Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 15:14:37 Player: Superbantom Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2489) 2489 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4894 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 82/100 System Corruption 12% Temperature Cool (6) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Experimental Sensor Array > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Gravmag System Gravmag System Coolant Injector Shield Generator [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 64 | 6 18 19 1 20 Power 10 | 1 2 1 . 6 Engine 5 | 1 1 1 . 2 Core 5 | . 1 . . 4 Reactor . | . . . . . Propulsion 18 | 2 8 4 . 4 Treads 2 | . 2 . . . Leg 12 | 2 4 4 . 2 Wheel . | . . . . . Hover 4 | . 2 . . 2 Flight . | . . . . . Utility 16 | 1 6 4 1 4 Device 7 | . 1 2 1 3 Storage 1 | 1 . . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 6 | . 3 2 . 1 Artifact . | . . . . . Weapon 20 | 2 2 10 . 6 Energy Gun 5 | . . 4 . 1 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 2 4 . 5 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 24 | . 3 3 . 18 Power 6 | . . 1 . 5 Propulsion 3 | . 1 . . 2 Utility 4 | . 1 . . 3 Weapon 11 | . 1 2 . 8 Highest Loss Streak 12 | . 2 2 . 12 To Critical Strikes 2 | . . . . 2 Average Backups 6 | 3 5 6 6 5 Power 1 | . 1 1 1 1 Propulsion 1 | 1 1 2 2 1 Utility 1 | . 1 1 3 2 Weapon 1 | . 1 1 . . Tool/Special . | . . . . . Unused Backups 12 | . 2 7 . 3 Power 2 | . 1 1 . . Propulsion 1 | . . 1 . . Utility 5 | . 1 1 . 3 Weapon 4 | . . 4 . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 97 97 100 85 Engine 8 | . 8 6 11 8 Core 3 | . 5 4 . 5 Leg 20 | . 24 19 22 13 Hover 1 | . 2 1 . 2 Device 10 | . 1 10 11 22 Storage 10 | . 14 10 11 6 Processor 1 | . 5 . . . Protection 8 | . 5 11 11 2 Energy Gun 10 | . . 11 22 11 Ballistic Gun 18 | . 27 19 11 11 Peak Build Rating 37 | 6 11 22 28 37 Average Rating 18 | 5 8 18 27 31 On Entrance 12 | . 6 10 20 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 32 | 14 17 28 28 32 Greatest Support 40 | 20 40 34 34 35 Greatest Overweight (x) 8 | . 1 1 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 7 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 3 5 6 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 7 6 8 1 Class Distribution -------------------- 47% | Tank 33% | Mutant 13% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2724 | 250 519 1155 29 771 Remotely . | . . . . . Salvage Created 3536 | . 641 1392 89 1414 Parts 186 | . 31 74 3 78 Haulers Intercepted 3 | . . 1 . 2 Recyclers Shooed 5 | . 1 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 68 | . 12 28 2 26 Guns 61 | . 12 21 2 26 AOE 7 | . . 7 . . Classes Destroyed 10 | . 4 5 . 1 Worker 4 | . . 3 . 1 Builder 3 | . 1 1 . 1 Hauler 3 | . . 1 . 2 Recycler 5 | . 1 2 . 2 Operator 2 | . . 1 . 1 Watcher 6 | . 1 3 . 2 Swarmer 20 | . . 12 . 8 Grunt 34 | . 12 7 2 13 Sentry 12 | . . 9 . 3 Hunter 2 | . . . . 2 Best Kill Streak 7 | . 4 5 2 7 Combat Bots Only 6 | . 3 5 2 6 Max Kills in Single Turn 3 | . 1 3 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 468 | . 102 133 2 231 Missed 143 | . 28 47 1 67 Hits 325 | . 74 86 1 164 Melee 10 | . . . . 10 Projectile 315 | . 74 86 1 154 Critical Strikes 12 | . . 2 . 10 Damage Taken 3888 | . 916 877 17 2078 Core 892 | . 168 167 . 557 Absorbed by Shields 382 | . . 89 . 293 Redirected to Shielding 39 | . . 39 . . Regen/Repaired (Parts) 306 | . . 306 . . Core Remaining (%) 63 | 100 32 . 58 . Volleys Fired 264 | . 71 87 3 103 Largest 3 | . 2 3 3 3 Hottest 135 | . 40 135 135 135 Shots Fired 641 | . 135 241 9 256 Gun 633 | . 135 233 9 256 Cannon . | . . . . . Launcher 8 | . . 8 . . Special . | . . . . . Kinetic 447 | . 135 161 3 148 Thermal 185 | . . 71 6 108 Explosive 8 | . . 8 . . Electromagnetic 1 | . . 1 . . Robot Hit Streak 9 | . 8 7 3 9 Robot Miss Streak 8 | . 8 7 2 7 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . 4 3 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 347 | . 75 123 6 143 Core Hits 166 | . 31 62 3 70 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 5 | . 1 1 . 3 Critical Strikes 13 | . 1 5 . 7 Burn 7 | . . 3 . 4 Destroy 6 | . 1 2 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5626 | . 933 2293 91 2309 Guns 5159 | . 932 1827 91 2309 Cannons . | . . . . . Explosions 466 | . . 