Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 19:24:21 Player: ginkogruen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (559) 559 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2464 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Huge Storage Unit Large Matter Pod (0) Signal Interpreter Signal Interpreter Advanced Targeting Computer Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Light EM Pulse Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Huge Storage Unit Large Matter Pod Signal Interpreter Signal Interpreter Advanced Targeting Computer Medium Armor Plating Small Laser Small Laser Small Laser Welding Torch [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 29 | 6 10 2 . 11 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 5 . . 2 Treads . | . . . . . Leg 9 | 2 5 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . . 2 Device 1 | . . . . 1 Storage 2 | 1 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 2 1 . 6 Energy Gun 3 | . . . . 3 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 2 2 . . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . . . 14 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 7 | . . . . 7 Highest Loss Streak 13 | . . . . 13 To Critical Strikes . | . . . . . Average Backups 10 | 1 6 12 15 14 Power 1 | . 1 1 2 2 Propulsion 2 | . 2 2 2 1 Utility 3 | . . 4 7 5 Weapon 2 | . 2 3 3 2 Tool/Special . | . . . . . Unused Backups 10 | . . 2 . 8 Power 4 | . . 2 . 2 Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 88 93 100 93 Engine 11 | . 14 11 11 8 Leg 27 | . 28 28 33 24 Device 2 | . . . . 8 Storage 11 | . 14 11 11 9 Processor 10 | . 3 11 11 17 Energy Cannon 6 | . . 9 11 7 Ballistic Gun 20 | . 28 21 22 9 Ballistic Cannon 1 | . . . . 6 Peak Build Rating 26 | 6 8 15 15 26 Average Rating 12 | 4 6 12 15 19 On Entrance 8 | . 6 8 15 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 13 29 33 33 39 Greatest Support 40 | 20 20 30 30 40 Greatest Overweight (x) 7 | 4 1 1 1 7 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 Most Carried 15 | 2 8 15 15 15 Average Carried 10 | 1 6 12 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 8 15 15 10 Class Distribution -------------------- 35% | Skirmisher 27% | Mutant 20% | Scavenger-Skirmisher 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 785 | 180 262 17 48 278 Remotely . | . . . . . Salvage Created 621 | . 332 61 16 212 Parts 42 | . 21 5 1 15 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 17 | . 8 4 1 4 Guns 12 | . 8 1 1 2 Cannons 4 | . . 2 . 2 AOE 1 | . . 1 . . Classes Destroyed 8 | . 4 . . 4 Builder 1 | . . . . 1 Recycler 1 | . 1 . . . Mechanic 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 7 | . 2 4 1 . Grunt 7 | . 6 . . 1 Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Best Kill Streak 5 | . 5 4 1 2 Combat Bots Only 4 | . 4 4 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 188 | . 60 16 6 106 Missed 44 | . 18 3 1 22 Hits 144 | . 42 13 5 84 Projectile 144 | . 42 13 5 84 AOE 3 | . . . 3 . Critical Strikes 6 | . 1 . . 5 Damage Taken 2597 | . 476 181 154 1786 Core 633 | . 62 18 . 553 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 126 | . . 126 . . Core Remaining (%) 90 | 100 75 . 95 . Volleys Fired 64 | . 32 7 4 21 Largest 3 | . 2 3 3 3 Hottest 121 | . 40 96 96 121 Shots Fired 152 | . 64 19 12 57 Gun 115 | . 64 14 8 29 Cannon 35 | . . 5 4 26 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 119 | . 64 14 8 33 Thermal 13 | . . . . 13 Explosive . | . . . . . Electromagnetic 20 | . . 5 4 11 Robot Hit Streak 9 | . 7 8 5 9 Robot Miss Streak 3 | . 3 1 3 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 91 | . 39 6 7 39 Core Hits 34 | . 19 4 1 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1482 | . 488 192 98 704 Guns 877 | . 488 22 62 305 Cannons 510 | . . 75 36 399 Explosions 95 | . . 95 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1010 | . 488 22 62 438 Thermal 195 | . . 95 . 100 Explosive . | . . . . . Electromagnetic 277 | . . 