Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 11:35:52 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (3770) 3770 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1973) 1973 TOTAL SCORE: 9693 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 169 Entered Garrisons 600 Used RIF Installer 1000 Friendly Fire -27 Cogmind --------- Core Integrity 170/700 Matter 244/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Walking (240) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Light Nuclear Core Compact Matter Pod (150) Relay Coupler [NC] (23) Relay Coupler [NC] (30) Relay Coupler [Swarmer] (41) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (26) Relay Coupler [Grunt] (30) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (25) Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Assault Rifle Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Wheel Compact Matter Pod Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Minigun Proton Missile Launcher Axe [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 . Weapon . | . . . . . . . . . . . Parts Attached 127 | 6 2 4 4 7 4 25 23 22 5 25 Power 11 | 1 . . . . 1 2 2 2 . 3 Engine 5 | 1 . . . . 1 2 . 1 . . Core 6 | . . . . . . . 2 1 . 3 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . . . 2 1 4 1 1 . 4 Treads 3 | . . . . . . 2 . . . 1 Leg 2 | . . . . . . . . . . 2 Wheel 10 | 2 . . . 2 1 2 1 1 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 1 2 3 1 . 4 8 3 3 1 Device 6 | . . . 1 1 . 2 . 1 1 . Storage 3 | 1 . 1 . . . . 1 . . . Processor . | . . . . . . . . . . . Hackware 5 | . . . . . . . 3 1 1 . Protection 13 | . 1 1 2 . . 2 4 1 1 1 Artifact . | . . . . . . . . . . . Weapon 74 | 2 1 2 1 4 2 15 12 16 2 17 Energy Gun 2 | 1 . . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 34 | 1 1 1 . . 1 8 7 7 1 7 Ballistic Cannon 5 | . . 1 1 2 . 1 . . . . Launcher 16 | . . . . 2 . 4 . 4 . 6 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . Slashing Weapon 6 | . . . . . . . . 3 . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 9 | . . . . . . . 5 2 1 1 Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 60 | . 1 4 2 2 4 13 8 6 . 20 Power 10 | . . . . . 1 2 2 1 . 4 Propulsion 11 | . . 1 . 1 1 2 1 1 . 4 Utility 20 | . . 1 1 1 . 6 3 2 . 6 Weapon 19 | . 1 2 1 . 2 3 2 2 . 6 Highest Loss Streak 10 | . 1 2 1 1 3 3 3 3 . 10 Average Slot Usage (%) 83 | . 95 93 80 94 79 66 91 94 93 61 Engine 6 | . 14 14 11 11 8 8 2 . 7 2 Core 2 | . . . . . . . 4 8 . 4 Treads 2 | . . . . . . 11 . . . 2 Wheel 14 | . 28 22 11 20 16 6 17 17 15 4 Device 6 | . . . 11 15 18 8 6 7 7 4 Storage 12 | . 14 14 11 11 9 9 10 18 15 15 Hackware 6 | . . . . . . . 17 13 16 3 Protection 10 | . 9 14 14 14 9 5 13 11 15 5 Ballistic Gun 12 | . 14 17 8 . 1 15 16 16 7 6 Ballistic Cannon 4 | . . 10 13 20 12 . . . . . Slashing Weapon 1 | . . . . . . . . 1 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 13 16 44 52 52 50 51 70 77 71 71 Greatest Support 40 | 32 32 32 16 26 32 40 24 24 24 25 Greatest Overweight (x) 21 | 1 . 2 3 3 3 3 5 5 2 21 Average Overweight (x) 1 | . . . 2 1 1 1 1 2 2 2 Largest Inventory Capacity 18 | 6 6 12 12 12 12 12 18 18 18 18 Average Capacity 12 | 4 6 7 12 12 12 12 12 18 18 18 Most Carried 16 | 5 6 7 11 12 12 11 12 15 15 16 Average Carried 9 | 1 5 5 8 11 10 9 10 10 14 13 Final Capacity 18 | 6 6 12 12 12 12 12 18 18 18 18 Final Carried 15 | 5 5 7 11 12 9 11 10 15 14 13 Class Distribution -------------------- 45% | Scavenger-Mutant 32% | Mutant 21% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Matter Collected 2862 | 159 . 313 86 125 178 510 442 648 43 358 Remotely . | . . . . . . . . . . . Salvage Created 3388 | . 16 212 140 139 273 899 532 630 . 547 Parts 192 | . 3 10 10 12 12 44 17 61 . 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 88 | . 1 7 3 9 6 18 10 22 . 