Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.06 @ 18:55:04 Player: YppY Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4320) 4320 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1354) 1354 TOTAL SCORE: 9989 Bonus ------- High Alert Combat Kills 654 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 482/490 System Corruption 24% Temperature Cool (344) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Experimental Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (5) ------- Ion Cannon Ion Cannon Ion Cannon Autogun Gauss Cannon > --- INVENTORY (4) ---- Armored Leg Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Autogun Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Armored Leg Advanced Weight Redist. System Proton Cannon [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 1 1 . . 2 . . Weapon 3 | . . . 1 2 . . . . Parts Attached 134 | 6 8 14 33 7 24 8 . 34 Power 26 | 1 1 5 5 3 3 2 . 6 Engine 20 | 1 1 5 4 2 2 1 . 4 Core 6 | . . . 1 1 1 1 . 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 4 7 . 6 1 . 4 Treads 6 | . . . . . 5 1 . . Leg 11 | 2 . 2 4 . 1 . . 2 Wheel . | . . . . . . . . . Hover 4 | . 2 . . . . . . 2 Flight 5 | . . 2 3 . . . . . Utility 38 | 1 3 3 8 2 10 2 . 9 Device 14 | . 1 . 4 . 5 . . 4 Storage 4 | 1 1 2 . . . . . . Processor 3 | . 1 1 . . . . . 1 Hackware 2 | . . . . . 1 1 . . Protection 15 | . . . 4 2 4 1 . 4 Artifact . | . . . . . . . . . Weapon 44 | 2 2 2 13 2 5 3 . 15 Energy Gun 9 | . . . 8 . 1 . . . Energy Cannon 13 | . . . 1 . 1 1 . 10 Ballistic Gun 13 | 2 . 1 4 2 . 1 . 3 Ballistic Cannon 5 | . . . . . 3 1 . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 4 1 . . . 1 Parts Lost 28 | . . 8 3 1 2 7 . 7 Power 4 | . . 2 . . 1 . . 1 Propulsion 6 | . . 3 1 . . 2 . . Utility 10 | . . 1 1 1 . 3 . 4 Weapon 8 | . . 2 1 . 1 2 . 2 Highest Loss Streak 8 | . . 8 1 1 1 3 . 3 Average Slot Usage (%) 89 | . 93 80 97 96 99 81 6 87 Engine 9 | . 14 16 14 8 6 5 . 8 Core 3 | . . . 3 5 7 5 . 2 Treads 3 | . . . . . 7 10 . . Leg 9 | . 16 7 16 15 6 . . 11 Hover 1 | . 11 8 . . . . . 1 Device 14 | . 8 5 15 9 17 16 . 15 Processor 4 | . 8 12 9 7 1 . . 1 Protection 9 | . . . 8 11 10 11 . 14 Energy Gun 7 | . . . 19 23 9 3 . . Energy Cannon 6 | . . . . . . 6 . 20 Ballistic Gun 8 | . 25 4 5 11 13 4 . 4 Ballistic Cannon 4 | . . . . . 13 10 . . Slashing Weapon 1 | . 2 10 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 39 17 30 39 58 69 . 70 Greatest Support 40 | 20 20 20 30 30 40 40 3 32 Greatest Overweight (x) 3 | . 1 3 2 1 2 3 . 2 Average Overweight (x) . | . . . . . 1 . . 1 Largest Inventory Capacity 12 | 6 12 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 5 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 Average Carried 2 | 1 3 2 2 2 3 2 3 2 Final Capacity 6 | 6 4 6 4 4 4 4 4 4 Final Carried 4 | 1 3 2 2 4 4 4 4 2 Class Distribution -------------------- 52% | Scavenger-Tank 18% | Scavenger-Mutant 11% | Mutant 10% | Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Matter Collected 3482 | 250 110 306 439 112 1025 582 105 553 Remotely . | . . . . . . . . . Salvage Created 4480 | . 128 345 966 316 1062 466 . 1197 Parts 246 | . 13 45 47 11 47 34 . 49 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed 6 | . . 2 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Combat Hostiles Destroyed 85 | . 2 16 12 3 24 11 . 17 Melee 7 | . . 7 . . . . . . Guns 29 | . 2 . 10 . 11 2 . 4 Cannons 29 | . . . . . 8 9 . 12 AOE 17 | . . 9 1 2 5 . . . Classes Destroyed 14 | . 3 5 2 . 3 1 . . Worker 3 | . . 2 1 . . . . . Builder 8 | . . 5 . 1 . 2 . . Tunneler 4 | . . 2 1 . . 1 . . Hauler 3 | . 1 . 2 . . . . . Recycler 4 | . . . 2 1 . . . 1 Operator 1 | . . . 1 . . . . . Watcher 11 | . 