Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 10:38:19 Player: Granite Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (115) 575 Value Destroyed (4080) 4080 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 10171 Bonus ------- Follower Combat Kills 189 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 62/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector > --- WEAPON (4) ------- Dirty Datajack Dirty Datajack > --- INVENTORY (5) ---- VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Layered Light Armor Plating Hardlight Generator Dynamic Insulation System > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Fission Core Improved Treads Improved Treads Improved Cooling System Matter Compressor Improved Power Shielding Improved Shock Absorption System Cooled Plasma Cannon Autogun Enhanced Gauss Cannon [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Dynamic Insulation System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 . . . Power 1 | . . 1 . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 6 | . . . . . 2 . . 2 . . 2 . . . Weapon 2 | . . . . 2 . . . . . . . . . . Parts Attached 114 | 6 6 5 7 28 7 5 1 11 6 5 8 2 9 8 Power 20 | 1 . 1 3 4 . 1 . 2 2 1 3 . 1 1 Engine 11 | 1 . 1 3 3 . . . 1 . . 1 . 1 . Core 6 | . . . . 1 . 1 . 1 . . 2 . . 1 Reactor 3 | . . . . . . . . . 2 1 . . . . Propulsion 25 | 2 2 1 . 12 . 2 . 3 . . 1 . 2 . Treads 18 | 2 2 1 . 7 . 2 . 1 . . 1 . 2 . Leg 5 | . . . . 5 . . . . . . . . . . Wheel 2 | . . . . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 3 1 1 2 5 . 1 3 3 1 3 . 5 2 Device 16 | . 1 . . 2 2 . . 1 1 1 2 . 4 2 Storage 6 | 1 2 . . . 1 . . 1 . . . . 1 . Processor 3 | . . . . . 1 . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . 1 1 . 1 . 1 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | 2 1 2 3 10 2 2 . 3 1 3 1 2 1 5 Energy Gun 14 | 1 1 1 2 5 . 2 . 1 . . . . 1 . Energy Cannon 2 | . . . . 1 . . . . . . . 1 . . Ballistic Gun 5 | 1 . 1 . 1 . . . 1 . 1 . . . . Ballistic Cannon 11 | . . . . 3 2 . . 1 1 2 1 1 . . Launcher 1 | . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . . . . . . 5 Unidentified Prototypes 3 | . . . 1 1 . . . . . . . 1 . . Parts Lost 68 | . . 1 4 18 . 9 4 4 . 1 6 8 7 6 Power 13 | . . . 3 2 . 2 1 . . 1 1 1 1 1 Propulsion 17 | . . . 1 7 . 3 . 3 . . 1 . 2 . Utility 12 | . . . . 1 . . 1 . . . 2 3 3 2 Weapon 26 | . . 1 . 8 . 4 2 1 . . 2 4 1 3 Highest Loss Streak 8 | . . 1 1 6 . 5 4 3 . 1 4 8 7 6 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . Average Backups 9 | 1 5 9 8 6 11 12 11 8 11 12 12 7 . . Power . | . 1 1 . . . . . . 1 1 1 . . . Propulsion 1 | . 1 1 1 . . . . . 1 2 3 2 . . Utility 5 | . . 2 3 3 6 9 10 8 6 6 4 3 . . Weapon 2 | . 2 4 4 1 3 2 1 . 1 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . 2 1 . 1 . . . . 4 1 1 4 . . Power 2 | . . . . . . . . . . . 1 1 . . Propulsion 1 | . 1 . . . . . . . . . . . . . Utility 7 | . . . . 1 . . . . 3 1 . 2 . . Weapon 4 | . 1 1 . . . . . . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 99 95 77 99 93 70 79 92 93 88 56 31 14 Engine 7 | . 14 21 18 13 7 2 . 1 1 . 3 2 4 . Core 2 | . . . . 2 7 6 3 5 1 . 1 2 . . Reactor 2 | . . . . . . . . . 9 13 3 . . . Treads 15 | . 28 33 32 9 23 22 23 13 . . . 6 9 . Leg 1 | . . . . 9 . . . . . . . . . . Wheel 2 | . . . . . . . . 1 13 13 7 . . . Device 10 | . 11 9 . 9 10 14 9 13 7 6 14 10 10 12 Storage 9 | . 14 11 11 7 6 7 7 10 13 13 11 6 4 . Processor 5 | . . . . . 6 7 7 12 13 13 11 7 . . Protection 3 | . . 1 10 . 