Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 21:43:02 Player: Biba Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1448) 1448 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5133 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 146/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Combat Airjet Combat Airjet > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Heavy Armor Plating Improved Assault Rifle Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Armor Integrity Analyzer Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Heavy EM Pulse Gun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Micro Nuclear Core Armored Treads Improved Heat Sink Improved Cooling System Large Storage Unit Medium Matter Pod Improved Sensor Array Kinecellerator Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Light Cannon Assault Cannon Proton Missile Launcher Grenade Launcher Great Maul [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Armor Integrity Analyzer Device Improved Sensor Array Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Concussive RPG Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . 2 . . . Utility 5 | . . 1 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 56 | 7 4 5 12 16 1 6 5 Power 7 | 1 . 1 3 . . 1 1 Engine 4 | 1 . 1 1 . . . 1 Core 3 | . . . 2 . . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . 4 2 9 . . 2 Treads 14 | 2 . 3 2 7 . . . Leg . | . . . . . . . . Wheel 2 | . . . . 2 . . . Hover 2 | . . . . . . . 2 Flight 1 | . . 1 . . . . . Utility 17 | 2 2 . 5 3 1 2 2 Device 8 | 1 1 . 2 1 1 1 1 Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 5 | . . . 1 2 . 1 1 Artifact . | . . . . . . . . Weapon 13 | 2 2 . 2 4 . 3 . Energy Gun 2 | 1 . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 2 . 1 1 . . . Ballistic Cannon 5 | . . . 1 1 . 3 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 1 1 . . . . Parts Lost 17 | . . . . 2 5 3 7 Power 3 | . . . . . 1 . 2 Propulsion 4 | . . . . . 2 1 1 Utility 6 | . . . . 2 1 1 2 Weapon 4 | . . . . . 1 1 2 Highest Loss Streak 6 | . . . . 1 5 2 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 99 83 87 95 66 41 38 Engine 3 | . 14 10 1 . . . . Core 4 | . . . 7 7 3 6 3 Treads 22 | . 28 28 26 29 18 2 . Wheel 3 | . . . . 6 7 7 4 Device 10 | . 13 11 13 10 8 2 5 Storage 7 | . 14 11 9 7 3 . . Processor 4 | . . . 3 7 7 7 5 Protection 4 | . . . 8 6 3 1 4 Energy Gun 1 | . 9 . . . 3 . . Ballistic Gun 11 | . 18 22 16 6 7 1 . Ballistic Cannon 3 | . . . 1 5 . 9 10 Naked Turns 2 | . . . . . . . 2 Heaviest Build 109 | 13 32 34 109 109 106 37 42 Greatest Support 102 | 40 40 60 62 102 12 12 24 Greatest Overweight (x) 10 | 3 . . 2 10 8 3 3 Average Overweight (x) 2 | . . . . 9 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 5 5 Average Capacity 15 | 7 8 15 19 25 14 5 5 Most Carried 25 | 4 9 14 25 25 25 5 5 Average Carried 13 | 3 5 11 17 23 13 4 4 Final Capacity 25 | 8 15 15 25 25 5 5 5 Final Carried 24 | 4 8 14 24 24 5 5 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 1354 | 281 14 326 258 249 . 147 79 Remotely . | . . . . . . . . Salvage Created 1850 | 94 201 682 447 298 . 112 16 Parts 109 | 10 10 37 37 6 . 4 5 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 34 | . 4 10 10 6 . 3 1 Guns 28 | . 4 10 10 4 . . . Cannons 4 | . . . . 1 . 3 . AOE 1 | . . . . 1 . . . Classes Destroyed 11 | 2 2 3 2 1 . . 1 Worker 1 | . . 1 . . . . . Builder 1 | . . . . . . . 1 Tunneler 2 | 2 . . . . . . . Hauler 3 | . . 2 1 . . . . Recycler 2 | 1 . 1 . . . . . Operator 2 | . 1 . 1 . . . . Swarmer 4 | . . . 4 . . . . Grunt 20 | . 4 7 2 4 . 3 . Sentry 7 | . . 3 2 1 . . 1 Specialist 2 | . . . 2 . . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 5 | 2 2 5 4 3 . 2 1 Combat Bots Only 4 | . 2 3 4 3 . 2 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 4662 | . 122 345 636 786 203 536 2034 Core 1158 | . 47 36 72 13 . 138 852 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 81 91 86 . . 78 . Volleys Fired 158 | 11 14 37 37 26 3 11 19 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 92 | 60 60 46 67 68 68 92 48 Shots Fired 292 | 22 27 74 70 51 6 23 19 Gun 228 | 22 27 74 64 34 6 1 . Cannon 63 | . . . 