Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 16:14:32

Player: Airus

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (171)     855
Value Destroyed (7929)     7929
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (1907)               1907
              TOTAL SCORE: 17491

 Bonus
-------
High Alert Combat Kills    103
Follower Combat Kills      1395
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -191

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     170/170
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (60)
Location                   -4/Hub_04(d)

 Parts 
-------
>              --- POWER (1) --------
         Micro Fission Core
>              --- PROPULSION (3) ---
               Antigrav System
>              --- UTILITY (12) -----
      Advanced Heat Sink
      Advanced Signal Interpreter
     Makeshift Terrain Scan Processor
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Quantum Capacitor
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
         Light Antimatter Reactor
               Myomer Leg
               VTOL Module
               Magnetic Acceleration Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
         Large Storage Unit
         Large Storage Unit
      Advanced Signal Interpreter
     Makeshift Terrain Scan Processor
      Improved Targeting Computer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Improved Transmission Jammer
      Improved Phase Shifter
               Centrium Medium Armor Plating
>              --- WEAPON -----------
               Coil Gun
               Phasing Sabre
               Phasing Sabre
>              --- INVENTORY --------
         Light Antimatter Reactor
     Makeshift System Restoration Module
         Heavy Disruptor Cannon
               Plasma Cannon
               Coil Gun
               Magnetic Acceleration Cannon
[Rating: 108]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Heavy Armor Plating
Weapon                     Coil Gun
  Energy Gun               Tesla Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   1   2   1   .   .   .   .   2   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             292  | 3   5   10  10  57  14  3   6   2   4   32  22  36  11  10  67  
  Power                    19   | .   .   1   1   4   1   .   .   .   .   2   .   2   1   .   7   
    Engine                 6    | .   .   1   1   3   .   .   .   .   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   5   
  Propulsion               65   | 2   2   2   1   17  5   .   1   .   1   7   1   5   3   1   17  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  
    Wheel                  49   | 2   2   2   1   17  2   .   1   .   1   7   1   5   3   .   5   
    Hover                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  98   | .   1   4   2   18  5   1   2   2   .   14  9   12  2   5   21  
    Device                 50   | .   .   1   1   7   2   .   1   .   .   9   8   5   .   2   14  
    Storage                9    | .   .   2   .   1   .   .   1   .   .   .   .   2   .   .   3   
    Processor              18   | .   1   1   .   4   2   .   .   2   .   2   .   3   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   1   6   1   1   .   .   .   3   1   2   1   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 1   2   3   6   18  3   2   3   .   3   9   12  17  5   4   22  
    Energy Gun             13   | .   .   .   1   6   .   .   .   .   .   .   .   .   .   2   4   
    Energy Cannon          22   | .   .   2   2   2   1   1   1   .   2   1   1   3   .   .   6   
    Ballistic Gun          21   | 1   1   1   .   1   2   .   .   .   .   2   5   3   .   1   4   
    Ballistic Cannon       13   | .   .   .   1   .   .   .   .   .   .   1   1   4   3   1   2   
    Launcher               22   | .   1   .   2   6   .   1   .   .   1   1   1   4   2   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   3   .   .   2   .   .   2   .   1   .   .   3   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Unidentified Prototypes  16   | .   .   1   1   1   1   .   .   2   .   1   2   1   1   2   3   
Parts Lost                 120  | .   .   1   .   36  2   .   6   .   .   6   8   15  8   2   36  
  Power                    13   | .   .   .   .   4   .   .   1   .   .   2   .   2   .   .   4   
  Propulsion               35   | .   .   .   .   13  1   .   2   .   .   2   1   3   4   1   8   
  Utility                  39   | .   .   .   .   8   .   .   .   .   .   1   5   8   3   .   14  
  Weapon                   33   | .   .   1   .   11  1   .   3   .   .   1   2   2   1   1   10  
  Highest Loss Streak      9    | .   .   1   .   9   2   .   4   .   .   2   2   6   5   2   9   
Average Slot Usage (%)     87   | .   30  82  98  88  87  93  89  80  85  88  88  94  92  88  77  
  Engine                   1    | .   .   6   9   4   3   .   .   .   .   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   6   6   6   6   2   5   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   3   
  Wheel                    15   | .   10  21  27  19  15  20  18  13  19  16  14  14  12  9   5   
  Device                   11   | .   .   11  13  9   5   13  13  9   6   10  20  16  14  9   17  
  Storage                  9    | .   .   12  9   15  13  13  10  6   6   5   5   9   10  10  5   
  Processor                20   | .   1   13  18  17  18  13  13  16  20  22  21  22  29  31  25  
  Protection               5    | .   .   .   3   6   7   6   6   6   6   6   5   8   1   5   1   
  Energy Gun               1    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   5   1   
  Energy Cannon            3    | .   .   6   6   2   3   6   6   6   5   1   1   2   .   .   2   
  Ballistic Gun            5    | .   17  10  7   .   10  8   6   6   6   8   7   4   .   .   1   
  Ballistic Cannon         2    | .   .   .   1   1   .   .   .   .   .   3   2   5   14  9   .   