4 . . 2 5 6 7 2 . . Energy Gun 7 | . 14 11 13 10 . 8 11 8 6 6 3 . 1 . Ballistic Gun 5 | . 14 11 7 5 2 2 3 5 6 3 6 5 . . Ballistic Cannon 9 | . . . . 3 27 17 3 1 12 16 11 6 . . Peak Build Rating 69 | 6 13 18 18 27 39 39 38 49 62 62 69 69 37 24 Average Rating 34 | 3 10 16 16 17 35 37 29 42 57 60 63 41 21 15 On Entrance 28 | . 6 13 16 16 25 39 38 28 45 59 61 69 1 7 Avg Prop Armor Cover (%) 6 | . . . . 5 . . . 8 . . . . . . Naked Turns 90 | . . . . . . . . . . . . 59 31 . Heaviest Build 90 | 12 20 29 33 39 57 56 26 48 85 90 89 76 28 7 Greatest Support 98 | 40 46 69 69 69 60 80 80 80 38 38 98 98 46 3 Greatest Overweight (x) 12 | . . . . 4 . 1 . 12 2 2 3 . 2 2 Average Overweight (x) . | . . . . . . . . . 1 2 1 . . . Largest Inventory Capacity 25 | 8 25 10 10 10 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 6 9 10 10 9 13 15 15 15 15 15 15 10 5 5 Most Carried 15 | 5 8 10 10 10 15 15 12 12 15 15 15 10 5 5 Average Carried 10 | 2 5 9 8 6 11 12 11 8 12 13 13 7 . . Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 2 8 9 9 8 15 12 11 10 11 15 10 4 2 1 Class Distribution -------------------- 34% | Mutant 33% | Gunner 21% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Matter Collected 3876 | 260 75 150 243 442 478 663 . 385 303 194 456 187 . 40 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4322 | . 99 570 496 972 365 299 . 376 205 234 271 408 . 27 Parts 184 | . 4 30 28 52 17 15 . 8 1 11 17 . . 1 Haulers Intercepted 3 | . . 1 . 1 . . . 1 . . . . . . Recyclers Shooed 4 | . . 2 . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 14 . . . . . . . 1 Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Combat Hostiles Destroyed 95 | . 2 9 12 25 13 12 . 2 . 7 10 2 . 1 Guns 51 | . 2 9 12 13 . 5 . 2 . 1 7 . . . Cannons 36 | . . . . 5 13 7 . . . 6 3 2 . . AOE 8 | . . . . 7 . . . . . . . . . 1 Classes Destroyed 16 | . 1 5 1 4 3 1 . . . . . 1 . . Worker 6 | . . . . 2 1 . . 2 . . 1 . . . Builder 3 | . . . . 2 . . . . . . 1 . . . Tunneler 2 | . . . . 1 . . . 1 . . . . . . Hauler 3 | . . 1 . 1 . . . 1 . . . . . . Recycler 2 | . . . . . 1 . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 2 | . . 1 . . 1 . . . . . . . . . Swarmer 26 | . . . 3 6 5 3 . . . . 8 . . 1 Grunt 33 | . 2 4 3 12 2 7 . . . 3 . . . . Brawler 4 | . . 1 1 2 . . . . . . . . . . Sentry 20 | . . 4 5 5 3 . . 1 . 2 . . . . Hunter 4 | . . . . . 1 . . 1 . . 2 . . . Programmer 5 | . . . . . 2 1 . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . Compactor 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 6 | . 1 3 4 6 5 3 . 2 . 3 4 1 . 1 Combat Bots Only 5 | . 1 2 4 5 4 3 . 1 . 3 4 1 . 1 Max Kills in Single Turn 5 | . 1 1 1 5 2 1 . 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Hostile Shots Fired 899 | . 6 55 70 153 138 129 27 42 . 37 102 11 72 57 Missed 244 | . 1 17 8 39 55 37 5 7 . 11 19 1 21 23 Hits 655 | . 5 38 62 114 83 92 22 35 . 26 83 10 51 34 Melee 22 | . . 1 3 4 . . 4 . . . . 10 . . Projectile 633 | . 5 37 59 110 83 92 18 35 . 26 83 . 51 34 Critical Strikes 29 | . . 2 5 7 . 1 2 . . 3 1 3 4 1 Damage Taken 10350 | . 71 557 776 1928 912 1528 429 481 . 566 1012 436 1096 558 Core 1947 | . . 109 90 320 67 177 83 62 . 35 102 114 437 351 Absorbed by Shields 224 | . . . . . . . . . . . 204 20 . . Regen/Repaired (Parts) 541 | . . . 263 37 165 . . . 76 . . . . . Core Remaining (%) 72 | 100 100 . 50 41 . . 53 . . 88 . . . . Volleys Fired 322 | . 5 41 35 83 25 34 4 16 3 17 34 15 10 . Largest 4 | . 2 2 2 4 4 4 4 3 2 4 4 3 1 . Hottest 228 | . 