 404 590 257 Hop . | . . . . Pick Up 18 | 1 3 6 8 Fast Attach 13 | 6 3 . 4 Attach 4 | . . . 4 Detach 1 | . . . 1 Swap 13 | 1 4 5 3 Drop 18 | . 3 . 15 Fire 77 | . 32 7 38 Melee 5 | . . 5 . Ram . | . . . . Kick 8 | . 3 5 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 2 | . . . 2 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Build established: Scavenger-Mutant 793 | -10/Materials | Entered Mines 849 | -10/Mines | Met a Derelict bent on vengeance 1030 | -10/Mines | Found a hidden stash of uninstalled traps 1129 | -10/Mines | Discovered new exit (range 5) 1280 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1428 | -10/Mines | Discovered new exit (range 6) 1437 | -10/Mines | Met a Derelict testing a Signal Generator 1446 | -10/Mines | Found Signal Generator 2402 | -10/Mines | Entered Materials 2402 | -9/Materials | Accompanied by 1 ally 2402 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2402 | -9/Materials | Discovered new exit (range 15) 2712 | -9/Materials | Discovered new exit (range 13) 3088 | -9/Materials | Build established: Tank 3419 | -9/Materials | Self-destructed Last Messages --------------- 03325_ R-06 Scavenger collects Broken Cld. Ion Engine. 03357_ K-01 Serf collects debris. 03395_ Overheating: System interference. 03395_ Adv. Beam Cannon temporarily disabled. 03395_ Lgt. Ion Engine destroyed. 03395_ Scanalyzer disabled. 03401_ Y-45 Defender heat damages Heat Sink. 03403_ Overheating: Matter decay (-64). 03403_ Y-45 Defender heat spikes uncontrollably. 03404_ Overheating: Core damaged (-44). 03404_ Y-45 Defender heat short circuits Imp. Ion Engine. 03406_ Overheating: Matter decay (-39). 03407_ Heat Sink melted. 03407_ Broken Imp. Ion Engine melted. 03407_ Lgt. Armor Plating melted. 03407_ Y-45 Defender destroyed. 03410_ Aluminum Leg broken. 03410_ Overheating: Short circuit. 03410_ Critical hit (Burn: +37). 03416_ Broken Aluminum Leg destroyed. 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"" g #???????????????????? | | ? ### # S"" #???????????????????? | | ? ###### ????# #[ "" #???????????????????? | | ? ?????? ????############ #???????????????????? | | ####??????!?????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerSpreadCleaver Manual? 0 Play Time 00:25:31 Cumulative 61.8 hours Start 2022.03.25 @ 14:45:13 End 2022.03.25 @ 15:06:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 308a9468-e12d-4a92-a58f-cf26013a7fef