6 16 . 22 19 Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 255 | 11 14 74 70 41 3 23 19 Thermal 24 | 11 13 . . . . . . Explosive 1 | . . . . 1 . . . Electromagnetic 12 | . . . . 9 3 . . Robot Hit Streak 19 | 3 6 19 9 13 15 2 14 Robot Miss Streak 4 | 4 1 3 2 1 2 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 195 | 10 19 52 44 41 4 9 16 Core Hits 89 | 5 11 20 19 15 2 5 12 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Critical Strikes 8 | . . 2 . 3 . . 3 Destroy 3 | . . 2 . 1 . . . Blast 5 | . . . . 2 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3394 | 95 192 806 698 748 41 242 572 Guns 2284 | 95 192 806 698 452 41 . . Cannons 939 | . . . . 214 . 242 483 Explosions 82 | . . . . 82 . . . Melee . | . . . . . . . . Ramming 89 | . . . . . . . 89 Kinetic 2905 | 42 58 806 698 537 39 242 483 Thermal 220 | 53 134 . . 33 . . . Explosive 49 | . . . . 49 . . . Electromagnetic 112 | . . . . 110 2 . . Impact 19 | . . . . 19 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 . 15 15 4 Average Corruption 7 | . . . 2 . 10 15 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . 8 . 9 19 . Message Errors 9 | . . . 1 . 3 5 . Matter Fused 6 | . . . 2 . . 4 . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 4 | . . . 2 . 1 1 . Data Loss (minor) 8 | . . . 3 . 3 2 . Data Loss (major) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Misdirections 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . . 9 19 Projectiles 28 | . . . . . . 9 19 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 1 . 4 2 Impact . | . . . . . . . . Kinetic 7 | . . . . 1 . 4 2 Secondary . | . . . . . . . . Self-Inflicted Damage 89 | . . . . 52 . . 37 Shots 1 | . . . . 1 . . . Rammed 31 | . . . . . . . 31 Targets Rammed 31 | . . . . . . . 31 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 266 | 20 70 7 32 . 266 153 20 Average Temperature 36 | 14 32 2 8 . 132 79 20 Received Heat Transfer 1576 | . 69 138 171 237 . 279 682 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 475 | 125 300 . . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 389 | 15 169 389 241 95 22 203 176 Initial 99 | . 9 70 85 23 22 10 99 Average 100 | 4 109 192 131 44 9 101 115 Maximum Alert Level 1 | . . 1 1 . . 1 . Low Security (%) 86 | 100 100 35 88 100 100 80 100 Level 1 13 | . . 64 11 . . 19 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 3 2 2 2 . 1 4 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . 1 . . . Reinforcement 12 | . 3 2 2 1 . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 9 15 11 6 6 9 23 Peak Tracking Total 12 | . 2 3 4 3 5 5 12 Tactical Retreats 8 | . . . . . 1 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . . . . 1 . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 17 | . 2 1 5 5 . 3 1 Terminals 13 | . 2 1 4 3 . 3 . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 3 3 17 13 . 7 3 Successful 22 | . . 1 13 5 . 3 . Failed 24 | . 3 2 4 8 . 4 3 Catastrophic 6 | . 1 . 2 1 . 1 1 Database Lockouts . | . . . . . . . . Manual 36 | . 1 3 15 10 . 7 . Terminals 37 | . 3 3 16 8 . 7 . Fabricators 3 | . . . . . . . 3 Repair Stations 4 | . . . 1 3 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 6 1 . 1 . Terminal Index 2 | . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Zone Layout 4 | . . . 3 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 1 1 . . . Scan Component 2 | . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . . 1 6 3 . 2 . Terminals 10 | . . 1 6 1 . 2 . Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 7 | . . 1 3 1 . 2 . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Monitor 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 1 3 5 . 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . 2 . . EXPLORE 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 3596 | 156 309 486 876 879 186 342 362 Spaces Moved 1751 | 70 144 224 354 332 122 269 236 Core 74 | 13 . . . . . . 61 Treads 788 | 57 144 224 354 9 . . . Legs . | . . . . . . . . Wheels 873 | . . . . 