  Slashing Weapon          1    | .   .   .   .   2   2   .   .   6   4   1   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 2   3   46  52  86  94  101 133 128 132 133 128 128 98  97  94  
  Greatest Support         70   | 3   3   32  36  40  42  42  42  26  36  44  48  48  42  26  70  
  Greatest Overweight (x)  10   | .   .   2   1   3   5   2   5   4   4   10  3   3   5   9   9   
  Average Overweight (x)   2    | .   .   .   1   1   2   2   2   4   3   2   2   1   2   7   1   
Largest Inventory Capacity 24   | 4   4   12  12  18  18  18  24  24  24  24  24  24  16  16  16  
  Average Capacity         18   | 4   4   8   12  17  18  18  20  24  24  24  24  16  16  16  10  
  Most Carried             24   | 4   4   12  12  16  18  18  18  24  24  24  24  19  16  16  16  
  Average Carried          16   | 2   3   5   11  10  15  18  16  21  23  21  22  15  15  15  8   
  Final Capacity           24   | 4   4   12  12  18  18  18  24  24  24  24  24  16  16  16  4   
  Final Carried            24   | 3   4   12  12  11  18  18  16  24  24  24  19  16  16  16  4   

 Class Distribution 
--------------------
 27% | Messiah-Mutant
 18% | Messiah-Gunner
 13% | Mutant
 10% | Hauler-Mutant
 10% | Skirmisher
  7% | Messiah-Assassin
  3% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
   Messiah-Mutant | -5/Proximity Caves
 Messiah-Assassin | -5/Factory
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -4/Extension
   Messiah-Gunner | -4/Cetus
   Messiah-Gunner | -4/Archives
   Messiah-Mutant | -4/Hub_04(d)

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Matter Collected           5580 | 179  7    115  210  840  443  68   85   30   78   584  507  940  532  245  717  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7759 | .    17   115  280  1097 1054 131  138  .    266  839  669  1017 650  367  1119 
  Parts                    403  | .    4    6    26   60   35   5    11   .    17   45   52   50   37   10   45   
Haulers Intercepted        2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    3    .    .    .    .    3    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    5    .    .    15   .    .    .    .    .    .    
  Prevented                17   | .    .    .    .    .    .    4    5    .    8    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Combat Hostiles Destroyed  132  | .   3   2   9   26  13  2   2   .   5   10  10  13  16  4   17  
  Melee                    10   | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   6   
  Guns                     36   | .   .   .   2   4   8   .   .   .   1   7   6   5   .   .   3   
  Cannons                  59   | .   .   2   6   5   3   1   1   .   3   3   4   7   13  4   7   
  AOE                      26   | .   3   .   1   15  .   1   .   .   1   .   .   1   3   .   1   
Classes Destroyed          17   | .   1   1   3   5   1   .   1   .   2   .   1   2   .   .   .   
  Worker                   14   | .   .   .   2   3   3   .   .   .   .   2   1   2   .   .   1   
  Builder                  9    | .   .   .   1   5   .   .   .   .   .   .   1   2   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   
  Operator                 5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Swarmer                  27   | .   3   .   7   .   4   .   .   .   1   .   .   2   5   .   5   
  Grunt                    33   | .   .   .   .   13  2   1   .   .   1   .   2   4   3   .   7   
  Brawler                  4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   2   2   5   5   .   .   .   .   4   1   3   .   4   .   
  Hunter                   11   | .   .   .   .   1   .   .   1   .   2   .   2   1   .   .   4   
  Programmer               20   | .   .   .   .   2   2   .   .   .   .   6   5   2   2   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   1   7   14  5   2   1   .   1   3   6   5   8   2   3   
  Combat Bots Only         9    | .   3   1   4   9   5   2   1   .   1   2   2   4   8   2   3   
Max Kills in Single Turn   7    | .   2   1   3   7   2   1   1   .   2   2   1   2   4   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   4   .   1   .   .   1   .   .   1   3   .   1   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Damage Taken               17803 | .    144  141  249  4675 722  186  247  .    193  1592 1265 1818 1349 216  5006 
  Core                     1894  | .    35   30   20   560  36   .    32   .    .    27   83   71   187  26   787  
  Absorbed by Shields      22    | .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    
Core Remaining (%)         83    | 100  86   92   96   20   .    .    .    .    92   97   .    .    .    .    .    
Volleys Fired              397   | .    2    13   28   70   32   7    13   .    13   42   33   54   20   15   55   
  Largest                  3     | .    1    2    2    2    3    3    3    .    3    3    3    3    3    3    3    
  Hottest                  210   | .    30   91   107  160  135  144  185  .    185  116  130  176  210  184  188  
Shots Fired                819   | .    2    25   47   115  94   14   23   .    23   98   86   115  58   31   88   
  Gun                      395   | .    .    12   20   50   62   7    6    .    6    68   59   56   .    16   33   
  Cannon                   382   | .    .    13   24   50   32   5    15   .    16   28   26   54   53   15   51   
  Launcher                 42    | .    2    .    3    15   .    2    2    .    1    2    1    5    5    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  493   | .    .    12   26   30   62   7    6    .    6    91   68   83   49   15   38   
  Thermal                  185   | .    .    13   15   43   32   .    5    .    8    4    17   27   4    .    17   
  Explosive                25    | .    2    .    3    15   .    .    .    .    1    2    .    2    .    .    .    