75 36 166 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 3 . Average Corruption 2 | . . 2 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 4 2 . Matter Fused 3 | . . 2 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 2 | . . 2 . . Projectiles . | . . . . . Explosions 2 | . . 2 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 40 | . . 40 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 146 | . 6 97 60 146 Average Temperature 44 | . 4 38 27 56 Received Heat Transfer 756 | . 234 9 . 513 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | . . 150 . 225 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 109 | . 80 109 24 60 Initial 4 | . . . 4 . Average 22 | . 35 23 5 14 Influence Increases 518 | . 217 127 20 154 Destroy 0b10 Robot/C 340 | . 160 80 20 80 Destroy 0b10 Robot/NC 20 | . 10 . . 10 Destroy Leader 72 | . 32 10 . 30 Successful Hack 3 | . . 3 . . Disable Machine 45 | . . 30 . 15 Destroy Structure 8 | . . 4 . 4 Lose Combat Pursuer 30 | . 15 . . 15 Influence Decreases 518 | . 214 117 33 154 Entered New Map 12 | . . 3 9 . Time Decay 441 | . 214 114 24 89 Lost Part 65 | . . . . 65 Squads Dispatched 7 | . 2 3 . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 3 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . 15 5 5 11 Peak Tracking Total 7 | . 3 4 2 7 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 1 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 1 5 . . Successful 4 | . . 4 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 81 | . . . 81 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 5 | . . . 5 . Total Damage 64 | . . . 64 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1329 | . 134 650 124 421 Optics 1329 | . 134 650 124 421 Sensors 402 | . . . . 402 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1799 | 61 543 650 124 421 Spaces Moved 880 | 37 316 293 59 175 Core 16 | 10 . . . 6 Treads . | . . . . . Legs 864 | 27 316 293 59 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 120 Average Speed 165 | 136 130 190 190 188 Slowest Speed 400 | 250 190 190 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 3 60 31 16 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . 2 . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1086 | 44 388 370 62 222 Wait 83 | . 22 51 . 10 Move 876 | 36 315 292 58 175 Hop . | . . . . . Pick Up 17 | 2 3 11 . 1 Fast Attach 10 | 6 1 2 . 1 Attach 9 | . . 2 . 7 Detach . | . . . . . Swap 17 | . 9 3 . 5 Drop 10 | . 6 2 . 2 Fire 64 | . 32 7 4 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 531 | -10/Materials | Discovered new exit (range 17) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 888 | -9/Materials | Repaired Assault Rifle 916 | -9/Materials | Repaired Assault Rifle 1166 | -9/Materials | Discovered new exit (range 18) 1255 | -9/Materials | Entered Mines 1260 | -9/Mines | Escorted by a lone wolf Derelict 1280 | -9/Mines | Learned location of Storage (-9) 1342 | -9/Mines | Discovered new exit (range 15) 1352 | -9/Mines | Assembled infested the area 1357 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1375 | -9/Mines | Build established: Skirmisher 1379 | -9/Mines | Entered Materials 1379 | -8/Materials | Evolved 2 slots: Utility x2 1405 | -8/Materials | Lost 3 allies 1789 | -8/Materials | Core integrity fell below 50% 1798 | -8/Materials | Core integrity fell below 20% 1800 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01778_ Knocked back. 01779_ Acquired 8 matter. 01780_ K-01 Serf collects debris. 01780_ Aluminum Leg destroyed. 01783_ Sensor Array destroyed. 01783_ Knocked back. 01784_ K-01 Serf collects debris. 01785_ Acquired 2 matter. 01786_ Sml. Laser destroyed. 01787_ K-01 Serf collects debris. 01788_ Acquired 7 matter. 01788_ Knocked back. 01790_ K-01 Serf collects debris. 01792_ Acquired 34 matter. 01792_ K-01 Serf destroyed. 01793_ R-06 Scavenger collects Lgt. Nuclear Core. 01795_ A-02 Transporter destroyed. 01796_ Critical hit (Burn: +37). 01797_ R-06 Scavenger collects Aluminum Leg. 01797_ Knocked back. 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