Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 15:50:35 Player: barry Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (2437) 2437 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (561) 561 TOTAL SCORE: 7768 Bonus ------- High Alert Combat Kills 61 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 148/300 Energy 31/100 System Corruption 3% Temperature Cool (50) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Machine Analyzer Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cloaking Device Hacking Suite Heavy Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Improved Remote Datajack Heavy Hammer > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Cloaking Device Hacking Suite High-powered Shock Rifle Heavy Ion Cannon [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 8 | . . . 2 1 . 2 2 . 1 Weapon . | . . . . . . . . . . Parts Attached 142 | 8 3 6 20 44 7 26 6 9 13 Power 21 | 1 . 3 2 5 3 3 . 1 3 Engine 14 | 1 . 3 1 3 3 1 . . 2 Core 7 | . . . 1 2 . 2 . 1 1 Reactor . | . . . . . . . . . . Propulsion 39 | 2 2 1 4 12 2 6 . 7 3 Treads 8 | . . . . 7 . . . . 1 Leg 8 | 2 . . 3 1 . 2 . . . Wheel . | . . . . . . . . . . Hover 13 | . . . . 1 . 3 . 7 2 Flight 10 | . 2 1 1 3 2 1 . . . Utility 56 | 3 1 . 7 22 2 12 5 1 3 Device 32 | 2 1 . 5 11 . 9 2 1 1 Storage 6 | 1 . . . 2 2 1 . . . Processor 10 | . . . 1 3 . 2 2 . 2 Hackware 3 | . . . . 2 . . 1 . . Protection 5 | . . . 1 4 . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 2 . 2 7 5 . 5 1 . 4 Energy Gun 3 | 1 . . 1 . . . . . 1 Energy Cannon 4 | . . . . . . 1 . . 3 Ballistic Gun 7 | 1 . 2 4 . . . . . . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 3 | . . . . 1 . 2 . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 3 | . . . 2 . . . 1 . . Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 2 | . . . . . . 1 . . 1 System Corruption 11 | . . . . . . 8 . . 3 Parts Lost 63 | . . 2 8 9 2 19 . 5 18 Power 12 | . . 1 2 1 1 3 . 1 3 Propulsion 18 | . . 1 3 1 . 7 . 2 4 Utility 21 | . . . 2 4 1 6 . 2 6 Weapon 12 | . . . 1 3 . 3 . . 5 Highest Loss Streak 14 | . . 1 4 3 2 14 . 3 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 92 97 86 74 86 90 72 Engine 5 | . 14 14 5 5 7 2 . . . Core 2 | . . . 1 3 . 3 6 2 4 Treads 8 | . . . . 21 . . . . . Leg 4 | . 26 . 13 . . 2 . . . Hover 2 | . . . . . 4 3 13 15 9 Flight 5 | . 1 27 8 4 22 3 . . . Device 15 | . 14 14 25 14 13 18 23 18 8 Storage 8 | . 14 14 11 7 3 5 6 6 4 Processor 9 | . . . 3 8 9 11 15 20 19 Hackware 4 | . . . . 3 9 7 12 13 10 Protection 4 | . . . 1 9 9 . . . . Energy Gun 1 | . 14 1 1 . . . . . . Ballistic Gun 9 | . 14 26 11 13 . . . . . Special Weapon 1 | . . . . . . 3 6 6 3 Impact Weapon 1 | . . . 9 . . . . 6 4 Slashing Weapon 1 | . . . . 1 9 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 30 | 12 12 12 23 30 13 21 20 22 28 Greatest Support 66 | 20 20 8 29 66 13 29 20 29 27 Greatest Overweight (x) 4 | 2 2 2 2 1 1 4 . 