  Electromagnetic          116   | .    .    .    3    27   .    7    12   .    8    1    1    3    5    16   33   
  Robot Hit Streak         17    | .    .    10   4    11   11   9    5    .    4    16   8    10   12   17   12   
  Robot Miss Streak        6     | .    2    4    4    3    4    1    2    .    4    4    3    3    1    1    6    
  Penetration Max          2     | .    .    .    .    .    1    .    .    .    1    1    1    1    .    .    2    
  Secondary Targets        2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Capacitor                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Shots Hit Robots           554   | .    .    15   19   94   66   8    12   .    13   53   46   78   39   28   83   
  Core Hits                357   | .    3    3    14   81   31   4    4    .    10   40   33   46   24   17   47   
  Critical Hits            52    | .    .    2    .    1    9    1    .    .    1    12   3    6    12   1    4    
  Critical Kills           22    | .    .    .    .    .    3    .    .    .    .    5    .    2    7    1    4    
  Critical Parts Destroyed 28    | .    .    2    .    1    6    1    .    .    1    6    3    3    5    .    .    
Melee Attacks              146   | .    .    .    .    16   14   .    6    .    .    16   20   43   .    .    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 101   | .    .    .    .    16   14   .    6    .    .    10   .    24   .    .    31   
  Piercing                 26    | .    .    .    .    .    .    .    .    .    .    6    20   .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    1    1    .    .    .    .    2    .    19   .    .    2    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           19678 | .    153  286  513  3886 1933 322  214  .    631  1506 1529 2625 1824 912  3344 
  Guns                     5668  | .    .    57   65   629  751  121  24   .    148  854  995  1059 .    419  546  
  Cannons                  7560  | .    .    229  299  898  679  117  167  .    324  290  458  1011 1318 418  1352 
  Explosions               4054  | .    153  .    149  1853 .    84   23   .    159  149  76   555  506  75   272  
  Melee                    2376  | .    .    .    .    489  503  .    .    .    .    213  .    .    .    .    1171 
  Ramming                  20    | .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  7808  | .    .    57   139  485  751  121  24   .    148  1116 1155 1524 1178 418  692  
  Thermal                  3806  | .    .    229  205  745  679  .    .    .    78   80   298  546  431  75   440  
  Explosive                2622  | .    153  .    149  1784 .    .    .    .    159  69   .    308  .    .    .    
  Electromagnetic          3046  | .    .    .    20   366  .    201  190  .    246  28   76   247  215  419  1038 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2376  | .    .    .    .    489  503  .    .    .    .    213  .    .    .    .    1171 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    2    1    .    2    1    1    1    1    .    6    2    16   12   10   1    
  Average Corruption       4     | .    2    1    .    1    1    1    1    1    .    4    1    9    10   5    1    
  Corruption Purged        25    | .    .    .    .    .    .    .    .    .    .    8    1    4    2    10   .    
  Effects                  169   | .    .    .    .    4    2    2    2    2    .    22   6    69   23   36   1    
    Message Errors         32    | .    .    .    .    1    .    2    .    .    .    5    2    9    5    8    .    
    Matter Fused           26    | .    .    .    .    .    .    .    .    .    .    2    .    13   4    7    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    2    1    7    1    2    .    
    Energy Discharges      21    | .    .    .    .    2    .    .    .    .    .    6    1    8    .    4    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Data Loss (minor)      22    | .    .    .    .    1    .    .    2    2    .    1    2    7    1    6    .    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    1    .    2    1    6    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    5    3    1    .    
    Targeting Errors       20    | .    .    .    .    .    2    .    .    .    .    1    .    10   5    1    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            816   | .    30   11   17   84   112  .    .    .    24   108  .    92   37   .    301  
  Projectiles              280   | .    .    11   17   17   .    .    .    .    24   .    .    50   37   .    124  
  Explosions               160   | .    30   .    .    48   .    .    .    .    .    40   .    42   .    .    .    