65 88 110 228 139 211 198 183 88 211 191 122 81 . Shots Fired 801 | . 10 81 69 175 100 111 9 41 6 66 83 40 10 . Gun 460 | . 10 81 68 119 5 40 7 37 . 21 51 11 10 . Cannon 335 | . . . . 51 95 71 2 4 6 45 32 29 . . Launcher 6 | . . . 1 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 470 | . 5 41 23 46 100 74 3 20 6 49 64 39 . . Thermal 281 | . 3 12 33 122 . 37 6 21 . 17 19 1 10 . Explosive 6 | . . . 1 5 . . . . . . . . . . Electromagnetic 44 | . 2 28 12 2 . . . . . . . . . . Robot Hit Streak 25 | . 8 16 7 9 18 25 16 22 4 5 9 8 1 . Robot Miss Streak 8 | . . 3 2 4 7 4 1 3 1 5 8 3 4 . Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 3 | . . . 2 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . Shots Hit Robots 514 | . 8 55 41 102 58 88 8 34 5 27 43 31 2 12 Core Hits 259 | . 4 21 18 60 26 34 4 32 2 11 34 9 . 4 Critical Kills 2 | . . . . . . . . . . 2 . . . . Critical Parts Destroyed 6 | . . . . . . . . . . 5 1 . . . Critical Strikes 29 | . . 1 2 3 1 6 . . . 9 4 3 . . Burn 6 | . . . 2 3 . . . . . . 1 . . . Destroy 8 | . . . . . . . . . . 7 1 . . . Blast 14 | . . . . . 1 6 . . . 2 2 3 . . Corrupt 1 | . . 1 . . . . . . . . . . . . Melee Attacks 12 | . . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . . 12 Sneak Attacks 6 | . . . . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11341 | . 94 825 634 2611 1331 1868 197 740 167 759 988 1022 60 45 Guns 5024 | . 94 822 634 907 31 660 156 628 . 260 593 180 59 . Cannons 5143 | . . . . 606 1300 1208 41 112 167 472 395 842 . . Explosions 1096 | . . . . 1096 . . . . . . . . . . Melee 45 | . . . . . . . . . . . . . . 45 Ramming 33 | . . 3 . 2 . . . . . 27 . . 1 . Kinetic 6420 | . 27 432 177 365 1331 1227 49 377 167 513 767 988 . . Thermal 3335 | . 35 141 358 1116 . 641 148 363 . 219 221 34 59 . Explosive 1096 | . . . . 1096 . . . . . . . . . . Electromagnetic 412 | . 32 249 99 32 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . . . . 45 Highest Corruption 17 | . . . 5 17 . 9 9 . . 4 . 7 14 15 Average Corruption 8 | . . . 4 16 . 9 9 . . 3 . 7 7 14 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 121 | . . . 14 25 . 39 1 . . 17 . 6 9 10 Message Errors 29 | . . . 3 1 . 11 . . . 6 . 2 2 4 Matter Fused 32 | . . . 6 7 . 9 1 . . 4 . . 2 3 Heat Flow Errors 12 | . . . 1 2 . 5 . . . 1 . 1 1 1 Energy Discharges 15 | . . . 2 7 . 2 . . . 1 . 1 2 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . . 1 . 1 . . . 1 . . . . Data Loss (minor) 16 | . . . 1 5 . 4 . . . 2 . 1 2 1 Data Loss (major) 4 | . . . . . . 3 . . . 1 . . . . Misfires 3 | . . . 1 1 . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . 1 . 1 . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 75 | . . . . 28 . 36 . . . . 11 . . . Projectiles 47 | . . . . . . 36 . . . . 11 . . . Explosions 28 | . . . . 28 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 37 | . . . . . 8 13 1 1 . 6 8 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 36 | . . . . . 8 13 1 1 . 5 8 . . . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 206 | . . . . 193 . . . . . 13 . . . . Shots 4 | . . . . 4 . . . . . . . . . . Rammed 6 | . . 1 . 1 . . . . . 1 . . 3 . Targets Rammed 7 | . . 1 . 2 . . . . . 1 . . 3 . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 693 | . 38 213 536 619 30 244 243 180 . 693 98 120 179 146 Average Temperature 140 | . 20 87 159 237 15 54 146 47 . 192 30 72 76 74 Received Heat Transfer 2313 | . 39 237 333 774 168 315 162 18 . 132 . . 72 63 Effects 38 | . . . 12 23 . . . . . 