1 4 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 6 7 8 8 7 Most Carried 8 | 8 8 8 8 8 6 8 8 8 8 Average Carried 6 | 5 7 7 6 6 3 6 7 7 6 Final Capacity 8 | 8 8 8 8 5 8 8 8 8 5 Final Carried 8 | 8 8 8 8 3 4 7 8 8 3 Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Mutant 7% | Scavenger-Scout 7% | Scavenger-Assassin 6% | Hacker-Ninja 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Scout | -6/Factory Hacker-Ninja | -6/DSF Hacker-Ninja | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Matter Collected 2421 | 301 44 166 134 1331 86 179 . 31 149 Remotely 74 | 74 . . . . . . . . . Salvage Created 3223 | 151 74 230 431 1595 136 399 . 27 180 Parts 181 | 10 8 15 14 87 11 31 . 3 2 Haulers Intercepted 3 | . . . . 2 . . . . 1 Recyclers Shooed 4 | . 1 . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 59 | . 3 9 7 24 3 11 . 2 . Melee 10 | . . . 2 2 3 2 . 1 . Guns 34 | . 3 9 3 19 . . . . . Cannons 3 | . . . . 2 . 1 . . . AOE 8 | . . . . 1 . 7 . . . Classes Destroyed 16 | 2 2 2 3 5 . 1 . 1 . Worker 9 | . . . 2 4 . 1 . . 2 Builder 6 | . . . . 2 1 2 . . 1 Tunneler 6 | 3 . . . 2 . 1 . . . Hauler 3 | . . . . 2 . . . . 1 Recycler 7 | 1 . 1 1 3 1 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 5 | . 1 . . 1 . 1 . . 2 Swarmer 18 | . 3 5 . 4 3 3 . . . Cutter 2 | . . . . . . . . 2 . Grunt 23 | . . . 4 16 . 3 . . . Sentry 7 | . . . 3 2 . 2 . . . Demolisher 1 | . . 1 . . . . . . . Hunter 3 | . . . . 2 . 1 . . . Programmer 2 | . . . . . . 2 . . . Assembled 3 | . . 3 . . . . . . . Best Kill Streak 6 | 2 3 3 5 5 3 6 . 2 2 Combat Bots Only 6 | . 3 3 2 4 2 6 . 2 . Max Kills in Single Turn 4 | 2 1 2 1 2 1 4 . 1 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 4 | . . . . 1 . 4 . . . Melee 1 | . . . 1 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 803 | . 12 41 50 164 33 255 . 33 215 Missed 273 | . 4 12 16 44 13 112 . 8 64 Damage Taken 7224 | . 65 378 452 2045 226 1389 . 370 2299 Core 2217 | . . 82 97 262 46 642 . 73 1015 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 161 | . . . . 51 67 43 . . . Regen/Repaired (Parts) 106 | . 2 . . 64 . . . . 40 Core Remaining (%) 64 | 100 . 67 75 . 44 8 . 91 . Volleys Fired 194 | 7 13 32 16 95 . 18 2 . 11 Largest 2 | 2 2 2 2 2 . 1 1 . 2 Hottest 125 | 60 60 60 60 88 . 65 7 . 125 Shots Fired 349 | 14 26 64 28 184 . 18 2 . 13 Gun 287 | 14 26 64 28 151 . . . . 4 Cannon 42 | . . . . 28 . 5 . . 9 Launcher 16 | . . . . 5 . 11 . . . Special 4 | . . . . . . 2 2 . . Kinetic 288 | 7 13 62 27 179 . . . . . Thermal 36 | 7 13 2 1 . . 5 . . 8 Explosive 16 | . . . . 5 . 11 . . . Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 19 | 9 5 10 6 19 . 8 10 . 4 Robot Miss Streak 4 | 2 2 3 2 4 . 1 . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 311 | 10 16 31 31 166 12 23 2 3 17 Core Hits 136 | 5 6 19 12 61 5 23 . 1 4 Critical Kills 2 | . . . . 1 . 1 . . . Critical Parts Destroyed 9 | . . 2 4 . . . . 1 2 Critical Strikes 22 | . . 2 4 7 3 3 . 1 2 Meltdown 1 | . . . . . . 1 . . . Destroy 3 | . . 2 . 1 . . . . . Blast 1 | . . . . 1 . . . . . Smash 7 | . . . 4 . . . . 1 2 Sever 10 | . . . . 5 3 2 . . . Melee Attacks 116 | . . . 20 40 14 22 . 8 12 Impact 40 | . . . 20 . . . . 8 12 Slashing 75 | . . . . 39 14 22 . . . Piercing . | . . . . . . . . . . Sneak Attacks 27 | . . . 4 12 2 5 . . 4 Combat Hostiles 2 | . . . . 2 . . . . . Follow-up Attacks 2 | . . . 2 . . . . . . Damage Inflicted 8275 | 123 181 277 669 4060 487 1453 . 