Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 16:20:58 Player: jam Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1452) 1452 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4177 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 96/100 System Corruption 16% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Large Storage Unit Improved Terrain Scanner ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Improved Targeting Computer Energy Filter Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Carbon-fiber Leg Cryofiber Web Large Storage Unit Structural Scanner ECM Suite Power Shielding Hacking Suite Spread Laser [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 60 | 7 15 9 15 10 4 Power 12 | 1 2 1 3 3 2 Engine 9 | 1 2 1 2 1 2 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 14 | 2 6 3 3 . . Treads 2 | 2 . . . . . Leg 12 | . 6 3 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 3 2 5 5 1 Device 8 | 1 2 . 1 3 1 Storage 3 | 1 1 1 . . . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 4 | . . 1 3 . . Artifact . | . . . . . . Weapon 16 | 2 4 3 4 2 1 Energy Gun 9 | 2 2 2 . 2 1 Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 28 | . 5 . 3 6 14 Power 9 | . 2 . 1 3 3 Propulsion 4 | . . . 1 . 3 Utility 5 | . . . . 1 4 Weapon 10 | . 3 . 1 2 4 Highest Loss Streak 14 | . 3 . 1 6 14 To Critical Strikes 1 | . . . 1 . . Average Backups 10 | 2 5 11 13 12 10 Power 1 | . . 1 1 2 1 Propulsion 2 | 1 3 2 2 1 1 Utility 4 | . . 5 6 6 6 Weapon 1 | . . 1 3 1 . Tool/Special . | . . . . . . Unused Backups 5 | . . 1 . . 4 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 86 98 98 94 88 Engine 9 | . 13 11 14 2 7 Core 4 | . . . 2 10 5 Leg 26 | . 27 32 27 22 21 Device 13 | . 14 16 5 11 19 Storage 13 | . 14 14 18 12 6 Processor 3 | . . . 2 8 6 Protection 2 | . . 1 9 2 . Energy Gun 9 | . 10 5 7 7 18 Energy Cannon 4 | . 6 5 4 3 . Ballistic Gun 3 | . . 9 6 4 . Ballistic Cannon 1 | . . . . 5 . Peak Build Rating 42 | 9 10 24 30 42 42 Average Rating 22 | 5 7 17 26 33 35 On Entrance 17 | . 9 7 22 27 42 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns 7 | . . . . . 7 Heaviest Build 58 | 15 30 40 52 58 55 Greatest Support 51 | 40 20 51 51 49 49 Greatest Overweight (x) 2 | 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 14 Most Carried 15 | 5 8 15 15 14 12 Average Carried 10 | 2 5 11 13 12 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 5 8 15 14 12 5 Class Distribution -------------------- 65% | Mutant 20% | Gunner 10% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1119 | 246 144 59 277 104 289 Remotely . | . . . . . . Salvage Created 1621 | 15 341 88 742 161 274 Parts 90 | 7 18 6 38 12 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 29 | . 6 1 12 4 6 Guns 16 | . 2 1 5 2 6 Cannons 10 | . 3 . 5 2 . AOE 1 | . . . 1 . . Classes Destroyed 10 | 2 3 1 2 2 . Worker 2 | 1 . . . 1 . Tunneler 2 | 1 . . . 1 . Operator 1 | . 1 . . . . Watcher 7 | . 3 1 2 1 . Swarmer 2 | . . . . 1 1 Grunt 15 | . 6 . 6 . 3 Brawler 3 | . . . 2 . 1 Duelist 2 | . . . . 2 . Sentry 5 | . . 1 3 1 . Hunter 2 | . . . 1 . 1 Best Kill Streak 7 | 1 2 1 7 2 4 Combat Bots Only 4 | . 2 1 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 295 | . 76 4 86 40 89 Missed 74 | . 18 1 20 9 26 Hits 221 | . 58 3 66 31 63 Melee 25 | . . . . 14 11 Projectile 196 | . 58 3 66 17 52 Critical Strikes 16 | . 2 1 7 4 2 Damage Taken 4241 | . 734 69 1010 643 1785 Core 989 | . 148 . 118 45 678 Absorbed by Shields 88 | . . . . . 88 Redirected to Shielding 14 | . . . . . 14 Regen/Repaired (Parts) 138 | . . . . 