3 . . . . Shutdowns 8 | . . . 1 6 . . . . . 1 . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . Interference 14 | . . . 4 10 . . . . . . . . . . Matter Decay 2 | . . . 1 1 . . . . . . . . . . Short Circuit 4 | . . . . 2 . . . . . 2 . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . Damage (major) 7 | . . . 4 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 11 | . . . 4 4 . . . 3 . . . . . . Heat Transferred 7974 | . 75 333 999 2775 . 1456 337 825 . 450 600 50 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Maximum Alert Level 1 | . . . . 1 1 . . . . 1 . . . . Low Security (%) 82 | 100 100 100 100 33 93 . . 100 100 52 100 100 100 . Level 1 17 | . . . . 66 6 . . . . 47 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 293 | . 55 139 97 282 219 . . 30 . 293 126 24 . . Initial 101 | . . . 48 18 101 . . 1 . . 94 24 . . Average 75 | . 10 40 46 182 70 . . 3 . 159 62 4 . . Influence Increases 3433 | . 120 312 346 820 405 335 . 88 . 634 306 2 . 65 Destroy 0b10 Robot/C 2020 | . 40 180 240 500 260 240 . 40 . 300 200 . . 20 Destroy 0b10 Robot/NC 110 | . . 15 . 35 15 . . 25 . 10 10 . . . Destroy Leader 530 | . 20 84 70 122 52 50 . 22 . 80 30 . . . Allied During Kill 123 | . . . . . . . . . . 123 . . . . Successful Hack 59 | . . 2 21 8 2 . . . . 12 14 . . . Disable Machine 180 | . . 15 . 75 60 . . . . 15 15 . . . Destroy Structure 216 | . . 1 15 80 16 . . 1 . 79 22 2 . . Partial Spotted 15 | . 15 . . . . . . . . . . . . . Lose Combat Pursuer 180 | . 45 15 . . . 45 . . . 15 15 . . 45 Influence Decreases 3433 | . 120 196 418 640 442 456 63 91 . 440 430 72 . 65 Entered New Map 448 | . . . 68 26 123 70 13 2 . . 100 46 . . Time Decay 2540 | . 120 186 324 434 319 362 10 84 . 350 280 26 . 45 Lost Part 365 | . . 10 26 180 . 24 40 5 . 10 50 . . 20 Lost Ally 80 | . . . . . . . . . . 80 . . . . Squads Dispatched 21 | . 1 4 . 5 3 . . . . 6 1 . 1 . Investigation 5 | . . 1 . 2 . . . . . 2 . . . . Extermination 6 | . . . . . 2 . . . . 2 1 . 1 . Reinforcement 10 | . 1 3 . 3 1 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Distress Signals 6 | . 1 1 1 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 6 17 19 37 18 15 3 2 . 16 14 6 4 11 Peak Tracking Total 8 | . 2 5 6 8 6 4 3 1 . 4 6 5 5 5 Tactical Retreats 10 | . 2 1 . . . 3 . . . 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Traps Triggered 11 | . . . 3 1 2 . . 1 . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Machines Disabled 12 | . . 1 . 5 4 . . . . 1 1 . . . Max in Single Turn 2 | . . 1 . 2 2 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Machines Accessed 21 | . 2 2 5 2 2 1 . 1 . 2 3 . . 1 Terminals 8 | . 1 . 3 . . 1 . . . 1 2 . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 4 | . . 1 1 1 1 . . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 . . 1 . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 45 | . 2 8 15 5 3 1 . 1 . 5 4 . . 1 Successful 32 | . 1 6 11 4 3 1 . . . 2 3 . . 1 Failed 13 | . 1 2 4 1 . . . 1 . 3 1 . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 13 | . 1 . 7 . . 1 . . . 1 3 . . . Fabricators 4 | . . . . . . . . . . 4 . . . . Repair Stations 13 | . . 1 7 3 2 . . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 . . 1 . . 1 . . . Scanalyzers 9 | . . 7 . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 8 | . . . 3 . . 1 . . . . 3 . . 1 Record 3 | . . . . . . 1 . . . . 2 . . . Open Door 1 | . . . . . . . . . . . . . . 1 Locate Traps 2 | . . . 2 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 12 | . . 