Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.02.11 @ 23:00:12 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2368) 2368 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 8163 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 923/1000 Matter 300/300 Energy 616/750 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit High-capacity Battery Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Advanced Actuator Array Makeshift Transmission Jammer System Shield > --- WEAPON (2) ------- Force Rifle Long-range Proton Cannon > --- INVENTORY (8) ---- Micro Fission Core Flexi-carbon Leg PSU Rigger Force Rifle Force Rifle Mass Driver Precision Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Battery Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Advanced Actuator Array Makeshift Transmission Jammer System Shield > --- WEAPON ----------- Force Rifle Long-range Proton Cannon > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg PSU Rigger Force Rifle Force Rifle Mass Driver Precision Grenade Launcher Chainsword [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . . . 4 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 7 | . . . . . 3 2 . 2 . . Weapon . | . . . . . . . . . . . Parts Attached 128 | 6 6 . . . 24 48 29 9 6 . Power 8 | 1 . . . . 3 . 4 . . . Engine 6 | 1 . . . . 3 . 2 . . . Core 2 | . . . . . . . 2 . . . Reactor . | . . . . . . . . . . . Propulsion 29 | 2 . . . . 7 11 7 2 . . Treads . | . . . . . . . . . . . Leg 12 | . . . . . 2 2 6 2 . . Wheel 6 | 2 . . . . 4 . . . . . Hover 5 | . . . . . 1 4 . . . . Flight 6 | . . . . . . 5 1 . . . Utility 48 | 1 2 . . . 8 22 9 3 3 . Device 22 | . . . . . 3 9 6 1 3 . Storage 12 | 1 2 . . . 2 6 . 1 . . Processor 5 | . . . . . . 3 1 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 8 | . . . . . 3 4 1 . . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 4 . . . 6 15 9 4 3 . Energy Gun 15 | 1 . . . . 2 8 3 . 1 . Energy Cannon 12 | . 3 . . . 3 1 2 2 1 . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . 1 2 2 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . 5 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 4 1 1 . . Parts Lost 15 | . . . . . 4 . 7 1 3 . Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . 1 1 . . Utility 4 | . . . . . . . 2 . 2 . Weapon 6 | . . . . . 2 . 3 . 1 . Highest Loss Streak 2 | . . . . . 1 . 2 1 1 . Average Slot Usage (%) 92 | . 98 100 100 100 94 92 91 86 91 100 Engine 8 | . 14 14 14 14 9 7 4 11 11 11 Leg 8 | . . . . . 1 3 16 22 23 23 Wheel 9 | . 28 28 28 28 21 7 . . . . Hover 2 | . . . . . . 5 . . . . Flight 3 | . . . . . . 5 8 . . . Device 12 | . . . . . 9 16 19 12 10 23 Storage 16 | . 26 28 28 28 21 16 6 8 11 11 Processor 4 | . . . . . . 4 8 5 11 11 Hackware 1 | . . . . . . . 5 5 5 5 Protection 6 | . . . . . 13 8 2 5 3 . Energy Gun 6 | . . . . . . 11 6 . 3 5 Energy Cannon 7 | . 23 28 28 28 17 . . 9 7 5 Slashing Weapon 1 | . . . . . . 2 2 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 12 45 45 45 45 58 91 59 79 78 65 Greatest Support 80 | 26 26 26 26 26 48 33 80 75 75 75 Greatest Overweight (x) 5 | 1 1 1 1 1 2 5 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 . . . . . Largest Inventory Capacity 24 | 6 16 16 16 16 16 24 4 8 8 8 Average Capacity 11 | 5 15 16 16 16 16 12 4 6 8 8 Most Carried 18 | 6 15 15 16 16 16 18 4 8 8 8 Average Carried 10 | 3 9 15 15 15 15 11 3 5 7 8 Final Capacity 16 | 6 16 16 16 16 16 4 4 8 8 8 Final Carried 16 | 6 15 15 16 16 16 4 3 8 8 8 Class Distribution -------------------- 37% | Mutant 33% | Scavenger-Mutant 7% | Scout 7% | Skirmisher 5% | Assassin 5% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Matter Collected 1531 | 219 101 . . . 175 519 272 144 101 . Remotely . | . . . . . . . . . . . Salvage Created 2788 | . 119 105 . . 864 481 568 302 259 90 Parts 138 | . 3 1 . . 57 30 22 9 11 5 Haulers Intercepted 4 | . 2 . . . 1 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . Prevented 7 | . . . . . . . . . 7 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 48 | . . 2 . . 12 10 9 4 10 1 Guns 13 | . . . . . . 6 5 . 1 1 Cannons 19 | . . 1 . . 9 . . 3 6 . AOE 11 | . . . . . 2 4 3 . 2 . Classes Destroyed 13 | . 2 1 . . 5 3 1 . . 1 Worker 6 | . . . . . . 3 3 . . . Builder 1 | . . . . . . 1 . . . . Hauler 4 | . 2 . . . 1 1 . . . . Recycler 4 | . . . . . 3 1 . . . . Operator 4 | . 