156 869 Guns 2622 | 123 181 277 180 1824 . . . . 37 Cannons 725 | . . . . 481 . 135 . . 109 Explosions 1109 | . . . . 277 . 728 . . 104 Melee 3818 | . . . 489 1478 487 590 . 156 618 Ramming 1 | . . . . . . . . . 1 Kinetic 2907 | 59 96 277 170 2305 . . . . . Thermal 477 | 64 85 . 10 . . 135 . . 183 Explosive 1005 | . . . . 277 . 728 . . . Electromagnetic 67 | . . . . . . . . . 67 Impact 1263 | . . . 489 . . . . 156 618 Slashing 2555 | . . . . 1478 487 590 . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 3 3 . 10 10 11 . 1 3 Average Corruption 5 | . 2 3 . 3 10 9 . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . 3 2 . 17 4 17 . . 1 Message Errors 8 | . 1 . . 1 3 3 . . . Matter Fused 16 | . 2 2 . 7 1 4 . . . Heat Flow Errors 4 | . . . . 3 . 1 . . . Energy Discharges 6 | . . . . 4 . 2 . . . Data Loss (minor) 6 | . . . . 1 . 5 . . . Data Loss (major) 2 | . . . . 1 . . . . 1 Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 988 | . . . 168 200 16 144 . 39 421 Projectiles 29 | . . . . 19 . . . . 10 Explosions 101 | . . . . . . . . . 101 Melee 858 | . . . 168 181 16 144 . 39 310 Knockbacks 13 | . . . . 9 . . . 2 2 Impact 4 | . . . . . . . . 2 2 Kinetic 9 | . . . . 9 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 201 | . . . . 21 . . . . 180 Shots 3 | . . . . 1 . . . . 2 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 248 | . . 98 10 247 . 200 . . 248 Average Temperature 42 | . . 17 5 38 . 52 . . 105 Received Heat Transfer 2248 | . . 172 150 837 45 243 . . 801 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . . . 5 . . . . 2 1 Impact Corruptions 23 | . . . 9 . . . . 1 13 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . . . . . 2 . . 1 Heat Transferred 721 | 150 200 . 25 . . 185 . . 161 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Peak Influence 565 | 20 100 224 304 513 349 565 148 153 176 Initial 191 | . 13 39 87 53 191 158 134 103 69 Average 180 | 11 35 145 180 198 243 380 137 129 68 Maximum Alert Level 2 | . . 1 1 2 1 2 . . . Low Security (%) 67 | 100 100 88 69 62 27 13 100 100 100 Level 1 22 | . . 11 30 23 72 58 . . . Level 2 9 | . . . . 14 . 27 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . 3 6 1 3 . 2 3 Investigation 3 | . . . 1 1 . 1 . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 13 | . 2 . 2 3 1 1 . 2 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Distress Signals 6 | . . . 3 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 8 13 10 38 9 17 . 7 8 Peak Tracking Total 8 | . 4 3 3 5 6 8 . 4 6 Tactical Retreats 12 | . 1 1 . 7 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Traps Triggered 6 | . 2 . . 2 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Disabled 15 | . . . . 1 . 10 . . 4 Max in Single Turn 6 | . . . . 1 . 6 . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Machines Accessed 25 | . 3 . 2 10 2 3 4 . 1 Terminals 16 | . 1 . 2 6 2 2 3 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . 1 . . 1 . 1 . . 1 Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 6 . 4 30 5 10 7 . 2 Successful 29 | . 4 . 1 17 1 2 2 . 2 Failed 35 | . 2 . 3 13 4 8 5 . . Catastrophic 8 | . 1 . . 3 . 2 2 . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 1 . 