466 . . Melee . | . . . . . Ramming 1 | . 1 . . . Kinetic 3669 | . 932 1249 32 1456 Thermal 1490 | . . 578 59 853 Explosive 466 | . . 466 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 28 | . . 28 . . Projectiles . | . . . . . Explosions 28 | . . 28 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . 35 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 473 | . 78 304 244 473 Average Temperature 70 | . 13 70 121 84 Received Heat Transfer 1508 | . 513 212 9 774 Effects 8 | . . . . 8 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 2 1 3 Heat Transferred 4218 | . . 1702 148 2368 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 71 | 100 100 41 100 64 Level 1 27 | . . 58 . 29 Level 2 1 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 458 | . 80 393 123 458 Initial 113 | . . 5 113 . Average 114 | . 22 198 32 167 Influence Increases 2185 | . 327 929 50 879 Destroy 0b10 Robot/C 1360 | . 240 560 40 520 Destroy 0b10 Robot/NC 130 | . 15 70 . 45 Destroy Leader 348 | . 62 168 10 108 Successful Hack 86 | . 9 36 . 41 Disable Machine 75 | . . 30 . 45 Destroy Structure 51 | . 1 50 . . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 120 | . . . . 120 Influence Decreases 1809 | . 312 653 341 503 Entered New Map 188 | . . 10 178 . Time Decay 1241 | . 292 463 163 323 Lost Part 230 | . 20 30 . 180 Purge Threat 150 | . . 150 . . Squads Dispatched 13 | . 5 4 . 4 Investigation 7 | . 2 2 . 3 Extermination . | . . . . . Reinforcement 6 | . 3 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 22 38 2 44 Peak Tracking Total 9 | . 4 5 2 9 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . 2 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 21 | . 7 11 . 3 Terminals 13 | . 4 6 . 3 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 4 | . 2 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 70 | . 17 40 . 13 Successful 45 | . 10 25 . 10 Failed 24 | . 7 15 . 2 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 45 | . 11 21 . 13 Fabricators . | . . . . . Repair Stations 13 | . 2 11 . . Recycling Units 9 | . 4 5 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 27 | . 7 10 . 10 Record 7 | . . 3 . 4 Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . . . 1 Alert Level 2 | . 1 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 3 | . 2 1 . . Transport Status 1 | . 1 . . . Investigation Status 2 | . . . . 2 Reinforcement Status 1 | . . . . 1 Assault Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 4 | . 2 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 1 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Refit 1 | . 1 . . . Recycling Unit Hacks 6 | . 2 4 . . Report Inventory 3 | . 1 2 . . Retrieve Components 3 | . 1 2 . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 15 | . 5 7 . 3 Full Trace Events 8 | . 2 4 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 5 | . . 5 . . Time 172 | . . 172 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 25 | . 9 16 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1542 | . 80 . 709 753 Optics 80 | . 80 . . . Sensors 1462 | . . . 709 753 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4591 | 358 938 1715 734 846 Spaces Moved 2505 | 104 599 953 461 388 Core 10 | 4 . . . 6 Treads 7 | . 7 . . . Legs 2263 | 100 498 893 461 311 Wheels . | . . . . . Hover 225 | . 94 60 . 71 Flight . | . . . . . Fastest Speed 50 | 50 56 75 130 50 Average Speed 115 | 117 114 111 130 111 Slowest Speed 450 | 120 190 190 130 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 7 90 72 97 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 46 | . . 45 . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 45 | . . 45 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3670 | 340 717 1422 588 603 Wait 652 | 221 . 286 120 25 Move 2501 | 103 598 952 460 388 Hop . | . . . . . Pick Up 80 | 10 18 29 2 21 Fast Attach 4 | . . 1 . 3 Attach 36 | 6 3 8 . 19 Detach 5 | . . 1 . 4 Swap 76 | . 16 38 2 20 Drop 51 | . 10 20 1 20 Fire 264 | . 