1 . . . 2 . 1 . . . Watcher 5 | . . . . . 3 1 . 1 . . Swarmer 17 | . . . . . 5 4 . . 8 . Grunt 8 | . . 2 . . 1 . 3 2 . . Brawler 2 | . . . . . 1 1 . . . . Sentry 9 | . . . . . 5 1 2 . 1 . Hunter 4 | . . . . . . . 2 2 . . Programmer 7 | . . . . . . 4 2 . 1 . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 5 | . 1 2 . . 5 4 3 1 4 1 Combat Bots Only 4 | . . 2 . . 3 4 3 1 4 1 Max Kills in Single Turn 3 | . 1 1 . . 1 3 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 3 1 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Damage Taken 4185 | . 150 142 . . 605 512 1455 466 768 87 Core 624 | . 51 48 . . 72 86 290 19 52 6 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 60 86 87 65 . . . Volleys Fired 161 | . 3 6 . . 40 34 41 15 18 4 Largest 2 | . 2 2 . . 2 2 2 2 2 2 Hottest 179 | . 112 112 . . 112 160 165 179 179 161 Shots Fired 281 | . 6 12 . . 78 58 55 29 36 7 Gun 105 | . . . . . . 56 38 . 7 4 Cannon 164 | . 6 12 . . 78 . 10 29 26 3 Launcher 12 | . . . . . . 2 7 . 3 . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 135 | . . . . . . 56 43 14 18 4 Explosive 5 | . . . . . . 2 . . 3 . Electromagnetic 141 | . 6 12 . . 78 . 12 15 15 3 Robot Hit Streak 20 | . 4 5 . . 8 9 20 9 11 9 Robot Miss Streak 6 | . 1 1 . . 5 6 5 2 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 199 | . 4 9 . . 47 49 41 18 26 5 Core Hits 120 | . 3 2 . . 23 44 29 5 11 3 Critical Hits 1 | . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . Melee Attacks 50 | . . . . . 1 30 17 2 . . Impact 1 | . . . . . 1 . . . . . Slashing 49 | . . . . . . 30 17 2 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6232 | . 125 286 . . 1127 1210 1450 768 1098 168 Guns 1708 | . . . . . . 870 657 . 100 81 Cannons 2953 | . 125 205 . . 1127 . 191 670 548 87 Explosions 1446 | . . 81 . . . 340 579 . 446 . Melee 98 | . . . . . . . . 98 . . Ramming 27 | . . . . . . . 23 . 4 . Kinetic . | . . . . . . . . . . . Thermal 2415 | . . 81 . . . 870 796 243 344 81 Explosive 1049 | . . . . . . 340 263 . 446 . Electromagnetic 2643 | . 125 205 . . 1127 . 368 427 304 87 Impact . | . . . . . . . . . . . Slashing 98 | . . . . . . . . 98 . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 2 2 3 . . . Average Corruption 1 | . 1 1 1 1 2 1 2 . . . Corruption Purged . | . . . . . . . . . . . Effects 36 | . . 1 1 . 7 18 9 . . . Message Errors 14 | . . . 1 . 2 8 3 . . . Heat Flow Errors 4 | . . . . . 1 1 2 . . . Energy Discharges 6 | . . . . . 2 2 2 . . . Data Loss (minor) 8 | . . 1 . . 1 4 2 . . . Targeting Errors 3 | . . . . . . 3 . . . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 314 | . . 3 . . 17 4 16 94 180 . Projectiles 182 | . . 3 . . 17 . . 94 68 . Explosions 132 | . . . . . . 4 16 . 112 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 176 | . . 11 . . . . 38 . 127 . Shots 7 | . . 1 . . . . 3 . 3 . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 5 | . . . . . . . 4 . 1 . Kicked 4 | . . . . . . . 3 . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 502 | . 51 273 . . 156 258 199 288 502 126 Average Temperature 111 | . 28 162 . . 21 99 100 112 158 70 Received Heat Transfer 594 | . 9 75 . . 108 60 243 81 . 18 Effects 7 | . . . . . . . . . 7 . Shutdowns 2 | . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . 1 . . 1 . 1 2 1 . Combat Hostiles 5 | . . 1 . . 1 . 1 1 1 . Parts Fried 20 | . 1 . . . 9 . 2 4 3 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . . . . . . 5 7 . . . Heat Transferred 3333 | . . 100 . . . 1425 1105 259 333 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Peak Influence 257 | . 58 87 . . 189 233 218 257 . . Average Influence 72 | . 29 76 . . 70 56 123 114 . . Maximum Alert Level 1 | . . . . . . 1 1 1 . . Low Security (%) 92 | 100 100 100 . 100 100 89 96 84 . . Level 1 7 | . . . . . . 10 3 15 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . . . . . 2 16 4 . . . Investigation 8 | . . . . . 1 6 1 . . . Extermination 5 | . . . . . . 4 1 . . . Reinforcement 6 | . . . . . 1 3 2 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Distress Signals 6 | . . . . . 2 . 4 . . . Communications Jammed 11 | . . . . . . . 11 . . . Distress Signals 11 | . . . . . . . 11 . . . Times Spotted 91 | . 6 2 . . 23 22 17 5 15 1 Peak Tracking Total 9 | . 5 2 . . 4 9 4 2 4 1 Tactical Retreats 8 | . . . . . . 2 2 . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Traps Triggered 8 | . 2 . . . 2 3 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . . 4 . Power Sources Rigged 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Disabled 9 | . . 1 . . 1 . 4 2 . 1 Max in Single Turn 2 | . . 1 . . 1 . 2 1 . 1 Garrison Access 5 | . . . . . 1 2 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Machines Accessed 42 | . 5 . 2 . 8 19 4 3 1 . Terminals 27 | . 4 . . . 7 12 3 1 . . Fabricators 3 | . . . . . . 2 . 1 . . Repair Stations 3 | . 1 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 2 1 1 . . Total Hacks 105 | . 19 . 2 . 20 46 12 5 1 . Successful 49 | . 12 . 2 . 11 18 4 1 1 . Failed 56 | . 7 . . . 9 28 8 4 . . Catastrophic 10 | . . . . . . 7 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual 31 | . 9 . 1 . 9 9 3 . . . Terminals 78 | . 16 . . . 18 31 11 2 . . Fabricators 8 | . . . . . . 7 . 1 . . Repair Stations 7 | . 3 . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 8 | . . . . . 2 3 1 2 . . Terminal Hacks 27 | . 6 . 2 . 7 9 2 . 1 . Record 1 | . . . 1 . . . . . . . Part Schematic 3 | . 1 . . . . 2 . . . . Robot Analysis 2 | . . . . . . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 2 . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 6 | . 2 . . . 2 2 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Zone Layout 5 | . 2 . . . 1 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 3 | . . . . . . 3 . . . . Repair Station Hacks 4 | . 2 . . . . 2 . . . . Scan Component 2 | . 1 . . . . 1 . . . . Repair 2 | . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 2 2 1 1 . . Unlock Access 1 | . . . . . 1 . . . . . Seal Access 5 | . . . . . 1 2 1 1 . . Unauthorized Hacks 26 | . 9 . . . 8 6 3 . . . Terminals 7 | . 4 . . . 2 . 1 . . . Track 4 | . 3 . . . 1 . . . . . Botnet 3 | . 1 . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 5 . . . 7 17 3 2 . . Full Trace Events 7 | . . . . . . 6 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . 2 . . . . Parts Built 6 | . . . . . . 6 . . . . Matter 548 | . . . . . . 548 . . . . Time 274 | . . . . . . 274 . . . . Total Part Build Rating 28 | . . . . . . 28 . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . Time 42 | . 16 . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 32 | . . . . . . 32 . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . Total Damage 120 | . . . . . . 120 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Robot Analysis Total 2 | . . . . . . 1 1 . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Turns Passed 7124 | 46 305 251 263 68 1076 2884 926 480 799 26 Spaces Moved 5738 | 37 259 224 259 67 702 2632 724 301 521 12 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1166 | . . . . . . . 332 301 521 12 Wheels 2524 | 33 259 224 259 67 702 980 . . . . Hover 711 | . . . . . . 711 . . . . Flight 1333 | . . . . . . 941 392 . . . Fastest Speed 29 | 50 90 100 100 100 100 34 29 120 120 120 Average Speed 89 | 84 99 100 100 100 109 72 73 134 128 120 Slowest Speed 440 | 100 100 100 100 100 110 440 120 150 150 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 48 56 62 29 68 56 21 11 64 2 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . Spaces Dug 48 | . . . . . 1 30 17 . . . Terrain Destroyed 154 | . . 12 . . 1 45 54 6 36 . Melee 48 | . . . . . 1 30 17 . . . Projectile 17 | . . . . . . . 3 6 8 . AOE 89 | . . 12 . . . 15 34 . 28 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Total 7348 | 48 301 239 263 68 930 3499 1031 340 613 16 Wait 1076 | . 16 10 . . 131 652 195 7 65 . Move 5722 | 36 258 223 258 66 701 2625 723 300 520 12 Hop 3 | . . . . . . 3 . . . . Pick Up 65 | 6 11 . 3 1 12 20 4 6 2 . Fast Attach 59 | 6 4 . . . 8 19 16 3 3 . Attach 35 | . . . . . 8 17 8 1 1 . Detach 32 | . 2 . . . 4 18 8 . . . Swap 34 | . 2 . . . 8 12 5 5 2 . Drop 80 | . 5 . 2 1 16 44 10 1 1 . Fire 161 | . 3 6 . . 40 34 41 15 18 4 Melee 50 | . . . . . 1 30 17 2 . . Ram . | . . . . . . . . . . . Kick 5 | . . . . . . . 4 . 1 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 25 | . . . . . . 25 . . . . Trap 1 | . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: War) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 5) 119 | -10/Materials | Discovered new exit (range 16) 172 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Repaired Lgt. EM Pulse Cannon 306 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 381 | -10/Mines | Learned location of Recycling (-8) 423 | -10/Mines | Discovered new exit (range 12) 598 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 599 | -10/Mines | Discovered new exit (range 5) 603 | -10/Mines | Entered Exiles 631 | -10/Exiles | Met 8R-AWN 647 | -10/Exiles | Met EX-HEX 694 | -10/Exiles | Met EX-DEC 698 | -10/Exiles | Learned location of Zion (-6) 715 | -10/Exiles | Met EX-BIN 729 | -10/Exiles | Aligned with FarCom system 730 | -10/Exiles | Given EX-Vault access code 758 | -10/Exiles | Opened EX-Vault 764 | -10/Exiles | Found PSU Rigger 788 | -10/Exiles | Warned to stay clear of 0b10 Research branches 856 | -10/Exiles | Discovered new exit (range 12) 866 | -10/Exiles | Left Exiles lab with PSU Rigger 866 | -10/Exiles | Entered Mines 889 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 896 | -9/Mines | Found Prototype Device 930 | -9/Mines | Discovered new exit (range 4) 934 | -9/Mines | Entered Materials 934 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1646 | -8/Materials | Identified exit to Garrison 1777 | -8/Materials | Build established: Scavenger-Mutant 1930 | -8/Materials | Discovered new exit (range 16) 2010 | -8/Materials | Entered Factory 2010 | -7/Factory | Evolved 2 slots: Utility x2 2833 | -7/Factory | Found Powered Armor 3167 | -7/Factory | Garrison activated, responded to threat 3842 | -7/Factory | Build established: Mutant 3917 | -7/Factory | Repaired Hcp. Battery 4129 | -7/Factory | Fabricated Xenon Bombardment Thruster? 4223 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 4710 | -7/Factory | Fabricated Neutron Cannon? 4892 | -7/Factory | Discovered new exit (range 5) 4894 | -7/Factory | Entered another Factory area 4894 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5153 | -6/Factory | Discovered new exit (range 9) 5374 | -6/Factory | Identified exit to Factory 5820 | -6/Factory | Entered another Factory area 5820 | -5/Factory | Evolved 2 slots: Utility x2 5932 | -5/Factory | Build established: Assassin 6290 | -5/Factory | Discovered new exit (range 6) 6300 | -5/Factory | Entered Upper Caves 6482 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6586 | -5/Upper Caves | Build established: Scavenger-Mutant 7082 | -5/Upper Caves | Discovered new exit (range 12) 7099 | -5/Upper Caves | Entered another Upper Caves area 7100 | -5/Upper Caves | Identified exit to Warlord 7106 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7125 | -5/Upper Caves | Self-destructed Last Messages --------------- 07046_ Connecting with WAR.Sys... 07046_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 07049_ Acquired Mak. Transmission Jammer. 07051_ Acquired Adv. Actuator Array. 07082_ EXIT=FOUND 07095_ Searching scrap... 07095_ Found 50 Matter. 07095_ Found Slug Cannon. 07095_ Found Hrd. Medium Armor Plating. 07096_ Acquired 20 matter. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Warlord entrance... 07104_ Locked Door breached. 07106_ 6F-6T1(M): "You just walked into the wrong cave, buddy." 07112_ 6F-6T1(M) misfires. 07115_ Imp. Particle Charger fried. 07115_ 6F-6T1(M) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????######??????????????????? | | ???????????????????????#]/[]##?????????????????? | | ???????????????????????#]@![=#?????????????????? | | ???????????????????????#] #%##?????????????????? | | ???????????????????????##"#*###????????????????? | | ????????????????????????####! ##???????????????? | | ???????????????????????# ## #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????## #???????????????? | | ?????????????????????????# ####???????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????# ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????###???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 775 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 6 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Neutron Cannon | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Neutron Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeCorruptionConverter Manual? 0 Play Time 01:19:15 Cumulative 55.5 hours Start 2020.02.10 @ 19:42:02 End 2020.02.11 @ 23:00:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 66 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c3396e09-7e3b-461f-bbac-9518d879fc67