2 10 5 6 4 . . Terminals 37 | . 2 . 4 14 5 6 6 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 15 | . 2 . . 7 . 4 . . 2 Recycling Units 3 | . 2 . . 1 . . . . . Scanalyzers 8 | . . . . 8 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 . 1 3 1 . 2 . . Part Schematic 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 3 | . . . 1 1 1 . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 13 | . 2 . . 7 . 2 . . 2 Scan Component 8 | . 1 . . 4 . 2 . . 1 Repair 5 | . 1 . . 3 . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . . . . . Report Inventory 2 | . 1 . . 1 . . . . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 . 1 9 2 3 3 . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . . 3 . . . . 1 Time 154 | . 26 . . 84 . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . 1 . 1 2 . . Non-combat 4 | . . . . 1 . 1 2 . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . . . 1 . 1 2 . . parse_system 2 | . . . . 1 . . 1 . . no_distress 1 | . . . . . . 1 . . . find_dsf 1 | . . . . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Turns Passed 5653 | 201 646 294 495 2094 117 874 261 118 553 Spaces Moved 3846 | 125 421 148 324 1135 129 611 386 115 452 Core 114 | 4 . . . . . 52 . . 58 Treads 657 | . . . . 638 . . . . 19 Legs 798 | 121 388 . 178 17 . 94 . . . Wheels . | . . . . . . . . . . Hover 1225 | . . . . . . 349 386 115 375 Flight 1052 | . 33 148 146 480 129 116 . . . Fastest Speed 32 | 50 117 37 37 32 32 32 56 52 50 Average Speed 101 | 120 119 117 99 117 55 115 56 55 77 Slowest Speed 250 | 190 210 200 200 170 114 250 56 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 31 | 5 61 36 30 58 36 9 10 57 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 10 | . . . 2 2 . 5 . . 1 Terrain Destroyed 207 | . . . 2 36 . 146 . . 23 Melee 9 | . . . 2 2 . 5 . . . Projectile 6 | . . . . 3 . . . . 3 AOE 192 | . . . . 31 . 141 . . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Total 5122 | 160 539 217 445 1691 151 724 428 152 615 Wait 694 | 5 88 26 54 316 . 29 30 19 127 Move 3837 | 124 420 147 323 1134 128 610 385 114 452 Hop . | . . . . . . . . . . Pick Up 62 | 13 6 1 8 22 . 10 2 . . Fast Attach 74 | 5 2 4 7 17 1 20 5 6 7 Attach 41 | 2 . . 6 18 1 7 1 1 5 Detach 11 | . 2 . . 6 . 3 . . . Swap 28 | 1 1 2 7 9 5 . . 2 1 Drop 68 | 3 7 5 7 34 2 5 3 2 . Fire 194 | 7 13 32 16 95 . 18 2 . 11 Melee 113 | . . . 17 40 14 22 . 8 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Low / DSF) -6/DSF -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Repaired Seismic Detector 311 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 7) 848 | -10/Materials | Entered Mines 849 | -10/Mines | Assembled infested the area 854 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1102 | -10/Mines | Discovered new exit (range 11) 1136 | -10/Mines | Learned location of 2 exits from Materials 1142 | -10/Mines | Entered Materials 1142 | -9/Materials | Evolved 2 slots: Utility x2 1143 | -9/Materials | Identified exit to Mines 1143 | -9/Materials | Identified exit to Materials 1169 | -9/Materials | Build established: Scavenger-Mutant 1281 | -9/Materials | Lost 4 parts (1p2n1u) 1637 | -9/Materials | Entered another Materials area 1637 