  Melee                    376   | .    .    .    .    19   112  .    .    .    .    68   .    .    .    .    177  
Knockbacks                 26    | .    .    .    .    3    .    .    .    .    .    .    2    8    13   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    3    .    .    .    .    .    .    2    8    13   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204   | .    11   .    27   83   .    .    10   .    .    .    6    .    .    .    67   
  Shots                    8     | .    1    .    1    2    .    .    1    .    .    .    1    .    .    .    2    
  Rammed                   5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        414   | .    .    174  120  401  414  201  291  .    290  245  378  342  186  222  288  
  Average Temperature      93    | .    .    59   41   105  119  119  106  .    117  73   78   109  76   64   71   
  Received Heat Transfer   2899  | .    54   45   27   1686 126  36   .    .    .    81   126  172  117  18   411  
  Effects                  7     | .    .    .    .    .    1    .    .    .    2    .    1    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    .    .    .    1    2    .    2    .    .    .    1    5    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    2    .    .    1    .    .    .    2    .    .    .    .    .    1    
  Heat Transferred         5402  | .    .    407  370  1341 1300 .    .    .    150  50   296  444  398  50   596  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    1    .    .    .    .    .    .    .    .    3    1    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Peak Influence             533  | .   109 170 238 405 361 .   .   .   .   179 185 434 533 279 344 
  Average Influence        150  | .   30  99  134 187 210 .   .   .   .   55  52  246 377 98  147 
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   .   .   .   .   2   2   1   1   
  Low Security (%)         66   | 100 100 100 87  56  37  .   .   .   .   100 100 32  4   73  71  
  Level 1                  29   | .   .   .   12  37  62  .   .   .   .   .   .   53  77  26  28  
  Level 2                  3    | .   .   .   .   5   .   .   .   .   .   .   .   13  17  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   1   .   .   10  2   .   .   .   .   3   8   3   .   .   8   
  Investigation            5    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   2   
  Extermination            10   | .   .   .   .   2   2   .   .   .   .   3   2   .   .   .   1   
  Reinforcement            13   | .   1   .   .   3   .   .   .   .   .   .   3   2   .   .   4   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       6    | .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Distress Signals           16   | .   .   .   2   1   .   .   .   .   .   .   5   2   2   .   4   
Communications Jammed      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Times Spotted              276  | .   10  4   17  70  18  6   2   .   12  13  20  31  23  10  40  
  Peak Tracking Total      11   | .   9   3   4   11  5   3   1   .   3   2   4   5   7   1   5   
  Tactical Retreats        40   | .   1   .   2   21  .   3   .   .   3   2   2   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Traps Triggered            15   | .   1   1   .   3   1   .   .   .   .   2   2   1   .   .   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Machines Disabled          18   | .   .   .   1   1   1   .   .   .   .   3   1   10  .   .   1   
  Max in Single Turn       2    | .   .   .   1   1   1   .   .   .   .   2   1   1   .   .   1   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Machines Accessed          20   | .   1   .   6   5   6   .   1   .   .   .   .   .   .   1   .   
  Terminals                15   | .   1   .   6   3   5   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   1   .   26  11  17  .   1   .   .   .   .   .   .   25  .   
  Successful               54   | .   1   .   15  3   9   .   1   .   .   .   .   .   .   25  .   
  Failed                   27   | .   .   .   11  8   8   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   151  | .   1   .   23  6   14  .   .   .   .   9   22  45  12  2   17  
  Terminals                50   | .   1   .   26  8   15  .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   1   .   4   .   1   .   1   .   .   .   .   .   .   25  .   
  Record                   26   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   25  .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   .   .   11  2   6   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   .   .   11  2   6   .   .   .   .   .   .   .   .   .   .   
    Track                  9    | .   .   .   5   1   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   5   1   2   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   6   5   4   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   4   7   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   92   | .   .   .   .   .   1   .   .   .   .   .   26  40  13  .   12  
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Total Allies               36   | .    .    .    1    .    .    .    .    12   .    .    .    19   2    .    2    
  Largest Group            12   | .    .    .    1    .    .    .    .    12   7    .    .    9    3    .    2    
  Highest-Rated Group      491  | .    .    .    10   .    .    .    .    385  205  .    .    491  206  .    206  
  Highest-Rated Ally       103  | .    .    .    10   .    .    .    .    38   31   .    .    94   103  .    103  
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               253  | .    .    .    .    .    .    .    .    .    60   .    .    130  40   .    23   
  Total Damage             7339 | .    .    .    .    .    .    .    .    .    929  .    .    3794 1194 .    1422 
  Kills                    44   | .    .    .    .    .    .    .    .    .    9    .    .    24   4    .    7    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Arc Hub 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     24   | .   .   .   .   .   .   .   .   .   .   2   6   12  2   .   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Depthwide Sectors/0      3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Turns Passed               16116 | 26   125  270  702  1742 1174 995  851  1555 834  1755 1193 2015 345  1517 1017 
Spaces Moved               9994  | 38   199  268  433  1285 751  751  591  1172 628  1228 786  926  208  165  565  
  Core                     415   | 38   199  172  .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Legs                     49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Wheels                   9479  | .    .    96   433  1285 751  751  591  1172 628  1228 786  926  208  165  459  
  Hover                    37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Flight                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50    | 50   50   50   100  93   113  113  113  130  116  113  116  106  103  120  60   
  Average Speed            112   | 50   50   71   100  103  119  113  118  130  116  116  116  110  114  154  103  
  Slowest Speed            250   | 50   50   150  100  125  150  113  140  130  130  190  130  130  150  170  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       49    | 3    44   24   33   29   20   81   67   90   81   39   19   78   65   84   36   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     26    | .    .    .    .    .    .    .    .    .    .    6    4    8    8    .    .    
  Known Exits Taken        14    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    .    .    .    1    3    4    4    .    .    .    .    .    .    