12 Melee 2 | . . . . . . . . . . 2 Guns 46 | . 1 4 1 . 2 12 10 11 . 5 Cannons 10 | . . 3 2 . 3 2 . . . . AOE 29 | . . . . 9 1 3 . 11 . 5 Classes Destroyed 9 | . 1 2 1 1 . . 2 . . 2 Builder 1 | . . . . . . . 1 . . . Recycler 3 | . . 1 . 1 1 . . . . . Swarmer 38 | . 1 5 . 6 2 6 . 14 . 4 Grunt 29 | . . 2 . 1 3 7 4 8 . 4 Brawler 2 | . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . 1 Sentry 13 | . . . 3 . 1 5 4 . . . Hunter 3 | . . . . . . . 2 . . 1 Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 17 | . 1 6 1 6 3 3 2 17 . 3 Combat Bots Only 17 | . 1 5 1 6 3 3 2 17 . 3 Max Kills in Single Turn 4 | . 1 2 1 4 2 1 1 3 . 2 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . . . 4 1 1 . 3 . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Damage Taken 6657 | . 233 502 197 96 486 954 1296 768 49 2076 Core 1144 | . 51 70 27 . 81 120 206 59 16 514 Absorbed by Shields 26 | . . . . . . 26 . . . . Core Remaining (%) 64 | 100 . 51 . 93 . . . 15 . . Volleys Fired 262 | . 5 28 11 9 23 52 64 24 . 46 Largest 2 | . 2 2 2 1 2 2 2 2 . 2 Hottest 89 | . 70 55 79 30 89 67 53 53 . 48 Shots Fired 450 | . 10 53 21 9 46 82 127 41 . 61 Gun 355 | . 10 42 9 . 18 64 127 34 . 51 Cannon 56 | . . 11 12 . 28 5 . . . . Launcher 39 | . . . . 9 . 13 . 7 . 10 Special . | . . . . . . . . . . . Kinetic 392 | . 5 53 21 . 32 69 127 34 . 51 Thermal 5 | . 5 . . . . . . . . . Explosive 22 | . . . . 9 . 6 . 7 . . Electromagnetic 31 | . . . . . 14 7 . . . 10 Robot Hit Streak 12 | . 1 9 9 8 10 11 12 6 . 7 Robot Miss Streak 7 | . 6 7 4 2 4 2 4 2 . 2 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 9 | . 1 . . . . 1 2 5 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . . Shots Hit Robots 320 | . 2 31 15 2 32 57 85 39 2 55 Core Hits 183 | . 1 14 6 18 13 41 24 41 . 25 Critical Hits 5 | . . . . . 1 . 2 2 . . Critical Kills 3 | . . . . . . . 1 2 . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . . Melee Attacks 59 | . . . . . . 10 6 14 7 22 Impact 10 | . . . . . . 10 . . . . Slashing 36 | . . . . . . . . 11 4 21 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8730 | . 10 553 230 615 576 1946 1313 1941 . 1546 Guns 3681 | . 10 431 50 . 183 589 1313 429 . 676 Cannons 692 | . . 122 180 . 324 66 . . . . Explosions 2505 | . . . . 615 60 731 . 654 . 445 Melee 1843 | . . . . . . 560 . 858 . 425 Ramming 9 | . . . . . 9 . . . . . Kinetic 4233 | . 10 553 230 . 367 655 1313 429 . 676 Thermal 168 | . . . . . 60 19 . . . 89 Explosive 1661 | . . . . 615 . 392 . 654 . . Electromagnetic 816 | . . . . . 140 320 . . . 356 Impact 560 | . . . . . . 560 . . . . Slashing 1283 | . . . . . . . . 858 . 425 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . 13 Average Corruption 8 | . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . Effects 21 | . . . . . . . . . . 21 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 265 | . . . . 32 . 121 . 95 . 17 Projectiles . | . . . . . . . . . . . Explosions 59 | . . . . 32 . 5 . 5 . 17 Melee 206 | . . . . . . 116 . 90 . . Knockbacks 9 | . . 1 1 . 7 . . . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . 1 1 . 5 . . . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 229 | . . . . . 19 . . 20 . 190 Shots 9 | . . . . . 1 . . 1 . 7 Rammed 2 | . . . . . 1 . 1 . . . Targets Rammed 2 | . . . . . 1 . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 247 | . 137 40 6 . . 29 14 55 . 247 Average Temperature 28 | . 72 7 4 . . 13 4 17 . 82 Received Heat Transfer 1962 | . 48 132 63 . 171 414 432 279 27 396 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions 3 | . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . . . . . 50 . . . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 1 . . . 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Peak Influence 918 | . 65 126 192 227 275 918 637 590 312 308 Initial 447 | . . 