2 2 2 1 . 2 . 2 Swarmer 29 | . 2 11 4 . 4 5 . 3 Grunt 31 | . . 4 5 2 12 2 . 6 Brawler 3 | . . . . . 2 . . 1 Duelist 3 | . . . . . 2 . . 1 Sentry 13 | . . 1 3 1 3 1 . 4 Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . 1 1 . 2 Best Kill Streak 15 | . 2 15 4 4 6 6 . 3 Combat Bots Only 7 | . 2 7 4 2 6 6 . 3 Max Kills in Single Turn 4 | . 1 4 3 2 3 1 . 1 Gunslinging 2 | . . . 2 . . . . . Exploded 3 | . . 3 1 2 2 . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Damage Taken 6188 | . 99 715 569 167 1261 1854 . 1523 Core 1385 | . 18 335 46 10 101 562 . 313 Absorbed by Shields 36 | . . . . . 36 . . . Core Remaining (%) 76 | 100 92 16 91 . 84 . . . Volleys Fired 244 | . 21 18 37 11 49 41 . 67 Largest 5 | . 2 2 3 5 5 5 . 5 Hottest 330 | . 40 53 140 191 269 284 . 330 Shots Fired 767 | . 42 28 100 44 218 144 . 191 Gun 415 | . 42 10 97 44 138 35 . 49 Cannon 326 | . . . . . 80 109 . 137 Launcher 21 | . . 18 3 . . . . . Special 5 | . . . . . . . . 5 Kinetic 397 | . 42 10 22 13 161 94 . 55 Thermal 141 | . . . . . 7 50 . 84 Explosive 21 | . . 18 3 . . . . . Electromagnetic 203 | . . . 75 31 50 . . 47 Robot Hit Streak 16 | . 6 10 12 8 16 14 . 8 Robot Miss Streak 7 | . 6 2 4 3 6 7 . 4 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 3 | . . . 3 . . . . . Max Gunslinging Chain 2 | . . . 2 . . . . . Shots Hit Robots 488 | . 23 41 78 30 130 80 . 106 Core Hits 222 | . 8 38 35 13 58 29 . 41 Critical Hits 10 | . 1 . . . 6 1 . 2 Critical Kills 4 | . . . . . 3 . . 1 Critical Parts Destroyed 6 | . 1 . . . 3 1 . 1 Melee Attacks 39 | . 1 38 . . . . . . Impact . | . . . . . . . . . Slashing 39 | . 1 38 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 6 | . . 6 . . . . . . Damage Inflicted 10901 | . 149 1614 1498 556 2524 1977 . 2583 Guns 3691 | . 149 58 1015 474 1282 352 . 361 Cannons 4583 | . . . . . 878 1608 . 2097 Explosions 2140 | . . 1086 483 82 364 . . 125 Melee 470 | . . 470 . . . . . . Ramming 17 | . . . . . . 17 . . Kinetic 3470 | . 149 58 126 52 1546 1178 . 361 Thermal 2922 | . . . 358 82 364 782 . 1336 Explosive 1211 | . . 1086 125 . . . . . Electromagnetic 2811 | . . . 889 422 614 . . 886 Impact . | . . . . . . . . . Slashing 470 | . . 470 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . 1 . . . . . 5 24 Average Corruption 10 | . 1 . . . . . 5 11 Corruption Purged . | . . . . . . . . . Effects 68 | . . . . . . . 1 67 Message Errors 16 | . . . . . . . . 16 Matter Fused 7 | . . . . . . . 1 6 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 6 | . . . . . . . . 6 Data Loss (minor) 4 | . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . 3 Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Targeting Errors 20 | . . . . . . . . 20 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 339 | . . 97 46 . 85 21 . 90 Projectiles 55 | . . . . . 16 21 . 18 Explosions 264 | . . 77 46 . 69 . . 72 Melee 20 | . . 20 . . . . . . Knockbacks 20 | . . . . . 6 14 . . Impact . | . . . . . . . . . Kinetic 18 | . . . . . 6 12 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 440 | . . 139 108 56 129 8 . . Shots 12 | . . 5 3 1 3 . . . Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 500 | . 4 50 138 222 430 385 . 500 Average Temperature 128 | . 2 19 40 53 166 141 . 147 Received Heat Transfer 1161 | . . 57 207 30 261 339 . 267 Effects 25 | . . . . . 6 6 . 13 Shutdowns 6 | . . . . . 2 . . 4 Energy Bleed 1 | . . . . . 1 . . . Interference 13 | . . . . . 2 5 . 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 3 | . . . . . 1 1 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . 2 1 . . . 2 Combat Hostiles 3 | . . . 1 1 . . . 1 Parts Fried 26 | . . . 7 5 . . . 14 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . 3 . 