Spaces Dug                 51    | .    .    .    .    6    2    .    6    .    .    16   16   3    .    .    2    
Terrain Destroyed          316   | .    11   .    25   86   4    .    9    .    13   53   27   33   32   10   13   
  Melee                    47    | .    .    .    .    6    2    .    6    .    .    14   15   2    .    .    2    
  Projectile               67    | .    .    .    1    2    2    .    3    .    .    12   12   26   4    .    5    
  AOE                      202   | .    11   .    24   78   .    .    .    .    13   27   .    5    28   10   6    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  
Total                      13974 | 44   221  322  653  1546 944  883  714  1203 709  1440 955  1798 267  1400 875  
  Wait                     2903  | .    11   17   176  83   110  122  83   21   58   100  83   715  22   1207 95   
  Move                     9980  | 37   198  267  432  1285 750  750  590  1171 627  1227 785  925  207  164  565  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | 2    3    10   3    20   13   .    13   7    4    12   6    19   4    1    10   
  Fast Attach              114   | 2    2    7    3    21   10   1    1    2    .    5    4    13   3    3    37   
  Attach                   101   | 1    2    3    2    27   4    .    1    .    1    11   9    9    4    2    25   
  Detach                   29    | 2    1    2    .    6    1    .    .    1    .    .    .    1    1    1    13   
  Swap                     78    | .    1    .    5    9    .    2    4    .    3    16   10   14   4    5    5    
  Drop                     77    | .    1    3    4    8    10   1    3    1    3    9    5    5    2    2    20   
  Fire                     397   | .    2    13   28   70   32   7    13   .    13   42   33   54   20   15   55   
  Melee                    145   | .    .    .    .    16   14   .    6    .    .    16   20   43   .    .    30   
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / *Upp)
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    27 | -11/Scrapyard      | Entered Materials
    65 | -10/Materials      | Identified exit to Materials
   112 | -10/Materials      | Discovered new exit (range 14)
   115 | -10/Materials      | Discovered new exit (range 11)
   152 | -10/Materials      | Entered another Materials area
   152 | -9/Materials       | Evolved 2 slots: Utility x2
   310 | -9/Materials       | Build established: Mutant
   383 | -9/Materials       | Discovered new exit (range 17)
   415 | -9/Materials       | Identified exit to Materials
   422 | -9/Materials       | Entered another Materials area
   422 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   771 | -8/Materials       | Build established: Skirmisher
  1024 | -8/Materials       | Identified exit to Factory
  1124 | -8/Materials       | Entered Factory
  1124 | -7/Factory         | Evolved 2 slots: Utility x2
  1443 | -7/Factory         | Lost 3 parts (1p1n1u)
  1933 | -7/Factory         | Lost 8 parts (2p2n2u2w)
  2209 | -7/Factory         | Lost 5 parts (3n1u1w)
  2217 | -7/Factory         | Destroyed 9 combat bots
  2307 | -7/Factory         | Core integrity fell below 50%
  2387 | -7/Factory         | Lost 9 parts (1p3n1u4w)
  2431 | -7/Factory         | Build established: Mutant
  2716 | -7/Factory         | Garrison activated, responded to threat
  2786 | -7/Factory         | Build established: Scavenger-Mutant
  2855 | -7/Factory         | Discovered new exit (range 10)
  2865 | -7/Factory         | Identified exit to Factory
  2866 | -7/Factory         | Entered another Factory area
  2866 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  3754 | -6/Factory         | Discovered new exit (range 4)
  3785 | -6/Factory         | Identified exit to Lower Caves
  3830 | -6/Factory         | Discovered exit to Lower Caves (range 12)
  3853 | -6/Factory         | Build established: Gunner
  3966 | -6/Factory         | Fabricated Lrn. Sensor Array?
  4040 | -6/Factory         | Entered Lower Caves
  4301 | -6/Lower Caves     | Build established: Skirmisher
  4316 | -6/Lower Caves     | Learned Factory emergency access door positions
  4621 | -6/Lower Caves     | Build established: Mutant
  4811 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5025 | -6/Lower Caves     | Discovered new exit (range 6)
  5033 | -6/Lower Caves     | Identified exit to Lower Caves
  5035 | -6/Lower Caves     | Entered another Lower Caves area
  5103 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5148 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5449 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  5599 | -6/Lower Caves     | Lost 4 parts (1p3w)
  5721 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5828 | -6/Lower Caves     | Discovered new exit (range 7)
  5861 | -6/Lower Caves     | Build established: Hauler-Mutant
  5876 | -6/Lower Caves     | Identified exit to Zion
  5886 | -6/Lower Caves     | Entered Zion
  5999 | -6/Zion            | Discovered new exit (range 12)
  6057 | -6/Zion            | System corruption cleaned by Quarantine Array
  6116 | -6/Zion            | Gained Derelict followers
  6198 | -6/Zion            | Learned Factory fabricator intel
  6246 | -6/Zion            | Given A8's code to call for help
