Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 20:27:15 Player: Val Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (379) 379 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 2684 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 23/100 System Corruption 1% Temperature Hot (214) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Beamcaster > --- INVENTORY (8) ---- Light Ion Engine Light Armor Plating Storm Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Particle Charger > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Ion Engine Heat Sink Light Armor Plating Storm Laser [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 27 | 6 12 2 1 3 3 Power 3 | 1 1 . . . 1 Engine 2 | 1 1 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 4 2 . . 1 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 7 | . 4 2 . . 1 Flight . | . . . . . . Utility 7 | 1 4 . . 1 1 Device 2 | . . . . 1 1 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 8 | 2 3 . 1 2 . Energy Gun 8 | 2 3 . 1 2 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 12 | . 1 . 2 . 9 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 2 | . . . . . 2 Weapon 4 | . 1 . 2 . 1 Highest Loss Streak 5 | . 1 . 2 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 100 98 98 82 Engine 9 | . 14 11 11 11 5 Core 1 | . . . . . 4 Hover 34 | . 27 44 44 44 27 Device 6 | . . . . 9 10 Storage 11 | . 14 11 11 11 11 Hackware 2 | . 1 11 11 1 . Protection 1 | . 7 . . . . Energy Gun 22 | . 27 22 20 20 22 Peak Build Rating 29 | 6 14 17 17 26 29 Average Rating 19 | 4 12 16 16 23 23 On Entrance 13 | . 6 14 17 17 26 Naked Turns . | . . . . . . Heaviest Build 32 | 12 32 13 13 21 28 Greatest Support 40 | 40 40 28 28 28 28 Greatest Overweight (x) 8 | . 3 . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 Average Capacity 8 | 7 8 8 8 8 8 Most Carried 8 | 5 8 7 7 8 8 Average Carried 6 | 2 6 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 7 6 8 6 Class Distribution -------------------- 95% | Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 483 | 246 119 . 27 30 61 Remotely . | . . . . . . Salvage Created 427 | . 288 . 74 . 65 Parts 32 | . 21 . 5 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 9 . 2 . 3 Guns 10 | . 7 . . . 3 AOE 4 | . 2 . 2 . . Classes Destroyed 5 | . 4 . 1 . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 . . . 3 Grunt 4 | . 3 . 1 . . Duelist 1 | . . . 1 . . Best Kill Streak 4 | . 4 . 2 . 3 Combat Bots Only 3 | . 3 . 2 . 3 Max Kills in Single Turn 2 | . 2 . 2 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 107 | . 43 2 1 . 61 Missed 23 | . 8 1 . . 14 Damage Taken 1384 | . 373 15 69 . 927 Core 463 | . 49 . 14 . 400 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 37 | . 17 1 2 . 17 Largest 2 | . 2 2 2 . 2 Hottest 156 | . 90 85 85 . 156 Shots Fired 71 | . 33 2 4 . 32 Gun 71 | . 33 2 4 . 32 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 32 | . . . . . 32 Explosive . | . . . . . . Electromagnetic 39 | . 33 2 4 . . Robot Hit Streak 7 | . 7 . 5 . 6 Robot Miss Streak 6 | . 5 . 1 . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 38 | . 23 . 3 . 12 Core Hits 24 | . 18 . 3 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 903 | . 457 46 125 . 275 Guns 730 | . 394 12 49 . 275 Cannons . | . . . . . . Explosions 173 | . 63 34 76 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 448 | . 63 34 76 . 275 Explosive . | . . . . . . Electromagnetic 455 | . 394 12 49 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . . 8 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 32 | . 18 . 14 . . Projectiles . | . . . . . . Explosions 32 | . 18 . 14 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . 36 . 36 . . Shots 2 | . 1 . 1 . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 777 | . 389 27 74 . 777 Average Temperature 208 | . 146 12 41 . 291 Received Heat Transfer 303 | . 105 9 . . 189 Effects 19 | . 2 . . . 17 Shutdowns 4 | . . . . . 4 Energy Bleed 5 | . 2 . . . 3 Interference 4 | . . . . . 4 Matter Decay 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 768 | . 100 50 100 . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 317 | . 317 169 170 . . Initial 133 | . . 133 65 . . Average 123 | . 147 138 90 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 76 | 100 62 100 100 . . Level 1 23 | . 37 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 13 2 4 . 9 Peak Tracking Total 5 | . 5 3 2 . 4 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 1 2 . . . Successful 2 | . 