323 122 269 159 Hover 16 | . . . . . . . 16 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 155 210 90 90 50 Average Speed 158 | 160 160 160 182 224 113 108 108 Slowest Speed 570 | 200 160 160 312 570 210 135 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 32 18 28 9 92 9 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . 1 . . 1 . Terrain Destroyed 22 | . . . 3 6 . 6 7 Melee . | . . . . . . . . Projectile 18 | . . . 3 2 . 6 7 AOE 4 | . . . . 4 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 2280 | 91 200 278 515 421 163 296 316 Wait 208 | . 27 3 89 23 35 9 22 Move 1745 | 69 143 223 353 332 121 268 236 Hop . | . . . . . . . . Pick Up 37 | 4 5 5 11 9 1 2 . Fast Attach 36 | 7 4 4 9 6 1 2 3 Attach 16 | . . 1 1 9 . 3 2 Detach 18 | . 2 3 5 5 . . 3 Swap 4 | . . . 2 1 . 1 . Drop 27 | . 5 2 8 10 2 . . Fire 158 | 11 14 37 37 26 3 11 19 Melee . | . . . . . . . . Ram 31 | . . . . . . . 31 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 896 | -9/Materials | Discovered new exit (range 8) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x2 1816 | -8/Materials | Discovered new exit (range 6) 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Propulsion x2 2707 | -7/Factory | Sucked down chute 2707 | -7/Factory | Entered Waste 2722 | -7/Waste | EMP discharged 2748 | -7/Waste | Spotted C-40 Crusher 2791 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2792 | -7/Waste | Spotted C-40 Crusher 2792 | -7/Waste | Spotted C-40 Crusher 2794 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2798 | -7/Waste | Spotted C-40 Crusher 2800 | -7/Waste | Crushed by Compactor (1 part destroyed) 2822 | -7/Waste | EMP discharged 2822 | -7/Waste | System corruption reached 10% 2828 | -7/Waste | Spotted C-40 Crusher 2831 | -7/Waste | Lost 5 parts (1p2n1u1w) 2872 | -7/Waste | Discovered new exit (range 11) 2872 | -7/Waste | Spotted C-40 Crusher 2893 | -7/Waste | Entered Factory 3225 | -7/Factory | Discovered new exit (range 8) 3235 | -7/Factory | Entered another Factory area 3235 | -6/Factory | Evolved 2 slots: Utility x2 3551 | -6/Factory | Lost 6 parts (1p1n2u2w) 3553 | -6/Factory | Core integrity fell below 50% 3583 | -6/Factory | Core integrity fell below 20% 3597 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03566_ U-05 Engineer lays Concrete. 03568_ Acquired Cmb. Airjet. 03568_ U-05 Engineer lays Concrete. 03569_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 03571_ Slammed into G-50 Soldier. 03572_ U-05 Engineer lays Concrete. 03572_ Slammed into G-50 Soldier. 03576_ Cmb. Airjet broken. 03576_ Destabilizing: Short circuit. 03577_ Slammed into G-50 Soldier. 03578_ Slammed into U-05 Engineer. 03579_ U-05 Engineer destroyed. 03579_ Acquired 14 matter. 03582_ Critical hit (Burn: +50). 03587_ Slammed into G-50 Soldier. 03591_ ALERT: Security rotation in progress. 03591_ Slammed into G-50 Soldier. 03592_ Cmb. Airjet broken. 03592_ Destabilizing: Short circuit. 03593_ Slammed into G-50 Soldier. 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""" #?????????????????????????????????? | | #???# #????????#+#??????????????????????? | | ########"#####???????? ??????????????????????? | | # # #######?????? ??????????????????????? | | # + !! #??????o [??????????????????????? | | #+#= ! #= =!! #?????? ??????????????????????? | | # #= # #?????? ??????????????????????? | | # #=! # #??????#g#??????????????????????? | | # ######## #??????# #??????????????????????? | | # ######## ########g#??????????????????????? | | g #??????????????????????? | | #########################@#??????????????????????? | | #????????????????????? g ?????????????????????? | | #??????????????????? ???????????????????? | | #??????????????????# """ """ #??????????????????? | | #??????????????????# """T""" #??????????????????? | | ##??????????????????###########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentAlertDoublenader Manual? 0 Play Time 00:49:22 Cumulative 27.0 hours Start 2022.03.23 @ 20:57:03 End 2022.03.23 @ 21:43:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db640462-11fd-4d1b-9a7f-297e4c22c02b