  6511 | -6/Zion            | Gained Derelict followers
  6540 | -6/Zion            | Gained Derelict followers
  6586 | -6/Zion            | Found Prototype Processor
  6586 | -6/Zion            | Identified Exp. Core Analyzer
  6589 | -6/Zion            | Found Prototype Processor
  6589 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
  7208 | -6/Zion            | Imprinted
  7210 | -6/Zion            | Declared Zion's savior
  7417 | -6/Zion            | Identified exit to Proximity Caves
  7441 | -6/Zion            | Entered Proximity Caves
  7441 | -5/Proximity Caves | Accompanied by 8 allies
  7442 | -5/Proximity Caves | Identified exit to Factory
  7501 | -5/Proximity Caves | Build established: Messiah-Mutant
  7502 | -5/Proximity Caves | Learned 4 Factory zone layouts
  7538 | -5/Proximity Caves | Learned Factory non-interactive machine intel
  7733 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7853 | -5/Proximity Caves | Learned location of 1 exit from Factory
  8153 | -5/Proximity Caves | Spotted B-75 Beast
  8275 | -5/Proximity Caves | Entered Factory
  8275 | -5/Factory         | Evolved 2 slots: Utility x2
  8276 | -5/Factory         | Identified exit to Factory
  8279 | -5/Factory         | Loaded intel: 231 non-interactive machine locations
  8280 | -5/Factory         | Loaded intel: 6 fabricator locations
  8560 | -5/Factory         | Discovered new exit (range 14)
  8615 | -5/Factory         | Identified exit to Upper Caves
  8641 | -5/Factory         | Build established: Messiah-Assassin
  8649 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8699 | -5/Factory         | Discovered exit to Factory (range 16)
  9474 | -5/Factory         | Found Prototype Launcher
  9502 | -5/Factory         | Build established: Messiah-Gunner
  9650 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
  9713 | -5/Factory         | Terminal network hard line cut
  9789 | -5/Factory         | Discovered exit to Factory (range 8)
 10030 | -5/Factory         | Entered another Factory area
 10030 | -4/Factory         | Accompanied by 2 allies
 10030 | -4/Factory         | Evolved 2 slots: Utility x2
 10285 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 10306 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 10410 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 10444 | -4/Factory         | Discovered new exit (range 17)
 10666 | -4/Factory         | Found Quantum Capacitor
 10767 | -4/Factory         | Garrison activated, responded to threat
 10841 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 10960 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 10984 | -4/Factory         | Discovered new exit (range 13)
 10990 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 11015 | -4/Factory         | Identified exit to Extension
 11223 | -4/Factory         | Entered Extension
 11270 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 11276 | -4/Extension       | Retrieved Zion intel report: Active Terminals
 11337 | -4/Extension       | Identified Scatter Rocket Array
 11444 | -4/Extension       | Retrieved Zion intel report: Trap Installations
 11447 | -4/Extension       | Enhanced Grunt warped into view, answering call for help
 11455 | -4/Extension       | Enhanced Grunt warped into view, answering call for help
 11480 | -4/Extension       | Retrieved Zion intel report: Branch Access
 11480 | -4/Extension       | Identified exit to Cetus
 11491 | -4/Extension       | Retrieved Zion intel report: Emergency Access
 11535 | -4/Extension       | Retrieved Zion intel report: Main Access
 11535 | -4/Extension       | Identified exit to Research
 11626 | -4/Extension       | Build established: Messiah-Mutant
 11806 | -4/Extension       | Rescued a captive Derelict
 11830 | -4/Extension       | Rescued a captive Derelict
 11894 | -4/Extension       | Rescued a captive Derelict
 11895 | -4/Extension       | Rescued a captive Derelict
 11896 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 11944 | -4/Extension       | Rescued a captive Derelict
 11945 | -4/Extension       | Rescued a captive Derelict
 11946 | -4/Extension       | Spotted B-86 Titan
 11948 | -4/Extension       | Spotted B-86 Titan
 11955 | -4/Extension       | Destroyed B-86 Titan
 11963 | -4/Extension       | Allies destroyed B-86 Titan
 11964 | -4/Extension       | Crushed by falling debris
 11964 | -4/Extension       | System corruption reached 10%
 12007 | -4/Extension       | Lost 6 parts (1p2n2u1w)
 12073 | -4/Extension       | Disrupted transfer network
 12218 | -4/Extension       | Retrieved Zion intel report: Unaware Analyses
 12311 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 12315 | -4/Extension       | Retrieved Zion intel report: Guard Positions
 12432 | -4/Extension       | Door terminal overloaded
 12434 | -4/Extension       | Rescued a captive Derelict
 12436 | -4/Extension       | Rescued a captive Derelict
 12449 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
 12533 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 12534 | -4/Extension       | Zion Offense Resupply teleported in
 12539 | -4/Extension       | Terminal network hard line cut
 12634 | -4/Extension       | Disrupted transfer network
 13238 | -4/Extension       | Entered Cetus