3 Heat Transferred 4053 | . . . 400 50 200 1511 . 1892 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . 8 1 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Peak Influence 1051 | . 76 425 478 487 1051 700 275 515 Average Influence 406 | . 54 207 312 402 685 603 258 293 Maximum Alert Level 3 | . . 2 2 2 3 3 1 2 Low Security (%) 20 | 100 100 48 16 5 . . . 28 Level 1 31 | . . 38 73 25 11 . 100 40 Level 2 36 | . . 12 9 69 33 99 . 31 Level 3 11 | . . . . . 55 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 2 3 . 3 . 6 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 11 | . 1 1 2 2 . 3 . 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . 1 1 1 . 2 . 1 Haulers Reinforced 2 | . . . . 1 . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Distress Signals 9 | . . 7 . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 10 24 21 6 23 28 5 29 Peak Tracking Total 8 | . 4 8 4 2 5 7 6 8 Tactical Retreats 14 | . 2 5 . . 1 5 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Traps Triggered 13 | . 1 . . . 5 2 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Machines Disabled 9 | . . 1 . . 4 1 . 3 Max in Single Turn 2 | . . 1 . . 2 1 . 2 Garrison Relay 2 | . . . . . 2 . . . Phase Generator 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Machines Accessed 9 | . . . 1 2 . 2 . 4 Terminals 6 | . . . 1 1 . 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 27 | . . . 2 6 . 10 . 9 Successful 18 | . . . 1 4 . 7 . 6 Failed 9 | . . . 1 2 . 3 . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . 2 4 . 5 . 5 Terminals 19 | . . . 2 4 . 5 . 8 Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . . 5 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 3 | . . . . . . . . 3 Unreport Threat 2 | . . . . . . . . 2 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Unlock Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks 26 | . . . 3 6 . 9 . 8 Terminals 10 | . . . 1 2 . 4 . 3 Track 6 | . . . 1 1 . 1 . 3 Botnet 2 | . . . . 1 . 1 . . Disrupt 1 | . . . . . . 1 . . Operators 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 . . 2 . 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 70 | . . . . . . 70 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 3 | . . . . . . . . 3 Non-combat 1 | . . . . . . . . 1 Combat 2 | . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . 3 parse_system 2 | . . . . . . . . 2 ignore_parts 1 | . . . . . . . . 1 Relay Couplers Released 12 | . . . . . 8 4 . . Machine Destruction 8 | . . . . . 8 . . . Programmers 4 | . . . . . . 4 . . Attached 1 | . . . . . 1 . . . Robots Rewired 6 | . . . . . 6 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 6 . . Highest-Rated Group 84 | . . . . . 84 84 . . Highest-Rated Ally 14 | . . . . . 14 14 . . Total Orders 12 | . . . . . 12 . . . GOTO 6 | . . . . . 6 . . . GUARD 6 | . . . . . 6 . . . Ally Attacks 11 | . . . . . . 11 . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Turns Passed 5094 | 44 248 494 772 376 1087 677 77 1319 Spaces Moved 2668 | 32 201 248 439 210 420 347 127 644 Core 322 | 9 . 3 . . . 161 127 22 Treads 526 | . . . . . 340 186 . . Legs 1395 | 23 37 137 379 210 80 . . 529 Wheels . | . . . . . . . . . Hover 362 | . 164 105 . . . . . 93 Flight 63 | . . 3 60 . . . . . Fastest Speed 32 | 50 56 40 32 120 150 50 50 50 Average Speed 127 | 100 78 99 109 143 186 120 50 144 Slowest Speed 220 | 120 150 200 180 150 200 220 50 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 37 25 30 10 53 12 76 19 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . 1 . . . . . 7 Terrain Destroyed 382 | . . 138 53 3 105 15 . 68 Melee 1 | . . 1 . . . . . . Projectile 43 | . . . . . . 15 . 28 AOE 338 | . . 137 53 3 105 . . 