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1781 | -8/Materials | Repaired Mni. Grenade Launcher 1808 | -8/Materials | Repaired Sml. Storage Unit 1829 | -8/Materials | Build established: Mutant 1847 | -8/Materials | Repaired Ion Engine 2710 | -8/Materials | Identified exit to Factory 2710 | -8/Materials | Discovered new exit (range 10) 3527 | -8/Materials | Crushed by falling debris 3527 | -8/Materials | System corruption reached 10% 3547 | -8/Materials | Garrison activated, responded to threat 3558 | -8/Materials | Lost 3 parts (2u1w) 3731 | -8/Materials | Entered Storage 3788 | -8/Storage | Core integrity fell below 50% 3848 | -8/Storage | Entered Factory 3848 | -7/Factory | Evolved 2 slots: Utility x2 4025 | -7/Factory | Core integrity fell below 50% 4047 | -7/Factory | Lost 14 parts (2p5n5u2w) 4264 | -7/Factory | Core integrity fell below 20% 4290 | -7/Factory | System corruption reached 10% 4297 | -7/Factory | Lost 3 parts (1p2n) 4408 | -7/Factory | Build established: Scavenger-Mutant 4627 | -7/Factory | Discovered new exit (range 15) 4721 | -7/Factory | Identified exit to Factory 4722 | -7/Factory | Entered another Factory area 4722 | -6/Factory | Evolved 2 slots: Utility x2 4869 | -6/Factory | Discovered new exit (range 15) 4947 | -6/Factory | Identified exit to Lower Caves 4983 | -6/Factory | Identified exit to DSF 4983 | -6/Factory | Entered DSF 5018 | -6/DSF | Additional patrols routed to DSF 5031 | -6/DSF | Discovered new exit (range 21) 5070 | -6/DSF | Lost 3 parts (1p1n1u) 5100 | -6/DSF | Identified exit to Factory 5101 | -6/DSF | Entered Factory 5101 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5196 | -5/Factory | Repaired Gravmag System 5497 | -5/Factory | Lost 5 parts (3n1u1w) 5627 | -5/Factory | Core integrity fell below 50% 5650 | -5/Factory | Core integrity fell below 20% 5654 | -5/Factory | Core destroyed Last Messages --------------- W-25 Informer destroyed. Slug penetrates Wall. Disruptor Cannon destroyed. Slug penetrates Wall. Acquired Corrupted Lgt. Deuterium Engine. Integrated Corrupted Lgt. Deuterium Engine (+3). Slug penetrates Wall. Wall collapses. Lgt. Deuterium Engine destroyed. System corrupted: Substantial component data lost. U-05 Engineer lays Concrete. Acquired Hvy. Ion Cannon. U-05 Engineer lays Concrete. Hacking Suite destroyed. Penetrated by Slug. Hvy. Ion Cannon destroyed. Penetrated by Slug. Slammed into X-77 Beamer. Destabilizing: Core damaged (-40). 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"?" "?? ??? | | #?#################################### ?""???" ? ? | | #???#################?########??#####? "?"?""?? ? | | ??##???####?##################?#######? ? ??? ? | | ?##?###########?####?#############???# ????? | | #??#????##?#?###?#########?#####??#??###??#??##??? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Adv. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation Omniscient Cartographer Challenges ------------ None Game ------ Seed NullPointConstruct Manual? 0 Play Time 01:49:14 Cumulative 8.9 hours Start 2024.05.13 @ 13:58:51 End 2024.05.13 @ 15:50:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 41fadc80-70f5-4817-954f-2be4c7e3c217