 13238 | -4/Cetus           | Accompanied by 3 allies
 13251 | -4/Cetus           | Spotted Cetus Guard
 13251 | -4/Cetus           | Spotted Cetus Guard
 13254 | -4/Cetus           | Destroyed Cetus Guard
 13254 | -4/Cetus           | Spotted Cetus Guard
 13262 | -4/Cetus           | Allies destroyed Cetus Guard
 13263 | -4/Cetus           | Destroyed Cetus Guard
 13268 | -4/Cetus           | Spotted Cetus Guard
 13284 | -4/Cetus           | Destroyed Cetus Guard
 13332 | -4/Cetus           | Lost 5 parts (2n2u1w)
 13403 | -4/Cetus           | Zion Heavy squad teleported in
 13431 | -4/Cetus           | Retrieved Zion intel report: Component Schematics
 13437 | -4/Cetus           | Retrieved Zion intel report: Depthwide Sectors/0
 13455 | -4/Cetus           | Discovered new exit (range 15)
 13475 | -4/Cetus           | Spotted Cetus Guard
 13475 | -4/Cetus           | Spotted Cetus Guard
 13522 | -4/Cetus           | Spotted Cetus Guard
 13524 | -4/Cetus           | Spotted Cetus Guard
 13525 | -4/Cetus           | Destroyed Cetus Guard
 13525 | -4/Cetus           | Destroyed Cetus Guard
 13548 | -4/Cetus           | Destroyed Cetus Guard
 13569 | -4/Cetus           | Destroyed 8 combat bots
 13570 | -4/Cetus           | Found Prototype Protection
 13570 | -4/Cetus           | Identified Zio. Weapon Casing
 13582 | -4/Cetus           | Identified exit to Archives
 13583 | -4/Cetus           | Entered Archives
 13610 | -4/Archives        | Build established: Messiah-Gunner
 14790 | -4/Archives        | Terminal network hard line cut
 14895 | -4/Archives        | Unable to access archive contents
 14919 | -4/Archives        | Unable to access archive contents
 14923 | -4/Archives        | Discovered new exit (range 16)
 14936 | -4/Archives        | Unable to access archive contents
 14941 | -4/Archives        | Discovered new exit (range 14)
 14965 | -4/Archives        | Unable to access archive contents
 14978 | -4/Archives        | Discovered exit to Research (range 15)
 15026 | -4/Archives        | Identified exit to Hub_04(d)
 15100 | -4/Archives        | Entered Hub_04(d)
 15188 | -4/Hub_04(d)       | Lost 8 parts (1p1n4u2w)
 15205 | -4/Hub_04(d)       | Core integrity fell below 50%
 15295 | -4/Hub_04(d)       | Lost 6 parts (1p2n1u2w)
 15370 | -4/Hub_04(d)       | Core integrity fell below 20%
 15385 | -4/Hub_04(d)       | Build established: Messiah-Mutant
 15414 | -4/Hub_04(d)       | Lost 7 parts (5u2w)
 15620 | -4/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
 15621 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 15797 | -4/Hub_04(d)       | Retrieved Zion intel report: Prototype Schematics
 16054 | -4/Hub_04(d)       | Garrison activated, responded to threat
 16100 | -4/Hub_04(d)       | Lost 9 parts (1p3n3u2w)
 16117 | -4/Hub_04(d)       | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
16078_ Slug penetrates Wall.
16079_ Penetrated by Slug. <x2>
16082_ Slug penetrates Wall. <x2>
16082_ Penetrated by Slug.
16083_ Acquired Antigrav System.
16084_ Dropped Hvy. Disruptor Cannon.
16090_ Slug penetrates Wall.
16091_ Acquired Imp. Targeting Computer.
16098_ Drone sends a signal.
16101_ Acquired 13 matter.
16111_ Acquired 15 matter.
16113_ Penetrated by Slug.
16113_ Dropped Coil Gun.
16114_ K-01 Serf cleans the Control Node.
16114_ Acquired VTOL Module.
16115_ Triggered Segregator Trap.
16115_ Arcs of energy rise from the floor.
16115_ Zio. Composite Leg II blown off.
16115_ Myomer Leg blown off.
16116_ Acquired 2 matter.

 Map 
-----
+----------------------------------------------------+
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| ???????????# """[""" # =^###############  +[ """"# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          25
Energy Capacity            1170
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       310
Jamming Range              12
Additional Mass Support    16
Armor Coverage             1050
Resistance: EM             15
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         13
Melee Accuracy             8
Target Analysis            5
Core Analysis              15
Armor Integrity Analysis   90
Recoil Reduction           1
Matter Filtering           30
Particle Charging          25

 Item Schematics 
-----------------
              Lrn. Sensor Array | -6/Factory   | Hacked
                  System Shield | -4/Factory   | Z-intel
 Imp. System Restoration Module | -4/Factory   | Z-intel
                  Hacking Suite | -4/Factory   | Z-intel
             Remote Force Field | -4/Factory   | Z-intel
              Imp. Heavy Treads | -4/Factory   | Z-intel
                      Hvy. Pick | -4/Factory   | Z-intel
            Imp. Kinecellerator | -4/Factory   | Z-intel
               Hyp. Mass Driver | -4/Factory   | Z-intel
                  Matter Filter | -4/Factory   | Z-intel
                 Thermal Shield | -4/Factory   | Z-intel
             Antimatter Reactor | -4/Factory   | Z-intel
             Adv. Hacking Suite | -4/Factory   | Z-intel
            Adv. Trap Extractor | -4/Factory   | Z-intel
        Imp. Signal Interpreter | -4/Factory   | Z-intel
                    Energy Well | -4/Factory   | Z-intel
              Fusion Compressor | -4/Factory   | Z-intel
            Proton Burst Cannon | -4/Factory   | Z-intel