40 Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Was Fac Total 3788 | 44 256 404 655 260 611 513 141 904 Wait 420 | . 9 72 86 20 17 97 9 110 Move 2660 | 31 200 247 438 209 418 347 126 644 Hop . | . . . . . . . . . Pick Up 141 | 7 10 14 32 9 27 6 3 33 Fast Attach . | . . . . . . . . . Attach 62 | 6 3 11 11 3 2 5 . 21 Detach 7 | . . 1 3 . . 2 . 1 Swap 72 | . 5 3 22 4 22 3 . 13 Drop 94 | . 7 6 26 4 23 10 3 15 Fire 244 | . 21 18 37 11 49 41 . 67 Melee 33 | . 1 32 . . . . . . Ram 2 | . . . . . . 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire 48 | . . . . . 48 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 17) 256 | -10/Materials | Discovered new exit (range 17) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 525 | -9/Materials | Core integrity fell below 50% 556 | -9/Materials | Destroyed 7 combat bots 578 | -9/Materials | Lost 8 parts (2p3n1u2w) 738 | -9/Materials | Discovered new exit (range 7) 743 | -9/Materials | Core integrity fell below 20% 787 | -9/Materials | Entered another Materials area 787 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1548 | -8/Materials | Discovered new exit (range 9) 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Weapon x2 1593 | -7/Factory | Garrison activated, responded to threat 1683 | -7/Factory | Build established: Tank 1932 | -7/Factory | Identified exit to Garrison 1935 | -7/Factory | Entered Garrison 1943 | -7/Garrison | Installed Relay Interface Framework 2016 | -7/Garrison | Triggered checkpoint 2034 | -7/Garrison | Garrison Relay disabled 2166 | -7/Garrison | Triggered checkpoint 2178 | -7/Garrison | Build established: Scavenger-Tank 2192 | -7/Garrison | Triggered checkpoint 2421 | -7/Garrison | Garrison Relay disabled 2476 | -7/Garrison | Triggered checkpoint 2524 | -7/Garrison | Triggered checkpoint 2566 | -7/Garrison | Triggered checkpoint 2686 | -7/Garrison | Triggered checkpoint 2890 | -7/Garrison | Discovered new exit (range 14) 3020 | -7/Garrison | Phase Generator disabled 3022 | -7/Garrison | Entered Factory 3022 | -6/Factory | Accompanied by 6 allies 3022 | -6/Factory | Evolved 2 slots: Utility x2 3135 | -6/Factory | Repaired Prc. Assault Rifle 3645 | -6/Factory | Lost 3 parts (1n2u) 3670 | -6/Factory | Core integrity fell below 50% 3699 | -6/Factory | Sucked down chute 3699 | -6/Factory | Entered Waste 3714 | -6/Waste | EMP discharged 3726 | -6/Waste | Spotted C-40 Crusher 3732 | -6/Waste | Spotted C-40 Crusher 3754 | -6/Waste | Spotted C-40 Crusher 3755 | -6/Waste | Spotted C-40 Crusher 3757 | -6/Waste | Spotted C-40 Crusher 3769 | -6/Waste | Discovered new exit (range 16) 3776 | -6/Waste | Entered Factory 4269 | -6/Factory | Core integrity fell below 20% 4476 | -6/Factory | First assault squad dispatched 4579 | -6/Factory | System corruption reached 10% 4614 | -6/Factory | Lost 3 parts (2u1w) 4673 | -6/Factory | Found Prototype Processor 4674 | -6/Factory | Identified Exp. Signal Interpreter 5095 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05046_ ZHQOE 6GVSA#N=8>JAX2CT|UHPHJ,# 05047_ W-25 Informer sends out distress signal. 05056_ System corrupted: Ion Cannon targeting data glitched. 05056_ G-50 Soldier destroyed. 05059_ Acquired 52 matter. 05061_ System corrupted: Substantial component data lost. 05074_ System corrupted: Ion Cannon targeting data glitched. 05078_ System corrupted: Ion Cannon failed to cycle. 05078_ System corrupted: Ion Cannon targeting data glitched. 05079_ GYAU9EVTSHWHEN3FTR 05093_ Ion Cannon temporarily disabled. 05094_ Dropped Broken Ion Cannon. 05094_ System corrupted: Ion Cannon targeting data glitched. 05095_ Power failure, Imp. Deuterium Engine shutdown. 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