21 20 74 88 178 447 85 309 215 Average 306 | . 7 54 93 103 181 562 363 468 307 223 Maximum Alert Level 3 | . . . . 1 1 3 2 2 1 1 Low Security (%) 38 | 100 100 100 100 84 58 1 27 8 . 11 Level 1 24 | . . . . 15 41 22 16 5 100 88 Level 2 33 | . . . . . . 58 55 86 . . Level 3 3 | . . . . . . 17 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 2 . 3 . 3 . 1 . Investigation 1 | . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 5 | . . . 2 . 1 . 2 . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Distress Signals 4 | . . . 1 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 9 10 8 17 10 21 30 23 4 30 Peak Tracking Total 10 | . 6 5 3 10 3 5 6 8 4 9 Tactical Retreats 4 | . 1 . . 1 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Traps Triggered 20 | . . . . . . 14 1 4 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . 4 . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Machines Disabled 11 | . . . . . 2 2 2 2 . 3 Max in Single Turn 1 | . . . . . 1 1 1 1 . 1 Garrison Relay 5 | . . . . . . 2 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Machines Accessed 15 | . 1 2 1 . 1 . 6 . 4 . Terminals 11 | . 1 1 1 . . . 5 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Total Hacks 36 | . 5 3 3 . 1 . 19 . 5 . Successful 17 | . 1 3 2 . 1 . 9 . 1 . Failed 19 | . 4 . 1 . . . 10 . 4 . Catastrophic 5 | . 2 . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 1 . 2 . . . 15 . 4 . Terminals 32 | . 5 2 3 . . . 18 . 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . 1 . Terminal Hacks 9 | . . 3 1 . . . 5 . . . Record 2 | . . 2 . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . Locate Traps 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Unauthorized Hacks 5 | . 1 . 1 . . . 3 . . . Terminals 5 | . 1 . 1 . . . 3 . . . Botnet 5 | . 1 . 1 . . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 1 1 . 1 . 5 . 4 . Full Trace Events 2 | . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . . . 1 . 1 . . Threat Obfuscator 1 | . . . . . . . . 1 . . Robots Hacked 9 | . . . . . . . 5 1 2 1 Non-combat . | . . . . . . . . . . . Combat 9 | . . . . . . . 5 1 2 1 Robot Hacks Applied 9 | . . . . . . . 5 1 2 1 go_dormant 1 | . . . . . . . 1 . . . overwrite_iff 1 | . . . . . . . . . . 1 formatsys_high 7 | . . . . . . . 4 1 2 . Relay Couplers Released 19 | . . . . . . 6 . 8 . 5 Machine Destruction 19 | . . . . . . 6 . 8 . 5 Attached 5 | . . . . . . . 3 1 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Total Allies 11 | . . 1 . 2 . . 4 1 2 1 Largest Group 2 | . . 1 1 2 . . 2 1 2 2 Highest-Rated Group 32 | . . 31 31 32 . . 32 16 32 32 Highest-Rated Ally 31 | . . 31 31 31 . . 16 16 16 16 Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . 11 9 11 . . 13 6 11 10 Total Damage 1000 | . . 234 126 117 . . 203 101 107 112 Kills 13 | . . 3 3 3 . . 2 1 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Turns Passed 5963 | 75 228 843 278 395 165 1233 1017 853 315 561 Spaces Moved 3858 | 66 194 660 193 350 73 639 641 595 251 196 Core 12 | 10 . . . . . . . . . 2 Treads 390 | . . . . . . 323 . . . 67 Legs 49 | . . . . . . . . . . 49 Wheels 3407 | 56 194 660 193 350 73 316 641 595 251 78 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 100 100 100 100 110 110 105 Average Speed 117 | 93 100 104 122 102 105 147 108 112 110 175 Slowest Speed 1100 | 100 100 120 130 130 130 200 140 140 110 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 19 99 21 63 11 75 53 66 9 28 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . 3 . 1 . . . . . . Spaces Dug 3 | . . . . . . . . . 3 . Terrain Destroyed 81 | . . . . 40 7 5 . 17 3 9 Melee 3 | . . . . . . . . . 3 . Projectile 3 | . . . . . 3 . . . . . AOE 75 | . . . . 40 4 5 . 17 . 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Gar Total 4711 | 76 219 762 214 375 114 826 828 709 279 309 Wait 203 | . 