138 . Core Remaining (%) 79 | 100 40 100 78 . . Volleys Fired 137 | 2 40 5 46 20 24 Largest 3 | 2 2 2 2 3 3 Hottest 183 | 90 160 83 118 123 183 Shots Fired 232 | 4 61 10 74 38 45 Gun 167 | 4 43 7 51 17 45 Cannon 64 | . 17 3 23 21 . Launcher . | . . . . . . Special 1 | . 1 . . . . Kinetic 57 | . . 5 21 31 . Thermal 93 | 2 46 3 12 2 28 Explosive . | . . . . . . Electromagnetic 82 | 2 15 2 41 5 17 Robot Hit Streak 8 | 3 5 6 8 7 7 Robot Miss Streak 7 | . 3 3 4 7 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 161 | 3 36 6 46 33 37 Core Hits 95 | 1 15 3 25 25 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2850 | 47 595 89 922 631 566 Guns 1768 | 43 291 54 605 209 566 Cannons 974 | . 265 35 252 422 . Explosions 99 | . 34 . 65 . . Melee . | . . . . . . Ramming 9 | 4 5 . . . . Kinetic 734 | . . 31 171 532 . Thermal 1120 | 13 488 35 167 34 383 Explosive . | . . . . . . Electromagnetic 987 | 30 102 23 584 65 183 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . 17 . Impact . | . . . . . . Kinetic 17 | . . . . 17 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | 1 1 . 1 . . Kicked 2 | . 1 . 1 . . Crushed 1 | 1 . . . . . Highest Temperature 779 | 60 516 15 535 135 779 Average Temperature 234 | 31 191 9 244 66 294 Received Heat Transfer 1203 | . 447 36 495 36 189 Effects 51 | . 6 . 18 . 27 Shutdowns 15 | . . . 8 . 7 Energy Bleed 8 | . 2 . 5 . 1 Interference 7 | . . . 1 . 6 Matter Decay 2 | . . . . . 2 Short Circuit 7 | . 3 . 2 . 2 Damage (minor) 4 | . 1 . 2 . 1 Damage (major) 4 | . . . . . 4 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 2 . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 4 | . 2 . . . 2 Heat Transferred 2143 | 37 1099 74 185 74 674 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 198 | 5 51 38 198 76 . Initial 76 | . 3 . 3 76 . Average 24 | . 11 3 89 17 . Influence Increases 837 | 10 181 45 338 133 130 Destroy 0b10 Robot/C 580 | . 120 20 240 80 120 Destroy 0b10 Robot/NC 60 | 10 20 5 10 15 . Destroy Leader 134 | . 36 12 64 12 10 Successful Hack 40 | . . 8 6 26 . Disable Machine 15 | . . . 15 . . Destroy Structure 8 | . 5 . 3 . . Influence Decreases 837 | 5 186 37 178 301 130 Entered New Map 99 | . 2 . 5 92 . Time Decay 558 | 5 134 37 143 179 60 Lost Part 180 | . 50 . 30 30 70 Squads Dispatched 3 | . 1 . 1 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 12 2 16 5 10 Peak Tracking Total 7 | . 5 1 4 3 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 7 | . 3 1 1 2 . Terminals 5 | . 3 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 5 4 3 4 . Successful 5 | . . 1 1 3 . Failed 11 | . 5 3 2 1 . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 12 | . 5 4 3 . . Terminals 12 | . 5 4 3 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . 1 1 . . Branch Access Points 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 727 | 22 235 248 211 . 11 Terrain 108 | 22 86 . . . . Structural 11 | . . . . . 11 Traps 211 | . . . 211 . . ECM 397 | . 149 248 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2172 | 106 490 398 326 561 291 Spaces Moved 1049 | 56 271 205 132 262 123 Core 21 | 7 . . . . 14 Treads 49 | 49 . . . . . Legs 979 | . 271 205 132 262 109 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 123 126 123 50 Average Speed 153 | 149 130 157 132 174 176 Slowest Speed 260 | 160 190 190 200 196 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 40 17 18 6 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 4 . 3 . . Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 6 | . 3 . 3 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1375 | 70 343 271 209 326 156 Wait 50 | . . 30 . 19 1 Move 1045 | 56 270 204 131 261 123 Hop . | . . . . . . Pick Up 32 | 5 9 10 4 4 . Fast Attach 26 | 7 4 4 3 7 1 Attach 28 | . 