1 1 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Record 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 4 Highest-Rated Group 152 | . . . 49 152 152 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 32 | . . . 6 . 26 Total Damage 463 | . . . 125 . 338 Kills 4 | . . . 2 . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1654 | 59 383 85 90 488 549 Spaces Moved 1950 | 38 365 154 158 737 498 Core 52 | 13 1 . . . 38 Treads 29 | 25 4 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1869 | . 360 154 158 737 460 Flight . | . . . . . . Fastest Speed 48 | 50 56 48 48 48 48 Average Speed 63 | 122 79 48 48 48 82 Slowest Speed 450 | 160 200 48 48 48 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 61 19 40 82 72 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 18 | . 4 6 8 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . 4 6 8 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2286 | 50 425 162 167 874 608 Wait 227 | . 7 5 4 122 89 Move 1945 | 37 364 153 157 736 498 Hop . | . . . . . . Pick Up 31 | 7 16 1 1 6 . Fast Attach 2 | 1 1 . . . . Attach 18 | 5 4 2 2 3 2 Detach . | . . . . . . Swap 8 | . 7 . . . 1 Drop 17 | . 9 . . 7 1 Fire 37 | . 17 1 2 . 17 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 9) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x2 490 | -9/Materials | Discovered new exit (range 12) 528 | -9/Materials | Entered Mines 566 | -9/Mines | Assembled infested the area 616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 618 | -9/Mines | Entered Zion 686 | -7/Zion | Learned Factory emergency access door positions 782 | -7/Zion | Found Prototype Energy Gun 851 | -7/Zion | Met Imprinter 861 | -7/Zion | Imprinted 863 | -7/Zion | Declared Zion's savior 903 | -7/Zion | Learned Factory terminal intel 991 | -7/Zion | Discovered new exit (range 15) 1106 | -7/Zion | Entered Proximity Caves 1106 | -6/Proximity Caves | Accompanied by 4 allies 1386 | -6/Proximity Caves | Spotted B-75 Beast 1498 | -6/Proximity Caves | Lost 5 parts (4n1u) 1515 | -6/Proximity Caves | Lost 3 allies 1571 | -6/Proximity Caves | Learned Factory emergency access door positions 1627 | -6/Proximity Caves | Core integrity fell below 50% 1654 | -6/Proximity Caves | Core integrity fell below 20% 1655 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01481_ Heat Sink temporarily disabled. 01481_ Hvy. Beamcaster temporarily disabled. 01481_ Heat Sink temporarily disabled. 01481_ PB-JIU(M) destroyed. 01485_ Power failure, Fission Core shutdown. 01485_ Overheating: Energy bleed (-24). 01486_ Acquired 20 matter. 01494_ Overheating: System interference. 01494_ Beamcaster temporarily disabled. 01513_ Acquired 21 matter. 01556_ System corrupted: Matter fused (-10). 01571_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 01617_ C-30 ARC bursts open, deploying its payload. 01617_ G-50 Soldier unfolds itself. 01630_ Fission Core destroyed. 01649_ Heat Sink destroyed. 01650_ Hvy. Beamcaster destroyed. 01651_ L-41 Fighter suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????????#######?#######??????????????????????? | | #?????????# ## ## ##?###?????????????????? | | #????????# ### ##????????????????? | | # #????????? g## #????????????????? | | ?###??????????? ## @ g ##???????????????? | | #?????????????? ## g## ###?????????????? | | #########??????? ## ### ##????????????? | | ## ##??????? l #?## #????????????? | | ### ######### ##??# #????????????? | | %! ##??# ##????????????? | | %=%% #??### ###?????????????? | | ## """" "" #????# #???????????????? | | ## %""""" #?????# ##??????????????? | | ## *% " " ##?????# ##?????????????? | | ## !% #???### " #####?????????? | | ## "" """" % ## #???# "%" #?????????? | | # """""" ## #### #??## #### #??? | | " " " ### ##??# #### ##?? #?? | | # #???# #??? #?? | | # #???# ##### ??? | | ### ########???# #???# ## ??? | | ##?## ##??????????# #???# ### ##????? | | ????# ##???????????# #??? ##?? ##?????? | | ???# ###???????????? #??? #???? #??????? | | ??# #????????????? #??#### #?????#??????? | | ?# ???????????????#####??????## #????????????? | | # ???????????????????????????? #????????????? | | # ????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key The One Challenges ------------ None Game ------ Seed AntigravConcussiveAutobeam Manual? 0 Play Time 00:34:35 Cumulative 5.5 hours Start 2024.10.13 @ 19:42:19 End 2024.10.13 @ 20:27:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1c4d691-474b-48ea-82c5-c0031fb5dbd5