12 65 1 5 14 11 79 5 9 2 Move 3851 | 65 193 659 192 349 73 638 641 594 251 196 Hop . | . . . . . . . . . . . Pick Up 64 | 5 4 5 6 4 . 12 8 11 3 6 Fast Attach 30 | 6 1 . 2 1 1 7 5 2 . 5 Attach 42 | . 1 3 2 2 3 6 8 6 2 9 Detach 6 | . . . . . . 2 . 1 . 3 Swap 55 | . . 1 . 4 . 12 10 14 3 11 Drop 16 | . 3 1 . 1 . 6 1 1 2 1 Fire 262 | . 5 28 11 9 23 52 64 24 . 46 Melee 59 | . . . . . . 10 6 14 7 22 Ram 1 | . . . . . . . 1 . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 110 | . . . . . . 70 . 32 . 8 Rewire 8 | . . . . . . . 5 1 2 . Trap 4 | . . . . . . . . 4 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Entered Mines 324 | -10/Mines | Build established: Mutant 348 | -10/Mines | Learned location of Zion (-7) 352 | -10/Mines | Learned location of Storage (-9) 538 | -10/Mines | Escorted by a lone wolf Derelict 636 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 814 | -10/Mines | Discovered new exit (range 11) 1129 | -10/Mines | Discovered new exit (range 9) 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 1 ally 1147 | -9/Materials | Evolved 2 slots: Utility x2 1148 | -9/Materials | Identified exit to Storage 1396 | -9/Materials | Discovered new exit (range 16) 1425 | -9/Materials | Entered Mines 1425 | -9/Mines | Accompanied by 1 ally 1458 | -9/Mines | Found a hidden stash of uninstalled traps 1504 | -9/Mines | Assembled infested the area 1505 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1509 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1566 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1600 | -9/Mines | Discovered new exit (range 13) 1626 | -9/Mines | Learned 2 Materials zone layouts 1643 | -9/Mines | Discovered new exit (range 13) 1660 | -9/Mines | Learned Materials trap positions 1820 | -9/Mines | Entered Materials 1820 | -8/Materials | Evolved 2 slots: Utility x2 1822 | -8/Materials | Loaded intel: 13 trap records 1879 | -8/Materials | Garrison activated, responded to threat 1933 | -8/Materials | Lost 3 parts (1p1n1w) 1978 | -8/Materials | Identified exit to Garrison 1985 | -8/Materials | Entered Garrison 2050 | -8/Garrison | Build established: Scavenger-Mutant 2088 | -8/Garrison | Triggered checkpoint 2096 | -8/Garrison | Triggered checkpoint 2156 | -8/Garrison | Lost 3 parts (1p1n1u) 2246 | -8/Garrison | Triggered checkpoint 2280 | -8/Garrison | Garrison Relay disabled 2374 | -8/Garrison | Lost 3 parts (1p1n1u) 2515 | -8/Garrison | Discovered new exit (range 15) 2713 | -8/Garrison | Discovered new exit (range 10) 2913 | -8/Garrison | Triggered checkpoint 3096 | -8/Garrison | Discovered new exit (range 14) 3116 | -8/Garrison | Installed Relay Interface Framework 3140 | -8/Garrison | Triggered checkpoint 3181 | -8/Garrison | Garrison Relay disabled 3218 | -8/Garrison | Entered Materials 3516 | -8/Materials | Lost 3 parts (1p1u1w) 3616 | -8/Materials | Core integrity fell below 50% 4072 | -8/Materials | Discovered new exit (range 10) 4100 | -8/Materials | Build established: Bothacker-Mutant 4226 | -8/Materials | Identified exit to Garrison 4235 | -8/Materials | Entered Garrison 4235 | -8/Garrison | Accompanied by 1 ally 4302 | -8/Garrison | Triggered checkpoint 4340 | -8/Garrison | Core integrity fell below 20% 4374 | -8/Garrison | Lost 3 parts (1p2u) 4381 | -8/Garrison | Destroyed 17 combat bots 4456 | -8/Garrison | Build established: Scavenger-Mutant 4465 | -8/Garrison | Discovered new exit (range 10) 4556 | -8/Garrison | Discovered new exit (range 10) 4576 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 4622 | -8/Garrison | Garrison Relay disabled 4642 | -8/Garrison | Triggered checkpoint 4778 | -8/Garrison | Triggered checkpoint 4820 | -8/Garrison | Garrison Relay disabled 4896 | -8/Garrison | Triggered checkpoint 4919 | -8/Garrison | Build established: Bothacker-Mutant 5019 | -8/Garrison | Discovered new exit (range 13) 5088 | -8/Garrison | Entered Factory 5088 | -7/Factory | Accompanied by 1 ally 5088 | -7/Factory | Evolved 2 slots: Utility x2 5394 | -7/Factory | Identified exit to Garrison 5403 | -7/Factory | Entered Garrison 5403 | -7/Garrison | Accompanied by 2 allies 5436 | -7/Garrison | Triggered checkpoint 5492 | -7/Garrison | Garrison Relay disabled 5497 | -7/Garrison | Lost 3 parts (1n2u) 5643 | -7/Garrison | Lost 10 parts (2p2n3u3w) 5785 | -7/Garrison | Triggered checkpoint 5786 | -7/Garrison | Core integrity fell below 50% 5891 | -7/Garrison | System corruption reached 10% 5959 | -7/Garrison | Triggered checkpoint 5964 | -7/Garrison | Self-destructed Last Messages --------------- 05912_ Acquired 5 matter. 05928_ Slug penetrates G-47 Trooper. 05942_ Carbon-fiber Leg destroyed. 05946_ System corrupted: FCS attempts to trigger Gauss Rifle. 05946_ System corrupted: Gauss Rifle targeting data glitched. 05946_ System corrupted: Gauss Rifle misfires. 05946_ Slug penetrates B-48 Gladiator. 05946_ Slug penetrates G-47 Trooper. 05946_ G-47 Trooper destroyed. 05948_ System corrupted: Gauss Rifle targeting data glitched. 05948_ Slug penetrates B-48 Gladiator. Garrison Door activated. 05955_ Gauss Rifle destroyed. 05956_ Knocked back. 05959_ Garrison Door breached. 05959_ Beams of light sweep through the air. An alarm sounds. 05959_ Proton Missile Launcher destroyed. 05960_ Lgt. Nuclear Core destroyed. 05960_ System corrupted by crushing effect (+3). 05962_ Axe destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????#"# #????????? | | ???????????????????????????????????#" #????????? | | ???????????????????????????????????# ! #????????? | | ???????????????????????????????????#"! #????????? | | ???????????????????????????????????#"# #????????? | | ???????????????????????????????????### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ???????????????????????????????????### #????????? | | ?????????????????????????????####### #????????? | | ?????????????????????????????# # ! #????????? | | ?????????????????????????????# ##### %*#????????? | | ????????????????????????????## ###?###=!#????????? | | ???????????????????????????## #"##### ########## | | ???????????????????????????# = * | | ???????????????????????????# = | | ???????????????????????????# = | | ???????????????????????????# ############### | | ???????????????????????????# # ##?????????????? | | ???????????????????????????# ####??????????????? | | ???????????????????????????# #######???????????? | | ???????????????????????????# #????????? | | ?????????????????????####### #######???????????? | | ?????????????????#???# ## #?????????????????? | | ????????????????## ## ## #?????????????????? | | ??????????????### b@ = ####### #????????? | | ????????? %= s ssg *== ; #????????? | | ????????? * #????????? | | ??????????####### ## s #; [ ##########????????? | | ????????????????# ??# ##*% ###???????????????? | | ??????????????? ! #???????????????? | | ??????????????# " #???????????????? | | ????????????????" #???????????????? | | ????????????????" #???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ?# gg## #?????????????????? | | ??????????????? ? g ?????????????????? | | ??????????????? ?????????????????? | | ??????????????? ##????????????????? | | ??????????????????#### ######?????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 2 Relay Coupler Types 61 Relay Coupler Value 2 Item Schematics ----------------- Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Slippery One Challenges ------------ None Game ------ Seed AluminumScanVibroblade Manual? 0 Play Time 01:12:02 Cumulative 98.0 hours Start 2021.04.10 @ 00:46:30 End 2021.04.10 @ 11:35:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89c48b49-6ee2-43e9-a1cd-63de9cbcd7c9