5 3 7 6 7 Detach 4 | . 1 2 1 . . Swap 24 | . 6 5 8 5 . Drop 27 | . 7 8 8 4 . Fire 137 | 2 40 5 46 20 24 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 394 | -10/Materials | Core integrity fell below 50% 416 | -10/Materials | Lost 3 parts (1p2w) 544 | -10/Materials | Discovered new exit (range 10) 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Identified exit to Mines 934 | -9/Materials | Discovered new exit (range 9) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1289 | -8/Materials | Garrison activated, responded to threat 1316 | -8/Materials | Discovered new exit (range 5) 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1561 | -7/Factory | Repaired Titanium Leg 1673 | -7/Factory | Lost 6 parts (3p1u2w) 1765 | -7/Factory | Discovered new exit (range 11) 1882 | -7/Factory | Entered Lower Caves 2015 | -7/Lower Caves | Build established: Gunner 2060 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2097 | -7/Lower Caves | Core integrity fell below 50% 2120 | -7/Lower Caves | System corruption reached 10% 2152 | -7/Lower Caves | Core integrity fell below 20% 2166 | -7/Lower Caves | Released all parts (6) 2172 | -7/Lower Caves | Spotted B-75 Beast 2173 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 02146_ Knocked back. 02148_ Penetrated by Slug. 02152_ Imp. Ion Engine destroyed. 02152_ System corrupted by crushing effect (+5). 02156_ B-48 Gladiator destroyed. 02158_ Acquired 44 matter. 02159_ Penetrated by Slug. 02159_ Spread Laser destroyed. 02160_ System corrupted: Matter fused (-6). 02163_ Slug penetrates Wall. 02163_ Acquired Lgt. Deuterium Engine. 02165_ Aluminum Leg destroyed. 02165_ Penetrated by Slug. 02166_ Released Structural Scanner. 02166_ Released Carbon-fiber Leg. 02166_ Released Cryofiber Web. 02166_ Released Lrg. Storage Unit. 02166_ Released Broken Titanium Leg. 02166_ Released Lgt. Deuterium Engine. [Achievement: Live, Flee, And Rebuild] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? %! ??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? ##?????????? | | ????????????????????? ######???? ??????????? | | ??????????## ?????? ########? ???????????? | | ??????????# ### ###### $ ######?????? | | ??????????# #### #### ##########????? | | ???????????# @ ## ### ????? | | ???????????# BB ## ??????? | | ???????????# BB ## % ##????????? | | ??????????? ## ?### ###????????? | | ?????????????# ???#### ###?????????? | | ?????????????## ##?????##?#### ###??????????? | | ????????????? ????????## #??### ###????? #????? | | ??????????? ?????????## #### ###?????? # #?? | | ???????????????? ?#### #####*!###??#### #?? | | ???????????????? ## ## !!##???? ??? | | ??????????????? ==##???? ???? | | ??????????????? ##???? $????? | | ??????????????# ## ###???? #????? | | ???????????????# ### ####????# =###### | | ??????????????????# ## ###??????# % ? ? | | ?????????????????????# ###?????###=%### ## | | ????????????????????## ###????###% = ## | | ????????????????????# ##????## %% ## | | ???????????????????# ##???# | | ?????????????? ## ##### | | ?????????????? #### | | ?????????????? ## | | ??????????????? ???# #####"# # | | ??????????????? ????# #??# ## # | | ??????????????? ?????# ## ??##?# ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 4% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Throw Away The Key Challenges ------------ None Game ------ Seed BattleWaveExoskeleton Manual? 0 Play Time 00:27:40 Cumulative 12.7 hours Start 2026.01.05 @ 15:55:24 End 2026.01.05 @ 16:20:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69564bc2-b415-40d3-aca6-2fea452b5170