        Hvy. Antimatter Reactor | -4/Factory   | Z-intel
               Adv. Energy Well | -4/Factory   | Z-intel
             Prc. Energy Filter | -4/Factory   | Z-intel
                  Hvy. Wave Gun | -4/Factory   | Z-intel
       Neutron Missile Launcher | -4/Factory   | Z-intel
        Mni. Smartbomb Launcher | -4/Factory   | Z-intel
            Centrium Greatsword | -4/Factory   | Z-intel
         Imp. Matter Compressor | -4/Factory   | Z-intel
        Exp. Signal Interpreter | -4/Factory   | Z-intel
                    Power Sword | -4/Extension | Z-intel
               Disruptor Cannon | -4/Extension | Z-intel
                     Power Maul | -4/Extension | Z-intel
   Lgt. Angular Momentum Engine | -4/Extension | Z-intel
        Lgt. Antimatter Reactor | -4/Extension | Z-intel
                  KE Penetrator | -4/Extension | Z-intel
       Component Analysis Suite | -4/Extension | Z-intel
         Adv. Thermal Generator | -4/Extension | Z-intel
     Adv. Weight Redist. System | -4/Extension | Z-intel
         Med. Insulated Plating | -4/Extension | Z-intel
        Shock Absorption System | -4/Extension | Z-intel
             Lrn. Proton Cannon | -4/Extension | Z-intel
                           Mace | -4/Extension | Z-intel
       Lyr. Light Armor Plating | -4/Extension | Z-intel
            Hardlight Generator | -4/Extension | Z-intel
            Nuclear Pulse Array | -4/Extension | Z-intel
         Imp. Utility Shielding | -4/Extension | Z-intel
                Com. Matter Pod | -4/Extension | Z-intel
                 Adv. Drone Bay | -4/Extension | Z-intel
                       Wave Gun | -4/Extension | Z-intel
             Imp. Remote Shield | -4/Extension | Z-intel
                 Adv. ECM Suite | -4/Extension | Z-intel
               Dispersion Rifle | -4/Extension | Z-intel
             Imp. Hacking Suite | -4/Extension | Z-intel
                    Mass Driver | -4/Extension | Z-intel
              Insulated Plating | -4/Extension | Z-intel
                   Plasma Rifle | -4/Extension | Z-intel
              Imp. Focal Shield | -4/Extension | Z-intel
          Adv. Reclamation Unit | -4/Extension | Z-intel
            Imp. Core Shielding | -4/Extension | Z-intel
             Imp. Weapon Cycler | -4/Extension | Z-intel
   Magnetic Acceleration Cannon | -4/Extension | Z-intel
             Imp. Core Analyzer | -4/Extension | Z-intel
                  Nanoactuators | -4/Extension | Z-intel
       Adv. Transmission Jammer | -4/Extension | Z-intel
              Sml. Storage Unit | -4/Extension | Z-intel
                          Lance | -4/Extension | Z-intel
       Lyr. Heavy Armor Plating | -4/Extension | Z-intel
             Adv. System Shield | -4/Extension | Z-intel
                 Neutron Cannon | -4/Extension | Z-intel
         Field Propulsion Array | -4/Cetus     | Z-intel
                      Phase Gun | -4/Cetus     | Z-intel
          Adv. Coolant Injector | -4/Cetus     | Z-intel
            Imp. Thermal Shield | -4/Cetus     | Z-intel
           Melee Analysis Suite | -4/Cetus     | Z-intel
             Imp. Plasma Cutter | -4/Cetus     | Z-intel
        Adv. Targeting Computer | -4/Cetus     | Z-intel
         Field Propulsion Drive | -4/Cetus     | Z-intel
             Targeting Computer | -4/Cetus     | Z-intel
           Imp. Remote Datajack | -4/Cetus     | Z-intel
                  Plasma Cutter | -4/Cetus     | Z-intel
      Lyr. Medium Armor Plating | -4/Cetus     | Z-intel
                     Arm. Wheel | -4/Cetus     | Z-intel
    Cld. Field Propulsion Drive | -4/Hub_04(d) | Z-intel
                Adv. Myomer Leg | -4/Hub_04(d) | Z-intel
                  Kinetic Spear | -4/Hub_04(d) | Z-intel
     Enh. Armored Medium Treads | -4/Hub_04(d) | Z-intel
        Tiamat Missile Launcher | -4/Hub_04(d) | Z-intel
            Cld. Gravmag System | -4/Hub_04(d) | Z-intel
               Enh. Armored Leg | -4/Hub_04(d) | Z-intel
                 Exp. ECM Suite | -4/Hub_04(d) | Z-intel
            Exp. Cooling System | -4/Hub_04(d) | Z-intel
            Cold Fusion Reactor | -4/Hub_04(d) | Z-intel
               Imp. Energy Well | -4/Hub_04(d) | Z-intel
             Prc. Matter Filter | -4/Hub_04(d) | Z-intel

 Robot Schematics 
------------------
    A-15 Conveyor | -5/Factory | Z-intel
   R-06 Scavenger | -5/Factory | Z-intel
   R-10 Processor | -5/Factory | Z-intel
   T-07 Excavator | -5/Factory | Z-intel
    H-77 Assassin | -4/Factory | Z-intel
     G-50 Soldier | -4/Factory | Z-intel
   M-36 Artificer | -4/Factory | Z-intel
 A-02 Transporter | -4/Factory | Z-intel
     B-60 Warrior | -4/Factory | Z-intel
     G-67 Veteran | -4/Factory | Z-intel
   L-61 Swordsman | -4/Factory | Z-intel

 Fabricated
------------
 Lrn. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Freeware
Help From High Places
Hey, That's Mine!
Just Shoot The Terminal
The One

 Challenges 
------------
None

 Game 
------
Seed              ChromaticRiotArmor
  Manual?         0
Play Time         04:16:11
  Cumulative      21.8 hours
  Start           2020.08.28 @ 16:52:34
  End             2020.08.29 @ 16:14:32
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0
Lore%             16
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0d5e414d-d9f9-4f84-a513-616bc898fabc