1 7 2 2 . . . . . . . . . Scan Component 7 | . . 1 4 1 1 . . . . . . . . . Repair 5 | . . . 3 1 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . . . . . . Report Inventory 3 | . 1 . 1 . 1 . . . . . . . . . Scanalyzer 7 | . . 5 . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Retrieve Study 5 | . . 3 . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . . 1 1 1 . . . 1 . 2 1 . . . Full Trace Events 3 | . . 1 . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . 31 . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . Part Studies Acquired 5 | . . 3 . 2 . . . . . . . . . . Parts Repaired 5 | . . . 3 1 1 . . . . . . . . . Time 154 | . . . 96 32 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Total Allies 21 | . . . . . . . . . 20 . . . . 1 Largest Group 20 | . . . . . . . . . 20 6 . . . 1 Highest-Rated Group 793 | . . . . . . . . . 793 177 . . . 43 Highest-Rated Ally 50 | . . . . . . . . . 50 50 . . . 43 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . . . 56 . . . . Total Damage 1180 | . . . . . . . . . . 1180 . . . . Kills 11 | . . . . . . . . . . 11 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Active Infowar (turns) 3316 | . . . . . . . . 485 533 1240 664 121 123 150 Optics 3043 | . . . . . . . . 485 533 1240 664 121 . . Terrain 150 | . . . . . . . . . . . . . . 150 ECM 123 | . . . . . . . . . . . . . 123 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Turns Passed 10053 | 97 586 922 735 1107 869 2070 24 502 533 1240 664 180 317 207 Spaces Moved 5693 | 56 313 434 271 415 399 1152 8 260 431 936 424 166 221 207 Core 413 | 6 . . . 4 . . . 1 . . . 123 72 207 Treads 3186 | 50 313 434 271 176 399 1152 8 187 . . 4 43 149 . Legs 235 | . . . . 235 . . . . . . . . . . Wheels 1859 | . . . . . . . . 72 431 936 420 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 170 163 163 105 105 120 120 50 50 50 Average Speed 143 | 148 160 160 160 170 170 166 163 155 115 120 125 78 125 84 Slowest Speed 650 | 160 160 160 160 260 170 250 163 650 120 120 160 160 160 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . Exploration Rate (%) 37 | 5 49 41 50 42 15 93 4 7 96 27 16 91 6 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 3 | . . . . . . 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 162 | . . . 11 105 12 2 . 1 . 17 13 1 . . Melee . | . . . . . . . . . . . . . . . Projectile 38 | . . . . 1 3 2 . 1 . 17 13 1 . . AOE 124 | . . . 11 104 9 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Was Fac Fac Was Fac Upp Total 6969 | 70 389 582 504 682 528 1228 12 324 460 1011 498 184 251 246 Wait 616 | 1 48 90 180 108 76 25 . 26 2 35 15 . 1 9 Move 5681 | 55 312 433 270 414 398 1151 7 260 430 935 424 165 220 207 Hop . | . . . . . . . . . . . . . . . Pick Up 143 | 8 12 8 8 30 18 7 . 9 10 11 8 . 7 7 Fast Attach . | . . . . . . . . . . . . . . . Attach 102 | 6 1 3 6 26 6 10 1 11 1 1 11 2 9 8 Detach 1 | . . . . . . . . 1 . . . . . . Swap 37 | . 6 2 3 10 3 . . 1 5 5 2 . . . Drop 43 | . 5 4 2 9 2 . . . 8 6 4 2 1 . Fire 322 | . 5 41 35 83 25 34 4 16 3 17 34 15 10 . Melee 12 | . . . . . . . . . . . . . . 12 Ram 2 | . . . . . . . . . . 1 . . 1 . Kick . | . . . . . . . . . . . . . . . Crush 5 | . . 1 . 2 . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . 1 . . 1 . . . . 