71 87 3 103 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 359 | -11/Scrapyard | Entered Materials 360 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 5) 649 | -10/Materials | Discovered new exit (range 12) 667 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Core integrity fell below 50% 859 | -10/Materials | Discovered new exit (range 10) 953 | -10/Materials | Discovered new exit (range 4) 1196 | -10/Materials | Discovered new exit (range 15) 1297 | -10/Materials | Entered another Materials area 1297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1647 | -9/Materials | Discovered new exit (range 11) 1730 | -9/Materials | Build established: Tank 1829 | -9/Materials | Repaired Lgt. Nuclear Core 1869 | -9/Materials | Repaired Particle Gun 2146 | -9/Materials | Discovered new exit (range 3) 2407 | -9/Materials | Discovered new exit (range 8) 2586 | -9/Materials | Discovered new exit (range 9) 2751 | -9/Materials | Repaired VSS Leg+ 2790 | -9/Materials | Repaired VSS Leg+ 2823 | -9/Materials | Repaired Sml. Storage Unit 3012 | -9/Materials | Entered Mines 3019 | -9/Mines | Learned location of 1 exit from Materials 3033 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3036 | -9/Mines | Found Prototype Device 3037 | -9/Mines | Identified Exp. Sensor Array 3466 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3470 | -9/Mines | Found Scrap Suit 3613 | -9/Mines | Discovered new exit (range 14) 3617 | -9/Mines | Learned location of Zion (-6) 3622 | -9/Mines | Discovered new exit (range 12) 3626 | -9/Mines | Learned location of Storage (-8) 3746 | -9/Mines | Entered Materials 3746 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3747 | -8/Materials | Identified exit to Storage 3962 | -8/Materials | Central database locked down 4289 | -8/Materials | Identified exit to Factory 4357 | -8/Materials | Build established: Scavenger-Tank 4369 | -8/Materials | Discovered exit to Storage (range 10) 4469 | -8/Materials | Lost 3 parts (1n2w) 4545 | -8/Materials | Core integrity fell below 50% 4578 | -8/Materials | Core integrity fell below 20% 4592 | -8/Materials | System corruption reached 10% 4592 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04566_ Acquired 16 matter. 04567_ Adv. Beam Rifle destroyed. 04568_ System corrupted: Energy discharge (-13). 04570_ Acquired Lgt. Assault Rifle. [Achievement: Hydra] 04574_ Critical hit (Burn: +37). 04576_ Imp. Heat Sink destroyed. 04576_ System corrupted by crushing effect (+1). 04578_ Lgt. Assault Rifle destroyed. 04579_ Knocked back. 04582_ Critical hit (Burn: +27). 04588_ Imp. Ion Engine destroyed. 04589_ Lgt. Nuclear Core destroyed. 04589_ System corrupted by crushing effect (+2). 04589_ U-05 Engineer builds a Door. 04590_ Critical hit (Burn: +28). 04591_ Critical hit (Smash). 04591_ Lgt. Assault Rifle destroyed. 04591_ System corrupted by crushing effect (+5). [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#######################??????????????????????? | | ????# ^ = * b@# """??????????????????? | | ????# < *=! %g =%u+ """??????????????????? | | ????# ^ =!*u = =g%* # """ "????????????????? | | ####???########+####### # """ "????????????????? | | #?????# =%=!!#??# #? ????????????????? | | #?????# """ = !#??# #?? ????????????????? | | #?????# """ #??# #???####???????????????? | | #?????# """ #??# ??????????????????????? | | #?????# #??# ?????????????????????? | | #?????# #??# ????????????????????? | | #?????# ] #??#######????????????????????? | | #?????# ! #?????????????????????????????? | | #?????#####/#####?????????????????????????????? | | ########### #?????????????????????????????????? | | #?????????????????????????????????? | | ############## #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ####?????????# ?????????????????????????????????? | | !!!#?????????# ?????????????????????????????????? | | ## #?????????+ ?????????????????????????????????? | | ## #?????????# ?? ????????????????????????????? | | ## #?????????? ?? "?????????????????????????? | | ## ########### ?? ""????????????????????????? | | ## ###?? ???????????????????###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 12% | -9/Materials Particle Gun | 13% | -9/Materials VSS Leg | 38% | -9/Materials VSS Leg | 46% | -9/Materials Sml. Storage Unit | 37% | -9/Materials Studied --------- VSS Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Hydra Please Form A Line Sprinter System Compromised Challenges ------------ None Game ------ Seed OpticalMicrowarpActivator Manual? 0 Play Time 01:05:28 Cumulative 4.1 hours Start 2026.10.02 @ 14:07:22 End 2026.10.02 @ 15:14:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 947f6596-6e91-4893-abe6-fafe0bb4c0ab