3 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 11) 385 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 13) 684 | -10/Materials | Entered another Materials area 684 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1346 | -9/Materials | Discovered new exit (range 12) 1466 | -9/Materials | Discovered new exit (range 6) 1606 | -9/Materials | Entered Storage 1998 | -9/Storage | Repaired Imp. Treads+ 2027 | -9/Storage | Repaired Lgt. Armor Plating 2067 | -9/Storage | Repaired Imp. Heat Sink 2287 | -9/Storage | Discovered new exit (range 13) 2341 | -9/Storage | Entered Materials 2341 | -8/Materials | Evolved 2 slots: Weapon x2 2497 | -8/Materials | Lost 4 parts (2n1u1w) 2562 | -8/Materials | Lost 3 parts (1n2w) 2888 | -8/Materials | System corruption reached 10% 2918 | -8/Materials | Lost 6 parts (1p2n3w) 2951 | -8/Materials | Core integrity fell below 50% 2988 | -8/Materials | Lost 3 parts (1p2w) 3255 | -8/Materials | Discovered new exit (range 4) 3414 | -8/Materials | Repaired Cooling System 3448 | -8/Materials | Entered Factory 3448 | -7/Factory | Evolved 2 slots: Utility x2 3551 | -7/Factory | Repaired Med. Storage Unit 3648 | -7/Factory | Build established: Gunner 4120 | -7/Factory | Discovered new exit (range 8) 4317 | -7/Factory | Entered Lower Caves 4507 | -7/Lower Caves | Learned Factory terminal intel 4553 | -7/Lower Caves | Spotted B-75 Beast 4735 | -7/Lower Caves | Destroyed B-75 Beast 4878 | -7/Lower Caves | Learned Factory stockpile data 5139 | -7/Lower Caves | Crushed by falling debris 5191 | -7/Lower Caves | Lost 5 parts (1p2n2w) 6330 | -7/Lower Caves | Discovered new exit (range 12) 6387 | -7/Lower Caves | Entered another Lower Caves area 6400 | -7/Lower Caves | Discovered new exit (range 7) 6411 | -7/Lower Caves | Entered Factory 6411 | -6/Factory | Evolved 2 slots: Utility x2 6413 | -6/Factory | Loaded intel: 28 terminal locations 6425 | -6/Factory | Lost 4 parts (1p1u2w) 6513 | -6/Factory | Discovered new exit (range 13) 6801 | -6/Factory | Lost 3 parts (2n1w) 6913 | -6/Factory | Sucked down chute 6913 | -6/Factory | Entered Waste 6914 | -6/Waste | Joined by Warlord forces that had cleared the area 7132 | -6/Waste | Build established: Scavenger-Gunner 7146 | -6/Waste | Found Damper Plating 7178 | -6/Waste | Discovered new exit (range 12) 7446 | -6/Waste | Entered Factory 7446 | -6/Factory | Accompanied by 6 allies 7637 | -6/Factory | Discovered new exit (range 5) 7833 | -6/Factory | Discovered new exit (range 5) 7844 | -6/Factory | Lost 5 allies 8318 | -6/Factory | Fabricated Imp. Treads (x2) 8480 | -6/Factory | Spotted B-75 Beast 8596 | -6/Factory | Discovered new exit (range 14) 8686 | -6/Factory | Entered another Factory area 8686 | -5/Factory | Evolved 2 slots: Utility x2 9012 | -5/Factory | Lost 4 parts (1p1n2u) 9350 | -5/Factory | Sucked down chute 9350 | -5/Factory | Entered Waste 9363 | -5/Waste | Spotted C-40 Crusher 9365 | -5/Waste | EMP discharged 9375 | -5/Waste | Spotted C-40 Crusher 9376 | -5/Waste | Destroyed C-40 Crusher 9392 | -5/Waste | Spotted C-40 Crusher 9430 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9433 | -5/Waste | Spotted C-40 Crusher 9438 | -5/Waste | Spotted C-40 Crusher 9449 | -5/Waste | Crushed by Compactor (1 part destroyed) 9452 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 9455 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9455 | -5/Waste | Destroyed C-40 Crusher 9456 | -5/Waste | Spotted C-40 Crusher 9460 | -5/Waste | Crushed by Compactor (1 part destroyed) 9463 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9465 | -5/Waste | EMP discharged 9466 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9471 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9498 | -5/Waste | Discovered new exit (range 11) 9502 | -5/Waste | Lost 8 parts (1p3u4w) 9530 | -5/Waste | Entered Factory 9736 | -5/Factory | Build established: Mutant 9805 | -5/Factory | System corruption reached 10% 9840 | -5/Factory | Discovered new exit (range 6) 9842 | -5/Factory | Core integrity fell below 50% 9847 | -5/Factory | Entered Upper Caves 9869 | -5/Upper Caves | Lost 7 parts (1p2n3u1w) 9995 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10023 | -5/Upper Caves | Core integrity fell below 20% 10054 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10032_ System corrupted: Heat flow error (+266). 10032_ Acquired Corrupted VTOL Module. 10039_ Penetrated by Slug. 10039_ Slug penetrates Wall. 10040_ Network quickbooting Y-64 Sentinel, ETC: 5. 10045_ Y-64 Sentinel reactivates. 10045_ Lgt. Nuclear Core destroyed. 10045_ Penetrated by Slug. 10045_ Splicing Y-64 Sentinel... Deactivating 2 weapon systems. 10047_ Slug penetrates Wall. 10049_ JYGIUJ#SI8C&IQSC1=AJ 10051_ Slug penetrates Wall. 10051_ Dirty Datajack destroyed. 10054_ Slug penetrates Wall. 10054_ Dirty Datajack destroyed. 10054_ Slug penetrates Wall. 10054_ Slug penetrates Y-64 Sentinel. 10054_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######?????????????#?????? | | ???????????????????????#/////#???????????????????? | | ???????????????????????# /#?????????#?????????? | | ???????????????????????### #???????????????#???# | | ????????????????????#???#@Y ########?????????????? | | ????????????????????????#h### #?????????##### | | ????????????????????????# # ########### # | | ????????????????????????#X# #? | | ????????????????????????#### ##? | | ???????????????????????????# ### ##? | | ???????????????????????????#### ##?## ## | | ??????????????????????????????## ###???#### | | ???????????????????????????????## ##????????# | | ????????????????????????????????# #?????????# | | ????????????????????????????????#$ ????????# " | | ????????????????????????????????# ???????# """ | | ????????????????????????????????# ??????# """ | | ????????????????????????????????# ?????# " | | ???????????????????????????????? #????# | | ???????????????????????????????? #????# | | ???????????????????????????????? #????##### | | ?????????????????????????#?????####### #????????# | | ?????????????????????????????????????? #???????# | | ??????????????????????????????????????? #???????## | | ??????????????????????????????????????? "??? ????# | | ??????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????? # | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 37 Energy Capacity 550 Matter Stores 400 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 300 Resistance: EX 50 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Repaired ---------- Imp. Treads | 9% | -9/Storage Lgt. Armor Plating | 1% | -9/Storage Imp. Heat Sink | 15% | -9/Storage Cooling System | 26% | -8/Materials Med. Storage Unit | 34% | -7/Factory Studied --------- Ion Engine | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Error 47 Factory Defaults Fancy Inventory For Emergencies Only Item+ Organ Harvest Spot Them First There's More Where That Came From We Are Legion Well Done Challenges ------------ None Game ------ Seed RemoteBladeMagmablaster Manual? 0 Play Time 02:09:31 Cumulative 53.7 hours Start 2026.01.08 @ 16:18:10 End 2026.01.09 @ 10:38:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc886200-026b-449a-a89c-aa137612dc3a